Revert "[SHOULD BE DONE BUT LETS TESTMERGE FIRST] TG SYNC"

This commit is contained in:
LetterJay
2017-12-16 13:08:50 -06:00
committed by GitHub
parent 715960b324
commit 7af461539f
756 changed files with 10062 additions and 11368 deletions

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@@ -312,7 +312,7 @@ var/list/bag_of_items = list(sword, apple, coinpouch, sword, sword)
var/obj/item/sword/best_sword
for(var/obj/item/sword/S in bag_of_items)
if(!best_sword || S.damage > best_sword.damage)
best_sword = S
best_sword = S
```
The above is a simple proc for checking all swords in a container and returning the one with the highest damage, and it uses DM's standard syntax for a for-loop by specifying a type in the variable of the for's header that DM interprets as a type to filter by. It performs this filter using ```istype()``` (or some internal-magic similar to ```istype()``` - this is BYOND, after all). This is fine in its current state for ```bag_of_items```, but if ```bag_of_items``` contained ONLY swords, or only SUBTYPES of swords, then the above is inefficient. For example:
```DM
@@ -320,7 +320,7 @@ var/list/bag_of_swords = list(sword, sword, sword, sword)
var/obj/item/sword/best_sword
for(var/obj/item/sword/S in bag_of_swords)
if(!best_sword || S.damage > best_sword.damage)
best_sword = S
best_sword = S
```
specifies a type for DM to filter by.
@@ -332,7 +332,7 @@ var/obj/item/sword/best_sword
for(var/s in bag_of_swords)
var/obj/item/sword/S = s
if(!best_sword || S.damage > best_sword.damage)
best_sword = S
best_sword = S
```
Of course, if the list contains data of a mixed type then the above optimisation is DANGEROUS, as it will blindly typecast all data in the list as the specified type, even if it isn't really that type, causing runtime errors.
@@ -355,9 +355,9 @@ DM has a var keyword, called global. This var keyword is for vars inside of type
```DM
mob
var
global
thing = TRUE
var
global
thing = TRUE
```
This does NOT mean that you can access it everywhere like a global var. Instead, it means that that var will only exist once for all instances of its type, in this case that var will only exist once for all mobs - it's shared across everything in its type. (Much more like the keyword `static` in other languages like PHP/C++/C#/Java)

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@@ -1,4 +1,5 @@
[Changelogs]: # (Your PR should contain a detailed changelog of notable changes, titled and categorized appropriately. This includes, new features, sprites, sounds, balance changes, admin tools, map edits, removals, big refactors, config changes, hosting changes and important fixes. An example changelog has been provided below for you to edit. If you need additional help, read https://github.com/tgstation/tgstation/wiki/Changelogs)
[Changelogs]: # (Please make a changelog if you're adding, removing or changing content that'll affect players. This includes, but is not limited to, new features, sprites, sounds; balance changes; map edits and important fixes. An example changelog has been provided below for you to edit or remove. If you need help, read https://github.com/tgstation/tgstation/wiki/Changelogs)
:cl: optional name here
add: Added new things
@@ -7,16 +8,13 @@ del: Removed old things
tweak: tweaked a few things
balance: rebalanced something
fix: fixed a few things
wip: added a few works in progress
soundadd: added a new sound thingy
sounddel: removed an old sound thingy
imageadd: added some icons and images
imagedel: deleted some icons and images
spellcheck: fixed a few typos
code: changed some code
refactor: refactored some code
config: changed some config setting
admin: messed with admin stuff
server: something server ops should know
experiment: added an experimental thingy
/:cl:
[why]: # (Please add a short description [two lines down] of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding.)

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@@ -1,17 +1,21 @@
## Citadel Station 13 codebase
<<<<<<< HEAD
##Citadel Station 13 <BR>
Based and maintained from /tg/station.<BR>
=======
[![Build Status](https://travis-ci.org/tgstation/tgstation.png)](https://travis-ci.org/tgstation/tgstation) [![Krihelimeter](https://www.krihelinator.xyz/badge/tgstation/tgstation)](https://www.krihelinator.xyz)
[![Percentage of issues still open](https://isitmaintained.com/badge/open/tgstation/tgstation.svg)](https://isitmaintained.com/project/tgstation/tgstation "Percentage of issues still open") [![Average time to resolve an issue](https://isitmaintained.com/badge/resolution/tgstation/tgstation.svg)](https://isitmaintained.com/project/tgstation/tgstation "Average time to resolve an issue") ![Coverage](https://img.shields.io/badge/coverage---2%25-red.svg)
[![forthebadge](https://forthebadge.com/images/badges/built-with-resentment.svg)](https://forthebadge.com) [![forthebadge](https://forthebadge.com/images/badges/contains-technical-debt.svg)](https://forthebadge.com) [![forinfinityandbyond](https://user-images.githubusercontent.com/5211576/29499758-4efff304-85e6-11e7-8267-62919c3688a9.gif)](https://www.reddit.com/r/SS13/comments/5oplxp/what_is_the_main_problem_with_byond_as_an_engine/dclbu1a)
>>>>>>> c47dde9... Merge pull request #33172 from praisenarsie/patch-12
[![Build Status](https://api.travis-ci.org/Citadel-Station-13/Citadel-Station-13.png)](https://travis-ci.org/Citadel-Station-13/Citadel-Station-13) [![Krihelimeter](http://www.krihelinator.xyz/badge/Citadel-Station-13/Citadel-Station-13)](http://www.krihelinator.xyz)
[![Percentage of issues still open](http://isitmaintained.com/badge/open/Citadel-Station-13/Citadel-Station-13.svg)](http://isitmaintained.com/project/Citadel-Station-13/Citadel-Station-13 "Percentage of issues still open") [![Average time to resolve an issue](http://isitmaintained.com/badge/resolution/Citadel-Station-13/Citadel-Station-13.svg)](http://isitmaintained.com/project/Citadel-Station-13/Citadel-Station-13 "Average time to resolve an issue")
**Upstream Information** <BR>
**Website:** https://www.tgstation13.org <BR>
**Website:** http://www.tgstation13.org <BR>
**Code:** https://github.com/tgstation/tgstation <BR>
**Wiki** https://tgstation13.org/wiki/Main_Page <BR>
**Wiki** http://tgstation13.org/wiki/Main_Page <BR>
**IRC:** irc://irc.rizon.net/coderbus or if you dont have an IRC client, you can click [here](https://kiwiirc.com/client/irc.rizon.net:6667/?&theme=cli#coderbus).<BR>
**Citadel Station Information** <BR>
@@ -22,10 +26,10 @@
## DOWNLOADING
There are a number of ways to download the source code. Some are described here, an alternative all-inclusive guide is also located at https://www.tgstation13.org/wiki/Downloading_the_source_code
There are a number of ways to download the source code. Some are described here, an alternative all-inclusive guide is also located at http://www.tgstation13.org/wiki/Downloading_the_source_code
Option 1:
Follow this: https://www.tgstation13.org/wiki/Setting_up_git
Follow this: http://www.tgstation13.org/wiki/Setting_up_git
Option 2: Download the source code as a zip by clicking the ZIP button in the
code tab of https://github.com/tgstation/tgstation
@@ -99,7 +103,7 @@ https://github.com/tgstation/tgstation-server
/tg/station currently comes equipped with five maps.
* [BoxStation (default)](https://tgstation13.org/wiki/Boxstation)
* [BoxStation (default)](http://tgstation13.org/wiki/Boxstation)
* [MetaStation](https://tgstation13.org/wiki/MetaStation)
* [DeltaStation](https://tgstation13.org/wiki/DeltaStation)
* [OmegaStation](https://tgstation13.org/wiki/OmegaStation)
@@ -112,7 +116,7 @@ The map that will be loaded for the upcoming round is determined by reading data
If you are hosting a server, and want randomly picked maps to be played each round, you can enable map rotation in [config.txt](config/config.txt) and then set the maps to be picked in the [maps.txt](config/maps.txt) file.
Anytime you want to make changes to a map it's imperative you use the [Map Merging tools](https://tgstation13.org/wiki/Map_Merger)
Anytime you want to make changes to a map it's imperative you use the [Map Merging tools](http://tgstation13.org/wiki/Map_Merger)
## AWAY MISSIONS
@@ -126,7 +130,6 @@ To enable an away mission open `config/awaymissionconfig.txt` and uncomment one
The SQL backend requires a Mariadb server running 10.2 or later. Mysql is not supported but Mariadb is a drop in replacement for mysql. SQL is required for the library, stats tracking, admin notes, and job-only bans, among other features, mostly related to server administration. Your server details go in /config/dbconfig.txt, and the SQL schema is in /SQL/tgstation_schema.sql and /SQL/tgstation_schema_prefix.sql depending on if you want table prefixes. More detailed setup instructions are located here: https://www.tgstation13.org/wiki/Downloading_the_source_code#Setting_up_the_database
## IRC BOT SETUP
Included in the repository is a python3 compatible IRC bot capable of relaying adminhelps to a specified
@@ -138,7 +141,7 @@ Please see [CONTRIBUTING.md](.github/CONTRIBUTING.md)
## LICENSE
All code after [commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST](https://github.com/tgstation/tgstation/commit/333c566b88108de218d882840e61928a9b759d8f) is licensed under [GNU AGPL v3](https://www.gnu.org/licenses/agpl-3.0.html).
All code after [commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST](https://github.com/tgstation/tgstation/commit/333c566b88108de218d882840e61928a9b759d8f) is licensed under [GNU AGPL v3](http://www.gnu.org/licenses/agpl-3.0.html).
All code before [commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST](https://github.com/tgstation/tgstation/commit/333c566b88108de218d882840e61928a9b759d8f) is licensed under [GNU GPL v3](https://www.gnu.org/licenses/gpl-3.0.html).
(Including tools unless their readme specifies otherwise.)
@@ -147,11 +150,11 @@ See LICENSE and GPLv3.txt for more details.
tgui clientside is licensed as a subproject under the MIT license.
Font Awesome font files, used by tgui, are licensed under the SIL Open Font License v1.1
tgui assets are licensed under a [Creative Commons Attribution-ShareAlike 4.0 International License](https://creativecommons.org/licenses/by-sa/4.0/).
tgui assets are licensed under a [Creative Commons Attribution-ShareAlike 4.0 International License](http://creativecommons.org/licenses/by-sa/4.0/).
The TGS3 API is licensed as a subproject under the MIT license.
See tgui/LICENSE.md for the MIT license.
See tgui/assets/fonts/SIL-OFL-1.1-LICENSE.md for the SIL Open Font License.
See the footers of code/\_\_DEFINES/server\_tools.dm, code/modules/server\_tools/st\_commands.dm, and code/modules/server\_tools/st\_inteface.dm for the MIT license.
All assets including icons and sound are under a [Creative Commons 3.0 BY-SA license](https://creativecommons.org/licenses/by-sa/3.0/) unless otherwise indicated.
All assets including icons and sound are under a [Creative Commons 3.0 BY-SA license](http://creativecommons.org/licenses/by-sa/3.0/) unless otherwise indicated.

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@@ -383,4 +383,4 @@ UPDATE erro_library SET deleted = 1 WHERE id = someid
(Replace someid with the id of the book you want to soft delete.)
----------------------------------------------------
----------------------------------------------------

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@@ -12,4 +12,4 @@ ALTER TABLE erro_poll_option RENAME TO SS13_poll_option;
ALTER TABLE erro_poll_question RENAME TO SS13_poll_question;
ALTER TABLE erro_poll_textreply RENAME TO SS13_poll_textreply;
ALTER TABLE erro_poll_vote RENAME TO SS13_poll_vote;
ALTER TABLE erro_watch RENAME TO SS13_watch;
ALTER TABLE erro_watch RENAME TO SS13_watch;

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@@ -5,10 +5,6 @@
#It can be downloaded from command line with pip:
#pip install mysqlclient
#
#tgstation no longer supports MySQL which has been superseded by MariaDB, a drop-in replacement.
#Before running this script you will need to migrate to MariaDB.
#Migrating is very easy to do, for details on how see: https://mariadb.com/kb/en/library/upgrading-from-mysql-to-mariadb/
#
#You will also have to create a new feedback table for inserting converted data to per the schema:
#CREATE TABLE `feedback_new` (
# `id` int(11) unsigned NOT NULL AUTO_INCREMENT,
@@ -480,25 +476,11 @@ parser.add_argument("newtable", help="Name of the new table to insert to, can't
args = parser.parse_args()
db=MySQLdb.connect(host=args.address, user=args.username, passwd=args.password, db=args.database)
cursor=db.cursor()
cursor.execute("SELECT @@GLOBAL.version_comment")
db_version = "".join([x for x in cursor.fetchone()])
database_mysql = False
if 'MySQL' in db_version:
database_mysql = True
elif 'mariadb' not in db_version:
choice = input("Unable to determine database version installed, are you using MySQL? Type Yes or No and press enter...").lower()
if choice == "yes":
database_mysql = True
if database_mysql == True:
print("WARNING Database detected to be MySQL: tgstation no longer supports MySQL which has been superseded by MariaDB, a drop-in replacement.\nBefore running this script you will need to migrate to MariaDB.\nMigrating is very easy to do, for details on how see: https://mariadb.com/kb/en/library/upgrading-from-mysql-to-mariadb/")
input("Press enter to quit...")
quit()
current_table = args.curtable
new_table = args.newtable
cursor.execute("SELECT max(id), max(round_id) FROM {0}".format(current_table))
cursor.execute("SELECT max(id) FROM {0}".format(current_table))
query_id = cursor.fetchone()
max_id = query_id[0]
max_round_id = query_id[1]
start_time = datetime.now()
print("Beginning conversion at {0}".format(start_time.strftime("%Y-%m-%d %H:%M:%S")))
try:
@@ -511,7 +493,7 @@ try:
if not query_row:
continue
else:
if current_round != query_row[2] or current_round == max_round_id:
if current_round != query_row[2]:
multirows_completed.clear()
if query_values:
query_values = query_values[:-1]
@@ -542,11 +524,8 @@ try:
print("Conversion completed at {0}".format(datetime.now().strftime("%Y-%m-%d %H:%M:%S")))
print("Script duration: {0}".format(end_time - start_time))
except Exception as e:
cursor.execute("SELECT round_id FROM {0} WHERE id = {1}".format(current_table, current_id-1))
query_round_id = cursor.fetchone()
end_time = datetime.now()
print("Error encountered on row ID {0} at {1}".format(current_id, datetime.now().strftime("%Y-%m-%d %H:%M:%S")))
print("Note SQL insertion errors will be due to data from round ID {0}".format(query_round_id[0])) #since data is inserted when the round id changes on a new row
print("Script duration: {0}".format(end_time - start_time))
cursor.execute("TRUNCATE {0} ".format(new_table))
raise e

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@@ -226,4 +226,4 @@ ALTER TABLE `poll_vote`
, ADD INDEX `idx_pvote_optionid_ckey` (`optionid` ASC, `ckey` ASC);
ALTER TABLE `poll_textreply`
ADD INDEX `idx_ptext_pollid_ckey` (`pollid` ASC, `ckey` ASC);
ADD INDEX `idx_ptext_pollid_ckey` (`pollid` ASC, `ckey` ASC);

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@@ -432,4 +432,4 @@ CREATE TABLE `schema_revision` (
/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */;
/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */;
/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */;
/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */;
/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */;

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@@ -432,4 +432,4 @@ CREATE TABLE `SS13_schema_revision` (
/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */;
/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */;
/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */;
/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */;
/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */;

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@@ -127,7 +127,7 @@
#define TOXINLOVER 24
#define DIGITIGRADE 25 //Uses weird leg sprites. Optional for Lizards, required for ashwalkers. Don't give it to other races unless you make sprites for this (see human_parts_greyscale.dmi)
#define NO_UNDERWEAR 26
#define NOLIVER 27
#define NOLIVER 27
#define NOSTOMACH 28
#define NO_DNA_COPY 29
#define DRINKSBLOOD 30

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@@ -1,5 +1,79 @@
//A set of constants used to determine which type of mute an admin wishes to apply:
//Please read and understand the muting/automuting stuff before changing these. MUTE_IC_AUTO etc = (MUTE_IC << 1)
//Therefore there needs to be a gap between the flags_1 for the automute flags_1
#define MUTE_IC 1
#define MUTE_OOC 2
#define MUTE_PRAY 4
#define MUTE_ADMINHELP 8
#define MUTE_DEADCHAT 16
#define MUTE_ALL 31
//Some constants for DB_Ban
#define BANTYPE_PERMA 1
#define BANTYPE_TEMP 2
#define BANTYPE_JOB_PERMA 3
#define BANTYPE_JOB_TEMP 4
#define BANTYPE_ANY_FULLBAN 5 //used to locate stuff to unban.
#define BANTYPE_ADMIN_PERMA 7
#define BANTYPE_ADMIN_TEMP 8
#define BANTYPE_ANY_JOB 9 //used to remove jobbans
//Please don't edit these values without speaking to Errorage first ~Carn
//Admin Permissions
#define R_BUILDMODE 1
#define R_ADMIN 2
#define R_BAN 4
#define R_FUN 8
#define R_SERVER 16
#define R_DEBUG 32
#define R_POSSESS 64
#define R_PERMISSIONS 128
#define R_STEALTH 256
#define R_POLL 512
#define R_VAREDIT 1024
#define R_SOUNDS 2048
#define R_SPAWN 4096
#if DM_VERSION > 512
#error Remove the flag below , its been long enough
#endif
//legacy , remove post 512, it was replaced by R_POLL
#define R_REJUVINATE 2
#define R_MAXPERMISSION 4096 //This holds the maximum value for a permission. It is used in iteration, so keep it updated.
#define ADMIN_QUE(user) "(<a href='?_src_=holder;adminmoreinfo=\ref[user]'>?</a>)"
#define ADMIN_FLW(user) "(<a href='?_src_=holder;adminplayerobservefollow=\ref[user]'>FLW</a>)"
#define ADMIN_PP(user) "(<a href='?_src_=holder;adminplayeropts=\ref[user]'>PP</a>)"
#define ADMIN_VV(atom) "(<a href='?_src_=vars;Vars=\ref[atom]'>VV</a>)"
#define ADMIN_SM(user) "(<a href='?_src_=holder;subtlemessage=\ref[user]'>SM</a>)"
#define ADMIN_TP(user) "(<a href='?_src_=holder;traitor=\ref[user]'>TP</a>)"
#define ADMIN_KICK(user) "(<a href='?_src_=holder;boot2=\ref[user]'>KICK</a>)"
#define ADMIN_CENTCOM_REPLY(user) "(<a href='?_src_=holder;CentComReply=\ref[user]'>RPLY</a>)"
#define ADMIN_SYNDICATE_REPLY(user) "(<a href='?_src_=holder;SyndicateReply=\ref[user]'>RPLY</a>)"
#define ADMIN_SC(user) "(<a href='?_src_=holder;adminspawncookie=\ref[user]'>SC</a>)"
#define ADMIN_SMITE(user) "(<a href='?_src_=holder;adminsmite=\ref[user]'>SMITE</a>)"
#define ADMIN_LOOKUP(user) "[key_name_admin(user)][ADMIN_QUE(user)]"
#define ADMIN_LOOKUPFLW(user) "[key_name_admin(user)][ADMIN_QUE(user)] [ADMIN_FLW(user)]"
#define ADMIN_SET_SD_CODE "(<a href='?_src_=holder;set_selfdestruct_code=1'>SETCODE</a>)"
#define ADMIN_FULLMONTY_NONAME(user) "[ADMIN_QUE(user)] [ADMIN_PP(user)] [ADMIN_VV(user)] [ADMIN_SM(user)] [ADMIN_FLW(user)] [ADMIN_TP(user)] [ADMIN_INDIVIDUALLOG(user)] [ADMIN_SMITE(user)]"
#define ADMIN_FULLMONTY(user) "[key_name_admin(user)] [ADMIN_FULLMONTY_NONAME(user)]"
#define ADMIN_JMP(src) "(<a href='?_src_=holder;adminplayerobservecoodjump=1;X=[src.x];Y=[src.y];Z=[src.z]'>JMP</a>)"
#define COORD(src) "[src ? "([src.x],[src.y],[src.z])" : "nonexistent location"]"
#define ADMIN_COORDJMP(src) "[src ? "[COORD(src)] [ADMIN_JMP(src)]" : "nonexistent location"]"
#define ADMIN_INDIVIDUALLOG(user) "(<a href='?_src_=holder;individuallog=\ref[user]'>LOGS</a>)"
#define ADMIN_PUNISHMENT_LIGHTNING "Lightning bolt"
#define ADMIN_PUNISHMENT_BRAINDAMAGE "Brain damage"
#define ADMIN_PUNISHMENT_GIB "Gib"
#define ADMIN_PUNISHMENT_BSA "Bluespace Artillery Device"
#define AHELP_ACTIVE 1
#define AHELP_CLOSED 2
#define AHELP_RESOLVED 3
//A set of constants used to determine which type of mute an admin wishes to apply:
//Please read and understand the muting/automuting stuff before changing these. MUTE_IC_AUTO etc = (MUTE_IC << 1)
//Therefore there needs to be a gap between the flags for the automute flags
#define MUTE_IC 1
#define MUTE_OOC 2

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@@ -6,6 +6,7 @@
#define HIEROPHANT_ANSIBLE "hierophant_ansible" //Use this for construction-related scripture!
GLOBAL_VAR_INIT(clockwork_construction_value, 0) //The total value of all structures built by the clockwork cult
GLOBAL_VAR_INIT(clockwork_caches, 0) //How many clockwork caches exist in the world (not each individual)
GLOBAL_VAR_INIT(clockwork_vitality, 0) //How much Vitality is stored, total
GLOBAL_VAR_INIT(clockwork_power, 0) //How many watts of power are globally available to the clockwork cult

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@@ -1,6 +1,8 @@
//config files
#define CONFIG_DEF(X) /datum/config_entry/##X { resident_file = CURRENT_RESIDENT_FILE }; /datum/config_entry/##X
#define CONFIG_GET(X) global.config.Get(/datum/config_entry/##X)
#define CONFIG_SET(X, Y) global.config.Set(/datum/config_entry/##X, ##Y)
#define CONFIG_TWEAK(X) /datum/config_entry/##X
#define CONFIG_MAPS_FILE "maps.txt"

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@@ -86,7 +86,7 @@
. = SLOT_POCKET
//Bit flags for the flags_inv variable, which determine when a piece of clothing hides another. IE a helmet hiding glasses.
//Bit flags_1 for the flags_inv variable, which determine when a piece of clothing hides another. IE a helmet hiding glasses.
#define HIDEGLOVES 1
#define HIDESUITSTORAGE 2
#define HIDEJUMPSUIT 4 //these first four are only used in exterior suits
@@ -134,17 +134,17 @@
#define THERMAL_PROTECTION_HAND_LEFT 0.025
#define THERMAL_PROTECTION_HAND_RIGHT 0.025
//flags for female outfits: How much the game can safely "take off" the uniform without it looking weird
//flags_1 for female outfits: How much the game can safely "take off" the uniform without it looking weird
#define NO_FEMALE_UNIFORM 0
#define FEMALE_UNIFORM_FULL 1
#define FEMALE_UNIFORM_TOP 2
//flags for alternate styles: These are hard sprited so don't set this if you didn't put the effort in
//flags_1 for alternate styles: These are hard sprited so don't set this if you didn't put the effort in
#define NORMAL_STYLE 0
#define ALT_STYLE 1
#define DIGITIGRADE_STYLE 2
//flags for outfits that have mutantrace variants (try not to use this): Currently only needed if you're trying to add tight fitting bootyshorts
//flags_1 for outfits that have mutantrace variants (try not to use this): Currently only needed if you're trying to add tight fitting bootyshorts
#define NO_MUTANTRACE_VARIATION 0
#define MUTANTRACE_VARIATION 1
@@ -152,9 +152,9 @@
#define FULL_DIGITIGRADE 1
#define SQUISHED_DIGITIGRADE 2
//flags for covering body parts
//flags_1 for covering body parts
#define GLASSESCOVERSEYES 1
#define MASKCOVERSEYES 2 // get rid of some of the other retardation in these flags
#define MASKCOVERSEYES 2 // get rid of some of the other retardation in these flags_1
#define HEADCOVERSEYES 4 // feel free to realloc these numbers for other purposes
#define MASKCOVERSMOUTH 8 // on other items, these are just for mask/head
#define HEADCOVERSMOUTH 16
@@ -199,8 +199,7 @@ GLOBAL_LIST_INIT(detective_vest_allowed, typecacheof(list(
/obj/item/reagent_containers/spray/pepper,
/obj/item/restraints/handcuffs,
/obj/item/storage/fancy/cigarettes,
/obj/item/tank/internals/emergency_oxygen,
/obj/item/tank/internals/plasmaman)))
/obj/item/tank/internals/emergency_oxygen)))
GLOBAL_LIST_INIT(security_vest_allowed, typecacheof(list(
/obj/item/ammo_box,
@@ -213,8 +212,7 @@ GLOBAL_LIST_INIT(security_vest_allowed, typecacheof(list(
/obj/item/melee/classic_baton/telescopic,
/obj/item/reagent_containers/spray/pepper,
/obj/item/restraints/handcuffs,
/obj/item/tank/internals/emergency_oxygen,
/obj/item/tank/internals/plasmaman)))
/obj/item/tank/internals/emergency_oxygen)))
GLOBAL_LIST_INIT(security_wintercoat_allowed, typecacheof(list(
/obj/item/ammo_box,
@@ -229,5 +227,4 @@ GLOBAL_LIST_INIT(security_wintercoat_allowed, typecacheof(list(
/obj/item/reagent_containers/spray/pepper,
/obj/item/restraints/handcuffs,
/obj/item/tank/internals/emergency_oxygen,
/obj/item/tank/internals/plasmaman,
/obj/item/toy)))

View File

@@ -1,52 +1,52 @@
//Preference toggles
#define SOUND_ADMINHELP 1
#define SOUND_MIDI 2
#define SOUND_AMBIENCE 4
#define SOUND_LOBBY 8
#define MEMBER_PUBLIC 16
#define INTENT_STYLE 32
#define MIDROUND_ANTAG 64
#define SOUND_INSTRUMENTS 128
#define SOUND_SHIP_AMBIENCE 256
#define SOUND_PRAYERS 512
#define ANNOUNCE_LOGIN 1024
#define SOUND_ANNOUNCEMENTS 2048
#define DISABLE_DEATHRATTLE 4096
#define DISABLE_ARRIVALRATTLE 8192
#define TOGGLES_DEFAULT (SOUND_ADMINHELP|SOUND_MIDI|SOUND_AMBIENCE|SOUND_LOBBY|MEMBER_PUBLIC|INTENT_STYLE|MIDROUND_ANTAG|SOUND_INSTRUMENTS|SOUND_SHIP_AMBIENCE|SOUND_PRAYERS|SOUND_ANNOUNCEMENTS)
//Chat toggles
#define CHAT_OOC 1
#define CHAT_DEAD 2
#define CHAT_GHOSTEARS 4
#define CHAT_GHOSTSIGHT 8
#define CHAT_PRAYER 16
#define CHAT_RADIO 32
#define CHAT_PULLR 64
#define CHAT_GHOSTWHISPER 128
#define CHAT_GHOSTPDA 256
#define CHAT_GHOSTRADIO 512
#define CHAT_LOOC 1024
#define TOGGLES_DEFAULT_CHAT (CHAT_OOC|CHAT_DEAD|CHAT_GHOSTEARS|CHAT_GHOSTSIGHT|CHAT_PRAYER|CHAT_RADIO|CHAT_PULLR|CHAT_GHOSTWHISPER|CHAT_GHOSTPDA|CHAT_GHOSTRADIO|CHAT_LOOC)
#define PARALLAX_INSANE -1 //for show offs
#define PARALLAX_HIGH 0 //default.
#define PARALLAX_MED 1
#define PARALLAX_LOW 2
#define PARALLAX_DISABLE 3 //this option must be the highest number
#define PARALLAX_DELAY_DEFAULT world.tick_lag
#define PARALLAX_DELAY_MED 1
#define PARALLAX_DELAY_LOW 2
#define SEC_DEPT_NONE "None"
#define SEC_DEPT_RANDOM "Random"
#define SEC_DEPT_ENGINEERING "Engineering"
#define SEC_DEPT_MEDICAL "Medical"
#define SEC_DEPT_SCIENCE "Science"
//Preference toggles
#define SOUND_ADMINHELP 1
#define SOUND_MIDI 2
#define SOUND_AMBIENCE 4
#define SOUND_LOBBY 8
#define MEMBER_PUBLIC 16
#define INTENT_STYLE 32
#define MIDROUND_ANTAG 64
#define SOUND_INSTRUMENTS 128
#define SOUND_SHIP_AMBIENCE 256
#define SOUND_PRAYERS 512
#define ANNOUNCE_LOGIN 1024
#define SOUND_ANNOUNCEMENTS 2048
#define DISABLE_DEATHRATTLE 4096
#define DISABLE_ARRIVALRATTLE 8192
#define TOGGLES_DEFAULT (SOUND_ADMINHELP|SOUND_MIDI|SOUND_AMBIENCE|SOUND_LOBBY|MEMBER_PUBLIC|INTENT_STYLE|MIDROUND_ANTAG|SOUND_INSTRUMENTS|SOUND_SHIP_AMBIENCE|SOUND_PRAYERS|SOUND_ANNOUNCEMENTS)
//Chat toggles
#define CHAT_OOC 1
#define CHAT_DEAD 2
#define CHAT_GHOSTEARS 4
#define CHAT_GHOSTSIGHT 8
#define CHAT_PRAYER 16
#define CHAT_RADIO 32
#define CHAT_PULLR 64
#define CHAT_GHOSTWHISPER 128
#define CHAT_GHOSTPDA 256
#define CHAT_GHOSTRADIO 512
#define CHAT_LOOC 1024
#define TOGGLES_DEFAULT_CHAT (CHAT_OOC|CHAT_DEAD|CHAT_GHOSTEARS|CHAT_GHOSTSIGHT|CHAT_PRAYER|CHAT_RADIO|CHAT_PULLR|CHAT_GHOSTWHISPER|CHAT_GHOSTPDA|CHAT_GHOSTRADIO|CHAT_LOOC)
#define PARALLAX_INSANE -1 //for show offs
#define PARALLAX_HIGH 0 //default.
#define PARALLAX_MED 1
#define PARALLAX_LOW 2
#define PARALLAX_DISABLE 3 //this option must be the highest number
#define PARALLAX_DELAY_DEFAULT world.tick_lag
#define PARALLAX_DELAY_MED 1
#define PARALLAX_DELAY_LOW 2
#define SEC_DEPT_NONE "None"
#define SEC_DEPT_RANDOM "Random"
#define SEC_DEPT_ENGINEERING "Engineering"
#define SEC_DEPT_MEDICAL "Medical"
#define SEC_DEPT_SCIENCE "Science"
#define SEC_DEPT_SUPPLY "Supply"
// Playtime tracking system, see jobs_exp.dm

View File

@@ -1,55 +1,5 @@
// Radios use a large variety of predefined frequencies.
#define MIN_FREE_FREQ 1201
#define MAX_FREE_FREQ 1599
#define MIN_FREE_FREQ 1201 // -------------------------------------------------
// Frequencies are always odd numbers and range from 1201 to 1599.
#define FREQ_SYNDICATE 1213 // Nuke op comms frequency, dark brown
#define FREQ_CTF_RED 1215 // CTF red team comms frequency, red
#define FREQ_CTF_BLUE 1217 // CTF blue team comms frequency, blue
#define FREQ_CENTCOM 1337 // CentCom comms frequency, gray
#define FREQ_SUPPLY 1347 // Supply comms frequency, light brown
#define FREQ_SERVICE 1349 // Service comms frequency, green
#define FREQ_SCIENCE 1351 // Science comms frequency, plum
#define FREQ_COMMAND 1353 // Command comms frequency, gold
#define FREQ_MEDICAL 1355 // Medical comms frequency, soft blue
#define FREQ_ENGINEERING 1357 // Engineering comms frequency, orange
#define FREQ_SECURITY 1359 // Security comms frequency, red
#define FREQ_STATUS_DISPLAYS 1435
#define FREQ_ATMOS_ALARMS 1437 // air alarms <-> alert computers
#define FREQ_ATMOS_CONTROL 1439 // air alarms <-> vents and scrubbers
#define MIN_FREQ 1441 // ------------------------------------------------------
// Only the 1441 to 1489 range is freely available for general conversation.
// This represents 1/8th of the available spectrum.
#define FREQ_ATMOS_STORAGE 1441
#define FREQ_NAV_BEACON 1445
#define FREQ_AI_PRIVATE 1447 // AI private comms frequency, magenta
#define FREQ_PRESSURE_PLATE 1447
#define FREQ_AIRLOCK_CONTROL 1449
#define FREQ_ELECTROPACK 1449
#define FREQ_MAGNETS 1449
#define FREQ_LOCATOR_IMPLANT 1451
#define FREQ_SIGNALER 1457 // the default for new signalers
#define FREQ_COMMON 1459 // Common comms frequency, dark green
#define MAX_FREQ 1489 // ------------------------------------------------------
#define MAX_FREE_FREQ 1599 // -------------------------------------------------
// Transmission types.
#define TRANSMISSION_WIRE 0 // some sort of wired connection, not used
#define TRANSMISSION_RADIO 1 // electromagnetic radiation (default)
#define TRANSMISSION_SUBSPACE 2 // subspace transmission (headsets only)
// Filter types, used as an optimization to avoid unnecessary proc calls.
#define RADIO_TO_AIRALARM "to_airalarm"
#define RADIO_FROM_AIRALARM "from_airalarm"
#define RADIO_SIGNALER "signaler"
#define RADIO_ATMOSIA "atmosia"
#define RADIO_NAVBEACONS "navbeacons"
#define RADIO_AIRLOCK "airlock"
#define RADIO_MAGNETS "magnets"
#define DEFAULT_SIGNALER_CODE 30
#define MIN_FREQ 1441
#define MAX_FREQ 1489

View File

@@ -1,8 +1,4 @@
#define RDCONSOLE_UI_MODE_NORMAL 1
#define RDCONSOLE_UI_MODE_EXPERT 2
#define RDCONSOLE_UI_MODE_LIST 3
//RDSCREEN screens
#define RDSCREEN_MENU 0
#define RDSCREEN_TECHDISK 1
@@ -63,5 +59,3 @@
//#define DEPARTMENTAL_FLAG_MINING 128
#define DESIGN_ID_IGNORE "IGNORE_THIS_DESIGN"
#define RESEARCH_MATERIAL_RECLAMATION_ID "__materials"

View File

@@ -1,8 +0,0 @@
#define SERVER_TOOLS_EXTERNAL_CONFIGURATION
#define SERVER_TOOLS_DEFINE_AND_SET_GLOBAL(Name, Value) GLOBAL_VAR_INIT(##Name, ##Value); GLOBAL_PROTECT(##Name)
#define SERVER_TOOLS_READ_GLOBAL(Name) GLOB.##Name
#define SERVER_TOOLS_WRITE_GLOBAL(Name, Value) GLOB.##Name = ##Value
#define SERVER_TOOLS_WORLD_ANNOUNCE(message) to_chat(world, "<span class='boldannounce'>[html_encode(##message)]</span>")
#define SERVER_TOOLS_LOG(message) log_world("SERVICE: [##message]")
#define SERVER_TOOLS_NOTIFY_ADMINS(event) message_admins(##event)
#define SERVER_TOOLS_CLIENT_COUNT GLOB.clients.len

View File

@@ -1,29 +1,28 @@
// /tg/station 13 server tools API
#define SERVICE_API_VERSION_STRING "3.2.0.1"
// /tg/station 13 server tools API v3.1.0.2
//CONFIGURATION
//use this define if you want to do configuration outside of this file
#ifndef SERVER_TOOLS_EXTERNAL_CONFIGURATION
//Comment this out once you've filled in the below
#error /tg/station server tools interface unconfigured
//#error /tg/station server tools interface unconfigured
//Required interfaces (fill in with your codebase equivalent):
//create a global variable named `Name` and set it to `Value`
//These globals must not be modifiable from anywhere outside of the server tools
#define SERVER_TOOLS_DEFINE_AND_SET_GLOBAL(Name, Value)
#define SERVER_TOOLS_DEFINE_AND_SET_GLOBAL(Name, Value) GLOBAL_VAR_INIT(##Name, ##Value); GLOBAL_PROTECT(##Name)
//Read the value in the global variable `Name`
#define SERVER_TOOLS_READ_GLOBAL(Name)
#define SERVER_TOOLS_READ_GLOBAL(Name) GLOB.##Name
//Set the value in the global variable `Name` to `Value`
#define SERVER_TOOLS_WRITE_GLOBAL(Name, Value)
#define SERVER_TOOLS_WRITE_GLOBAL(Name, Value) GLOB.##Name = ##Value
//display an announcement `message` from the server to all players
#define SERVER_TOOLS_WORLD_ANNOUNCE(message)
#define SERVER_TOOLS_WORLD_ANNOUNCE(message) to_chat(world, "<span class='boldannounce'>[html_encode(##message)]</span>")
//Write a string `message` to a server log
#define SERVER_TOOLS_LOG(message)
#define SERVER_TOOLS_LOG(message) log_world("SERVICE: [##message]")
//Notify current in-game administrators of a string `event`
#define SERVER_TOOLS_NOTIFY_ADMINS(event)
#define SERVER_TOOLS_NOTIFY_ADMINS(event) message_admins(##event)
//The current amount of connected clients
#define SERVER_TOOLS_CLIENT_COUNT
#define SERVER_TOOLS_CLIENT_COUNT GLOB.clients.len
#endif
//Required hooks:
@@ -65,15 +64,16 @@
//IMPLEMENTATION
#define SERVICE_API_VERSION_STRING "3.1.0.2"
#define REBOOT_MODE_NORMAL 0
#define REBOOT_MODE_HARD 1
#define REBOOT_MODE_SHUTDOWN 2
#define SERVICE_WORLD_PARAM "server_service"
#define SERVICE_VERSION_PARAM "server_service_version"
#define SERVICE_INSTANCE_PARAM "server_instance"
#define SERVICE_PR_TEST_JSON "prtestjob.json"
#define SERVICE_INTERFACE_DLL "TGDreamDaemonBridge.dll"
#define SERVICE_INTERFACE_DLL "TGServiceInterface.dll"
#define SERVICE_INTERFACE_FUNCTION "DDEntryPoint"
#define SERVICE_CMD_HARD_REBOOT "hard_reboot"
@@ -98,12 +98,11 @@
#define SERVICE_REQUEST_WORLD_REBOOT "worldreboot"
#define SERVICE_REQUEST_API_VERSION "api_ver"
#define SERVICE_RETURN_SUCCESS "SUCCESS"
/*
The MIT License
Copyright (c) 2017 Jordan Brown
Copyright (c) 2011 Dominic Tarr
Permission is hereby granted, free of charge,
to any person obtaining a copy of this software and
associated documentation files (the "Software"), to

View File

@@ -61,6 +61,7 @@
#define DOCKING_NULL_DESTINATION 8
#define DOCKING_NULL_SOURCE 16
//Docking turf movements
#define MOVE_TURF 1
#define MOVE_AREA 2

View File

@@ -25,6 +25,6 @@
//for clothing visor toggles, these determine which vars to toggle
#define VISOR_FLASHPROTECT 1
#define VISOR_TINT 2
#define VISOR_VISIONFLAGS 4 //all following flags only matter for glasses
#define VISOR_VISIONFLAGS 4 //all following flags_1 only matter for glasses
#define VISOR_DARKNESSVIEW 8
#define VISOR_INVISVIEW 16

View File

@@ -18,8 +18,8 @@
#define HUSK 64
#define NOCLONE 128
#define CLUMSY 256
#define DUMB 512
#define MONKEYLIKE 1024 //sets IsAdvancedToolUser to FALSE
#define DUMB 512
#define MONKEYLIKE 1024 //sets IsAdvancedToolUser to FALSE
// bitflags for machine stat variable
#define BROKEN 1

View File

@@ -102,4 +102,4 @@
A.overlays.Cut();\
}\
A.flags_1 &= ~OVERLAY_QUEUED_1;\
}
}

View File

@@ -22,6 +22,6 @@ When using time2text(), please use "DDD" to find the weekday. Refrain from using
#define TICKS *world.tick_lag
#define DS2TICKS(DS) ((DS)/world.tick_lag)
#define DS2TICKS(DS) (DS/world.tick_lag)
#define TICKS2DS(T) ((T) TICKS)
#define TICKS2DS(T) (T TICKS)

View File

@@ -30,7 +30,7 @@ GLOBAL_VAR_INIT(cmp_field, "name")
return sorttext(a.ckey, b.ckey)
/proc/cmp_subsystem_init(datum/controller/subsystem/a, datum/controller/subsystem/b)
return initial(b.init_order) - initial(a.init_order) //uses initial() so it can be used on types
return b.init_order - a.init_order
/proc/cmp_subsystem_display(datum/controller/subsystem/a, datum/controller/subsystem/b)
return sorttext(b.name, a.name)
@@ -72,3 +72,4 @@ GLOBAL_VAR_INIT(cmp_field, "name")
/proc/cmp_profile_count_dsc(list/A, list/B)
return B[PROFILE_ITEM_COUNT] - A[PROFILE_ITEM_COUNT]

View File

@@ -473,7 +473,7 @@ Proc for attack log creation, because really why not
if(extra_args)
new_args += extra_args
for(var/j in 1 to amount)
for(var/j in 1 to amount)
var/atom/X = new spawn_type(arglist(new_args))
X.admin_spawned = admin_spawn

View File

@@ -121,6 +121,10 @@ GLOBAL_VAR(command_name)
return new_station_name
/proc/syndicate_name()
var/static/syndicate_name
if (syndicate_name)
return syndicate_name
var/name = ""
// Prefix
@@ -143,6 +147,7 @@ GLOBAL_VAR(command_name)
name += pick("-", "*", "")
name += pick("Tech", "Sun", "Co", "Tek", "X", "Inc", "Gen", "Star", "Dyne", "Code", "Hive")
syndicate_name = name
return name

View File

@@ -1,432 +0,0 @@
/datum/controller/subsystem/ticker/proc/gather_roundend_feedback()
var/clients = GLOB.player_list.len
var/surviving_humans = 0
var/surviving_total = 0
var/ghosts = 0
var/escaped_humans = 0
var/escaped_total = 0
for(var/mob/M in GLOB.player_list)
if(ishuman(M))
if(!M.stat)
surviving_humans++
if(M.z == ZLEVEL_CENTCOM)
escaped_humans++
if(!M.stat)
surviving_total++
if(M.z == ZLEVEL_CENTCOM)
escaped_total++
if(isobserver(M))
ghosts++
if(clients)
SSblackbox.record_feedback("nested tally", "round_end_stats", clients, list("clients"))
if(ghosts)
SSblackbox.record_feedback("nested tally", "round_end_stats", ghosts, list("ghosts"))
if(surviving_humans)
SSblackbox.record_feedback("nested tally", "round_end_stats", surviving_humans, list("survivors", "human"))
if(surviving_total)
SSblackbox.record_feedback("nested tally", "round_end_stats", surviving_total, list("survivors", "total"))
if(escaped_humans)
SSblackbox.record_feedback("nested tally", "round_end_stats", escaped_humans, list("escapees", "human"))
if(escaped_total)
SSblackbox.record_feedback("nested tally", "round_end_stats", escaped_total, list("escapees", "total"))
gather_antag_success_rate()
/datum/controller/subsystem/ticker/proc/gather_antag_success_rate()
var/team_gid = 1
var/list/team_ids = list()
for(var/datum/antagonist/A in GLOB.antagonists)
var/list/antag_info = list()
antag_info["key"] = A.owner.key
antag_info["name"] = A.owner.name
antag_info["antagonist_type"] = A.type
antag_info["antagonist_name"] = A.name //For auto and custom roles
antag_info["objectives"] = list()
antag_info["team"] = list()
var/datum/objective_team/T = A.get_team()
if(T)
antag_info["team"]["type"] = T.type
antag_info["team"]["name"] = T.name
if(!team_ids[T])
team_ids[T] = team_gid++
antag_info["team"]["id"] = team_ids[T]
if(!A.owner)
continue
if(A.objectives.len)
for(var/datum/objective/O in A.objectives)
var/result = O.check_completion() ? "SUCCESS" : "FAIL"
antag_info["objectives"] += list(list("objective_type"=O.type,"text"=O.explanation_text,"result"=result))
SSblackbox.record_feedback("associative", "antagonists", 1, antag_info)
/datum/controller/subsystem/ticker/proc/gather_newscaster()
var/json_file = file("[GLOB.log_directory]/newscaster.json")
var/list/file_data = list()
var/pos = 1
for(var/datum/newscaster/feed_channel/channel in GLOB.news_network.network_channels)
if(!GLOB.news_network.network_channels.len)
break
file_data["[pos]"] = list("channel name" = "[channel.channel_name]", "author" = "[channel.author]", "censored" = channel.censored ? 1 : 0, "author censored" = channel.authorCensor ? 1 : 0, "messages" = list())
if(!channel.messages.len)
continue
for(var/datum/newscaster/feed_message/message in channel.messages)
file_data["[pos]"]["messages"] |= list("author" = "[message.author]", "time stamp" = "[message.time_stamp]", "censored" = message.bodyCensor ? 1 : 0, "author censored" = message.authorCensor ? 1 : 0, "photo file" = "[message.photo_file]", "photo caption" = "[message.caption]", "body" = "[message.body]", "comments" = list())
if(!message.comments.len)
continue
for(var/datum/newscaster/feed_comment/comment in message.comments)
file_data["[pos]"]["messages"]["comments"] = list("author" = "[comment.author]", "time stamp" = "[comment.time_stamp]", "body" = "[comment.body]")
pos++
if(GLOB.news_network.wanted_issue.active)
file_data["wanted"] = list("author" = "[GLOB.news_network.wanted_issue.scannedUser]", "criminal" = "[GLOB.news_network.wanted_issue.criminal]", "description" = "[GLOB.news_network.wanted_issue.body]", "photo file" = "[GLOB.news_network.wanted_issue.photo_file]")
WRITE_FILE(json_file, json_encode(file_data))
/datum/controller/subsystem/ticker/proc/declare_completion()
set waitfor = FALSE
to_chat(world, "<BR><BR><BR><FONT size=3><B>The round has ended.</B></FONT>")
if(LAZYLEN(GLOB.round_end_notifiees))
send2irc("Notice", "[GLOB.round_end_notifiees.Join(", ")] the round has ended.")
for(var/client/C in GLOB.clients)
if(!C.credits)
C.RollCredits()
C.playtitlemusic(40)
display_report()
gather_roundend_feedback()
CHECK_TICK
//Set news report and mode result
mode.set_round_result()
send2irc("Server", "Round just ended.")
if(length(CONFIG_GET(keyed_string_list/cross_server)))
send_news_report()
CHECK_TICK
//These need update to actually reflect the real antagonists
//Print a list of antagonists to the server log
var/list/total_antagonists = list()
//Look into all mobs in world, dead or alive
for(var/datum/mind/Mind in minds)
var/temprole = Mind.special_role
if(temprole) //if they are an antagonist of some sort.
if(temprole in total_antagonists) //If the role exists already, add the name to it
total_antagonists[temprole] += ", [Mind.name]([Mind.key])"
else
total_antagonists.Add(temprole) //If the role doesnt exist in the list, create it and add the mob
total_antagonists[temprole] += ": [Mind.name]([Mind.key])"
CHECK_TICK
//Now print them all into the log!
log_game("Antagonists at round end were...")
for(var/i in total_antagonists)
log_game("[i]s[total_antagonists[i]].")
CHECK_TICK
//Collects persistence features
if(mode.allow_persistence_save)
SSpersistence.CollectData()
//stop collecting feedback during grifftime
SSblackbox.Seal()
sleep(50)
ready_for_reboot = TRUE
standard_reboot()
/datum/controller/subsystem/ticker/proc/standard_reboot()
if(ready_for_reboot)
if(mode.station_was_nuked)
Reboot("Station destroyed by Nuclear Device.", "nuke")
else
Reboot("Round ended.", "proper completion")
else
CRASH("Attempted standard reboot without ticker roundend completion")
//Common part of the report
/datum/controller/subsystem/ticker/proc/build_roundend_report()
var/list/parts = list()
//Gamemode specific things. Should be empty most of the time.
parts += mode.special_report()
CHECK_TICK
//AI laws
parts += law_report()
CHECK_TICK
//Antagonists
parts += antag_report()
CHECK_TICK
//Medals
parts += medal_report()
//Station Goals
parts += goal_report()
listclearnulls(parts)
return parts.Join()
/datum/controller/subsystem/ticker/proc/survivor_report()
var/list/parts = list()
var/station_evacuated = EMERGENCY_ESCAPED_OR_ENDGAMED
var/num_survivors = 0
var/num_escapees = 0
var/num_shuttle_escapees = 0
//Player status report
for(var/i in GLOB.mob_list)
var/mob/Player = i
if(Player.mind && !isnewplayer(Player))
if(Player.stat != DEAD && !isbrain(Player))
num_survivors++
if(station_evacuated) //If the shuttle has already left the station
var/list/area/shuttle_areas
if(SSshuttle && SSshuttle.emergency)
shuttle_areas = SSshuttle.emergency.shuttle_areas
if(Player.onCentCom() || Player.onSyndieBase())
num_escapees++
if(shuttle_areas[get_area(Player)])
num_shuttle_escapees++
//Round statistics report
var/datum/station_state/end_state = new /datum/station_state()
end_state.count()
var/station_integrity = min(PERCENT(GLOB.start_state.score(end_state)), 100)
parts += "[GLOB.TAB]Shift Duration: <B>[DisplayTimeText(world.time - SSticker.round_start_time)]</B>"
parts += "[GLOB.TAB]Station Integrity: <B>[mode.station_was_nuked ? "<span class='redtext'>Destroyed</span>" : "[station_integrity]%"]</B>"
var/total_players = GLOB.joined_player_list.len
if(total_players)
parts+= "[GLOB.TAB]Total Population: <B>[total_players]</B>"
if(station_evacuated)
parts += "<BR>[GLOB.TAB]Evacuation Rate: <B>[num_escapees] ([PERCENT(num_escapees/total_players)]%)</B>"
parts += "[GLOB.TAB](on emergency shuttle): <B>[num_shuttle_escapees] ([PERCENT(num_shuttle_escapees/total_players)]%)</B>"
parts += "[GLOB.TAB]Survival Rate: <B>[num_survivors] ([PERCENT(num_survivors/total_players)]%)</B>"
return parts.Join("<br>")
/datum/controller/subsystem/ticker/proc/show_roundend_report(client/C,common_report)
var/list/report_parts = list()
report_parts += personal_report(C)
report_parts += common_report
var/datum/browser/roundend_report = new(C, "roundend")
roundend_report.width = 800
roundend_report.height = 600
roundend_report.set_content(report_parts.Join())
roundend_report.stylesheets = list()
roundend_report.add_stylesheet("roundend",'html/browser/roundend.css')
roundend_report.open(0)
/datum/controller/subsystem/ticker/proc/personal_report(client/C)
var/list/parts = list()
var/mob/M = C.mob
if(M.mind && !isnewplayer(M))
if(M.stat != DEAD && !isbrain(M))
if(EMERGENCY_ESCAPED_OR_ENDGAMED)
if(!M.onCentCom() || !M.onSyndieBase())
parts += "<div class='panel stationborder'>"
parts += "<span class='marooned'>You managed to survive, but were marooned on [station_name()]...</span>"
else
parts += "<div class='panel greenborder'>"
parts += "<span class='greentext'>You managed to survive the events on [station_name()] as [M.real_name].</span>"
else
parts += "<div class='panel greenborder'>"
parts += "<span class='greentext'>You managed to survive the events on [station_name()] as [M.real_name].</span>"
else
parts += "<div class='panel redborder'>"
parts += "<span class='redtext'>You did not survive the events on [station_name()]...</span>"
else
parts += "<div class='panel stationborder'>"
parts += "<br>"
if(GLOB.survivor_report)
parts += GLOB.survivor_report
else
parts += survivor_report()
parts += "</div>"
return parts.Join()
/datum/controller/subsystem/ticker/proc/display_report()
GLOB.common_report = build_roundend_report()
for(var/client/C in GLOB.clients)
show_roundend_report(C,GLOB.common_report)
give_show_report_button(C)
CHECK_TICK
/datum/controller/subsystem/ticker/proc/law_report()
var/list/parts = list()
//Silicon laws report
for (var/i in GLOB.ai_list)
var/mob/living/silicon/ai/aiPlayer = i
if(aiPlayer.mind)
parts += "<b>[aiPlayer.name] (Played by: [aiPlayer.mind.key])'s laws [aiPlayer.stat != DEAD ? "at the end of the round" : "when it was deactivated"] were:</b>"
parts += aiPlayer.laws.get_law_list(include_zeroth=TRUE)
parts += "<b>Total law changes: [aiPlayer.law_change_counter]</b>"
if (aiPlayer.connected_robots.len)
var/robolist = "<b>[aiPlayer.real_name]'s minions were:</b> "
for(var/mob/living/silicon/robot/robo in aiPlayer.connected_robots)
if(robo.mind)
robolist += "[robo.name][robo.stat?" (Deactivated) (Played by: [robo.mind.key]), ":" (Played by: [robo.mind.key]), "]"
parts += "[robolist]"
for (var/mob/living/silicon/robot/robo in GLOB.silicon_mobs)
if (!robo.connected_ai && robo.mind)
if (robo.stat != DEAD)
parts += "<b>[robo.name] (Played by: [robo.mind.key]) survived as an AI-less borg! Its laws were:</b>"
else
parts += "<b>[robo.name] (Played by: [robo.mind.key]) was unable to survive the rigors of being a cyborg without an AI. Its laws were:</b>"
if(robo) //How the hell do we lose robo between here and the world messages directly above this?
parts += robo.laws.get_law_list(include_zeroth=TRUE)
if(parts.len)
return "<div class='panel stationborder'>[parts.Join("<br>")]</div>"
else
return ""
/datum/controller/subsystem/ticker/proc/goal_report()
var/list/parts = list()
if(mode.station_goals.len)
for(var/V in mode.station_goals)
var/datum/station_goal/G = V
parts += G.get_result()
return "<div class='panel stationborder'><ul>[parts.Join()]</ul></div>"
/datum/controller/subsystem/ticker/proc/medal_report()
if(GLOB.commendations.len)
var/list/parts = list()
parts += "<span class='header'>Medal Commendations:</span>"
for (var/com in GLOB.commendations)
parts += com
return "<div class='panel stationborder'>[parts.Join("<br>")]</div>"
return ""
/datum/controller/subsystem/ticker/proc/antag_report()
var/list/result = list()
var/list/all_teams = list()
var/list/all_antagonists = list()
for(var/datum/antagonist/A in GLOB.antagonists)
all_teams |= A.get_team()
all_antagonists += A
for(var/datum/objective_team/T in all_teams)
result += T.roundend_report()
for(var/datum/antagonist/X in all_antagonists)
if(X.get_team() == T)
all_antagonists -= X
result += " "//newline between teams
var/currrent_category
var/datum/antagonist/previous_category
sortTim(all_antagonists, /proc/cmp_antag_category)
for(var/datum/antagonist/A in all_antagonists)
if(!A.show_in_roundend)
continue
if(A.roundend_category != currrent_category)
if(previous_category)
result += previous_category.roundend_report_footer()
result += "</div>"
result += "<div class='panel redborder'>"
result += A.roundend_report_header()
currrent_category = A.roundend_category
previous_category = A
result += A.roundend_report()
result += "<br><br>"
if(all_antagonists.len)
var/datum/antagonist/last = all_antagonists[all_antagonists.len]
result += last.roundend_report_footer()
result += "</div>"
return result.Join()
/proc/cmp_antag_category(datum/antagonist/A,datum/antagonist/B)
return sorttext(B.roundend_category,A.roundend_category)
/datum/controller/subsystem/ticker/proc/give_show_report_button(client/C)
var/datum/action/report/R = new
C.player_details.player_actions += R
R.Grant(C.mob)
to_chat(C,"<a href='?src=[REF(R)];report=1'>Show roundend report again</a>")
/datum/action/report
name = "Show roundend report"
button_icon_state = "vote"
/datum/action/report/Trigger()
if(owner && GLOB.common_report && SSticker.current_state == GAME_STATE_FINISHED)
SSticker.show_roundend_report(owner.client,GLOB.common_report)
/datum/action/report/IsAvailable()
return 1
/datum/action/report/Topic(href,href_list)
if(usr != owner)
return
if(href_list["report"])
Trigger()
return
/proc/printplayer(datum/mind/ply, fleecheck)
var/text = "<b>[ply.key]</b> was <b>[ply.name]</b> the <b>[ply.assigned_role]</b> and"
if(ply.current)
if(ply.current.stat == DEAD)
text += " <span class='redtext'>died</span>"
else
text += " <span class='greentext'>survived</span>"
if(fleecheck)
var/turf/T = get_turf(ply.current)
if(!T || !(T.z in GLOB.station_z_levels))
text += " while <span class='redtext'>fleeing the station</span>"
if(ply.current.real_name != ply.name)
text += " as <b>[ply.current.real_name]</b>"
else
text += " <span class='redtext'>had their body destroyed</span>"
return text
/proc/printplayerlist(list/players,fleecheck)
var/list/parts = list()
parts += "<ul class='playerlist'>"
for(var/datum/mind/M in players)
parts += "<li>[printplayer(M,fleecheck)]</li>"
parts += "</ul>"
return parts.Join()
/proc/printobjectives(datum/mind/ply)
var/list/objective_parts = list()
var/count = 1
for(var/datum/objective/objective in ply.objectives)
if(objective.check_completion())
objective_parts += "<b>Objective #[count]</b>: [objective.explanation_text] <span class='greentext'>Success!</span>"
else
objective_parts += "<b>Objective #[count]</b>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
count++
return objective_parts.Join("<br>")

View File

@@ -139,6 +139,7 @@
return NORTH
//returns the north-zero clockwise angle in degrees, given a direction
/proc/dir2angle(D)
switch(D)
if(NORTH)

View File

@@ -199,8 +199,6 @@ Turf and target are separate in case you want to teleport some distance from a t
newname = C.prefs.custom_names[role]
else
switch(role)
if("human")
newname = random_unique_name(gender)
if("clown")
newname = pick(GLOB.clown_names)
if("mime")
@@ -526,7 +524,7 @@ Turf and target are separate in case you want to teleport some distance from a t
processing_list.Cut(1, 2)
//Byond does not allow things to be in multiple contents, or double parent-child hierarchies, so only += is needed
//This is also why we don't need to check against assembled as we go along
processing_list += A.contents
processing_list += A.contents
assembled += A
return assembled
@@ -1494,7 +1492,6 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new)
var/time_low = num2hex(world.time, 3)
var/time_clock = num2hex(TICK_DELTA_TO_MS(world.tick_usage), 3)
return "{[time_high]-[time_mid]-[GUID_VERSION][time_low]-[GUID_VARIANT][time_clock]-[node_id]}"
// \ref behaviour got changed in 512 so this is necesary to replicate old behaviour.

View File

@@ -1,12 +1,18 @@
GLOBAL_VAR_INIT(master_mode, "traitor") //"extended"
GLOBAL_VAR_INIT(secret_force_mode, "secret") // if this is anything but "secret", the secret rotation will forceably choose this mode
GLOBAL_VAR(common_report) //Contains commmon part of roundend report
GLOBAL_VAR(survivor_report) //Contains shared surivor report for roundend report (part of personal report)
GLOBAL_VAR_INIT(wavesecret, 0) // meteor mode, delays wave progression, terrible name
GLOBAL_DATUM(start_state, /datum/station_state) // Used in round-end report
//TODO clear this one up too
GLOBAL_DATUM(cult_narsie, /obj/singularity/narsie/large/cult)
// Cult, needs to be global so admin cultists are functional
GLOBAL_VAR_INIT(blood_target, null) // Cult Master's target or Construct's Master
GLOBAL_DATUM(blood_target_image, /image)
GLOBAL_VAR_INIT(blood_target_reset_timer, null)
GLOBAL_DATUM(sac_mind, /datum/mind)
GLOBAL_VAR_INIT(sac_image, null)
GLOBAL_VAR_INIT(cult_vote_called, FALSE)
GLOBAL_VAR_INIT(cult_mastered, FALSE)
GLOBAL_VAR_INIT(reckoning_complete, FALSE)
GLOBAL_VAR_INIT(sac_complete, FALSE)
GLOBAL_DATUM(cult_narsie, /obj/singularity/narsie/large/cult)
GLOBAL_LIST_EMPTY(summon_spots)

View File

@@ -16,5 +16,3 @@ GLOBAL_VAR_INIT(CHARGELEVEL, 0.001) // Cap for how fast cells charge, as a perce
GLOBAL_LIST_EMPTY(powernets)
GLOBAL_VAR_INIT(bsa_unlock, FALSE) //BSA unlocked by head ID swipes
GLOBAL_LIST_EMPTY(player_details) // ckey -> /datum/player_details

View File

@@ -45,4 +45,3 @@ Be sure to include required js functions in your page, or it'll raise an excepti
receiver << output(argums,"[control_id]:replaceContent")
return

View File

@@ -104,7 +104,7 @@
#define ui_health "EAST-1:28,CENTER-1:15"
#define ui_internal "EAST-1:28,CENTER:17"
//borgs
//borgs
#define ui_borg_health "EAST-1:28,CENTER-1:15" //borgs have the health display where humans have the pressure damage indicator.
//aliens

View File

@@ -302,41 +302,32 @@ or shoot a gun to move around via Newton's 3rd Law of Motion."
/obj/screen/alert/bloodsense/process()
var/atom/blood_target
var/datum/antagonist/cult/antag = mob_viewer.mind.has_antag_datum(/datum/antagonist/cult,TRUE)
if(!antag)
return
var/datum/objective/sacrifice/sac_objective = locate() in antag.cult_team.objectives
if(antag.cult_team.blood_target)
if(!get_turf(antag.cult_team.blood_target))
antag.cult_team.blood_target = null
if(GLOB.blood_target)
if(!get_turf(GLOB.blood_target))
GLOB.blood_target = null
else
blood_target = antag.cult_team.blood_target
blood_target = GLOB.blood_target
if(Cviewer && Cviewer.seeking && Cviewer.master)
blood_target = Cviewer.master
desc = "Your blood sense is leading you to [Cviewer.master]"
if(!blood_target)
if(sac_objective && !sac_objective.check_completion())
if(!GLOB.sac_complete)
if(icon_state == "runed_sense0")
return
animate(src, transform = null, time = 1, loop = 0)
angle = 0
cut_overlays()
icon_state = "runed_sense0"
desc = "Nar-Sie demands that [sac_objective.target] be sacrificed before the summoning ritual can begin."
add_overlay(sac_objective.sac_image)
desc = "Nar-Sie demands that [GLOB.sac_mind] be sacrificed before the summoning ritual can begin."
add_overlay(GLOB.sac_image)
else
var/datum/objective/eldergod/summon_objective = locate() in antag.cult_team.objectives
if(!summon_objective)
return
if(icon_state == "runed_sense1")
return
animate(src, transform = null, time = 1, loop = 0)
angle = 0
cut_overlays()
icon_state = "runed_sense1"
desc = "The sacrifice is complete, summon Nar-Sie! The summoning can only take place in [english_list(summon_objective.summon_spots)]!"
desc = "The sacrifice is complete, summon Nar-Sie! The summoning can only take place in [english_list(GLOB.summon_spots)]!"
add_overlay(narnar)
return
var/turf/P = get_turf(blood_target)
@@ -397,13 +388,11 @@ or shoot a gun to move around via Newton's 3rd Law of Motion."
desc = "<font size=3><b>CHETR<br>NYY<br>HAGEHUGF-NAQ-UBABE<br>RATVAR.</b></font>"
else
var/servants = 0
var/list/textlist = list()
var/list/textlist
for(var/mob/living/L in GLOB.alive_mob_list)
if(is_servant_of_ratvar(L))
servants++
var/datum/antagonist/clockcult/C = mob_viewer.mind.has_antag_datum(/datum/antagonist/clockcult,TRUE)
if(C && C.clock_team)
textlist += "[C.clock_team.eminence ? "There is an Eminence." : "<b>There is no Eminence! Get one ASAP!</b>"]<br>"
textlist = list("[SSticker.mode.eminence ? "There is an Eminence." : "<b>There is no Eminence! Get one ASAP!</b>"]<br>")
textlist += "There are currently <b>[servants]</b> servant[servants > 1 ? "s" : ""] of Ratvar.<br>"
for(var/i in SSticker.scripture_states)
if(i != SCRIPTURE_DRIVER) //ignore the always-unlocked stuff

View File

@@ -1,69 +0,0 @@
#define CREDIT_ROLL_SPEED 125
#define CREDIT_SPAWN_SPEED 10
#define CREDIT_ANIMATE_HEIGHT (14 * world.icon_size)
#define CREDIT_EASE_DURATION 22
#define CREDITS_PATH "[GLOB.config_dir]contributors.dmi"
/client/proc/RollCredits()
set waitfor = FALSE
if(!fexists(CREDITS_PATH))
return
var/icon/credits_icon = new(CREDITS_PATH)
LAZYINITLIST(credits)
var/list/_credits = credits
verbs += /client/proc/ClearCredits
var/static/list/credit_order_for_this_round
if(isnull(credit_order_for_this_round))
credit_order_for_this_round = list("Thanks for playing!") + (shuffle(icon_states(credits_icon)) - "Thanks for playing!")
for(var/I in credit_order_for_this_round)
if(!credits)
return
_credits += new /obj/screen/credit(null, I, src, credits_icon)
sleep(CREDIT_SPAWN_SPEED)
sleep(CREDIT_ROLL_SPEED - CREDIT_SPAWN_SPEED)
verbs -= /client/proc/ClearCredits
qdel(credits_icon)
/client/proc/ClearCredits()
set name = "Hide Credits"
set category = "OOC"
verbs -= /client/proc/ClearCredits
QDEL_LIST(credits)
credits = null
/obj/screen/credit
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
alpha = 0
screen_loc = "12,1"
layer = SPLASHSCREEN_LAYER
var/client/parent
var/matrix/target
/obj/screen/credit/Initialize(mapload, credited, client/P, icon/I)
. = ..()
icon = I
parent = P
icon_state = credited
maptext = credited
maptext_x = world.icon_size + 8
maptext_y = (world.icon_size / 2) - 4
maptext_width = world.icon_size * 3
var/matrix/M = matrix(transform)
M.Translate(0, CREDIT_ANIMATE_HEIGHT)
animate(src, transform = M, time = CREDIT_ROLL_SPEED)
target = M
animate(src, alpha = 255, time = CREDIT_EASE_DURATION, flags = ANIMATION_PARALLEL)
addtimer(CALLBACK(src, .proc/FadeOut), CREDIT_ROLL_SPEED - CREDIT_EASE_DURATION)
QDEL_IN(src, CREDIT_ROLL_SPEED)
P.screen += src
/obj/screen/credit/Destroy()
var/client/P = parent
P.screen -= src
icon = null
LAZYREMOVE(P.credits, src)
parent = null
return ..()
/obj/screen/credit/proc/FadeOut()
animate(src, alpha = 0, transform = target, time = CREDIT_EASE_DURATION)

View File

@@ -1,4 +1,3 @@
/mob
var/list/screens = list()
@@ -175,3 +174,4 @@
layer = LIGHTING_LAYER
blend_mode = BLEND_ADD
show_when_dead = TRUE

View File

@@ -78,7 +78,7 @@
var/mob/living/carbon/tk_user = null
/obj/item/tk_grab/Initialize()
. = ..()
..()
START_PROCESSING(SSfastprocess, src)
/obj/item/tk_grab/Destroy()

View File

@@ -9,7 +9,7 @@
var/value
var/default //read-only, just set value directly
var/resident_file //the file which this was loaded from, if any
var/resident_file //the file which this belongs to, must be set
var/modified = FALSE //set to TRUE if the default has been overridden by a config entry
var/protection = NONE
@@ -18,6 +18,8 @@
var/dupes_allowed = FALSE
/datum/config_entry/New()
if(!resident_file)
CRASH("Config entry [type] has no resident_file set")
if(type == abstract_type)
CRASH("Abstract config entry [type] instatiated!")
name = lowertext(type2top(type))
@@ -53,9 +55,8 @@
. = !(IsAdminAdvancedProcCall() && GLOB.LastAdminCalledProc == "ValidateAndSet" && GLOB.LastAdminCalledTargetRef == "[REF(src)]")
if(!.)
log_admin_private("Config set of [type] to [str_val] attempted by [key_name(usr)]")
/datum/config_entry/proc/ValidateAndSet(str_val)
VASProcCallGuard(str_val)
CRASH("Invalid config entry type!")
/datum/config_entry/proc/ValidateKeyedList(str_val, list_mode, splitter)
@@ -79,12 +80,12 @@
if(LIST_MODE_TEXT)
temp = key_value
continue_check = temp
if(continue_check && ValidateListEntry(key_name, temp))
if(continue_check && ValidateKeyName(key_name))
value[key_name] = temp
return TRUE
return FALSE
/datum/config_entry/proc/ValidateListEntry(key_name, key_value)
/datum/config_entry/proc/ValidateKeyName(key_name)
return TRUE
/datum/config_entry/string
@@ -96,8 +97,6 @@
return var_name != "auto_trim" && ..()
/datum/config_entry/string/ValidateAndSet(str_val)
if(!VASProcCallGuard(str_val))
return FALSE
value = auto_trim ? trim(str_val) : str_val
return TRUE
@@ -109,8 +108,6 @@
var/min_val = -INFINITY
/datum/config_entry/number/ValidateAndSet(str_val)
if(!VASProcCallGuard(str_val))
return FALSE
var/temp = text2num(trim(str_val))
if(!isnull(temp))
value = Clamp(integer ? round(temp) : temp, min_val, max_val)
@@ -128,8 +125,6 @@
abstract_type = /datum/config_entry/flag
/datum/config_entry/flag/ValidateAndSet(str_val)
if(!VASProcCallGuard(str_val))
return FALSE
value = text2num(trim(str_val)) != 0
return TRUE
@@ -138,8 +133,6 @@
value = list()
/datum/config_entry/number_list/ValidateAndSet(str_val)
if(!VASProcCallGuard(str_val))
return FALSE
str_val = trim(str_val)
var/list/new_list = list()
var/list/values = splittext(str_val," ")
@@ -159,8 +152,6 @@
dupes_allowed = TRUE
/datum/config_entry/keyed_flag_list/ValidateAndSet(str_val)
if(!VASProcCallGuard(str_val))
return FALSE
return ValidateKeyedList(str_val, LIST_MODE_FLAG, " ")
/datum/config_entry/keyed_number_list
@@ -173,8 +164,6 @@
return var_name != "splitter" && ..()
/datum/config_entry/keyed_number_list/ValidateAndSet(str_val)
if(!VASProcCallGuard(str_val))
return FALSE
return ValidateKeyedList(str_val, LIST_MODE_NUM, splitter)
/datum/config_entry/keyed_string_list
@@ -187,8 +176,6 @@
return var_name != "splitter" && ..()
/datum/config_entry/keyed_string_list/ValidateAndSet(str_val)
if(!VASProcCallGuard(str_val))
return FALSE
return ValidateKeyedList(str_val, LIST_MODE_TEXT, splitter)
#undef LIST_MODE_NUM

View File

@@ -20,13 +20,10 @@ GLOBAL_PROTECT(config_dir)
/datum/controller/configuration/New()
config = src
InitEntries()
var/list/config_files = InitEntries()
LoadModes()
if(!LoadEntries("config.txt"))
log_config("No $include directives found in config.txt! Loading legacy game_options/dbconfig/comms files...")
LoadEntries("game_options.txt")
LoadEntries("dbconfig.txt")
LoadEntries("comms.txt")
for(var/I in config_files)
LoadEntries(I)
loadmaplist(CONFIG_MAPS_FILE)
/datum/controller/configuration/Destroy()
@@ -45,6 +42,8 @@ GLOBAL_PROTECT(config_dir)
var/list/_entries_by_type = list()
entries_by_type = _entries_by_type
. = list()
for(var/I in typesof(/datum/config_entry)) //typesof is faster in this case
var/datum/config_entry/E = I
if(initial(E.abstract_type) == I)
@@ -58,30 +57,24 @@ GLOBAL_PROTECT(config_dir)
continue
_entries[esname] = E
_entries_by_type[I] = E
.[E.resident_file] = TRUE
/datum/controller/configuration/proc/RemoveEntry(datum/config_entry/CE)
entries -= CE.name
entries_by_type -= CE.type
/datum/controller/configuration/proc/LoadEntries(filename, list/stack = list())
var/filename_to_test = world.system_type == MS_WINDOWS ? lowertext(filename) : filename
if(filename_to_test in stack)
log_config("Warning: Config recursion detected ([english_list(stack)]), breaking!")
return
stack = stack + filename_to_test
/datum/controller/configuration/proc/LoadEntries(filename)
log_config("Loading config file [filename]...")
var/list/lines = world.file2list("[GLOB.config_dir][filename]")
var/list/_entries = entries
for(var/L in lines)
if(!L)
continue
var/firstchar = copytext(L, 1, 2)
if(firstchar == "#")
if(copytext(L, 1, 2) == "#")
continue
var/lockthis = firstchar == "@"
var/lockthis = copytext(L, 1, 2) == "@"
if(lockthis)
L = copytext(L, 2)
@@ -98,17 +91,14 @@ GLOBAL_PROTECT(config_dir)
if(!entry)
continue
if(entry == "$include")
if(!value)
log_config("Warning: Invalid $include directive: [value]")
else
LoadEntries(value, stack)
continue
var/datum/config_entry/E = _entries[entry]
if(!E)
log_config("Unknown setting in configuration: '[entry]'")
continue
if(filename != E.resident_file)
log_config("Found [entry] in [filename] when it should have been in [E.resident_file]! Ignoring.")
continue
if(lockthis)
E.protection |= CONFIG_ENTRY_LOCKED
@@ -117,14 +107,10 @@ GLOBAL_PROTECT(config_dir)
if(!validated)
log_config("Failed to validate setting \"[value]\" for [entry]")
else if(E.modified && !E.dupes_allowed)
log_config("Duplicate setting for [entry] ([value], [E.resident_file]) detected! Using latest.")
E.resident_file = filename
log_config("Duplicate setting for [entry] ([value]) detected! Using latest.")
if(validated)
E.modified = TRUE
. = TRUE
/datum/controller/configuration/can_vv_get(var_name)
return (var_name != "entries_by_type" || !hiding_entries_by_type) && ..()

View File

@@ -1,28 +1,22 @@
/datum/config_entry/string/comms_key
#define CURRENT_RESIDENT_FILE "comms.txt"
CONFIG_DEF(string/comms_key)
protection = CONFIG_ENTRY_HIDDEN
/datum/config_entry/string/comms_key/ValidateAndSet(str_val)
return str_val != "default_pwd" && length(str_val) > 6 && ..()
return str_val != "default_pwd" && length(str_val) > 6 && ..()
/datum/config_entry/keyed_string_list/cross_server
CONFIG_DEF(string/cross_server_address)
protection = CONFIG_ENTRY_LOCKED
/datum/config_entry/keyed_string_list/cross_server/ValidateAndSet(str_val)
. = ..()
if(.)
var/list/newv = list()
for(var/I in value)
newv[replacetext(I, "+", " ")] = value[I]
value = newv
/datum/config_entry/string/cross_server_address/ValidateAndSet(str_val)
return str_val != "byond:\\address:port" && ..()
/datum/config_entry/keyed_string_list/cross_server/ValidateListEntry(key_name, key_value)
return key_value != "byond:\\address:port" && ..()
/datum/config_entry/string/cross_comms_name
CONFIG_DEF(string/cross_comms_name)
GLOBAL_VAR_INIT(medals_enabled, TRUE) //will be auto set to false if the game fails contacting the medal hub to prevent unneeded calls.
/datum/config_entry/string/medal_hub_address
CONFIG_DEF(string/medal_hub_address)
/datum/config_entry/string/medal_hub_password
CONFIG_DEF(string/medal_hub_password)
protection = CONFIG_ENTRY_HIDDEN

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@@ -1,26 +1,28 @@
/datum/config_entry/flag/sql_enabled // for sql switching
#define CURRENT_RESIDENT_FILE "dbconfig.txt"
CONFIG_DEF(flag/sql_enabled) // for sql switching
protection = CONFIG_ENTRY_LOCKED
/datum/config_entry/string/address
CONFIG_DEF(string/address)
value = "localhost"
protection = CONFIG_ENTRY_LOCKED | CONFIG_ENTRY_HIDDEN
/datum/config_entry/number/port
CONFIG_DEF(number/port)
value = 3306
min_val = 0
max_val = 65535
protection = CONFIG_ENTRY_LOCKED | CONFIG_ENTRY_HIDDEN
/datum/config_entry/string/feedback_database
CONFIG_DEF(string/feedback_database)
value = "test"
protection = CONFIG_ENTRY_LOCKED | CONFIG_ENTRY_HIDDEN
/datum/config_entry/string/feedback_login
CONFIG_DEF(string/feedback_login)
value = "root"
protection = CONFIG_ENTRY_LOCKED | CONFIG_ENTRY_HIDDEN
/datum/config_entry/string/feedback_password
CONFIG_DEF(string/feedback_password)
protection = CONFIG_ENTRY_LOCKED | CONFIG_ENTRY_HIDDEN
/datum/config_entry/string/feedback_tableprefix
CONFIG_DEF(string/feedback_tableprefix)
protection = CONFIG_ENTRY_LOCKED | CONFIG_ENTRY_HIDDEN

View File

@@ -1,253 +1,253 @@
/datum/config_entry/number_list/repeated_mode_adjust
#define CURRENT_RESIDENT_FILE "game_options.txt"
/datum/config_entry/keyed_number_list/probability
CONFIG_DEF(number_list/repeated_mode_adjust)
/datum/config_entry/keyed_number_list/probability/ValidateListEntry(key_name)
CONFIG_DEF(keyed_number_list/probability)
/datum/config_entry/keyed_number_list/probability/ValidateKeyName(key_name)
return key_name in config.modes
/datum/config_entry/keyed_number_list/max_pop
CONFIG_DEF(keyed_number_list/max_pop)
/datum/config_entry/keyed_number_list/max_pop/ValidateListEntry(key_name)
/datum/config_entry/keyed_number_list/max_pop/ValidateKeyName(key_name)
return key_name in config.modes
/datum/config_entry/keyed_number_list/min_pop
CONFIG_DEF(keyed_number_list/min_pop)
/datum/config_entry/keyed_number_list/min_pop/ValidateListEntry(key_name, key_value)
/datum/config_entry/keyed_number_list/min_pop/ValidateKeyName(key_name)
return key_name in config.modes
/datum/config_entry/keyed_flag_list/continuous // which roundtypes continue if all antagonists die
CONFIG_DEF(keyed_flag_list/continuous) // which roundtypes continue if all antagonists die
/datum/config_entry/keyed_flag_list/continuous/ValidateListEntry(key_name, key_value)
/datum/config_entry/keyed_flag_list/continuous/ValidateKeyName(key_name)
return key_name in config.modes
/datum/config_entry/keyed_flag_list/midround_antag // which roundtypes use the midround antagonist system
CONFIG_DEF(keyed_flag_list/midround_antag) // which roundtypes use the midround antagonist system
/datum/config_entry/keyed_flag_list/midround_antag/ValidateListEntry(key_name, key_value)
/datum/config_entry/keyed_flag_list/midround_antag/ValidateKeyName(key_name)
return key_name in config.modes
/datum/config_entry/keyed_string_list/policy
CONFIG_DEF(keyed_string_list/policy)
/datum/config_entry/number/damage_multiplier
CONFIG_DEF(number/damage_multiplier)
value = 1
integer = FALSE
/datum/config_entry/number/minimal_access_threshold //If the number of players is larger than this threshold, minimal access will be turned on.
CONFIG_DEF(number/minimal_access_threshold) //If the number of players is larger than this threshold, minimal access will be turned on.
min_val = 0
/datum/config_entry/flag/jobs_have_minimal_access //determines whether jobs use minimal access or expanded access.
CONFIG_DEF(flag/jobs_have_minimal_access) //determines whether jobs use minimal access or expanded access.
/datum/config_entry/flag/assistants_have_maint_access
CONFIG_DEF(flag/assistants_have_maint_access)
/datum/config_entry/flag/security_has_maint_access
CONFIG_DEF(flag/security_has_maint_access)
/datum/config_entry/flag/everyone_has_maint_access
CONFIG_DEF(flag/everyone_has_maint_access)
/datum/config_entry/flag/sec_start_brig //makes sec start in brig instead of dept sec posts
CONFIG_DEF(flag/sec_start_brig) //makes sec start in brig instead of dept sec posts
/datum/config_entry/flag/force_random_names
CONFIG_DEF(flag/force_random_names)
/datum/config_entry/flag/humans_need_surnames
CONFIG_DEF(flag/humans_need_surnames)
/datum/config_entry/flag/allow_ai // allow ai job
CONFIG_DEF(flag/allow_ai) // allow ai job
/datum/config_entry/flag/disable_secborg // disallow secborg module to be chosen.
CONFIG_DEF(flag/disable_secborg) // disallow secborg module to be chosen.
/datum/config_entry/flag/disable_peaceborg
CONFIG_DEF(flag/disable_peaceborg)
/datum/config_entry/number/traitor_scaling_coeff //how much does the amount of players get divided by to determine traitors
CONFIG_DEF(number/traitor_scaling_coeff) //how much does the amount of players get divided by to determine traitors
value = 6
min_val = 1
/datum/config_entry/number/brother_scaling_coeff //how many players per brother team
CONFIG_DEF(number/brother_scaling_coeff) //how many players per brother team
value = 25
min_val = 1
/datum/config_entry/number/changeling_scaling_coeff //how much does the amount of players get divided by to determine changelings
CONFIG_DEF(number/changeling_scaling_coeff) //how much does the amount of players get divided by to determine changelings
value = 6
min_val = 1
/datum/config_entry/number/security_scaling_coeff //how much does the amount of players get divided by to determine open security officer positions
CONFIG_DEF(number/security_scaling_coeff) //how much does the amount of players get divided by to determine open security officer positions
value = 8
min_val = 1
/datum/config_entry/number/abductor_scaling_coeff //how many players per abductor team
CONFIG_DEF(number/abductor_scaling_coeff) //how many players per abductor team
value = 15
min_val = 1
/datum/config_entry/number/traitor_objectives_amount
CONFIG_DEF(number/traitor_objectives_amount)
value = 2
min_val = 0
/datum/config_entry/number/brother_objectives_amount
CONFIG_DEF(number/brother_objectives_amount)
value = 2
min_val = 0
/datum/config_entry/flag/reactionary_explosions //If we use reactionary explosions, explosions that react to walls and doors
CONFIG_DEF(flag/reactionary_explosions) //If we use reactionary explosions, explosions that react to walls and doors
/datum/config_entry/flag/protect_roles_from_antagonist //If security and such can be traitor/cult/other
CONFIG_DEF(flag/protect_roles_from_antagonist) //If security and such can be traitor/cult/other
/datum/config_entry/flag/protect_assistant_from_antagonist //If assistants can be traitor/cult/other
CONFIG_DEF(flag/protect_assistant_from_antagonist) //If assistants can be traitor/cult/other
/datum/config_entry/flag/enforce_human_authority //If non-human species are barred from joining as a head of staff
CONFIG_DEF(flag/enforce_human_authority) //If non-human species are barred from joining as a head of staff
/datum/config_entry/flag/allow_latejoin_antagonists // If late-joining players can be traitor/changeling
CONFIG_DEF(flag/allow_latejoin_antagonists) // If late-joining players can be traitor/changeling
/datum/config_entry/number/midround_antag_time_check // How late (in minutes you want the midround antag system to stay on, setting this to 0 will disable the system)
CONFIG_DEF(number/midround_antag_time_check) // How late (in minutes) you want the midround antag system to stay on, setting this to 0 will disable the system
value = 60
min_val = 0
/datum/config_entry/number/midround_antag_life_check // A ratio of how many people need to be alive in order for the round not to immediately end in midround antagonist
CONFIG_DEF(number/midround_antag_life_check) // A ratio of how many people need to be alive in order for the round not to immediately end in midround antagonist
value = 0.7
integer = FALSE
min_val = 0
max_val = 1
/datum/config_entry/number/shuttle_refuel_delay
CONFIG_DEF(number/shuttle_refuel_delay)
value = 12000
min_val = 0
/datum/config_entry/flag/show_game_type_odds //if set this allows players to see the odds of each roundtype on the get revision screen
CONFIG_DEF(flag/show_game_type_odds) //if set this allows players to see the odds of each roundtype on the get revision screen
/datum/config_entry/keyed_flag_list/roundstart_races //races you can play as from the get go.
CONFIG_DEF(keyed_flag_list/roundstart_races) //races you can play as from the get go.
/datum/config_entry/flag/join_with_mutant_humans //players can pick mutant bodyparts for humans before joining the game
CONFIG_DEF(flag/join_with_mutant_humans) //players can pick mutant bodyparts for humans before joining the game
/datum/config_entry/flag/no_summon_guns //No
CONFIG_DEF(flag/no_summon_guns) //No
/datum/config_entry/flag/no_summon_magic //Fun
CONFIG_DEF(flag/no_summon_magic) //Fun
/datum/config_entry/flag/no_summon_events //Allowed
CONFIG_DEF(flag/no_summon_events) //Allowed
/datum/config_entry/flag/no_intercept_report //Whether or not to send a communications intercept report roundstart. This may be overriden by gamemodes.
CONFIG_DEF(flag/no_intercept_report) //Whether or not to send a communications intercept report roundstart. This may be overriden by gamemodes.
/datum/config_entry/number/arrivals_shuttle_dock_window //Time from when a player late joins on the arrivals shuttle to when the shuttle docks on the station
CONFIG_DEF(number/arrivals_shuttle_dock_window) //Time from when a player late joins on the arrivals shuttle to when the shuttle docks on the station
value = 55
min_val = 30
/datum/config_entry/flag/arrivals_shuttle_require_undocked //Require the arrivals shuttle to be undocked before latejoiners can join
CONFIG_DEF(flag/arrivals_shuttle_require_undocked) //Require the arrivals shuttle to be undocked before latejoiners can join
/datum/config_entry/flag/arrivals_shuttle_require_safe_latejoin //Require the arrivals shuttle to be operational in order for latejoiners to join
CONFIG_DEF(flag/arrivals_shuttle_require_safe_latejoin) //Require the arrivals shuttle to be operational in order for latejoiners to join
/datum/config_entry/string/alert_green
CONFIG_DEF(string/alert_green)
value = "All threats to the station have passed. Security may not have weapons visible, privacy laws are once again fully enforced."
/datum/config_entry/string/alert_blue_upto
CONFIG_DEF(string/alert_blue_upto)
value = "The station has received reliable information about possible hostile activity on the station. Security staff may have weapons visible, random searches are permitted."
/datum/config_entry/string/alert_blue_downto
CONFIG_DEF(string/alert_blue_downto)
value = "The immediate threat has passed. Security may no longer have weapons drawn at all times, but may continue to have them visible. Random searches are still allowed."
/datum/config_entry/string/alert_red_upto
CONFIG_DEF(string/alert_red_upto)
value = "There is an immediate serious threat to the station. Security may have weapons unholstered at all times. Random searches are allowed and advised."
/datum/config_entry/string/alert_red_downto
CONFIG_DEF(string/alert_red_downto)
value = "The station's destruction has been averted. There is still however an immediate serious threat to the station. Security may have weapons unholstered at all times, random searches are allowed and advised."
/datum/config_entry/string/alert_delta
CONFIG_DEF(string/alert_delta)
value = "Destruction of the station is imminent. All crew are instructed to obey all instructions given by heads of staff. Any violations of these orders can be punished by death. This is not a drill."
/datum/config_entry/flag/revival_pod_plants
CONFIG_DEF(flag/revival_pod_plants)
/datum/config_entry/flag/revival_cloning
CONFIG_DEF(flag/revival_cloning)
/datum/config_entry/number/revival_brain_life
CONFIG_DEF(number/revival_brain_life)
value = -1
min_val = -1
/datum/config_entry/flag/rename_cyborg
CONFIG_DEF(flag/rename_cyborg)
/datum/config_entry/flag/ooc_during_round
CONFIG_DEF(flag/ooc_during_round)
/datum/config_entry/flag/emojis
CONFIG_DEF(flag/emojis)
/datum/config_entry/number/run_delay //Used for modifying movement speed for mobs.
CONFIG_DEF(number/run_delay) //Used for modifying movement speed for mobs.
var/static/value_cache = 0
/datum/config_entry/number/run_delay/ValidateAndSet()
CONFIG_TWEAK(number/run_delay/ValidateAndSet())
. = ..()
if(.)
value_cache = value
/datum/config_entry/number/walk_delay
CONFIG_DEF(number/walk_delay)
var/static/value_cache = 0
/datum/config_entry/number/walk_delay/ValidateAndSet()
CONFIG_TWEAK(number/walk_delay/ValidateAndSet())
. = ..()
if(.)
value_cache = value
/datum/config_entry/number/human_delay //Mob specific modifiers. NOTE: These will affect different mob types in different ways
/datum/config_entry/number/robot_delay
/datum/config_entry/number/monkey_delay
/datum/config_entry/number/alien_delay
/datum/config_entry/number/slime_delay
/datum/config_entry/number/animal_delay
CONFIG_DEF(number/human_delay) //Mob specific modifiers. NOTE: These will affect different mob types in different ways
CONFIG_DEF(number/robot_delay)
CONFIG_DEF(number/monkey_delay)
CONFIG_DEF(number/alien_delay)
CONFIG_DEF(number/slime_delay)
CONFIG_DEF(number/animal_delay)
/datum/config_entry/number/gateway_delay //How long the gateway takes before it activates. Default is half an hour.
CONFIG_DEF(number/gateway_delay) //How long the gateway takes before it activates. Default is half an hour.
value = 18000
min_val = 0
/datum/config_entry/flag/ghost_interaction
CONFIG_DEF(flag/ghost_interaction)
/datum/config_entry/flag/silent_ai
/datum/config_entry/flag/silent_borg
CONFIG_DEF(flag/silent_ai)
CONFIG_DEF(flag/silent_borg)
/datum/config_entry/flag/sandbox_autoclose // close the sandbox panel after spawning an item, potentially reducing griff
CONFIG_DEF(flag/sandbox_autoclose) // close the sandbox panel after spawning an item, potentially reducing griff
/datum/config_entry/number/default_laws //Controls what laws the AI spawns with.
CONFIG_DEF(number/default_laws) //Controls what laws the AI spawns with.
value = 0
min_val = 0
max_val = 3
/datum/config_entry/number/silicon_max_law_amount
CONFIG_DEF(number/silicon_max_law_amount)
value = 12
min_val = 0
/datum/config_entry/keyed_flag_list/random_laws
CONFIG_DEF(keyed_flag_list/random_laws)
/datum/config_entry/keyed_number_list/law_weight
CONFIG_DEF(keyed_number_list/law_weight)
splitter = ","
/datum/config_entry/number/assistant_cap
CONFIG_DEF(number/assistant_cap)
value = -1
min_val = -1
/datum/config_entry/flag/starlight
/datum/config_entry/flag/grey_assistants
CONFIG_DEF(flag/starlight)
CONFIG_DEF(flag/grey_assistants)
/datum/config_entry/number/lavaland_budget
CONFIG_DEF(number/lavaland_budget)
value = 60
min_val = 0
/datum/config_entry/number/space_budget
CONFIG_DEF(number/space_budget)
value = 16
min_val = 0
/datum/config_entry/flag/allow_random_events // Enables random events mid-round when set
CONFIG_DEF(flag/allow_random_events) // Enables random events mid-round when set
/datum/config_entry/number/events_min_time_mul // Multipliers for random events minimal starting time and minimal players amounts
CONFIG_DEF(number/events_min_time_mul) // Multipliers for random events minimal starting time and minimal players amounts
value = 1
min_val = 0
integer = FALSE
/datum/config_entry/number/events_min_players_mul
CONFIG_DEF(number/events_min_players_mul)
value = 1
min_val = 0
integer = FALSE
/datum/config_entry/number/mice_roundstart
CONFIG_DEF(number/mice_roundstart)
value = 10
min_val = 0
/datum/config_entry/number/bombcap
CONFIG_DEF(number/bombcap)
value = 14
min_val = 4
/datum/config_entry/flag/allow_crew_objectives
/datum/config_entry/flag/allow_miscreants
/datum/config_entry/flag/allow_extended_miscreants
CONFIG_DEF(flag/allow_crew_objectives)
CONFIG_DEF(flag/allow_miscreants)
CONFIG_DEF(flag/allow_extended_miscreants)
/datum/config_entry/number/bombcap/ValidateAndSet(str_val)
. = ..()
@@ -258,9 +258,9 @@
GLOB.MAX_EX_FLASH_RANGE = value
GLOB.MAX_EX_FLAME_RANGE = value
/datum/config_entry/number/emergency_shuttle_autocall_threshold
CONFIG_DEF(number/emergency_shuttle_autocall_threshold)
min_val = 0
max_val = 1
integer = FALSE
/datum/config_entry/flag/ic_printing
CONFIG_DEF(flag/ic_printing)

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@@ -1,388 +0,0 @@
/datum/config_entry/flag/autoadmin // if autoadmin is enabled
protection = CONFIG_ENTRY_LOCKED
/datum/config_entry/string/autoadmin_rank // the rank for autoadmins
value = "Game Master"
protection = CONFIG_ENTRY_LOCKED
/datum/config_entry/string/servername // server name (the name of the game window)
/datum/config_entry/string/serversqlname // short form server name used for the DB
/datum/config_entry/string/stationname // station name (the name of the station in-game)
/datum/config_entry/number/lobby_countdown // In between round countdown.
value = 120
min_val = 0
/datum/config_entry/number/round_end_countdown // Post round murder death kill countdown
value = 25
min_val = 0
/datum/config_entry/flag/hub // if the game appears on the hub or not
/datum/config_entry/flag/log_ooc // log OOC channel
/datum/config_entry/flag/log_access // log login/logout
/datum/config_entry/flag/log_say // log client say
/datum/config_entry/flag/log_admin // log admin actions
protection = CONFIG_ENTRY_LOCKED
/datum/config_entry/flag/log_prayer // log prayers
/datum/config_entry/flag/log_law // log lawchanges
/datum/config_entry/flag/log_game // log game events
/datum/config_entry/flag/log_vote // log voting
/datum/config_entry/flag/log_whisper // log client whisper
/datum/config_entry/flag/log_attack // log attack messages
/datum/config_entry/flag/log_emote // log emotes
/datum/config_entry/flag/log_adminchat // log admin chat messages
protection = CONFIG_ENTRY_LOCKED
/datum/config_entry/flag/log_pda // log pda messages
/datum/config_entry/flag/log_twitter // log certain expliotable parrots and other such fun things in a JSON file of twitter valid phrases.
/datum/config_entry/flag/log_world_topic // log all world.Topic() calls
/datum/config_entry/flag/log_manifest // log crew manifest to seperate file
/datum/config_entry/flag/allow_admin_ooccolor // Allows admins with relevant permissions to have their own ooc colour
/datum/config_entry/flag/allow_vote_restart // allow votes to restart
/datum/config_entry/flag/allow_vote_mode // allow votes to change mode
/datum/config_entry/number/vote_delay // minimum time between voting sessions (deciseconds, 10 minute default)
value = 6000
min_val = 0
/datum/config_entry/number/vote_period // length of voting period (deciseconds, default 1 minute)
value = 600
min_val = 0
/datum/config_entry/flag/default_no_vote // vote does not default to nochange/norestart
/datum/config_entry/flag/no_dead_vote // dead people can't vote
/datum/config_entry/flag/allow_metadata // Metadata is supported.
/datum/config_entry/flag/popup_admin_pm // adminPMs to non-admins show in a pop-up 'reply' window when set
/datum/config_entry/number/fps
value = 20
min_val = 1
max_val = 100 //byond will start crapping out at 50, so this is just ridic
var/sync_validate = FALSE
/datum/config_entry/number/fps/ValidateAndSet(str_val)
. = ..()
if(.)
sync_validate = TRUE
var/datum/config_entry/number/ticklag/TL = config.entries_by_type[/datum/config_entry/number/ticklag]
if(!TL.sync_validate)
TL.ValidateAndSet(10 / value)
sync_validate = FALSE
/datum/config_entry/number/ticklag
integer = FALSE
var/sync_validate = FALSE
/datum/config_entry/number/ticklag/New() //ticklag weirdly just mirrors fps
var/datum/config_entry/CE = /datum/config_entry/number/fps
value = 10 / initial(CE.value)
..()
/datum/config_entry/number/ticklag/ValidateAndSet(str_val)
. = text2num(str_val) > 0 && ..()
if(.)
sync_validate = TRUE
var/datum/config_entry/number/fps/FPS = config.entries_by_type[/datum/config_entry/number/fps]
if(!FPS.sync_validate)
FPS.ValidateAndSet(10 / value)
sync_validate = FALSE
/datum/config_entry/flag/allow_holidays
/datum/config_entry/number/tick_limit_mc_init //SSinitialization throttling
value = TICK_LIMIT_MC_INIT_DEFAULT
min_val = 0 //oranges warned us
integer = FALSE
/datum/config_entry/flag/admin_legacy_system //Defines whether the server uses the legacy admin system with admins.txt or the SQL system
protection = CONFIG_ENTRY_LOCKED
/datum/config_entry/string/hostedby
/datum/config_entry/flag/norespawn
/datum/config_entry/flag/guest_jobban
/datum/config_entry/flag/usewhitelist
/datum/config_entry/flag/ban_legacy_system //Defines whether the server uses the legacy banning system with the files in /data or the SQL system.
protection = CONFIG_ENTRY_LOCKED
/datum/config_entry/flag/use_age_restriction_for_jobs //Do jobs use account age restrictions? --requires database
/datum/config_entry/flag/use_account_age_for_jobs //Uses the time they made the account for the job restriction stuff. New player joining alerts should be unaffected.
/datum/config_entry/flag/use_exp_tracking
/datum/config_entry/flag/use_exp_restrictions_heads
/datum/config_entry/number/use_exp_restrictions_heads_hours
value = 0
min_val = 0
/datum/config_entry/flag/use_exp_restrictions_heads_department
/datum/config_entry/flag/use_exp_restrictions_other
/datum/config_entry/flag/use_exp_restrictions_admin_bypass
/datum/config_entry/string/server
/datum/config_entry/string/banappeals
/datum/config_entry/string/wikiurl
value = "http://www.tgstation13.org/wiki"
/datum/config_entry/string/forumurl
value = "http://tgstation13.org/phpBB/index.php"
/datum/config_entry/string/rulesurl
value = "http://www.tgstation13.org/wiki/Rules"
/datum/config_entry/string/githuburl
value = "https://www.github.com/tgstation/-tg-station"
/datum/config_entry/number/githubrepoid
value = null
min_val = 0
/datum/config_entry/flag/guest_ban
/datum/config_entry/number/id_console_jobslot_delay
value = 30
min_val = 0
/datum/config_entry/number/inactivity_period //time in ds until a player is considered inactive
value = 3000
min_val = 0
/datum/config_entry/number/inactivity_period/ValidateAndSet(str_val)
. = ..()
if(.)
value *= 10 //documented as seconds in config.txt
/datum/config_entry/number/afk_period //time in ds until a player is considered inactive
value = 3000
min_val = 0
/datum/config_entry/number/afk_period/ValidateAndSet(str_val)
. = ..()
if(.)
value *= 10 //documented as seconds in config.txt
/datum/config_entry/flag/kick_inactive //force disconnect for inactive players
/datum/config_entry/flag/load_jobs_from_txt
/datum/config_entry/flag/forbid_singulo_possession
/datum/config_entry/flag/automute_on //enables automuting/spam prevention
/datum/config_entry/string/panic_server_name
/datum/config_entry/string/panic_server_name/ValidateAndSet(str_val)
return str_val != "\[Put the name here\]" && ..()
/datum/config_entry/string/panic_server_address //Reconnect a player this linked server if this server isn't accepting new players
/datum/config_entry/string/panic_server_address/ValidateAndSet(str_val)
return str_val != "byond://address:port" && ..()
/datum/config_entry/string/invoke_youtubedl
protection = CONFIG_ENTRY_LOCKED | CONFIG_ENTRY_HIDDEN
/datum/config_entry/flag/show_irc_name
/datum/config_entry/flag/see_own_notes //Can players see their own admin notes
/datum/config_entry/number/note_fresh_days
value = null
min_val = 0
integer = FALSE
/datum/config_entry/number/note_stale_days
value = null
min_val = 0
integer = FALSE
/datum/config_entry/flag/maprotation
/datum/config_entry/number/maprotatechancedelta
value = 0.75
min_val = 0
max_val = 1
integer = FALSE
/datum/config_entry/number/soft_popcap
value = null
min_val = 0
/datum/config_entry/number/hard_popcap
value = null
min_val = 0
/datum/config_entry/number/extreme_popcap
value = null
min_val = 0
/datum/config_entry/string/soft_popcap_message
value = "Be warned that the server is currently serving a high number of users, consider using alternative game servers."
/datum/config_entry/string/hard_popcap_message
value = "The server is currently serving a high number of users, You cannot currently join. You may wait for the number of living crew to decline, observe, or find alternative servers."
/datum/config_entry/string/extreme_popcap_message
value = "The server is currently serving a high number of users, find alternative servers."
/datum/config_entry/flag/panic_bunker // prevents people the server hasn't seen before from connecting
/datum/config_entry/number/notify_new_player_age // how long do we notify admins of a new player
min_val = -1
/datum/config_entry/number/notify_new_player_account_age // how long do we notify admins of a new byond account
min_val = 0
/datum/config_entry/flag/irc_first_connection_alert // do we notify the irc channel when somebody is connecting for the first time?
/datum/config_entry/flag/check_randomizer
/datum/config_entry/string/ipintel_email
/datum/config_entry/string/ipintel_email/ValidateAndSet(str_val)
return str_val != "ch@nge.me" && ..()
/datum/config_entry/number/ipintel_rating_bad
value = 1
integer = FALSE
min_val = 0
max_val = 1
/datum/config_entry/number/ipintel_save_good
value = 12
min_val = 0
/datum/config_entry/number/ipintel_save_bad
value = 1
min_val = 0
/datum/config_entry/string/ipintel_domain
value = "check.getipintel.net"
/datum/config_entry/flag/aggressive_changelog
/datum/config_entry/flag/autoconvert_notes //if all connecting player's notes should attempt to be converted to the database
protection = CONFIG_ENTRY_LOCKED
/datum/config_entry/flag/allow_webclient
/datum/config_entry/flag/webclient_only_byond_members
/datum/config_entry/flag/announce_admin_logout
/datum/config_entry/flag/announce_admin_login
/datum/config_entry/flag/allow_map_voting
/datum/config_entry/flag/generate_minimaps
/datum/config_entry/number/client_warn_version
value = null
min_val = 500
max_val = DM_VERSION - 1
/datum/config_entry/string/client_warn_message
value = "Your version of byond may have issues or be blocked from accessing this server in the future."
/datum/config_entry/flag/client_warn_popup
/datum/config_entry/number/client_error_version
value = null
min_val = 500
max_val = DM_VERSION - 1
/datum/config_entry/string/client_error_message
value = "Your version of byond is too old, may have issues, and is blocked from accessing this server."
/datum/config_entry/number/minute_topic_limit
value = null
min_val = 0
/datum/config_entry/number/second_topic_limit
value = null
min_val = 0
/datum/config_entry/number/error_cooldown // The "cooldown" time for each occurrence of a unique error
value = 600
min_val = 0
/datum/config_entry/number/error_limit // How many occurrences before the next will silence them
value = 50
/datum/config_entry/number/error_silence_time // How long a unique error will be silenced for
value = 6000
/datum/config_entry/number/error_msg_delay // How long to wait between messaging admins about occurrences of a unique error
value = 50
/datum/config_entry/flag/irc_announce_new_game
/datum/config_entry/flag/debug_admin_hrefs
/datum/config_entry/number/mc_tick_rate/base_mc_tick_rate
integer = FALSE
value = 1
/datum/config_entry/number/mc_tick_rate/high_pop_mc_tick_rate
integer = FALSE
value = 1.1
/datum/config_entry/number/mc_tick_rate/high_pop_mc_mode_amount
value = 65
/datum/config_entry/number/mc_tick_rate/disable_high_pop_mc_mode_amount
value = 60
/datum/config_entry/number/mc_tick_rate
abstract_type = /datum/config_entry/number/mc_tick_rate
/datum/config_entry/number/mc_tick_rate/ValidateAndSet(str_val)
. = ..()
if (.)
Master.UpdateTickRate()
/datum/config_entry/flag/resume_after_initializations
/datum/config_entry/flag/resume_after_initializations/ValidateAndSet(str_val)
. = ..()
if(. && Master.current_runlevel)
world.sleep_offline = !value
/datum/config_entry/number/rounds_until_hard_restart
value = -1
min_val = 0
/datum/config_entry/string/default_view
value = "15x15"

View File

@@ -394,4 +394,4 @@ SUBSYSTEM_DEF(air)
#undef SSAIR_EXCITEDGROUPS
#undef SSAIR_HIGHPRESSURE
#undef SSAIR_HOTSPOT
#undef SSAIR_SUPERCONDUCTIVITY
#undef SSAIR_SUPERCONDUCTIVITY

View File

@@ -8,11 +8,11 @@ SUBSYSTEM_DEF(blackbox)
var/list/feedback = list() //list of datum/feedback_variable
var/triggertime = 0
var/sealed = FALSE //time to stop tracking stats?
var/list/versions = list("antagonists" = 3,
"admin_secrets_fun_used" = 2,
"time_dilation_current" = 3,
var/list/research_levels = list() //list of highest tech levels attained that isn't lost lost by destruction of RD computers
var/list/versions = list("time_dilation_current" = 2,
"science_techweb_unlock" = 2) //associative list of any feedback variables that have had their format changed since creation and their current version, remember to update this
/datum/controller/subsystem/blackbox/Initialize()
triggertime = world.time
. = ..()
@@ -62,6 +62,8 @@ SUBSYSTEM_DEF(blackbox)
record_feedback("tally", "radio_usage", MS.pda_msgs.len, "PDA")
if (MS.rc_msgs.len)
record_feedback("tally", "radio_usage", MS.rc_msgs.len, "request console")
if(research_levels.len)
SSblackbox.record_feedback("associative", "high_research_level", 1, research_levels)
if (!SSdbcore.Connect())
return
@@ -88,35 +90,39 @@ SUBSYSTEM_DEF(blackbox)
sealed = TRUE
return TRUE
/datum/controller/subsystem/blackbox/proc/log_research(tech, level)
if(!(tech in research_levels) || research_levels[tech] < level)
research_levels[tech] = level
/datum/controller/subsystem/blackbox/proc/LogBroadcast(freq)
if(sealed)
return
switch(freq)
if(FREQ_COMMON)
if(1459)
record_feedback("tally", "radio_usage", 1, "common")
if(FREQ_SCIENCE)
if(GLOB.SCI_FREQ)
record_feedback("tally", "radio_usage", 1, "science")
if(FREQ_COMMAND)
if(GLOB.COMM_FREQ)
record_feedback("tally", "radio_usage", 1, "command")
if(FREQ_MEDICAL)
if(GLOB.MED_FREQ)
record_feedback("tally", "radio_usage", 1, "medical")
if(FREQ_ENGINEERING)
if(GLOB.ENG_FREQ)
record_feedback("tally", "radio_usage", 1, "engineering")
if(FREQ_SECURITY)
if(GLOB.SEC_FREQ)
record_feedback("tally", "radio_usage", 1, "security")
if(FREQ_SYNDICATE)
if(GLOB.SYND_FREQ)
record_feedback("tally", "radio_usage", 1, "syndicate")
if(FREQ_SERVICE)
if(GLOB.SERV_FREQ)
record_feedback("tally", "radio_usage", 1, "service")
if(FREQ_SUPPLY)
if(GLOB.SUPP_FREQ)
record_feedback("tally", "radio_usage", 1, "supply")
if(FREQ_CENTCOM)
if(GLOB.CENTCOM_FREQ)
record_feedback("tally", "radio_usage", 1, "centcom")
if(FREQ_AI_PRIVATE)
if(GLOB.AIPRIV_FREQ)
record_feedback("tally", "radio_usage", 1, "ai private")
if(FREQ_CTF_RED)
if(GLOB.REDTEAM_FREQ)
record_feedback("tally", "radio_usage", 1, "CTF red team")
if(FREQ_CTF_BLUE)
if(GLOB.BLUETEAM_FREQ)
record_feedback("tally", "radio_usage", 1, "CTF blue team")
else
record_feedback("tally", "radio_usage", 1, "other")
@@ -186,7 +192,7 @@ Versioning
"gun_fired" = 2)
*/
/datum/controller/subsystem/blackbox/proc/record_feedback(key_type, key, increment, data, overwrite)
if(sealed || !key_type || !istext(key) || !isnum(increment) || !data)
if(sealed || !key_type || !istext(key) || !isnum(increment || !data))
return
var/datum/feedback_variable/FV = find_feedback_datum(key, key_type)
switch(key_type)
@@ -219,10 +225,7 @@ Versioning
var/pos = length(FV.json["data"]) + 1
FV.json["data"]["[pos]"] = list() //in 512 "pos" can be replaced with "[FV.json["data"].len+1]"
for(var/i in data)
if(islist(data[i]))
FV.json["data"]["[pos]"]["[i]"] = data[i] //and here with "[FV.json["data"].len]"
else
FV.json["data"]["[pos]"]["[i]"] = "[data[i]]"
FV.json["data"]["[pos]"]["[i]"] = "[data[i]]" //and here with "[FV.json["data"].len]"
else
CRASH("Invalid feedback key_type: [key_type]")

View File

@@ -1,12 +0,0 @@
SUBSYSTEM_DEF(input)
name = "Input"
wait = 1 //SS_TICKER means this runs every tick
flags = SS_TICKER | SS_NO_INIT | SS_KEEP_TIMING
priority = 151
runlevels = RUNLEVELS_DEFAULT | RUNLEVEL_LOBBY
/datum/controller/subsystem/input/fire()
var/list/clients = GLOB.clients // Let's sing the list cache song
for(var/i in 1 to clients.len)
var/client/C = clients[i]
C.keyLoop()

View File

@@ -107,6 +107,9 @@ SUBSYSTEM_DEF(job)
if(player.mind && job.title in player.mind.restricted_roles)
Debug("FOC incompatible with antagonist role, Player: [player]")
continue
if(CONFIG_GET(flag/enforce_human_authority) && !player.client.prefs.pref_species.qualifies_for_rank(job.title, player.client.prefs.features))
Debug("FOC non-human failed, Player: [player]")
continue
if(player.client.prefs.GetJobDepartment(job, level) & job.flag)
Debug("FOC pass, Player: [player], Level:[level]")
candidates += player
@@ -141,6 +144,11 @@ SUBSYSTEM_DEF(job)
Debug("GRJ incompatible with antagonist role, Player: [player], Job: [job.title]")
continue
if(CONFIG_GET(flag/enforce_human_authority) && !player.client.prefs.pref_species.qualifies_for_rank(job.title, player.client.prefs.features))
Debug("GRJ non-human failed, Player: [player]")
continue
if((job.current_positions < job.spawn_positions) || job.spawn_positions == -1)
Debug("GRJ Random job given, Player: [player], Job: [job]")
if(AssignRole(player, job.title))
@@ -311,6 +319,10 @@ SUBSYSTEM_DEF(job)
Debug("DO incompatible with antagonist role, Player: [player], Job:[job.title]")
continue
if(CONFIG_GET(flag/enforce_human_authority) && !player.client.prefs.pref_species.qualifies_for_rank(job.title, player.client.prefs.features))
Debug("DO non-human failed, Player: [player], Job:[job.title]")
continue
// If the player wants that job on this level, then try give it to him.
if(player.client.prefs.GetJobDepartment(job, level) & job.flag)

View File

@@ -22,7 +22,7 @@ SUBSYSTEM_DEF(lighting)
create_all_lighting_objects()
initialized = TRUE
fire(FALSE, TRUE)
..()

View File

@@ -62,4 +62,4 @@ SUBSYSTEM_DEF(machines)
if (istype(SSmachines.processing))
processing = SSmachines.processing
if (istype(SSmachines.powernets))
powernets = SSmachines.powernets
powernets = SSmachines.powernets

View File

@@ -135,12 +135,12 @@ SUBSYSTEM_DEF(npcpool)
if(facCount == 1 && helpProb)
helpProb = 100
if(prob(helpProb) && candidate.takeDelegate(check,FALSE))
--canBeUsed.len
candidate.eye_color = "yellow"
candidate.update_icons()
if(!currentrun.len || MC_TICK_CHECK) //don't change SS state if it isn't necessary
return

View File

@@ -250,4 +250,4 @@ SUBSYSTEM_DEF(persistence)
var/list/file_data = list()
file_data["data"] = saved_modes
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
WRITE_FILE(json_file, json_encode(file_data))

View File

@@ -14,22 +14,35 @@ SUBSYSTEM_DEF(radio)
/datum/controller/subsystem/radio/proc/add_object(obj/device, new_frequency as num, filter = null as text|null)
var/f_text = num2text(new_frequency)
var/datum/radio_frequency/frequency = frequencies[f_text]
if(!frequency)
frequencies[f_text] = frequency = new(new_frequency)
frequency = new
frequency.frequency = new_frequency
frequencies[f_text] = frequency
frequency.add_listener(device, filter)
return frequency
/datum/controller/subsystem/radio/proc/remove_object(obj/device, old_frequency)
var/f_text = num2text(old_frequency)
var/datum/radio_frequency/frequency = frequencies[f_text]
if(frequency)
frequency.remove_listener(device)
// let's don't delete frequencies in case a non-listener keeps a reference
if(frequency.devices.len == 0)
qdel(frequency)
frequencies -= f_text
return 1
/datum/controller/subsystem/radio/proc/return_frequency(new_frequency as num)
var/f_text = num2text(new_frequency)
var/datum/radio_frequency/frequency = frequencies[f_text]
if(!frequency)
frequencies[f_text] = frequency = new(new_frequency)
frequency = new
frequency.frequency = new_frequency
frequencies[f_text] = frequency
return frequency

View File

@@ -54,7 +54,6 @@ SUBSYSTEM_DEF(research)
bitcoins = single_server_income
break //Just need one to work.
var/income_time_difference = world.time - last_income
science_tech.last_bitcoins = bitcoins // Doesn't take tick drift into account
bitcoins *= income_time_difference / 10
science_tech.research_points += bitcoins
last_income = world.time

View File

@@ -158,7 +158,7 @@ SUBSYSTEM_DEF(shuttle)
break
/datum/controller/subsystem/shuttle/proc/CheckAutoEvac()
if(emergencyNoEscape || emergencyNoRecall || !emergency || !SSticker.HasRoundStarted())
if(emergencyNoEscape || emergencyNoRecall || !emergency)
return
var/threshold = CONFIG_GET(number/emergency_shuttle_autocall_threshold)
@@ -261,7 +261,7 @@ SUBSYSTEM_DEF(shuttle)
if(!admiral_message)
admiral_message = pick(GLOB.admiral_messages)
var/intercepttext = "<font size = 3><b>Nanotrasen Update</b>: Request For Shuttle.</font><hr>\
var/intercepttext = "<font size = 3><b>NanoTrasen Update</b>: Request For Shuttle.</font><hr>\
To whom it may concern:<br><br>\
We have taken note of the situation upon [station_name()] and have come to the \
conclusion that it does not warrant the abandonment of the station.<br>\
@@ -382,7 +382,7 @@ SUBSYSTEM_DEF(shuttle)
emergency.setTimer(emergencyDockTime)
priority_announce("Hostile environment resolved. \
You have 3 minutes to board the Emergency Shuttle.",
null, 'sound/ai/shuttledock.ogg', "Priority")
null, 'sound/AI/shuttledock.ogg', "Priority")
//try to move/request to dockHome if possible, otherwise dockAway. Mainly used for admin buttons
/datum/controller/subsystem/shuttle/proc/toggleShuttle(shuttleId, dockHome, dockAway, timed)

View File

@@ -1,6 +1,6 @@
// The Squeak
// because this is about placement of mice mobs, and nothing to do with
// mice - the computer peripheral
// mice - the computer peripheral
SUBSYSTEM_DEF(squeak)
name = "Squeak"

View File

@@ -27,6 +27,6 @@ SUBSYSTEM_DEF(stickyban)
ban["existing_user_matches_this_round"] = list()
ban["admin_matches_this_round"] = list()
cache[ckey] = ban
for (var/bannedckey in cache)
world.SetConfig("ban", bannedckey, list2stickyban(cache[bannedckey]))

View File

@@ -398,6 +398,204 @@ SUBSYSTEM_DEF(ticker)
var/mob/living/L = I
L.notransform = FALSE
/datum/controller/subsystem/ticker/proc/declare_completion()
set waitfor = FALSE
var/station_evacuated = EMERGENCY_ESCAPED_OR_ENDGAMED
var/num_survivors = 0
var/num_escapees = 0
var/num_shuttle_escapees = 0
var/list/successfulCrew = list()
var/list/miscreants = list()
to_chat(world, "<BR><BR><BR><FONT size=3><B>The round has ended.</B></FONT>")
if(LAZYLEN(GLOB.round_end_notifiees))
send2irc("Notice", "[GLOB.round_end_notifiees.Join(", ")] the round has ended.")
/* var/nocredits = config.no_credits_round_end
for(var/client/C in GLOB.clients)
if(!C.credits && !nocredits)
C.RollCredits()
C.playtitlemusic(40)*/
//Player status report
for(var/i in GLOB.mob_list)
var/mob/Player = i
if(Player.mind && !isnewplayer(Player))
if(Player.stat != DEAD && !isbrain(Player))
num_survivors++
if(station_evacuated) //If the shuttle has already left the station
var/list/area/shuttle_areas
if(SSshuttle && SSshuttle.emergency)
shuttle_areas = SSshuttle.emergency.shuttle_areas
if(!Player.onCentCom() && !Player.onSyndieBase())
to_chat(Player, "<font color='blue'><b>You managed to survive, but were marooned on [station_name()]...</b></FONT>")
else
num_escapees++
to_chat(Player, "<font color='green'><b>You managed to survive the events on [station_name()] as [Player.real_name].</b></FONT>")
if(shuttle_areas[get_area(Player)])
num_shuttle_escapees++
else
to_chat(Player, "<font color='green'><b>You managed to survive the events on [station_name()] as [Player.real_name].</b></FONT>")
else
to_chat(Player, "<font color='red'><b>You did not survive the events on [station_name()]...</b></FONT>")
CHECK_TICK
//Round statistics report
var/datum/station_state/end_state = new /datum/station_state()
end_state.count()
var/station_integrity = min(PERCENT(GLOB.start_state.score(end_state)), 100)
to_chat(world, "<BR>[GLOB.TAB]Shift Duration: <B>[DisplayTimeText(world.time - SSticker.round_start_time)]</B>")
to_chat(world, "<BR>[GLOB.TAB]Station Integrity: <B>[mode.station_was_nuked ? "<font color='red'>Destroyed</font>" : "[station_integrity]%"]</B>")
if(mode.station_was_nuked)
SSticker.news_report = STATION_DESTROYED_NUKE
var/total_players = GLOB.joined_player_list.len
if(total_players)
to_chat(world, "<BR>[GLOB.TAB]Total Population: <B>[total_players]</B>")
if(station_evacuated)
to_chat(world, "<BR>[GLOB.TAB]Evacuation Rate: <B>[num_escapees] ([PERCENT(num_escapees/total_players)]%)</B>")
to_chat(world, "<BR>[GLOB.TAB](on emergency shuttle): <B>[num_shuttle_escapees] ([PERCENT(num_shuttle_escapees/total_players)]%)</B>")
news_report = STATION_EVACUATED
if(SSshuttle.emergency.is_hijacked())
news_report = SHUTTLE_HIJACK
to_chat(world, "<BR>[GLOB.TAB]Survival Rate: <B>[num_survivors] ([PERCENT(num_survivors/total_players)]%)</B>")
to_chat(world, "<BR>")
CHECK_TICK
//Silicon laws report
for (var/i in GLOB.ai_list)
var/mob/living/silicon/ai/aiPlayer = i
if (aiPlayer.stat != DEAD && aiPlayer.mind)
to_chat(world, "<b>[aiPlayer.name] (Played by: [aiPlayer.mind.key])'s laws at the end of the round were:</b>")
aiPlayer.show_laws(1)
else if (aiPlayer.mind) //if the dead ai has a mind, use its key instead
to_chat(world, "<b>[aiPlayer.name] (Played by: [aiPlayer.mind.key])'s laws when it was deactivated were:</b>")
aiPlayer.show_laws(1)
to_chat(world, "<b>Total law changes: [aiPlayer.law_change_counter]</b>")
if (aiPlayer.connected_robots.len)
var/robolist = "<b>[aiPlayer.real_name]'s minions were:</b> "
for(var/mob/living/silicon/robot/robo in aiPlayer.connected_robots)
if(robo.mind)
robolist += "[robo.name][robo.stat?" (Deactivated) (Played by: [robo.mind.key]), ":" (Played by: [robo.mind.key]), "]"
to_chat(world, "[robolist]")
CHECK_TICK
for (var/mob/living/silicon/robot/robo in GLOB.silicon_mobs)
if (!robo.connected_ai && robo.mind)
if (robo.stat != DEAD)
to_chat(world, "<b>[robo.name] (Played by: [robo.mind.key]) survived as an AI-less borg! Its laws were:</b>")
else
to_chat(world, "<b>[robo.name] (Played by: [robo.mind.key]) was unable to survive the rigors of being a cyborg without an AI. Its laws were:</b>")
if(robo) //How the hell do we lose robo between here and the world messages directly above this?
robo.laws.show_laws(world)
CHECK_TICK
mode.declare_completion()//To declare normal completion.
CHECK_TICK
//calls auto_declare_completion_* for all modes
for(var/handler in typesof(/datum/game_mode/proc))
if (findtext("[handler]","auto_declare_completion_"))
call(mode, handler)(force_ending)
CHECK_TICK
if(CONFIG_GET(string/cross_server_address))
send_news_report()
CHECK_TICK
//Print a list of antagonists to the server log
var/list/total_antagonists = list()
//Look into all mobs in world, dead or alive
for(var/datum/mind/Mind in minds)
var/temprole = Mind.special_role
if(temprole) //if they are an antagonist of some sort.
if(temprole in total_antagonists) //If the role exists already, add the name to it
total_antagonists[temprole] += ", [Mind.name]([Mind.key])"
else
total_antagonists.Add(temprole) //If the role doesnt exist in the list, create it and add the mob
total_antagonists[temprole] += ": [Mind.name]([Mind.key])"
CHECK_TICK
//Now print them all into the log!
log_game("Antagonists at round end were...")
for(var/i in total_antagonists)
log_game("[i]s[total_antagonists[i]].")
CHECK_TICK
for(var/datum/mind/crewMind in minds)
if(!crewMind.current || !crewMind.objectives.len)
continue
for(var/datum/objective/miscreant/MO in crewMind.objectives)
miscreants += "<B>[crewMind.current.real_name]</B> (Played by: <B>[crewMind.key]</B>)<BR><B>Objective</B>: [MO.explanation_text] <font color='grey'>(Optional)</font>"
for(var/datum/objective/crew/CO in crewMind.objectives)
if(CO.check_completion())
to_chat(crewMind.current, "<br><B>Your optional objective</B>: [CO.explanation_text] <font color='green'><B>Success!</B></font>")
successfulCrew += "<B>[crewMind.current.real_name]</B> (Played by: <B>[crewMind.key]</B>)<BR><B>Objective</B>: [CO.explanation_text] <font color='green'><B>Success!</B></font> <font color='grey'>(Optional)</font>"
else
to_chat(crewMind.current, "<br><B>Your optional objective</B>: [CO.explanation_text] <font color='red'><B>Failed.</B></font>")
if (successfulCrew.len)
var/completedObjectives = "<B>The following crew members completed their Crew Objectives:</B><BR>"
for(var/i in successfulCrew)
completedObjectives += "[i]<BR>"
to_chat(world, "[completedObjectives]<BR>")
else
if(CONFIG_GET(flag/allow_crew_objectives))
to_chat(world, "<B>Nobody completed their Crew Objectives!</B><BR>")
CHECK_TICK
if (miscreants.len)
var/miscreantObjectives = "<B>The following crew members were miscreants:</B><BR>"
for(var/i in miscreants)
miscreantObjectives += "[i]<BR>"
to_chat(world, "[miscreantObjectives]<BR>")
CHECK_TICK
mode.declare_station_goal_completion()
CHECK_TICK
//medals, placed far down so that people can actually see the commendations.
if(GLOB.commendations.len)
to_chat(world, "<b><font size=3>Medal Commendations:</font></b>")
for (var/com in GLOB.commendations)
to_chat(world, com)
CHECK_TICK
//Collects persistence features
if(mode.allow_persistence_save)
SSpersistence.CollectData()
//stop collecting feedback during grifftime
SSblackbox.Seal()
sleep(50)
ready_for_reboot = TRUE
standard_reboot()
/datum/controller/subsystem/ticker/proc/standard_reboot()
if(ready_for_reboot)
if(mode.station_was_nuked)
Reboot("Station destroyed by Nuclear Device.", "nuke")
else
Reboot("Round ended.", "proper completion")
else
CRASH("Attempted standard reboot without ticker roundend completion")
/datum/controller/subsystem/ticker/proc/send_tip_of_the_round()
var/m
if(selected_tip)
@@ -631,7 +829,6 @@ SUBSYSTEM_DEF(ticker)
world.Reboot()
/datum/controller/subsystem/ticker/Shutdown()
gather_newscaster() //called here so we ensure the log is created even upon admin reboot
if(!round_end_sound)
round_end_sound = pick(\
'sound/roundend/newroundsexy.ogg',

View File

@@ -35,4 +35,4 @@ SUBSYSTEM_DEF(time_track)
last_tick_realtime = current_realtime
last_tick_byond_time = current_byondtime
last_tick_tickcount = current_tickcount
SSblackbox.record_feedback("associative", "time_dilation_current", 1, list("[SQLtime()]" = list("current" = "[time_dilation_current]", "avg_fast" = "[time_dilation_avg_fast]", "avg" = "[time_dilation_avg]", "avg_slow" = "[time_dilation_avg_slow]")))
SSblackbox.record_feedback("associative", "time_dilation_current", 1, list("[time_dilation_current]" = "[SQLtime()]"))

View File

@@ -1,6 +1,5 @@
#define BUCKET_LEN (world.fps*1*60) //how many ticks should we keep in the bucket. (1 minutes worth)
#define BUCKET_POS(timer) ((round((timer.timeToRun - SStimer.head_offset) / world.tick_lag) % BUCKET_LEN) + 1)
#define TIMER_MAX (world.time + TICKS2DS(min(BUCKET_LEN-(SStimer.practical_offset-DS2TICKS(world.time - SStimer.head_offset))-1, BUCKET_LEN-1)))
#define BUCKET_POS(timer) (round((timer.timeToRun - SStimer.head_offset) / world.tick_lag) + 1)
#define TIMER_ID_MAX (2**24) //max float with integer precision
SUBSYSTEM_DEF(timer)
@@ -10,11 +9,11 @@ SUBSYSTEM_DEF(timer)
flags = SS_TICKER|SS_NO_INIT
var/list/datum/timedevent/second_queue = list() //awe, yes, you've had first queue, but what about second queue?
var/list/datum/timedevent/processing = list()
var/list/hashes = list()
var/head_offset = 0 //world.time of the first entry in the the bucket.
var/practical_offset = 1 //index of the first non-empty item in the bucket.
var/practical_offset = 0 //index of the first non-empty item in the bucket.
var/bucket_resolution = 0 //world.tick_lag the bucket was designed for
var/bucket_count = 0 //how many timers are in the buckets
@@ -28,19 +27,13 @@ SUBSYSTEM_DEF(timer)
var/static/last_invoke_warning = 0
var/static/bucket_auto_reset = TRUE
/datum/controller/subsystem/timer/PreInit()
bucket_list.len = BUCKET_LEN
head_offset = world.time
bucket_resolution = world.tick_lag
/datum/controller/subsystem/timer/stat_entry(msg)
..("B:[bucket_count] P:[length(second_queue)] H:[length(hashes)] C:[length(clienttime_timers)] S:[length(timer_id_dict)]")
..("B:[bucket_count] P:[length(processing)] H:[length(hashes)] C:[length(clienttime_timers)]")
/datum/controller/subsystem/timer/fire(resumed = FALSE)
var/lit = last_invoke_tick
var/last_check = world.time - TIMER_NO_INVOKE_WARNING
var/list/bucket_list = src.bucket_list
if(!bucket_count)
last_invoke_tick = world.time
@@ -57,9 +50,9 @@ SUBSYSTEM_DEF(timer)
var/datum/timedevent/bucket_head = bucket_list[i]
if (!bucket_head)
continue
log_world("Active timers at index [i]:")
var/datum/timedevent/bucket_node = bucket_head
var/anti_loop_check = 1000
do
@@ -67,62 +60,50 @@ SUBSYSTEM_DEF(timer)
bucket_node = bucket_node.next
anti_loop_check--
while(bucket_node && bucket_node != bucket_head && anti_loop_check)
log_world("Active timers in the second_queue queue:")
for(var/I in second_queue)
log_world("Active timers in the processing queue:")
for(var/I in processing)
log_world(get_timer_debug_string(I))
var/next_clienttime_timer_index = 0
var/len = length(clienttime_timers)
for (next_clienttime_timer_index in 1 to len)
while(length(clienttime_timers))
var/datum/timedevent/ctime_timer = clienttime_timers[clienttime_timers.len]
if (ctime_timer.timeToRun <= REALTIMEOFDAY)
--clienttime_timers.len
var/datum/callback/callBack = ctime_timer.callBack
ctime_timer.spent = REALTIMEOFDAY
callBack.InvokeAsync()
qdel(ctime_timer)
else
break //None of the rest are ready to run
if (MC_TICK_CHECK)
next_clienttime_timer_index--
break
var/datum/timedevent/ctime_timer = clienttime_timers[next_clienttime_timer_index]
if (ctime_timer.timeToRun > REALTIMEOFDAY)
next_clienttime_timer_index--
break
var/datum/callback/callBack = ctime_timer.callBack
if (!callBack)
clienttime_timers.Cut(next_clienttime_timer_index,next_clienttime_timer_index+1)
CRASH("Invalid timer: [get_timer_debug_string(ctime_timer)] world.time: [world.time], head_offset: [head_offset], practical_offset: [practical_offset], REALTIMEOFDAY: [REALTIMEOFDAY]")
ctime_timer.spent = REALTIMEOFDAY
callBack.InvokeAsync()
qdel(ctime_timer)
if (next_clienttime_timer_index)
clienttime_timers.Cut(1,next_clienttime_timer_index+1)
if (MC_TICK_CHECK)
return
return
var/static/list/spent = list()
var/static/datum/timedevent/timer
if (practical_offset > BUCKET_LEN)
head_offset += TICKS2DS(BUCKET_LEN)
practical_offset = 1
resumed = FALSE
var/static/datum/timedevent/head
if ((length(bucket_list) != BUCKET_LEN) || (world.tick_lag != bucket_resolution))
reset_buckets()
if (practical_offset > BUCKET_LEN || (!resumed && length(bucket_list) != BUCKET_LEN || world.tick_lag != bucket_resolution))
shift_buckets()
bucket_list = src.bucket_list
resumed = FALSE
if (!resumed)
timer = null
head = null
while (practical_offset <= BUCKET_LEN && head_offset + (practical_offset*world.tick_lag) <= world.time)
var/datum/timedevent/head = bucket_list[practical_offset]
while (practical_offset <= BUCKET_LEN && head_offset + (practical_offset*world.tick_lag) <= world.time && !MC_TICK_CHECK)
if (!timer || !head || timer == head)
head = bucket_list[practical_offset]
if (!head)
practical_offset++
if (MC_TICK_CHECK)
break
continue
timer = head
while (timer)
do
var/datum/callback/callBack = timer.callBack
if (!callBack)
qdel(timer)
bucket_resolution = null //force bucket recreation
CRASH("Invalid timer: [get_timer_debug_string(timer)] world.time: [world.time], head_offset: [head_offset], practical_offset: [practical_offset]")
@@ -132,68 +113,15 @@ SUBSYSTEM_DEF(timer)
callBack.InvokeAsync()
last_invoke_tick = world.time
timer = timer.next
if (MC_TICK_CHECK)
return
timer = timer.next
if (timer == head)
break
bucket_list[practical_offset++] = null
//we freed up a bucket, lets see if anything in second_queue needs to be shifted to that bucket.
var/i = 0
var/L = length(second_queue)
for (i in 1 to L)
timer = second_queue[i]
if (timer.timeToRun >= TIMER_MAX)
i--
break
if (timer.timeToRun < head_offset)
bucket_resolution = null //force bucket recreation
CRASH("[i] Invalid timer state: Timer in long run queue with a time to run less then head_offset. [get_timer_debug_string(timer)] world.time: [world.time], head_offset: [head_offset], practical_offset: [practical_offset]")
if (timer.callBack && !timer.spent)
timer.callBack.InvokeAsync()
spent += timer
bucket_count++
else if(!QDELETED(timer))
qdel(timer)
continue
if (timer.timeToRun < head_offset + TICKS2DS(practical_offset))
bucket_resolution = null //force bucket recreation
CRASH("[i] Invalid timer state: Timer in long run queue that would require a backtrack to transfer to short run queue. [get_timer_debug_string(timer)] world.time: [world.time], head_offset: [head_offset], practical_offset: [practical_offset]")
if (timer.callBack && !timer.spent)
timer.callBack.InvokeAsync()
spent += timer
bucket_count++
else if(!QDELETED(timer))
qdel(timer)
continue
bucket_count++
var/bucket_pos = max(1, BUCKET_POS(timer))
var/datum/timedevent/bucket_head = bucket_list[bucket_pos]
if (!bucket_head)
bucket_list[bucket_pos] = timer
timer.next = null
timer.prev = null
continue
if (!bucket_head.prev)
bucket_head.prev = bucket_head
timer.next = bucket_head
timer.prev = bucket_head.prev
timer.next.prev = timer
timer.prev.next = timer
if (i)
second_queue.Cut(1, i+1)
while (timer && timer != head)
timer = null
bucket_list[practical_offset++] = null
if (MC_TICK_CHECK)
return
bucket_count -= length(spent)
@@ -213,7 +141,7 @@ SUBSYSTEM_DEF(timer)
if(!TE.callBack)
. += ", NO CALLBACK"
/datum/controller/subsystem/timer/proc/reset_buckets()
/datum/controller/subsystem/timer/proc/shift_buckets()
var/list/bucket_list = src.bucket_list
var/list/alltimers = list()
//collect the timers currently in the bucket
@@ -234,7 +162,7 @@ SUBSYSTEM_DEF(timer)
head_offset = world.time
bucket_resolution = world.tick_lag
alltimers += second_queue
alltimers += processing
if (!length(alltimers))
return
@@ -245,26 +173,22 @@ SUBSYSTEM_DEF(timer)
if (head.timeToRun < head_offset)
head_offset = head.timeToRun
var/new_bucket_count
var/i = 1
for (i in 1 to length(alltimers))
var/datum/timedevent/timer = alltimers[1]
var/list/timers_to_remove = list()
for (var/thing in alltimers)
var/datum/timedevent/timer = thing
if (!timer)
timers_to_remove += timer
continue
var/bucket_pos = BUCKET_POS(timer)
if (timer.timeToRun >= TIMER_MAX)
i--
if (bucket_pos > BUCKET_LEN)
break
timers_to_remove += timer //remove it from the big list once we are done
if (!timer.callBack || timer.spent)
WARNING("Invalid timer: [get_timer_debug_string(timer)] world.time: [world.time], head_offset: [head_offset], practical_offset: [practical_offset]")
if (timer.callBack)
qdel(timer)
continue
new_bucket_count++
bucket_count++
var/datum/timedevent/bucket_head = bucket_list[bucket_pos]
if (!bucket_head)
bucket_list[bucket_pos] = timer
@@ -278,14 +202,12 @@ SUBSYSTEM_DEF(timer)
timer.prev = bucket_head.prev
timer.next.prev = timer
timer.prev.next = timer
if (i)
alltimers.Cut(1, i+1)
second_queue = alltimers
bucket_count = new_bucket_count
processing = (alltimers - timers_to_remove)
/datum/controller/subsystem/timer/Recover()
second_queue |= SStimer.second_queue
processing |= SStimer.processing
hashes |= SStimer.hashes
timer_id_dict |= SStimer.timer_id_dict
bucket_list |= SStimer.bucket_list
@@ -302,6 +224,8 @@ SUBSYSTEM_DEF(timer)
var/datum/timedevent/next
var/datum/timedevent/prev
var/static/nextid = 1
/datum/timedevent/New(datum/callback/callBack, timeToRun, flags, hash)
id = TIMER_ID_NULL
src.callBack = callBack
@@ -311,65 +235,56 @@ SUBSYSTEM_DEF(timer)
if (flags & TIMER_UNIQUE)
SStimer.hashes[hash] = src
if (flags & TIMER_STOPPABLE)
id = GUID()
SStimer.timer_id_dict[id] = src
do
if (nextid >= TIMER_ID_MAX)
nextid = 1
id = nextid++
while(SStimer.timer_id_dict["timerid" + num2text(id, 8)])
SStimer.timer_id_dict["timerid" + num2text(id, 8)] = src
name = "Timer: [id] (\ref[src]), TTR: [timeToRun], Flags: [jointext(bitfield2list(flags, list("TIMER_UNIQUE", "TIMER_OVERRIDE", "TIMER_CLIENT_TIME", "TIMER_STOPPABLE", "TIMER_NO_HASH_WAIT")), ", ")], callBack: \ref[callBack], callBack.object: [callBack.object]\ref[callBack.object]([getcallingtype()]), callBack.delegate:[callBack.delegate]([callBack.arguments ? callBack.arguments.Join(", ") : ""])"
name = "Timer: " + num2text(id, 8) + ", TTR: [timeToRun], Flags: [jointext(bitfield2list(flags, list("TIMER_UNIQUE", "TIMER_OVERRIDE", "TIMER_CLIENT_TIME", "TIMER_STOPPABLE", "TIMER_NO_HASH_WAIT")), ", ")], callBack: [REF(callBack)], callBack.object: [callBack.object][REF(callBack.object)]([getcallingtype()]), callBack.delegate:[callBack.delegate]([callBack.arguments ? callBack.arguments.Join(", ") : ""])"
if ((timeToRun < world.time || timeToRun < SStimer.head_offset) && !(flags & TIMER_CLIENT_TIME))
CRASH("Invalid timer state: Timer created that would require a backtrack to run (addtimer would never let this happen): [SStimer.get_timer_debug_string(src)]")
if (spent)
CRASH("HOLY JESUS. WHAT IS THAT? WHAT THE FUCK IS THAT?")
if (callBack.object != GLOBAL_PROC)
LAZYADD(callBack.object.active_timers, src)
var/list/L
if (flags & TIMER_CLIENT_TIME)
L = SStimer.clienttime_timers
else if (timeToRun >= TIMER_MAX)
L = SStimer.second_queue
if (L)
//binary search sorted insert
var/cttl = length(L)
//sorted insert
var/list/ctts = SStimer.clienttime_timers
var/cttl = length(ctts)
if(cttl)
var/left = 1
var/right = cttl
var/mid = (left+right) >> 1 //rounded divide by two for hedgehogs
var/datum/timedevent/item
while (left < right)
item = L[mid]
if (item.timeToRun <= timeToRun)
left = mid+1
else
right = mid
mid = (left+right) >> 1
item = L[mid]
mid = item.timeToRun > timeToRun ? mid : mid+1
L.Insert(mid, src)
var/datum/timedevent/Last = ctts[cttl]
if(Last.timeToRun >= timeToRun)
ctts += src
else
for(var/i in cttl to 1 step -1)
var/datum/timedevent/E = ctts[i]
if(E.timeToRun <= timeToRun)
ctts.Insert(i, src)
break
else
L += src
ctts += src
return
//get the list of buckets
var/list/bucket_list = SStimer.bucket_list
//calculate our place in the bucket list
var/bucket_pos = BUCKET_POS(src)
//we are too far aways from needing to run to be in the bucket list, shift_buckets() will handle us.
if (bucket_pos > length(bucket_list))
SStimer.processing += src
return
//get the bucket for our tick
var/datum/timedevent/bucket_head = bucket_list[bucket_pos]
SStimer.bucket_count++
//empty bucket, we will just add ourselves
if (!bucket_head)
bucket_list[bucket_pos] = src
if (bucket_pos < SStimer.practical_offset)
SStimer.practical_offset = bucket_pos
return
//other wise, lets do a simplified linked list add.
if (!bucket_head.prev)
@@ -381,9 +296,10 @@ SUBSYSTEM_DEF(timer)
/datum/timedevent/Destroy()
..()
if (flags & TIMER_UNIQUE && hash)
if (flags & TIMER_UNIQUE)
SStimer.hashes -= hash
if (callBack && callBack.object && callBack.object != GLOBAL_PROC && callBack.object.active_timers)
callBack.object.active_timers -= src
UNSETEMPTY(callBack.object.active_timers)
@@ -391,33 +307,13 @@ SUBSYSTEM_DEF(timer)
callBack = null
if (flags & TIMER_STOPPABLE)
SStimer.timer_id_dict -= id
SStimer.timer_id_dict -= "timerid" + num2text(id, 8)
if (flags & TIMER_CLIENT_TIME)
if (!spent)
spent = world.time
SStimer.clienttime_timers -= src
SStimer.clienttime_timers -= src
return QDEL_HINT_IWILLGC
if (!spent)
spent = world.time
var/bucketpos = BUCKET_POS(src)
var/datum/timedevent/buckethead
var/list/bucket_list = SStimer.bucket_list
if (bucketpos > 0)
buckethead = bucket_list[bucketpos]
if (buckethead == src)
bucket_list[bucketpos] = next
SStimer.bucket_count--
else if (timeToRun < TIMER_MAX || next || prev)
SStimer.bucket_count--
else
var/l = length(SStimer.second_queue)
SStimer.second_queue -= src
if (l == length(SStimer.second_queue))
SStimer.bucket_count--
if (prev == next && next)
next.prev = null
prev.next = null
@@ -426,6 +322,19 @@ SUBSYSTEM_DEF(timer)
prev.next = next
if (next)
next.prev = prev
var/bucketpos = BUCKET_POS(src)
var/datum/timedevent/buckethead
var/list/bucket_list = SStimer.bucket_list
if (bucketpos > 0 && bucketpos <= length(bucket_list))
buckethead = bucket_list[bucketpos]
SStimer.bucket_count--
else
SStimer.processing -= src
if (buckethead == src)
bucket_list[bucketpos] = next
else
if (prev && prev.next == src)
prev.next = next
@@ -442,16 +351,9 @@ SUBSYSTEM_DEF(timer)
else
. = "[callBack.object.type]"
/proc/addtimer(datum/callback/callback, wait = 0, flags = 0)
/proc/addtimer(datum/callback/callback, wait, flags)
if (!callback)
CRASH("addtimer called without a callback")
if (wait < 0)
stack_trace("Addtimer called with a negitive wait. Converting to 0")
//alot of things add short timers on themselves in their destroy, we ignore those cases
if (wait >= 1 && callback && callback.object && callback.object != GLOBAL_PROC && QDELETED(callback.object))
stack_trace("Add timer called with a callback assigned to a qdeleted object")
return
wait = max(wait, 0)
@@ -472,10 +374,11 @@ SUBSYSTEM_DEF(timer)
var/datum/timedevent/hash_timer = SStimer.hashes[hash]
if(hash_timer)
if (hash_timer.spent) //it's pending deletion, pretend it doesn't exist.
hash_timer.hash = null //but keep it from accidentally deleting us
hash_timer.hash = null
SStimer.hashes -= hash
else
if (flags & TIMER_OVERRIDE)
hash_timer.hash = null //no need having it delete it's hash if we are going to replace it
qdel(hash_timer)
else
if (hash_timer.flags & TIMER_STOPPABLE)
@@ -500,7 +403,7 @@ SUBSYSTEM_DEF(timer)
qdel(id)
return TRUE
//id is string
var/datum/timedevent/timer = SStimer.timer_id_dict[id]
var/datum/timedevent/timer = SStimer.timer_id_dict["timerid[id]"]
if (timer && !timer.spent)
qdel(timer)
return TRUE
@@ -509,5 +412,3 @@ SUBSYSTEM_DEF(timer)
#undef BUCKET_LEN
#undef BUCKET_POS
#undef TIMER_MAX
#undef TIMER_ID_MAX

View File

@@ -36,7 +36,7 @@ SUBSYSTEM_DEF(title)
break
file_path = "config/title_screens/images/[pick(title_screens)]"
icon = new(fcopy_rsc(file_path))
if(splash_turf)

View File

@@ -206,7 +206,6 @@ SUBSYSTEM_DEF(vote)
var/datum/action/vote/V = new
if(question)
V.name = "Vote: [question]"
C.player_details.player_actions += V
V.Grant(C.mob)
generated_actions += V
return 1
@@ -300,7 +299,6 @@ SUBSYSTEM_DEF(vote)
for(var/v in generated_actions)
var/datum/action/vote/V = v
if(!QDELETED(V))
V.remove_from_client()
V.Remove(V.owner)
generated_actions = list()
@@ -320,16 +318,7 @@ SUBSYSTEM_DEF(vote)
/datum/action/vote/Trigger()
if(owner)
owner.vote()
remove_from_client()
Remove(owner)
/datum/action/vote/IsAvailable()
return 1
/datum/action/vote/proc/remove_from_client()
if(owner.client)
owner.client.player_details.player_actions -= src
else if(owner.ckey)
var/datum/player_details/P = GLOB.player_details[owner.ckey]
if(P)
P.player_actions -= src

View File

@@ -170,15 +170,14 @@
..(current_button)
else if(target && current_button.appearance_cache != target.appearance) //replace with /ref comparison if this is not valid.
var/obj/item/I = target
current_button.appearance_cache = I.appearance
var/old_layer = I.layer
var/old_plane = I.plane
I.layer = FLOAT_LAYER //AAAH
I.plane = FLOAT_PLANE //^ what that guy said
current_button.cut_overlays()
current_button.add_overlay(I)
current_button.overlays = list(I)
I.layer = old_layer
I.plane = old_plane
current_button.appearance_cache = I.appearance
/datum/action/item_action/toggle_light
name = "Toggle Light"

View File

@@ -373,9 +373,32 @@
ion = list()
/datum/ai_laws/proc/show_laws(who)
var/list/printable_laws = get_law_list(include_zeroth = TRUE)
for(var/law in printable_laws)
to_chat(who,law)
if (devillaws && devillaws.len) //Yes, devil laws go in FRONT of zeroth laws, as the devil must still obey it's ban/obligation.
for(var/i in devillaws)
to_chat(who, "666. [i]")
if (zeroth)
to_chat(who, "0. [zeroth]")
for (var/index = 1, index <= ion.len, index++)
var/law = ion[index]
var/num = ionnum()
to_chat(who, "[num]. [law]")
var/number = 1
for (var/index = 1, index <= inherent.len, index++)
var/law = inherent[index]
if (length(law) > 0)
to_chat(who, "[number]. [law]")
number++
for (var/index = 1, index <= supplied.len, index++)
var/law = supplied[index]
if (length(law) > 0)
to_chat(who, "[number]. [law]")
number++
/datum/ai_laws/proc/clear_zeroth_law(force) //only removes zeroth from antag ai if force is 1
if(force)

View File

@@ -1,6 +1,5 @@
/datum/antagonist/abductor
name = "Abductor"
roundend_category = "abductors"
job_rank = ROLE_ABDUCTOR
var/datum/objective_team/abductor_team/team
var/sub_role
@@ -71,65 +70,3 @@
var/mob/living/carbon/human/H = owner.current
var/datum/species/abductor/A = H.dna.species
A.scientist = TRUE
/datum/objective_team/abductor_team
member_name = "abductor"
var/team_number
var/list/datum/mind/abductees = list()
/datum/objective_team/abductor_team/is_solo()
return FALSE
/datum/objective_team/abductor_team/proc/add_objective(datum/objective/O)
O.team = src
O.update_explanation_text()
objectives += O
/datum/objective_team/abductor_team/roundend_report()
var/list/result = list()
var/won = TRUE
for(var/datum/objective/O in objectives)
if(!O.check_completion())
won = FALSE
if(won)
result += "<span class='greentext big'>[name] team fulfilled its mission!</span>"
else
result += "<span class='redtext big'>[name] team failed its mission.</span>"
result += "<span class='header'>The abductors of [name] were:</span>"
for(var/datum/mind/abductor_mind in members)
result += printplayer(abductor_mind)
result += printobjectives(abductor_mind)
return result.Join("<br>")
/datum/antagonist/abductee
name = "Abductee"
roundend_category = "abductees"
/datum/antagonist/abductee/on_gain()
give_objective()
. = ..()
/datum/antagonist/abductee/greet()
to_chat(owner, "<span class='warning'><b>Your mind snaps!</b></span>")
to_chat(owner, "<big><span class='warning'><b>You can't remember how you got here...</b></span></big>")
owner.announce_objectives()
/datum/antagonist/abductee/proc/give_objective()
var/mob/living/carbon/human/H = owner.current
if(istype(H))
H.gain_trauma_type(BRAIN_TRAUMA_MILD)
var/objtype = (prob(75) ? /datum/objective/abductee/random : pick(subtypesof(/datum/objective/abductee/) - /datum/objective/abductee/random))
var/datum/objective/abductee/O = new objtype()
objectives += O
owner.objectives += objectives
/datum/antagonist/abductee/apply_innate_effects(mob/living/mob_override)
SSticker.mode.update_abductor_icons_added(mob_override ? mob_override.mind : owner)
/datum/antagonist/abductee/remove_innate_effects(mob/living/mob_override)
SSticker.mode.update_abductor_icons_removed(mob_override ? mob_override.mind : owner)

View File

@@ -2,8 +2,6 @@ GLOBAL_LIST_EMPTY(antagonists)
/datum/antagonist
var/name = "Antagonist"
var/roundend_category = "other antagonists" //Section of roundend report, datums with same category will be displayed together, also default header for the section
var/show_in_roundend = TRUE //Set to false to hide the antagonists from roundend report
var/datum/mind/owner //Mind that owns this datum
var/silent = FALSE //Silent will prevent the gain/lose texts to show
var/can_coexist_with_others = TRUE //Whether or not the person will be able to have more than one datum
@@ -11,7 +9,6 @@ GLOBAL_LIST_EMPTY(antagonists)
var/delete_on_mind_deletion = TRUE
var/job_rank
var/replace_banned = TRUE //Should replace jobbaned player with ghosts if granted.
var/list/objectives = list()
/datum/antagonist/New(datum/mind/new_owner)
GLOB.antagonists += src
@@ -99,62 +96,9 @@ GLOBAL_LIST_EMPTY(antagonists)
/datum/antagonist/proc/get_team()
return
//Individual roundend report
/datum/antagonist/proc/roundend_report()
var/list/report = list()
if(!owner)
CRASH("antagonist datum without owner")
report += printplayer(owner)
var/objectives_complete = TRUE
if(owner.objectives.len)
report += printobjectives(owner)
for(var/datum/objective/objective in owner.objectives)
if(!objective.check_completion())
objectives_complete = FALSE
break
if(owner.objectives.len == 0 || objectives_complete)
report += "<span class='greentext big'>The [name] was successful!</span>"
else
report += "<span class='redtext big'>The [name] has failed!</span>"
return report.Join("<br>")
//Displayed at the start of roundend_category section, default to roundend_category header
/datum/antagonist/proc/roundend_report_header()
return "<span class='header'>The [roundend_category] were:</span><br>"
//Displayed at the end of roundend_category section
/datum/antagonist/proc/roundend_report_footer()
return
//Should probably be on ticker or job ss ?
/proc/get_antagonists(antag_type,specific = FALSE)
. = list()
for(var/datum/antagonist/A in GLOB.antagonists)
if(!specific && istype(A,antag_type) || specific && A.type == antag_type)
. += A.owner
//This datum will autofill the name with special_role
//Used as placeholder for minor antagonists, please create proper datums for these
/datum/antagonist/auto_custom
/datum/antagonist/auto_custom/on_gain()
..()
name = owner.special_role
//Add all objectives not already owned by other datums to this one.
var/list/already_registered_objectives = list()
for(var/datum/antagonist/A in owner.antag_datums)
if(A == src)
continue
else
already_registered_objectives |= A.objectives
objectives = owner.objectives - already_registered_objectives
//This one is created by admin tools for custom objectives
/datum/antagonist/custom
. += A.owner

View File

@@ -1,59 +0,0 @@
/datum/antagonist/blob
name = "Blob"
roundend_category = "blobs"
job_rank = ROLE_BLOB
var/datum/action/innate/blobpop/pop_action
var/starting_points_human_blob = 60
var/point_rate_human_blob = 2
/datum/antagonist/blob/roundend_report()
var/basic_report = ..()
//Display max blobpoints for blebs that lost
if(isovermind(owner.current)) //embarrasing if not
var/mob/camera/blob/overmind = owner.current
if(!overmind.victory_in_progress) //if it won this doesn't really matter
var/point_report = "<br><b>[owner.name]</b> took over [overmind.max_count] tiles at the height of its growth."
return basic_report+point_report
return basic_report
/datum/antagonist/blob/greet()
if(!isovermind(owner.current))
to_chat(owner,"<span class='userdanger'>You feel bloated.</span>")
/datum/antagonist/blob/on_gain()
create_objectives()
. = ..()
/datum/antagonist/blob/proc/create_objectives()
var/datum/objective/blob_takeover/main = new
main.owner = owner
objectives += main
owner.objectives |= objectives
/datum/antagonist/blob/apply_innate_effects(mob/living/mob_override)
if(!isovermind(owner.current))
if(!pop_action)
pop_action = new
pop_action.Grant(owner.current)
/datum/objective/blob_takeover
explanation_text = "Reach critical mass!"
//Non-overminds get this on blob antag assignment
/datum/action/innate/blobpop
name = "Pop"
desc = "Unleash the blob"
icon_icon = 'icons/mob/blob.dmi'
button_icon_state = "blob"
/datum/action/innate/blobpop/Activate()
var/mob/old_body = owner
var/datum/antagonist/blob/blobtag = owner.mind.has_antag_datum(/datum/antagonist/blob)
if(!blobtag)
Remove()
return
var/mob/camera/blob/B = new /mob/camera/blob(get_turf(old_body), blobtag.starting_points_human_blob)
owner.mind.transfer_to(B)
old_body.gib()
B.place_blob_core(blobtag.point_rate_human_blob, pop_override = TRUE)

View File

@@ -55,71 +55,3 @@
/datum/antagonist/brother/proc/finalize_brother()
SSticker.mode.update_brother_icons_added(owner)
/datum/objective_team/brother_team
name = "brotherhood"
member_name = "blood brother"
var/meeting_area
/datum/objective_team/brother_team/is_solo()
return FALSE
/datum/objective_team/brother_team/proc/update_name()
var/list/last_names = list()
for(var/datum/mind/M in members)
var/list/split_name = splittext(M.name," ")
last_names += split_name[split_name.len]
name = last_names.Join(" & ")
/datum/objective_team/brother_team/roundend_report()
var/list/parts = list()
parts += "<span class='header'>The blood brothers of [name] were:</span>"
for(var/datum/mind/M in members)
parts += printplayer(M)
var/win = TRUE
var/objective_count = 1
for(var/datum/objective/objective in objectives)
if(objective.check_completion())
parts += "<B>Objective #[objective_count]</B>: [objective.explanation_text] <span class='greentext'><B>Success!</span>"
else
parts += "<B>Objective #[objective_count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
win = FALSE
objective_count++
if(win)
parts += "<span class='greentext'>The blood brothers were successful!</span>"
else
parts += "<span class='redtext'>The blood brothers have failed!</span>"
return "<div class='panel redborder'>[parts.Join("<br>")]</div>"
/datum/objective_team/brother_team/proc/add_objective(datum/objective/O, needs_target = FALSE)
O.team = src
if(needs_target)
O.find_target()
O.update_explanation_text()
objectives += O
/datum/objective_team/brother_team/proc/forge_brother_objectives()
objectives = list()
var/is_hijacker = prob(10)
for(var/i = 1 to max(1, CONFIG_GET(number/brother_objectives_amount) + (members.len > 2) - is_hijacker))
forge_single_objective()
if(is_hijacker)
if(!locate(/datum/objective/hijack) in objectives)
add_objective(new/datum/objective/hijack)
else if(!locate(/datum/objective/escape) in objectives)
add_objective(new/datum/objective/escape)
/datum/objective_team/brother_team/proc/forge_single_objective()
if(prob(50))
if(LAZYLEN(active_ais()) && prob(100/GLOB.joined_player_list.len))
add_objective(new/datum/objective/destroy, TRUE)
else if(prob(30))
add_objective(new/datum/objective/maroon, TRUE)
else
add_objective(new/datum/objective/assassinate, TRUE)
else
add_objective(new/datum/objective/steal, TRUE)

View File

@@ -4,11 +4,11 @@
/datum/antagonist/changeling
name = "Changeling"
roundend_category = "changelings"
job_rank = ROLE_CHANGELING
var/you_are_greet = TRUE
var/give_objectives = TRUE
var/list/objectives = list()
var/team_mode = FALSE //Should assign team objectives ?
//Changeling Stuff
@@ -78,7 +78,7 @@
. = ..()
/datum/antagonist/changeling/on_removal()
remove_changeling_powers()
remove_changeling_powers(FALSE)
owner.objectives -= objectives
. = ..()
@@ -100,11 +100,11 @@
chem_recharge_slowdown = initial(chem_recharge_slowdown)
mimicing = ""
/datum/antagonist/changeling/proc/remove_changeling_powers()
/datum/antagonist/changeling/proc/remove_changeling_powers(keep_free_powers=0)
if(ishuman(owner.current) || ismonkey(owner.current))
reset_properties()
for(var/obj/effect/proc_holder/changeling/p in purchasedpowers)
if(p.always_keep)
if((p.dna_cost == 0 && keep_free_powers) || p.always_keep)
continue
purchasedpowers -= p
p.on_refund(owner.current)
@@ -116,13 +116,13 @@
/datum/antagonist/changeling/proc/reset_powers()
if(purchasedpowers)
remove_changeling_powers()
//Repurchase free powers.
remove_changeling_powers(TRUE)
//Purchase free powers.
for(var/path in all_powers)
var/obj/effect/proc_holder/changeling/S = new path()
if(!S.dna_cost)
if(!has_sting(S))
purchasedpowers += S
purchasedpowers+=S
S.on_purchase(owner.current,TRUE)
/datum/antagonist/changeling/proc/has_sting(obj/effect/proc_holder/changeling/power)
@@ -478,35 +478,4 @@
/datum/antagonist/changeling/xenobio
name = "Xenobio Changeling"
give_objectives = FALSE
show_in_roundend = FALSE //These are here for admin tracking purposes only
you_are_greet = FALSE
/datum/antagonist/changeling/roundend_report()
var/list/parts = list()
var/changelingwin = 1
if(!owner.current)
changelingwin = 0
parts += printplayer(owner)
//Removed sanity if(changeling) because we -want- a runtime to inform us that the changelings list is incorrect and needs to be fixed.
parts += "<b>Changeling ID:</b> [changelingID]."
parts += "<b>Genomes Extracted:</b> [absorbedcount]"
parts += " "
if(objectives.len)
var/count = 1
for(var/datum/objective/objective in objectives)
if(objective.check_completion())
parts += "<b>Objective #[count]</b>: [objective.explanation_text] <span class='greentext'>Success!</b></span>"
else
parts += "<b>Objective #[count]</b>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
changelingwin = 0
count++
if(changelingwin)
parts += "<span class='greentext'>The changeling was successful!</span>"
else
parts += "<span class='redtext'>The changeling has failed.</span>"
return parts.Join("<br>")

View File

@@ -1,11 +1,8 @@
//CLOCKCULT PROOF OF CONCEPT
/datum/antagonist/clockcult
name = "Clock Cultist"
roundend_category = "clock cultists"
job_rank = ROLE_SERVANT_OF_RATVAR
var/datum/action/innate/hierophant/hierophant_network = new()
var/datum/objective_team/clockcult/clock_team
var/make_team = TRUE //This should be only false for tutorial scarabs
job_rank = ROLE_SERVANT_OF_RATVAR
/datum/antagonist/clockcult/silent
silent = TRUE
@@ -14,22 +11,6 @@
qdel(hierophant_network)
return ..()
/datum/antagonist/clockcult/get_team()
return clock_team
/datum/antagonist/clockcult/create_team(datum/objective_team/clockcult/new_team)
if(!new_team && make_team)
//TODO blah blah same as the others, allow multiple
for(var/datum/antagonist/clockcult/H in GLOB.antagonists)
if(H.clock_team)
clock_team = H.clock_team
return
clock_team = new /datum/objective_team/clockcult
return
if(make_team && !istype(new_team))
stack_trace("Wrong team type passed to [type] initialization.")
clock_team = new_team
/datum/antagonist/clockcult/can_be_owned(datum/mind/new_owner)
. = ..()
if(.)
@@ -183,35 +164,3 @@
if(iscyborg(owner.current))
to_chat(owner.current, "<span class='warning'>Despite your freedom from Ratvar's influence, you are still irreparably damaged and no longer possess certain functions such as AI linking.</span>")
. = ..()
/datum/objective_team/clockcult
name = "Clockcult"
var/list/objective
var/datum/mind/eminence
/datum/objective_team/clockcult/proc/check_clockwork_victory()
if(GLOB.clockwork_gateway_activated)
return TRUE
return FALSE
/datum/objective_team/clockcult/roundend_report()
var/list/parts = list()
if(check_clockwork_victory())
parts += "<span class='greentext big'>Ratvar's servants defended the Ark until its activation!</span>"
else
parts += "<span class='redtext big'>The Ark was destroyed! Ratvar will rust away for all eternity!</span>"
parts += " "
parts += "<b>The servants' objective was:</b> [CLOCKCULT_OBJECTIVE]."
parts += "<b>Construction Value(CV)</b> was: <b>[GLOB.clockwork_construction_value]</b>"
for(var/i in SSticker.scripture_states)
if(i != SCRIPTURE_DRIVER)
parts += "<b>[i] scripture</b> was: <b>[SSticker.scripture_states[i] ? "UN":""]LOCKED</b>"
if(eminence)
parts += "<span class='header'>The Eminence was:</span> [printplayer(eminence)]"
if(members.len)
parts += "<span class='header'>Ratvar's servants were:</span>"
parts += printplayerlist(members - eminence)
return "<div class='panel clockborder'>[parts.Join("<br>")]</div>"

View File

@@ -2,103 +2,84 @@
/datum/antagonist/cult
name = "Cultist"
roundend_category = "cultists"
var/datum/action/innate/cult/comm/communion = new
var/datum/action/innate/cult/mastervote/vote = new
job_rank = ROLE_CULTIST
var/ignore_implant = FALSE
var/give_equipment = FALSE
var/datum/objective_team/cult/cult_team
/datum/antagonist/cult/get_team()
return cult_team
/datum/antagonist/cult/create_team(datum/objective_team/cult/new_team)
if(!new_team)
//todo remove this and allow admin buttons to create more than one cult
for(var/datum/antagonist/cult/H in GLOB.antagonists)
if(H.cult_team)
cult_team = H.cult_team
return
cult_team = new /datum/objective_team/cult
cult_team.setup_objectives()
return
if(!istype(new_team))
stack_trace("Wrong team type passed to [type] initialization.")
cult_team = new_team
/datum/antagonist/cult/proc/add_objectives()
objectives |= cult_team.objectives
owner.objectives |= objectives
/datum/antagonist/cult/proc/remove_objectives()
owner.objectives -= objectives
/datum/antagonist/cult/Destroy()
QDEL_NULL(communion)
QDEL_NULL(vote)
return ..()
/datum/antagonist/cult/proc/add_objectives()
var/list/target_candidates = list()
for(var/mob/living/carbon/human/player in GLOB.player_list)
if(player.mind && !player.mind.has_antag_datum(ANTAG_DATUM_CULT) && !is_convertable_to_cult(player) && (player != owner) && player.stat != DEAD)
target_candidates += player.mind
if(target_candidates.len == 0)
message_admins("Cult Sacrifice: Could not find unconvertable target, checking for convertable target.")
for(var/mob/living/carbon/human/player in GLOB.player_list)
if(player.mind && !player.mind.has_antag_datum(ANTAG_DATUM_CULT) && (player != owner) && player.stat != DEAD)
target_candidates += player.mind
listclearnulls(target_candidates)
if(LAZYLEN(target_candidates))
GLOB.sac_mind = pick(target_candidates)
if(!GLOB.sac_mind)
message_admins("Cult Sacrifice: ERROR - Null target chosen!")
else
var/datum/job/sacjob = SSjob.GetJob(GLOB.sac_mind.assigned_role)
var/datum/preferences/sacface = GLOB.sac_mind.current.client.prefs
var/icon/reshape = get_flat_human_icon(null, sacjob, sacface)
reshape.Shift(SOUTH, 4)
reshape.Shift(EAST, 1)
reshape.Crop(7,4,26,31)
reshape.Crop(-5,-3,26,30)
GLOB.sac_image = reshape
else
message_admins("Cult Sacrifice: Could not find unconvertable or convertable target. WELP!")
GLOB.sac_complete = TRUE
SSticker.mode.cult_objectives += "sacrifice"
if(!GLOB.summon_spots.len)
while(GLOB.summon_spots.len < SUMMON_POSSIBILITIES)
var/area/summon = pick(GLOB.sortedAreas - GLOB.summon_spots)
if(summon && (summon.z in GLOB.station_z_levels) && summon.valid_territory)
GLOB.summon_spots += summon
SSticker.mode.cult_objectives += "eldergod"
/datum/antagonist/cult/proc/cult_memorization(datum/mind/cult_mind)
var/mob/living/current = cult_mind.current
for(var/obj_count = 1,obj_count <= SSticker.mode.cult_objectives.len,obj_count++)
var/explanation
switch(SSticker.mode.cult_objectives[obj_count])
if("sacrifice")
if(GLOB.sac_mind)
explanation = "Sacrifice [GLOB.sac_mind], the [GLOB.sac_mind.assigned_role] via invoking a Sacrifice rune with them on it and three acolytes around it."
else
explanation = "The veil has already been weakened here, proceed to the final objective."
GLOB.sac_complete = TRUE
if("eldergod")
explanation = "Summon Nar-Sie by invoking the rune 'Summon Nar-Sie'. <b>The summoning can only be accomplished in [english_list(GLOB.summon_spots)] - where the veil is weak enough for the ritual to begin.</b>"
if(!silent)
to_chat(current, "<B>Objective #[obj_count]</B>: [explanation]")
cult_mind.memory += "<B>Objective #[obj_count]</B>: [explanation]<BR>"
/datum/antagonist/cult/can_be_owned(datum/mind/new_owner)
. = ..()
if(. && !ignore_implant)
. = is_convertable_to_cult(new_owner.current,cult_team)
/datum/antagonist/cult/greet()
to_chat(owner, "<span class='userdanger'>You are a member of the cult!</span>")
owner.current.playsound_local(get_turf(owner.current), 'sound/ambience/antag/bloodcult.ogg', 100, FALSE, pressure_affected = FALSE)//subject to change
owner.announce_objectives()
. = is_convertable_to_cult(new_owner.current)
/datum/antagonist/cult/on_gain()
. = ..()
var/mob/living/current = owner.current
add_objectives()
if(give_equipment)
equip_cultist()
if(!LAZYLEN(SSticker.mode.cult_objectives))
add_objectives()
SSticker.mode.cult += owner // Only add after they've been given objectives
cult_memorization(owner)
SSticker.mode.update_cult_icons_added(owner)
current.log_message("<font color=#960000>Has been converted to the cult of Nar'Sie!</font>", INDIVIDUAL_ATTACK_LOG)
if(cult_team.blood_target && cult_team.blood_target_image && current.client)
current.client.images += cult_team.blood_target_image
/datum/antagonist/cult/proc/equip_cultist(tome=FALSE)
var/mob/living/carbon/H = owner.current
if(!istype(H))
return
if (owner.assigned_role == "Clown")
to_chat(owner, "Your training has allowed you to overcome your clownish nature, allowing you to wield weapons without harming yourself.")
H.dna.remove_mutation(CLOWNMUT)
if(tome)
. += cult_give_item(/obj/item/tome, H)
else
. += cult_give_item(/obj/item/paper/talisman/supply, H)
to_chat(owner, "These will help you start the cult on this station. Use them well, and remember - you are not the only one.</span>")
/datum/antagonist/cult/proc/cult_give_item(obj/item/item_path, mob/living/carbon/human/mob)
var/list/slots = list(
"backpack" = slot_in_backpack,
"left pocket" = slot_l_store,
"right pocket" = slot_r_store
)
var/T = new item_path(mob)
var/item_name = initial(item_path.name)
var/where = mob.equip_in_one_of_slots(T, slots)
if(!where)
to_chat(mob, "<span class='userdanger'>Unfortunately, you weren't able to get a [item_name]. This is very bad and you should adminhelp immediately (press F1).</span>")
return 0
else
to_chat(mob, "<span class='danger'>You have a [item_name] in your [where].</span>")
if(where == "backpack")
var/obj/item/storage/B = mob.back
B.orient2hud(mob)
B.show_to(mob)
return 1
if(GLOB.blood_target && GLOB.blood_target_image && current.client)
current.client.images += GLOB.blood_target_image
/datum/antagonist/cult/apply_innate_effects(mob/living/mob_override)
. = ..()
@@ -108,7 +89,7 @@
current.faction |= "cult"
current.grant_language(/datum/language/narsie)
current.verbs += /mob/living/proc/cult_help
if(!cult_team.cult_mastered)
if(!GLOB.cult_mastered)
vote.Grant(current)
communion.Grant(current)
current.throw_alert("bloodsense", /obj/screen/alert/bloodsense)
@@ -126,7 +107,6 @@
current.clear_alert("bloodsense")
/datum/antagonist/cult/on_removal()
remove_objectives()
owner.wipe_memory()
SSticker.mode.cult -= owner
SSticker.mode.update_cult_icons_removed(owner)
@@ -134,8 +114,8 @@
owner.current.visible_message("<span class='big'>[owner.current] looks like [owner.current.p_they()] just reverted to their old faith!</span>", ignored_mob = owner.current)
to_chat(owner.current, "<span class='userdanger'>An unfamiliar white light flashes through your mind, cleansing the taint of the Geometer and all your memories as her servant.</span>")
owner.current.log_message("<font color=#960000>Has renounced the cult of Nar'Sie!</font>", INDIVIDUAL_ATTACK_LOG)
if(cult_team.blood_target && cult_team.blood_target_image && owner.current.client)
owner.current.client.images -= cult_team.blood_target_image
if(GLOB.blood_target && GLOB.blood_target_image && owner.current.client)
owner.current.client.images -= GLOB.blood_target_image
. = ..()
/datum/antagonist/cult/master
@@ -165,7 +145,7 @@
var/mob/living/current = owner.current
if(mob_override)
current = mob_override
if(!cult_team.reckoning_complete)
if(!GLOB.reckoning_complete)
reckoning.Grant(current)
bloodmark.Grant(current)
throwing.Grant(current)
@@ -182,118 +162,3 @@
throwing.Remove(current)
current.update_action_buttons_icon()
current.remove_status_effect(/datum/status_effect/cult_master)
/datum/objective_team/cult
name = "Cult"
var/blood_target
var/image/blood_target_image
var/blood_target_reset_timer
var/cult_vote_called = FALSE
var/cult_mastered = FALSE
var/reckoning_complete = FALSE
/datum/objective_team/cult/proc/setup_objectives()
//SAC OBJECTIVE , todo: move this to objective internals
var/list/target_candidates = list()
var/datum/objective/sacrifice/sac_objective = new
sac_objective.team = src
for(var/mob/living/carbon/human/player in GLOB.player_list)
if(player.mind && !player.mind.has_antag_datum(ANTAG_DATUM_CULT) && !is_convertable_to_cult(player) && player.stat != DEAD)
target_candidates += player.mind
if(target_candidates.len == 0)
message_admins("Cult Sacrifice: Could not find unconvertable target, checking for convertable target.")
for(var/mob/living/carbon/human/player in GLOB.player_list)
if(player.mind && !player.mind.has_antag_datum(ANTAG_DATUM_CULT) && player.stat != DEAD)
target_candidates += player.mind
listclearnulls(target_candidates)
if(LAZYLEN(target_candidates))
sac_objective.target = pick(target_candidates)
sac_objective.update_explanation_text()
var/datum/job/sacjob = SSjob.GetJob(sac_objective.target.assigned_role)
var/datum/preferences/sacface = sac_objective.target.current.client.prefs
var/icon/reshape = get_flat_human_icon(null, sacjob, sacface)
reshape.Shift(SOUTH, 4)
reshape.Shift(EAST, 1)
reshape.Crop(7,4,26,31)
reshape.Crop(-5,-3,26,30)
sac_objective.sac_image = reshape
objectives += sac_objective
else
message_admins("Cult Sacrifice: Could not find unconvertable or convertable target. WELP!")
//SUMMON OBJECTIVE
var/datum/objective/eldergod/summon_objective = new()
summon_objective.team = src
objectives += summon_objective
/datum/objective/sacrifice
var/sacced = FALSE
var/sac_image
/datum/objective/sacrifice/check_completion()
return sacced || completed
/datum/objective/sacrifice/update_explanation_text()
if(target && !sacced)
explanation_text = "Sacrifice [target], the [target.assigned_role] via invoking a Sacrifice rune with them on it and three acolytes around it."
else
explanation_text = "The veil has already been weakened here, proceed to the final objective."
/datum/objective/eldergod
var/summoned = FALSE
var/list/summon_spots = list()
/datum/objective/eldergod/New()
..()
var/sanity = 0
while(summon_spots.len < SUMMON_POSSIBILITIES && sanity < 100)
var/area/summon = pick(GLOB.sortedAreas - summon_spots)
if(summon && (summon.z in GLOB.station_z_levels) && summon.valid_territory)
summon_spots += summon
sanity++
update_explanation_text()
/datum/objective/eldergod/update_explanation_text()
explanation_text = "Summon Nar-Sie by invoking the rune 'Summon Nar-Sie'. <b>The summoning can only be accomplished in [english_list(summon_spots)] - where the veil is weak enough for the ritual to begin.</b>"
/datum/objective/eldergod/check_completion()
return summoned || completed
/datum/objective_team/cult/proc/check_cult_victory()
for(var/datum/objective/O in objectives)
if(!O.check_completion())
return FALSE
return TRUE
/datum/objective_team/cult/roundend_report()
var/list/parts = list()
if(check_cult_victory())
parts += "<span class='greentext big'>The cult has succeeded! Nar-sie has snuffed out another torch in the void!</span>"
else
parts += "<span class='redtext big'>The staff managed to stop the cult! Dark words and heresy are no match for Nanotrasen's finest!</span>"
if(objectives.len)
parts += "<b>The cultists' objectives were:</b>"
var/count = 1
for(var/datum/objective/objective in objectives)
if(objective.check_completion())
parts += "<b>Objective #[count]</b>: [objective.explanation_text] <span class='greentext'>Success!</span>"
else
parts += "<b>Objective #[count]</b>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
count++
if(members.len)
parts += "<span class='header'>The cultists were:</span>"
parts += printplayerlist(members)
return "<div class='panel redborder'>[parts.Join("<br>")]</div>"

View File

@@ -1,6 +1,5 @@
/datum/antagonist/traitor
name = "Traitor"
roundend_category = "traitors"
job_rank = ROLE_TRAITOR
var/should_specialise = FALSE //do we split into AI and human, set to true on inital assignment only
var/ai_datum = ANTAG_DATUM_TRAITOR_AI
@@ -9,6 +8,7 @@
var/employer = "The Syndicate"
var/give_objectives = TRUE
var/should_give_codewords = TRUE
var/list/objectives_given = list()
/datum/antagonist/traitor/human
var/should_equip = TRUE
@@ -52,9 +52,9 @@
if(should_specialise)
return ..()//we never did any of this anyway
SSticker.mode.traitors -= owner
for(var/O in objectives)
for(var/O in objectives_given)
owner.objectives -= O
objectives = list()
objectives_given = list()
if(!silent && owner.current)
to_chat(owner.current,"<span class='userdanger'> You are no longer the [special_role]! </span>")
owner.special_role = null
@@ -71,11 +71,11 @@
/datum/antagonist/traitor/proc/add_objective(var/datum/objective/O)
owner.objectives += O
objectives += O
objectives_given += O
/datum/antagonist/traitor/proc/remove_objective(var/datum/objective/O)
owner.objectives -= O
objectives -= O
objectives_given -= O
/datum/antagonist/traitor/proc/forge_traitor_objectives()
return
@@ -127,7 +127,6 @@
if(prob(30))
objective_count += forge_single_objective()
for(var/i = objective_count, i < CONFIG_GET(number/traitor_objectives_amount), i++)
var/datum/objective/assassinate/kill_objective = new
kill_objective.owner = owner
@@ -153,6 +152,11 @@
maroon_objective.owner = owner
maroon_objective.find_target()
add_objective(maroon_objective)
else if(prob(50))
var/datum/objective/assassinate/late/late_objective = new
late_objective.owner = owner
late_objective.find_target()
add_objective(late_objective)
else
var/datum/objective/assassinate/kill_objective = new
kill_objective.owner = owner
@@ -290,53 +294,3 @@
where = "In your [equipped_slot]"
to_chat(mob, "<BR><BR><span class='info'>[where] is a folder containing <b>secret documents</b> that another Syndicate group wants. We have set up a meeting with one of their agents on station to make an exchange. Exercise extreme caution as they cannot be trusted and may be hostile.</span><BR>")
//TODO Collate
/datum/antagonist/traitor/roundend_report()
var/list/result = list()
var/traitorwin = TRUE
result += printplayer(owner)
var/TC_uses = 0
var/uplink_true = FALSE
var/purchases = ""
for(var/datum/component/uplink/H in GLOB.uplinks)
if(H.owner && H.owner == owner.key)
TC_uses += H.purchase_log.total_spent
uplink_true = TRUE
purchases += H.purchase_log.generate_render(FALSE)
var/objectives_text = ""
if(objectives.len)//If the traitor had no objectives, don't need to process this.
var/count = 1
for(var/datum/objective/objective in objectives)
if(objective.check_completion())
objectives_text += "<br><B>Objective #[count]</B>: [objective.explanation_text] <span class='greentext'>Success!</span>"
else
objectives_text += "<br><B>Objective #[count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
traitorwin = FALSE
count++
if(uplink_true)
var/uplink_text = "(used [TC_uses] TC) [purchases]"
if(TC_uses==0 && traitorwin)
var/static/icon/badass = icon('icons/badass.dmi', "badass")
uplink_text += "<BIG>[icon2html(badass, world)]</BIG>"
result += uplink_text
result += objectives_text
var/special_role_text = lowertext(name)
if(traitorwin)
result += "<span class='greentext'>The [special_role_text] was successful!</span>"
else
result += "<span class='redtext'>The [special_role_text] has failed!</span>"
SEND_SOUND(owner.current, 'sound/ambience/ambifailure.ogg')
return result.Join("<br>")
/datum/antagonist/traitor/roundend_report_footer()
return "<br><b>The code phrases were:</b> <span class='codephrase'>[GLOB.syndicate_code_phrase]</span><br>\
<b>The code responses were:</b> <span class='codephrase'>[GLOB.syndicate_code_response]</span><br>"

View File

@@ -86,7 +86,6 @@ GLOBAL_LIST_INIT(devil_syllable, list("hal", "ve", "odr", "neit", "ci", "quon",
GLOBAL_LIST_INIT(devil_suffix, list(" the Red", " the Soulless", " the Master", ", the Lord of all things", ", Jr."))
/datum/antagonist/devil
name = "Devil"
roundend_category = "devils"
job_rank = ROLE_DEVIL
//Don't delete upon mind destruction, otherwise soul re-selling will break.
delete_on_mind_deletion = FALSE
@@ -509,35 +508,6 @@ GLOBAL_LIST_INIT(devil_suffix, list(" the Red", " the Soulless", " the Master",
owner.RemoveSpell(S)
.=..()
/datum/antagonist/devil/proc/printdevilinfo()
var/list/parts = list()
parts += "The devil's true name is: [truename]"
parts += "The devil's bans were:"
parts += "[GLOB.TAB][GLOB.lawlorify[LORE][ban]]"
parts += "[GLOB.TAB][GLOB.lawlorify[LORE][bane]]"
parts += "[GLOB.TAB][GLOB.lawlorify[LORE][obligation]]"
parts += "[GLOB.TAB][GLOB.lawlorify[LORE][banish]]"
return parts.Join("<br>")
/datum/antagonist/devil/roundend_report()
var/list/parts = list()
parts += printplayer(owner)
parts += printdevilinfo()
parts += printobjectives(owner)
return parts.Join("<br>")
/datum/antagonist/devil/roundend_report_footer()
//sintouched go here for now as a hack , TODO proper antag datum for these
var/list/parts = list()
if(SSticker.mode.sintouched.len)
parts += "<span class='header'>The sintouched were:</span>"
var/list/sintouchedUnique = uniqueList(SSticker.mode.sintouched)
for(var/S in sintouchedUnique)
var/datum/mind/sintouched_mind = S
parts += printplayer(sintouched_mind)
parts += printobjectives(sintouched_mind)
return parts.Join("<br>")
//A simple super light weight datum for the codex gigas.
/datum/fakeDevil
var/truename

View File

@@ -37,20 +37,19 @@
else if(M.assigned_role in GLOB.command_positions)
possible_targets[M] = 1 //good-guy
var/list/possible_objectives = list(1,2,3,4)
while(objectives.len < quantity)
switch(pick_n_take(possible_objectives))
var/list/objectives = list(1,2,3,4)
while(owner.objectives.len < quantity)
switch(pick_n_take(objectives))
if(1) //research
var/datum/objective/download/O = new /datum/objective/download()
O.owner = owner
O.gen_amount_goal()
objectives += O
owner.objectives += O
if(2) //steal
var/datum/objective/steal/special/O = new /datum/objective/steal/special()
O.owner = owner
objectives += O
owner.objectives += O
if(3) //protect/kill
if(!possible_targets.len) continue
@@ -64,13 +63,13 @@
O.owner = owner
O.target = M
O.explanation_text = "Slay \the [M.current.real_name], the [M.assigned_role]."
objectives += O
owner.objectives += O
else //protect
var/datum/objective/protect/O = new /datum/objective/protect()
O.owner = owner
O.target = M
O.explanation_text = "Protect \the [M.current.real_name], the [M.assigned_role], from harm."
objectives += O
owner.objectives += O
if(4) //debrain/capture
if(!possible_targets.len) continue
var/selected = rand(1,possible_targets.len)
@@ -83,17 +82,17 @@
O.owner = owner
O.target = M
O.explanation_text = "Steal the brain of [M.current.real_name]."
objectives += O
owner.objectives += O
else //capture
var/datum/objective/capture/O = new /datum/objective/capture()
O.owner = owner
O.gen_amount_goal()
objectives += O
owner.objectives += O
else
break
var/datum/objective/O = new /datum/objective/survive()
O.owner = owner
owner.objectives |= objectives
owner.objectives += O
/proc/remove_ninja(mob/living/L)

View File

@@ -1,322 +0,0 @@
#define NUKE_RESULT_FLUKE 0
#define NUKE_RESULT_NUKE_WIN 1
#define NUKE_RESULT_CREW_WIN 2
#define NUKE_RESULT_CREW_WIN_SYNDIES_DEAD 3
#define NUKE_RESULT_DISK_LOST 4
#define NUKE_RESULT_DISK_STOLEN 5
#define NUKE_RESULT_NOSURVIVORS 6
#define NUKE_RESULT_WRONG_STATION 7
#define NUKE_RESULT_WRONG_STATION_DEAD 8
/datum/antagonist/nukeop
name = "Nuclear Operative"
roundend_category = "syndicate operatives" //just in case
job_rank = ROLE_OPERATIVE
var/datum/objective_team/nuclear/nuke_team
var/always_new_team = FALSE //If not assigned a team by default ops will try to join existing ones, set this to TRUE to always create new team.
var/send_to_spawnpoint = TRUE //Should the user be moved to default spawnpoint.
var/nukeop_outfit = /datum/outfit/syndicate
/datum/antagonist/nukeop/proc/update_synd_icons_added(mob/living/M)
var/datum/atom_hud/antag/opshud = GLOB.huds[ANTAG_HUD_OPS]
opshud.join_hud(M)
set_antag_hud(M, "synd")
/datum/antagonist/nukeop/proc/update_synd_icons_removed(mob/living/M)
var/datum/atom_hud/antag/opshud = GLOB.huds[ANTAG_HUD_OPS]
opshud.leave_hud(M)
set_antag_hud(M, null)
/datum/antagonist/nukeop/apply_innate_effects(mob/living/mob_override)
var/mob/living/M = mob_override || owner.current
update_synd_icons_added(M)
/datum/antagonist/nukeop/remove_innate_effects(mob/living/mob_override)
var/mob/living/M = mob_override || owner.current
update_synd_icons_removed(M)
/datum/antagonist/nukeop/proc/equip_op()
if(!ishuman(owner.current))
return
var/mob/living/carbon/human/H = owner.current
H.set_species(/datum/species/human) //Plasamen burn up otherwise, and lizards are vulnerable to asimov AIs
H.equipOutfit(nukeop_outfit)
return TRUE
/datum/antagonist/nukeop/greet()
owner.current.playsound_local(get_turf(owner.current), 'sound/ambience/antag/ops.ogg',100,0)
to_chat(owner, "<span class='notice'>You are a [nuke_team ? nuke_team.syndicate_name : "syndicate"] agent!</span>")
owner.announce_objectives()
return
/datum/antagonist/nukeop/on_gain()
give_alias()
forge_objectives()
. = ..()
equip_op()
memorize_code()
if(send_to_spawnpoint)
move_to_spawnpoint()
/datum/antagonist/nukeop/get_team()
return nuke_team
/datum/antagonist/nukeop/proc/assign_nuke()
if(nuke_team && !nuke_team.tracked_nuke)
nuke_team.memorized_code = random_nukecode()
var/obj/machinery/nuclearbomb/nuke = locate("syndienuke") in GLOB.nuke_list
if(nuke)
nuke_team.tracked_nuke = nuke
if(nuke.r_code == "ADMIN")
nuke.r_code = nuke_team.memorized_code
else //Already set by admins/something else?
nuke_team.memorized_code = nuke.r_code
else
stack_trace("Syndicate nuke not found during nuke team creation.")
nuke_team.memorized_code = null
/datum/antagonist/nukeop/proc/give_alias()
if(nuke_team && nuke_team.syndicate_name)
var/number = 1
number = nuke_team.members.Find(owner)
owner.current.real_name = "[nuke_team.syndicate_name] Operative #[number]"
/datum/antagonist/nukeop/proc/memorize_code()
if(nuke_team && nuke_team.tracked_nuke && nuke_team.memorized_code)
owner.store_memory("<B>[nuke_team.tracked_nuke] Code</B>: [nuke_team.memorized_code]", 0, 0)
to_chat(owner, "The nuclear authorization code is: <B>[nuke_team.memorized_code]</B>")
else
to_chat(owner, "Unfortunately the syndicate was unable to provide you with nuclear authorization code.")
/datum/antagonist/nukeop/proc/forge_objectives()
if(nuke_team)
owner.objectives |= nuke_team.objectives
/datum/antagonist/nukeop/proc/move_to_spawnpoint()
var/team_number = 1
if(nuke_team)
team_number = nuke_team.members.Find(owner)
owner.current.forceMove(GLOB.nukeop_start[((team_number - 1) % GLOB.nukeop_start.len) + 1])
/datum/antagonist/nukeop/leader/move_to_spawnpoint()
owner.current.forceMove(pick(GLOB.nukeop_leader_start))
/datum/antagonist/nukeop/create_team(datum/objective_team/nuclear/new_team)
if(!new_team)
if(!always_new_team)
for(var/datum/antagonist/nukeop/N in GLOB.antagonists)
if(N.nuke_team)
nuke_team = N.nuke_team
return
nuke_team = new /datum/objective_team/nuclear
nuke_team.update_objectives()
assign_nuke() //This is bit ugly
return
if(!istype(new_team))
stack_trace("Wrong team type passed to [type] initialization.")
nuke_team = new_team
/datum/antagonist/nukeop/leader
name = "Nuclear Operative Leader"
nukeop_outfit = /datum/outfit/syndicate/leader
always_new_team = TRUE
var/title
/datum/antagonist/nukeop/leader/memorize_code()
..()
if(nuke_team && nuke_team.memorized_code)
var/obj/item/paper/P = new
P.info = "The nuclear authorization code is: <b>[nuke_team.memorized_code]</b>"
P.name = "nuclear bomb code"
var/mob/living/carbon/human/H = owner.current
if(!istype(H))
P.forceMove(get_turf(H))
else
H.put_in_hands(P, TRUE)
H.update_icons()
/datum/antagonist/nukeop/leader/give_alias()
title = pick("Czar", "Boss", "Commander", "Chief", "Kingpin", "Director", "Overlord")
if(nuke_team && nuke_team.syndicate_name)
owner.current.real_name = "[nuke_team.syndicate_name] [title]"
else
owner.current.real_name = "Syndicate [title]"
/datum/antagonist/nukeop/leader/greet()
owner.current.playsound_local(get_turf(owner.current), 'sound/ambience/antag/ops.ogg',100,0)
to_chat(owner, "<B>You are the Syndicate [title] for this mission. You are responsible for the distribution of telecrystals and your ID is the only one who can open the launch bay doors.</B>")
to_chat(owner, "<B>If you feel you are not up to this task, give your ID to another operative.</B>")
to_chat(owner, "<B>In your hand you will find a special item capable of triggering a greater challenge for your team. Examine it carefully and consult with your fellow operatives before activating it.</B>")
owner.announce_objectives()
addtimer(CALLBACK(src, .proc/nuketeam_name_assign), 1)
/datum/antagonist/nukeop/leader/proc/nuketeam_name_assign()
if(!nuke_team)
return
nuke_team.rename_team(ask_name())
/datum/objective_team/nuclear/proc/rename_team(new_name)
syndicate_name = new_name
name = "[syndicate_name] Team"
for(var/I in members)
var/datum/mind/synd_mind = I
var/mob/living/carbon/human/H = synd_mind.current
if(!istype(H))
continue
var/chosen_name = H.dna.species.random_name(H.gender,0,syndicate_name)
H.fully_replace_character_name(H.real_name,chosen_name)
/datum/antagonist/nukeop/leader/proc/ask_name()
var/randomname = pick(GLOB.last_names)
var/newname = stripped_input(owner.current,"You are the nuke operative [title]. Please choose a last name for your family.", "Name change",randomname)
if (!newname)
newname = randomname
else
newname = reject_bad_name(newname)
if(!newname)
newname = randomname
return capitalize(newname)
/datum/antagonist/nukeop/lone
name = "Lone Operative"
always_new_team = TRUE
send_to_spawnpoint = FALSE //Handled by event
nukeop_outfit = /datum/outfit/syndicate/full
/datum/antagonist/nukeop/lone/assign_nuke()
if(nuke_team && !nuke_team.tracked_nuke)
nuke_team.memorized_code = random_nukecode()
var/obj/machinery/nuclearbomb/selfdestruct/nuke = locate() in GLOB.nuke_list
if(nuke)
nuke_team.tracked_nuke = nuke
if(nuke.r_code == "ADMIN")
nuke.r_code = nuke_team.memorized_code
else //Already set by admins/something else?
nuke_team.memorized_code = nuke.r_code
else
stack_trace("Station self destruct ot found during lone op team creation.")
nuke_team.memorized_code = null
/datum/objective_team/nuclear
var/syndicate_name
var/obj/machinery/nuclearbomb/tracked_nuke
var/core_objective = /datum/objective/nuclear
var/memorized_code
/datum/objective_team/nuclear/New()
..()
syndicate_name = syndicate_name()
/datum/objective_team/nuclear/proc/update_objectives()
if(core_objective)
var/datum/objective/O = new core_objective
O.team = src
objectives += O
/datum/objective_team/nuclear/proc/disk_rescued()
for(var/obj/item/disk/nuclear/D in GLOB.poi_list)
if(!D.onCentCom())
return FALSE
return TRUE
/datum/objective_team/nuclear/proc/operatives_dead()
for(var/I in members)
var/datum/mind/operative_mind = I
if(ishuman(operative_mind.current) && (operative_mind.current.stat != DEAD))
return FALSE
return TRUE
/datum/objective_team/nuclear/proc/syndies_escaped()
var/obj/docking_port/mobile/S = SSshuttle.getShuttle("syndicate")
return (S && (S.z == ZLEVEL_CENTCOM || S.z == ZLEVEL_TRANSIT))
/datum/objective_team/nuclear/proc/get_result()
var/evacuation = SSshuttle.emergency.mode == SHUTTLE_ENDGAME
var/disk_rescued = disk_rescued()
var/syndies_didnt_escape = !syndies_escaped()
var/station_was_nuked = SSticker.mode.station_was_nuked
var/nuke_off_station = SSticker.mode.nuke_off_station
if(nuke_off_station == NUKE_SYNDICATE_BASE)
return NUKE_RESULT_FLUKE
else if(!disk_rescued && station_was_nuked && !syndies_didnt_escape)
return NUKE_RESULT_NUKE_WIN
else if (!disk_rescued && station_was_nuked && syndies_didnt_escape)
return NUKE_RESULT_NOSURVIVORS
else if (!disk_rescued && !station_was_nuked && nuke_off_station && !syndies_didnt_escape)
return NUKE_RESULT_WRONG_STATION
else if (!disk_rescued && !station_was_nuked && nuke_off_station && syndies_didnt_escape)
return NUKE_RESULT_WRONG_STATION_DEAD
else if ((disk_rescued || evacuation) && operatives_dead())
return NUKE_RESULT_CREW_WIN_SYNDIES_DEAD
else if (disk_rescued)
return NUKE_RESULT_CREW_WIN
else if (!disk_rescued && operatives_dead())
return NUKE_RESULT_DISK_LOST
else if (!disk_rescued && evacuation)
return NUKE_RESULT_DISK_STOLEN
else
return //Undefined result
/datum/objective_team/nuclear/roundend_report()
var/list/parts = list()
parts += "<span class='header'>[syndicate_name] Operatives:</span>"
switch(get_result())
if(NUKE_RESULT_FLUKE)
parts += "<span class='redtext big'>Humiliating Syndicate Defeat</span>"
parts += "<B>The crew of [station_name()] gave [syndicate_name] operatives back their bomb! The syndicate base was destroyed!</B> Next time, don't lose the nuke!"
if(NUKE_RESULT_NUKE_WIN)
parts += "<span class='greentext big'>Syndicate Major Victory!</span>"
parts += "<B>[syndicate_name] operatives have destroyed [station_name()]!</B>"
if(NUKE_RESULT_NOSURVIVORS)
parts += "<span class='neutraltext big'>Total Annihilation</span>"
parts += "<B>[syndicate_name] operatives destroyed [station_name()] but did not leave the area in time and got caught in the explosion.</B> Next time, don't lose the disk!"
if(NUKE_RESULT_WRONG_STATION)
parts += "<span class='redtext big'>Crew Minor Victory</span>"
parts += "<B>[syndicate_name] operatives secured the authentication disk but blew up something that wasn't [station_name()].</B> Next time, don't do that!"
if(NUKE_RESULT_WRONG_STATION_DEAD)
parts += "<span class='redtext big'>[syndicate_name] operatives have earned Darwin Award!</span>"
parts += "<B>[syndicate_name] operatives blew up something that wasn't [station_name()] and got caught in the explosion.</B> Next time, don't do that!"
if(NUKE_RESULT_CREW_WIN_SYNDIES_DEAD)
parts += "<span class='redtext big'>Crew Major Victory!</span>"
parts += "<B>The Research Staff has saved the disk and killed the [syndicate_name] Operatives</B>"
if(NUKE_RESULT_CREW_WIN)
parts += "<span class='redtext big'>Crew Major Victory</span>"
parts += "<B>The Research Staff has saved the disk and stopped the [syndicate_name] Operatives!</B>"
if(NUKE_RESULT_DISK_LOST)
parts += "<span class='neutraltext big'>Neutral Victory!</span>"
parts += "<B>The Research Staff failed to secure the authentication disk but did manage to kill most of the [syndicate_name] Operatives!</B>"
if(NUKE_RESULT_DISK_STOLEN)
parts += "<span class='greentext big'>Syndicate Minor Victory!</span>"
parts += "<B>[syndicate_name] operatives survived the assault but did not achieve the destruction of [station_name()].</B> Next time, don't lose the disk!"
else
parts += "<span class='neutraltext big'>Neutral Victory</span>"
parts += "<B>Mission aborted!</B>"
var/text = "<br><span class='header'>The syndicate operatives were:</span>"
var/purchases = ""
var/TC_uses = 0
for(var/I in members)
var/datum/mind/syndicate = I
for(var/U in GLOB.uplinks)
var/datum/component/uplink/H = U
if(H.owner == syndicate.key)
TC_uses += H.purchase_log.total_spent
if(H.purchase_log)
purchases += H.purchase_log.generate_render(show_key = FALSE)
else
stack_trace("WARNING: Nuke Op uplink with no purchase_log Owner: [H.owner]")
text += printplayerlist(members)
text += "<br>"
text += "(Syndicates used [TC_uses] TC) [purchases]"
if(TC_uses == 0 && SSticker.mode.station_was_nuked && !operatives_dead())
text += "<BIG>[icon2html('icons/badass.dmi', world, "badass")]</BIG>"
parts += text
return "<div class='panel redborder'>[parts.Join("<br>")]</div>"

View File

@@ -1,7 +1,6 @@
/datum/antagonist/pirate
name = "Space Pirate"
job_rank = ROLE_TRAITOR
roundend_category = "space pirates"
var/datum/objective_team/pirate/crew
/datum/antagonist/pirate/greet()
@@ -37,6 +36,7 @@
/datum/objective_team/pirate
name = "Pirate crew"
var/list/objectives = list()
/datum/objective_team/pirate/proc/forge_objectives()
var/datum/objective/loot/getbooty = new()
@@ -84,11 +84,11 @@ GLOBAL_LIST_INIT(pirate_loot_cache, typecacheof(list(
loot_table[lootname] = count
else
loot_table[lootname] += count
var/list/loot_texts = list()
var/text = ""
for(var/key in loot_table)
var/amount = loot_table[key]
loot_texts += "[amount] [key][amount > 1 ? "s":""]"
return loot_texts.Join(", ")
text += "[amount] [key][amount > 1 ? "s":""], "
return text
/datum/objective/loot/proc/get_loot_value()
if(!storage_area)
@@ -105,26 +105,31 @@ GLOBAL_LIST_INIT(pirate_loot_cache, typecacheof(list(
return ..() || get_loot_value() >= target_value
//These need removal ASAP as everything is converted to datum antags.
/datum/game_mode/proc/auto_declare_completion_pirates()
var/list/datum/mind/pirates = get_antagonists(/datum/antagonist/pirate)
var/datum/objective_team/pirate/crew
var/text = ""
if(pirates.len)
text += "<br><b>Space Pirates were:</b>"
for(var/datum/mind/M in pirates)
text += printplayer(M)
if(!crew)
var/datum/antagonist/pirate/P = M.has_antag_datum(/datum/antagonist/pirate)
crew = P.crew
if(crew)
text += "<br>Loot stolen: "
var/datum/objective/loot/L = locate() in crew.objectives
text += L.loot_listing()
text += "<br>Total loot value : [L.get_loot_value()]/[L.target_value] credits"
/datum/objective_team/pirate/roundend_report()
var/list/parts = list()
parts += "<span class='header'>Space Pirates were:</span>"
var/all_dead = TRUE
for(var/datum/mind/M in members)
if(considered_alive(M))
all_dead = FALSE
parts += printplayerlist(members)
parts += "Loot stolen: "
var/datum/objective/loot/L = locate() in objectives
parts += L.loot_listing()
parts += "Total loot value : [L.get_loot_value()]/[L.target_value] credits"
if(L.check_completion() && !all_dead)
parts += "<span class='greentext big'>The pirate crew was successful!</span>"
else
parts += "<span class='redtext big'>The pirate crew has failed.</span>"
return parts.Join("<br>")
var/all_dead = TRUE
for(var/datum/mind/M in crew.members)
if(considered_alive(M))
all_dead = FALSE
break
if(L.check_completion() && !all_dead)
text += "<br><font color='green'><b>The pirate crew was successful!</b></font>"
else
text += "<br><span class='boldannounce'>The pirate crew has failed.</span>"
to_chat(world, text)

View File

@@ -3,7 +3,6 @@
/datum/antagonist/rev
name = "Revolutionary"
roundend_category = "revolutionaries" // if by some miracle revolutionaries without revolution happen
job_rank = ROLE_REV
var/hud_type = "rev"
var/datum/objective_team/revolution/rev_team
@@ -185,6 +184,7 @@
/datum/objective_team/revolution
name = "Revolution"
var/list/objectives = list()
var/max_headrevs = 3
/datum/objective_team/revolution/proc/update_objectives(initial = FALSE)
@@ -227,56 +227,3 @@
rev.promote()
addtimer(CALLBACK(src,.proc/update_heads),HEAD_UPDATE_PERIOD,TIMER_UNIQUE)
/datum/objective_team/revolution/roundend_report()
if(!members.len)
return
var/list/result = list()
result += "<div class='panel redborder'>"
var/num_revs = 0
var/num_survivors = 0
for(var/mob/living/carbon/survivor in GLOB.alive_mob_list)
if(survivor.ckey)
num_survivors++
if(survivor.mind)
if(is_revolutionary(survivor))
num_revs++
if(num_survivors)
result += "Command's Approval Rating: <B>[100 - round((num_revs/num_survivors)*100, 0.1)]%</B><br>"
var/list/targets = list()
var/list/datum/mind/headrevs = get_antagonists(/datum/antagonist/rev/head)
var/list/datum/mind/revs = get_antagonists(/datum/antagonist/rev,TRUE)
if(headrevs.len)
var/list/headrev_part = list()
headrev_part += "<span class='header'>The head revolutionaries were:</span>"
headrev_part += printplayerlist(headrevs,TRUE)
result += headrev_part.Join("<br>")
if(revs.len)
var/list/rev_part = list()
rev_part += "<span class='header'>The revolutionaries were:</span>"
rev_part += printplayerlist(revs,TRUE)
result += rev_part.Join("<br>")
var/list/heads = SSjob.get_all_heads()
if(heads.len)
var/head_text = "<span class='header'>The heads of staff were:</span>"
head_text += "<ul class='playerlist'>"
for(var/datum/mind/head in heads)
var/target = (head in targets)
head_text += "<li>"
if(target)
head_text += "<span class='redtext'>Target</span>"
head_text += "[printplayer(head, 1)]</li>"
head_text += "</ul><br>"
result += head_text
result += "</div>"
return result.Join()

View File

@@ -5,13 +5,13 @@
/datum/antagonist/wizard
name = "Space Wizard"
roundend_category = "wizards/witches"
job_rank = ROLE_WIZARD
var/give_objectives = TRUE
var/strip = TRUE //strip before equipping
var/allow_rename = TRUE
var/hud_version = "wizard"
var/datum/objective_team/wizard/wiz_team //Only created if wizard summons apprentices
var/list/objectives = list() //this should be base datum antag proc and list, todo make lazy
var/move_to_lair = TRUE
var/outfit_type = /datum/outfit/wizard
var/wiz_age = WIZARD_AGE_MIN /* Wizards by nature cannot be too young. */
@@ -45,12 +45,10 @@
/datum/objective_team/wizard
name = "wizard team"
var/datum/antagonist/wizard/master_wizard
/datum/antagonist/wizard/proc/create_wiz_team()
wiz_team = new(owner)
wiz_team.name = "[owner.current.real_name] team"
wiz_team.master_wizard = src
update_wiz_icons_added(owner.current)
/datum/antagonist/wizard/proc/send_to_lair()
@@ -285,46 +283,4 @@
var/datum/objective/new_objective = new("Protect Wizard Academy from the intruders")
new_objective.owner = owner
owner.objectives += new_objective
objectives += new_objective
//Solo wizard report
/datum/antagonist/wizard/roundend_report()
var/list/parts = list()
parts += printplayer(owner)
var/count = 1
var/wizardwin = 1
for(var/datum/objective/objective in objectives)
if(objective.check_completion())
parts += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='greentext'>Success!</span>"
else
parts += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
wizardwin = 0
count++
if(wizardwin)
parts += "<span class='greentext'>The wizard was successful!</span>"
else
parts += "<span class='redtext'>The wizard has failed!</span>"
if(owner.spell_list.len>0)
parts += "<B>[owner.name] used the following spells: </B>"
var/list/spell_names = list()
for(var/obj/effect/proc_holder/spell/S in owner.spell_list)
spell_names += S.name
parts += spell_names.Join(", ")
return parts.Join("<br>")
//Wizard with apprentices report
/datum/objective_team/wizard/roundend_report()
var/list/parts = list()
parts += "<span class='header'>Wizards/witches of [master_wizard.owner.name] team were:</span>"
parts += master_wizard.roundend_report()
parts += " "
parts += "<span class='header'>[master_wizard.owner.name] apprentices were:</span>"
parts += printplayerlist(members - master_wizard.owner)
return "<div class='panel redborder'>[parts.Join("<br>")]</div>"
objectives += new_objective

View File

@@ -57,4 +57,4 @@
var/t = stripped_input(H, "Enter your new skeleton name", H.real_name, null, MAX_NAME_LEN)
if(!t)
t = "spooky skeleton"
H.fully_replace_character_name(null, t)
H.fully_replace_character_name(H.real_name, t)

View File

@@ -1,4 +1,3 @@
/datum/datacore
var/medical[] = list()
var/medicalPrintCount = 0

View File

@@ -17,7 +17,6 @@
/datum/proc/Destroy(force=FALSE, ...)
tag = null
weak_reference = null //ensure prompt GCing of weakref.
var/list/timers = active_timers
active_timers = null
for(var/thing in timers)
@@ -25,7 +24,6 @@
if (timer.spent)
continue
qdel(timer)
var/list/dc = datum_components
if(dc)
var/all_components = dc[/datum/component]
@@ -37,11 +35,4 @@
var/datum/component/C = all_components
qdel(C, FALSE, TRUE)
dc.Cut()
var/list/focusers = src.focusers
if(focusers)
for(var/i in 1 to focusers.len)
var/mob/M = focusers[i]
M.set_focus(M)
return QDEL_HINT_QUEUE

View File

@@ -1,59 +1,59 @@
// Cold
// Cold
/datum/disease/advance/cold/New(var/process = TRUE, var/datum/disease/advance/D, var/copy = FALSE)
if(!D)
name = "Cold"
symptoms = list(new/datum/symptom/sneeze)
..(process, D, copy)
// Flu
if(!D)
name = "Cold"
symptoms = list(new/datum/symptom/sneeze)
..(process, D, copy)
// Flu
/datum/disease/advance/flu/New(var/process = TRUE, var/datum/disease/advance/D, var/copy = FALSE)
if(!D)
name = "Flu"
symptoms = list(new/datum/symptom/cough)
..(process, D, copy)
// Voice Changing
if(!D)
name = "Flu"
symptoms = list(new/datum/symptom/cough)
..(process, D, copy)
// Voice Changing
/datum/disease/advance/voice_change/New(var/process = TRUE, var/datum/disease/advance/D, var/copy = FALSE)
if(!D)
name = "Epiglottis Mutation"
symptoms = list(new/datum/symptom/voice_change)
..(process, D, copy)
// Toxin Filter
if(!D)
name = "Epiglottis Mutation"
symptoms = list(new/datum/symptom/voice_change)
..(process, D, copy)
// Toxin Filter
/datum/disease/advance/heal/New(var/process = TRUE, var/datum/disease/advance/D, var/copy = FALSE)
if(!D)
name = "Liver Enhancer"
symptoms = list(new/datum/symptom/heal)
..(process, D, copy)
if(!D)
name = "Liver Enhancer"
symptoms = list(new/datum/symptom/heal)
..(process, D, copy)
// Hallucigen
/datum/disease/advance/hallucigen/New(var/process = TRUE, var/datum/disease/advance/D, var/copy = FALSE)
if(!D)
if(!D)
name = "Second Sight"
symptoms = list(new/datum/symptom/hallucigen)
..(process, D, copy)
// Sensory Restoration
symptoms = list(new/datum/symptom/hallucigen)
..(process, D, copy)
// Sensory Restoration
/datum/disease/advance/mind_restoration/New(var/process = TRUE, var/datum/disease/advance/D, var/copy = FALSE)
if(!D)
if(!D)
name = "Intelligence Booster"
symptoms = list(new/datum/symptom/mind_restoration)
..(process, D, copy)
// Sensory Destruction
..(process, D, copy)
// Sensory Destruction
/datum/disease/advance/narcolepsy/New(var/process = TRUE, var/datum/disease/advance/D, var/copy = FALSE)
if(!D)
if(!D)
name = "Experimental Insomnia Cure"
symptoms = list(new/datum/symptom/narcolepsy)
..(process, D, copy)

View File

@@ -1,33 +1,33 @@
/*
//////////////////////////////////////
Facial Hypertrichosis
Very very Noticable.
Decreases resistance slightly.
Decreases stage speed.
Reduced transmittability
Intense Level.
BONUS
Makes the mob grow a massive beard, regardless of gender.
//////////////////////////////////////
*/
/datum/symptom/beard
name = "Facial Hypertrichosis"
/*
//////////////////////////////////////
Facial Hypertrichosis
Very very Noticable.
Decreases resistance slightly.
Decreases stage speed.
Reduced transmittability
Intense Level.
BONUS
Makes the mob grow a massive beard, regardless of gender.
//////////////////////////////////////
*/
/datum/symptom/beard
name = "Facial Hypertrichosis"
desc = "The virus increases hair production significantly, causing rapid beard growth."
stealth = -3
resistance = -1
stage_speed = -3
transmittable = -1
level = 4
severity = 1
stealth = -3
resistance = -1
stage_speed = -3
transmittable = -1
level = 4
severity = 1
symptom_delay_min = 18
symptom_delay_max = 36
/datum/symptom/beard/Activate(datum/disease/advance/A)
/datum/symptom/beard/Activate(datum/disease/advance/A)
if(!..())
return
var/mob/living/M = A.affected_mob

View File

@@ -1,30 +1,30 @@
/*
//////////////////////////////////////
Confusion
Little bit hidden.
Lowers resistance.
Decreases stage speed.
Not very transmittable.
Intense Level.
Bonus
Makes the affected mob be confused for short periods of time.
//////////////////////////////////////
*/
/datum/symptom/confusion
name = "Confusion"
/*
//////////////////////////////////////
Confusion
Little bit hidden.
Lowers resistance.
Decreases stage speed.
Not very transmittable.
Intense Level.
Bonus
Makes the affected mob be confused for short periods of time.
//////////////////////////////////////
*/
/datum/symptom/confusion
name = "Confusion"
desc = "The virus interferes with the proper function of the neural system, leading to bouts of confusion and erratic movement."
stealth = 1
resistance = -1
stage_speed = -3
transmittable = 0
level = 4
severity = 2
stealth = 1
resistance = -1
stage_speed = -3
transmittable = 0
level = 4
severity = 2
base_message_chance = 25
symptom_delay_min = 10
symptom_delay_max = 30
@@ -32,7 +32,7 @@ Bonus
threshold_desc = "<b>Resistance 6:</b> Causes brain damage over time.<br>\
<b>Transmission 6:</b> Increases confusion duration.<br>\
<b>Stealth 4:</b> The symptom remains hidden until active."
/datum/symptom/confusion/Start(datum/disease/advance/A)
if(!..())
return
@@ -42,20 +42,20 @@ Bonus
power = 1.5
if(A.properties["stealth"] >= 4)
suppress_warning = TRUE
/datum/symptom/confusion/Activate(datum/disease/advance/A)
/datum/symptom/confusion/Activate(datum/disease/advance/A)
if(!..())
return
var/mob/living/carbon/M = A.affected_mob
switch(A.stage)
if(1, 2, 3, 4)
if(prob(base_message_chance) && !suppress_warning)
to_chat(M, "<span class='warning'>[pick("Your head hurts.", "Your mind blanks for a moment.")]</span>")
to_chat(M, "<span class='warning'>[pick("Your head hurts.", "Your mind blanks for a moment.")]</span>")
else
to_chat(M, "<span class='userdanger'>You can't think straight!</span>")
M.confused = min(100 * power, M.confused + 8)
if(brain_damage)
M.adjustBrainLoss(3 * power, 80)
M.updatehealth()
return
return

View File

@@ -50,4 +50,4 @@ Bonus
to_chat(M, "<span class='userdanger'>A wave of dizziness washes over you!</span>")
M.Dizzy(5)
if(power >= 2)
M.set_drugginess(5)
M.set_drugginess(5)

View File

@@ -127,4 +127,4 @@ Bonus
M.reagents.add_reagent_list(list("heparin" = 2, "lipolicide" = 2))
if(zombie)
M.reagents.add_reagent("romerol", 1)
return 1
return 1

View File

@@ -57,4 +57,4 @@ BONUS
M.adjustStaminaLoss(25)
if(power >= 3 && A.stage >= 5)
to_chat(M, "<span class='userdanger'>[pick("Your head hurts!", "You feel a burning knife inside your brain!", "A wave of pain fills your head!")]</span>")
M.Stun(35)
M.Stun(35)

View File

@@ -51,4 +51,4 @@ BONUS
var/can_scratch = scratch && !M.incapacitated() && get_location_accessible(M, picked_bodypart)
M.visible_message("[can_scratch ? "<span class='warning'>[M] scratches [M.p_their()] [bodypart.name].</span>" : ""]", "<span class='warning'>Your [bodypart.name] itches. [can_scratch ? " You scratch it." : ""]</span>")
if(can_scratch)
bodypart.receive_damage(0.5)
bodypart.receive_damage(0.5)

View File

@@ -75,4 +75,4 @@ Bonus
if(prob(30) && C.has_trauma_type(BRAIN_TRAUMA_SPECIAL))
C.cure_trauma_type(BRAIN_TRAUMA_SPECIAL)
if(prob(10) && C.has_trauma_type(BRAIN_TRAUMA_MILD))
C.cure_trauma_type(BRAIN_TRAUMA_MILD)
C.cure_trauma_type(BRAIN_TRAUMA_MILD)

View File

@@ -1,39 +1,39 @@
/*
//////////////////////////////////////
Alopecia
/*
//////////////////////////////////////
Alopecia
Not Noticeable.
Increases resistance slightly.
Reduces stage speed slightly.
Transmittable.
Intense Level.
BONUS
Makes the mob lose hair.
//////////////////////////////////////
*/
/datum/symptom/shedding
name = "Alopecia"
Reduces stage speed slightly.
Transmittable.
Intense Level.
BONUS
Makes the mob lose hair.
//////////////////////////////////////
*/
/datum/symptom/shedding
name = "Alopecia"
desc = "The virus causes rapid shedding of head and body hair."
stealth = 0
resistance = 1
stage_speed = -1
stage_speed = -1
transmittable = 3
level = 4
severity = 1
level = 4
severity = 1
base_message_chance = 50
symptom_delay_min = 45
symptom_delay_max = 90
/datum/symptom/shedding/Activate(datum/disease/advance/A)
/datum/symptom/shedding/Activate(datum/disease/advance/A)
if(!..())
return
var/mob/living/M = A.affected_mob
if(prob(base_message_chance))
to_chat(M, "<span class='warning'>[pick("Your scalp itches.", "Your skin feels flakey.")]</span>")
to_chat(M, "<span class='warning'>[pick("Your scalp itches.", "Your skin feels flakey.")]</span>")
if(ishuman(M))
var/mob/living/carbon/human/H = M
switch(A.stage)
@@ -45,11 +45,11 @@ BONUS
if(!(H.facial_hair_style == "Shaved") || !(H.hair_style == "Bald"))
to_chat(H, "<span class='warning'>Your hair starts to fall out in clumps...</span>")
addtimer(CALLBACK(src, .proc/Shed, H, TRUE), 50)
/datum/symptom/shedding/proc/Shed(mob/living/carbon/human/H, fullbald)
if(fullbald)
H.facial_hair_style = "Shaved"
H.hair_style = "Bald"
else
H.hair_style = "Balding Hair"
/datum/symptom/shedding/proc/Shed(mob/living/carbon/human/H, fullbald)
if(fullbald)
H.facial_hair_style = "Shaved"
H.hair_style = "Bald"
else
H.hair_style = "Balding Hair"
H.update_hair()

View File

@@ -56,4 +56,4 @@ Bonus
M.bodytemperature = min(M.bodytemperature - (get_cold * A.stage), BODYTEMP_COLD_DAMAGE_LIMIT + 1)
else
M.bodytemperature -= (get_cold * A.stage)
return 1
return 1

View File

@@ -46,6 +46,7 @@ Bonus
if(1, 2, 3)
if(!suppress_warning)
M.emote("sniff")
else
M.emote("sneeze")
A.spread(4 + power)
else
M.emote("sneeze")
A.spread(5)
return

View File

@@ -48,4 +48,4 @@ Bonus
else
to_chat(M, "<span class='warning'><i>[pick("So hungry...", "You'd kill someone for a bite of food...", "Hunger cramps seize you...")]</i></span>")
M.overeatduration = max(M.overeatduration - 100, 0)
M.nutrition = max(M.nutrition - 100, 0)
M.nutrition = max(M.nutrition - 100, 0)

View File

@@ -1,35 +1,35 @@
/*
//////////////////////////////////////
Eternal Youth
Moderate stealth boost.
Increases resistance tremendously.
Increases stage speed tremendously.
Reduces transmission tremendously.
Critical Level.
BONUS
Gives you immortality and eternal youth!!!
Can be used to buff your virus
//////////////////////////////////////
*/
/datum/symptom/youth
name = "Eternal Youth"
/*
//////////////////////////////////////
Eternal Youth
Moderate stealth boost.
Increases resistance tremendously.
Increases stage speed tremendously.
Reduces transmission tremendously.
Critical Level.
BONUS
Gives you immortality and eternal youth!!!
Can be used to buff your virus
//////////////////////////////////////
*/
/datum/symptom/youth
name = "Eternal Youth"
desc = "The virus becomes symbiotically connected to the cells in the host's body, preventing and reversing aging. \
The virus, in turn, becomes more resistant, spreads faster, and is harder to spot, although it doesn't thrive as well without a host."
stealth = 3
resistance = 4
stage_speed = 4
transmittable = -4
level = 5
stealth = 3
resistance = 4
stage_speed = 4
transmittable = -4
level = 5
base_message_chance = 100
symptom_delay_min = 25
symptom_delay_max = 50
/datum/symptom/youth/Activate(datum/disease/advance/A)
/datum/symptom/youth/Activate(datum/disease/advance/A)
if(!..())
return
var/mob/living/M = A.affected_mob

View File

@@ -36,4 +36,4 @@
affected_mob.visible_message("<span class='danger'>[affected_mob] coughs up a swarm of bees!</span>", \
"<span class='userdanger'>You cough up a swarm of bees!</span>")
new /mob/living/simple_animal/hostile/poison/bees(affected_mob.loc)
return
return

View File

@@ -50,4 +50,4 @@
if(!affected_mob.resistances.Find(/datum/disease/flu))
var/datum/disease/Flu = new /datum/disease/flu(0)
affected_mob.ForceContractDisease(Flu)
cure()
cure()

View File

@@ -36,4 +36,4 @@
if(prob(1))
to_chat(affected_mob, "<span class='danger'>Your throat feels sore.</span>")
if(prob(10))
to_chat(affected_mob, "<span class='danger'>You feel stiff.</span>")
to_chat(affected_mob, "<span class='danger'>You feel stiff.</span>")

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@@ -38,4 +38,4 @@
if(prob(50))
affected_mob.gib()
else
return
return

View File

@@ -65,4 +65,4 @@
var/iter = rand(1,3)
for(i=0,i<iter,i++)
step_towards(S,affected_mob)
return
return

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@@ -80,4 +80,4 @@
if(prob(50))
scramble_dna(affected_mob, 1, 0, rand(50,75))
else
scramble_dna(affected_mob, 0, 1, rand(50,75))
scramble_dna(affected_mob, 0, 1, rand(50,75))

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