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https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-11 10:22:13 +00:00
still dosnt work
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@@ -172,8 +172,8 @@
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var/datum/gas_mixture/GM = T.air
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if(!GM.gases[/datum/gas/oxygen])
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return
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GM.gases[/datum/gas/oxygen][MOLES] = max(GM.gases[/datum/gas/oxygen][MOLES] - severity * holder.energy, 0)
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GM.garbage_collect()
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GM.gases[/datum/gas/oxygen] = max(GM.gases[/datum/gas/oxygen] - severity * holder.energy, 0)
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GAS_GARBAGE_COLLECT(GM.gases)
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/datum/spacevine_mutation/nitro_eater
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name = "nitrogen consuming"
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@@ -187,8 +187,8 @@
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var/datum/gas_mixture/GM = T.air
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if(!GM.gases[/datum/gas/nitrogen])
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return
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GM.gases[/datum/gas/nitrogen][MOLES] = max(GM.gases[/datum/gas/nitrogen][MOLES] - severity * holder.energy, 0)
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GM.garbage_collect()
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GM.gases[/datum/gas/nitrogen] = max(GM.gases[/datum/gas/nitrogen] - severity * holder.energy, 0)
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GAS_GARBAGE_COLLECT(GM.gases)
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/datum/spacevine_mutation/carbondioxide_eater
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name = "CO2 consuming"
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@@ -202,8 +202,8 @@
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var/datum/gas_mixture/GM = T.air
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if(!GM.gases[/datum/gas/carbon_dioxide])
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return
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GM.gases[/datum/gas/carbon_dioxide][MOLES] = max(GM.gases[/datum/gas/carbon_dioxide][MOLES] - severity * holder.energy, 0)
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GM.garbage_collect()
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GM.gases[/datum/gas/carbon_dioxide] = max(GM.gases[/datum/gas/carbon_dioxide] - severity * holder.energy, 0)
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GAS_GARBAGE_COLLECT(GM.gases)
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/datum/spacevine_mutation/plasma_eater
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name = "toxins consuming"
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@@ -217,8 +217,8 @@
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var/datum/gas_mixture/GM = T.air
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if(!GM.gases[/datum/gas/plasma])
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return
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GM.gases[/datum/gas/plasma][MOLES] = max(GM.gases[/datum/gas/plasma][MOLES] - severity * holder.energy, 0)
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GM.garbage_collect()
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GM.gases[/datum/gas/plasma] = max(GM.gases[/datum/gas/plasma] - severity * holder.energy, 0)
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GAS_GARBAGE_COLLECT(GM.gases)
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/datum/spacevine_mutation/thorns
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name = "thorny"
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@@ -1,5 +1,13 @@
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/**
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* Kudzu Flower Bud
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*
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* A flower created by flowering kudzu which spawns a venus human trap after a certain amount of time has passed.
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*
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* A flower created by kudzu with the flowering mutation. Spawns a venus human trap after 2 minutes under normal circumstances.
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* Also spawns 4 vines going out in diagonal directions from the bud. Any living creature not aligned with plants is damaged by these vines.
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* Once it grows a venus human trap, the bud itself will destroy itself.
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*
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*/
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/obj/structure/alien/resin/flower_bud_enemy //inheriting basic attack/damage stuff from alien structures
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name = "flower bud"
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desc = "A large pulsating plant..."
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@@ -9,9 +17,9 @@
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opacity = 0
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canSmoothWith = list()
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smooth = SMOOTH_FALSE
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/// The amount of time it takes to create a venus human trap, in deciseconds
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var/growth_time = 1200
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/obj/structure/alien/resin/flower_bud_enemy/Initialize()
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. = ..()
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var/list/anchors = list()
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@@ -25,36 +33,49 @@
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B.sleep_time = 10 //these shouldn't move, so let's slow down updates to 1 second (any slower and the deletion of the vines would be too slow)
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addtimer(CALLBACK(src, .proc/bear_fruit), growth_time)
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/**
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* Spawns a venus human trap, then qdels itself.
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*
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* Displays a message, spawns a human venus trap, then qdels itself.
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*/
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/obj/structure/alien/resin/flower_bud_enemy/proc/bear_fruit()
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visible_message("<span class='danger'>the plant has borne fruit!</span>")
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visible_message("<span class='danger'>The plant has borne fruit!</span>")
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new /mob/living/simple_animal/hostile/venus_human_trap(get_turf(src))
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qdel(src)
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/obj/effect/ebeam/vine
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name = "thick vine"
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mouse_opacity = MOUSE_OPACITY_ICON
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desc = "A thick vine, painful to the touch."
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/obj/effect/ebeam/vine/Crossed(atom/movable/AM)
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. = ..()
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if(isliving(AM))
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var/mob/living/L = AM
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if(!("vines" in L.faction))
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if(!isvineimmune(L))
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L.adjustBruteLoss(5)
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to_chat(L, "<span class='alert'>You cut yourself on the thorny vines.</span>")
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/**
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* Venus Human Trap
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*
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* The result of a kudzu flower bud, these enemies use vines to drag prey close to them for attack.
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*
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* A carnivorious plant which uses vines to catch and ensnare prey. Spawns from kudzu flower buds.
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* Each one has a maximum of four vines, which can be attached to a variety of things. Carbons are stunned when a vine is attached to them, and movable entities are pulled closer over time.
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* Attempting to attach a vine to something with a vine already attached to it will pull all movable targets closer on command.
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* Once the prey is in melee range, melee attacks from the venus human trap heals itself for 10% of its max health, assuming the target is alive.
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* Akin to certain spiders, venus human traps can also be possessed and controlled by ghosts.
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*
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*/
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/mob/living/simple_animal/hostile/venus_human_trap
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name = "venus human trap"
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desc = "Now you know how the fly feels."
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icon_state = "venus_human_trap"
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threat = 1
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layer = SPACEVINE_MOB_LAYER
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health = 50
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maxHealth = 50
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ranged = 1
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ranged = TRUE
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harm_intent_damage = 5
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obj_damage = 60
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melee_damage_lower = 25
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@@ -63,65 +84,106 @@
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attack_sound = 'sound/weapons/bladeslice.ogg'
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atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
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unsuitable_atmos_damage = 0
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
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faction = list("hostile","vines","plants")
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var/list/grasping = list()
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var/max_grasps = 4
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var/grasp_chance = 20
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var/grasp_pull_chance = 85
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var/grasp_range = 4
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del_on_death = 1
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initial_language_holder = /datum/language_holder/venus
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del_on_death = TRUE
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/// A list of all the plant's vines
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var/list/vines = list()
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/// The maximum amount of vines a plant can have at one time
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var/max_vines = 4
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/// How far away a plant can attach a vine to something
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var/vine_grab_distance = 5
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/// Whether or not this plant is ghost possessable
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var/playable_plant = TRUE
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/mob/living/simple_animal/hostile/venus_human_trap/Destroy()
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for(var/L in grasping)
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var/datum/beam/B = grasping[L]
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if(B)
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qdel(B)
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grasping = null
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return ..()
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/mob/living/simple_animal/hostile/venus_human_trap/handle_automated_action()
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if(..())
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for(var/mob/living/L in grasping)
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if(L.stat == DEAD)
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var/datum/beam/B = grasping[L]
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if(B)
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B.End()
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grasping -= L
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//Can attack+pull multiple times per cycle
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if(L.Adjacent(src))
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L.attack_animal(src)
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else
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if(prob(grasp_pull_chance))
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setDir(get_dir(src,L) )//staaaare
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step(L,get_dir(L,src)) //reel them in
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L.DefaultCombatKnockdown(60) //you can't get away now~
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if(grasping.len < max_grasps)
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grasping:
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for(var/mob/living/L in view(grasp_range, src))
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if(L == src || faction_check_mob(L) || (L in grasping) || L == target)
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continue
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for(var/t in getline(src,L))
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for(var/a in t)
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var/atom/A = a
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if(A.density && A != L)
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continue grasping
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if(prob(grasp_chance))
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to_chat(L, "<span class='userdanger'>\The [src] has you entangled!</span>")
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grasping[L] = Beam(L, "vine", time=INFINITY, maxdistance=5, beam_type=/obj/effect/ebeam/vine)
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break //only take 1 new victim per cycle
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/mob/living/simple_animal/hostile/venus_human_trap/Life()
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. = ..()
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pull_vines()
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/mob/living/simple_animal/hostile/venus_human_trap/AttackingTarget()
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. = ..()
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if(isliving(target))
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var/mob/living/L = target
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if(L.stat != DEAD)
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adjustHealth(-maxHealth * 0.1)
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/mob/living/simple_animal/hostile/venus_human_trap/OpenFire(atom/the_target)
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var/dist = get_dist(src,the_target)
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Beam(the_target, "vine", time=dist*2, maxdistance=dist+2, beam_type=/obj/effect/ebeam/vine)
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the_target.attack_animal(src)
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for(var/datum/beam/B in vines)
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if(B.target == the_target)
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pull_vines()
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ranged_cooldown = world.time + (ranged_cooldown_time * 0.5)
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return
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if(get_dist(src,the_target) > vine_grab_distance || vines.len == max_vines)
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return
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for(var/turf/T in getline(src,target))
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if (T.density)
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return
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for(var/obj/O in T)
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if(O.density)
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return
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var/datum/beam/newVine = Beam(the_target, "vine", time=INFINITY, maxdistance = vine_grab_distance, beam_type=/obj/effect/ebeam/vine)
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RegisterSignal(newVine, COMSIG_PARENT_QDELETING, .proc/remove_vine, newVine)
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vines += newVine
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if(isliving(the_target))
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var/mob/living/L = the_target
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L.Paralyze(20)
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ranged_cooldown = world.time + ranged_cooldown_time
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/mob/living/simple_animal/hostile/venus_human_trap/CanAttack(atom/the_target)
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/mob/living/simple_animal/hostile/venus_human_trap/Login()
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. = ..()
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to_chat(src, "<span class='boldwarning'>You a venus human trap! Protect the kudzu at all costs, and feast on those who oppose you!</span>")
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/mob/living/simple_animal/hostile/venus_human_trap/attack_ghost(mob/user)
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. = ..()
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if(.)
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if(the_target in grasping)
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return 0
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return
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humanize_plant(user)
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/**
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* Sets a ghost to control the plant if the plant is eligible
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*
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* Asks the interacting ghost if they would like to control the plant.
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* If they answer yes, and another ghost hasn't taken control, sets the ghost to control the plant.
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* Arguments:
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* * mob/user - The ghost to possibly control the plant
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*/
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/mob/living/simple_animal/hostile/venus_human_trap/proc/humanize_plant(mob/user)
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if(key || !playable_plant || stat)
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return
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var/plant_ask = alert("Become a venus human trap?", "Are you reverse vegan?", "Yes", "No")
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if(plant_ask == "No" || QDELETED(src))
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return
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if(key)
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to_chat(user, "<span class='warning'>Someone else already took this plant!</span>")
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return
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key = user.key
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log_game("[key_name(src)] took control of [name].")
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/**
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* Manages how the vines should affect the things they're attached to.
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*
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* Pulls all movable targets of the vines closer to the plant
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* If the target is on the same tile as the plant, destroy the vine
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* Removes any QDELETED vines from the vines list.
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*/
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/mob/living/simple_animal/hostile/venus_human_trap/proc/pull_vines()
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for(var/datum/beam/B in vines)
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if(istype(B.target, /atom/movable))
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var/atom/movable/AM = B.target
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if(!AM.anchored)
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step(AM,get_dir(AM,src))
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if(get_dist(src,B.target) == 0)
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B.End()
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/**
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* Removes a vine from the list.
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*
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* Removes the vine from our list.
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* Called specifically when the vine is about to be destroyed, so we don't have any null references.
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* Arguments:
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* * datum/beam/vine - The vine to be removed from the list.
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*/
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mob/living/simple_animal/hostile/venus_human_trap/proc/remove_vine(datum/beam/vine, force)
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vines -= vine
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22
modular_citadel/code/modules/language/sylvan.dm
Normal file
22
modular_citadel/code/modules/language/sylvan.dm
Normal file
@@ -0,0 +1,22 @@
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// The language of the vinebings. Yes, it's a shameless ripoff of elvish.
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/datum/language/sylvan
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name = "Sylvan"
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desc = "A complicated, ancient language spoken by vine like beings."
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speech_verb = "expresses"
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ask_verb = "inquires"
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exclaim_verb = "declares"
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key = "h"
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space_chance = 20
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syllables = list(
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"fii", "sii", "rii", "rel", "maa", "ala", "san", "tol", "tok", "dia", "eres",
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"fal", "tis", "bis", "qel", "aras", "losk", "rasa", "eob", "hil", "tanl", "aere",
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"fer", "bal", "pii", "dala", "ban", "foe", "doa", "cii", "uis", "mel", "wex",
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"incas", "int", "elc", "ent", "aws", "qip", "nas", "vil", "jens", "dila", "fa",
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"la", "re", "do", "ji", "ae", "so", "qe", "ce", "na", "mo", "ha", "yu"
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)
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icon_state = "plant"
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default_priority = 90
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/datum/language_holder/venus
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languages = list(/datum/language/common, /datum/language/sylvan, /datum/language/machine)
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only_speaks_language = /datum/language/sylvan
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@@ -3303,6 +3303,7 @@
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#include "modular_citadel\code\modules\custom_loadout\custom_items.dm"
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#include "modular_citadel\code\modules\custom_loadout\load_to_mob.dm"
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#include "modular_citadel\code\modules\custom_loadout\read_from_file.dm"
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#include "modular_citadel\code\modules\language\sylvan.dm"
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#include "modular_citadel\code\modules\mentor\dementor.dm"
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#include "modular_citadel\code\modules\mentor\follow.dm"
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#include "modular_citadel\code\modules\mentor\mentor.dm"
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