Ports timestop and sepia extracts improvements/tweaks.

This commit is contained in:
Ghommie
2019-12-06 19:01:42 +01:00
parent 0598c35d70
commit 91e628c73d
16 changed files with 334 additions and 85 deletions

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@@ -117,6 +117,7 @@
#define COMSIG_TURF_MULTIZ_NEW "turf_multiz_new" //from base of turf/New(): (turf/source, direction)
// /atom/movable signals
#define COMSIG_MOVABLE_PRE_MOVE "movable_pre_move" //from base of atom/movable/Moved(): (/atom)
#define COMSIG_MOVABLE_MOVED "movable_moved" //from base of atom/movable/Moved(): (/atom, dir)
#define COMSIG_MOVABLE_CROSS "movable_cross" //from base of atom/movable/Cross(): (/atom/movable)
#define COMSIG_MOVABLE_CROSSED "movable_crossed" //from base of atom/movable/Crossed(): (/atom/movable)

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@@ -219,3 +219,4 @@
#define ANTI_DROP_IMPLANT_TRAIT "anti-drop-implant"
#define ABDUCTOR_ANTAGONIST "abductor-antagonist"
#define MADE_UNCLONEABLE "made-uncloneable"
#define TIMESTOP_TRAIT "timestop"

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@@ -0,0 +1,107 @@
/**
* A component to reset the parent to its previous state after some time passes
*/
/datum/component/dejavu
/// The turf the parent was on when this components was applied, they get moved back here after the duration
var/turf/starting_turf
/// Determined by the type of the parent so different behaviours can happen per type
var/rewind_type
/// How many rewinds will happen before the effect ends
var/rewinds_remaining
/// How long to wait between each rewind
var/rewind_interval
/// The starting value of clone loss at the beginning of the effect
var/clone_loss = 0
/// The starting value of toxin loss at the beginning of the effect
var/tox_loss = 0
/// The starting value of oxygen loss at the beginning of the effect
var/oxy_loss = 0
/// The starting value of brain loss at the beginning of the effect
var/brain_loss = 0
/// The starting value of brute loss at the beginning of the effect
/// This only applies to simple animals
var/brute_loss
/// The starting value of integrity at the beginning of the effect
/// This only applies to objects
var/integrity
/// A list of body parts saved at the beginning of the effect
var/list/datum/saved_bodypart/saved_bodyparts
/datum/component/dejavu/Initialize(rewinds = 1, interval = 10 SECONDS)
if(!isatom(parent))
return COMPONENT_INCOMPATIBLE
starting_turf = get_turf(parent)
rewinds_remaining = rewinds
rewind_interval = interval
if(isliving(parent))
var/mob/living/L = parent
clone_loss = L.getCloneLoss()
tox_loss = L.getToxLoss()
oxy_loss = L.getOxyLoss()
brain_loss = L.getOrganLoss(ORGAN_SLOT_BRAIN)
rewind_type = .proc/rewind_living
if(iscarbon(parent))
var/mob/living/carbon/C = parent
saved_bodyparts = C.save_bodyparts()
rewind_type = .proc/rewind_carbon
else if(isanimal(parent))
var/mob/living/simple_animal/M = parent
brute_loss = M.bruteloss
rewind_type = .proc/rewind_animal
else if(isobj(parent))
var/obj/O = parent
integrity = O.obj_integrity
rewind_type = .proc/rewind_obj
addtimer(CALLBACK(src, rewind_type), rewind_interval)
/datum/component/dejavu/Destroy()
starting_turf = null
saved_bodyparts = null
return ..()
/datum/component/dejavu/proc/rewind()
to_chat(parent, "<span class=notice>You remember a time not so long ago...</span>")
//comes after healing so new limbs comically drop to the floor
if(starting_turf)
var/atom/movable/master = parent
master.forceMove(starting_turf)
rewinds_remaining --
if(rewinds_remaining)
addtimer(CALLBACK(src, rewind_type), rewind_interval)
else
to_chat(parent, "<span class=notice>But the memory falls out of your reach.</span>")
qdel(src)
/datum/component/dejavu/proc/rewind_living()
var/mob/living/master = parent
master.setCloneLoss(clone_loss)
master.setToxLoss(tox_loss)
master.setOxyLoss(oxy_loss)
master.setOrganLoss(ORGAN_SLOT_BRAIN, brain_loss)
rewind()
/datum/component/dejavu/proc/rewind_carbon()
if(saved_bodyparts)
var/mob/living/carbon/master = parent
master.apply_saved_bodyparts(saved_bodyparts)
rewind_living()
/datum/component/dejavu/proc/rewind_animal()
var/mob/living/simple_animal/master = parent
master.bruteloss = brute_loss
master.updatehealth()
rewind_living()
/datum/component/dejavu/proc/rewind_obj()
var/obj/master = parent
master.obj_integrity = integrity
rewind()

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@@ -159,7 +159,7 @@
/atom/movable/proc/Move_Pulled(atom/A)
if(!pulling)
return
if(pulling.anchored || !pulling.Adjacent(src))
if(pulling.anchored || pulling.move_resist > move_force || !pulling.Adjacent(src))
stop_pulling()
return
if(isliving(pulling))
@@ -186,7 +186,7 @@
log_game("DEBUG:[src]'s pull on [pullee] wasn't broken despite [pullee] being in [pullee.loc]. Pull stopped manually.")
stop_pulling()
return
if(pulling.anchored)
if(pulling.anchored || pulling.move_resist > move_force)
stop_pulling()
return

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@@ -49,6 +49,7 @@
var/lights = FALSE
var/lights_power = 6
var/last_user_hud = 1 // used to show/hide the mecha hud while preserving previous preference
var/completely_disabled = FALSE //stops the mech from doing anything
var/breach_time = 0
var/recharge_rate = 0
@@ -431,6 +432,8 @@
return
if(!locate(/turf) in list(target,target.loc)) // Prevents inventory from being drilled
return
if(completely_disabled)
return
if(phasing)
occupant_message("Unable to interact with objects while phasing")
return
@@ -508,6 +511,8 @@
return 1
/obj/mecha/relaymove(mob/user,direction)
if(completely_disabled)
return
if(!direction)
return
if(user != occupant) //While not "realistic", this piece is player friendly.

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@@ -159,7 +159,7 @@
/datum/spellbook_entry/timestop
name = "Time Stop"
spell_type = /obj/effect/proc_holder/spell/aoe_turf/conjure/timestop
spell_type = /obj/effect/proc_holder/spell/aoe_turf/timestop
category = "Defensive"
/datum/spellbook_entry/smoke

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@@ -9,7 +9,7 @@
pixel_x = -64
pixel_y = -64
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
var/list/immune = list() // the one who creates the timestop is immune
var/list/immune = list() // the one who creates the timestop is immune, which includes wizards and the dead slime you murdered to make this chronofield
var/turf/target
var/freezerange = 2
var/duration = 140
@@ -27,10 +27,10 @@
for(var/A in immune_atoms)
immune[A] = TRUE
for(var/mob/living/L in GLOB.player_list)
if(locate(/obj/effect/proc_holder/spell/aoe_turf/conjure/timestop) in L.mind.spell_list) //People who can stop time are immune to its effects
if(locate(/obj/effect/proc_holder/spell/aoe_turf/timestop) in L.mind.spell_list) //People who can stop time are immune to its effects
immune[L] = TRUE
for(var/mob/living/simple_animal/hostile/guardian/G in GLOB.parasites)
if(G.summoner && locate(/obj/effect/proc_holder/spell/aoe_turf/conjure/timestop) in G.summoner.mind.spell_list) //It would only make sense that a person's stand would also be immune.
if(G.summoner && locate(/obj/effect/proc_holder/spell/aoe_turf/timestop) in G.summoner.mind.spell_list) //It would only make sense that a person's stand would also be immune.
immune[G] = TRUE
if(start)
timestop()
@@ -46,9 +46,8 @@
chronofield = make_field(/datum/proximity_monitor/advanced/timestop, list("current_range" = freezerange, "host" = src, "immune" = immune, "check_anti_magic" = check_anti_magic, "check_holy" = check_holy))
QDEL_IN(src, duration)
/obj/effect/timestop/wizard
/obj/effect/timestop/magic
check_anti_magic = TRUE
duration = 100
/datum/proximity_monitor/advanced/timestop
name = "chronofield"
@@ -56,9 +55,10 @@
field_shape = FIELD_SHAPE_RADIUS_SQUARE
requires_processing = TRUE
var/list/immune = list()
var/list/mob/living/frozen_mobs = list()
var/list/obj/item/projectile/frozen_projectiles = list()
var/list/atom/movable/frozen_throws = list()
var/list/frozen_things = list()
var/list/frozen_mobs = list() //cached separately for processing
var/list/frozen_structures = list() //Also machinery, and only frozen aestethically
var/list/frozen_turfs = list() //Only aesthetically
var/check_anti_magic = FALSE
var/check_holy = FALSE
@@ -74,85 +74,125 @@
/datum/proximity_monitor/advanced/timestop/proc/freeze_atom(atom/movable/A)
if(immune[A] || global_frozen_atoms[A] || !istype(A))
return FALSE
if(A.throwing)
freeze_throwing(A)
if(ismob(A))
var/mob/M = A
if(M.anti_magic_check(check_anti_magic, check_holy))
immune[A] = TRUE
return
var/frozen = TRUE
if(isliving(A))
freeze_mob(A)
else if(istype(A, /obj/item/projectile))
freeze_projectile(A)
else if(istype(A, /obj/mecha))
freeze_mecha(A)
else if((ismachinery(A) && !istype(A, /obj/machinery/light)) || isstructure(A)) //Special exception for light fixtures since recoloring causes them to change light
freeze_structure(A)
else
return FALSE
frozen = FALSE
if(A.throwing)
freeze_throwing(A)
frozen = TRUE
if(!frozen)
return
frozen_things[A] = A.move_resist
A.move_resist = INFINITY
global_frozen_atoms[A] = src
into_the_negative_zone(A)
RegisterSignal(A, COMSIG_MOVABLE_PRE_MOVE, .proc/unfreeze_atom)
RegisterSignal(A, COMSIG_ITEM_PICKUP, .proc/unfreeze_atom)
return TRUE
/datum/proximity_monitor/advanced/timestop/proc/unfreeze_all()
for(var/i in frozen_projectiles)
unfreeze_projectile(i)
for(var/i in frozen_mobs)
unfreeze_mob(i)
for(var/i in frozen_throws)
unfreeze_throw(i)
for(var/i in frozen_things)
unfreeze_atom(i)
for(var/T in frozen_turfs)
unfreeze_turf(T)
/datum/proximity_monitor/advanced/timestop/proc/unfreeze_atom(atom/movable/A)
if(A.throwing)
unfreeze_throwing(A)
if(isliving(A))
unfreeze_mob(A)
else if(istype(A, /obj/item/projectile))
unfreeze_projectile(A)
else if(istype(A, /obj/mecha))
unfreeze_mecha(A)
UnregisterSignal(A, COMSIG_MOVABLE_PRE_MOVE)
UnregisterSignal(A, COMSIG_ITEM_PICKUP)
escape_the_negative_zone(A)
A.move_resist = frozen_things[A]
frozen_things -= A
global_frozen_atoms -= A
/datum/proximity_monitor/advanced/timestop/proc/freeze_mecha(obj/mecha/M)
M.completely_disabled = TRUE
/datum/proximity_monitor/advanced/timestop/proc/unfreeze_mecha(obj/mecha/M)
M.completely_disabled = FALSE
/datum/proximity_monitor/advanced/timestop/proc/freeze_throwing(atom/movable/AM)
var/datum/thrownthing/T = AM.throwing
T.paused = TRUE
frozen_throws[AM] = T
global_frozen_atoms[AM] = TRUE
/datum/proximity_monitor/advanced/timestop/proc/unfreeze_throw(atom/movable/AM)
var/datum/thrownthing/T = frozen_throws[AM]
/datum/proximity_monitor/advanced/timestop/proc/unfreeze_throwing(atom/movable/AM)
var/datum/thrownthing/T = AM.throwing
if(T)
T.paused = FALSE
frozen_throws -= AM
global_frozen_atoms -= AM
/datum/proximity_monitor/advanced/timestop/proc/freeze_turf(turf/T)
into_the_negative_zone(T)
frozen_turfs += T
/datum/proximity_monitor/advanced/timestop/proc/unfreeze_turf(turf/T)
escape_the_negative_zone(T)
/datum/proximity_monitor/advanced/timestop/proc/freeze_structure(obj/O)
into_the_negative_zone(O)
frozen_structures += O
/datum/proximity_monitor/advanced/timestop/proc/unfreeze_structure(obj/O)
escape_the_negative_zone(O)
/datum/proximity_monitor/advanced/timestop/process()
for(var/i in frozen_mobs)
var/mob/living/m = i
if(get_dist(get_turf(m), get_turf(host)) > current_range)
unfreeze_mob(m)
else
m.Stun(20, 1, 1)
/datum/proximity_monitor/advanced/timestop/setup_field_turf(turf/T)
for(var/i in T.contents)
freeze_atom(i)
freeze_turf(T)
return ..()
/datum/proximity_monitor/advanced/timestop/proc/unfreeze_projectile(obj/item/projectile/P)
escape_the_negative_zone(P)
frozen_projectiles -= P
P.paused = FALSE
global_frozen_atoms -= P
/datum/proximity_monitor/advanced/timestop/proc/freeze_projectile(obj/item/projectile/P)
frozen_projectiles[P] = TRUE
P.paused = TRUE
global_frozen_atoms[P] = TRUE
/datum/proximity_monitor/advanced/timestop/proc/unfreeze_projectile(obj/item/projectile/P)
P.paused = FALSE
/datum/proximity_monitor/advanced/timestop/proc/freeze_mob(mob/living/L)
if(L.anti_magic_check(check_anti_magic, check_holy))
immune += L
return
frozen_mobs += L
L.Stun(20, 1, 1)
frozen_mobs[L] = L.anchored
L.anchored = TRUE
global_frozen_atoms[L] = TRUE
ADD_TRAIT(L, TRAIT_MUTE, TIMESTOP_TRAIT)
walk(L, 0) //stops them mid pathing even if they're stunimmune
if(isanimal(L))
var/mob/living/simple_animal/S = L
S.toggle_ai(AI_OFF)
if(ishostile(L))
var/mob/living/simple_animal/hostile/H = L
H.toggle_ai(AI_OFF)
H.LoseTarget()
/datum/proximity_monitor/advanced/timestop/proc/unfreeze_mob(mob/living/L)
escape_the_negative_zone(L)
L.AdjustStun(-20, 1, 1)
L.anchored = frozen_mobs[L]
REMOVE_TRAIT(L, TRAIT_MUTE, TIMESTOP_TRAIT)
frozen_mobs -= L
global_frozen_atoms -= L
if(ishostile(L))
var/mob/living/simple_animal/hostile/H = L
H.toggle_ai(initial(H.AIStatus))
if(isanimal(L))
var/mob/living/simple_animal/S = L
S.toggle_ai(initial(S.AIStatus))
//you don't look quite right, is something the matter?
/datum/proximity_monitor/advanced/timestop/proc/into_the_negative_zone(atom/A)

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@@ -84,8 +84,10 @@
if(now_pushing)
return TRUE
var/they_can_move = TRUE
if(isliving(M))
var/mob/living/L = M
they_can_move = L.canmove //L.mobility_flags & MOBILITY_MOVE
//Also spread diseases
for(var/thing in diseases)
var/datum/disease/D = thing
@@ -138,13 +140,17 @@
return 1
if(!M.buckled && !M.has_buckled_mobs())
var/mob_swap
//the puller can always swap with its victim if on grab intent
var/mob_swap = FALSE
var/too_strong = (M.move_resist > move_force) //can't swap with immovable objects unless they help us
if(!they_can_move) //we have to physically move them
if(!too_strong)
mob_swap = TRUE
else
if(M.pulledby == src && a_intent == INTENT_GRAB)
mob_swap = 1
mob_swap = TRUE
//restrained people act if they were on 'help' intent to prevent a person being pulled from being separated from their puller
else if((M.restrained() || M.a_intent == INTENT_HELP) && (restrained() || a_intent == INTENT_HELP))
mob_swap = 1
mob_swap = TRUE
if(mob_swap)
//switch our position with M
if(loc && !loc.Adjacent(M.loc))

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@@ -83,6 +83,7 @@
var/datum/personal_crafting/handcrafting
var/AIStatus = AI_ON //The Status of our AI, can be set to AI_ON (On, usual processing), AI_IDLE (Will not process, but will return to AI_ON if an enemy comes near), AI_OFF (Off, Not processing ever), AI_Z_OFF (Temporarily off due to nonpresence of players)
var/can_have_ai = TRUE //once we have become sentient, we can never go back
var/shouldwakeup = FALSE //convenience var for forcibly waking up an idling AI on next check.
@@ -424,6 +425,9 @@
canmove = FALSE
else
canmove = value_otherwise
if(!canmove) // !(mobility_flags & MOBILITY_MOVE)
walk(src, 0) //stop mid walk
update_transform()
update_action_buttons_icon()
return canmove
@@ -442,6 +446,7 @@
/mob/living/simple_animal/proc/sentience_act() //Called when a simple animal gains sentience via gold slime potion
toggle_ai(AI_OFF) // To prevent any weirdness.
can_have_ai = FALSE
/mob/living/simple_animal/update_sight()
if(!client)
@@ -556,6 +561,8 @@
LoadComponent(/datum/component/riding)
/mob/living/simple_animal/proc/toggle_ai(togglestatus)
if(!can_have_ai && (togglestatus != AI_OFF))
return
if (AIStatus != togglestatus)
if (togglestatus > 0 && togglestatus < 5)
if (togglestatus == AI_Z_OFF || AIStatus == AI_Z_OFF)

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@@ -41,7 +41,7 @@
AIproc = 1
while(AIproc && stat != DEAD && (attacked || hungry || rabid || buckled))
if(buckled) // can't eat AND have this little process at the same time
if(!canmove) // !(mobility_flags & MOBILITY_MOVE) //also covers buckling. Not sure why buckled is in the while condition if we're going to immediately break, honestly
break
if(!Target || client)

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@@ -33,6 +33,8 @@
var/picture_size_y_min = 1
var/picture_size_x_max = 4
var/picture_size_y_max = 4
var/can_customise = TRUE
var/default_picture_name
/obj/item/camera/attack_self(mob/user)
if(!disk)
@@ -198,8 +200,10 @@
user.put_in_hands(p)
pictures_left--
to_chat(user, "<span class='notice'>[pictures_left] photos left.</span>")
var/customize = alert(user, "Do you want to customize the photo?", "Customization", "Yes", "No")
if(customize == "Yes")
var/customise = "No"
if(can_customise)
customise = alert(user, "Do you want to customize the photo?", "Customization", "Yes", "No")
if(customise == "Yes")
var/name1 = stripped_input(user, "Set a name for this photo, or leave blank. 32 characters max.", "Name", max_length = 32)
var/desc1 = stripped_input(user, "Set a description to add to photo, or leave blank. 128 characters max.", "Caption", max_length = 128)
var/caption = stripped_input(user, "Set a caption for this photo, or leave blank. 256 characters max.", "Caption", max_length = 256)
@@ -209,6 +213,10 @@
picture.picture_desc = "[desc1] - [picture.picture_desc]"
if(caption)
picture.caption = caption
else
if(default_picture_name)
picture.picture_name = default_picture_name
p.set_picture(picture, TRUE, TRUE)
if(CONFIG_GET(flag/picture_logging_camera))
picture.log_to_file()

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@@ -565,9 +565,16 @@
required_other = TRUE
/datum/chemical_reaction/slime/slimestop/on_reaction(datum/reagents/holder)
sleep(50)
var/obj/item/slime_extract/sepia/extract = holder.my_atom
var/turf/T = get_turf(holder.my_atom)
var/list/M = list(get_mob_by_key(holder.my_atom.fingerprintslast))
new /obj/effect/timestop(T, null, null, M)
new /obj/effect/timestop(T, null, null, null)
if(istype(extract))
if(extract.Uses > 0)
var/mob/lastheld = get_mob_by_key(holder.my_atom.fingerprintslast)
if(lastheld && !lastheld.equip_to_slot_if_possible(extract, SLOT_HANDS, disable_warning = TRUE))
extract.forceMove(get_turf(lastheld))
..()
/datum/chemical_reaction/slime/slimecamera

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@@ -154,7 +154,7 @@ Burning extracts:
/obj/item/slimecross/burning/sepia/do_effect(mob/user)
user.visible_message("<span class='notice'>[src] shapes itself into a camera!</span>")
new /obj/item/camera/timefreeze(get_turf(user))
new /obj/item/camera/rewind(get_turf(user))
..()
/obj/item/slimecross/burning/cerulean
@@ -289,25 +289,88 @@ Burning extracts:
//Misc. things added
//Rewind camera - I'm already Burning Sepia
/obj/item/camera/rewind
name = "sepia-tinted camera"
desc = "They say a picture is like a moment stopped in time."
pictures_left = 1
pictures_max = 1
can_customise = FALSE
default_picture_name = "A nostalgic picture"
var/used = FALSE
/datum/saved_bodypart
var/obj/item/bodypart/old_part
var/bodypart_type
var/brute_dam
var/burn_dam
var/stamina_dam
/datum/saved_bodypart/New(obj/item/bodypart/part)
old_part = part
bodypart_type = part.type
brute_dam = part.brute_dam
burn_dam = part.burn_dam
stamina_dam = part.stamina_dam
/mob/living/carbon/proc/apply_saved_bodyparts(list/datum/saved_bodypart/parts)
var/list/dont_chop = list()
for(var/zone in parts)
var/datum/saved_bodypart/saved_part = parts[zone]
var/obj/item/bodypart/already = get_bodypart(zone)
if(QDELETED(saved_part.old_part))
saved_part.old_part = new saved_part.bodypart_type
if(!already || already != saved_part.old_part)
saved_part.old_part.replace_limb(src, TRUE)
saved_part.old_part.heal_damage(INFINITY, INFINITY, INFINITY, null, FALSE)
saved_part.old_part.receive_damage(saved_part.brute_dam, saved_part.burn_dam, saved_part.stamina_dam)
dont_chop[zone] = TRUE
for(var/_part in bodyparts)
var/obj/item/bodypart/part = _part
if(dont_chop[part.body_zone])
continue
part.drop_limb(TRUE)
/mob/living/carbon/proc/save_bodyparts()
var/list/datum/saved_bodypart/ret = list()
for(var/_part in bodyparts)
var/obj/item/bodypart/part = _part
var/datum/saved_bodypart/saved_part = new(part)
ret[part.body_zone] = saved_part
return ret
/obj/item/camera/rewind/afterattack(atom/target, mob/user, flag)
if(!on || !pictures_left || !isturf(target.loc))
return
if(!used)//selfie time
if(user == target)
to_chat(user, "<span class=notice>You take a selfie!</span>")
else
to_chat(user, "<span class=notice>You take a photo with [target]!</span>")
to_chat(target, "<span class=notice>[user] takes a photo with you!</span>")
to_chat(target, "<span class=notice>You'll remember this moment forever!</span>")
used = TRUE
target.AddComponent(/datum/component/dejavu, 2)
.=..()
//Timefreeze camera - Old Burning Sepia result. Kept in case admins want to spawn it
/obj/item/camera/timefreeze
name = "sepia-tinted camera"
desc = "They say a picture is like a moment stopped in time."
pictures_left = 1
pictures_max = 1
var/used = FALSE
/obj/item/camera/timefreeze/afterattack(atom/target, mob/user, flag)
if(!on || !pictures_left || !isturf(target.loc))
return
if(!used) //refilling the film does not refill the timestop
new /obj/effect/timestop(get_turf(target), 2, 50, list(user))
. = ..()
var/text = "The camera fades away"
if(disk)
text += ", leaving the disk behind!"
user.put_in_hands(disk)
else
text += "!"
to_chat(user,"<span class='notice'>[text]</span>")
qdel(src)
used = TRUE
desc = "This camera has seen better days."
return ..()
/obj/item/slimepotion/extract_cloner
name = "extract cloning potion"

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@@ -148,8 +148,9 @@ Regenerative extracts:
/obj/item/slimecross/regenerative/sepia
colour = "sepia"
/obj/item/slimecross/regenerative/sepia/core_effect(mob/living/target, mob/user)
new /obj/effect/timestop(get_turf(target), 2, 50, list(user,target))
/obj/item/slimecross/regenerative/sepia/core_effect_before(mob/living/target, mob/user)
to_chat(target, "<span class=notice>You try to forget how you feel.</span>")
target.AddComponent(/datum/component/dejavu)
/obj/item/slimecross/regenerative/cerulean
colour = "cerulean"

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@@ -152,19 +152,21 @@
sound1 = 'sound/magic/teleport_diss.ogg'
sound2 = 'sound/magic/teleport_app.ogg'
/obj/effect/proc_holder/spell/aoe_turf/conjure/timestop
/obj/effect/proc_holder/spell/aoe_turf/timestop
name = "Stop Time"
desc = "This spell stops time for everyone except for you, allowing you to move freely while your enemies and even projectiles are frozen."
charge_max = 500
clothes_req = 1
invocation = "TOKI WO TOMARE"
invocation = "TOKI YO TOMARE"
invocation_type = "shout"
range = 0
cooldown_min = 100
summon_amt = 1
action_icon_state = "time"
var/timestop_range = 2
var/timestop_duration = 100
summon_type = list(/obj/effect/timestop/wizard)
/obj/effect/proc_holder/spell/aoe_turf/timestop/cast(list/targets, mob/user = usr)
new /obj/effect/timestop/magic(get_turf(user), timestop_range, timestop_duration, list(user))
/obj/effect/proc_holder/spell/aoe_turf/conjure/carp
name = "Summon Carp"

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@@ -356,6 +356,7 @@
#include "code\datums\components\chasm.dm"
#include "code\datums\components\construction.dm"
#include "code\datums\components\decal.dm"
#include "code\datums\components\dejavu.dm"
#include "code\datums\components\earprotection.dm"
#include "code\datums\components\edit_complainer.dm"
#include "code\datums\components\empprotection.dm"