mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-09 16:07:40 +00:00
Initial Commit V3
This commit is contained in:
@@ -198,6 +198,7 @@
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#define COMSIG_LIVING_EXTINGUISHED "living_extinguished" //from base of mob/living/ExtinguishMob() (/mob/living)
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#define COMSIG_LIVING_ELECTROCUTE_ACT "living_electrocute_act" //from base of mob/living/electrocute_act(): (shock_damage)
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#define COMSIG_LIVING_MINOR_SHOCK "living_minor_shock" //sent by stuff like stunbatons and tasers: ()
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#define COMSIG_MOB_CLIENT_LOGIN "comsig_mob_client_login" //sent when a mob/login() finishes: (client)
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#define COMSIG_LIVING_GUN_PROCESS_FIRE "living_gun_process_fire" //from base of /obj/item/gun/proc/process_fire(): (atom/target, params, zone_override)
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// /mob/living/carbon signals
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@@ -50,11 +50,6 @@
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zone_select.update_icon()
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static_inventory += zone_select
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using = new /obj/screen/craft
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using.icon = ui_style
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using.hud = src
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static_inventory += using
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using = new /obj/screen/area_creator
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using.icon = ui_style
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using.hud = src
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@@ -91,13 +91,6 @@
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var/obj/screen/using
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var/obj/screen/inventory/inv_box
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using = new /obj/screen/craft
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using.icon = ui_style
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if(!widescreenlayout) // CIT CHANGE
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using.screen_loc = ui_boxcraft // CIT CHANGE
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using.hud = src
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static_inventory += using
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using = new/obj/screen/language_menu
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using.icon = ui_style
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if(!widescreenlayout) // CIT CHANGE
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@@ -66,12 +66,6 @@
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icon_state = "craft"
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screen_loc = ui_crafting
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/obj/screen/craft/Click()
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var/mob/living/M = usr
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if(isobserver(usr))
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return
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M.OpenCraftingMenu()
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/obj/screen/area_creator
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name = "create new area"
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icon = 'icons/mob/screen_midnight.dmi'
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@@ -1,4 +1,17 @@
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/datum/personal_crafting
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/datum/component/personal_crafting/Initialize()
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if(!ismob(parent))
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return COMPONENT_INCOMPATIBLE
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RegisterSignal(parent, COMSIG_MOB_CLIENT_LOGIN, .proc/create_mob_button)
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/datum/component/personal_crafting/proc/create_mob_button(mob/user, client/CL)
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var/datum/hud/H = user.hud_used
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var/obj/screen/craft/C = new()
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C.icon = H.ui_style
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H.static_inventory += C
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CL.screen += C
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RegisterSignal(C, COMSIG_CLICK, .proc/component_ui_interact)
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/datum/component/personal_crafting
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var/busy
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var/viewing_category = 1 //typical powergamer starting on the Weapons tab
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var/viewing_subcategory = 1
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@@ -38,9 +51,6 @@
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var/display_craftable_only = FALSE
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var/display_compact = TRUE
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/* This is what procs do:
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get_environment - gets a list of things accessable for crafting by user
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get_surroundings - takes a list of things and makes a list of key-types to values-amounts of said type in the list
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@@ -50,16 +60,15 @@
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del_reqs - takes recipe and a user, loops over the recipes reqs var and tries to find everything in the list make by get_environment and delete it/add to parts list, then returns the said list
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*/
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/datum/personal_crafting/proc/check_contents(datum/crafting_recipe/R, list/contents)
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/datum/component/personal_crafting/proc/check_contents(datum/crafting_recipe/R, list/contents)
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contents = contents["other"]
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main_loop:
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for(var/A in R.reqs)
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var/needed_amount = R.reqs[A]
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for(var/B in contents)
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if(ispath(B, A))
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if (R.blacklist.Find(B))
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continue
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if(contents[B] >= R.reqs[A])
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continue main_loop
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else
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@@ -74,7 +83,7 @@
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return 0
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return 1
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/datum/personal_crafting/proc/get_environment(mob/user)
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/datum/component/personal_crafting/proc/get_environment(mob/user)
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. = list()
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for(var/obj/item/I in user.held_items)
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. += I
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@@ -89,8 +98,10 @@
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if(AM.flags_1 & HOLOGRAM_1)
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continue
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. += AM
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for(var/slot in list(SLOT_R_STORE, SLOT_L_STORE))
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. += user.get_item_by_slot(slot)
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/datum/personal_crafting/proc/get_surroundings(mob/user)
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/datum/component/personal_crafting/proc/get_surroundings(mob/user)
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. = list()
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.["tool_behaviour"] = list()
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.["other"] = list()
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@@ -111,7 +122,7 @@
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.["other"][A.type] += A.volume
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.["other"][I.type] += 1
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/datum/personal_crafting/proc/check_tools(mob/user, datum/crafting_recipe/R, list/contents)
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/datum/component/personal_crafting/proc/check_tools(mob/user, datum/crafting_recipe/R, list/contents)
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if(!R.tools.len)
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return TRUE
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var/list/possible_tools = list()
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@@ -142,7 +153,7 @@
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return FALSE
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return TRUE
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/datum/personal_crafting/proc/construct_item(mob/user, datum/crafting_recipe/R)
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/datum/component/personal_crafting/proc/construct_item(mob/user, datum/crafting_recipe/R)
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var/list/contents = get_surroundings(user)
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var/send_feedback = 1
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if(check_contents(R, contents))
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@@ -156,9 +167,11 @@
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var/list/parts = del_reqs(R, user)
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var/atom/movable/I = new R.result (get_turf(user.loc))
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I.CheckParts(parts, R)
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if(isitem(I))
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user.put_in_hands(I)
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if(send_feedback)
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SSblackbox.record_feedback("tally", "object_crafted", 1, I.type)
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log_craft("[I] crafted by [user] at [loc_name(I.loc)]")
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log_craft("[I] crafted by [user] at [loc_name(I.loc)]")
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return 0
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return "."
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return ", missing tool."
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@@ -189,7 +202,7 @@
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del_reqs return the list of parts resulting object will receive as argument of CheckParts proc, on the atom level it will add them all to the contents, on all other levels it calls ..() and does whatever is needed afterwards but from contents list already
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*/
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/datum/personal_crafting/proc/del_reqs(datum/crafting_recipe/R, mob/user)
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/datum/component/personal_crafting/proc/del_reqs(datum/crafting_recipe/R, mob/user)
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var/list/surroundings
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var/list/Deletion = list()
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. = list()
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@@ -287,15 +300,18 @@
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Deletion.Cut(Deletion.len)
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qdel(DL)
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/datum/component/personal_crafting/proc/component_ui_interact(obj/screen/craft/image, location, control, params, user)
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if(user == parent)
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ui_interact(user)
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/datum/personal_crafting/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.not_incapacitated_turf_state)
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/datum/component/personal_crafting/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.not_incapacitated_turf_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "personal_crafting", "Crafting Menu", 700, 800, master_ui, state)
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ui.open()
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/datum/personal_crafting/ui_data(mob/user)
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/datum/component/personal_crafting/ui_data(mob/user)
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var/list/data = list()
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var/list/subs = list()
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var/cur_subcategory = CAT_NONE
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@@ -331,21 +347,20 @@
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return data
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/datum/personal_crafting/ui_act(action, params)
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/datum/component/personal_crafting/ui_act(action, params)
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if(..())
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return
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switch(action)
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if("make")
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var/datum/crafting_recipe/TR = locate(params["recipe"])
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var/datum/crafting_recipe/TR = locate(params["recipe"]) in GLOB.crafting_recipes
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busy = TRUE
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ui_interact(usr) //explicit call to show the busy display
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ui_interact(usr)
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var/fail_msg = construct_item(usr, TR)
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if(!fail_msg)
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to_chat(usr, "<span class='notice'>[TR.name] constructed.</span>")
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else
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to_chat(usr, "<span class='warning'>Construction failed[fail_msg]</span>")
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busy = FALSE
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ui_interact(usr)
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if("forwardCat") //Meow
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viewing_category = next_cat(FALSE)
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. = TRUE
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@@ -365,21 +380,20 @@
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display_compact = !display_compact
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. = TRUE
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//Next works nicely with modular arithmetic
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/datum/personal_crafting/proc/next_cat(readonly = TRUE)
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/datum/component/personal_crafting/proc/next_cat(readonly = TRUE)
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if (!readonly)
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viewing_subcategory = 1
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. = viewing_category % categories.len + 1
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/datum/personal_crafting/proc/next_subcat()
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/datum/component/personal_crafting/proc/next_subcat()
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if(islist(subcategories[viewing_category]))
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var/list/subs = subcategories[viewing_category]
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. = viewing_subcategory % subs.len + 1
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//Previous can go fuck itself
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/datum/personal_crafting/proc/prev_cat(readonly = TRUE)
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/datum/component/personal_crafting/proc/prev_cat(readonly = TRUE)
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if (!readonly)
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viewing_subcategory = 1
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if(viewing_category == categories.len)
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@@ -389,7 +403,7 @@
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if(. <= 0)
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. = categories.len
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/datum/personal_crafting/proc/prev_subcat()
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/datum/component/personal_crafting/proc/prev_subcat()
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if(islist(subcategories[viewing_category]))
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var/list/subs = subcategories[viewing_category]
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if(viewing_subcategory == subs.len)
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@@ -402,7 +416,7 @@
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. = null
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/datum/personal_crafting/proc/build_recipe_data(datum/crafting_recipe/R)
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/datum/component/personal_crafting/proc/build_recipe_data(datum/crafting_recipe/R)
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var/list/data = list()
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data["name"] = R.name
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data["ref"] = "[REF(R)]"
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@@ -441,3 +455,4 @@
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if(!learned_recipes)
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learned_recipes = list()
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learned_recipes |= R
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25
code/datums/components/crafting/recipes.dm
Normal file
25
code/datums/components/crafting/recipes.dm
Normal file
@@ -0,0 +1,25 @@
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/datum/crafting_recipe
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var/name = "" //in-game display name
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var/list/reqs = list() //type paths of items consumed associated with how many are needed
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var/list/blacklist = list() //type paths of items explicitly not allowed as an ingredient
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var/result //type path of item resulting from this craft
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var/list/tools = list() //type paths of items needed but not consumed
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var/time = 30 //time in deciseconds
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var/list/parts = list() //type paths of items that will be placed in the result
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var/list/chem_catalysts = list() //like tools but for reagents
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var/category = CAT_NONE //where it shows up in the crafting UI
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var/subcategory = CAT_NONE
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var/always_availible = TRUE //Set to FALSE if it needs to be learned first.
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/datum/crafting_recipe/New()
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if(!(result in reqs))
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blacklist += result
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/**
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* Run custom pre-craft checks for this recipe
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*
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* user: The /mob that initiated the crafting
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* collected_requirements: A list of lists of /obj/item instances that satisfy reqs. Top level list is keyed by requirement path.
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*/
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/datum/crafting_recipe/proc/check_requirements(mob/user, list/collected_requirements)
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return TRUE
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@@ -18,6 +18,10 @@
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category = CAT_WEAPONRY
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subcategory = CAT_WEAPON
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/datum/crafting_recipe/strobeshield/New()
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..()
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blacklist |= subtypesof(/obj/item/shield/riot/)
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/datum/crafting_recipe/makeshiftshield
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name = "Makeshift Metal Shield"
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result = /obj/item/shield/makeshift
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@@ -1,11 +0,0 @@
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/datum/crafting_recipe
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var/name = "" //in-game display name
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var/reqs[] = list() //type paths of items consumed associated with how many are needed
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var/result //type path of item resulting from this craft
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var/tools[] = list() //type paths of items needed but not consumed
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var/time = 30 //time in deciseconds
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var/parts[] = list() //type paths of items that will be placed in the result
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var/chem_catalysts[] = list() //like tools but for reagents
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var/category = CAT_NONE //where it shows up in the crafting UI
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var/subcategory = CAT_NONE
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var/always_availible = TRUE //Set to FALSE if it needs to be learned first.
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@@ -25,8 +25,7 @@
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create_internal_organs() //most of it is done in set_species now, this is only for parent call
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physiology = new()
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handcrafting = new()
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AddComponent(/datum/component/personal_crafting)
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. = ..()
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if(CONFIG_GET(flag/disable_stambuffer))
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@@ -45,10 +44,6 @@
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QDEL_NULL_LIST(vore_organs) // CITADEL EDIT belly stuff
|
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return ..()
|
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/mob/living/carbon/human/OpenCraftingMenu()
|
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handcrafting.ui_interact(src)
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|
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/mob/living/carbon/human/prepare_data_huds()
|
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//Update med hud images...
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..()
|
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@@ -59,7 +59,6 @@
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var/custom_species = null
|
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var/datum/personal_crafting/handcrafting
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var/datum/physiology/physiology
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var/list/datum/bioware = list()
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@@ -81,7 +81,6 @@
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|
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var/dextrous = FALSE //If the creature has, and can use, hands
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var/dextrous_hud_type = /datum/hud/dextrous
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var/datum/personal_crafting/handcrafting
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|
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var/AIStatus = AI_ON //The Status of our AI, can be set to AI_ON (On, usual processing), AI_IDLE (Will not process, but will return to AI_ON if an enemy comes near), AI_OFF (Off, Not processing ever), AI_Z_OFF (Temporarily off due to nonpresence of players)
|
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var/can_have_ai = TRUE //once we have become sentient, we can never go back
|
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@@ -98,7 +97,6 @@
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/mob/living/simple_animal/Initialize()
|
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. = ..()
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GLOB.simple_animals[AIStatus] += src
|
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handcrafting = new()
|
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if(gender == PLURAL)
|
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gender = pick(MALE,FEMALE)
|
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if(!real_name)
|
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@@ -106,6 +104,8 @@
|
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if(!loc)
|
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stack_trace("Simple animal being instantiated in nullspace")
|
||||
update_simplemob_varspeed()
|
||||
if(dextrous)
|
||||
AddComponent(/datum/component/personal_crafting)
|
||||
|
||||
/mob/living/simple_animal/Destroy()
|
||||
GLOB.simple_animals[AIStatus] -= src
|
||||
@@ -471,10 +471,6 @@
|
||||
/mob/living/simple_animal/get_idcard(hand_first = TRUE)
|
||||
return ..() || access_card
|
||||
|
||||
/mob/living/simple_animal/OpenCraftingMenu()
|
||||
if(dextrous)
|
||||
handcrafting.ui_interact(src)
|
||||
|
||||
/mob/living/simple_animal/can_hold_items()
|
||||
return dextrous
|
||||
|
||||
|
||||
@@ -53,3 +53,5 @@
|
||||
CB.Invoke()
|
||||
|
||||
log_message("Client [key_name(src)] has taken ownership of mob [src]([src.type])", LOG_OWNERSHIP)
|
||||
SEND_SIGNAL(src, COMSIG_MOB_CLIENT_LOGIN, client)
|
||||
|
||||
|
||||
@@ -405,6 +405,15 @@
|
||||
#include "code\datums\components\virtual_reality.dm"
|
||||
#include "code\datums\components\wearertargeting.dm"
|
||||
#include "code\datums\components\wet_floor.dm"
|
||||
#include "code\datums\components\crafting\craft.dm"
|
||||
#include "code\datums\components\crafting\glassware.dm"
|
||||
#include "code\datums\components\crafting\guncrafting.dm"
|
||||
#include "code\datums\components\crafting\recipes.dm"
|
||||
#include "code\datums\components\crafting\recipes\recipes_clothing.dm"
|
||||
#include "code\datums\components\crafting\recipes\recipes_misc.dm"
|
||||
#include "code\datums\components\crafting\recipes\recipes_primal.dm"
|
||||
#include "code\datums\components\crafting\recipes\recipes_robot.dm"
|
||||
#include "code\datums\components\crafting\recipes\recipes_weapon_and_ammo.dm"
|
||||
#include "code\datums\components\fantasy\_fantasy.dm"
|
||||
#include "code\datums\components\fantasy\affix.dm"
|
||||
#include "code\datums\components\fantasy\prefixes.dm"
|
||||
@@ -1698,15 +1707,6 @@
|
||||
#include "code\modules\clothing\under\jobs\Plasmaman\engineering.dm"
|
||||
#include "code\modules\clothing\under\jobs\Plasmaman\medsci.dm"
|
||||
#include "code\modules\clothing\under\jobs\Plasmaman\security.dm"
|
||||
#include "code\modules\crafting\craft.dm"
|
||||
#include "code\modules\crafting\glassware.dm"
|
||||
#include "code\modules\crafting\guncrafting.dm"
|
||||
#include "code\modules\crafting\recipes.dm"
|
||||
#include "code\modules\crafting\recipes\recipes_clothing.dm"
|
||||
#include "code\modules\crafting\recipes\recipes_misc.dm"
|
||||
#include "code\modules\crafting\recipes\recipes_primal.dm"
|
||||
#include "code\modules\crafting\recipes\recipes_robot.dm"
|
||||
#include "code\modules\crafting\recipes\recipes_weapon_and_ammo.dm"
|
||||
#include "code\modules\detectivework\detective_work.dm"
|
||||
#include "code\modules\detectivework\evidence.dm"
|
||||
#include "code\modules\detectivework\scanner.dm"
|
||||
|
||||
Reference in New Issue
Block a user