mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-09 16:07:40 +00:00
update painting
This commit is contained in:
@@ -87,12 +87,6 @@
|
||||
/obj/item/mod/construction/armor/magnate
|
||||
theme = /datum/mod_theme/magnate
|
||||
|
||||
/obj/item/mod/paint
|
||||
name = "MOD paint kit"
|
||||
desc = "This kit will repaint your MODsuit to something unique."
|
||||
icon = 'icons/obj/clothing/modsuit/mod_construction.dmi'
|
||||
icon_state = "paintkit"
|
||||
|
||||
#define START_STEP "start"
|
||||
#define CORE_STEP "core"
|
||||
#define SCREWED_CORE_STEP "screwed_core"
|
||||
|
||||
@@ -344,14 +344,6 @@
|
||||
else if(is_wire_tool(attacking_item) && open)
|
||||
wires.interact(user)
|
||||
return TRUE
|
||||
else if(istype(attacking_item, /obj/item/mod/paint))
|
||||
if(active || activating)
|
||||
balloon_alert(user, "suit is active!")
|
||||
else if(paint(user, attacking_item))
|
||||
balloon_alert(user, "suit painted")
|
||||
else
|
||||
balloon_alert(user, "not painted!")
|
||||
return TRUE
|
||||
else if(open && attacking_item.GetID())
|
||||
update_access(user, attacking_item)
|
||||
return TRUE
|
||||
@@ -453,22 +445,25 @@
|
||||
return
|
||||
selected_module.on_select()
|
||||
|
||||
/obj/item/mod/control/proc/paint(mob/user, obj/item/paint)
|
||||
if(length(theme.skins) <= 1)
|
||||
return FALSE
|
||||
var/list/skins = list()
|
||||
for(var/mod_skin in theme.skins)
|
||||
skins[mod_skin] = image(icon = icon, icon_state = "[mod_skin]-control")
|
||||
var/pick = show_radial_menu(user, src, skins, custom_check = FALSE, require_near = TRUE)
|
||||
if(!pick || !user.is_holding(paint))
|
||||
return FALSE
|
||||
skin = pick
|
||||
/obj/item/mod/control/proc/set_mod_color(new_color)
|
||||
var/list/all_parts = mod_parts + src
|
||||
for(var/obj/item/part as anything in all_parts)
|
||||
part.remove_atom_colour(WASHABLE_COLOUR_PRIORITY)
|
||||
part.add_atom_colour(new_color, FIXED_COLOUR_PRIORITY)
|
||||
wearer?.regenerate_icons()
|
||||
|
||||
/obj/item/mod/control/proc/set_mod_skin(new_skin)
|
||||
if(active)
|
||||
CRASH("[src] tried to set skin while active!")
|
||||
skin = new_skin
|
||||
var/list/used_skin = theme.skins[new_skin]
|
||||
if(used_skin[CONTROL_LAYER])
|
||||
alternate_worn_layer = used_skin[CONTROL_LAYER]
|
||||
var/list/skin_updating = mod_parts.Copy() + src
|
||||
for(var/obj/item/piece as anything in skin_updating)
|
||||
piece.icon_state = "[skin]-[initial(piece.icon_state)]"
|
||||
update_flags()
|
||||
wearer?.regenerate_icons()
|
||||
return TRUE
|
||||
|
||||
/obj/item/mod/control/proc/shock(mob/living/user)
|
||||
if(!istype(user) || cell?.charge < 1)
|
||||
|
||||
207
code/modules/mod/mod_paint.dm
Normal file
207
code/modules/mod/mod_paint.dm
Normal file
@@ -0,0 +1,207 @@
|
||||
#define MODPAINT_MAX_COLOR_VALUE 1.25
|
||||
#define MODPAINT_MIN_COLOR_VALUE 0
|
||||
#define MODPAINT_MAX_SECTION_COLORS 2
|
||||
#define MODPAINT_MIN_SECTION_COLORS 0.25
|
||||
#define MODPAINT_MAX_OVERALL_COLORS 4
|
||||
#define MODPAINT_MIN_OVERALL_COLORS 1.5
|
||||
#define MODPAINT_MODE_RESKIN "reskin"
|
||||
#define MODPAINT_MODE_REPAINT "repaint"
|
||||
|
||||
/obj/item/mod/paint
|
||||
name = "MOD paint kit"
|
||||
desc = "This kit will repaint your MODsuit to something unique."
|
||||
icon = 'icons/obj/clothing/modsuit/mod_construction.dmi'
|
||||
icon_state = "paintkit"
|
||||
var/obj/item/mod/control/editing_mod
|
||||
var/atom/movable/screen/map_view/proxy_view
|
||||
var/list/current_color
|
||||
var/mode = MODPAINT_MODE_RESKIN
|
||||
|
||||
/obj/item/mod/paint/Initialize(mapload)
|
||||
. = ..()
|
||||
current_color = color_matrix_identity()
|
||||
|
||||
/obj/item/mod/paint/examine(mob/user)
|
||||
. = ..()
|
||||
. += span_notice("It is currently on [mode] mode.")
|
||||
|
||||
/obj/item/mod/paint/attack_self(mob/user)
|
||||
switch(mode)
|
||||
if(MODPAINT_MODE_RESKIN)
|
||||
mode = MODPAINT_MODE_REPAINT
|
||||
if(MODPAINT_MODE_REPAINT)
|
||||
mode = MODPAINT_MODE_RESKIN
|
||||
to_chat(user, span_notice("Switched to [mode] mode."))
|
||||
|
||||
/obj/item/mod/paint/pre_attack(atom/attacked_atom, mob/living/user, params)
|
||||
if(!istype(attacked_atom, /obj/item/mod/control))
|
||||
return ..()
|
||||
var/obj/item/mod/control/mod = attacked_atom
|
||||
if(mod.active || mod.activating)
|
||||
balloon_alert(user, "suit is active!")
|
||||
return STOP_ATTACK_PROC_CHAIN
|
||||
switch(mode)
|
||||
if(MODPAINT_MODE_RESKIN)
|
||||
paint_skin(mod, user)
|
||||
if(MODPAINT_MODE_REPAINT)
|
||||
if(editing_mod)
|
||||
return STOP_ATTACK_PROC_CHAIN
|
||||
editing_mod = mod
|
||||
var/map_name = "color_matrix_proxy_[REF(user.client)]"
|
||||
proxy_view = new()
|
||||
proxy_view.name = "screen"
|
||||
proxy_view.assigned_map = map_name
|
||||
proxy_view.del_on_map_removal = FALSE
|
||||
proxy_view.screen_loc = "[map_name]:1,1"
|
||||
|
||||
proxy_view.appearance = editing_mod.appearance
|
||||
proxy_view.color = null
|
||||
user.client.register_map_obj(proxy_view)
|
||||
ui_interact(user)
|
||||
return STOP_ATTACK_PROC_CHAIN
|
||||
|
||||
/obj/item/mod/paint/ui_interact(mob/user, datum/tgui/ui)
|
||||
if(!editing_mod)
|
||||
return
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, "MODpaint", name)
|
||||
ui.open()
|
||||
|
||||
/obj/item/mod/paint/ui_host()
|
||||
return editing_mod
|
||||
|
||||
/obj/item/mod/paint/ui_close(mob/user)
|
||||
. = ..()
|
||||
editing_mod = null
|
||||
QDEL_NULL(proxy_view)
|
||||
current_color = color_matrix_identity()
|
||||
|
||||
/obj/item/mod/paint/ui_status(mob/user)
|
||||
if(check_menu(editing_mod, user))
|
||||
return ..()
|
||||
return UI_CLOSE
|
||||
|
||||
/obj/item/mod/paint/ui_static_data(mob/user)
|
||||
var/list/data = list()
|
||||
data["mapRef"] = proxy_view.assigned_map
|
||||
return data
|
||||
|
||||
/obj/item/mod/paint/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
data["currentColor"] = current_color
|
||||
return data
|
||||
|
||||
/obj/item/mod/paint/ui_act(action, list/params)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
switch(action)
|
||||
if("transition_color")
|
||||
current_color = params["color"]
|
||||
animate(proxy_view, time = 0.5 SECONDS, color = current_color)
|
||||
if("confirm")
|
||||
if(length(current_color) != 20) //20 is the length of a matrix identity list
|
||||
return
|
||||
for(var/color_value in current_color)
|
||||
if(isnum(color_value))
|
||||
continue
|
||||
return
|
||||
var/total_color_value = 0
|
||||
var/list/total_colors = current_color.Copy()
|
||||
total_colors.Cut(13, length(total_colors)) // 13 to 20 are just a and c, dont want to count them
|
||||
var/red_value = current_color[1] + current_color[5] + current_color[9] //rr + gr + br
|
||||
var/green_value = current_color[2] + current_color[6] + current_color[10] //rg + gg + bg
|
||||
var/blue_value = current_color[3] + current_color[7] + current_color[11] //rb + gb + bb
|
||||
if(red_value > MODPAINT_MAX_SECTION_COLORS)
|
||||
balloon_alert(usr, "total red too high! ([red_value*100]%/[MODPAINT_MAX_SECTION_COLORS*100]%)")
|
||||
return
|
||||
else if(red_value < MODPAINT_MIN_SECTION_COLORS)
|
||||
balloon_alert(usr, "total red too low! ([red_value*100]%/[MODPAINT_MIN_SECTION_COLORS*100]%)")
|
||||
return
|
||||
if(green_value > MODPAINT_MAX_SECTION_COLORS)
|
||||
balloon_alert(usr, "total green too high! ([green_value*100]%/[MODPAINT_MAX_SECTION_COLORS*100]%)")
|
||||
return
|
||||
else if(green_value < MODPAINT_MIN_SECTION_COLORS)
|
||||
balloon_alert(usr, "total green too low! ([green_value*100]%/[MODPAINT_MIN_SECTION_COLORS*100]%)")
|
||||
return
|
||||
if(blue_value > MODPAINT_MAX_SECTION_COLORS)
|
||||
balloon_alert(usr, "total blue too high! ([blue_value*100]%/[MODPAINT_MAX_SECTION_COLORS*100]%)")
|
||||
return
|
||||
else if(blue_value < MODPAINT_MIN_SECTION_COLORS)
|
||||
balloon_alert(usr, "total blue too low! ([blue_value*100]%/[MODPAINT_MIN_SECTION_COLORS*100]%)")
|
||||
return
|
||||
for(var/color_value in total_colors)
|
||||
total_color_value += color_value
|
||||
if(color_value > MODPAINT_MAX_COLOR_VALUE)
|
||||
balloon_alert(usr, "one of colors too high! ([color_value*100]%/[MODPAINT_MAX_COLOR_VALUE*100]%")
|
||||
return
|
||||
else if(color_value < MODPAINT_MIN_COLOR_VALUE)
|
||||
balloon_alert(usr, "one of colors too low! ([color_value*100]%/[MODPAINT_MIN_COLOR_VALUE*100]%")
|
||||
return
|
||||
if(total_color_value > MODPAINT_MAX_OVERALL_COLORS)
|
||||
balloon_alert(usr, "total colors too high! ([total_color_value*100]%/[MODPAINT_MAX_OVERALL_COLORS*100]%)")
|
||||
return
|
||||
else if(total_color_value < MODPAINT_MIN_OVERALL_COLORS)
|
||||
balloon_alert(usr, "total colors too low! ([total_color_value*100]%/[MODPAINT_MIN_OVERALL_COLORS*100]%)")
|
||||
return
|
||||
editing_mod.set_mod_color(current_color)
|
||||
SStgui.close_uis(src)
|
||||
|
||||
/obj/item/mod/paint/proc/paint_skin(obj/item/mod/control/mod, mob/user)
|
||||
if(length(mod.theme.skins) <= 1)
|
||||
balloon_alert(user, "no alternate skins!")
|
||||
return
|
||||
var/list/skins = list()
|
||||
for(var/mod_skin in mod.theme.skins)
|
||||
skins[mod_skin] = image(icon = mod.icon, icon_state = "[mod_skin]-control")
|
||||
var/pick = show_radial_menu(user, mod, skins, custom_check = CALLBACK(src, .proc/check_menu, mod, user), require_near = TRUE)
|
||||
if(!pick)
|
||||
balloon_alert(user, "no skin picked!")
|
||||
return
|
||||
mod.set_mod_skin(pick)
|
||||
|
||||
/obj/item/mod/paint/proc/check_menu(obj/item/mod/control/mod, mob/user)
|
||||
if(user.incapacitated() || !user.is_holding(src) || !mod || mod.active || mod.activating)
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
#undef MODPAINT_MAX_COLOR_VALUE
|
||||
#undef MODPAINT_MIN_COLOR_VALUE
|
||||
#undef MODPAINT_MAX_SECTION_COLORS
|
||||
#undef MODPAINT_MIN_SECTION_COLORS
|
||||
#undef MODPAINT_MAX_OVERALL_COLORS
|
||||
#undef MODPAINT_MIN_OVERALL_COLORS
|
||||
#undef MODPAINT_MODE_RESKIN
|
||||
#undef MODPAINT_MODE_REPAINT
|
||||
|
||||
/obj/item/mod/skin_applier
|
||||
name = "MOD skin applier"
|
||||
desc = "This one-use skin applier will add a skin to MODsuits of a specific type."
|
||||
icon = 'icons/obj/clothing/modsuit/mod_construction.dmi'
|
||||
icon_state = "skinapplier"
|
||||
var/skin = "civilian"
|
||||
var/compatible_theme = /datum/mod_theme
|
||||
|
||||
/obj/item/mod/skin_applier/Initialize(mapload)
|
||||
. = ..()
|
||||
name = "MOD [skin] skin applier"
|
||||
|
||||
/obj/item/mod/skin_applier/pre_attack(atom/attacked_atom, mob/living/user, params)
|
||||
if(!istype(attacked_atom, /obj/item/mod/control))
|
||||
return ..()
|
||||
var/obj/item/mod/control/mod = attacked_atom
|
||||
if(mod.active || mod.activating)
|
||||
balloon_alert(user, "suit is active!")
|
||||
return TRUE
|
||||
if(!istype(mod.theme, compatible_theme))
|
||||
balloon_alert(user, "incompatible theme!")
|
||||
return TRUE
|
||||
mod.set_mod_skin(skin)
|
||||
balloon_alert(user, "skin applied")
|
||||
qdel(src)
|
||||
return TRUE
|
||||
|
||||
/obj/item/mod/skin_applier/honkerative
|
||||
skin = "honkerative"
|
||||
compatible_theme = /datum/mod_theme/syndicate
|
||||
@@ -2979,6 +2979,7 @@
|
||||
#include "code\modules\mod\mod_clothes.dm"
|
||||
#include "code\modules\mod\mod_construction.dm"
|
||||
#include "code\modules\mod\mod_control.dm"
|
||||
#include "code\modules\mod\mod_paint.dm"
|
||||
#include "code\modules\mod\mod_theme.dm"
|
||||
#include "code\modules\mod\mod_types.dm"
|
||||
#include "code\modules\mod\mod_ui.dm"
|
||||
|
||||
Reference in New Issue
Block a user