April sync (#360)

* Maps and things no code/icons

* helpers defines globalvars

* Onclick world.dm orphaned_procs

* subsystems

Round vote and shuttle autocall done here too

* datums

* Game folder

* Admin - chatter modules

* clothing - mining

* modular computers - zambies

* client

* mob level 1

* mob stage 2 + simple_animal

* silicons n brains

* mob stage 3 + Alien/Monkey

* human mobs

* icons updated

* some sounds

* emitter y u no commit

* update tgstation.dme

* compile fixes

* travis fixes

Also removes Fast digest mode, because reasons.

* tweaks for travis Mentors are broke again

Also fixes Sizeray guns

* oxygen loss fix for vore code.

* removes unused code

* some code updates

* bulk fixes

* further fixes

* outside things

* whoops.

* Maint bar ported

* GLOBs.
This commit is contained in:
Poojawa
2017-04-13 23:37:00 -05:00
committed by GitHub
parent cdc32c98fa
commit 7e9b96a00f
1322 changed files with 174827 additions and 23888 deletions

View File

@@ -1,10 +1,6 @@
//Fires five times every second.
var/datum/controller/subsystem/processing/fastprocess/SSfastprocess
/datum/controller/subsystem/processing/fastprocess
PROCESSING_SUBSYSTEM_DEF(fastprocess)
name = "Fast Processing"
wait = 2
stat_tag = "FP"
/datum/controller/subsystem/processing/fastprocess/New()
NEW_SS_GLOBAL(SSfastprocess)

View File

@@ -1,11 +1,25 @@
var/datum/controller/subsystem/processing/flightpacks/SSflightpacks
/datum/controller/subsystem/processing/flightpacks
PROCESSING_SUBSYSTEM_DEF(flightpacks)
name = "Flightpack Movement"
priority = 30
wait = 2
stat_tag = "FM"
flags = SS_NO_INIT|SS_TICKER|SS_KEEP_TIMING
/datum/controller/subsystem/processing/flightpacks/New()
NEW_SS_GLOBAL(SSflightpacks)
var/flightsuit_processing = FLIGHTSUIT_PROCESSING_FULL
/datum/controller/subsystem/processing/flightpacks/Initialize()
sync_flightsuit_processing()
/datum/controller/subsystem/processing/flightpacks/vv_edit_var(var_name, var_value)
..()
switch(var_name)
if("flightsuit_processing")
sync_flightsuit_processing()
/datum/controller/subsystem/processing/flightpacks/proc/sync_flightsuit_processing()
for(var/obj/item/device/flightpack/FP in processing)
FP.sync_processing(src)
if(flightsuit_processing == FLIGHTSUIT_PROCESSING_NONE) //Don't even bother firing.
can_fire = FALSE
else
can_fire = TRUE

View File

@@ -1,5 +1,4 @@
var/datum/controller/subsystem/objects/SSobj
/datum/controller/subsystem/objects
SUBSYSTEM_DEF(obj)
name = "Objects"
priority = 40
flags = SS_NO_INIT
@@ -7,12 +6,10 @@ var/datum/controller/subsystem/objects/SSobj
var/list/processing = list()
var/list/currentrun = list()
/datum/controller/subsystem/objects/New()
NEW_SS_GLOBAL(SSobj)
/datum/controller/subsystem/objects/stat_entry()
/datum/controller/subsystem/obj/stat_entry()
..("P:[processing.len]")
/datum/controller/subsystem/objects/fire(resumed = 0)
/datum/controller/subsystem/obj/fire(resumed = 0)
if (!resumed)
src.currentrun = processing.Copy()
//cache for sanic speed (lists are references anyways)
@@ -28,5 +25,5 @@ var/datum/controller/subsystem/objects/SSobj
if (MC_TICK_CHECK)
return
/datum/controller/subsystem/objects/Recover()
/datum/controller/subsystem/obj/Recover()
processing = SSobj.processing

View File

@@ -1,6 +1,4 @@
var/datum/controller/subsystem/processing/overlays/SSoverlays
/datum/controller/subsystem/processing/overlays
PROCESSING_SUBSYSTEM_DEF(overlays)
name = "Overlay"
flags = SS_TICKER|SS_FIRE_IN_LOBBY
wait = 1
@@ -13,8 +11,7 @@ var/datum/controller/subsystem/processing/overlays/SSoverlays
var/list/overlay_icon_cache
var/initialized = FALSE
/datum/controller/subsystem/processing/overlays/New()
NEW_SS_GLOBAL(SSoverlays)
/datum/controller/subsystem/processing/overlays/PreInit()
LAZYINITLIST(overlay_icon_state_caches)
LAZYINITLIST(overlay_icon_cache)
@@ -171,7 +168,7 @@ var/datum/controller/subsystem/processing/overlays/SSoverlays
var/list/cached_other = other.our_overlays
if(cached_other)
if(cut_old)
if(cut_old || !LAZYLEN(our_overlays))
our_overlays = cached_other.Copy()
else
our_overlays |= cached_other

View File

@@ -1,7 +1,6 @@
//Used to process objects. Fires once every second.
var/datum/controller/subsystem/processing/SSprocessing
/datum/controller/subsystem/processing
SUBSYSTEM_DEF(processing)
name = "Processing"
priority = 25
flags = SS_BACKGROUND|SS_POST_FIRE_TIMING|SS_NO_INIT
@@ -11,9 +10,6 @@ var/datum/controller/subsystem/processing/SSprocessing
var/list/processing = list()
var/list/currentrun = list()
/datum/controller/subsystem/processing/New()
NEW_SS_GLOBAL(SSprocessing)
/datum/controller/subsystem/processing/stat_entry()
..("[stat_tag]:[processing.len]")