mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-11 18:33:36 +00:00
Changes a lot of ticker and ticker.mode checks to SSticker.hasRoundStarted
This commit is contained in:
@@ -124,7 +124,7 @@ SUBSYSTEM_DEF(vote)
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if("gamemode")
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if(GLOB.master_mode != .)
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world.save_mode(.)
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if(SSticker && SSticker.mode)
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if(SSticker.HasRoundStarted())
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restart = 1
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else
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GLOB.master_mode = .
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@@ -255,7 +255,7 @@
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to_chat(recipient, "<i>[output]</i>")
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/datum/mind/proc/edit_memory()
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if(!SSticker || !SSticker.mode)
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if(!SSticker.HasRoundStarted())
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alert("Not before round-start!", "Alert")
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return
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@@ -1283,8 +1283,6 @@
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if(!density)
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return 1
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if(!SSticker || !SSticker.mode)
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return 0
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operating = 1
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update_icon(AIRLOCK_OPENING, 1)
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src.set_opacity(0)
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@@ -229,8 +229,6 @@
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return 1
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if(operating)
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return
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if(!SSticker || !SSticker.mode)
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return 0
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operating = 1
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do_animate("opening")
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set_opacity(0)
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@@ -129,8 +129,6 @@
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/obj/machinery/door/window/open(forced=0)
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if (src.operating == 1) //doors can still open when emag-disabled
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return 0
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if(!SSticker || !SSticker.mode)
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return 0
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if(!forced)
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if(!hasPower())
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return 0
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@@ -238,7 +238,7 @@
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if("showgm")
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if(!check_rights(R_ADMIN))
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return
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if(!SSticker || !SSticker.mode)
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if(!SSticker.HasRoundStarted())
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alert("The game hasn't started yet!")
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else if (SSticker.mode)
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alert("The game mode is [SSticker.mode.name]")
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@@ -327,7 +327,7 @@
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if("traitor_all")
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if(!check_rights(R_FUN))
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return
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if(!SSticker || !SSticker.mode)
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if(!SSticker.HasRoundStarted())
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alert("The game hasn't started yet!")
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return
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var/objective = copytext(sanitize(input("Enter an objective")),1,MAX_MESSAGE_LEN)
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@@ -1170,7 +1170,7 @@
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if(!check_rights(R_ADMIN))
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return
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if(SSticker && SSticker.mode)
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if(SSticker.HasRoundStarted())
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return alert(usr, "The game has already started.", null, null, null, null)
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var/dat = {"<B>What mode do you wish to play?</B><HR>"}
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for(var/mode in config.modes)
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@@ -1184,7 +1184,7 @@
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if(!check_rights(R_ADMIN))
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return
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if(SSticker && SSticker.mode)
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if(SSticker.HasRoundStarted())
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return alert(usr, "The game has already started.", null, null, null, null)
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if(GLOB.master_mode != "secret")
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return alert(usr, "The game mode has to be secret!", null, null, null, null)
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@@ -1199,7 +1199,7 @@
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if(!check_rights(R_ADMIN|R_SERVER))
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return
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if (SSticker && SSticker.mode)
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if (SSticker.HasRoundStarted())
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return alert(usr, "The game has already started.", null, null, null, null)
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GLOB.master_mode = href_list["c_mode2"]
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log_admin("[key_name(usr)] set the mode as [GLOB.master_mode].")
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@@ -1213,7 +1213,7 @@
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if(!check_rights(R_ADMIN|R_SERVER))
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return
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if(SSticker && SSticker.mode)
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if(SSticker.HasRoundStarted())
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return alert(usr, "The game has already started.", null, null, null, null)
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if(GLOB.master_mode != "secret")
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return alert(usr, "The game mode has to be secret!", null, null, null, null)
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@@ -1810,7 +1810,7 @@
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if(!check_rights(R_ADMIN))
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return
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if(!SSticker || !SSticker.mode)
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if(!SSticker.HasRoundStarted())
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alert("The game hasn't started yet!")
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return
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10
code/modules/admin/topic.dm.rej
Normal file
10
code/modules/admin/topic.dm.rej
Normal file
@@ -0,0 +1,10 @@
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diff a/code/modules/admin/topic.dm b/code/modules/admin/topic.dm (rejected hunks)
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@@ -8,7 +8,7 @@
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if(href_list["ahelp"])
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if(!check_rights(R_ADMIN))
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return
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-
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+
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var/ahelp_ref = href_list["ahelp"]
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var/datum/admin_help/AH = locate(ahelp_ref)
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if(AH)
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@@ -207,7 +207,7 @@ GLOBAL_PROTECT(AdminProcCall)
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set category = "Fun"
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set name = "Make Robot"
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if(!SSticker || !SSticker.mode)
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if(!SSticker.HasRoundStarted())
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alert("Wait until the game starts")
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return
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if(ishuman(M))
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@@ -223,7 +223,7 @@ GLOBAL_PROTECT(AdminProcCall)
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set category = "Fun"
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set name = "Make Blob"
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if(!SSticker || !SSticker.mode)
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if(!SSticker.HasRoundStarted())
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alert("Wait until the game starts")
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return
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if(ishuman(M))
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@@ -241,7 +241,7 @@ GLOBAL_PROTECT(AdminProcCall)
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set category = "Fun"
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set name = "Make Simple Animal"
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if(!SSticker || !SSticker.mode)
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if(!SSticker.HasRoundStarted())
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alert("Wait until the game starts")
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return
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@@ -289,7 +289,7 @@ GLOBAL_PROTECT(AdminProcCall)
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set category = "Fun"
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set name = "Make Alien"
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if(!SSticker || !SSticker.mode)
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if(!SSticker.HasRoundStarted())
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alert("Wait until the game starts")
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return
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if(ishuman(M))
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@@ -306,7 +306,7 @@ GLOBAL_PROTECT(AdminProcCall)
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set category = "Fun"
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set name = "Make slime"
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if(!SSticker || !SSticker.mode)
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if(!SSticker.HasRoundStarted())
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alert("Wait until the game starts")
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return
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if(ishuman(M))
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@@ -417,7 +417,7 @@ GLOBAL_PROTECT(AdminProcCall)
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set category = "Admin"
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set name = "Grant Full Access"
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if(!SSticker || !SSticker.mode)
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if(!SSticker.HasRoundStarted())
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alert("Wait until the game starts")
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return
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if(ishuman(M))
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@@ -1,6 +1,6 @@
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GLOBAL_VAR_INIT(highlander, FALSE)
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/client/proc/only_one() //Gives everyone kilts, berets, claymores, and pinpointers, with the objective to hijack the emergency shuttle.
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if(!SSticker || !SSticker.mode)
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if(!SSticker.HasRoundStarted())
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alert("The game hasn't started yet!")
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return
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GLOB.highlander = TRUE
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@@ -79,7 +79,7 @@ GLOBAL_VAR_INIT(highlander, FALSE)
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Activate it in your hand, and it will lead to the nearest target. Attack the nuclear authentication disk with it, and you will store it.</span>")
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/proc/only_me()
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if(!SSticker || !SSticker.mode)
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if(!SSticker.HasRoundStarted())
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alert("The game hasn't started yet!")
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return
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@@ -701,7 +701,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
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set name = "Make Everyone Random"
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set desc = "Make everyone have a random appearance. You can only use this before rounds!"
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if(SSticker && SSticker.mode)
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if(SSticker.HasRoundStarted())
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to_chat(usr, "Nope you can't do this, the game's already started. This only works before rounds!")
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return
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@@ -298,7 +298,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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/mob/dead/observer/Stat()
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..()
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if(statpanel("Status"))
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if(SSticker && SSticker.mode)
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if(SSticker.HasRoundStarted())
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for(var/datum/gang/G in SSticker.mode.gangs)
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if(G.is_dominating)
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stat(null, "[G.name] Gang Takeover: [max(G.domination_time_remaining(), 0)]")
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10
code/modules/mob/living/carbon/human/death.dm.rej
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10
code/modules/mob/living/carbon/human/death.dm.rej
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@@ -0,0 +1,10 @@
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diff a/code/modules/mob/living/carbon/human/death.dm b/code/modules/mob/living/carbon/human/death.dm (rejected hunks)
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@@ -32,7 +32,7 @@
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dna.species.spec_death(gibbed, src)
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- if(SSticker && SSticker.mode)
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+ if(SSticker.HasRoundStarted())
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SSblackbox.ReportDeath(src)
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if(mind && mind.devilinfo)
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INVOKE_ASYNC(mind.devilinfo, /datum/devilinfo.proc/beginResurrectionCheck, src)
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@@ -600,7 +600,7 @@
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return name
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/mob/living/update_gravity(has_gravity,override = 0)
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if(!SSticker || !SSticker.mode)
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if(!SSticker.HasRoundStarted())
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return
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if(has_gravity)
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clear_alert("weightless")
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@@ -172,7 +172,7 @@
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/mob/living/attack_slime(mob/living/simple_animal/slime/M)
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if(!SSticker || !SSticker.mode)
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if(!SSticker.HasRoundStarted())
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to_chat(M, "You cannot attack people before the game has started.")
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return
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@@ -6,7 +6,7 @@
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/mob/living/silicon/ai/attack_alien(mob/living/carbon/alien/humanoid/M)
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if(!SSticker || !SSticker.mode)
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if(!SSticker.HasRoundStarted())
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to_chat(M, "You cannot attack people before the game has started.")
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return
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..()
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@@ -326,7 +326,7 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
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return 0
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/proc/is_special_character(mob/M) // returns 1 for special characters and 2 for heroes of gamemode //moved out of admins.dm because things other than admin procs were calling this.
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if(!SSticker || !SSticker.mode)
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if(!SSticker.HasRoundStarted())
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return 0
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if(!istype(M))
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return 0
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@@ -116,7 +116,7 @@
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s["map_name"] = SSmapping.config.map_name
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if(key_valid && SSticker && SSticker.mode)
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if(key_valid && SSticker.HasRoundStarted())
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s["real_mode"] = SSticker.mode.name
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// Key-authed callers may know the truth behind the "secret"
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