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https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
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Combat mode component. (#12338)
* Combat mode component. * Whoops. * test. * Oh * refs begone, and documentation.
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@@ -1,53 +1,22 @@
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/obj/screen/combattoggle
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name = "toggle combat mode"
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icon = 'modular_citadel/icons/ui/screen_midnight.dmi'
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icon_state = "combat_off"
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var/mutable_appearance/flashy
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/obj/screen/combattoggle/Click()
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if(iscarbon(usr))
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var/mob/living/carbon/C = usr
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C.user_toggle_intentional_combat_mode()
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/obj/screen/combattoggle/update_icon_state()
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var/mob/living/carbon/user = hud?.mymob
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if(!istype(user))
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return
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if((user.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
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icon_state = "combat"
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else if(HAS_TRAIT(user, TRAIT_COMBAT_MODE_LOCKED))
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icon_state = "combat_locked"
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else
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icon_state = "combat_off"
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/obj/screen/combattoggle/update_overlays()
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. = ..()
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var/mob/living/carbon/user = hud?.mymob
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if(!istype(user) || !user.client)
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return
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if((user.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE) && user.client.prefs.hud_toggle_flash)
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if(!flashy)
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flashy = mutable_appearance('icons/mob/screen_gen.dmi', "togglefull_flash")
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if(flashy.color != user.client.prefs.hud_toggle_color)
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flashy.color = user.client.prefs.hud_toggle_color
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. += flashy //TODO - beg lummox jr for the ability to force mutable appearances or images to be created rendering from their first frame of animation rather than being based entirely around the client's frame count
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/obj/screen/voretoggle
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name = "toggle vore mode"
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icon = 'modular_citadel/icons/ui/screen_midnight.dmi'
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icon_state = "nom_off"
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/obj/screen/voretoggle/Click()
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if(iscarbon(usr))
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var/mob/living/carbon/C = usr
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C.toggle_vore_mode()
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if(usr != hud.mymob)
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return
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var/mob/living/carbon/C = usr
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if(SEND_SIGNAL(usr, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_ACTIVE))
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to_chat(usr, "<span class='warning'>Disable combat mode first.</span>")
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return
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C.toggle_vore_mode()
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/obj/screen/voretoggle/update_icon_state()
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var/mob/living/carbon/user = hud?.mymob
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if(!istype(user))
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return
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if(user.voremode && !(user.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
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if(user.voremode)
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icon_state = "nom"
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else
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icon_state = "nom_off"
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@@ -1,29 +1,16 @@
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/mob/living/carbon
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var/lastmousedir
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var/wrongdirmovedelay
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//oh no vore time
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var/voremode = FALSE
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/mob/living/carbon/proc/toggle_vore_mode()
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if(SEND_SIGNAL(src, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_TOGGLED))
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return FALSE //let's not override the main draw of the game these days
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voremode = !voremode
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var/obj/screen/voretoggle/T = locate() in hud_used?.static_inventory
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T?.update_icon_state()
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if(combat_flags & COMBAT_FLAG_COMBAT_TOGGLED)
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return FALSE //let's not override the main draw of the game these days
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SEND_SIGNAL(src, COMSIG_VORE_TOGGLED, src, voremode)
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return TRUE
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/mob/living/carbon/Move(atom/newloc, direct = 0)
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. = ..()
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wrongdirmovedelay = FALSE
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if((combat_flags & COMBAT_FLAG_COMBAT_ACTIVE) && client && lastmousedir)
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if(lastmousedir != dir)
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wrongdirmovedelay = TRUE
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setDir(lastmousedir, ismousemovement = TRUE)
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/mob/living/carbon/onMouseMove(object, location, control, params)
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if(!(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
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return
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face_atom(object, TRUE)
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lastmousedir = dir
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/mob/living/carbon/proc/disable_vore_mode()
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voremode = FALSE
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var/obj/screen/voretoggle/T = locate() in hud_used?.static_inventory
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T?.update_icon_state()
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@@ -37,7 +37,7 @@
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if(!(combat_flags & COMBAT_FLAG_HARD_STAMCRIT) && total_health >= STAMINA_CRIT && !stat)
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to_chat(src, "<span class='notice'>You're too exhausted to keep going...</span>")
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set_resting(TRUE, FALSE, FALSE)
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disable_intentional_combat_mode(TRUE, FALSE)
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SEND_SIGNAL(src, COMSIG_DISABLE_COMBAT_MODE)
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ENABLE_BITFIELD(combat_flags, COMBAT_FLAG_HARD_STAMCRIT)
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filters += CIT_FILTER_STAMINACRIT
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update_mobility()
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