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Fix: examine for mob damage
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@@ -643,8 +643,7 @@
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toggle_ai(initial(AIStatus))
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/mob/living/simple_animal/examine(mob/user)
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. = ..()
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var/list/dat = list()
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var/list/dat = ..()
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if(stat == DEAD)
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dat += "<span class='deadsay'>[p_they(TRUE)] appears to be dead.</span>"
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else if(getBruteLoss())
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