mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-09 16:07:40 +00:00
Merge branch 'master' into cm13-pain-emote
This commit is contained in:
@@ -537,4 +537,9 @@
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path = /obj/item/clothing/suit/custom/exo
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ckeywhitelist = list("jesterz7")
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/datum/gear/donator/choker
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name = "NT Choker"
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slot = SLOT_NECK
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path = /obj/item/clothing/neck/petcollar/choker
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ckeywhitelist = list("trigillass")
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@@ -159,6 +159,11 @@
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path = /obj/item/clothing/suit/jacket/miljacket
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subcategory = LOADOUT_SUBCATEGORY_SUIT_JACKETS
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/datum/gear/suit/urbanjacket
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name = "Urban Jacket"
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path = /obj/item/clothing/suit/jacket/urbanjacket
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subcategory = LOADOUT_SUBCATEGORY_SUIT_JACKETS
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/datum/gear/suit/ianshirt
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name = "Ian Shirt"
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path = /obj/item/clothing/suit/ianshirt
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@@ -32,6 +32,10 @@
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name = "Tan suit"
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path = /obj/item/clothing/under/suit/tan
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/datum/gear/uniform/suit/charismatic_suit
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name = "Charismatic suit"
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path = /obj/item/clothing/under/suit/charismatic_suit
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/datum/gear/uniform/suit/white
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name = "White suit"
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path = /obj/item/clothing/under/suit/white
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@@ -585,3 +585,12 @@
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icon = 'icons/obj/custom.dmi'
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mob_overlay_icon = 'icons/mob/clothing/custom_w.dmi'
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mutantrace_variation = NONE
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/obj/item/clothing/neck/petcollar/choker
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name = "NT Choker"
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desc = "NT property since January 21st, 2562."
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icon = 'icons/obj/custom.dmi'
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icon_state = "choker"
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mob_overlay_icon = 'icons/mob/clothing/custom_w.dmi'
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item_state = "choker"
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tagname = null
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@@ -9,7 +9,7 @@
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item_state = "arg"
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slot_flags = 0
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mag_type = /obj/item/ammo_box/magazine/m556 //Uses the m90gl's magazine, just like the NT-ARG
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fire_sound = 'sound/weapons/gunshot_smg.ogg'
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fire_sound = 'sound/weapons/rifleshot.ogg'
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can_suppress = 0
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burst_size = 6 //in line with XCOMEU stats. This can fire 5 bursts from a full magazine.
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fire_delay = 1
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@@ -85,23 +85,20 @@
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///projectiles///
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/obj/item/projectile/bullet/cflechetteap //shreds armor
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/obj/item/projectile/bullet/cflechetteap //shreds armor but no wounds
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name = "flechette (armor piercing)"
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damage = 8
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armour_penetration = 80
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damage = 15
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armour_penetration = 100
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wound_bonus = -100
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/obj/item/projectile/bullet/cflechettes //shreds flesh and forces bleeding
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/obj/item/projectile/bullet/cflechettes //causes wounds fast but is heavily countered by armor
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name = "flechette (serrated)"
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damage = 15
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dismemberment = 10
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armour_penetration = -80
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/obj/item/projectile/bullet/cflechettes/on_hit(atom/target, blocked = FALSE)
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if((blocked != 100) && iscarbon(target))
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var/mob/living/carbon/C = target
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C.bleed(10)
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return ..()
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wound_bonus = 15
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sharpness = SHARP_EDGED
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wound_falloff_tile = 0
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///ammo casings (CASELESS AMMO CASINGS WOOOOOOOO)///
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/obj/item/ammo_casing/caseless/flechetteap
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@@ -148,7 +145,7 @@
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slot_flags = 0
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pin = /obj/item/firing_pin/implant/pindicate
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mag_type = /obj/item/ammo_box/magazine/flechette
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fire_sound = 'sound/weapons/gunshot_smg.ogg'
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fire_sound = 'sound/weapons/rifleshot.ogg'
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can_suppress = 0
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burst_size = 5
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fire_delay = 1
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@@ -168,15 +165,19 @@
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///unique variant///
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/obj/item/projectile/bullet/cflechetteshredder
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/obj/item/projectile/bullet/cflechetteshredder //you only get this with a 30TC bundle,5 magazines, as such this should be the superior ammotype
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name = "flechette (shredder)"
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damage = 5
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dismemberment = 40
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damage = 10
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dismemberment = 50
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wound_bonus = 50
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armour_penetration = 100
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sharpness = SHARP_EDGED
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wound_falloff_tile = 0
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/obj/item/ammo_casing/caseless/flechetteshredder
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name = "flechette (shredder)"
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desc = "A serrated flechette made of a special alloy that forms a monofilament edge."
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projectile_type = /obj/item/projectile/bullet/cflechettes
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projectile_type = /obj/item/projectile/bullet/cflechetteshredder
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/obj/item/ammo_box/magazine/flechette/shredder
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name = "flechette magazine (shredder)"
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@@ -185,7 +186,7 @@
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/obj/item/gun/ballistic/automatic/flechette/shredder
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name = "\improper CX Shredder"
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desc = "A flechette launching machine pistol made of ultra-light CFRP optimized for firing serrated monofillament flechettes."
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desc = "A flechette launching machine pistol made of ultra-light CFRP optimized for firing serrated monofilament flechettes."
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w_class = WEIGHT_CLASS_SMALL
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spread = 15
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recoil = 0.1
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@@ -334,39 +334,75 @@
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holder.clear_reagents()
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/datum/reagent/fermi/acidic_buffer
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name = "Acidic buffer"
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name = "Strong acidic buffer"
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description = "This reagent will consume itself and move the pH of a beaker towards acidity when added to another."
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color = "#fbc314"
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pH = 0
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chemical_flags = REAGENT_FORCEONNEW
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can_synth = TRUE
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var/strength = 1.5
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//Consumes self on addition and shifts pH
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/datum/reagent/fermi/acidic_buffer/on_new(datapH)
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if(!holder)
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return ..()
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if(holder.reagents_holder_flags & NO_REACT)
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return..()
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if(holder.has_reagent(/datum/reagent/stabilizing_agent))
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return ..()
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data = datapH
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if(LAZYLEN(holder.reagent_list) == 1)
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return ..()
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holder.pH = ((holder.pH * holder.total_volume)+(pH * (volume)))/(holder.total_volume + (volume))
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if(holder.pH < pH)
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holder.my_atom.visible_message("<span class='warning'>The beaker fizzes as the buffer is added, to no effect.</b></span>")
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playsound(holder.my_atom, 'sound/FermiChem/bufferadd.ogg', 50, 1)
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return ..()
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holder.pH = clamp((((holder.pH * (holder.total_volume-(volume*strength)))+(pH * (volume*strength)) )/holder.total_volume), 0, 14) //This is BEFORE removal
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holder.my_atom.visible_message("<span class='warning'>The beaker fizzes as the pH changes!</b></span>")
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playsound(holder.my_atom, 'sound/FermiChem/bufferadd.ogg', 50, 1)
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holder.remove_reagent(type, volume, ignore_pH = TRUE)
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..()
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/datum/reagent/fermi/acidic_buffer/weak
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name = "Acidic buffer"
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description = "This reagent will consume itself and move the pH of a beaker towards acidity when added to another."
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color = "#fbf344"
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pH = 4
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can_synth = TRUE
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strength = 0.25
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/datum/reagent/fermi/basic_buffer
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name = "Basic buffer"
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name = "Strong basic buffer"
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description = "This reagent will consume itself and move the pH of a beaker towards alkalinity when added to another."
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color = "#3853a4"
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pH = 14
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chemical_flags = REAGENT_FORCEONNEW
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can_synth = TRUE
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var/strength = 1.5
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/datum/reagent/fermi/basic_buffer/weak
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name = "Basic buffer"
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description = "This reagent will consume itself and move the pH of a beaker towards alkalinity when added to another."
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color = "#5873c4"
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pH = 10
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can_synth = TRUE
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strength = 0.25
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/datum/reagent/fermi/basic_buffer/on_new(datapH)
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if(!holder)
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return ..()
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if(holder.reagents_holder_flags & NO_REACT)
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return..()
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if(holder.has_reagent(/datum/reagent/stabilizing_agent))
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return ..()
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data = datapH
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if(LAZYLEN(holder.reagent_list) == 1)
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return ..()
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holder.pH = ((holder.pH * holder.total_volume)+(pH * (volume)))/(holder.total_volume + (volume))
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if(holder.pH > pH)
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holder.my_atom.visible_message("<span class='warning'>The beaker froths as the buffer is added, to no effect.</b></span>")
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playsound(holder.my_atom, 'sound/FermiChem/bufferadd.ogg', 50, 1)
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return ..()
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holder.pH = clamp((((holder.pH * (holder.total_volume-(volume*strength)))+(pH * (volume*strength)) )/holder.total_volume), 0, 14) //This is BEFORE removal
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holder.my_atom.visible_message("<span class='warning'>The beaker froths as the pH changes!</b></span>")
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playsound(holder.my_atom, 'sound/FermiChem/bufferadd.ogg', 50, 1)
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holder.remove_reagent(type, volume, ignore_pH = TRUE)
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