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Update create_and_destroy.dm
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@@ -135,6 +135,10 @@ GLOBAL_VAR_INIT(running_create_and_destroy, FALSE)
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// This one sleeps too in it's AI code
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ignore += typesof(/mob/living/simple_animal/hostile/swarmer)
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for(var/obj/item/stack/stacktype in typesof(/obj/item/stack))
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if(initial(stacktype.is_cyborg))
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ignore += typesof(stacktype)
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var/list/cached_contents = spawn_at.contents.Copy()
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var/original_turf_type = spawn_at.type
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var/original_baseturfs = islist(spawn_at.baseturfs) ? spawn_at.baseturfs.Copy() : spawn_at.baseturfs
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