mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-09 16:07:40 +00:00
fry everything
This commit is contained in:
@@ -216,7 +216,7 @@ GLOBAL_LIST_INIT(pointed_types, typecacheof(list(
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#define isgun(A) (istype(A, /obj/item/gun))
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#define isfood(A) (istype(A, /obj/item/reagent_containers/food))
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#define isfood(A) (istype(A, /obj/item/reagent_containers/food/snacks))
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//Assemblies
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#define isassembly(O) (istype(O, /obj/item/assembly))
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@@ -1437,7 +1437,6 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new)
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/obj/item/reagent_containers/food/snacks/grown,
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/obj/item/reagent_containers/food/snacks/grown/mushroom,
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/obj/item/reagent_containers/food/snacks/grown/nettle, // base type
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/obj/item/reagent_containers/food/snacks/deepfryholder,
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/obj/item/reagent_containers/food/snacks/grown/shell,
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/obj/item/reagent_containers/food/snacks/clothing,
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/obj/item/reagent_containers/food/snacks/store/bread
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@@ -51,7 +51,8 @@ Behavior that's still missing from this component that original food items had t
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var/atom/owner = parent
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owner.create_reagents(volume, INJECTABLE)
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if(!owner.reagents) //we don't want to override what's in the item if it possibly contains reagents already
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owner.create_reagents(volume, INJECTABLE)
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if(initial_reagents)
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for(var/rid in initial_reagents)
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89
code/datums/components/fried.dm
Normal file
89
code/datums/components/fried.dm
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@@ -0,0 +1,89 @@
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/*!
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This component essentially encapsulates frying and utilizes the edible component
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This means fried items can work like regular ones, and generally the code is far less messy
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*/
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/datum/component/fried
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var/fry_power //how powerfully was this item fried
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var/atom/owner //the atom it is owned by
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var/stored_name //name of the owner when the component was first added
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var/frying_examine_text = "the coders messed frying code up, report this!"
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/datum/component/fried/Initialize(frying_power)
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if(!isatom(parent))
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return COMPONENT_INCOMPATIBLE
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RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/examine)
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fry_power = frying_power
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owner = parent
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stored_name = owner.name
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setup_fried_item()
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//some stuff to do with the contents of fried junk
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GLOBAL_VAR_INIT(frying_hardmode, TRUE)
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GLOBAL_VAR_INIT(frying_bad_chem_add_volume, TRUE)
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GLOBAL_LIST_INIT(frying_bad_chems, list(
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/datum/reagent/toxin/bad_food = 1,
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/datum/reagent/toxin = 1,
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/datum/reagent/lithium = 1,
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/datum/reagent/mercury = 1,
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))
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/datum/component/fried/proc/examine(datum/source, mob/user, list/examine_list)
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examine_list += "The [parent] has been [frying_examine_text]"
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/datum/component/fried/proc/setup_fried_item() //sets the name, colour and examine text and edibility up
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switch(fry_power)
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if(0 to 15)
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owner.name = "lightly fried [owner.name]"
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owner.add_atom_colour(rgb(166,103,54), FIXED_COLOUR_PRIORITY)
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frying_examine_text = "lightly fried"
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if(16 to 49)
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owner.name = "fried [owner.name]"
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owner.add_atom_colour(rgb(103,63,24), FIXED_COLOUR_PRIORITY)
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frying_examine_text = "moderately fried"
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if(50 to 59)
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owner.name = "deep fried [owner.name]"
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owner.add_atom_colour(rgb(63,23,4), FIXED_COLOUR_PRIORITY)
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frying_examine_text = "deeply fried"
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else
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owner.name = "the physical manifestation of fried foods"
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owner.add_atom_colour(rgb(33,19,9), FIXED_COLOUR_PRIORITY)
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frying_examine_text = "incomprehensibly fried to a crisp"
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var/list/fried_tastes = list("crispy")
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var/fried_foodtypes = FRIED
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var/fried_junk = FALSE
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if(!isfood(owner) && GLOB.frying_hardmode && GLOB.frying_bad_chems.len && !owner.reagents) //you fried some junk, it's not gonna taste great
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fried_junk = TRUE
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fried_foodtypes |= TOXIC // junk tastes toxic too
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else
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if(isfood(owner))
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var/obj/item/reagent_containers/food/snacks/food_item = owner
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fried_tastes += food_item.tastes
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fried_foodtypes |= food_item.foodtype
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owner.AddComponent(/datum/component/edible, foodtypes = fried_tastes, tastes = fried_tastes)
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//adding the edible component gives it reagents meaning we can now add the bad frying reagents if it's junk
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if(fried_junk && owner.reagents) //check again just incase
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var/R = rand(1, GLOB.frying_bad_chems.len)
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var/bad_chem = GLOB.frying_bad_chems[R]
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var/bad_chem_amount = max(4,GLOB.frying_bad_chems[bad_chem] * (fry_power/12.5)) //4u of bad chem reached when deeply fried
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owner.reagents.add_reagent(bad_chem, bad_chem_amount)
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/datum/component/fried/proc/restore_name() //restore somethings name
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//we do string manipulation and not restoring their name to real_name because some things hide your real_name and we want to maintain that
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if(copytext(owner.name,1,14) == "lightly fried ")
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owner.name = copytext(owner.name,15)
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else
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if(copytext(owner.name,1,6) == "fried ")
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owner.name = copytext(owner.name,7)
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else
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if(copytext(owner.name,1,11) == "deep fried ")
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owner.name = copytext(owner.name, 12)
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else
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if(owner.name == "the physical manifestation of fried foods") //if the name is still this, their name hasn't changed, so we can safely restore their stored name
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owner.name = stored_name
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@@ -21,7 +21,7 @@ Food formatting and crafting examples.
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icon_state = "saltychip" //Refers to an icon, usually in food.dmi
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bitesize = 3 //How many reagents are consumed in each bite.
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list_reagents = list(/datum/reagent/consumable/nutriment = 6, //What's inside the snack, but only if spawned. For example, from a chemical reaction, vendor, or slime core spawn.
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/datum/reagent/consumable/nutriment/vitamin = 2)
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/datum/reagent/consumable/nutriment/vitamin = 2)
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bonus_reagents = list(/datum/reagent/consumable/nutriment = 1, //What's -added- to the food, in addition to the reagents contained inside the foods used to craft it. Basically, a reward for cooking.
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/datum/reagent/consumable/nutriment/vitamin = 1) ^^For example. Egg+Egg = 2Egg + Bonus Reagents.
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filling_color = "#F4A460" //What color it will use if put in a custom food.
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@@ -406,3 +406,8 @@ All foods are distributed among various categories. Use common sense.
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TB.MouseDrop(over)
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else
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return ..()
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// //////////////////////////////////////////////Frying////////////////////////////////////////
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/atom/proc/fry(cook_time = 30) //you can truly fry anything
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if(!GetComponent(/datum/component/fried))
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AddComponent(/datum/component/fried, frying_power = cook_time)
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@@ -191,93 +191,6 @@
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tastes = list("bread" = 1, "garlic" = 1, "butter" = 1)
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foodtype = GRAIN
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/obj/item/reagent_containers/food/snacks/deepfryholder
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name = "Deep Fried Foods Holder Obj"
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desc = "If you can see this description the code for the deep fryer fucked up."
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icon = 'icons/obj/food/food.dmi'
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icon_state = ""
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bitesize = 2
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var/fried_garbage = FALSE //did you really fry a fire extinguisher?
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GLOBAL_VAR_INIT(frying_hardmode, TRUE)
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GLOBAL_VAR_INIT(frying_bad_chem_add_volume, TRUE)
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GLOBAL_LIST_INIT(frying_bad_chems, list(
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/datum/reagent/toxin/bad_food = 3,
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/datum/reagent/drug/aranesp = 2,
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/datum/reagent/toxin = 2,
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/datum/reagent/lithium = 2,
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/datum/reagent/mercury = 2,
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))
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/obj/item/reagent_containers/food/snacks/deepfryholder/Initialize(mapload, obj/item/fried)
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. = ..()
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name = fried.name //We'll determine the other stuff when it's actually removed
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appearance = fried.appearance
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layer = initial(layer)
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plane = initial(plane)
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lefthand_file = fried.lefthand_file
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righthand_file = fried.righthand_file
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item_state = fried.item_state
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desc = fried.desc
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w_class = fried.w_class
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slowdown = fried.slowdown
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equip_delay_self = fried.equip_delay_self
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equip_delay_other = fried.equip_delay_other
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strip_delay = fried.strip_delay
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species_exception = fried.species_exception
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item_flags = fried.item_flags
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obj_flags = fried.obj_flags
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if(isfood(fried))
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fried.reagents.trans_to(src, fried.reagents.total_volume)
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qdel(fried)
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else
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fried.forceMove(src)
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trash = fried
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fried_garbage = TRUE
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/obj/item/reagent_containers/food/snacks/deepfryholder/Destroy()
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if(trash)
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QDEL_NULL(trash)
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. = ..()
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/obj/item/reagent_containers/food/snacks/deepfryholder/On_Consume(mob/living/eater)
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if(fried_garbage && GLOB.frying_hardmode && GLOB.frying_bad_chems.len)
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var/R = rand(1, GLOB.frying_bad_chems.len)
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var/bad_chem = GLOB.frying_bad_chems[R]
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var/bad_chem_amount = GLOB.frying_bad_chems[bad_chem]
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eater.reagents.add_reagent(bad_chem, bad_chem_amount)
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//All fried inedible items also get condensed cooking oil added, which induces minor vomiting and heart damage
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eater.reagents.add_reagent(/datum/reagent/toxin/condensed_cooking_oil, 2)
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if(trash)
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QDEL_NULL(trash)
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..()
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/obj/item/reagent_containers/food/snacks/deepfryholder/proc/fry(cook_time = 30)
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switch(cook_time)
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if(0 to 15)
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add_atom_colour(rgb(166,103,54), FIXED_COLOUR_PRIORITY)
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name = "lightly-fried [name]"
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desc = "[desc] It's been lightly fried in a deep fryer."
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adjust_food_quality(food_quality - 5)
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if(16 to 49)
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add_atom_colour(rgb(103,63,24), FIXED_COLOUR_PRIORITY)
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name = "fried [name]"
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desc = "[desc] It's been fried, increasing its tastiness value by [rand(1, 75)]%."
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adjust_food_quality(food_quality - 10)
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if(50 to 59)
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add_atom_colour(rgb(63,23,4), FIXED_COLOUR_PRIORITY)
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name = "deep-fried [name]"
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desc = "[desc] Deep-fried to perfection."
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adjust_food_quality(food_quality) //we shouldn't punish perfection in the fried arts
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if(60 to INFINITY)
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add_atom_colour(rgb(33,19,9), FIXED_COLOUR_PRIORITY)
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name = "the physical manifestation of the very concept of fried foods"
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desc = "A heavily-fried...something. Who can tell anymore?"
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adjust_food_quality(0) //good job, you're truly the best cook.
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filling_color = color
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foodtype |= FRIED
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/obj/item/reagent_containers/food/snacks/butteredtoast
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name = "buttered toast"
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desc = "Butter lightly spread over a piece of toast."
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@@ -29,7 +29,7 @@ God bless America.
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use_power = IDLE_POWER_USE
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idle_power_usage = 5
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layer = BELOW_OBJ_LAYER
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var/obj/item/reagent_containers/food/snacks/deepfryholder/frying //What's being fried RIGHT NOW?
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var/obj/item/frying //What's being fried RIGHT NOW?
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var/cook_time = 0
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var/oil_use = 0.05 //How much cooking oil is used per tick
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var/fry_speed = 1 //How quickly we fry food
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@@ -91,7 +91,7 @@ God bless America.
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if(I.resistance_flags & INDESTRUCTIBLE)
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to_chat(user, "<span class='warning'>You don't feel it would be wise to fry [I]...</span>")
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return
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if(istype(I, /obj/item/reagent_containers/food/snacks/deepfryholder))
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if(I.GetComponent(/datum/component/fried))
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to_chat(user, "<span class='userdanger'>Your cooking skills are not up to the legendary Doublefry technique.</span>")
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return
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if(default_unfasten_wrench(user, I))
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@@ -102,14 +102,8 @@ God bless America.
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if(is_type_in_typecache(I, deepfry_blacklisted_items) || HAS_TRAIT(I, TRAIT_NODROP) || (I.item_flags & (ABSTRACT | DROPDEL)))
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return ..()
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else if(!frying && user.transferItemToLoc(I, src))
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frying = I
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to_chat(user, "<span class='notice'>You put [I] into [src].</span>")
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frying = new/obj/item/reagent_containers/food/snacks/deepfryholder(src, I)
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//setup food quality for item depending on if it's edible or not
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if(isfood(I))
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var/obj/item/reagent_containers/food/original_food = I
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frying.adjust_food_quality(original_food.food_quality) //food quality remains unchanged until degree of frying is calculated
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else
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frying.adjust_food_quality(10) //inedible fried item has low quality
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icon_state = "fryer_on"
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fry_loop.start()
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@@ -115,11 +115,11 @@
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/datum/reagent/consumable/cooking_oil/reaction_obj(obj/O, reac_volume)
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if(holder && holder.chem_temp >= fry_temperature)
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if(isitem(O) && !istype(O, /obj/item/reagent_containers/food/snacks/deepfryholder) && !(O.resistance_flags & (FIRE_PROOF|INDESTRUCTIBLE)))
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if(isitem(O) && !O.GetComponent(/datum/component/fried) && !(O.resistance_flags & (FIRE_PROOF|INDESTRUCTIBLE)) && !O.reagents) //don't fry stuff we shouldn't
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O.loc.visible_message("<span class='warning'>[O] rapidly fries as it's splashed with hot oil! Somehow.</span>")
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var/obj/item/reagent_containers/food/snacks/deepfryholder/F = new(O.drop_location(), O)
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F.fry(volume)
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F.reagents.add_reagent(/datum/reagent/consumable/cooking_oil, reac_volume)
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O.fry(volume)
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if(O.reagents)
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O.reagents.add_reagent(/datum/reagent/consumable/cooking_oil, reac_volume)
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/datum/reagent/consumable/cooking_oil/reaction_mob(mob/living/M, method = TOUCH, reac_volume, show_message = 1, touch_protection = 0)
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if(!istype(M))
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@@ -165,10 +165,7 @@
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var/chosen = getbork()
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var/obj/B = new chosen(T)
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if(prob(5))//Fry it!
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var/obj/item/reagent_containers/food/snacks/deepfryholder/fried
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fried = new(T, B)
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fried.fry() // actually set the name and colour it
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B = fried
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B.fry() // actually set the name and colour it
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if(prob(50))
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for(var/j in 1 to rand(1, 3))
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step(B, pick(NORTH,SOUTH,EAST,WEST))
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@@ -415,6 +415,7 @@
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#include "code\datums\components\explodable.dm"
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#include "code\datums\components\field_of_vision.dm"
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#include "code\datums\components\footstep.dm"
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#include "code\datums\components\fried.dm"
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#include "code\datums\components\identification.dm"
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#include "code\datums\components\igniter.dm"
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#include "code\datums\components\infective.dm"
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Reference in New Issue
Block a user