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Merge pull request #11977 from kevinz000/xenomorph_balancing_pass
Xenomorph balancing pass
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@@ -1,8 +1,9 @@
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/obj/item/projectile/bullet/neurotoxin
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name = "neurotoxin spit"
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icon_state = "neurotoxin"
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damage = 5
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damage = 15
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damage_type = TOX
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var/stagger_duration = 8 SECONDS
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/obj/item/projectile/bullet/neurotoxin/on_hit(atom/target, blocked = FALSE)
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if(isalien(target))
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@@ -10,5 +11,6 @@
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nodamage = TRUE
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else if(iscarbon(target))
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var/mob/living/L = target
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L.DefaultCombatKnockdown(100, TRUE, FALSE, 30, 25)
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L.KnockToFloor(TRUE)
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L.Stagger(stagger_duration)
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return ..()
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