mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-10 18:02:57 +00:00
Adds heartbeats
This commit is contained in:
7
code/__DEFINES/misc.dm.rej
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7
code/__DEFINES/misc.dm.rej
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diff a/code/__DEFINES/misc.dm b/code/__DEFINES/misc.dm (rejected hunks)
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@@ -440,4 +440,4 @@ GLOBAL_LIST_INIT(ghost_others_options, list(GHOST_OTHERS_SIMPLE, GHOST_OTHERS_DE
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#define BEAT_SLOW 2
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#define BEAT_NONE 0
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-#define BEAT_CHANNEL 150 //sound channel for heartbeats
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+
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8
code/__DEFINES/sound.dm.rej
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8
code/__DEFINES/sound.dm.rej
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diff a/code/__DEFINES/sound.dm b/code/__DEFINES/sound.dm (rejected hunks)
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@@ -9,5 +9,5 @@
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//THIS SHOULD ALWAYS BE THE LOWEST ONE!
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//KEEP IT UPDATED
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-#define CHANNEL_HIGHEST_AVAILABLE 1019
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+#define CHANNEL_HIGHEST_AVAILABLE 1018
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@@ -45,6 +45,6 @@
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//Gets filled up in create_bodyparts()
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//Gets filled up in create_bodyparts()
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var/list/hand_bodyparts = list() //a collection of arms (or actually whatever the fug /bodyparts you monsters use to wreck my systems)
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var/list/hand_bodyparts = list() //a collection of arms (or actually whatever the fug /bodyparts you monsters use to wreck my systems)
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var/icon_render_key = ""
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var/icon_render_key = ""
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var/static/list/limb_icon_cache = list()
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var/static/list/limb_icon_cache = list()
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@@ -20,6 +20,7 @@
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//Updates the number of stored chemicals for powers
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//Updates the number of stored chemicals for powers
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handle_changeling()
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handle_changeling()
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if(stat != DEAD)
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if(stat != DEAD)
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return 1
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return 1
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@@ -363,6 +364,12 @@
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if(jitteriness)
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if(jitteriness)
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do_jitter_animation(jitteriness)
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do_jitter_animation(jitteriness)
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jitteriness = max(jitteriness - restingpwr, 0)
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jitteriness = max(jitteriness - restingpwr, 0)
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var/obj/item/organ/heart/heart = getorgan(/obj/item/organ/heart)
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if(heart)
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if(!heart.beat || heart.beat == BEAT_SLOW)
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stop_sound_channel(BEAT_CHANNEL)
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playsound_local(src,'sound/health/fastbeat.ogg',40,0, channel = BEAT_CHANNEL)
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heart.beat = BEAT_FAST
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if(stuttering)
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if(stuttering)
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stuttering = max(stuttering-1, 0)
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stuttering = max(stuttering-1, 0)
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19
code/modules/mob/living/carbon/life.dm.rej
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19
code/modules/mob/living/carbon/life.dm.rej
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@@ -0,0 +1,19 @@
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diff a/code/modules/mob/living/carbon/life.dm b/code/modules/mob/living/carbon/life.dm (rejected hunks)
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@@ -347,16 +347,10 @@
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AdjustSleeping(20)
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Unconscious(100)
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- //Jitteryness
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+ //Jitteriness
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if(jitteriness)
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do_jitter_animation(jitteriness)
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jitteriness = max(jitteriness - restingpwr, 0)
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- var/obj/item/organ/heart/heart = getorgan(/obj/item/organ/heart)
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- if(heart)
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- if(!heart.beat || heart.beat == BEAT_SLOW)
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- stop_sound_channel(BEAT_CHANNEL)
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- playsound_local(src,'sound/health/fastbeat.ogg',40,0, channel = BEAT_CHANNEL)
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- heart.beat = BEAT_FAST
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if(stuttering)
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stuttering = max(stuttering-1, 0)
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@@ -8,6 +8,7 @@
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var/beating = 1
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var/beating = 1
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var/icon_base = "heart"
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var/icon_base = "heart"
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attack_verb = list("beat", "thumped")
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attack_verb = list("beat", "thumped")
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var/beat = BEAT_NONE//is this mob having a heatbeat sound played? if so, which?
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/obj/item/organ/heart/update_icon()
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/obj/item/organ/heart/update_icon()
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if(beating)
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if(beating)
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@@ -48,6 +49,21 @@
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S.icon_state = "heart-off"
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S.icon_state = "heart-off"
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return S
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return S
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/obj/item/organ/heart/on_life()
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if(owner.client)
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var/mob/living/carbon/H = owner
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if(H.health <= HEALTH_THRESHOLD_CRIT && beat != BEAT_SLOW)
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beat = BEAT_SLOW
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H.playsound_local(get_turf(H),'sound/health/slowbeat.ogg',40,0, channel = CHANNEL_HEARTBEAT)
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to_chat(owner, "<span class = 'notice'>You feel your heart slow down...</span>")
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if(beat == BEAT_SLOW && H.health > HEALTH_THRESHOLD_CRIT)
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H.stop_sound_channel(CHANNEL_HEARTBEAT)
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beat = BEAT_NONE
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if(H.jitteriness)
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if(!beat || beat == BEAT_SLOW)
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H.playsound_local(get_turf(H),'sound/health/fastbeat.ogg',40,0, channel = CHANNEL_HEARTBEAT)
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beat = BEAT_FAST
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/obj/item/organ/heart/cursed
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/obj/item/organ/heart/cursed
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name = "cursed heart"
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name = "cursed heart"
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BIN
sound/health/fastbeat.ogg
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BIN
sound/health/fastbeat.ogg
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Binary file not shown.
BIN
sound/health/slowbeat.ogg
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BIN
sound/health/slowbeat.ogg
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Binary file not shown.
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