diff --git a/.tgs.yml b/.tgs.yml new file mode 100644 index 0000000000..22a65f0edc --- /dev/null +++ b/.tgs.yml @@ -0,0 +1,23 @@ +# This file is used by TGS (https://github.com/tgstation/tgstation-server) clients to quickly initialize a server instance for the codebase +# The format isn't documented anywhere but hopefully we never have to change it. If there are questions, contact the TGS maintainer Cyberboss/@Dominion#0444 +version: 1 +# The BYOND version to use (kept in sync with dependencies.sh by the "TGS Test Suite" CI job) +# Must be interpreted as a string, keep quoted +byond: "514.1556" +# Folders to create in "/Configuration/GameStaticFiles/" +static_files: + # Config directory should be static + - name: config + # This implies the folder should be pre-populated with contents from the repo + populate: true + # Data directory must be static + - name: data +# String dictionary. The value is the location of the file in the repo to upload to TGS. The key is the name of the file to upload to "/Configuration/EventScripts/" +# This one is for Linux hosted servers +linux_scripts: + PreCompile.sh: tools/tgs4_scripts/PreCompile.sh +# Same as above for Windows hosted servers +windows_scripts: + PreCompile.bat: tools/tgs_scripts/PreCompile.bat +# The security level the game should be run at +security: Trusted diff --git a/.tgs4.yml b/.tgs4.yml deleted file mode 100644 index 932a3a6672..0000000000 --- a/.tgs4.yml +++ /dev/null @@ -1,8 +0,0 @@ -static_files: - - name: config - populate: true - - name: data -linux_scripts: - PreCompile.sh: tools/tgs4_scripts/PreCompile.sh -windows_scripts: - PreCompile.bat: tools/tgs4_scripts/PreCompile.bat