Changes a lot of ticker and ticker.mode checks to SSticker.hasRoundStarted

This commit is contained in:
CitadelStationBot
2017-05-01 07:24:45 -05:00
parent fc9e2a46d6
commit 7a4f1496e9
18 changed files with 45 additions and 31 deletions

View File

@@ -124,7 +124,7 @@ SUBSYSTEM_DEF(vote)
if("gamemode")
if(GLOB.master_mode != .)
world.save_mode(.)
if(SSticker && SSticker.mode)
if(SSticker.HasRoundStarted())
restart = 1
else
GLOB.master_mode = .

View File

@@ -255,7 +255,7 @@
to_chat(recipient, "<i>[output]</i>")
/datum/mind/proc/edit_memory()
if(!SSticker || !SSticker.mode)
if(!SSticker.HasRoundStarted())
alert("Not before round-start!", "Alert")
return

View File

@@ -1283,8 +1283,6 @@
if(!density)
return 1
if(!SSticker || !SSticker.mode)
return 0
operating = 1
update_icon(AIRLOCK_OPENING, 1)
src.set_opacity(0)

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@@ -229,8 +229,6 @@
return 1
if(operating)
return
if(!SSticker || !SSticker.mode)
return 0
operating = 1
do_animate("opening")
set_opacity(0)

View File

@@ -129,8 +129,6 @@
/obj/machinery/door/window/open(forced=0)
if (src.operating == 1) //doors can still open when emag-disabled
return 0
if(!SSticker || !SSticker.mode)
return 0
if(!forced)
if(!hasPower())
return 0

View File

@@ -238,7 +238,7 @@
if("showgm")
if(!check_rights(R_ADMIN))
return
if(!SSticker || !SSticker.mode)
if(!SSticker.HasRoundStarted())
alert("The game hasn't started yet!")
else if (SSticker.mode)
alert("The game mode is [SSticker.mode.name]")
@@ -327,7 +327,7 @@
if("traitor_all")
if(!check_rights(R_FUN))
return
if(!SSticker || !SSticker.mode)
if(!SSticker.HasRoundStarted())
alert("The game hasn't started yet!")
return
var/objective = copytext(sanitize(input("Enter an objective")),1,MAX_MESSAGE_LEN)

View File

@@ -1170,7 +1170,7 @@
if(!check_rights(R_ADMIN))
return
if(SSticker && SSticker.mode)
if(SSticker.HasRoundStarted())
return alert(usr, "The game has already started.", null, null, null, null)
var/dat = {"<B>What mode do you wish to play?</B><HR>"}
for(var/mode in config.modes)
@@ -1184,7 +1184,7 @@
if(!check_rights(R_ADMIN))
return
if(SSticker && SSticker.mode)
if(SSticker.HasRoundStarted())
return alert(usr, "The game has already started.", null, null, null, null)
if(GLOB.master_mode != "secret")
return alert(usr, "The game mode has to be secret!", null, null, null, null)
@@ -1199,7 +1199,7 @@
if(!check_rights(R_ADMIN|R_SERVER))
return
if (SSticker && SSticker.mode)
if (SSticker.HasRoundStarted())
return alert(usr, "The game has already started.", null, null, null, null)
GLOB.master_mode = href_list["c_mode2"]
log_admin("[key_name(usr)] set the mode as [GLOB.master_mode].")
@@ -1213,7 +1213,7 @@
if(!check_rights(R_ADMIN|R_SERVER))
return
if(SSticker && SSticker.mode)
if(SSticker.HasRoundStarted())
return alert(usr, "The game has already started.", null, null, null, null)
if(GLOB.master_mode != "secret")
return alert(usr, "The game mode has to be secret!", null, null, null, null)
@@ -1810,7 +1810,7 @@
if(!check_rights(R_ADMIN))
return
if(!SSticker || !SSticker.mode)
if(!SSticker.HasRoundStarted())
alert("The game hasn't started yet!")
return

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@@ -0,0 +1,10 @@
diff a/code/modules/admin/topic.dm b/code/modules/admin/topic.dm (rejected hunks)
@@ -8,7 +8,7 @@
if(href_list["ahelp"])
if(!check_rights(R_ADMIN))
return
-
+
var/ahelp_ref = href_list["ahelp"]
var/datum/admin_help/AH = locate(ahelp_ref)
if(AH)

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@@ -207,7 +207,7 @@ GLOBAL_PROTECT(AdminProcCall)
set category = "Fun"
set name = "Make Robot"
if(!SSticker || !SSticker.mode)
if(!SSticker.HasRoundStarted())
alert("Wait until the game starts")
return
if(ishuman(M))
@@ -223,7 +223,7 @@ GLOBAL_PROTECT(AdminProcCall)
set category = "Fun"
set name = "Make Blob"
if(!SSticker || !SSticker.mode)
if(!SSticker.HasRoundStarted())
alert("Wait until the game starts")
return
if(ishuman(M))
@@ -241,7 +241,7 @@ GLOBAL_PROTECT(AdminProcCall)
set category = "Fun"
set name = "Make Simple Animal"
if(!SSticker || !SSticker.mode)
if(!SSticker.HasRoundStarted())
alert("Wait until the game starts")
return
@@ -289,7 +289,7 @@ GLOBAL_PROTECT(AdminProcCall)
set category = "Fun"
set name = "Make Alien"
if(!SSticker || !SSticker.mode)
if(!SSticker.HasRoundStarted())
alert("Wait until the game starts")
return
if(ishuman(M))
@@ -306,7 +306,7 @@ GLOBAL_PROTECT(AdminProcCall)
set category = "Fun"
set name = "Make slime"
if(!SSticker || !SSticker.mode)
if(!SSticker.HasRoundStarted())
alert("Wait until the game starts")
return
if(ishuman(M))
@@ -417,7 +417,7 @@ GLOBAL_PROTECT(AdminProcCall)
set category = "Admin"
set name = "Grant Full Access"
if(!SSticker || !SSticker.mode)
if(!SSticker.HasRoundStarted())
alert("Wait until the game starts")
return
if(ishuman(M))

View File

@@ -1,6 +1,6 @@
GLOBAL_VAR_INIT(highlander, FALSE)
/client/proc/only_one() //Gives everyone kilts, berets, claymores, and pinpointers, with the objective to hijack the emergency shuttle.
if(!SSticker || !SSticker.mode)
if(!SSticker.HasRoundStarted())
alert("The game hasn't started yet!")
return
GLOB.highlander = TRUE
@@ -79,7 +79,7 @@ GLOBAL_VAR_INIT(highlander, FALSE)
Activate it in your hand, and it will lead to the nearest target. Attack the nuclear authentication disk with it, and you will store it.</span>")
/proc/only_me()
if(!SSticker || !SSticker.mode)
if(!SSticker.HasRoundStarted())
alert("The game hasn't started yet!")
return

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@@ -701,7 +701,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
set name = "Make Everyone Random"
set desc = "Make everyone have a random appearance. You can only use this before rounds!"
if(SSticker && SSticker.mode)
if(SSticker.HasRoundStarted())
to_chat(usr, "Nope you can't do this, the game's already started. This only works before rounds!")
return

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@@ -298,7 +298,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
/mob/dead/observer/Stat()
..()
if(statpanel("Status"))
if(SSticker && SSticker.mode)
if(SSticker.HasRoundStarted())
for(var/datum/gang/G in SSticker.mode.gangs)
if(G.is_dominating)
stat(null, "[G.name] Gang Takeover: [max(G.domination_time_remaining(), 0)]")

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@@ -0,0 +1,10 @@
diff a/code/modules/mob/living/carbon/human/death.dm b/code/modules/mob/living/carbon/human/death.dm (rejected hunks)
@@ -32,7 +32,7 @@
dna.species.spec_death(gibbed, src)
- if(SSticker && SSticker.mode)
+ if(SSticker.HasRoundStarted())
SSblackbox.ReportDeath(src)
if(mind && mind.devilinfo)
INVOKE_ASYNC(mind.devilinfo, /datum/devilinfo.proc/beginResurrectionCheck, src)

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@@ -600,7 +600,7 @@
return name
/mob/living/update_gravity(has_gravity,override = 0)
if(!SSticker || !SSticker.mode)
if(!SSticker.HasRoundStarted())
return
if(has_gravity)
clear_alert("weightless")

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@@ -172,7 +172,7 @@
/mob/living/attack_slime(mob/living/simple_animal/slime/M)
if(!SSticker || !SSticker.mode)
if(!SSticker.HasRoundStarted())
to_chat(M, "You cannot attack people before the game has started.")
return

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@@ -6,7 +6,7 @@
/mob/living/silicon/ai/attack_alien(mob/living/carbon/alien/humanoid/M)
if(!SSticker || !SSticker.mode)
if(!SSticker.HasRoundStarted())
to_chat(M, "You cannot attack people before the game has started.")
return
..()

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@@ -326,7 +326,7 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
return 0
/proc/is_special_character(mob/M) // returns 1 for special characters and 2 for heroes of gamemode //moved out of admins.dm because things other than admin procs were calling this.
if(!SSticker || !SSticker.mode)
if(!SSticker.HasRoundStarted())
return 0
if(!istype(M))
return 0

View File

@@ -116,7 +116,7 @@
s["map_name"] = SSmapping.config.map_name
if(key_valid && SSticker && SSticker.mode)
if(key_valid && SSticker.HasRoundStarted())
s["real_mode"] = SSticker.mode.name
// Key-authed callers may know the truth behind the "secret"