Fixes a couple Initialize procs

This commit is contained in:
Leo
2017-12-13 18:12:37 -02:00
committed by CitadelStationBot
parent b03e606d35
commit 77aa84af1d
2 changed files with 9 additions and 1 deletions

View File

@@ -27,7 +27,12 @@
decksize = 50
card_text_file = "strings/cas_black.txt"
<<<<<<< HEAD
/obj/item/toy/cards/deck/cas/New()
=======
/obj/item/toy/cards/deck/cas/Initialize()
. = ..()
>>>>>>> cfb0b8a... Merge pull request #33493 from vuonojenmustaturska/initializefixes
var/static/list/cards_against_space = list("cas_white" = world.file2list("strings/cas_white.txt"),"cas_black" = world.file2list("strings/cas_black.txt"))
allcards = cards_against_space[card_face]
var/list/possiblecards = allcards.Copy()
@@ -52,7 +57,10 @@
P.card_icon = "cas_white"
cards += P
shuffle_inplace(cards) // distribute blank cards throughout deck
<<<<<<< HEAD
..()
=======
>>>>>>> cfb0b8a... Merge pull request #33493 from vuonojenmustaturska/initializefixes
/obj/item/toy/cards/deck/cas/attack_hand(mob/user)
if(user.lying)

View File

@@ -483,7 +483,7 @@
var/datum/radio_frequency/radio_connection
/obj/item/integrated_circuit/input/signaler/Initialize()
..()
. = ..()
spawn(40)
set_frequency(frequency)
// Set the pins so when someone sees them, they won't show as null