mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
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Clean up .rej files
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@@ -1,9 +0,0 @@
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diff a/code/controllers/subsystem/shuttle.dm b/code/controllers/subsystem/shuttle.dm (rejected hunks)
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@@ -536,3 +536,7 @@ SUBSYSTEM_DEF(shuttle)
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if(M.is_in_shuttle_bounds(A))
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return TRUE
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+/datum/controller/subsystem/shuttle/proc/get_containing_shuttle(atom/A)
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+ for(var/obj/docking_port/mobile/M in mobile)
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+ if(M.is_in_shuttle_bounds(A))
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+ return M
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@@ -1,10 +0,0 @@
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diff a/code/game/objects/items/devices/PDA/PDA_types.dm b/code/game/objects/items/devices/PDA/PDA_types.dm (rejected hunks)
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@@ -121,7 +121,7 @@
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default_cartridge = /obj/item/weapon/cartridge/captain
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inserted_item = /obj/item/weapon/pen/fountain/captain
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icon_state = "pda-captain"
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- detonatable = 0
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+ detonatable = FALSE
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/obj/item/device/pda/cargo
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name = "cargo technician PDA"
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@@ -1,10 +0,0 @@
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diff a/code/game/shuttle_engines.dm b/code/game/shuttle_engines.dm (rejected hunks)
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@@ -46,7 +117,7 @@
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bound_height = 64
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appearance_flags = 0
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-obj/structure/shuttle/engine/huge
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+/obj/structure/shuttle/engine/huge
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name = "engine"
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opacity = 1
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icon = 'icons/obj/3x3.dmi'
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@@ -1,11 +0,0 @@
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diff a/code/modules/modular_computers/computers/item/computer.dm b/code/modules/modular_computers/computers/item/computer.dm (rejected hunks)
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@@ -49,9 +49,6 @@
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var/comp_light_color //The color of that light
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-/obj/item/device/modular_computer/New()
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- all_components = list()
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-
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/obj/item/device/modular_computer/Initialize()
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. = ..()
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START_PROCESSING(SSobj, src)
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@@ -1,10 +0,0 @@
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diff a/code/modules/projectiles/guns/energy/energy_gun.dm b/code/modules/projectiles/guns/energy/energy_gun.dm (rejected hunks)
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@@ -48,7 +48,7 @@
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/obj/item/weapon/gun/energy/e_gun/mini/practice_phaser
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name = "practice phaser"
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desc = "A modified version of the basic phaser gun, this one fires less concentrated energy bolts designed for target practice."
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- ammo_type = list(/obj/item/ammo_casing/energy/disabler, /obj/item/ammo_casing/energy/electrode/old)
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+ ammo_type = list(/obj/item/ammo_casing/energy/disabler, /obj/item/ammo_casing/energy/laser/practice)
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icon_state = "decloner"
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/obj/item/weapon/gun/energy/e_gun/hos
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