mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-11 10:22:13 +00:00
ports my baystruments updates from tg (#13219)
* subsystem * fix * e * update * fix
This commit is contained in:
@@ -4,16 +4,26 @@ PROCESSING_SUBSYSTEM_DEF(instruments)
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init_order = INIT_ORDER_INSTRUMENTS
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flags = SS_KEEP_TIMING
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priority = FIRE_PRIORITY_INSTRUMENTS
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var/static/list/datum/instrument/instrument_data = list() //id = datum
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/// List of all instrument data, associative id = datum
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var/static/list/datum/instrument/instrument_data = list()
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/// List of all song datums.
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var/static/list/datum/song/songs = list()
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/// Max lines in songs
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var/static/musician_maxlines = 600
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/// Max characters per line in songs
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var/static/musician_maxlinechars = 300
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/// Deciseconds between hearchecks. Too high and instruments seem to lag when people are moving around in terms of who can hear it. Too low and the server lags from this.
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var/static/musician_hearcheck_mindelay = 5
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/// Maximum instrument channels total instruments are allowed to use. This is so you don't have instruments deadlocking all sound channels.
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var/static/max_instrument_channels = MAX_INSTRUMENT_CHANNELS
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/// Current number of channels allocated for instruments
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var/static/current_instrument_channels = 0
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/// Single cached list for synthesizer instrument ids, so you don't have to have a new list with every synthesizer.
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var/static/list/synthesizer_instrument_ids
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/datum/controller/subsystem/processing/instruments/Initialize()
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initialize_instrument_data()
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synthesizer_instrument_ids = get_allowed_instrument_ids()
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return ..()
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/datum/controller/subsystem/processing/instruments/proc/on_song_new(datum/song/S)
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@@ -29,7 +39,10 @@ PROCESSING_SUBSYSTEM_DEF(instruments)
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continue
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I = new path
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I.Initialize()
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instrument_data[I.id || "[I.type]"] = I
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if(!I.id)
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qdel(I)
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continue
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instrument_data[I.id] = I
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CHECK_TICK
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/datum/controller/subsystem/processing/instruments/proc/get_instrument(id_or_path)
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@@ -2,6 +2,12 @@
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#define MUSIC_MAXLINES 1000
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#define MUSIC_MAXLINECHARS 300
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/**
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* # Song datum
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*
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* These are the actual backend behind instruments.
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* They attach to an atom and provide the editor + playback functionality.
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*/
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/datum/song
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/// Name of the song
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var/name = "Untitled"
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@@ -15,6 +21,9 @@
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/// delay between notes in deciseconds
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var/tempo = 5
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/// How far we can be heard
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var/instrument_range = 15
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/// Are we currently playing?
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var/playing = FALSE
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@@ -53,17 +62,24 @@
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/////////////////// Playing variables ////////////////
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/**
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* Only used in synthesized playback - The chords we compiled. Non assoc list of lists:
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* list(list(key1, key2, key3..., tempo_divisor), list(key1, key2..., tempo_divisor), ...)
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* tempo_divisor always exists
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* if key1 (and so if there's no keys) doesn't exist it's a rest
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* Build by compile_chords()
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* Must be rebuilt on instrument switch.
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* Compilation happens when we start playing and is cleared after we finish playing.
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* Format: list of chord lists, with chordlists having (key1, key2, key3, tempodiv)
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*/
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var/list/compiled_chords
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/// Current section of a long chord we're on, so we don't need to make a billion chords, one for every unit ticklag.
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var/elapsed_delay
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/// Amount of delay to wait before playing the next chord
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var/delay_by
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/// Current chord we're on.
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var/current_chord
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/// Channel as text = current volume percentage but it's 0 to 100 instead of 0 to 1.
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var/list/channels_playing = list()
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/// List of channels that aren't being used, as text. This is to prevent unnecessary freeing and reallocations from SSsounds/SSinstruments.
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var/list/channels_idle = list()
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/// Person playing us
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var/mob/user_playing
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//////////////////////////////////////////////////////
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/// Last world.time we checked for who can hear us
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@@ -72,8 +88,6 @@
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var/list/hearing_mobs
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/// If this is enabled, some things won't be strictly cleared when they usually are (liked compiled_chords on play stop)
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var/debug_mode = FALSE
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/// Last time we processed decay
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var/last_process_decay
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/// Max sound channels to occupy
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var/max_sound_channels = CHANNELS_PER_INSTRUMENT
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/// Current channels, so we can save a length() call.
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@@ -113,7 +127,7 @@
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var/cached_exponential_dropoff = 1.045
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/////////////////////////////////////////////////////////////////////////
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/datum/song/New(atom/parent, list/instrument_ids)
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/datum/song/New(atom/parent, list/instrument_ids, new_range)
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SSinstruments.on_song_new(src)
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lines = list()
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tempo = sanitize_tempo(tempo)
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@@ -125,6 +139,8 @@
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hearing_mobs = list()
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volume = clamp(volume, min_volume, max_volume)
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update_sustain()
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if(new_range)
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instrument_range = new_range
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/datum/song/Destroy()
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stop_playing()
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@@ -135,12 +151,15 @@
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parent = null
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return ..()
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/**
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* Checks and stores which mobs can hear us. Terminates sounds for mobs that leave our range.
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*/
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/datum/song/proc/do_hearcheck()
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last_hearcheck = world.time
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var/list/old = hearing_mobs.Copy()
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hearing_mobs.len = 0
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var/turf/source = get_turf(parent)
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for(var/mob/M in get_hearers_in_view(15, source))
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for(var/mob/M in get_hearers_in_view(instrument_range, source))
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if(!(M?.client?.prefs?.toggles & SOUND_INSTRUMENTS))
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continue
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hearing_mobs[M] = get_dist(M, source)
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@@ -148,10 +167,15 @@
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for(var/i in exited)
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terminate_sound_mob(i)
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/// I can either be a datum, id, or path (if the instrument has no id).
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/**
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* Sets our instrument, caching anything necessary for faster accessing. Accepts an ID, typepath, or instantiated instrument datum.
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*/
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/datum/song/proc/set_instrument(datum/instrument/I)
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terminate_all_sounds()
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var/old_legacy
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if(using_instrument)
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using_instrument.songs_using -= src
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old_legacy = (using_instrument.instrument_flags & INSTRUMENT_LEGACY)
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using_instrument = null
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cached_samples = null
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cached_legacy_ext = null
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@@ -162,7 +186,7 @@
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if(istype(I))
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using_instrument = I
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I.songs_using += src
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var/instrument_legacy = CHECK_BITFIELD(I.instrument_flags, INSTRUMENT_LEGACY)
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var/instrument_legacy = (I.instrument_flags & INSTRUMENT_LEGACY)
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if(instrument_legacy)
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cached_legacy_ext = I.legacy_instrument_ext
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cached_legacy_dir = I.legacy_instrument_path
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@@ -170,23 +194,37 @@
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else
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cached_samples = I.samples
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legacy = FALSE
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if(isnull(old_legacy) || (old_legacy != instrument_legacy))
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if(playing)
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compile_chords()
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/// THIS IS A BLOCKING CALL.
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/**
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* Attempts to start playing our song.
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*/
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/datum/song/proc/start_playing(mob/user)
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if(playing)
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return
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if(!using_instrument?.ready())
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to_chat(user, "<span class='warning'>An error has occured with [src]. Please reset the instrument.</span>")
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return
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compile_chords()
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if(!length(compiled_chords))
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to_chat(user, "<span class='warning'>Song is empty.</span>")
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return
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playing = TRUE
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updateDialog()
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updateDialog(user_playing)
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//we can not afford to runtime, since we are going to be doing sound channel reservations and if we runtime it means we have a channel allocation leak.
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//wrap the rest of the stuff to ensure stop_playing() is called.
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last_process_decay = world.time
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do_hearcheck()
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elapsed_delay = 0
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delay_by = 0
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current_chord = 1
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user_playing = user
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START_PROCESSING(SSinstruments, src)
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. = do_play_lines(user)
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stop_playing()
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/**
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* Stops playing, terminating all sounds if in synthesized mode. Clears hearing_mobs.
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*/
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/datum/song/proc/stop_playing()
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if(!playing)
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return
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@@ -196,42 +234,93 @@
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STOP_PROCESSING(SSinstruments, src)
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terminate_all_sounds(TRUE)
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hearing_mobs.len = 0
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updateDialog()
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user_playing = null
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/// THIS IS A BLOCKING CALL.
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/datum/song/proc/do_play_lines(user)
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if(!playing)
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/**
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* Processes our song.
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*/
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/datum/song/proc/process_song(wait)
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if(!length(compiled_chords) || should_stop_playing(user_playing))
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stop_playing()
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return
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var/list/chord = compiled_chords[current_chord]
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if(++elapsed_delay >= delay_by)
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play_chord(chord)
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elapsed_delay = 0
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delay_by = tempodiv_to_delay(chord[length(chord)])
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current_chord++
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if(current_chord > length(compiled_chords))
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if(repeat)
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repeat--
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current_chord = 1
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return
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do_hearcheck()
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if(legacy)
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do_play_lines_legacy(user)
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else
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do_play_lines_synthesized(user)
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stop_playing()
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return
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/**
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* Converts a tempodiv to ticks to elapse before playing the next chord, taking into account our tempo.
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*/
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/datum/song/proc/tempodiv_to_delay(tempodiv)
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if(!tempodiv)
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tempodiv = 1 // no division by 0. some song converters tend to use 0 for when it wants to have no div, for whatever reason.
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return max(1, round((tempo/tempodiv) / world.tick_lag, 1))
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/**
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* Compiles chords.
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*/
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/datum/song/proc/compile_chords()
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legacy? compile_legacy() : compile_synthesized()
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/**
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* Plays a chord.
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*/
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/datum/song/proc/play_chord(list/chord)
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// last value is timing information
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for(var/i in 1 to (length(chord) - 1))
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legacy? playkey_legacy(chord[i][1], chord[i][2], chord[i][3], user_playing) : playkey_synth(chord[i], user_playing)
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/**
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* Checks if we should halt playback.
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*/
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/datum/song/proc/should_stop_playing(mob/user)
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return QDELETED(parent) || !using_instrument || !playing
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/**
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* Sanitizes tempo to a value that makes sense and fits the current world.tick_lag.
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*/
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/datum/song/proc/sanitize_tempo(new_tempo)
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new_tempo = abs(new_tempo)
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return clamp(round(new_tempo, world.tick_lag), world.tick_lag, 5 SECONDS)
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/**
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* Gets our beats per minute based on our tempo.
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*/
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/datum/song/proc/get_bpm()
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return 600 / tempo
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/**
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* Sets our tempo from a beats-per-minute, sanitizing it to a valid number first.
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*/
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/datum/song/proc/set_bpm(bpm)
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tempo = sanitize_tempo(600 / bpm)
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/// Updates the window for our user. Override in subtypes.
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/datum/song/proc/updateDialog(mob/user = usr)
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/**
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* Updates the window for our users. Override down the line.
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*/
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/datum/song/proc/updateDialog(mob/user)
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ui_interact(user)
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/datum/song/process(wait)
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if(!playing)
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return PROCESS_KILL
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var/delay = world.time - last_process_decay
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process_decay(delay)
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last_process_decay = world.time
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// it's expected this ticks at every world.tick_lag. if it lags, do not attempt to catch up.
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process_song(world.tick_lag)
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process_decay(world.tick_lag)
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/**
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* Updates our cached linear/exponential falloff stuff, saving calculations down the line.
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*/
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/datum/song/proc/update_sustain()
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// Exponential is easy
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cached_exponential_dropoff = sustain_exponential_dropoff
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@@ -241,21 +330,33 @@
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var/volume_decrease_per_decisecond = volume_diff / target_duration
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cached_linear_dropoff = volume_decrease_per_decisecond
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/**
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* Setter for setting output volume.
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*/
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/datum/song/proc/set_volume(volume)
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src.volume = clamp(volume, max(0, min_volume), min(100, max_volume))
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update_sustain()
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updateDialog()
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/**
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* Setter for setting how low the volume has to get before a note is considered "dead" and dropped
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*/
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/datum/song/proc/set_dropoff_volume(volume)
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sustain_dropoff_volume = clamp(volume, INSTRUMENT_MIN_SUSTAIN_DROPOFF, 100)
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update_sustain()
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updateDialog()
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/**
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* Setter for setting exponential falloff factor.
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*/
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/datum/song/proc/set_exponential_drop_rate(drop)
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sustain_exponential_dropoff = clamp(drop, INSTRUMENT_EXP_FALLOFF_MIN, INSTRUMENT_EXP_FALLOFF_MAX)
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update_sustain()
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updateDialog()
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/**
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* Setter for setting linear falloff duration.
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*/
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/datum/song/proc/set_linear_falloff_duration(duration)
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sustain_linear_duration = clamp(duration, 0.1, INSTRUMENT_MAX_TOTAL_SUSTAIN)
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update_sustain()
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@@ -277,10 +378,8 @@
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// subtype for handheld instruments, like violin
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/datum/song/handheld
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/datum/song/handheld/updateDialog(mob/user = usr)
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if(user.machine != src)
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return
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parent.ui_interact(user)
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/datum/song/handheld/updateDialog(mob/user)
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parent.ui_interact(user || usr)
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/datum/song/handheld/should_stop_playing(mob/user)
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. = ..()
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@@ -292,10 +391,8 @@
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// subtype for stationary structures, like pianos
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/datum/song/stationary
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/datum/song/stationary/updateDialog(mob/user = usr)
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if(user.machine != src)
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return
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parent.ui_interact(user)
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/datum/song/stationary/updateDialog(mob/user)
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parent.ui_interact(user || usr)
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/datum/song/stationary/should_stop_playing(mob/user)
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. = ..()
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@@ -1,48 +1,52 @@
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/// Playing legacy instruments - None of the "advanced" like sound reservations and decay are invoked.
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/datum/song/proc/do_play_lines_legacy(mob/user)
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while(repeat >= 0)
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var/cur_oct[7]
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var/cur_acc[7]
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for(var/i = 1 to 7)
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cur_oct[i] = 3
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cur_acc[i] = "n"
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for(var/line in lines)
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for(var/beat in splittext(lowertext(line), ","))
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if(should_stop_playing(user))
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/**
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* Compiles our lines into "chords" with filenames for legacy playback. This makes there have to be a bit of lag at the beginning of the song, but repeats will not have to parse it again, and overall playback won't be impacted by as much lag.
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*/
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/datum/song/proc/compile_legacy()
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if(!length(src.lines))
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return
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var/list/notes = splittext(beat, "/")
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if(length(notes)) //because some jack-butts are going to do ,,,, to symbolize 3 rests instead of something reasonable like ,/1.
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for(var/note in splittext(notes[1], "-"))
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var/list/lines = src.lines //cache for hyepr speed!
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compiled_chords = list()
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var/list/octaves = list(3, 3, 3, 3, 3, 3, 3)
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var/list/accents = list("n", "n", "n", "n", "n", "n", "n")
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for(var/line in lines)
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var/list/chords = splittext(lowertext(line), ",")
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for(var/chord in chords)
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var/list/compiled_chord = list()
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var/tempodiv = 1
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var/list/notes_tempodiv = splittext(chord, "/")
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var/len = length(notes_tempodiv)
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if(len >= 2)
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tempodiv = text2num(notes_tempodiv[2])
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if(len) //some dunkass is going to do ,,,, to make 3 rests instead of ,/1 because there's no standardization so let's be prepared for that.
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var/list/notes = splittext(notes_tempodiv[1], "-")
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for(var/note in notes)
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if(length(note) == 0)
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continue
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var/cur_note = text2ascii(note) - 96
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if(cur_note < 1 || cur_note > 7)
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// 1-7, A-G
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var/key = text2ascii(note) - 96
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if((key < 1) || (key > 7))
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continue
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for(var/i=2 to length(note))
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var/ni = copytext(note,i,i+1)
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if(!text2num(ni))
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if(ni == "#" || ni == "b" || ni == "n")
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cur_acc[cur_note] = ni
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else if(ni == "s")
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cur_acc[cur_note] = "#" // so shift is never required
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else
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cur_oct[cur_note] = text2num(ni)
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playnote_legacy(cur_note, cur_acc[cur_note], cur_oct[cur_note])
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if(notes.len >= 2 && text2num(notes[2]))
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sleep(sanitize_tempo(tempo / text2num(notes[2])))
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else
|
||||
sleep(tempo)
|
||||
if(should_stop_playing(user))
|
||||
return
|
||||
repeat--
|
||||
updateDialog()
|
||||
repeat = 0
|
||||
for(var/i in 2 to length(note))
|
||||
var/oct_acc = copytext(note, i, i + 1)
|
||||
var/num = text2num(oct_acc)
|
||||
if(!num) //it's an accidental
|
||||
accents[key] = oct_acc //if they misspelled it/fucked up that's on them lmao, no safety checks.
|
||||
else //octave
|
||||
octaves[key] = clamp(num, octave_min, octave_max)
|
||||
compiled_chord[++compiled_chord.len] = list(key, accents[key], octaves[key])
|
||||
compiled_chord += tempodiv //this goes last
|
||||
if(length(compiled_chord))
|
||||
compiled_chords[++compiled_chords.len] = compiled_chord
|
||||
|
||||
// note is a number from 1-7 for A-G
|
||||
// acc is either "b", "n", or "#"
|
||||
// oct is 1-8 (or 9 for C)
|
||||
/datum/song/proc/playnote_legacy(note, acc as text, oct)
|
||||
/**
|
||||
* Proc to play a legacy note. Just plays the sound to hearing mobs (and does hearcheck if necessary), no fancy channel/sustain/management.
|
||||
*
|
||||
* Arguments:
|
||||
* * note is a number from 1-7 for A-G
|
||||
* * acc is either "b", "n", or "#"
|
||||
* * oct is 1-8 (or 9 for C)
|
||||
*/
|
||||
/datum/song/proc/playkey_legacy(note, acc as text, oct, mob/user)
|
||||
// handle accidental -> B<>C of E<>F
|
||||
if(acc == "b" && (note == 3 || note == 6)) // C or F
|
||||
if(note == 3)
|
||||
|
||||
@@ -1,27 +1,7 @@
|
||||
/datum/song/proc/do_play_lines_synthesized(mob/user)
|
||||
compile_lines()
|
||||
while(repeat >= 0)
|
||||
if(should_stop_playing(user))
|
||||
return
|
||||
var/warned = FALSE
|
||||
for(var/_chord in compiled_chords)
|
||||
if(should_stop_playing(user))
|
||||
return
|
||||
var/list/chord = _chord
|
||||
var/tempodiv = chord[chord.len]
|
||||
for(var/i in 1 to chord.len - 1)
|
||||
var/key = chord[i]
|
||||
if(!playkey_synth(key))
|
||||
if(!warned)
|
||||
warned = TRUE
|
||||
to_chat(user, "<span class='boldwarning'>Your instrument has ran out of channels. You might be playing your song too fast or be setting sustain to too high of a value. This warning will be suppressed for the rest of this cycle.</span>")
|
||||
sleep(sanitize_tempo(tempo / (tempodiv || 1)))
|
||||
repeat--
|
||||
updateDialog()
|
||||
repeat = 0
|
||||
|
||||
/// C-Db2-A-A4/2,A-B#4-C/3,/4,A,A-B-C as an example
|
||||
/datum/song/proc/compile_lines()
|
||||
/**
|
||||
* Compiles our lines into "chords" with numbers. This makes there have to be a bit of lag at the beginning of the song, but repeats will not have to parse it again, and overall playback won't be impacted by as much lag.
|
||||
*/
|
||||
/datum/song/proc/compile_synthesized()
|
||||
if(!length(src.lines))
|
||||
return
|
||||
var/list/lines = src.lines //cache for hyepr speed!
|
||||
@@ -57,10 +37,12 @@
|
||||
compiled_chord += tempodiv //this goes last
|
||||
if(length(compiled_chord))
|
||||
compiled_chords[++compiled_chords.len] = compiled_chord
|
||||
CHECK_TICK
|
||||
return compiled_chords
|
||||
|
||||
/datum/song/proc/playkey_synth(key)
|
||||
/**
|
||||
* Plays a specific numerical key from our instrument to anyone who can hear us.
|
||||
* Does a hearing check if enough time has passed.
|
||||
*/
|
||||
/datum/song/proc/playkey_synth(key, mob/user)
|
||||
if(can_noteshift)
|
||||
key = clamp(key + note_shift, key_min, key_max)
|
||||
if((world.time - MUSICIAN_HEARCHECK_MINDELAY) > last_hearcheck)
|
||||
@@ -83,6 +65,9 @@
|
||||
M.playsound_local(get_turf(parent), null, volume, FALSE, K.frequency, INSTRUMENT_DISTANCE_NO_FALLOFF, channel, null, copy, distance_multiplier = INSTRUMENT_DISTANCE_FALLOFF_BUFF)
|
||||
// Could do environment and echo later but not for now
|
||||
|
||||
/**
|
||||
* Stops all sounds we are "responsible" for. Only works in synthesized mode.
|
||||
*/
|
||||
/datum/song/proc/terminate_all_sounds(clear_channels = TRUE)
|
||||
for(var/i in hearing_mobs)
|
||||
terminate_sound_mob(i)
|
||||
@@ -93,10 +78,16 @@
|
||||
using_sound_channels = 0
|
||||
SSsounds.free_datum_channels(src)
|
||||
|
||||
/**
|
||||
* Stops all sounds we are responsible for in a given person. Only works in synthesized mode.
|
||||
*/
|
||||
/datum/song/proc/terminate_sound_mob(mob/M)
|
||||
for(var/channel in channels_playing)
|
||||
M.stop_sound_channel(text2num(channel))
|
||||
|
||||
/**
|
||||
* Pops a channel we have reserved so we don't have to release and re-request them from SSsounds every time we play a note. This is faster.
|
||||
*/
|
||||
/datum/song/proc/pop_channel()
|
||||
if(length(channels_idle)) //just pop one off of here if we have one available
|
||||
. = text2num(channels_idle[1])
|
||||
@@ -108,6 +99,12 @@
|
||||
if(!isnull(.))
|
||||
using_sound_channels++
|
||||
|
||||
/**
|
||||
* Decays our channels and updates their volumes to mobs who can hear us.
|
||||
*
|
||||
* Arguments:
|
||||
* * wait_ds - the deciseconds we should decay by. This is to compensate for any lag, as otherwise songs would get pretty nasty during high time dilation.
|
||||
*/
|
||||
/datum/song/proc/process_decay(wait_ds)
|
||||
var/linear_dropoff = cached_linear_dropoff * wait_ds
|
||||
var/exponential_dropoff = cached_exponential_dropoff ** wait_ds
|
||||
|
||||
Reference in New Issue
Block a user