mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
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Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit229
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26
code/modules/projectiles/ammunition/caseless/arrow.dm
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26
code/modules/projectiles/ammunition/caseless/arrow.dm
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@@ -0,0 +1,26 @@
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/obj/item/ammo_casing/caseless/arrow
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name = "wooden arrow"
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desc = "An arrow made of wood, typically fired from a bow."
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projectile_type = /obj/item/projectile/bullet/reusable/arrow
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caliber = "arrow"
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icon_state = "arrow"
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throwforce = 3 //good luck hitting someone with the pointy end of the arrow
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throw_speed = 3
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/obj/item/ammo_casing/caseless/arrow/ashen
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name = "ashen arrow"
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desc = "Fire harderned wooden arrow."
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icon_state = "asharrow"
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projectile_type = /obj/item/projectile/bullet/reusable/arrow/ashen
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/obj/item/ammo_casing/caseless/arrow/bone
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name = "bone arrow"
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desc = "Arrow made of bone and sinew. The tip is sharp enough to pierce into a goliath plate."
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icon_state = "bonearrow"
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projectile_type = /obj/item/projectile/bullet/reusable/arrow/bone
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/obj/item/ammo_casing/caseless/arrow/bronze
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name = "bronze arrow"
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desc = "Bronze tipped arrow."
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icon_state = "bronzearrow"
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projectile_type = /obj/item/projectile/bullet/reusable/arrow/bronze
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@@ -15,15 +15,15 @@
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. = ..()
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/obj/item/ammo_casing/energy/gravity/repulse
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projectile_type = /obj/item/projectile/gravityrepulse
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projectile_type = /obj/item/projectile/gravity/repulse
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select_name = "repulse"
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/obj/item/ammo_casing/energy/gravity/attract
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projectile_type = /obj/item/projectile/gravityattract
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projectile_type = /obj/item/projectile/gravity/attract
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select_name = "attract"
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/obj/item/ammo_casing/energy/gravity/chaos
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projectile_type = /obj/item/projectile/gravitychaos
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projectile_type = /obj/item/projectile/gravity/chaos
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select_name = "chaos"
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@@ -12,4 +12,4 @@
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/obj/item/ammo_casing/energy/plasma/weak
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projectile_type = /obj/item/projectile/plasma/weak
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e_cost = 100
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e_cost = 100
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@@ -5,6 +5,10 @@
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e_cost = 200
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harmful = FALSE
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/obj/item/ammo_casing/energy/electrode/security
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projectile_type = /obj/item/projectile/energy/electrode/security
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e_cost = 100
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/obj/item/ammo_casing/energy/electrode/spec
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e_cost = 100
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@@ -13,6 +17,7 @@
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e_cost = 100
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/obj/item/ammo_casing/energy/electrode/hos
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projectile_type = /obj/item/projectile/energy/electrode/security/hos
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e_cost = 200
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/obj/item/ammo_casing/energy/electrode/old
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@@ -27,4 +32,4 @@
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click_cooldown_override = 3.5
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/obj/item/ammo_casing/energy/disabler/secborg
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e_cost = 50
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e_cost = 50
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