what if wound values didnt suck

This commit is contained in:
Timothy Teakettle
2020-07-26 18:51:19 +01:00
parent 3467bf3515
commit 75c40f6d93
22 changed files with 87 additions and 75 deletions

View File

@@ -20,7 +20,8 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
var/has_latches = TRUE var/has_latches = TRUE
var/can_rubberify = TRUE var/can_rubberify = TRUE
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE //very protecc too rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE //very protecc too
wound_bonus = 5 wound_bonus = -10
bare_wound_bonus = 5
/obj/item/storage/toolbox/greyscale /obj/item/storage/toolbox/greyscale
icon_state = "toolbox_default" icon_state = "toolbox_default"

View File

@@ -18,6 +18,9 @@
toolspeed = 1 toolspeed = 1
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30) armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
wound_bonus = -10
bare_wound_bonus = 5
/obj/item/crowbar/suicide_act(mob/user) /obj/item/crowbar/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is beating [user.p_them()]self to death with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>") user.visible_message("<span class='suicide'>[user] is beating [user.p_them()]self to death with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
playsound(loc, 'sound/weapons/genhit.ogg', 50, 1, -1) playsound(loc, 'sound/weapons/genhit.ogg', 50, 1, -1)

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@@ -31,6 +31,9 @@
"yellow" = rgb(255, 165, 0) "yellow" = rgb(255, 165, 0)
) )
wound_bonus = -10
bare_wound_bonus = 5
/obj/item/screwdriver/suicide_act(mob/user) /obj/item/screwdriver/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is stabbing [src] into [user.p_their()] [pick("temple", "heart")]! It looks like [user.p_theyre()] trying to commit suicide!</span>") user.visible_message("<span class='suicide'>[user] is stabbing [src] into [user.p_their()] [pick("temple", "heart")]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
return(BRUTELOSS) return(BRUTELOSS)

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@@ -33,8 +33,8 @@
heat = 3800 heat = 3800
tool_behaviour = TOOL_WELDER tool_behaviour = TOOL_WELDER
toolspeed = 1 toolspeed = 1
wound_bonus = 10 wound_bonus = 0
bare_wound_bonus = 15 bare_wound_bonus = 5
/obj/item/weldingtool/Initialize() /obj/item/weldingtool/Initialize()
. = ..() . = ..()

View File

@@ -18,6 +18,9 @@
toolspeed = 1 toolspeed = 1
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30) armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
wound_bonus = -10
bare_wound_bonus = 5
/obj/item/wrench/suicide_act(mob/user) /obj/item/wrench/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is beating [user.p_them()]self to death with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>") user.visible_message("<span class='suicide'>[user] is beating [user.p_them()]self to death with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
playsound(loc, 'sound/weapons/genhit.ogg', 50, 1, -1) playsound(loc, 'sound/weapons/genhit.ogg', 50, 1, -1)

View File

@@ -260,6 +260,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
w_class = WEIGHT_CLASS_NORMAL w_class = WEIGHT_CLASS_NORMAL
custom_materials = list(/datum/material/iron=1150, /datum/material/glass=75) custom_materials = list(/datum/material/iron=1150, /datum/material/glass=75)
attack_verb = list("hit", "bludgeoned", "whacked", "bonked") attack_verb = list("hit", "bludgeoned", "whacked", "bonked")
wound_bonus = -10
/obj/item/wirerod/attackby(obj/item/I, mob/user, params) /obj/item/wirerod/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/shard)) if(istype(I, /obj/item/shard))
@@ -591,6 +592,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
obj_flags = UNIQUE_RENAME obj_flags = UNIQUE_RENAME
var/chaplain_spawnable = TRUE var/chaplain_spawnable = TRUE
total_mass = TOTAL_MASS_MEDIEVAL_WEAPON total_mass = TOTAL_MASS_MEDIEVAL_WEAPON
wound_bonus = -5
/obj/item/melee/baseball_bat/chaplain/Initialize() /obj/item/melee/baseball_bat/chaplain/Initialize()
. = ..() . = ..()

View File

@@ -7,7 +7,7 @@
clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS
item_state = "spaceold" item_state = "spaceold"
permeability_coefficient = 0.01 permeability_coefficient = 0.01
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 50, "fire" = 80, "acid" = 70) armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 50, "fire" = 80, "acid" = 70, "wound" = 5)
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
dynamic_hair_suffix = "" dynamic_hair_suffix = ""
dynamic_fhair_suffix = "" dynamic_fhair_suffix = ""
@@ -36,7 +36,7 @@
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
allowed = list(/obj/item/flashlight, /obj/item/tank/internals) allowed = list(/obj/item/flashlight, /obj/item/tank/internals)
slowdown = 1 slowdown = 1
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 50, "fire" = 80, "acid" = 70) armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 50, "fire" = 80, "acid" = 70, "wound" = 5)
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAUR flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAUR
cold_protection = CHEST | GROIN | LEGS | FEET | ARMS | HANDS cold_protection = CHEST | GROIN | LEGS | FEET | ARMS | HANDS
min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT

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@@ -4,7 +4,7 @@
icon_state = "chronohelmet" icon_state = "chronohelmet"
item_state = "chronohelmet" item_state = "chronohelmet"
slowdown = 1 slowdown = 1
armor = list("melee" = 60, "bullet" = 60, "laser" = 60, "energy" = 60, "bomb" = 30, "bio" = 90, "rad" = 90, "fire" = 100, "acid" = 100) armor = list("melee" = 60, "bullet" = 60, "laser" = 60, "energy" = 60, "bomb" = 30, "bio" = 90, "rad" = 90, "fire" = 100, "acid" = 100, "wound" = 80)
resistance_flags = FIRE_PROOF | ACID_PROOF resistance_flags = FIRE_PROOF | ACID_PROOF
var/obj/item/clothing/suit/space/chronos/suit = null var/obj/item/clothing/suit/space/chronos/suit = null
@@ -19,7 +19,7 @@
icon_state = "chronosuit" icon_state = "chronosuit"
item_state = "chronosuit" item_state = "chronosuit"
actions_types = list(/datum/action/item_action/toggle) actions_types = list(/datum/action/item_action/toggle)
armor = list("melee" = 60, "bullet" = 60, "laser" = 60, "energy" = 60, "bomb" = 30, "bio" = 90, "rad" = 90, "fire" = 100, "acid" = 1000) armor = list("melee" = 60, "bullet" = 60, "laser" = 60, "energy" = 60, "bomb" = 30, "bio" = 90, "rad" = 90, "fire" = 100, "acid" = 1000, "wound" = 80)
resistance_flags = FIRE_PROOF | ACID_PROOF resistance_flags = FIRE_PROOF | ACID_PROOF
mutantrace_variation = STYLE_DIGITIGRADE mutantrace_variation = STYLE_DIGITIGRADE
var/list/chronosafe_items = list(/obj/item/chrono_eraser, /obj/item/gun/energy/chrono_gun) var/list/chronosafe_items = list(/obj/item/chrono_eraser, /obj/item/gun/energy/chrono_gun)

View File

@@ -5,7 +5,7 @@
icon_state = "hardsuit0-engineering" icon_state = "hardsuit0-engineering"
item_state = "eng_helm" item_state = "eng_helm"
max_integrity = 300 max_integrity = 300
armor = list("melee" = 10, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 10, "bio" = 100, "rad" = 75, "fire" = 50, "acid" = 75) armor = list("melee" = 10, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 10, "bio" = 100, "rad" = 75, "fire" = 50, "acid" = 75, "wound" = 10)
var/basestate = "hardsuit" var/basestate = "hardsuit"
var/brightness_on = 4 //luminosity when on var/brightness_on = 4 //luminosity when on
var/on = FALSE var/on = FALSE
@@ -721,7 +721,7 @@
item_state = "rig0-soviet" item_state = "rig0-soviet"
hardsuit_type = "soviet" hardsuit_type = "soviet"
icon_state = "rig0-soviet" icon_state = "rig0-soviet"
armor = list("melee" = 40, "bullet" = 30, "laser" = 30, "energy" = 15, "bomb" = 35, "bio" = 100, "rad" = 20, "fire" = 50, "acid" = 75) armor = list("melee" = 40, "bullet" = 30, "laser" = 30, "energy" = 15, "bomb" = 35, "bio" = 100, "rad" = 20, "fire" = 50, "acid" = 75, "wound" = 15)
mutantrace_variation = NONE mutantrace_variation = NONE
/obj/item/clothing/suit/space/hardsuit/soviet /obj/item/clothing/suit/space/hardsuit/soviet
@@ -730,7 +730,7 @@
item_state = "rig-soviet" item_state = "rig-soviet"
icon_state = "rig-soviet" icon_state = "rig-soviet"
slowdown = 0.8 slowdown = 0.8
armor = list("melee" = 40, "bullet" = 30, "laser" = 30, "energy" = 15, "bomb" = 35, "bio" = 100, "rad" = 20, "fire" = 50, "acid" = 75) armor = list("melee" = 40, "bullet" = 30, "laser" = 30, "energy" = 15, "bomb" = 35, "bio" = 100, "rad" = 20, "fire" = 50, "acid" = 75, "wound" = 15)
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/soviet helmettype = /obj/item/clothing/head/helmet/space/hardsuit/soviet
mutantrace_variation = NONE mutantrace_variation = NONE
@@ -775,7 +775,7 @@
item_state = "ert_medical" item_state = "ert_medical"
hardsuit_type = "ert_medical" hardsuit_type = "ert_medical"
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/shielded/ctf helmettype = /obj/item/clothing/head/helmet/space/hardsuit/shielded/ctf
armor = list("melee" = 0, "bullet" = 30, "laser" = 30, "energy" = 30, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 95, "acid" = 95) armor = list("melee" = 0, "bullet" = 30, "laser" = 30, "energy" = 30, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 95, "acid" = 95, "wound" = 30)
slowdown = 0 slowdown = 0
max_charges = 5 max_charges = 5
@@ -804,7 +804,7 @@
icon_state = "hardsuit0-ert_medical" icon_state = "hardsuit0-ert_medical"
item_state = "hardsuit0-ert_medical" item_state = "hardsuit0-ert_medical"
hardsuit_type = "ert_medical" hardsuit_type = "ert_medical"
armor = list("melee" = 0, "bullet" = 30, "laser" = 30, "energy" = 30, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 95, "acid" = 95) armor = list("melee" = 0, "bullet" = 30, "laser" = 30, "energy" = 30, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 95, "acid" = 95, "wound" = 30)
/obj/item/clothing/head/helmet/space/hardsuit/shielded/ctf/red /obj/item/clothing/head/helmet/space/hardsuit/shielded/ctf/red
icon_state = "hardsuit0-ert_security" icon_state = "hardsuit0-ert_security"
@@ -883,7 +883,7 @@
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
resistance_flags = FIRE_PROOF | LAVA_PROOF resistance_flags = FIRE_PROOF | LAVA_PROOF
heat_protection = HEAD heat_protection = HEAD
armor = list(melee = 50, bullet = 10, laser = 10, energy = 10, bomb = 50, bio = 100, rad = 50, fire = 100, acid = 100) armor = list(melee = 50, bullet = 10, laser = 10, energy = 10, bomb = 50, bio = 100, rad = 50, fire = 100, acid = 100, "wound" = 30)
brightness_on = 7 brightness_on = 7
allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator) allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator)
var/energy_color = "#35FFF0" var/energy_color = "#35FFF0"
@@ -927,7 +927,7 @@
item_state = "swat_suit" item_state = "swat_suit"
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
resistance_flags = FIRE_PROOF | LAVA_PROOF resistance_flags = FIRE_PROOF | LAVA_PROOF
armor = list(melee = 50, bullet = 10, laser = 10, energy = 10, bomb = 50, bio = 100, rad = 50, fire = 100, acid = 100) armor = list(melee = 50, bullet = 10, laser = 10, energy = 10, bomb = 50, bio = 100, rad = 50, fire = 100, acid = 100, "wound" = 30)
allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/storage/bag/ore, /obj/item/pickaxe) allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/storage/bag/ore, /obj/item/pickaxe)
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/lavaknight helmettype = /obj/item/clothing/head/helmet/space/hardsuit/lavaknight
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS

View File

@@ -51,7 +51,7 @@ Contains:
icon_state = "heavy" icon_state = "heavy"
item_state = "swat_suit" item_state = "swat_suit"
allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals, /obj/item/kitchen/knife/combat) allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals, /obj/item/kitchen/knife/combat)
armor = list("melee" = 40, "bullet" = 30, "laser" = 30,"energy" = 30, "bomb" = 50, "bio" = 90, "rad" = 20, "fire" = 100, "acid" = 100) armor = list("melee" = 40, "bullet" = 30, "laser" = 30,"energy" = 30, "bomb" = 50, "bio" = 90, "rad" = 20, "fire" = 100, "acid" = 100, "wound" = 25)
strip_delay = 120 strip_delay = 120
resistance_flags = FIRE_PROOF | ACID_PROOF resistance_flags = FIRE_PROOF | ACID_PROOF
mutantrace_variation = STYLE_DIGITIGRADE mutantrace_variation = STYLE_DIGITIGRADE
@@ -63,7 +63,7 @@ Contains:
dynamic_hair_suffix = "+generic" dynamic_hair_suffix = "+generic"
dynamic_fhair_suffix = "+generic" dynamic_fhair_suffix = "+generic"
flags_inv = 0 flags_inv = 0
armor = list("melee" = 80, "bullet" = 80, "laser" = 50, "energy" = 50, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100) armor = list("melee" = 80, "bullet" = 80, "laser" = 50, "energy" = 50, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100, "wound" = 30)
strip_delay = 130 strip_delay = 130
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
resistance_flags = FIRE_PROOF | ACID_PROOF resistance_flags = FIRE_PROOF | ACID_PROOF
@@ -79,7 +79,7 @@ Contains:
flags_inv = 0 flags_inv = 0
w_class = WEIGHT_CLASS_NORMAL w_class = WEIGHT_CLASS_NORMAL
allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals) allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals)
armor = list("melee" = 80, "bullet" = 80, "laser" = 50, "energy" = 50, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100) armor = list("melee" = 80, "bullet" = 80, "laser" = 50, "energy" = 50, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100, "wound" = 30)
strip_delay = 130 strip_delay = 130
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
resistance_flags = FIRE_PROOF | ACID_PROOF resistance_flags = FIRE_PROOF | ACID_PROOF
@@ -140,7 +140,7 @@ Contains:
desc = "A thick, space-proof tricorne from the royal Space Queen. It's lined with a layer of reflective kevlar." desc = "A thick, space-proof tricorne from the royal Space Queen. It's lined with a layer of reflective kevlar."
icon_state = "pirate" icon_state = "pirate"
item_state = "pirate" item_state = "pirate"
armor = list("melee" = 30, "bullet" = 50, "laser" = 30,"energy" = 15, "bomb" = 30, "bio" = 30, "rad" = 30, "fire" = 60, "acid" = 75) armor = list("melee" = 30, "bullet" = 50, "laser" = 30,"energy" = 15, "bomb" = 30, "bio" = 30, "rad" = 30, "fire" = 60, "acid" = 75, "wound" = 30)
flags_inv = HIDEHAIR flags_inv = HIDEHAIR
strip_delay = 40 strip_delay = 40
equip_delay_other = 20 equip_delay_other = 20
@@ -163,7 +163,7 @@ Contains:
flags_inv = 0 flags_inv = 0
allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals, /obj/item/melee/transforming/energy/sword/pirate, /obj/item/clothing/glasses/eyepatch, /obj/item/reagent_containers/food/drinks/bottle/rum) allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals, /obj/item/melee/transforming/energy/sword/pirate, /obj/item/clothing/glasses/eyepatch, /obj/item/reagent_containers/food/drinks/bottle/rum)
slowdown = 0 slowdown = 0
armor = list("melee" = 30, "bullet" = 50, "laser" = 30,"energy" = 15, "bomb" = 30, "bio" = 30, "rad" = 30, "fire" = 60, "acid" = 75) armor = list("melee" = 30, "bullet" = 50, "laser" = 30,"energy" = 15, "bomb" = 30, "bio" = 30, "rad" = 30, "fire" = 60, "acid" = 75, "wound" = 30)
strip_delay = 40 strip_delay = 40
equip_delay_other = 20 equip_delay_other = 20
mutantrace_variation = STYLE_DIGITIGRADE mutantrace_variation = STYLE_DIGITIGRADE
@@ -175,7 +175,7 @@ Contains:
icon_state = "hardsuit0-ert_commander" icon_state = "hardsuit0-ert_commander"
item_state = "hardsuit0-ert_commander" item_state = "hardsuit0-ert_commander"
hardsuit_type = "ert_commander" hardsuit_type = "ert_commander"
armor = list("melee" = 65, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 80) armor = list("melee" = 65, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 80. "wound" = 30)
strip_delay = 130 strip_delay = 130
brightness_on = 7 brightness_on = 7
resistance_flags = ACID_PROOF resistance_flags = ACID_PROOF
@@ -191,7 +191,7 @@ Contains:
item_state = "ert_command" item_state = "ert_command"
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert
allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals) allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals)
armor = list("melee" = 65, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 80) armor = list("melee" = 65, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 80, "wound" = 30)
slowdown = 0 slowdown = 0
strip_delay = 130 strip_delay = 130
resistance_flags = ACID_PROOF resistance_flags = ACID_PROOF
@@ -244,7 +244,7 @@ Contains:
icon_state = "hardsuit0-ert_commander-alert" icon_state = "hardsuit0-ert_commander-alert"
item_state = "hardsuit0-ert_commander-alert" item_state = "hardsuit0-ert_commander-alert"
hardsuit_type = "ert_commander-alert" hardsuit_type = "ert_commander-alert"
armor = list("melee" = 70, "bullet" = 55, "laser" = 50, "energy" = 50, "bomb" = 65, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100) armor = list("melee" = 70, "bullet" = 55, "laser" = 50, "energy" = 50, "bomb" = 65, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100, "wound" = 50)
brightness_on = 8 brightness_on = 8
resistance_flags = FIRE_PROOF | ACID_PROOF resistance_flags = FIRE_PROOF | ACID_PROOF
@@ -254,7 +254,7 @@ Contains:
icon_state = "ert_command-alert" icon_state = "ert_command-alert"
item_state = "ert_command-alert" item_state = "ert_command-alert"
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/alert helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/alert
armor = list("melee" = 70, "bullet" = 55, "laser" = 50, "energy" = 50, "bomb" = 65, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100) armor = list("melee" = 70, "bullet" = 55, "laser" = 50, "energy" = 50, "bomb" = 65, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100, "wound" = 50)
resistance_flags = FIRE_PROOF | ACID_PROOF resistance_flags = FIRE_PROOF | ACID_PROOF
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_SNEK_TAURIC mutantrace_variation = STYLE_DIGITIGRADE|STYLE_SNEK_TAURIC
@@ -303,7 +303,7 @@ Contains:
icon_state = "space" icon_state = "space"
item_state = "s_suit" item_state = "s_suit"
desc = "A lightweight space suit with the basic ability to protect the wearer from the vacuum of space during emergencies." desc = "A lightweight space suit with the basic ability to protect the wearer from the vacuum of space during emergencies."
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 20, "fire" = 50, "acid" = 65) armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 20, "fire" = 50, "acid" = 65, "wound" = 10)
/obj/item/clothing/head/helmet/space/eva /obj/item/clothing/head/helmet/space/eva
name = "EVA helmet" name = "EVA helmet"
@@ -311,7 +311,7 @@ Contains:
item_state = "space" item_state = "space"
desc = "A lightweight space helmet with the basic ability to protect the wearer from the vacuum of space during emergencies." desc = "A lightweight space helmet with the basic ability to protect the wearer from the vacuum of space during emergencies."
flash_protect = 0 flash_protect = 0
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 20, "fire" = 50, "acid" = 65) armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 20, "fire" = 50, "acid" = 65, "wound" = 10)
//Radiation //Radiation
/obj/item/clothing/head/helmet/space/rad /obj/item/clothing/head/helmet/space/rad
@@ -319,7 +319,7 @@ Contains:
desc = "A special helmet that protects against radiation and space. Not much else unfortunately." desc = "A special helmet that protects against radiation and space. Not much else unfortunately."
icon_state = "cespace_helmet" icon_state = "cespace_helmet"
item_state = "nothing" item_state = "nothing"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 0, "acid" = 0) armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 0, "acid" = 0, "wound" = 5)
resistance_flags = FIRE_PROOF resistance_flags = FIRE_PROOF
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
actions_types = list() actions_types = list()
@@ -329,7 +329,7 @@ Contains:
desc = "A special suit that protects against radiation and space. Not much else unfortunately." desc = "A special suit that protects against radiation and space. Not much else unfortunately."
icon_state = "hardsuit-rad" icon_state = "hardsuit-rad"
item_state = "nothing" item_state = "nothing"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 0, "acid" = 0) armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 0, "acid" = 0, "wound" = 5)
resistance_flags = FIRE_PROOF resistance_flags = FIRE_PROOF
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
mutantrace_variation = NONE mutantrace_variation = NONE
@@ -339,7 +339,7 @@ Contains:
desc = "An advanced, space-proof helmet. It appears to be modeled after an old-world eagle." desc = "An advanced, space-proof helmet. It appears to be modeled after an old-world eagle."
icon_state = "griffinhat" icon_state = "griffinhat"
item_state = "griffinhat" item_state = "griffinhat"
armor = list("melee" = 20, "bullet" = 40, "laser" = 30, "energy" = 25, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 80) armor = list("melee" = 20, "bullet" = 40, "laser" = 30, "energy" = 25, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 80, "wound" = 20)
strip_delay = 130 strip_delay = 130
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
resistance_flags = ACID_PROOF | FIRE_PROOF resistance_flags = ACID_PROOF | FIRE_PROOF
@@ -351,7 +351,7 @@ Contains:
icon_state = "freedom" icon_state = "freedom"
item_state = "freedom" item_state = "freedom"
allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals) allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals)
armor = list("melee" = 20, "bullet" = 40, "laser" = 30,"energy" = 25, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 80) armor = list("melee" = 20, "bullet" = 40, "laser" = 30,"energy" = 25, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 80, "wound" = 20)
strip_delay = 130 strip_delay = 130
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
resistance_flags = ACID_PROOF | FIRE_PROOF resistance_flags = ACID_PROOF | FIRE_PROOF
@@ -364,7 +364,7 @@ Contains:
desc = "Spaceworthy and it looks like a space carp's head, smells like one too." desc = "Spaceworthy and it looks like a space carp's head, smells like one too."
icon_state = "carp_helm" icon_state = "carp_helm"
item_state = "syndicate" item_state = "syndicate"
armor = list("melee" = -20, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 75, "fire" = 60, "acid" = 75) //As whimpy as a space carp armor = list("melee" = -20, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 75, "fire" = 60, "acid" = 75, "wound" = 5) //As whimpy as a space carp
brightness_on = 0 //luminosity when on brightness_on = 0 //luminosity when on
actions_types = list() actions_types = list()
mutantrace_variation = NONE mutantrace_variation = NONE
@@ -380,7 +380,7 @@ Contains:
icon_state = "carp_suit" icon_state = "carp_suit"
item_state = "space_suit_syndicate" item_state = "space_suit_syndicate"
slowdown = 0 //Space carp magic, never stop believing slowdown = 0 //Space carp magic, never stop believing
armor = list("melee" = -20, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 75, "fire" = 60, "acid" = 75) //As whimpy whimpy whoo armor = list("melee" = -20, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 75, "fire" = 60, "acid" = 75, "wound" = 5) //As whimpy whimpy whoo
allowed = list(/obj/item/tank/internals, /obj/item/gun/ballistic/automatic/speargun) //I'm giving you a hint here allowed = list(/obj/item/tank/internals, /obj/item/gun/ballistic/automatic/speargun) //I'm giving you a hint here
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/carp helmettype = /obj/item/clothing/head/helmet/space/hardsuit/carp
mutantrace_variation = STYLE_DIGITIGRADE mutantrace_variation = STYLE_DIGITIGRADE
@@ -442,14 +442,14 @@ Contains:
/obj/item/clothing/suit/space/hardsuit/ert/paranormal/inquisitor/old /obj/item/clothing/suit/space/hardsuit/ert/paranormal/inquisitor/old
desc = "Powerful wards are built into this hardsuit, protecting the user from all manner of paranormal threats. Alas, this one looks pretty worn out and rusted." desc = "Powerful wards are built into this hardsuit, protecting the user from all manner of paranormal threats. Alas, this one looks pretty worn out and rusted."
armor = list("melee" = 55, "bullet" = 40, "laser" = 40, "energy" = 40, "bomb" = 40, "bio" = 80, "rad" = 80, "fire" = 60, "acid" = 60) armor = list("melee" = 55, "bullet" = 40, "laser" = 40, "energy" = 40, "bomb" = 40, "bio" = 80, "rad" = 80, "fire" = 60, "acid" = 60, "wound" = 20)
slowdown = 0.8 slowdown = 0.8
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal/inquisitor/old helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal/inquisitor/old
charges = 12 charges = 12
/obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal/inquisitor/old /obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal/inquisitor/old
desc = "A helmet worn by those who deal with paranormal threats for a living. Alas, this one looks pretty worn out and rusted." desc = "A helmet worn by those who deal with paranormal threats for a living. Alas, this one looks pretty worn out and rusted."
armor = list("melee" = 55, "bullet" = 40, "laser" = 40, "energy" = 40, "bomb" = 40, "bio" = 80, "rad" = 80, "fire" = 60, "acid" = 60) armor = list("melee" = 55, "bullet" = 40, "laser" = 40, "energy" = 40, "bomb" = 40, "bio" = 80, "rad" = 80, "fire" = 60, "acid" = 60, "wound" = 20)
charges = 12 charges = 12
/obj/item/clothing/suit/space/hardsuit/ert/paranormal/beserker /obj/item/clothing/suit/space/hardsuit/ert/paranormal/beserker
@@ -467,14 +467,14 @@ Contains:
/obj/item/clothing/suit/space/hardsuit/ert/paranormal/beserker/old /obj/item/clothing/suit/space/hardsuit/ert/paranormal/beserker/old
desc = "Voices echo from the hardsuit, driving the user insane. This one is pretty battle-worn, but still fearsome." desc = "Voices echo from the hardsuit, driving the user insane. This one is pretty battle-worn, but still fearsome."
armor = list("melee" = 55, "bullet" = 40, "laser" = 40, "energy" = 40, "bomb" = 40, "bio" = 80, "rad" = 80, "fire" = 60, "acid" = 60) armor = list("melee" = 55, "bullet" = 40, "laser" = 40, "energy" = 40, "bomb" = 40, "bio" = 80, "rad" = 80, "fire" = 60, "acid" = 60, "wound" = 20)
slowdown = 0.8 slowdown = 0.8
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal/beserker/old helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal/beserker/old
charges = 6 charges = 6
/obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal/beserker/old /obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal/beserker/old
desc = "Peering into the eyes of the helmet is enough to seal damnation. This one is pretty battle-worn, but still fearsome." desc = "Peering into the eyes of the helmet is enough to seal damnation. This one is pretty battle-worn, but still fearsome."
armor = list("melee" = 55, "bullet" = 40, "laser" = 40, "energy" = 40, "bomb" = 40, "bio" = 80, "rad" = 80, "fire" = 60, "acid" = 60) armor = list("melee" = 55, "bullet" = 40, "laser" = 40, "energy" = 40, "bomb" = 40, "bio" = 80, "rad" = 80, "fire" = 60, "acid" = 60, "wound" = 20)
charges = 6 charges = 6
/obj/item/clothing/head/helmet/space/fragile /obj/item/clothing/head/helmet/space/fragile
@@ -482,7 +482,7 @@ Contains:
desc = "A bulky, air-tight helmet meant to protect the user during emergency situations. It doesn't look very durable." desc = "A bulky, air-tight helmet meant to protect the user during emergency situations. It doesn't look very durable."
icon_state = "syndicate-helm-orange" icon_state = "syndicate-helm-orange"
item_state = "syndicate-helm-orange" item_state = "syndicate-helm-orange"
armor = list("melee" = 5, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 0, "acid" = 0) armor = list("melee" = 5, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 0, "acid" = 0, "wound" = 5)
strip_delay = 65 strip_delay = 65
/obj/item/clothing/suit/space/fragile /obj/item/clothing/suit/space/fragile
@@ -492,7 +492,7 @@ Contains:
icon_state = "syndicate-orange" icon_state = "syndicate-orange"
item_state = "syndicate-orange" item_state = "syndicate-orange"
slowdown = 2 slowdown = 2
armor = list("melee" = 5, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 0, "acid" = 0) armor = list("melee" = 5, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 0, "acid" = 0), "wound" = 5
strip_delay = 65 strip_delay = 65
/obj/item/clothing/suit/space/fragile/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return) /obj/item/clothing/suit/space/fragile/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
@@ -525,7 +525,7 @@ Contains:
icon_state = "hunter" icon_state = "hunter"
item_state = "swat_suit" item_state = "swat_suit"
allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals, /obj/item/kitchen/knife/combat) allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals, /obj/item/kitchen/knife/combat)
armor = list("melee" = 60, "bullet" = 40, "laser" = 40, "energy" = 50, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100) armor = list("melee" = 60, "bullet" = 40, "laser" = 40, "energy" = 50, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100, "wpound" = 25)
strip_delay = 130 strip_delay = 130
resistance_flags = FIRE_PROOF | ACID_PROOF resistance_flags = FIRE_PROOF | ACID_PROOF

View File

@@ -5,7 +5,7 @@
name = "EVA plasma envirosuit" name = "EVA plasma envirosuit"
desc = "A special plasma containment suit designed to be space-worthy, as well as worn over other clothing. Like its smaller counterpart, it can automatically extinguish the wearer in a crisis, and holds twice as many charges." desc = "A special plasma containment suit designed to be space-worthy, as well as worn over other clothing. Like its smaller counterpart, it can automatically extinguish the wearer in a crisis, and holds twice as many charges."
allowed = list(/obj/item/gun, /obj/item/ammo_casing, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/melee/transforming/energy/sword, /obj/item/restraints/handcuffs, /obj/item/tank) allowed = list(/obj/item/gun, /obj/item/ammo_casing, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/melee/transforming/energy/sword, /obj/item/restraints/handcuffs, /obj/item/tank)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0, "fire" = 100, "acid" = 75) armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0, "fire" = 100, "acid" = 75, "wound" = 10)
resistance_flags = FIRE_PROOF resistance_flags = FIRE_PROOF
icon_state = "plasmaman_suit" icon_state = "plasmaman_suit"
item_state = "plasmaman_suit" item_state = "plasmaman_suit"
@@ -40,7 +40,7 @@
icon_state = "plasmaman-helm" icon_state = "plasmaman-helm"
item_state = "plasmaman-helm" item_state = "plasmaman-helm"
strip_delay = 80 strip_delay = 80
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0, "fire" = 100, "acid" = 75) armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0, "fire" = 100, "acid" = 75, "wound" = 10)
resistance_flags = FIRE_PROOF resistance_flags = FIRE_PROOF
var/brightness_on = 4 //luminosity when the light is on var/brightness_on = 4 //luminosity when the light is on
var/on = FALSE var/on = FALSE
@@ -77,7 +77,7 @@
desc = "A plasmaman containment helmet designed for security officers, protecting them from being flashed and burning alive, along-side other undesirables." desc = "A plasmaman containment helmet designed for security officers, protecting them from being flashed and burning alive, along-side other undesirables."
icon_state = "security_envirohelm" icon_state = "security_envirohelm"
item_state = "security_envirohelm" item_state = "security_envirohelm"
armor = list("melee" = 10, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0, "fire" = 100, "acid" = 75) armor = list("melee" = 10, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0, "fire" = 100, "acid" = 75, "wound" = 20)
/obj/item/clothing/head/helmet/space/plasmaman/security/warden /obj/item/clothing/head/helmet/space/plasmaman/security/warden
name = "warden's plasma envirosuit helmet" name = "warden's plasma envirosuit helmet"
@@ -132,7 +132,7 @@
desc = "A sturdier plasmaman envirohelmet designed for research directors." desc = "A sturdier plasmaman envirohelmet designed for research directors."
icon_state = "rd_envirohelm" icon_state = "rd_envirohelm"
item_state = "rd_envirohelm" item_state = "rd_envirohelm"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 100, "rad" = 0, "fire" = 100, "acid" = 75) armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 100, "rad" = 0, "fire" = 100, "acid" = 75, "wound" = 10)
/obj/item/clothing/head/helmet/space/plasmaman/robotics /obj/item/clothing/head/helmet/space/plasmaman/robotics
name = "robotics plasma envirosuit helmet" name = "robotics plasma envirosuit helmet"
@@ -145,7 +145,7 @@
desc = "A space-worthy helmet specially designed for engineer plasmamen, the usual purple stripes being replaced by engineering's orange." desc = "A space-worthy helmet specially designed for engineer plasmamen, the usual purple stripes being replaced by engineering's orange."
icon_state = "engineer_envirohelm" icon_state = "engineer_envirohelm"
item_state = "engineer_envirohelm" item_state = "engineer_envirohelm"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 10, "fire" = 100, "acid" = 75) armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 10, "fire" = 100, "acid" = 75, "wound" = 10)
/obj/item/clothing/head/helmet/space/plasmaman/engineering/ce /obj/item/clothing/head/helmet/space/plasmaman/engineering/ce
name = "chief engineer's plasma envirosuit helmet" name = "chief engineer's plasma envirosuit helmet"
@@ -194,7 +194,7 @@
desc = "A blue and gold envirohelm designed for the station's captain, nonetheless. Made of superior materials to protect them from the station hazards and more." desc = "A blue and gold envirohelm designed for the station's captain, nonetheless. Made of superior materials to protect them from the station hazards and more."
icon_state = "captain_envirohelm" icon_state = "captain_envirohelm"
item_state = "captain_envirohelm" item_state = "captain_envirohelm"
armor = list("melee" = 10, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 10, "bio" = 100, "rad" = 10, "fire" = 100, "acid" = 85) armor = list("melee" = 10, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 10, "bio" = 100, "rad" = 10, "fire" = 100, "acid" = 85, "wound" = 15)
/obj/item/clothing/head/helmet/space/plasmaman/curator /obj/item/clothing/head/helmet/space/plasmaman/curator
name = "curator's plasma envirosuit helmet" name = "curator's plasma envirosuit helmet"

View File

@@ -4,7 +4,7 @@
icon_state = "syndicate" icon_state = "syndicate"
item_state = "syndicate" item_state = "syndicate"
desc = "Has a tag on it: Totally not property of an enemy corporation, honest!" desc = "Has a tag on it: Totally not property of an enemy corporation, honest!"
armor = list("melee" = 40, "bullet" = 50, "laser" = 30,"energy" = 15, "bomb" = 30, "bio" = 30, "rad" = 30, "fire" = 80, "acid" = 85) armor = list("melee" = 40, "bullet" = 50, "laser" = 30,"energy" = 15, "bomb" = 30, "bio" = 30, "rad" = 30, "fire" = 80, "acid" = 85, "wound" = 20)
/obj/item/clothing/suit/space/syndicate /obj/item/clothing/suit/space/syndicate
name = "red space suit" name = "red space suit"
@@ -13,7 +13,7 @@
desc = "Has a tag on it: Totally not property of an enemy corporation, honest!" desc = "Has a tag on it: Totally not property of an enemy corporation, honest!"
w_class = WEIGHT_CLASS_NORMAL w_class = WEIGHT_CLASS_NORMAL
allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/melee/transforming/energy/sword/saber, /obj/item/restraints/handcuffs, /obj/item/tank/internals) allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/melee/transforming/energy/sword/saber, /obj/item/restraints/handcuffs, /obj/item/tank/internals)
armor = list("melee" = 40, "bullet" = 50, "laser" = 30,"energy" = 15, "bomb" = 30, "bio" = 30, "rad" = 30, "fire" = 80, "acid" = 85) armor = list("melee" = 40, "bullet" = 50, "laser" = 30,"energy" = 15, "bomb" = 30, "bio" = 30, "rad" = 30, "fire" = 80, "acid" = 85, "wound" = 20)
mutantrace_variation = STYLE_DIGITIGRADE mutantrace_variation = STYLE_DIGITIGRADE
//Green syndicate space suit //Green syndicate space suit

View File

@@ -57,7 +57,7 @@
desc = "An expensive piece of plasmaman envirosuit fashion. guaranteed to keep you cool while the station goes down in fierceful fires." desc = "An expensive piece of plasmaman envirosuit fashion. guaranteed to keep you cool while the station goes down in fierceful fires."
icon_state = "captain_envirosuit" icon_state = "captain_envirosuit"
item_state = "captain_envirosuit" item_state = "captain_envirosuit"
armor = list("melee" = 10, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0, "fire" = 95, "acid" = 95) armor = list("melee" = 10, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0, "fire" = 95, "acid" = 95, "wound" = 15)
sensor_mode = SENSOR_COORDS sensor_mode = SENSOR_COORDS
random_sensor = FALSE random_sensor = FALSE

View File

@@ -3,7 +3,7 @@
desc = "An air-tight suit designed to be used by plasmamen exployed as engineers, the usual purple stripes being replaced by engineer's orange. It protects the user from fire and acid damage." desc = "An air-tight suit designed to be used by plasmamen exployed as engineers, the usual purple stripes being replaced by engineer's orange. It protects the user from fire and acid damage."
icon_state = "engineer_envirosuit" icon_state = "engineer_envirosuit"
item_state = "engineer_envirosuit" item_state = "engineer_envirosuit"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 10, "fire" = 95, "acid" = 95) armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 10, "fire" = 95, "acid" = 95, "wound" = 5)
/obj/item/clothing/under/plasmaman/engineering/ce /obj/item/clothing/under/plasmaman/engineering/ce
name = "chief engineer's plasma envirosuit" name = "chief engineer's plasma envirosuit"

View File

@@ -21,7 +21,7 @@
desc = "A plasmaman envirosuit designed for the research director to aid them in their job of directing research into the right direction." desc = "A plasmaman envirosuit designed for the research director to aid them in their job of directing research into the right direction."
icon_state = "rd_envirosuit" icon_state = "rd_envirosuit"
item_state = "rd_envirosuit" item_state = "rd_envirosuit"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 100, "rad" = 0, "fire" = 95, "acid" = 95) armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 100, "rad" = 0, "fire" = 95, "acid" = 95, "wound" = 5)
/obj/item/clothing/under/plasmaman/robotics /obj/item/clothing/under/plasmaman/robotics
name = "robotics plasma envirosuit" name = "robotics plasma envirosuit"

View File

@@ -3,7 +3,7 @@
desc = "A plasmaman containment suit designed for security officers, offering a limited amount of extra protection." desc = "A plasmaman containment suit designed for security officers, offering a limited amount of extra protection."
icon_state = "security_envirosuit" icon_state = "security_envirosuit"
item_state = "security_envirosuit" item_state = "security_envirosuit"
armor = list("melee" = 10, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0, "fire" = 95, "acid" = 95) armor = list("melee" = 10, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0, "fire" = 95, "acid" = 95, "wound" = 10)
sensor_mode = SENSOR_COORDS sensor_mode = SENSOR_COORDS
random_sensor = FALSE random_sensor = FALSE

View File

@@ -110,7 +110,7 @@
desc = "It's the official uniform of the station's janitor. It has minor protection from biohazards." desc = "It's the official uniform of the station's janitor. It has minor protection from biohazards."
name = "janitor's jumpsuit" name = "janitor's jumpsuit"
icon_state = "janitor" icon_state = "janitor"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0) armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5)
/obj/item/clothing/under/rank/civilian/janitor/skirt /obj/item/clothing/under/rank/civilian/janitor/skirt
name = "janitor's jumpskirt" name = "janitor's jumpskirt"

View File

@@ -4,7 +4,7 @@
name = "chief engineer's jumpsuit" name = "chief engineer's jumpsuit"
icon_state = "chiefengineer" icon_state = "chiefengineer"
item_state = "gy_suit" item_state = "gy_suit"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 80, "acid" = 40) armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 80, "acid" = 40, "wound" = 5)
resistance_flags = NONE resistance_flags = NONE
/obj/item/clothing/under/rank/engineering/chief_engineer/skirt /obj/item/clothing/under/rank/engineering/chief_engineer/skirt
@@ -39,7 +39,7 @@
name = "engineer's jumpsuit" name = "engineer's jumpsuit"
icon_state = "engine" icon_state = "engine"
item_state = "engi_suit" item_state = "engi_suit"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 60, "acid" = 20) armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 60, "acid" = 20, "wound" = 5)
resistance_flags = NONE resistance_flags = NONE
/obj/item/clothing/under/rank/engineering/engineer/hazard /obj/item/clothing/under/rank/engineering/engineer/hazard

View File

@@ -4,7 +4,7 @@
icon_state = "cmo" icon_state = "cmo"
item_state = "w_suit" item_state = "w_suit"
permeability_coefficient = 0.5 permeability_coefficient = 0.5
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0) armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5)
/obj/item/clothing/under/rank/medical/chief_medical_officer/skirt /obj/item/clothing/under/rank/medical/chief_medical_officer/skirt
name = "chief medical officer's jumpskirt" name = "chief medical officer's jumpskirt"
@@ -30,7 +30,7 @@
icon_state = "genetics" icon_state = "genetics"
item_state = "w_suit" item_state = "w_suit"
permeability_coefficient = 0.5 permeability_coefficient = 0.5
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0) armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5)
/obj/item/clothing/under/rank/medical/geneticist/skirt /obj/item/clothing/under/rank/medical/geneticist/skirt
name = "geneticist's jumpskirt" name = "geneticist's jumpskirt"
@@ -48,7 +48,7 @@
icon_state = "virology" icon_state = "virology"
item_state = "w_suit" item_state = "w_suit"
permeability_coefficient = 0.5 permeability_coefficient = 0.5
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0) armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5)
/obj/item/clothing/under/rank/medical/virologist/skirt /obj/item/clothing/under/rank/medical/virologist/skirt
name = "virologist's jumpskirt" name = "virologist's jumpskirt"
@@ -66,7 +66,7 @@
icon_state = "chemistry" icon_state = "chemistry"
item_state = "w_suit" item_state = "w_suit"
permeability_coefficient = 0.5 permeability_coefficient = 0.5
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 50, "acid" = 65) armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 50, "acid" = 65, "wound" = 5)
/obj/item/clothing/under/rank/medical/chemist/skirt /obj/item/clothing/under/rank/medical/chemist/skirt
name = "chemist's jumpskirt" name = "chemist's jumpskirt"
@@ -84,7 +84,7 @@
icon_state = "paramedic-dark" icon_state = "paramedic-dark"
item_state = "w_suit" item_state = "w_suit"
permeability_coefficient = 0.5 permeability_coefficient = 0.5
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0) armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5)
/obj/item/clothing/under/rank/medical/paramedic/light /obj/item/clothing/under/rank/medical/paramedic/light
desc = "It's made of a special fiber that provides minor protection against biohazards. It has a dark blue cross on the chest denoting that the wearer is a trained paramedic." desc = "It's made of a special fiber that provides minor protection against biohazards. It has a dark blue cross on the chest denoting that the wearer is a trained paramedic."
@@ -110,7 +110,7 @@
icon_state = "nursesuit" icon_state = "nursesuit"
item_state = "w_suit" item_state = "w_suit"
permeability_coefficient = 0.5 permeability_coefficient = 0.5
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0) armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5)
body_parts_covered = CHEST|GROIN|ARMS body_parts_covered = CHEST|GROIN|ARMS
fitted = NO_FEMALE_UNIFORM fitted = NO_FEMALE_UNIFORM
can_adjust = FALSE can_adjust = FALSE
@@ -122,7 +122,7 @@
icon_state = "medical" icon_state = "medical"
item_state = "w_suit" item_state = "w_suit"
permeability_coefficient = 0.5 permeability_coefficient = 0.5
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0) armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5)
/obj/item/clothing/under/rank/medical/doctor/blue /obj/item/clothing/under/rank/medical/doctor/blue
name = "blue medical scrubs" name = "blue medical scrubs"

View File

@@ -3,7 +3,7 @@
name = "research director's vest suit" name = "research director's vest suit"
icon_state = "director" icon_state = "director"
item_state = "lb_suit" item_state = "lb_suit"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 10, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 35) armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 10, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 35, "wound" = 5)
can_adjust = FALSE can_adjust = FALSE
/obj/item/clothing/under/rank/rnd/research_director/skirt /obj/item/clothing/under/rank/rnd/research_director/skirt
@@ -20,7 +20,7 @@
name = "research director's tan suit" name = "research director's tan suit"
icon_state = "rdwhimsy" icon_state = "rdwhimsy"
item_state = "rdwhimsy" item_state = "rdwhimsy"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0) armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5)
can_adjust = TRUE can_adjust = TRUE
alt_covers_chest = TRUE alt_covers_chest = TRUE
@@ -39,7 +39,7 @@
name = "research director's turtleneck" name = "research director's turtleneck"
icon_state = "rdturtle" icon_state = "rdturtle"
item_state = "p_suit" item_state = "p_suit"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0) armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5)
can_adjust = TRUE can_adjust = TRUE
alt_covers_chest = TRUE alt_covers_chest = TRUE
@@ -59,7 +59,7 @@
icon_state = "toxins" icon_state = "toxins"
item_state = "w_suit" item_state = "w_suit"
permeability_coefficient = 0.5 permeability_coefficient = 0.5
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0) armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5)
/obj/item/clothing/under/rank/rnd/scientist/skirt /obj/item/clothing/under/rank/rnd/scientist/skirt
name = "scientist's jumpskirt" name = "scientist's jumpskirt"

View File

@@ -66,7 +66,7 @@
gas_transfer_coefficient = 0.01 gas_transfer_coefficient = 0.01
permeability_coefficient = 0.01 permeability_coefficient = 0.01
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
armor = list("melee" = 100, "bullet" = 100, "laser" = 100,"energy" = 100, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100) armor = list("melee" = 100, "bullet" = 100, "laser" = 100,"energy" = 100, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100, "wound" = 1000) //wound defense at 100 wont stop wounds
cold_protection = CHEST | GROIN | LEGS | FEET | ARMS | HANDS cold_protection = CHEST | GROIN | LEGS | FEET | ARMS | HANDS
min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS

View File

@@ -4,7 +4,7 @@
icon_state = "syndicate" icon_state = "syndicate"
item_state = "bl_suit" item_state = "bl_suit"
has_sensor = NO_SENSORS has_sensor = NO_SENSORS
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40) armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40, "wound" = 5)
alt_covers_chest = TRUE alt_covers_chest = TRUE
/obj/item/clothing/under/syndicate/skirt /obj/item/clothing/under/syndicate/skirt
@@ -13,7 +13,7 @@
icon_state = "syndicate_skirt" icon_state = "syndicate_skirt"
item_state = "bl_suit" item_state = "bl_suit"
has_sensor = NO_SENSORS has_sensor = NO_SENSORS
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40) armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40, "wound" = 5)
alt_covers_chest = TRUE alt_covers_chest = TRUE
fitted = FEMALE_UNIFORM_TOP fitted = FEMALE_UNIFORM_TOP
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
@@ -24,7 +24,7 @@
icon_state = "bloodred_pajamas" icon_state = "bloodred_pajamas"
item_state = "bl_suit" item_state = "bl_suit"
dummy_thick = TRUE dummy_thick = TRUE
armor = list("melee" = 10, "bullet" = 10, "laser" = 10,"energy" = 10, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 50, "acid" = 40) armor = list("melee" = 10, "bullet" = 10, "laser" = 10,"energy" = 10, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 50, "acid" = 40, "wound" = 10)
resistance_flags = FIRE_PROOF | ACID_PROOF resistance_flags = FIRE_PROOF | ACID_PROOF
can_adjust = FALSE can_adjust = FALSE
@@ -33,21 +33,21 @@
desc = "Do operatives dream of nuclear sheep?" desc = "Do operatives dream of nuclear sheep?"
icon_state = "bloodred_pajamas" icon_state = "bloodred_pajamas"
item_state = "bl_suit" item_state = "bl_suit"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40) armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40, "wound" = 5)
/obj/item/clothing/under/syndicate/tacticool /obj/item/clothing/under/syndicate/tacticool
name = "tacticool turtleneck" name = "tacticool turtleneck"
desc = "Just looking at it makes you want to buy an SKS, go into the woods, and -operate-." desc = "Just looking at it makes you want to buy an SKS, go into the woods, and -operate-."
icon_state = "tactifool" icon_state = "tactifool"
item_state = "bl_suit" item_state = "bl_suit"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40) armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40, "wound" = 5)
/obj/item/clothing/under/syndicate/tacticool/skirt /obj/item/clothing/under/syndicate/tacticool/skirt
name = "tacticool skirtleneck" name = "tacticool skirtleneck"
desc = "Just looking at it makes you want to buy an SKS, go into the woods, and -operate-." desc = "Just looking at it makes you want to buy an SKS, go into the woods, and -operate-."
icon_state = "tactifool_skirt" icon_state = "tactifool_skirt"
item_state = "bl_suit" item_state = "bl_suit"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40) armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40, "wound" = 5)
fitted = FEMALE_UNIFORM_TOP fitted = FEMALE_UNIFORM_TOP
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
@@ -57,7 +57,7 @@
icon_state = "tactifool" icon_state = "tactifool"
item_state = "bl_suit" item_state = "bl_suit"
has_sensor = TRUE has_sensor = TRUE
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0) armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5)
/obj/item/clothing/under/syndicate/sniper /obj/item/clothing/under/syndicate/sniper
name = "Tactical turtleneck suit" name = "Tactical turtleneck suit"
@@ -78,7 +78,7 @@
desc = "Badly translated labels tell you to clean this in Vodka. Great for squatting in." desc = "Badly translated labels tell you to clean this in Vodka. Great for squatting in."
icon_state = "trackpants" icon_state = "trackpants"
can_adjust = FALSE can_adjust = FALSE
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0) armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5)
resistance_flags = NONE resistance_flags = NONE
/obj/item/clothing/under/syndicate/combat /obj/item/clothing/under/syndicate/combat
@@ -93,7 +93,7 @@
desc = "Military grade tracksuits for frontline squatting." desc = "Military grade tracksuits for frontline squatting."
icon_state = "rus_under" icon_state = "rus_under"
can_adjust = FALSE can_adjust = FALSE
armor = list("melee" = 5, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0) armor = list("melee" = 5, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5)
resistance_flags = NONE resistance_flags = NONE
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
@@ -103,7 +103,7 @@
icon_state = "syndicatebaseball" icon_state = "syndicatebaseball"
item_state = "syndicatebaseball" item_state = "syndicatebaseball"
has_sensor = NO_SENSORS has_sensor = NO_SENSORS
armor = list("melee" = 15, "bullet" = 5, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40) armor = list("melee" = 15, "bullet" = 5, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40, "wound" = 10)
alt_covers_chest = TRUE alt_covers_chest = TRUE
mutantrace_variation = USE_TAUR_CLIP_MASK mutantrace_variation = USE_TAUR_CLIP_MASK