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Update update_icons.dm
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@@ -5,7 +5,7 @@
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This system allows you to update individual mob-overlays, without regenerating them all each time.
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When we generate overlays we generate the standing version and then rotate the mob as necessary..
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As of the time of writing there are 20 layers within this list. Please try to keep this from increasing. //22 and counting, good job guys
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As of the time of writing there are 20 layers within this list. Please try to keep this from increasing. //32 and counting, good job guys
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var/overlays_standing[20] //For the standing stance
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Most of the time we only wish to update one overlay:
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@@ -340,7 +340,7 @@ There are several things that need to be remembered:
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muzzled = TRUE
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else if(dna.species.mutant_bodyparts["snout"] && dna.features["snout"] != "None")
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muzzled = TRUE
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if(muzzled && H.mutantrace_variation & STYLE_MUZZLE &6 !(H.mutantrace_variation & STYLE_NO_ANTHRO_ICON))
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if(muzzled && H.mutantrace_variation & STYLE_MUZZLE && !(H.mutantrace_variation & STYLE_NO_ANTHRO_ICON))
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alt_icon = H.anthro_mob_worn_overlay || 'icons/mob/clothing/head_muzzled.dmi'
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variation_flag |= STYLE_MUZZLE
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