mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-10 01:49:19 +00:00
what if wound values didnt suck
This commit is contained in:
@@ -57,7 +57,7 @@
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desc = "An expensive piece of plasmaman envirosuit fashion. guaranteed to keep you cool while the station goes down in fierceful fires."
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icon_state = "captain_envirosuit"
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item_state = "captain_envirosuit"
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armor = list("melee" = 10, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0, "fire" = 95, "acid" = 95)
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armor = list("melee" = 10, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0, "fire" = 95, "acid" = 95, "wound" = 15)
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sensor_mode = SENSOR_COORDS
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random_sensor = FALSE
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@@ -3,7 +3,7 @@
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desc = "An air-tight suit designed to be used by plasmamen exployed as engineers, the usual purple stripes being replaced by engineer's orange. It protects the user from fire and acid damage."
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icon_state = "engineer_envirosuit"
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item_state = "engineer_envirosuit"
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 10, "fire" = 95, "acid" = 95)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 10, "fire" = 95, "acid" = 95, "wound" = 5)
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/obj/item/clothing/under/plasmaman/engineering/ce
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name = "chief engineer's plasma envirosuit"
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@@ -21,7 +21,7 @@
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desc = "A plasmaman envirosuit designed for the research director to aid them in their job of directing research into the right direction."
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icon_state = "rd_envirosuit"
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item_state = "rd_envirosuit"
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 100, "rad" = 0, "fire" = 95, "acid" = 95)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 100, "rad" = 0, "fire" = 95, "acid" = 95, "wound" = 5)
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/obj/item/clothing/under/plasmaman/robotics
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name = "robotics plasma envirosuit"
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@@ -3,7 +3,7 @@
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desc = "A plasmaman containment suit designed for security officers, offering a limited amount of extra protection."
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icon_state = "security_envirosuit"
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item_state = "security_envirosuit"
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armor = list("melee" = 10, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0, "fire" = 95, "acid" = 95)
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armor = list("melee" = 10, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0, "fire" = 95, "acid" = 95, "wound" = 10)
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sensor_mode = SENSOR_COORDS
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random_sensor = FALSE
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@@ -110,7 +110,7 @@
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desc = "It's the official uniform of the station's janitor. It has minor protection from biohazards."
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name = "janitor's jumpsuit"
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icon_state = "janitor"
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5)
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/obj/item/clothing/under/rank/civilian/janitor/skirt
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name = "janitor's jumpskirt"
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@@ -4,7 +4,7 @@
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name = "chief engineer's jumpsuit"
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icon_state = "chiefengineer"
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item_state = "gy_suit"
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 80, "acid" = 40)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 80, "acid" = 40, "wound" = 5)
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resistance_flags = NONE
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/obj/item/clothing/under/rank/engineering/chief_engineer/skirt
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@@ -39,7 +39,7 @@
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name = "engineer's jumpsuit"
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icon_state = "engine"
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item_state = "engi_suit"
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 60, "acid" = 20)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 60, "acid" = 20, "wound" = 5)
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resistance_flags = NONE
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/obj/item/clothing/under/rank/engineering/engineer/hazard
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@@ -4,7 +4,7 @@
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icon_state = "cmo"
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item_state = "w_suit"
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permeability_coefficient = 0.5
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5)
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/obj/item/clothing/under/rank/medical/chief_medical_officer/skirt
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name = "chief medical officer's jumpskirt"
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@@ -30,7 +30,7 @@
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icon_state = "genetics"
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item_state = "w_suit"
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permeability_coefficient = 0.5
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5)
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/obj/item/clothing/under/rank/medical/geneticist/skirt
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name = "geneticist's jumpskirt"
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@@ -48,7 +48,7 @@
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icon_state = "virology"
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item_state = "w_suit"
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permeability_coefficient = 0.5
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5)
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/obj/item/clothing/under/rank/medical/virologist/skirt
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name = "virologist's jumpskirt"
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@@ -66,7 +66,7 @@
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icon_state = "chemistry"
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item_state = "w_suit"
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permeability_coefficient = 0.5
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 50, "acid" = 65)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 50, "acid" = 65, "wound" = 5)
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/obj/item/clothing/under/rank/medical/chemist/skirt
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name = "chemist's jumpskirt"
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@@ -84,7 +84,7 @@
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icon_state = "paramedic-dark"
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item_state = "w_suit"
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permeability_coefficient = 0.5
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5)
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/obj/item/clothing/under/rank/medical/paramedic/light
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desc = "It's made of a special fiber that provides minor protection against biohazards. It has a dark blue cross on the chest denoting that the wearer is a trained paramedic."
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@@ -110,7 +110,7 @@
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icon_state = "nursesuit"
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item_state = "w_suit"
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permeability_coefficient = 0.5
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5)
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body_parts_covered = CHEST|GROIN|ARMS
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fitted = NO_FEMALE_UNIFORM
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can_adjust = FALSE
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@@ -122,7 +122,7 @@
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icon_state = "medical"
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item_state = "w_suit"
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permeability_coefficient = 0.5
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5)
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/obj/item/clothing/under/rank/medical/doctor/blue
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name = "blue medical scrubs"
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@@ -3,7 +3,7 @@
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name = "research director's vest suit"
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icon_state = "director"
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item_state = "lb_suit"
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 10, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 35)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 10, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 35, "wound" = 5)
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can_adjust = FALSE
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/obj/item/clothing/under/rank/rnd/research_director/skirt
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@@ -20,7 +20,7 @@
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name = "research director's tan suit"
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icon_state = "rdwhimsy"
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item_state = "rdwhimsy"
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5)
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can_adjust = TRUE
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alt_covers_chest = TRUE
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@@ -39,7 +39,7 @@
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name = "research director's turtleneck"
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icon_state = "rdturtle"
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item_state = "p_suit"
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5)
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can_adjust = TRUE
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alt_covers_chest = TRUE
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@@ -59,7 +59,7 @@
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icon_state = "toxins"
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item_state = "w_suit"
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permeability_coefficient = 0.5
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5)
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/obj/item/clothing/under/rank/rnd/scientist/skirt
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name = "scientist's jumpskirt"
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@@ -66,7 +66,7 @@
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gas_transfer_coefficient = 0.01
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permeability_coefficient = 0.01
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body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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armor = list("melee" = 100, "bullet" = 100, "laser" = 100,"energy" = 100, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
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armor = list("melee" = 100, "bullet" = 100, "laser" = 100,"energy" = 100, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100, "wound" = 1000) //wound defense at 100 wont stop wounds
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cold_protection = CHEST | GROIN | LEGS | FEET | ARMS | HANDS
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min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
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heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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@@ -4,7 +4,7 @@
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icon_state = "syndicate"
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item_state = "bl_suit"
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has_sensor = NO_SENSORS
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armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40)
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armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40, "wound" = 5)
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alt_covers_chest = TRUE
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/obj/item/clothing/under/syndicate/skirt
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@@ -13,7 +13,7 @@
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icon_state = "syndicate_skirt"
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item_state = "bl_suit"
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has_sensor = NO_SENSORS
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armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40)
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armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40, "wound" = 5)
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alt_covers_chest = TRUE
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fitted = FEMALE_UNIFORM_TOP
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mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
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@@ -24,7 +24,7 @@
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icon_state = "bloodred_pajamas"
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item_state = "bl_suit"
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dummy_thick = TRUE
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armor = list("melee" = 10, "bullet" = 10, "laser" = 10,"energy" = 10, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 50, "acid" = 40)
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armor = list("melee" = 10, "bullet" = 10, "laser" = 10,"energy" = 10, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 50, "acid" = 40, "wound" = 10)
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resistance_flags = FIRE_PROOF | ACID_PROOF
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can_adjust = FALSE
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@@ -33,21 +33,21 @@
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desc = "Do operatives dream of nuclear sheep?"
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icon_state = "bloodred_pajamas"
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item_state = "bl_suit"
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40, "wound" = 5)
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/obj/item/clothing/under/syndicate/tacticool
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name = "tacticool turtleneck"
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desc = "Just looking at it makes you want to buy an SKS, go into the woods, and -operate-."
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icon_state = "tactifool"
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item_state = "bl_suit"
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40, "wound" = 5)
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/obj/item/clothing/under/syndicate/tacticool/skirt
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name = "tacticool skirtleneck"
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desc = "Just looking at it makes you want to buy an SKS, go into the woods, and -operate-."
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icon_state = "tactifool_skirt"
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item_state = "bl_suit"
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40, "wound" = 5)
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fitted = FEMALE_UNIFORM_TOP
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mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
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@@ -57,7 +57,7 @@
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icon_state = "tactifool"
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item_state = "bl_suit"
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has_sensor = TRUE
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5)
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/obj/item/clothing/under/syndicate/sniper
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name = "Tactical turtleneck suit"
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@@ -78,7 +78,7 @@
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desc = "Badly translated labels tell you to clean this in Vodka. Great for squatting in."
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icon_state = "trackpants"
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can_adjust = FALSE
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||||
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5)
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resistance_flags = NONE
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/obj/item/clothing/under/syndicate/combat
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@@ -93,7 +93,7 @@
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desc = "Military grade tracksuits for frontline squatting."
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icon_state = "rus_under"
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can_adjust = FALSE
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armor = list("melee" = 5, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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armor = list("melee" = 5, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5)
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resistance_flags = NONE
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||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
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@@ -103,7 +103,7 @@
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icon_state = "syndicatebaseball"
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item_state = "syndicatebaseball"
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has_sensor = NO_SENSORS
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||||
armor = list("melee" = 15, "bullet" = 5, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40)
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||||
armor = list("melee" = 15, "bullet" = 5, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40, "wound" = 10)
|
||||
alt_covers_chest = TRUE
|
||||
mutantrace_variation = USE_TAUR_CLIP_MASK
|
||||
|
||||
|
||||
Reference in New Issue
Block a user