diff --git a/code/__DEFINES/combat.dm b/code/__DEFINES/combat.dm
index eb3c1e32ef..ff849ea70c 100644
--- a/code/__DEFINES/combat.dm
+++ b/code/__DEFINES/combat.dm
@@ -176,6 +176,14 @@ GLOBAL_LIST_INIT(shove_disarming_types, typecacheof(list(
#define EMBED_THROWSPEED_THRESHOLD 4 //The minimum value of an item's throw_speed for it to embed (Unless it has embedded_ignore_throwspeed_threshold set to 1)
#define EMBEDDED_UNSAFE_REMOVAL_PAIN_MULTIPLIER 8 //Coefficient of multiplication for the damage the item does when removed without a surgery (this*item.w_class)
#define EMBEDDED_UNSAFE_REMOVAL_TIME 150 //A Time in ticks, total removal time = (this/item.w_class)
+#define EMBEDDED_JOSTLE_CHANCE 5 //Chance for embedded objects to cause pain every time they move (jostle)
+#define EMBEDDED_JOSTLE_PAIN_MULTIPLIER 1 //Coefficient of multiplication for the damage the item does while
+#define EMBEDDED_PAIN_STAM_PCT 0.0 //This percentage of all pain will be dealt as stam damage rather than brute (0-1)
+
+#define EMBED_HARMLESS list("pain_mult" = 0, "jostle_pain_mult" = 0, "ignore_throwspeed_threshold" = TRUE)
+#define EMBED_HARMLESS_SUPERIOR list("pain_mult" = 0, "jostle_pain_mult" = 0, "ignore_throwspeed_threshold" = TRUE, "embed_chance" = 100, "fall_chance" = 0.1)
+#define EMBED_POINTY list("ignore_throwspeed_threshold" = TRUE)
+#define EMBED_POINTY_SUPERIOR list("embed_chance" = 100, "ignore_throwspeed_threshold" = TRUE)
//Gun weapon weight
#define WEAPON_LIGHT 1
diff --git a/code/__DEFINES/dcs/signals.dm b/code/__DEFINES/dcs/signals.dm
index ea9ebbec02..8c558ca7e5 100644
--- a/code/__DEFINES/dcs/signals.dm
+++ b/code/__DEFINES/dcs/signals.dm
@@ -26,6 +26,11 @@
#define COMPONENT_ADD_TRAIT (1<<0)
#define COMPONENT_REMOVE_TRAIT (1<<1)
+/// fires on the target datum when an element is attached to it (/datum/element)
+#define COMSIG_ELEMENT_ATTACH "element_attach"
+/// fires on the target datum when an element is attached to it (/datum/element)
+#define COMSIG_ELEMENT_DETACH "element_detach"
+
// /atom signals
#define COMSIG_PARENT_ATTACKBY "atom_attackby" //from base of atom/attackby(): (/obj/item, /mob/living, params)
#define COMPONENT_NO_AFTERATTACK 1 //Return this in response if you don't want afterattack to be called
@@ -314,6 +319,8 @@
#define COMSIG_HUMAN_MELEE_UNARMED_ATTACK "human_melee_unarmed_attack" //from mob/living/carbon/human/UnarmedAttack(): (atom/target)
#define COMSIG_HUMAN_MELEE_UNARMED_ATTACKBY "human_melee_unarmed_attackby" //from mob/living/carbon/human/UnarmedAttack(): (mob/living/carbon/human/attacker)
#define COMSIG_HUMAN_DISARM_HIT "human_disarm_hit" //Hit by successful disarm attack (mob/living/carbon/human/attacker,zone_targeted)
+#define COMSIG_HUMAN_EMBED_RIP "item_embed_removing" // called on human when said human tries to rip out this embedded item (mob/living/carbon/human/target, /obj/item, /obj/item/bodypart/L)
+#define COMSIG_HUMAN_EMBED_REMOVAL "item_embed_remove_surgery" // called on human from /datum/surgery_step/remove_object/success (mob/living/carbon/human/target, /obj/item, /obj/item/bodypart/L)
#define COMSIG_HUMAN_PREFS_COPIED_TO "human_prefs_copied_to" //from datum/preferences/copy_to(): (datum/preferences, icon_updates, roundstart_checks)
#define COMSIG_HUMAN_HARDSET_DNA "human_hardset_dna" //from mob/living/carbon/human/hardset_dna(): (ui, list/mutation_index, newreal_name, newblood_type, datum/species, newfeatures)
#define COMSIG_HUMAN_ON_RANDOMIZE "humman_on_randomize" //from base of proc/randomize_human()
diff --git a/code/__DEFINES/traits.dm b/code/__DEFINES/traits.dm
index 74470cf72e..194c1ae9f4 100644
--- a/code/__DEFINES/traits.dm
+++ b/code/__DEFINES/traits.dm
@@ -295,3 +295,4 @@
#define CLOWNOP_TRAIT "clown-op"
#define MEGAFAUNA_TRAIT "megafauna"
#define DEATHSQUAD_TRAIT "deathsquad"
+#define STICKY_NODROP "sticky-nodrop" //sticky nodrop sounds like a bad soundcloud rapper's name
diff --git a/code/_globalvars/lists/maintenance_loot.dm b/code/_globalvars/lists/maintenance_loot.dm
index 396eb87723..5e24b15f60 100644
--- a/code/_globalvars/lists/maintenance_loot.dm
+++ b/code/_globalvars/lists/maintenance_loot.dm
@@ -116,6 +116,7 @@ GLOBAL_LIST_INIT(maintenance_loot, list(
/obj/item/autosurgeon/testicles = 1,
/obj/item/storage/box/marshmallow = 2,
/obj/item/clothing/gloves/tackler/offbrand = 1,
+ /obj/item/stack/sticky_tape = 1,
"" = 3
))
diff --git a/code/datums/components/embedded.dm b/code/datums/components/embedded.dm
new file mode 100644
index 0000000000..0368da8ca1
--- /dev/null
+++ b/code/datums/components/embedded.dm
@@ -0,0 +1,319 @@
+/*
+ This component is responsible for handling individual instances of embedded objects. The embeddable element is what allows an item to be embeddable and stores its embedding stats,
+ and when it impacts and meets the requirements to stick into something, it instantiates an embedded component. Once the item falls out, the component is destroyed, while the
+ element survives to embed another day.
+
+ There are 2 different things that can be embedded presently: humans, and closed turfs (see: walls)
+
+ - Human embedding has all the classical embedding behavior, and tracks more events and signals. The main behaviors and hooks to look for are:
+ -- Every process tick, there is a chance to randomly proc pain, controlled by pain_chance. There may also be a chance for the object to fall out randomly, per fall_chance
+ -- Every time the mob moves, there is a chance to proc jostling pain, controlled by jostle_chance (and only 50% as likely if the mob is walking or crawling)
+ -- Various signals hooking into human topic() and the embed removal surgery in order to handle removals
+
+ - Turf embedding is much simpler. All we do here is draw an overlay of the item's inhand on the turf, hide the item, and create an HTML link in the turf's inspect
+ that allows you to rip the item out. There's nothing dynamic about this, so far less checks.
+
+ In addition, there are 2 cases of embedding: embedding, and sticking
+
+ - Embedding involves harmful and dangerous embeds, whether they cause brute damage, stamina damage, or a mix. This is the default behavior for embeddings, for when something is "pointy"
+
+ - Sticking occurs when an item should not cause any harm while embedding (imagine throwing a sticky ball of tape at someone, rather than a shuriken). An item is considered "sticky"
+ when it has 0 for both pain multiplier and jostle pain multiplier. It's a bit arbitrary, but fairly straightforward.
+
+ Stickables differ from embeds in the following ways:
+ -- Text descriptors use phrasing like "X is stuck to Y" rather than "X is embedded in Y"
+ -- There is no slicing sound on impact
+ -- All damage checks and bloodloss are skipped for humans
+ -- Pointy objects create sparks when embedding into a turf
+
+*/
+
+
+/datum/component/embedded
+ dupe_mode = COMPONENT_DUPE_ALLOWED
+ var/obj/item/bodypart/L
+ var/obj/item/weapon
+
+ // all of this stuff is explained in _DEFINES/combat.dm
+ var/embed_chance // not like we really need it once we're already stuck in but hey
+ var/fall_chance
+ var/pain_chance
+ var/pain_mult
+ var/impact_pain_mult
+ var/remove_pain_mult
+ var/rip_time
+ var/ignore_throwspeed_threshold
+ var/jostle_chance
+ var/jostle_pain_mult
+ var/pain_stam_pct
+
+ ///if both our pain multiplier and jostle pain multiplier are 0, we're harmless and can omit most of the damage related stuff
+ var/harmful
+ var/mutable_appearance/overlay
+
+/datum/component/embedded/Initialize(obj/item/I,
+ datum/thrownthing/throwingdatum,
+ embed_chance = EMBED_CHANCE,
+ fall_chance = EMBEDDED_ITEM_FALLOUT,
+ pain_chance = EMBEDDED_PAIN_CHANCE,
+ pain_mult = EMBEDDED_PAIN_MULTIPLIER,
+ remove_pain_mult = EMBEDDED_UNSAFE_REMOVAL_PAIN_MULTIPLIER,
+ impact_pain_mult = EMBEDDED_IMPACT_PAIN_MULTIPLIER,
+ rip_time = EMBEDDED_UNSAFE_REMOVAL_TIME,
+ ignore_throwspeed_threshold = FALSE,
+ jostle_chance = EMBEDDED_JOSTLE_CHANCE,
+ jostle_pain_mult = EMBEDDED_JOSTLE_PAIN_MULTIPLIER,
+ pain_stam_pct = EMBEDDED_PAIN_STAM_PCT)
+
+ if((!ishuman(parent) && !isclosedturf(parent)) || !isitem(I))
+ return COMPONENT_INCOMPATIBLE
+
+ src.embed_chance = embed_chance
+ src.fall_chance = fall_chance
+ src.pain_chance = pain_chance
+ src.pain_mult = pain_mult
+ src.remove_pain_mult = remove_pain_mult
+ src.rip_time = rip_time
+ src.impact_pain_mult = impact_pain_mult
+ src.ignore_throwspeed_threshold = ignore_throwspeed_threshold
+ src.jostle_chance = jostle_chance
+ src.jostle_pain_mult = jostle_pain_mult
+ src.pain_stam_pct = pain_stam_pct
+
+ src.weapon = I
+
+ if(src.pain_mult || src.jostle_pain_mult)
+ harmful = TRUE
+ if(ishuman(parent))
+ initHuman()
+ else if(isclosedturf(parent))
+ initTurf(throwingdatum)
+
+/datum/component/embedded/RegisterWithParent()
+ if(ishuman(parent))
+ RegisterSignal(parent, COMSIG_MOVABLE_MOVED, .proc/jostleCheck)
+ RegisterSignal(parent, COMSIG_HUMAN_EMBED_RIP, .proc/ripOutHuman)
+ RegisterSignal(parent, COMSIG_HUMAN_EMBED_REMOVAL, .proc/safeRemoveHuman)
+ else if(isclosedturf(parent))
+ RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/examineTurf)
+
+/datum/component/embedded/UnregisterFromParent()
+ if(ishuman(parent))
+ UnregisterSignal(parent, list(COMSIG_MOVABLE_MOVED, COMSIG_HUMAN_EMBED_RIP, COMSIG_HUMAN_EMBED_REMOVAL))
+ else if(isclosedturf(parent))
+ UnregisterSignal(parent, COMSIG_PARENT_EXAMINE)
+
+/datum/component/embedded/process()
+ if(ishuman(parent))
+ processHuman()
+
+/datum/component/embedded/Destroy()
+ if(overlay)
+ var/atom/A = parent
+ A.cut_overlay(overlay, TRUE)
+ qdel(overlay)
+
+ return ..()
+
+////////////////////////////////////////
+/////////////HUMAN PROCS////////////////
+////////////////////////////////////////
+
+/// Set up an instance of embedding for a human. This is basically an extension of Initialize() so not much to say
+/datum/component/embedded/proc/initHuman()
+ START_PROCESSING(SSdcs, src)
+ var/mob/living/carbon/human/victim = parent
+ L = pick(victim.bodyparts)
+ L.embedded_objects |= weapon // on the inside... on the inside...
+ weapon.forceMove(victim)
+
+ if(harmful)
+ victim.visible_message("[weapon] embeds itself in [victim]'s [L.name]!","[weapon] embeds itself in your [L.name]!")
+ victim.throw_alert("embeddedobject", /obj/screen/alert/embeddedobject)
+ playsound(victim,'sound/weapons/bladeslice.ogg', 40)
+ weapon.add_mob_blood(victim)//it embedded itself in you, of course it's bloody!
+ var/damage = weapon.w_class * impact_pain_mult
+ L.receive_damage(brute=(1-pain_stam_pct) * damage, stamina=pain_stam_pct * damage)
+ SEND_SIGNAL(victim, COMSIG_ADD_MOOD_EVENT, "embedded", /datum/mood_event/embedded)
+ else
+ victim.visible_message("[weapon] sticks itself to [victim]'s [L.name]!","[weapon] sticks itself to your [L.name]!")
+
+
+/// Called every time a human with a harmful embed moves, rolling a chance for the item to cause pain. The chance is halved if the human is crawling or walking.
+/datum/component/embedded/proc/jostleCheck()
+ var/mob/living/carbon/human/victim = parent
+
+ var/chance = jostle_chance
+ if(victim.m_intent == MOVE_INTENT_WALK || victim.lying)
+ chance *= 0.5
+
+ if(prob(chance))
+ var/damage = weapon.w_class * jostle_pain_mult
+ L.receive_damage(brute=(1-pain_stam_pct) * damage, stamina=pain_stam_pct * damage)
+ to_chat(victim, "[weapon] embedded in your [L.name] jostles and stings!")
+
+
+/// Called when then item randomly falls out of a human. This handles the damage and descriptors, then calls safe_remove()
+/datum/component/embedded/proc/fallOutHuman()
+ var/mob/living/carbon/human/victim = parent
+
+ if(harmful)
+ var/damage = weapon.w_class * remove_pain_mult
+ L.receive_damage(brute=(1-pain_stam_pct) * damage, stamina=pain_stam_pct * damage)
+ victim.visible_message("[weapon] falls out of [victim.name]'s [L.name]!","[weapon] falls out of your [L.name]!")
+ else
+ victim.visible_message("[weapon] falls off of [victim.name]'s [L.name]!","[weapon] falls off of your [L.name]!")
+
+ safeRemoveHuman()
+
+
+/// Called when a human with an object embedded/stuck to them inspects themselves and clicks the appropriate link to begin ripping the item out. This handles the ripping attempt, descriptors, and dealing damage, then calls safe_remove()
+/datum/component/embedded/proc/ripOutHuman()
+ var/mob/living/carbon/human/victim = parent
+ var/time_taken = rip_time * weapon.w_class
+
+ victim.visible_message("[victim] attempts to remove [weapon] from [victim.p_their()] [L.name].","You attempt to remove [weapon] from your [L.name]... (It will take [DisplayTimeText(time_taken)].)")
+ if(do_after(victim, time_taken, target = victim))
+ if(!weapon || !L || weapon.loc != victim || !(weapon in L.embedded_objects))
+ qdel(src)
+
+ if(harmful)
+ var/damage = weapon.w_class * remove_pain_mult
+ L.receive_damage(brute=(1-pain_stam_pct) * damage, stamina=pain_stam_pct * damage) //It hurts to rip it out, get surgery you dingus.
+ victim.emote("scream")
+ victim.visible_message("[victim] successfully rips [weapon] out of [victim.p_their()] [L.name]!", "You successfully remove [weapon] from your [L.name].")
+ else
+ victim.visible_message("[victim] successfully rips [weapon] off of [victim.p_their()] [L.name]!", "You successfully remove [weapon] from your [L.name].")
+
+ safeRemoveHuman(TRUE)
+
+
+/// This proc handles the final step and actual removal of an embedded/stuck item from a human, whether or not it was actually removed safely.
+/// Pass TRUE for to_hands if we want it to go to the victim's hands when they pull it out
+/datum/component/embedded/proc/safeRemoveHuman(to_hands)
+ var/mob/living/carbon/human/victim = parent
+ L.embedded_objects -= weapon
+
+ if(!victim)
+ weapon.forceMove(get_turf(weapon))
+ qdel(src)
+
+ if(to_hands)
+ victim.put_in_hands(weapon)
+ else
+ weapon.forceMove(get_turf(victim))
+
+ if(!victim.has_embedded_objects())
+ victim.clear_alert("embeddedobject")
+ SEND_SIGNAL(victim, COMSIG_CLEAR_MOOD_EVENT, "embedded")
+ qdel(src)
+
+
+/// Items embedded/stuck to humans both check whether they randomly fall out (if applicable), as well as if the target mob and limb still exists.
+/// Items harmfully embedded in humans have an additional check for random pain (if applicable)
+/datum/component/embedded/proc/processHuman()
+ var/mob/living/carbon/human/victim = parent
+
+ if(!victim || !L) // in case the victim and/or their limbs exploded (say, due to a sticky bomb)
+ weapon.forceMove(get_turf(weapon))
+ qdel(src)
+
+ if(victim.stat == DEAD)
+ return
+
+ if(harmful && prob(pain_chance))
+ var/damage = weapon.w_class * pain_mult
+ L.receive_damage(brute=(1-pain_stam_pct) * damage, stamina=pain_stam_pct * damage)
+ to_chat(victim, "[weapon] embedded in your [L.name] hurts!")
+
+ if(prob(fall_chance))
+ fallOutHuman()
+
+
+////////////////////////////////////////
+//////////////TURF PROCS////////////////
+////////////////////////////////////////
+
+/// Turfs are much lower maintenance, since we don't care if they're in pain, but since they don't bleed or scream, we draw an overlay to show their status.
+/// The only difference pointy/sticky items make here is text descriptors and pointy objects making a spark shower on impact.
+/datum/component/embedded/proc/initTurf(datum/thrownthing/throwingdatum)
+ var/turf/closed/hit = parent
+
+ // we can't store the item IN the turf (cause turfs are just kinda... there), so we fake it by making the item invisible and bailing if it moves due to a blast
+ weapon.forceMove(hit)
+ weapon.invisibility = INVISIBILITY_ABSTRACT
+ RegisterSignal(weapon, COMSIG_MOVABLE_MOVED, .proc/itemMoved)
+
+ var/pixelX = rand(-2, 2)
+ var/pixelY = rand(-1, 3) // bias this upwards since in-hands are usually on the lower end of the sprite
+
+ switch(throwingdatum.init_dir)
+ if(NORTH)
+ pixelY -= 2
+ if(SOUTH)
+ pixelY += 2
+ if(WEST)
+ pixelX += 2
+ if(EAST)
+ pixelX -= 2
+
+ if(throwingdatum.init_dir in list(NORTH, WEST, NORTHWEST, SOUTHWEST))
+ overlay = mutable_appearance(icon=weapon.righthand_file,icon_state=weapon.item_state)
+ else
+ overlay = mutable_appearance(icon=weapon.lefthand_file,icon_state=weapon.item_state)
+
+ var/matrix/M = matrix()
+ M.Translate(pixelX, pixelY)
+ overlay.transform = M
+ hit.add_overlay(overlay, TRUE)
+
+ if(harmful)
+ hit.visible_message("[weapon] embeds itself in [hit]!")
+ playsound(hit,'sound/weapons/bladeslice.ogg', 70)
+
+ var/datum/effect_system/spark_spread/sparks = new
+ sparks.set_up(1, 1, parent)
+ sparks.attach(parent)
+ sparks.start()
+ else
+ hit.visible_message("[weapon] sticks itself to [hit]!")
+
+
+/datum/component/embedded/proc/examineTurf(datum/source, mob/user, list/examine_list)
+ if(harmful)
+ examine_list += "\t There is \a [weapon] embedded in [parent]!"
+ else
+ examine_list += "\t There is \a [weapon] stuck to [parent]!"
+
+
+/// Someone is ripping out the item from the turf by hand
+/datum/component/embedded/Topic(datum/source, href_list)
+ var/mob/living/us = usr
+ if(in_range(us, parent) && locate(href_list["embedded_object"]) == weapon)
+ if(harmful)
+ us.visible_message("[us] begins unwedging [weapon] from [parent].", "You begin unwedging [weapon] from [parent]...")
+ else
+ us.visible_message("[us] begins unsticking [weapon] from [parent].", "You begin unsticking [weapon] from [parent]...")
+
+ if(do_after(us, 30, target = parent))
+ us.put_in_hands(weapon)
+ qdel(src)
+
+
+/// This proc handles if something knocked the invisible item loose from the turf somehow (probably an explosion). Just make it visible and say it fell loose, then get outta here.
+/datum/component/embedded/proc/itemMoved()
+ weapon.invisibility = initial(weapon.invisibility)
+ weapon.visible_message("[weapon] falls loose from [parent].")
+ qdel(src)
+ SHOULD_CALL_PARENT(1)
+ if(type == /datum/element)
+ return ELEMENT_INCOMPATIBLE
+ SEND_SIGNAL(target, COMSIG_ELEMENT_ATTACH, src)
+ if(element_flags & ELEMENT_DETACH)
+ RegisterSignal(target, COMSIG_PARENT_QDELETING, .proc/Detach, override = TRUE)
+
+/// Deactivates the functionality defines by the element on the given datum
+/datum/element/proc/Detach(datum/source, force)
+ SEND_SIGNAL(source, COMSIG_ELEMENT_DETACH, src)
+ SHOULD_CALL_PARENT(1)
+ UnregisterSignal(source, COMSIG_PARENT_QDELETING)
diff --git a/code/datums/elements/embed.dm b/code/datums/elements/embed.dm
new file mode 100644
index 0000000000..21ed382b4e
--- /dev/null
+++ b/code/datums/elements/embed.dm
@@ -0,0 +1,128 @@
+/*
+ The presence of this element allows an item to embed itself in a human or turf when it is thrown into a target (whether by hand, gun, or explosive wave)
+ with either at least 4 throwspeed (EMBED_THROWSPEED_THRESHOLD) or ignore_throwspeed_threshold set to TRUE.
+
+ This element is granted primarily to any /obj/item that has something in its /embedding var, which should be formatted as a list. If you wish to be able to
+ grant/rescind the ability for an item to embed (say, when activating and deactivating an edagger), you can do so in two ways:
+
+ 1. Drop the throw_speed var below EMBED_THROWSPEED_THRESHOLD (object will still be able to otherwise embed if thrown at high speed by something else like a blast)
+ 2. Add/Remove the embed element as needed (won't be able to embed at all)
+
+ Otherwise non-embeddable or stickable items can be made embeddable/stickable through wizard events/sticky tape/admin memes.
+
+*/
+
+#define STANDARD_WALL_HARDNESS 40
+
+/datum/element/embed
+ element_flags = ELEMENT_BESPOKE
+ id_arg_index = 2
+
+ // all of this stuff is explained in _DEFINES/combat.dm
+ var/embed_chance
+ var/fall_chance
+ var/pain_chance
+ var/pain_mult
+ var/remove_pain_mult
+ var/impact_pain_mult
+ var/rip_time
+ var/ignore_throwspeed_threshold
+ var/jostle_chance
+ var/jostle_pain_mult
+ var/pain_stam_pct
+
+/datum/element/embed/Attach(datum/target, list/embedArgs)
+ . = ..()
+ parseArgs(arglist(embedArgs))
+
+ if(!isitem(target))
+ return ELEMENT_INCOMPATIBLE
+
+ RegisterSignal(target, COMSIG_MOVABLE_IMPACT_ZONE, .proc/checkEmbedMob)
+ RegisterSignal(target, COMSIG_MOVABLE_IMPACT, .proc/checkEmbedOther)
+ RegisterSignal(target, COMSIG_ELEMENT_ATTACH, .proc/severancePackage)
+ RegisterSignal(target, COMSIG_PARENT_EXAMINE, .proc/examined)
+
+/datum/element/embed/Detach(obj/item/target)
+ . = ..()
+ UnregisterSignal(target, list(COMSIG_MOVABLE_IMPACT_ZONE, COMSIG_ELEMENT_ATTACH, COMSIG_MOVABLE_IMPACT, COMSIG_PARENT_EXAMINE))
+
+/// Checking to see if we're gonna embed into a human
+/datum/element/embed/proc/checkEmbedMob(obj/item/weapon, mob/living/carbon/human/victim, hit_zone, datum/thrownthing/throwingdatum)
+ if(!istype(victim))
+ return
+
+ if((((throwingdatum ? throwingdatum.speed : weapon.throw_speed) >= EMBED_THROWSPEED_THRESHOLD) || ignore_throwspeed_threshold) && prob(embed_chance) && !HAS_TRAIT(victim, TRAIT_PIERCEIMMUNE))
+ victim.AddComponent(/datum/component/embedded,\
+ weapon,\
+ throwingdatum,\
+ embed_chance = embed_chance,\
+ fall_chance = fall_chance,\
+ pain_chance = pain_chance,\
+ pain_mult = pain_mult,\
+ remove_pain_mult = remove_pain_mult,\
+ rip_time = rip_time,\
+ ignore_throwspeed_threshold = ignore_throwspeed_threshold,\
+ jostle_chance = jostle_chance,\
+ jostle_pain_mult = jostle_pain_mult,\
+ pain_stam_pct = pain_stam_pct)
+
+/// We need the hit_zone if we're embedding into a human, so this proc only handled if we're embedding into a turf
+/datum/element/embed/proc/checkEmbedOther(obj/item/weapon, turf/closed/hit, datum/thrownthing/throwingdatum)
+ if(!istype(hit))
+ return
+
+ var/chance = embed_chance
+ if(iswallturf(hit))
+ var/turf/closed/wall/W = hit
+ chance += 2 * (W.hardness - STANDARD_WALL_HARDNESS)
+
+ if((((throwingdatum ? throwingdatum.speed : weapon.throw_speed) >= EMBED_THROWSPEED_THRESHOLD) || ignore_throwspeed_threshold) && prob(chance))
+ hit.AddComponent(/datum/component/embedded,\
+ weapon,\
+ throwingdatum,\
+ embed_chance = embed_chance,\
+ fall_chance = fall_chance,\
+ pain_chance = pain_chance,\
+ pain_mult = pain_mult,\
+ remove_pain_mult = remove_pain_mult,\
+ rip_time = rip_time,\
+ ignore_throwspeed_threshold = ignore_throwspeed_threshold,\
+ jostle_chance = jostle_chance,\
+ jostle_pain_mult = jostle_pain_mult,\
+ pain_stam_pct = pain_stam_pct)
+
+/datum/element/embed/proc/parseArgs(embed_chance = EMBED_CHANCE,
+ fall_chance = EMBEDDED_ITEM_FALLOUT,
+ pain_chance = EMBEDDED_PAIN_CHANCE,
+ pain_mult = EMBEDDED_PAIN_MULTIPLIER,
+ remove_pain_mult = EMBEDDED_UNSAFE_REMOVAL_PAIN_MULTIPLIER,
+ rip_time = EMBEDDED_UNSAFE_REMOVAL_TIME,
+ impact_pain_mult = EMBEDDED_IMPACT_PAIN_MULTIPLIER,
+ ignore_throwspeed_threshold = FALSE,
+ jostle_chance = EMBEDDED_JOSTLE_CHANCE,
+ jostle_pain_mult = EMBEDDED_JOSTLE_PAIN_MULTIPLIER,
+ pain_stam_pct = EMBEDDED_PAIN_STAM_PCT)
+
+ src.embed_chance = embed_chance
+ src.fall_chance = fall_chance
+ src.pain_chance = pain_chance
+ src.pain_mult = pain_mult
+ src.remove_pain_mult = remove_pain_mult
+ src.impact_pain_mult = impact_pain_mult
+ src.rip_time = rip_time
+ src.ignore_throwspeed_threshold = ignore_throwspeed_threshold
+ src.jostle_chance = jostle_chance
+ src.jostle_pain_mult = jostle_pain_mult
+ src.pain_stam_pct = pain_stam_pct
+
+///A different embed element has been attached, so we'll detach and let them handle things
+/datum/element/embed/proc/severancePackage(obj/item/weapon, datum/element/E)
+ if(istype(E, /datum/element/embed))
+ Detach(weapon)
+
+/datum/element/embed/proc/examined(obj/item/I, mob/user, list/examine_list)
+ if(!pain_mult && !jostle_pain_mult)
+ examine_list += "[I] feels sticky, and could probably get stuck to someone if thrown properly!"
+ else
+ examine_list += "[I] has a fine point, and could probably embed in someone if thrown properly!"
diff --git a/code/datums/embedding_behavior.dm b/code/datums/embedding_behavior.dm
index a261ea48c6..025465aeb2 100644
--- a/code/datums/embedding_behavior.dm
+++ b/code/datums/embedding_behavior.dm
@@ -1,53 +1,73 @@
-#define EMBEDID "embed-[embed_chance]-[embedded_fall_chance]-[embedded_pain_chance]-[embedded_pain_multiplier]-[embedded_fall_pain_multiplier]-[embedded_impact_pain_multiplier]-[embedded_unsafe_removal_pain_multiplier]-[embedded_unsafe_removal_time]"
+#define EMBEDID "embed-[embed_chance]-[fall_chance]-[pain_chance]-[pain_mult]-[fall_pain_mult]-[impact_pain_mult]-[rip_pain_mult]-[rip_time]-[ignore_throwspeed_threshold]-[jostle_chance]-[jostle_pain_mult]-[pain_stam_pct]"
/proc/getEmbeddingBehavior(embed_chance = EMBED_CHANCE,
- embedded_fall_chance = EMBEDDED_ITEM_FALLOUT,
- embedded_pain_chance = EMBEDDED_PAIN_CHANCE,
- embedded_pain_multiplier = EMBEDDED_PAIN_MULTIPLIER,
- embedded_fall_pain_multiplier = EMBEDDED_FALL_PAIN_MULTIPLIER,
- embedded_impact_pain_multiplier = EMBEDDED_IMPACT_PAIN_MULTIPLIER,
- embedded_unsafe_removal_pain_multiplier = EMBEDDED_UNSAFE_REMOVAL_PAIN_MULTIPLIER,
- embedded_unsafe_removal_time = EMBEDDED_UNSAFE_REMOVAL_TIME)
+ fall_chance = EMBEDDED_ITEM_FALLOUT,
+ pain_chance = EMBEDDED_PAIN_CHANCE,
+ pain_mult = EMBEDDED_PAIN_MULTIPLIER,
+ fall_pain_mult = EMBEDDED_FALL_PAIN_MULTIPLIER,
+ impact_pain_mult = EMBEDDED_IMPACT_PAIN_MULTIPLIER,
+ rip_pain_mult = EMBEDDED_UNSAFE_REMOVAL_PAIN_MULTIPLIER,
+ rip_time = EMBEDDED_UNSAFE_REMOVAL_TIME,
+ ignore_throwspeed_threshold = FALSE,
+ jostle_chance = EMBEDDED_JOSTLE_CHANCE,
+ jostle_pain_mult = EMBEDDED_JOSTLE_PAIN_MULTIPLIER,
+ pain_stam_pct = EMBEDDED_PAIN_STAM_PCT)
+
. = locate(EMBEDID)
if (!.)
- . = new /datum/embedding_behavior(embed_chance, embedded_fall_chance, embedded_pain_chance, embedded_pain_multiplier, embedded_fall_pain_multiplier, embedded_impact_pain_multiplier, embedded_unsafe_removal_pain_multiplier, embedded_unsafe_removal_time)
+ . = new /datum/embedding_behavior(embed_chance, fall_chance, pain_chance, pain_mult, fall_pain_mult, impact_pain_mult, rip_pain_mult, rip_time, ignore_throwspeed_threshold, jostle_chance, jostle_pain_mult, pain_stam_pct)
/datum/embedding_behavior
- var/embed_chance
- var/embedded_fall_chance
- var/embedded_pain_chance
- var/embedded_pain_multiplier //The coefficient of multiplication for the damage this item does while embedded (this*w_class)
- var/embedded_fall_pain_multiplier //The coefficient of multiplication for the damage this item does when falling out of a limb (this*w_class)
- var/embedded_impact_pain_multiplier //The coefficient of multiplication for the damage this item does when first embedded (this*w_class)
- var/embedded_unsafe_removal_pain_multiplier //The coefficient of multiplication for the damage removing this without surgery causes (this*w_class)
- var/embedded_unsafe_removal_time //A time in ticks, multiplied by the w_class.
+ var/fall_chance
+ var/pain_chance
+ var/pain_mult //The coefficient of multiplication for the damage this item does while embedded (this*w_class)
+ var/fall_pain_mult //The coefficient of multiplication for the damage this item does when falling out of a limb (this*w_class)
+ var/impact_pain_mult //The coefficient of multiplication for the damage this item does when first embedded (this*w_class)
+ var/rip_pain_mult //The coefficient of multiplication for the damage removing this without surgery causes (this*w_class)
+ var/rip_time //A time in ticks, multiplied by the w_class.
+ var/ignore_throwspeed_threshold //if we don't give a damn about EMBED_THROWSPEED_THRESHOLD
+ var/jostle_chance //Chance to cause pain every time the victim moves (1/2 chance if they're walking or crawling)
+ var/jostle_pain_mult //The coefficient of multiplication for the damage when jostle damage is applied (this*w_class)
+ var/pain_stam_pct //Percentage of all pain damage dealt as stamina instead of brute (none by default)
/datum/embedding_behavior/New(embed_chance = EMBED_CHANCE,
- embedded_fall_chance = EMBEDDED_ITEM_FALLOUT,
- embedded_pain_chance = EMBEDDED_PAIN_CHANCE,
- embedded_pain_multiplier = EMBEDDED_PAIN_MULTIPLIER,
- embedded_fall_pain_multiplier = EMBEDDED_FALL_PAIN_MULTIPLIER,
- embedded_impact_pain_multiplier = EMBEDDED_IMPACT_PAIN_MULTIPLIER,
- embedded_unsafe_removal_pain_multiplier = EMBEDDED_UNSAFE_REMOVAL_PAIN_MULTIPLIER,
- embedded_unsafe_removal_time = EMBEDDED_UNSAFE_REMOVAL_TIME)
+ fall_chance = EMBEDDED_ITEM_FALLOUT,
+ pain_chance = EMBEDDED_PAIN_CHANCE,
+ pain_mult = EMBEDDED_PAIN_MULTIPLIER,
+ fall_pain_mult = EMBEDDED_FALL_PAIN_MULTIPLIER,
+ impact_pain_mult = EMBEDDED_IMPACT_PAIN_MULTIPLIER,
+ rip_pain_mult = EMBEDDED_UNSAFE_REMOVAL_PAIN_MULTIPLIER,
+ rip_time = EMBEDDED_UNSAFE_REMOVAL_TIME,
+ ignore_throwspeed_threshold = FALSE,
+ jostle_chance = EMBEDDED_JOSTLE_CHANCE,
+ jostle_pain_mult = EMBEDDED_JOSTLE_PAIN_MULTIPLIER,
+ pain_stam_pct = EMBEDDED_PAIN_STAM_PCT)
src.embed_chance = embed_chance
- src.embedded_fall_chance = embedded_fall_chance
- src.embedded_pain_chance = embedded_pain_chance
- src.embedded_pain_multiplier = embedded_pain_multiplier
- src.embedded_fall_pain_multiplier = embedded_fall_pain_multiplier
- src.embedded_impact_pain_multiplier = embedded_impact_pain_multiplier
- src.embedded_unsafe_removal_pain_multiplier = embedded_unsafe_removal_pain_multiplier
- src.embedded_unsafe_removal_time = embedded_unsafe_removal_time
+ src.fall_chance = fall_chance
+ src.pain_chance = pain_chance
+ src.pain_mult = pain_mult
+ src.fall_pain_mult = fall_pain_mult
+ src.impact_pain_mult = impact_pain_mult
+ src.rip_pain_mult = rip_pain_mult
+ src.rip_time = rip_time
+ src.ignore_throwspeed_threshold = ignore_throwspeed_threshold
+ src.jostle_chance = jostle_chance
+ src.jostle_pain_mult = jostle_pain_mult
+ src.pain_stam_pct = pain_stam_pct
tag = EMBEDID
-/datum/embedding_behavior/proc/setRating(embed_chance, embedded_fall_chance, embedded_pain_chance, embedded_pain_multiplier, embedded_fall_pain_multiplier, embedded_impact_pain_multiplier, embedded_unsafe_removal_pain_multiplier, embedded_unsafe_removal_time)
+/datum/embedding_behavior/proc/setRating(embed_chance, fall_chance, pain_chance, pain_mult, fall_pain_mult, impact_pain_mult, rip_pain_mult, rip_time, ignore_throwspeed_threshold)
return getEmbeddingBehavior((isnull(embed_chance) ? src.embed_chance : embed_chance),\
- (isnull(embedded_fall_chance) ? src.embedded_fall_chance : embedded_fall_chance),\
- (isnull(embedded_pain_chance) ? src.embedded_pain_chance : embedded_pain_chance),\
- (isnull(embedded_pain_multiplier) ? src.embedded_pain_multiplier : embedded_pain_multiplier),\
- (isnull(embedded_fall_pain_multiplier) ? src.embedded_fall_pain_multiplier : embedded_fall_pain_multiplier),\
- (isnull(embedded_impact_pain_multiplier) ? src.embedded_impact_pain_multiplier : embedded_impact_pain_multiplier),\
- (isnull(embedded_unsafe_removal_pain_multiplier) ? src.embedded_unsafe_removal_pain_multiplier : embedded_unsafe_removal_pain_multiplier),\
- (isnull(embedded_unsafe_removal_time) ? src.embedded_unsafe_removal_time : embedded_unsafe_removal_time))
+ (isnull(fall_chance) ? src.fall_chance : fall_chance),\
+ (isnull(pain_chance) ? src.pain_chance : pain_chance),\
+ (isnull(pain_mult) ? src.pain_mult : pain_mult),\
+ (isnull(fall_pain_mult) ? src.fall_pain_mult : fall_pain_mult),\
+ (isnull(impact_pain_mult) ? src.impact_pain_mult : impact_pain_mult),\
+ (isnull(rip_pain_mult) ? src.rip_pain_mult : rip_pain_mult),\
+ (isnull(rip_time) ? src.rip_time : rip_time),\
+ (isnull(ignore_throwspeed_threshold) ? src.ignore_throwspeed_threshold : ignore_throwspeed_threshold),\
+ (isnull(jostle_chance) ? src.jostle_chance : jostle_chance),\
+ (isnull(jostle_pain_mult) ? src.jostle_pain_mult : jostle_pain_mult),\
+ (isnull(pain_stam_pct) ? src.pain_stam_pct : pain_stam_pct))
#undef EMBEDID
diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm
index 776980badb..26aec47346 100644
--- a/code/game/objects/items.dm
+++ b/code/game/objects/items.dm
@@ -4,6 +4,9 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
// if true, everyone item when created will have its name changed to be
// more... RPG-like.
+GLOBAL_VAR_INIT(stickpocalypse, FALSE) // if true, all non-embeddable items will be able to harmlessly stick to people when thrown
+GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to embed in people, takes precedence over stickpocalypse
+
/obj/item
name = "item"
icon = 'icons/obj/items_and_weapons.dmi'
@@ -104,7 +107,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
mouse_drag_pointer = MOUSE_ACTIVE_POINTER //the icon to indicate this object is being dragged
- var/datum/embedding_behavior/embedding
+ var/list/embedding = NONE
var/flags_cover = 0 //for flags such as GLASSESCOVERSEYES
var/heat = 0
@@ -152,7 +155,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
/obj/item/Initialize()
- if (attack_verb)
+ if(attack_verb)
attack_verb = typelist("attack_verb", attack_verb)
. = ..()
@@ -160,9 +163,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
new path(src)
actions_types = null
- if(GLOB.rpg_loot_items)
- AddComponent(/datum/component/fantasy)
-
if(force_string)
item_flags |= FORCE_STRING_OVERRIDE
@@ -172,16 +172,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
if(damtype == "brute")
hitsound = "swing_hit"
- if (!embedding)
- embedding = getEmbeddingBehavior()
- else if (islist(embedding))
- embedding = getEmbeddingBehavior(arglist(embedding))
- else if (!istype(embedding, /datum/embedding_behavior))
- stack_trace("Invalid type [embedding.type] found in .embedding during /obj/item Initialize()")
-
- if(sharpness) //give sharp objects butchering functionality, for consistency
- AddComponent(/datum/component/butchering, 80 * toolspeed)
-
/obj/item/Destroy()
item_flags &= ~DROPDEL //prevent reqdels
if(ismob(loc))
@@ -191,6 +181,27 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
qdel(X)
return ..()
+/obj/item/ComponentInitialize()
+ . = ..()
+
+ // this proc says it's for initializing components, but we're initializing elements too because it's you and me against the world >:)
+ if(embedding)
+ AddElement(/datum/element/embed, embedding)
+ else if(GLOB.embedpocalypse)
+ embedding = EMBED_POINTY
+ AddElement(/datum/element/embed, embedding)
+ name = "pointy [name]"
+ else if(GLOB.stickpocalypse)
+ embedding = EMBED_HARMLESS
+ AddElement(/datum/element/embed, embedding)
+ name = "sticky [name]"
+
+ if(GLOB.rpg_loot_items)
+ AddComponent(/datum/component/fantasy)
+
+ if(sharpness) //give sharp objects butchering functionality, for consistency
+ AddComponent(/datum/component/butchering, 80 * toolspeed)
+
/obj/item/proc/check_allowed_items(atom/target, not_inside, target_self)
if(((src in target) && !target_self) || (!isturf(target.loc) && !isturf(target) && not_inside))
return 0
@@ -928,3 +939,11 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
. = ..()
if(var_name == NAMEOF(src, slowdown))
set_slowdown(var_value) //don't care if it's a duplicate edit as slowdown'll be set, do it anyways to force normal behavior.
+
+/**
+ * Does the current embedding var meet the criteria for being harmless? Namely, does it have a pain multiplier and jostle pain mult of 0? If so, return true.
+ *
+ */
+/obj/item/proc/is_embed_harmless()
+ if(embedding)
+ return (!embedding["pain_mult"] && !embedding["jostle_pain_mult"])
\ No newline at end of file
diff --git a/code/game/objects/items/grenades/ghettobomb.dm b/code/game/objects/items/grenades/ghettobomb.dm
index 1725d84dcc..6234b83ce8 100644
--- a/code/game/objects/items/grenades/ghettobomb.dm
+++ b/code/game/objects/items/grenades/ghettobomb.dm
@@ -45,7 +45,7 @@
/obj/item/grenade/iedcasing/attack_self(mob/user) //
if(!active)
- if(clown_check(user))
+ if(!botch_check(user))
to_chat(user, "You light the [name]!")
cut_overlay("improvised_grenade_filled")
preprime(user, null, FALSE)
diff --git a/code/game/objects/items/grenades/grenade.dm b/code/game/objects/items/grenades/grenade.dm
index 8a41ee4601..7da8cf8811 100644
--- a/code/game/objects/items/grenades/grenade.dm
+++ b/code/game/objects/items/grenades/grenade.dm
@@ -17,6 +17,7 @@
var/det_time = 50
var/display_timer = 1
var/clumsy_check = GRENADE_CLUMSY_FUMBLE
+ var/sticky = FALSE
/obj/item/grenade/suicide_act(mob/living/carbon/user)
user.visible_message("[user] primes [src], then eats it! It looks like [user.p_theyre()] trying to commit suicide!")
@@ -32,19 +33,21 @@
if(!QDELETED(src))
qdel(src)
-/obj/item/grenade/proc/clown_check(mob/living/carbon/human/user)
+/obj/item/grenade/proc/botch_check(mob/living/carbon/human/user)
var/clumsy = HAS_TRAIT(user, TRAIT_CLUMSY)
if(clumsy)
if(clumsy_check == GRENADE_CLUMSY_FUMBLE && prob(50))
to_chat(user, "Huh? How does this thing work?")
preprime(user, 5, FALSE)
- return FALSE
+ return TRUE
else if(clumsy_check == GRENADE_NONCLUMSY_FUMBLE && !(user.mind && HAS_TRAIT(user.mind, TRAIT_CLOWN_MENTALITY)))
to_chat(user, "You pull the pin on [src]. Attached to it is a pink ribbon that says, \"HONK\"")
preprime(user, 5, FALSE)
- return FALSE
- return TRUE
+ return TRUE
+ else if(sticky && prob(50)) // to add risk to sticky tape grenade cheese, no return cause we still prime as normal after
+ to_chat(user, "What the... [src] is stuck to your hand!")
+ ADD_TRAIT(src, TRAIT_NODROP, STICKY_NODROP)
/obj/item/grenade/examine(mob/user)
. = ..()
@@ -56,8 +59,16 @@
/obj/item/grenade/attack_self(mob/user)
+ if(HAS_TRAIT(src, TRAIT_NODROP))
+ to_chat(user, "You try prying [src] off your hand...")
+ if(do_after(user, 70, target=src))
+ to_chat(user, "You manage to remove [src] from your hand.")
+ REMOVE_TRAIT(src, TRAIT_NODROP, STICKY_NODROP)
+
+ return
+
if(!active)
- if(clown_check(user))
+ if(!botch_check(user)) // if they botch the prime, it'll be handled in botch_check
preprime(user)
/obj/item/grenade/proc/log_grenade(mob/user, turf/T)
diff --git a/code/game/objects/items/grenades/plastic.dm b/code/game/objects/items/grenades/plastic.dm
index fe2a27f1a8..f9cd9d0a88 100644
--- a/code/game/objects/items/grenades/plastic.dm
+++ b/code/game/objects/items/grenades/plastic.dm
@@ -122,7 +122,9 @@
var/obj/item/I = AM
I.throw_speed = max(1, (I.throw_speed - 3))
I.throw_range = max(1, (I.throw_range - 3))
- I.embedding = I.embedding.setRating(embed_chance = 0)
+ if(I.embedding)
+ I.embedding["embed_chance"] = 0
+ I.AddElement(/datum/element/embed, I.embedding)
target.add_overlay(plastic_overlay, TRUE)
if(!nadeassembly)
diff --git a/code/game/objects/items/kitchen.dm b/code/game/objects/items/kitchen.dm
index e44212ba3f..dda41494ff 100644
--- a/code/game/objects/items/kitchen.dm
+++ b/code/game/objects/items/kitchen.dm
@@ -138,6 +138,7 @@
icon_state = "buckknife"
item_state = "knife"
desc = "A military combat utility survival knife."
+ embedding = list("pain_mult" = 4, "embed_chance" = 65, "fall_chance" = 10, "ignore_throwspeed_threshold" = TRUE)
force = 20
throwforce = 20
attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "cut")
@@ -148,6 +149,7 @@
icon_state = "survivalknife"
item_state = "knife"
desc = "A hunting grade survival knife."
+ embedding = list("pain_mult" = 4, "embed_chance" = 35, "fall_chance" = 10)
force = 15
throwforce = 15
bayonet = TRUE
@@ -159,6 +161,7 @@
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
desc = "A sharpened bone. The bare minimum in survival."
+ embedding = list("pain_mult" = 4, "embed_chance" = 35, "fall_chance" = 10)
force = 15
throwforce = 15
custom_materials = null
diff --git a/code/game/objects/items/melee/energy.dm b/code/game/objects/items/melee/energy.dm
index cbb72c5432..ebf4863108 100644
--- a/code/game/objects/items/melee/energy.dm
+++ b/code/game/objects/items/melee/energy.dm
@@ -103,7 +103,7 @@
throw_speed = 3
throw_range = 5
sharpness = IS_SHARP
- embedding = list("embed_chance" = 75, "embedded_impact_pain_multiplier" = 10)
+ embedding = list("embed_chance" = 75, "impact_pain_mult" = 10)
armour_penetration = 35
block_chance = 50
var/list/possible_colors = list("red" = LIGHT_COLOR_RED, "blue" = LIGHT_COLOR_LIGHT_CYAN, "green" = LIGHT_COLOR_GREEN, "purple" = LIGHT_COLOR_LAVENDER)
diff --git a/code/game/objects/items/melee/transforming.dm b/code/game/objects/items/melee/transforming.dm
index 5bccf91868..63f3edcf4f 100644
--- a/code/game/objects/items/melee/transforming.dm
+++ b/code/game/objects/items/melee/transforming.dm
@@ -53,6 +53,8 @@
throw_speed = 4
if(attack_verb_on.len)
attack_verb = attack_verb_on
+ if(embedding)
+ AddElement(/datum/element/embed, embedding)
icon_state = icon_state_on
w_class = w_class_on
else
@@ -62,6 +64,8 @@
throw_speed = initial(throw_speed)
if(attack_verb_off.len)
attack_verb = attack_verb_off
+ if(embedding)
+ RemoveElement(/datum/element/embed, embedding)
icon_state = initial(icon_state)
w_class = initial(w_class)
total_mass = initial(total_mass)
diff --git a/code/game/objects/items/stacks/rods.dm b/code/game/objects/items/stacks/rods.dm
index 4c2c21a7db..6fdea26683 100644
--- a/code/game/objects/items/stacks/rods.dm
+++ b/code/game/objects/items/stacks/rods.dm
@@ -21,6 +21,7 @@ GLOBAL_LIST_INIT(rod_recipes, list ( \
max_amount = 50
attack_verb = list("hit", "bludgeoned", "whacked")
hitsound = 'sound/weapons/grenadelaunch.ogg'
+ embedding = list()
novariants = TRUE
/obj/item/stack/rods/suicide_act(mob/living/carbon/user)
diff --git a/code/game/objects/items/stacks/sheets/glass.dm b/code/game/objects/items/stacks/sheets/glass.dm
index c34ad44d5c..57af862b69 100644
--- a/code/game/objects/items/stacks/sheets/glass.dm
+++ b/code/game/objects/items/stacks/sheets/glass.dm
@@ -291,6 +291,7 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
max_integrity = 40
sharpness = IS_SHARP
var/icon_prefix
+ embedding = list("embed_chance" = 65)
/obj/item/shard/suicide_act(mob/user)
diff --git a/code/game/objects/items/stacks/tape.dm b/code/game/objects/items/stacks/tape.dm
new file mode 100644
index 0000000000..30399613f7
--- /dev/null
+++ b/code/game/objects/items/stacks/tape.dm
@@ -0,0 +1,62 @@
+
+
+/obj/item/stack/sticky_tape
+ name = "sticky tape"
+ singular_name = "sticky tape"
+ desc = "Used for sticking to things for sticking said things to people."
+ icon = 'icons/obj/tapes.dmi'
+ icon_state = "tape_w"
+ var/prefix = "sticky"
+ item_flags = NOBLUDGEON
+ amount = 5
+ max_amount = 5
+ resistance_flags = FLAMMABLE
+ grind_results = list(/datum/reagent/cellulose = 5)
+
+ var/list/conferred_embed = EMBED_HARMLESS
+ var/overwrite_existing = FALSE
+
+/obj/item/stack/sticky_tape/afterattack(obj/item/I, mob/living/user)
+ if(!istype(I))
+ return
+
+ if(I.embedding && I.embedding == conferred_embed)
+ to_chat(user, "[I] is already coated in [src]!")
+ return
+
+ user.visible_message("[user] begins wrapping [I] with [src].", "You begin wrapping [I] with [src].")
+
+ if(do_after(user, 30, target=I))
+ I.embedding = conferred_embed
+ I.AddElement(/datum/element/embed, I.embedding)
+ to_chat(user, "You finish wrapping [I] with [src].")
+ use(1)
+ I.name = "[prefix] [I.name]"
+
+ if(istype(I, /obj/item/grenade))
+ var/obj/item/grenade/sticky_bomb = I
+ sticky_bomb.sticky = TRUE
+
+/obj/item/stack/sticky_tape/super
+ name = "super sticky tape"
+ singular_name = "super sticky tape"
+ desc = "Quite possibly the most mischevious substance in the galaxy. Use with extreme lack of caution."
+ icon_state = "tape_y"
+ prefix = "super sticky"
+ conferred_embed = EMBED_HARMLESS_SUPERIOR
+
+/obj/item/stack/sticky_tape/pointy
+ name = "pointy tape"
+ singular_name = "pointy tape"
+ desc = "Used for sticking to things for sticking said things inside people."
+ icon_state = "tape_evil"
+ prefix = "pointy"
+ conferred_embed = EMBED_POINTY
+
+/obj/item/stack/sticky_tape/pointy/super
+ name = "super pointy tape"
+ singular_name = "super pointy tape"
+ desc = "You didn't know tape could look so sinister. Welcome to Space Station 13."
+ icon_state = "tape_spikes"
+ prefix = "super pointy"
+ conferred_embed = EMBED_POINTY_SUPERIOR
\ No newline at end of file
diff --git a/code/game/objects/items/twohanded.dm b/code/game/objects/items/twohanded.dm
index 7c59f2fc63..e44314c5ca 100644
--- a/code/game/objects/items/twohanded.dm
+++ b/code/game/objects/items/twohanded.dm
@@ -582,7 +582,7 @@
force_wielded = 18
throwforce = 20
throw_speed = 4
- embedding = list("embedded_impact_pain_multiplier" = 1.5, "embed_chance" = 65)
+ embedding = list("impact_pain_mult" = 3)
armour_penetration = 10
custom_materials = list(/datum/material/iron=1150, /datum/material/glass=2075)
hitsound = 'sound/weapons/bladeslice.ogg'
diff --git a/code/game/objects/items/weaponry.dm b/code/game/objects/items/weaponry.dm
index f2b3d1ec9b..6062ef39bd 100644
--- a/code/game/objects/items/weaponry.dm
+++ b/code/game/objects/items/weaponry.dm
@@ -297,12 +297,26 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
force = 2
throwforce = 20 //This is never used on mobs since this has a 100% embed chance.
throw_speed = 4
- embedding = list("embedded_pain_multiplier" = 4, "embed_chance" = 100, "embedded_fall_chance" = 0)
+ embedding = list("pain_mult" = 4, "embed_chance" = 100, "fall_chance" = 0)
w_class = WEIGHT_CLASS_SMALL
sharpness = IS_SHARP
custom_materials = list(/datum/material/iron=500, /datum/material/glass=500)
resistance_flags = FIRE_PROOF
+/obj/item/throwing_star/stamina
+ name = "shock throwing star"
+ desc = "An aerodynamic disc designed to cause excruciating pain when stuck inside fleeing targets, hopefully without causing fatal harm."
+ throwforce = 5
+ embedding = list("pain_chance" = 5, "embed_chance" = 100, "fall_chance" = 0, "jostle_chance" = 10, "pain_stam_pct" = 0.8, "jostle_pain_mult" = 3)
+
+/obj/item/throwing_star/toy
+ name = "toy throwing star"
+ desc = "An aerodynamic disc strapped with adhesive for sticking to people, good for playing pranks and getting yourself killed by security."
+ sharpness = IS_BLUNT
+ force = 0
+ throwforce = 0
+ embedding = list("pain_mult" = 0, "jostle_pain_mult" = 0, "embed_chance" = 100, "fall_chance" = 0)
+
/obj/item/switchblade
name = "switchblade"
icon_state = "switchblade"
diff --git a/code/game/turfs/simulated/walls.dm b/code/game/turfs/simulated/walls.dm
index 5243341ac1..60455f1e84 100644
--- a/code/game/turfs/simulated/walls.dm
+++ b/code/game/turfs/simulated/walls.dm
@@ -12,7 +12,10 @@
baseturfs = /turf/open/floor/plating
- var/hardness = 40 //lower numbers are harder. Used to determine the probability of a hulk smashing through.
+
+
+ ///lower numbers are harder. Used to determine the probability of a hulk smashing through. Also, (hardness - 40) is used as a modifier for objects trying to embed in this (hardness of 30 results in a -10% chance)
+ var/hardness = 40
var/slicing_duration = 100 //default time taken to slice the wall
var/sheet_type = /obj/item/stack/sheet/metal
var/sheet_amount = 2
diff --git a/code/modules/events/wizard/embeddies.dm b/code/modules/events/wizard/embeddies.dm
new file mode 100644
index 0000000000..087bf68627
--- /dev/null
+++ b/code/modules/events/wizard/embeddies.dm
@@ -0,0 +1,46 @@
+/datum/round_event_control/wizard/embedpocalypse
+ name = "Make Everything Embeddable"
+ weight = 2
+ typepath = /datum/round_event/wizard/embedpocalypse
+ max_occurrences = 1
+ earliest_start = 0 MINUTES
+
+/datum/round_event/wizard/embedpocalypse/start()
+ for(var/obj/item/I in world)
+ CHECK_TICK
+
+ if(!(I.flags_1 & INITIALIZED_1))
+ continue
+
+ if(!I.embedding || I.embedding == EMBED_HARMLESS)
+ I.embedding = EMBED_POINTY
+ I.AddElement(/datum/element/embed, I.embedding)
+ I.name = "pointy [I.name]"
+
+ GLOB.embedpocalypse = TRUE
+ GLOB.stickpocalypse = FALSE // embedpocalypse takes precedence over stickpocalypse
+
+/datum/round_event_control/wizard/embedpocalypse/sticky
+ name = "Make Everything Sticky"
+ weight = 6
+ typepath = /datum/round_event/wizard/embedpocalypse/sticky
+ max_occurrences = 1
+ earliest_start = 0 MINUTES
+
+/datum/round_event_control/wizard/embedpocalypse/sticky/canSpawnEvent(players_amt, gamemode)
+ if(GLOB.embedpocalypse)
+ return FALSE
+
+/datum/round_event/wizard/embedpocalypse/sticky/start()
+ for(var/obj/item/I in world)
+ CHECK_TICK
+
+ if(!(I.flags_1 & INITIALIZED_1))
+ continue
+
+ if(!I.embedding)
+ I.embedding = EMBED_HARMLESS
+ I.AddElement(/datum/element/embed, I.embedding)
+ I.name = "sticky [I.name]"
+
+ GLOB.stickpocalypse = TRUE
diff --git a/code/modules/mob/living/blood.dm b/code/modules/mob/living/blood.dm
index a5275f677d..b341490c21 100644
--- a/code/modules/mob/living/blood.dm
+++ b/code/modules/mob/living/blood.dm
@@ -94,7 +94,9 @@
//We want an accurate reading of .len
listclearnulls(BP.embedded_objects)
- temp_bleed += 0.5 * BP.embedded_objects.len
+ for(var/obj/item/embeddies in BP.embedded_objects)
+ if(!embeddies.is_embed_harmless())
+ temp_bleed += 0.5
if(brutedamage >= 20)
temp_bleed += (brutedamage * 0.013)
diff --git a/code/modules/mob/living/carbon/human/examine.dm b/code/modules/mob/living/carbon/human/examine.dm
index cb21534d25..0d0aa03494 100644
--- a/code/modules/mob/living/carbon/human/examine.dm
+++ b/code/modules/mob/living/carbon/human/examine.dm
@@ -159,7 +159,10 @@
disabled += BP
missing -= BP.body_zone
for(var/obj/item/I in BP.embedded_objects)
- msg += "[t_He] [t_has] \a [icon2html(I, user)] [I] embedded in [t_his] [BP.name]!\n"
+ if(I.is_embed_harmless())
+ msg += "[t_He] [t_has] \a [icon2html(I, user)] [I] stuck to [t_his] [BP.name]!\n"
+ else
+ msg += "[t_He] [t_has] \a [icon2html(I, user)] [I] embedded in [t_his] [BP.name]!\n"
for(var/X in disabled)
var/obj/item/bodypart/BP = X
diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm
index de703b8ad4..98c12fa62a 100644
--- a/code/modules/mob/living/carbon/human/human.dm
+++ b/code/modules/mob/living/carbon/human/human.dm
@@ -220,22 +220,7 @@
var/obj/item/I = locate(href_list["embedded_object"]) in L.embedded_objects
if(!I || I.loc != src) //no item, no limb, or item is not in limb or in the person anymore
return
- var/time_taken = I.embedding.embedded_unsafe_removal_time/I.w_class //Citadel Change from * to /
- usr.visible_message("[usr] attempts to remove [I] from [usr.p_their()] [L.name].","You attempt to remove [I] from your [L.name]... (It will take [DisplayTimeText(time_taken)].)")
- if(do_after(usr, time_taken, needhand = 1, target = src))
- remove_embedded_unsafe(L, I, usr)
- /* CITADEL EDIT: remove_embedded_unsafe replaces this code
- if(!I || !L || I.loc != src || !(I in L.embedded_objects))
- return
- L.embedded_objects -= I
- L.receive_damage(I.embedding.embedded_unsafe_removal_pain_multiplier*I.w_class)//It hurts to rip it out, get surgery you dingus.
- I.forceMove(get_turf(src))
- usr.put_in_hands(I)
- usr.emote("scream")
- usr.visible_message("[usr] successfully rips [I] out of [usr.p_their()] [L.name]!","You successfully remove [I] from your [L.name].")
- if(!has_embedded_objects())
- clear_alert("embeddedobject")
- SEND_SIGNAL(usr, COMSIG_CLEAR_MOOD_EVENT, "embedded") */
+ SEND_SIGNAL(src, COMSIG_HUMAN_EMBED_RIP, I, L)
return
if(href_list["item"])
diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm
index 3a2d0535e6..32cb1539e9 100644
--- a/code/modules/mob/living/carbon/human/human_defense.dm
+++ b/code/modules/mob/living/carbon/human/human_defense.dm
@@ -620,7 +620,10 @@
to_send += "\t Your [LB.name] [HAS_TRAIT(src, TRAIT_SELF_AWARE) ? "has" : "is"] [status].\n"
for(var/obj/item/I in LB.embedded_objects)
- to_send += "\t There is \a [I] embedded in your [LB.name]!\n"
+ if(I.is_embed_harmless())
+ to_chat(src, "\t There is \a [I] stuck to your [LB.name]!")
+ else
+ to_chat(src, "\t There is \a [I] embedded in your [LB.name]!")
for(var/t in missing)
to_send += "Your [parse_zone(t)] is missing!\n"
diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm
index eb22934a2b..86b6406081 100644
--- a/code/modules/mob/living/carbon/human/life.dm
+++ b/code/modules/mob/living/carbon/human/life.dm
@@ -35,10 +35,6 @@
//heart attack stuff
handle_heart()
- if(stat != DEAD)
- //Stuff jammed in your limbs hurts
- handle_embedded_objects()
-
//Update our name based on whether our face is obscured/disfigured
name = get_visible_name()
@@ -303,25 +299,6 @@
return TRUE
return ..()
-
-/mob/living/carbon/human/proc/handle_embedded_objects()
- for(var/X in bodyparts)
- var/obj/item/bodypart/BP = X
- for(var/obj/item/I in BP.embedded_objects)
- if(prob(I.embedding.embedded_pain_chance))
- BP.receive_damage(I.w_class*I.embedding.embedded_pain_multiplier)
- to_chat(src, "[I] embedded in your [BP.name] hurts!")
-
- if(prob(I.embedding.embedded_fall_chance))
- BP.receive_damage(I.w_class*I.embedding.embedded_fall_pain_multiplier)
- BP.embedded_objects -= I
- I.forceMove(drop_location())
- I.unembedded()
- visible_message("[I] falls out of [name]'s [BP.name]!","[I] falls out of your [BP.name]!")
- if(!has_embedded_objects())
- clear_alert("embeddedobject")
- SEND_SIGNAL(src, COMSIG_CLEAR_MOOD_EVENT, "embedded")
-
/mob/living/carbon/human/proc/handle_active_genes()
if(HAS_TRAIT(src, TRAIT_MUTATION_STASIS))
return
diff --git a/code/modules/mob/living/living_defense.dm b/code/modules/mob/living/living_defense.dm
index 17eb51b154..7ddaa2ef73 100644
--- a/code/modules/mob/living/living_defense.dm
+++ b/code/modules/mob/living/living_defense.dm
@@ -124,9 +124,12 @@
return TRUE
var/dtype = BRUTE
var/volume = I.get_volume_by_throwforce_and_or_w_class()
- SEND_SIGNAL(I, COMSIG_MOVABLE_IMPACT_ZONE, src, impacting_zone)
- dtype = I.damtype
+ var/nosell_hit = SEND_SIGNAL(I, COMSIG_MOVABLE_IMPACT_ZONE, src, zone, throwingdatum) // TODO: find a better way to handle hitpush and skipcatch for humans
+ if(nosell_hit)
+ skipcatch = TRUE
+ hitpush = FALSE
+ dtype = I.damtype
if (I.throwforce > 0) //If the weapon's throwforce is greater than zero...
if (I.throwhitsound) //...and throwhitsound is defined...
playsound(loc, I.throwhitsound, volume, 1, -1) //...play the weapon's throwhitsound.
diff --git a/code/modules/ninja/suit/n_suit_verbs/ninja_stars.dm b/code/modules/ninja/suit/n_suit_verbs/ninja_stars.dm
index 31ac62d9fc..ccce6c3af2 100644
--- a/code/modules/ninja/suit/n_suit_verbs/ninja_stars.dm
+++ b/code/modules/ninja/suit/n_suit_verbs/ninja_stars.dm
@@ -15,4 +15,4 @@
/obj/item/throwing_star/ninja
name = "ninja throwing star"
throwforce = 30
- embedding = list("embedded_pain_multiplier" = 6, "embed_chance" = 100, "embedded_fall_chance" = 0)
+ embedding = list("pain_mult" = 6, "embed_chance" = 100, "fall_chance" = 0)
diff --git a/code/modules/paperwork/pen.dm b/code/modules/paperwork/pen.dm
index 1c14a30a8a..d656d75a0e 100644
--- a/code/modules/paperwork/pen.dm
+++ b/code/modules/paperwork/pen.dm
@@ -27,6 +27,7 @@
var/colour = "black" //what colour the ink is!
var/degrees = 0
var/font = PEN_FONT
+ embedding = list()
/obj/item/pen/suicide_act(mob/user)
user.visible_message("[user] is scribbling numbers all over [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit sudoku...")
@@ -41,6 +42,7 @@
desc = "It's a normal red ink pen."
icon_state = "pen_red"
colour = "red"
+ throw_speed = 4 // red ones go faster (in this case, fast enough to embed!)
/obj/item/pen/invisible
desc = "It's an invisible pen marker."
@@ -56,8 +58,10 @@
switch(colour)
if("black")
colour = "red"
+ throw_speed++
if("red")
colour = "green"
+ throw_speed = initial(throw_speed)
if("green")
colour = "blue"
else
@@ -178,6 +182,7 @@
attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") //these wont show up if the pen is off
sharpness = IS_SHARP
var/on = FALSE
+ var/embedding = list(embed_chance = EMBED_CHANCE)
/obj/item/pen/edagger/ComponentInitialize()
. = ..()
@@ -198,6 +203,7 @@
throwforce = initial(throwforce)
playsound(user, 'sound/weapons/saberoff.ogg', 5, 1)
to_chat(user, "[src] can now be concealed.")
+ RemoveElement(/datum/element/embed, embedding)
else
on = TRUE
force = 18
@@ -208,6 +214,7 @@
throwforce = 35
playsound(user, 'sound/weapons/saberon.ogg', 5, 1)
to_chat(user, "[src] is now active.")
+ AddElement(/datum/element/embed, embedding)
update_icon()
/obj/item/pen/edagger/update_icon_state()
diff --git a/code/modules/research/designs/misc_designs.dm b/code/modules/research/designs/misc_designs.dm
index 9b44264b07..744f229a69 100644
--- a/code/modules/research/designs/misc_designs.dm
+++ b/code/modules/research/designs/misc_designs.dm
@@ -760,4 +760,35 @@
materials = list(/datum/material/iron = 1000)
build_path = /obj/item/tank/internals/emergency_oxygen/engi/empty
category = list("Equipment")
- departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
\ No newline at end of file
+ departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
+
+/////////////////////////////////////////
+/////////////////Tape////////////////////
+/////////////////////////////////////////
+
+/datum/design/sticky_tape
+ name = "Sticky Tape"
+ id = "sticky_tape"
+ build_type = PROTOLATHE
+ materials = list(/datum/material/plastic = 500)
+ build_path = /obj/item/stack/sticky_tape
+ category = list("Equipment")
+ departmental_flags = DEPARTMENTAL_FLAG_SERVICE
+
+/datum/design/super_sticky_tape
+ name = "Super Sticky Tape"
+ id = "super_sticky_tape"
+ build_type = PROTOLATHE
+ materials = list(/datum/material/plastic = 3000)
+ build_path = /obj/item/stack/sticky_tape/super
+ category = list("Equipment")
+ departmental_flags = DEPARTMENTAL_FLAG_SERVICE
+
+/datum/design/pointy_tape
+ name = "Pointy Tape"
+ id = "pointy_tape"
+ build_type = PROTOLATHE
+ materials = list(/datum/material/iron = 1500, /datum/material/plastic = 1000)
+ build_path = /obj/item/stack/sticky_tape/pointy
+ category = list("Equipment")
+ departmental_flags = DEPARTMENTAL_FLAG_SERVICE
diff --git a/code/modules/research/techweb/nodes/misc_nodes.dm b/code/modules/research/techweb/nodes/misc_nodes.dm
index d34afca90a..6fdca34dc6 100644
--- a/code/modules/research/techweb/nodes/misc_nodes.dm
+++ b/code/modules/research/techweb/nodes/misc_nodes.dm
@@ -66,3 +66,28 @@
design_ids = list("air_horn", "honker_main", "honker_peri", "honker_targ", "honk_chassis", "honk_head", "honk_torso", "honk_left_arm", "honk_right_arm",
"honk_left_leg", "honk_right_leg", "mech_banana_mortar", "mech_mousetrap_mortar", "mech_honker", "mech_punching_face", "implant_trombone", "borg_transform_clown")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
+
+////////////////////////Tape tech////////////////////////////
+/datum/techweb_node/sticky_basic
+ id = "sticky_basic"
+ display_name = "Basic Sticky Technology"
+ description = "The only thing left to do after researching this tech is to start printing out a bunch of 'kick me' signs."
+ prereq_ids = list("base")
+ design_ids = list("sticky_tape")
+
+ research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
+ export_price = 2500
+ hidden = TRUE
+ experimental = TRUE
+
+// Can be researched after getting the basic sticky technology from the BEPIS major reward
+/datum/techweb_node/sticky_advanced
+ id = "sticky_advanced"
+ display_name = "Advanced Sticky Technology"
+ description = "Taking a good joke too far? Nonsense!"
+ prereq_ids = list("sticky_basic")
+ design_ids = list("super_sticky_tape", "pointy_tape")
+
+ research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 5000)
+ export_price = 2500
+ hidden = TRUE
\ No newline at end of file
diff --git a/code/modules/surgery/bodyparts/helpers.dm b/code/modules/surgery/bodyparts/helpers.dm
index a1f1bd7daf..3eef2e28fc 100644
--- a/code/modules/surgery/bodyparts/helpers.dm
+++ b/code/modules/surgery/bodyparts/helpers.dm
@@ -166,11 +166,13 @@
clear_alert("embeddedobject")
SEND_SIGNAL(src, COMSIG_CLEAR_MOOD_EVENT, "embedded")
-/mob/living/carbon/proc/has_embedded_objects()
+/mob/living/carbon/proc/has_embedded_objects(include_harmless=FALSE)
. = 0
for(var/X in bodyparts)
var/obj/item/bodypart/L = X
for(var/obj/item/I in L.embedded_objects)
+ if(!include_harmless && I.is_embed_harmless())
+ continue
return 1
diff --git a/code/modules/surgery/remove_embedded_object.dm b/code/modules/surgery/remove_embedded_object.dm
index 7d7cd2df63..36d1afe5cf 100644
--- a/code/modules/surgery/remove_embedded_object.dm
+++ b/code/modules/surgery/remove_embedded_object.dm
@@ -23,12 +23,7 @@
var/objects = 0
for(var/obj/item/I in L.embedded_objects)
objects++
- I.forceMove(get_turf(H))
- L.embedded_objects -= I
- I.unembedded()
- if(!H.has_embedded_objects())
- H.clear_alert("embeddedobject")
- SEND_SIGNAL(H, COMSIG_CLEAR_MOOD_EVENT, "embedded")
+ SEND_SIGNAL(H, COMSIG_HUMAN_EMBED_REMOVAL, I, L)
if(objects > 0)
display_results(user, target, "You successfully remove [objects] objects from [H]'s [L.name].",
diff --git a/icons/obj/tapes.dmi b/icons/obj/tapes.dmi
new file mode 100644
index 0000000000..a406a4dd1f
Binary files /dev/null and b/icons/obj/tapes.dmi differ