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https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
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remove bleed
haha forgot this for a second
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@@ -98,13 +98,7 @@
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wound_bonus = 15
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sharpness = SHARP_EDGED
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wound_falloff_tile = 0
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/obj/item/projectile/bullet/cflechettes/on_hit(atom/target, blocked = FALSE)
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if((blocked != 100) && iscarbon(target))
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var/mob/living/carbon/C = target
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C.bleed(10)
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return ..()
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///ammo casings (CASELESS AMMO CASINGS WOOOOOOOO)///
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/obj/item/ammo_casing/caseless/flechetteap
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