From 76ce2e7729c18c1930a5b0c29294f2f119e479e5 Mon Sep 17 00:00:00 2001 From: ariaworld <143797359+ariaworld@users.noreply.github.com> Date: Fri, 29 Dec 2023 04:09:18 +0100 Subject: [PATCH] Nerf: Sleep healing --- code/datums/status_effects/debuffs.dm | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/code/datums/status_effects/debuffs.dm b/code/datums/status_effects/debuffs.dm index e1507f1ed4..af32731d93 100644 --- a/code/datums/status_effects/debuffs.dm +++ b/code/datums/status_effects/debuffs.dm @@ -91,9 +91,9 @@ healing -= 0.0025 if(locate(/obj/item/bedsheet) in owner.loc) healing -= 0.005 - if(health_ratio > 0.65) // Only heal when above 65% health - owner.adjustBruteLoss(healing, only_organic = FALSE) //only_organic = FALSE for robotic species/limbs - owner.adjustFireLoss(healing, only_organic = FALSE) + if(health_ratio > 0.75) // Only heal when above 75% health + owner.adjustBruteLoss(healing) + owner.adjustFireLoss(healing) owner.adjustToxLoss(healing * 0.5, forced = TRUE) owner.adjustStaminaLoss(healing) if(human_owner && human_owner.drunkenness)