Clean up .rej files

This commit is contained in:
Poojawa
2017-06-28 02:24:03 -05:00
parent a7c18e65bc
commit 789064a3a5
7 changed files with 0 additions and 10063 deletions

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@@ -1,9 +0,0 @@
diff a/code/controllers/subsystem/shuttle.dm b/code/controllers/subsystem/shuttle.dm (rejected hunks)
@@ -536,3 +536,7 @@ SUBSYSTEM_DEF(shuttle)
if(M.is_in_shuttle_bounds(A))
return TRUE
+/datum/controller/subsystem/shuttle/proc/get_containing_shuttle(atom/A)
+ for(var/obj/docking_port/mobile/M in mobile)
+ if(M.is_in_shuttle_bounds(A))
+ return M

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@@ -1,10 +0,0 @@
diff a/code/game/objects/items/devices/PDA/PDA_types.dm b/code/game/objects/items/devices/PDA/PDA_types.dm (rejected hunks)
@@ -121,7 +121,7 @@
default_cartridge = /obj/item/weapon/cartridge/captain
inserted_item = /obj/item/weapon/pen/fountain/captain
icon_state = "pda-captain"
- detonatable = 0
+ detonatable = FALSE
/obj/item/device/pda/cargo
name = "cargo technician PDA"

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@@ -1,10 +0,0 @@
diff a/code/game/shuttle_engines.dm b/code/game/shuttle_engines.dm (rejected hunks)
@@ -46,7 +117,7 @@
bound_height = 64
appearance_flags = 0
-obj/structure/shuttle/engine/huge
+/obj/structure/shuttle/engine/huge
name = "engine"
opacity = 1
icon = 'icons/obj/3x3.dmi'

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@@ -1,11 +0,0 @@
diff a/code/modules/modular_computers/computers/item/computer.dm b/code/modules/modular_computers/computers/item/computer.dm (rejected hunks)
@@ -49,9 +49,6 @@
var/comp_light_color //The color of that light
-/obj/item/device/modular_computer/New()
- all_components = list()
-
/obj/item/device/modular_computer/Initialize()
. = ..()
START_PROCESSING(SSobj, src)

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@@ -1,10 +0,0 @@
diff a/code/modules/projectiles/guns/energy/energy_gun.dm b/code/modules/projectiles/guns/energy/energy_gun.dm (rejected hunks)
@@ -48,7 +48,7 @@
/obj/item/weapon/gun/energy/e_gun/mini/practice_phaser
name = "practice phaser"
desc = "A modified version of the basic phaser gun, this one fires less concentrated energy bolts designed for target practice."
- ammo_type = list(/obj/item/ammo_casing/energy/disabler, /obj/item/ammo_casing/energy/electrode/old)
+ ammo_type = list(/obj/item/ammo_casing/energy/disabler, /obj/item/ammo_casing/energy/laser/practice)
icon_state = "decloner"
/obj/item/weapon/gun/energy/e_gun/hos

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