This commit is contained in:
Ghommie
2020-02-22 00:55:32 +01:00
1009 changed files with 20505 additions and 13193 deletions

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@@ -0,0 +1,26 @@
/obj/item/ammo_casing/caseless/arrow
name = "wooden arrow"
desc = "An arrow made of wood, typically fired from a bow."
projectile_type = /obj/item/projectile/bullet/reusable/arrow
caliber = "arrow"
icon_state = "arrow"
throwforce = 3 //good luck hitting someone with the pointy end of the arrow
throw_speed = 3
/obj/item/ammo_casing/caseless/arrow/ashen
name = "ashen arrow"
desc = "Fire harderned wooden arrow."
icon_state = "asharrow"
projectile_type = /obj/item/projectile/bullet/reusable/arrow/ashen
/obj/item/ammo_casing/caseless/arrow/bone
name = "bone arrow"
desc = "Arrow made of bone and sinew. The tip is sharp enough to pierce into a goliath plate."
icon_state = "bonearrow"
projectile_type = /obj/item/projectile/bullet/reusable/arrow/bone
/obj/item/ammo_casing/caseless/arrow/bronze
name = "bronze arrow"
desc = "Bronze tipped arrow."
icon_state = "bronzearrow"
projectile_type = /obj/item/projectile/bullet/reusable/arrow/bronze

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@@ -15,15 +15,15 @@
. = ..()
/obj/item/ammo_casing/energy/gravity/repulse
projectile_type = /obj/item/projectile/gravityrepulse
projectile_type = /obj/item/projectile/gravity/repulse
select_name = "repulse"
/obj/item/ammo_casing/energy/gravity/attract
projectile_type = /obj/item/projectile/gravityattract
projectile_type = /obj/item/projectile/gravity/attract
select_name = "attract"
/obj/item/ammo_casing/energy/gravity/chaos
projectile_type = /obj/item/projectile/gravitychaos
projectile_type = /obj/item/projectile/gravity/chaos
select_name = "chaos"

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@@ -12,4 +12,4 @@
/obj/item/ammo_casing/energy/plasma/weak
projectile_type = /obj/item/projectile/plasma/weak
e_cost = 100
e_cost = 100

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@@ -5,6 +5,10 @@
e_cost = 200
harmful = FALSE
/obj/item/ammo_casing/energy/electrode/security
projectile_type = /obj/item/projectile/energy/electrode/security
e_cost = 100
/obj/item/ammo_casing/energy/electrode/spec
e_cost = 100
@@ -13,6 +17,7 @@
e_cost = 100
/obj/item/ammo_casing/energy/electrode/hos
projectile_type = /obj/item/projectile/energy/electrode/security/hos
e_cost = 200
/obj/item/ammo_casing/energy/electrode/old
@@ -27,4 +32,4 @@
click_cooldown_override = 3.5
/obj/item/ammo_casing/energy/disabler/secborg
e_cost = 50
e_cost = 50