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misc
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@@ -35,21 +35,11 @@ ROUND_END_COUNTDOWN 90
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## This flag is automatically enabled if SQL_ENABLED isn't
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ADMIN_LEGACY_SYSTEM
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<<<<<<< HEAD
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## Comment this out if you want to use the SQL based mentor system, the legacy system uses mentors.txt.
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## You need to set up your database to use the SQL based system.
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## This flag is automatically enabled if SQL_ENABLED isn't
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MENTOR_LEGACY_SYSTEM
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#Mentors only see ckeys by default. Uncomment to have them only see mob name
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#MENTORS_MOBNAME_ONLY
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=======
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##Uncomment this to stop any admins loaded by the legacy system from having their rank edited by the permissions panel
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#PROTECT_LEGACY_ADMINS
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##Uncomment this to stop any ranks loaded by the legacy system from having their flags edited by the permissions panel
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#PROTECT_LEGACY_RANKS
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>>>>>>> feb9290... Merge pull request #36554 from Jordie0608/tbhthisisntreallyalegacysystemanymore
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##Uncomment this to have admin ranks only loaded from the legacy admin_ranks.txt
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##If enabled, each time admins are loaded ranks the database will be updated with the current ranks and their flags
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@@ -61,6 +51,14 @@ BAN_LEGACY_SYSTEM
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## Comment this out to stop locally connected clients from being given the almost full access !localhost! admin rank
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ENABLE_LOCALHOST_RANK
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## Comment this out if you want to use the SQL based mentor system, the legacy system uses mentors.txt.
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## You need to set up your database to use the SQL based system.
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## This flag is automatically enabled if SQL_ENABLED isn't
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MENTOR_LEGACY_SYSTEM
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#Mentors only see ckeys by default. Uncomment to have them only see mob name
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#MENTORS_MOBNAME_ONLY
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## Uncomment this entry to have certain jobs require your account to be at least a certain number of days old to select. You can configure the exact age requirement for different jobs by editing
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## the minimal_player_age variable in the files in folder /code/game/jobs/job/.. for the job you want to edit. Set minimal_player_age to 0 to disable age requirement for that job.
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## REQUIRES the database set up to work. Keep it hashed if you don't have a database set up.
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@@ -79,7 +77,7 @@ ENABLE_LOCALHOST_RANK
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## Leave this commented out to use the values defined in the job datums. Values in the datums are stored as minutes.
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#USE_EXP_RESTRICTIONS_HEADS_HOURS 3
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## Unhash this to change head jobs' playtime requirements so that they're based on department playtime, rather than crew playtime.
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#USE_EXP_RESTRICTIONS_HEADS_DEPARTMENT
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#USE_EXP_RESTRICTIONS_HEADS_DEPARTMENT
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## Unhash this to enable playtime requirements for certain non-head jobs, like Engineer and Scientist.
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#USE_EXP_RESTRICTIONS_OTHER
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## Allows admins to bypass job playtime requirements.
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@@ -231,7 +229,7 @@ CHECK_RANDOMIZER
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## Github repo id
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##This can be found by going to https://api.github.com/users/<user name here>/repos
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##Or https://api.github.com/orgs/<org name here>/repos if the repo owner is an organization
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##Or https://api.github.com/orgs/<org name here>/repos if the repo owner is an organization
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# GITHUBREPOID 3234987
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## Ban appeals URL - usually for a forum or wherever people should go to contact your admins.
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@@ -420,7 +418,7 @@ DEBUG_ADMIN_HREFS
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## Setting this to 0 will prevent the Master Controller from ticking
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BASE_MC_TICK_RATE 1
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##High population MC tick rate
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##High population MC tick rate
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## Byond rounds timer values UP, but the tick rate is modified with heuristics during lag spites so setting this to something like 2
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## will make it run every 2 byond ticks, but will also double the effect of anti-lag heuristics. You can instead set it to something like
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## 1.1 to make it run every 2 byond ticks, but only increase the effect of anti-lag heuristics by 10%. or 1.5 for 50%.
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