Fixes clockwork sigil candidate runtime, cleans up some jobban checks with defines (#5304)

This commit is contained in:
CitadelStationBot
2018-02-05 04:23:09 -06:00
committed by Poojawa
parent 03b33075e5
commit 9e229691cc
73 changed files with 196 additions and 214 deletions

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@@ -6,12 +6,14 @@
//These are synced with the Database, if you change the values of the defines
//then you MUST update the database!
#define ROLE_SYNDICATE "Syndicate"
#define ROLE_TRAITOR "traitor"
#define ROLE_OPERATIVE "operative"
#define ROLE_CHANGELING "changeling"
#define ROLE_WIZARD "wizard"
#define ROLE_MALF "malf AI"
#define ROLE_REV "revolutionary"
#define ROLE_REV_HEAD "Head Revolutionary"
#define ROLE_ALIEN "xenomorph"
#define ROLE_PAI "pAI"
#define ROLE_CULTIST "cultist"

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@@ -476,7 +476,7 @@
if(!gametypeCheck.age_check(M.client))
continue
if(jobbanType)
if(jobban_isbanned(M, jobbanType) || jobban_isbanned(M, "Syndicate"))
if(jobban_isbanned(M, jobbanType) || jobban_isbanned(M, ROLE_SYNDICATE))
continue
showCandidatePollWindow(M, poll_time, Question, result, ignore_category, time_passed, flashwindow)

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@@ -72,19 +72,18 @@ GLOBAL_LIST_EMPTY(antagonists)
/datum/antagonist/proc/is_banned(mob/M)
if(!M)
return FALSE
. = (jobban_isbanned(M,"Syndicate") || (job_rank && jobban_isbanned(M,job_rank)))
. = (jobban_isbanned(M, ROLE_SYNDICATE) || (job_rank && jobban_isbanned(M,job_rank)))
/datum/antagonist/proc/replace_banned_player()
set waitfor = FALSE
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as a [name]?", "[name]", null, job_rank, 50, owner.current)
var/mob/dead/observer/theghost = null
if(candidates.len)
theghost = pick(candidates)
if(LAZYLEN(candidates))
var/client/C = pick(candidates)
to_chat(owner, "Your mob has been taken over by a ghost! Appeal your job ban if you want to avoid this in the future!")
message_admins("[key_name_admin(theghost)] has taken control of ([key_name_admin(owner.current)]) to replace a jobbaned player.")
message_admins("[key_name_admin(C)] has taken control of ([key_name_admin(owner.current)]) to replace a jobbaned player.")
owner.current.ghostize(0)
owner.current.key = theghost.key
owner.current.key = C.key
/datum/antagonist/proc/on_removal()
remove_innate_effects()

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@@ -2,7 +2,7 @@
name = "Brother"
antagpanel_category = "Brother"
job_rank = ROLE_BROTHER
var/special_role = "blood brother"
var/special_role = ROLE_BROTHER
var/datum/team/brother_team/team
/datum/antagonist/brother/create_team(datum/team/brother_team/new_team)

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@@ -396,7 +396,7 @@
var/datum/objective/assassinate/kill_objective = new
kill_objective.owner = owner
if(team_mode) //No backstabbing while in a team
kill_objective.find_target_by_role(role = "Changeling", role_type = 1, invert = 1)
kill_objective.find_target_by_role(role = ROLE_CHANGELING, role_type = 1, invert = 1)
else
kill_objective.find_target()
objectives += kill_objective
@@ -404,7 +404,7 @@
var/datum/objective/maroon/maroon_objective = new
maroon_objective.owner = owner
if(team_mode)
maroon_objective.find_target_by_role(role = "Changeling", role_type = 1, invert = 1)
maroon_objective.find_target_by_role(role = ROLE_CHANGELING, role_type = 1, invert = 1)
else
maroon_objective.find_target()
objectives += maroon_objective
@@ -426,7 +426,7 @@
var/datum/objective/escape/escape_with_identity/identity_theft = new
identity_theft.owner = owner
if(team_mode)
identity_theft.find_target_by_role(role = "Changeling", role_type = 1, invert = 1)
identity_theft.find_target_by_role(role = ROLE_CHANGELING, role_type = 1, invert = 1)
else
identity_theft.find_target()
objectives += identity_theft

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@@ -51,7 +51,7 @@
var/mob/living/current = owner.current
SSticker.mode.servants_of_ratvar += owner
SSticker.mode.update_servant_icons_added(owner)
owner.special_role = "Servant of Ratvar"
owner.special_role = ROLE_SERVANT_OF_RATVAR
owner.current.log_message("<font color=#BE8700>Has been converted to the cult of Ratvar!</font>", INDIVIDUAL_ATTACK_LOG)
if(issilicon(current))
if(iscyborg(current) && !silent)

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@@ -6,7 +6,7 @@
var/should_specialise = TRUE //do we split into AI and human, set to true on inital assignment only
var/ai_datum = /datum/antagonist/traitor/AI
var/human_datum = /datum/antagonist/traitor/human
var/special_role = "traitor"
var/special_role = ROLE_TRAITOR
var/employer = "The Syndicate"
var/give_objectives = TRUE
var/should_give_codewords = TRUE

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@@ -135,8 +135,8 @@
adj = "objectiveless"
else
return
new_owner.assigned_role = "Space Ninja"
new_owner.special_role = "Space Ninja"
new_owner.assigned_role = ROLE_NINJA
new_owner.special_role = ROLE_NINJA
new_owner.add_antag_datum(src)
message_admins("[key_name_admin(admin)] has [adj] ninja'ed [new_owner.current].")
log_admin("[key_name(admin)] has [adj] ninja'ed [new_owner.current].")

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@@ -122,7 +122,7 @@
nuke_team = new_team
/datum/antagonist/nukeop/admin_add(datum/mind/new_owner,mob/admin)
new_owner.assigned_role = "Syndicate"
new_owner.assigned_role = ROLE_SYNDICATE
new_owner.add_antag_datum(src)
message_admins("[key_name_admin(admin)] has nuke op'ed [new_owner.current].")
log_admin("[key_name(admin)] has nuke op'ed [new_owner.current].")

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@@ -184,7 +184,7 @@
carbon_mob.flash_act(1, 1)
rev_mind.current.Stun(100)
rev_mind.add_antag_datum(/datum/antagonist/rev,rev_team)
rev_mind.special_role = "Revolutionary"
rev_mind.special_role = ROLE_REV
return TRUE
/datum/antagonist/rev/head/proc/demote()

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@@ -161,12 +161,12 @@
/datum/antagonist/wizard/apply_innate_effects(mob/living/mob_override)
var/mob/living/M = mob_override || owner.current
update_wiz_icons_added(M, wiz_team ? TRUE : FALSE) //Don't bother showing the icon if you're solo wizard
M.faction |= "wizard"
M.faction |= ROLE_WIZARD
/datum/antagonist/wizard/remove_innate_effects(mob/living/mob_override)
var/mob/living/M = mob_override || owner.current
update_wiz_icons_removed(M)
M.faction -= "wizard"
M.faction -= ROLE_WIZARD
/datum/antagonist/wizard/get_admin_commands()

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@@ -693,20 +693,20 @@
var/datum/antagonist/changeling/C = has_antag_datum(/datum/antagonist/changeling)
if(!C)
C = add_antag_datum(/datum/antagonist/changeling)
special_role = "Changeling"
special_role = ROLE_CHANGELING
return C
/datum/mind/proc/make_Wizard()
if(!has_antag_datum(/datum/antagonist/wizard))
special_role = "Wizard"
assigned_role = "Wizard"
special_role = ROLE_WIZARD
assigned_role = ROLE_WIZARD
add_antag_datum(/datum/antagonist/wizard)
/datum/mind/proc/make_Cultist()
if(!has_antag_datum(/datum/antagonist/cult,TRUE))
SSticker.mode.add_cultist(src,FALSE,equip=TRUE)
special_role = "Cultist"
special_role = ROLE_CULTIST
to_chat(current, "<font color=\"purple\"><b><i>You catch a glimpse of the Realm of Nar-Sie, The Geometer of Blood. You now see how flimsy your world is, you see that it should be open to the knowledge of Nar-Sie.</b></i></font>")
to_chat(current, "<font color=\"purple\"><b><i>Assist your new bretheren in their dark dealings. Their goal is yours, and yours is theirs. You serve the Dark One above all else. Bring It back.</b></i></font>")
@@ -715,7 +715,7 @@
head.give_flash = TRUE
head.give_hud = TRUE
add_antag_datum(head)
special_role = "Head Revolutionary"
special_role = ROLE_REV_HEAD
/datum/mind/proc/AddSpell(obj/effect/proc_holder/spell/S)
spell_list += S
@@ -816,7 +816,7 @@
//XENO
/mob/living/carbon/alien/mind_initialize()
..()
mind.special_role = "Alien"
mind.special_role = ROLE_ALIEN
//AI
/mob/living/silicon/ai/mind_initialize()
@@ -831,5 +831,5 @@
//PAI
/mob/living/silicon/pai/mind_initialize()
..()
mind.assigned_role = "pAI"
mind.assigned_role = ROLE_PAI
mind.special_role = ""

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@@ -48,7 +48,7 @@ GLOBAL_VAR(changeling_team_objective_type) //If this is not null, we hand our th
var/datum/mind/changeling = pick(antag_candidates)
antag_candidates -= changeling
changelings += changeling
changeling.special_role = "Changeling"
changeling.special_role = ROLE_CHANGELING
changeling.restricted_roles = restricted_jobs
return 1
else
@@ -82,7 +82,7 @@ GLOBAL_VAR(changeling_team_objective_type) //If this is not null, we hand our th
return
if(changelings.len <= (changelingcap - 2) || prob(100 - (csc * 2)))
if(ROLE_CHANGELING in character.client.prefs.be_special)
if(!jobban_isbanned(character, ROLE_CHANGELING) && !jobban_isbanned(character, "Syndicate"))
if(!jobban_isbanned(character, ROLE_CHANGELING) && !jobban_isbanned(character, ROLE_SYNDICATE))
if(age_check(character.client))
if(!(character.job in restricted_jobs))
character.mind.make_Changling()

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@@ -49,7 +49,7 @@
var/datum/mind/changeling = pick(possible_changelings)
antag_candidates -= changeling
possible_changelings -= changeling
changeling.special_role = "Changeling"
changeling.special_role = ROLE_CHANGELING
changelings += changeling
changeling.restricted_roles = restricted_jobs
return ..()
@@ -69,7 +69,7 @@
return
if(changelings.len <= (changelingcap - 2) || prob(100 / (csc * 4)))
if(ROLE_CHANGELING in character.client.prefs.be_special)
if(!jobban_isbanned(character, ROLE_CHANGELING) && !jobban_isbanned(character, "Syndicate"))
if(!jobban_isbanned(character, ROLE_CHANGELING) && !jobban_isbanned(character, ROLE_SYNDICATE))
if(age_check(character.client))
if(!(character.job in restricted_jobs))
character.mind.make_Changling()

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@@ -158,8 +158,8 @@ Credit where due:
var/datum/mind/servant = pick(antag_candidates)
servants_to_serve += servant
antag_candidates -= servant
servant.assigned_role = "Servant of Ratvar"
servant.special_role = "Servant of Ratvar"
servant.assigned_role = ROLE_SERVANT_OF_RATVAR
servant.special_role = ROLE_SERVANT_OF_RATVAR
starter_servants--
ark_time = 30 + round((roundstart_player_count / 5)) //In minutes, how long the Ark will wait before activation
ark_time = min(ark_time, 35) //35 minute maximum for the activation timer

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@@ -77,7 +77,7 @@
var/datum/mind/cultist = pick(antag_candidates)
antag_candidates -= cultist
cultists_to_cult += cultist
cultist.special_role = "Cultist"
cultist.special_role = ROLE_CULTIST
cultist.restricted_roles = restricted_jobs
log_game("[cultist.key] (ckey) has been selected as a cultist")

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@@ -301,7 +301,7 @@
for(var/mob/dead/new_player/player in players)
if(player.client && player.ready == PLAYER_READY_TO_PLAY)
if(role in player.client.prefs.be_special)
if(!jobban_isbanned(player, "Syndicate") && !jobban_isbanned(player, role)) //Nodrak/Carn: Antag Job-bans
if(!jobban_isbanned(player, ROLE_SYNDICATE) && !jobban_isbanned(player, role)) //Nodrak/Carn: Antag Job-bans
if(age_check(player.client)) //Must be older than the minimum age
candidates += player.mind // Get a list of all the people who want to be the antagonist for this round
@@ -315,7 +315,7 @@
for(var/mob/dead/new_player/player in players)
if(player.client && player.ready == PLAYER_READY_TO_PLAY)
if(!(role in player.client.prefs.be_special)) // We don't have enough people who want to be antagonist, make a separate list of people who don't want to be one
if(!jobban_isbanned(player, "Syndicate") && !jobban_isbanned(player, role)) //Nodrak/Carn: Antag Job-bans
if(!jobban_isbanned(player, ROLE_SYNDICATE) && !jobban_isbanned(player, role)) //Nodrak/Carn: Antag Job-bans
drafted += player.mind
if(restricted_jobs)

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@@ -154,7 +154,7 @@
W.implant(H)
var/obj/item/implant/explosive/E = new/obj/item/implant/explosive(H)
E.implant(H)
H.faction |= "syndicate"
H.faction |= ROLE_SYNDICATE
H.update_icons()
/datum/outfit/syndicate/full

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@@ -79,7 +79,7 @@
return
if((SSticker.mode.traitors.len + pre_traitors.len) <= (traitorcap - 2) || prob(100 / (tsc * 2)))
if(ROLE_TRAITOR in character.client.prefs.be_special)
if(!jobban_isbanned(character, ROLE_TRAITOR) && !jobban_isbanned(character, "Syndicate"))
if(!jobban_isbanned(character, ROLE_TRAITOR) && !jobban_isbanned(character, ROLE_SYNDICATE))
if(age_check(character.client))
if(!(character.job in restricted_jobs))
add_latejoin_traitor(character.mind)

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@@ -21,8 +21,8 @@
/datum/game_mode/wizard/pre_setup()
var/datum/mind/wizard = pick(antag_candidates)
wizards += wizard
wizard.assigned_role = "Wizard"
wizard.special_role = "Wizard"
wizard.assigned_role = ROLE_WIZARD
wizard.special_role = ROLE_WIZARD
log_game("[wizard.key] (ckey) has been selected as a Wizard") //TODO: Move these to base antag datum
if(GLOB.wizardstart.len == 0)
to_chat(wizard.current, "<span class='boldannounce'>A starting location for you could not be found, please report this bug!</span>")

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@@ -570,7 +570,7 @@
stun_projectile_sound = 'sound/weapons/gunshot.ogg'
icon_state = "syndie_off"
base_icon_state = "syndie"
faction = "syndicate"
faction = ROLE_SYNDICATE
emp_vunerable = 0
desc = "A ballistic machine gun auto-turret."

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@@ -125,23 +125,29 @@
else
qdel(src) //How?
/obj/item/grenade/plastic/proc/shout_syndicate_crap(mob/M)
if(!M)
return
var/message_say = "FOR NO RAISIN!"
if(M.mind)
var/datum/mind/UM = M
if(UM.has_antag_datum(/datum/antagonist/nukeop) || UM.has_antag_datum(/datum/antagonist/traitor))
message_say = "FOR THE SYNDICATE!"
else if(UM.has_antag_datum(/datum/antagonist/changeling))
message_say = "FOR THE HIVE!"
else if(UM.has_antag_datum(/datum/antagonist/cult))
message_say = "FOR NAR-SIE!"
else if(UM.has_antag_datum(/datum/antagonist/clockcult))
message_say = "FOR RATVAR!"
else if(UM.has_antag_datum(/datum/antagonist/rev))
message_say = "VIVA LA REVOLUTION!"
M.say(message_say)
/obj/item/grenade/plastic/suicide_act(mob/user)
message_admins("[ADMIN_LOOKUPFLW(user)] suicided with [src] at [ADMIN_COORDJMP(user)]",0,1)
log_game("[key_name(user)] suicided with [src] at [COORD(user)]")
user.visible_message("<span class='suicide'>[user] activates [src] and holds it above [user.p_their()] head! It looks like [user.p_theyre()] going out with a bang!</span>")
var/message_say = "FOR NO RAISIN!"
if(user.mind)
if(user.mind.special_role)
var/role = lowertext(user.mind.special_role)
if(role == "traitor" || role == "syndicate")
message_say = "FOR THE SYNDICATE!"
else if(role == "changeling")
message_say = "FOR THE HIVE!"
else if(role == "cultist")
message_say = "FOR NAR-SIE!"
else if(is_revolutionary(user))
message_say = "VIVA LA REVOLUTION!"
user.say(message_say)
shout_syndicate_crap(user)
explosion(user,0,2,0) //Cheap explosion imitation because putting prime() here causes runtimes
user.gib(1, 1)
qdel(src)
@@ -176,19 +182,7 @@
/obj/item/grenade/plastic/c4/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] activates the [src.name] and holds it above [user.p_their()] head! It looks like [user.p_theyre()] going out with a bang!</span>")
var/message_say = "FOR NO RAISIN!"
if(user.mind)
if(user.mind.special_role)
var/role = lowertext(user.mind.special_role)
if(role == "traitor" || role == "syndicate")
message_say = "FOR THE SYNDICATE!"
else if(role == "changeling")
message_say = "FOR THE HIVE!"
else if(role == "cultist")
message_say = "FOR NAR-SIE!"
else if(is_revolutionary(user))
message_say = "VIVA LA REVOLUTION!"
user.say(message_say)
shout_syndicate_crap(user)
target = user
message_admins("[ADMIN_LOOKUPFLW(user)] suicided with [name] at [ADMIN_COORDJMP(src)]",0,1)
message_admins("[key_name(user)] suicided with [name] at ([x],[y],[z])")

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@@ -241,14 +241,13 @@
possessed = TRUE
var/list/mob/dead/observer/candidates = pollGhostCandidates("Do you want to play as the spirit of [user.real_name]'s blade?", ROLE_PAI, null, FALSE, 100, POLL_IGNORE_POSSESSED_BLADE)
var/mob/dead/observer/theghost = null
if(LAZYLEN(candidates))
theghost = pick(candidates)
var/client/C = pick(candidates)
var/mob/living/simple_animal/shade/S = new(src)
S.real_name = name
S.name = name
S.ckey = theghost.ckey
S.ckey = C.ckey
S.status_flags |= GODMODE
S.language_holder = user.language_holder.copy(S)
var/input = stripped_input(S,"What are you named?", ,"", MAX_NAME_LEN)

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@@ -411,7 +411,7 @@
id = /obj/item/card/id
/datum/outfit/syndicate_empty/post_equip(mob/living/carbon/human/H)
H.faction |= "syndicate"
H.faction |= ROLE_SYNDICATE
/obj/effect/mob_spawn/human/syndicate/battlecruiser
name = "Syndicate Battlecruiser Ship Operative"

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@@ -383,7 +383,7 @@
output += "<option value='[j]'>[j]</option>"
for(var/j in GLOB.nonhuman_positions)
output += "<option value='[j]'>[j]</option>"
for(var/j in list("traitor","changeling","operative","revolutionary", "gangster","cultist","wizard"))
for(var/j in list(ROLE_TRAITOR, ROLE_CHANGELING, ROLE_OPERATIVE, ROLE_REV, ROLE_CULTIST, ROLE_WIZARD))
output += "<option value='[j]'>[j]</option>"
output += "</select></td></tr></table>"
output += "<b>Reason:<br></b><textarea name='dbbanreason' cols='50'></textarea><br>"

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@@ -51,15 +51,15 @@
bodies += M
var/question = "Would you like to be [group_name]?"
var/list/candidates = pollCandidatesForMobs(question, "pAI", null, FALSE, 100, bodies)
while(candidates.len && bodies.len)
var/mob/dead/observer/ghost = pick_n_take(candidates)
var/list/candidates = pollCandidatesForMobs(question, ROLE_PAI, null, FALSE, 100, bodies)
while(LAZYLEN(candidates) && LAZYLEN(bodies))
var/client/C = pick_n_take(candidates)
var/mob/living/body = pick_n_take(bodies)
to_chat(body, "Your mob has been taken over by a ghost!")
message_admins("[key_name_admin(ghost)] has taken control of ([key_name_admin(body)])")
message_admins("[key_name_admin(C)] has taken control of ([key_name_admin(body)])")
body.ghostize(0)
body.key = ghost.key
body.key = C.key
new /obj/effect/temp_visual/gravpush(get_turf(body))
/obj/effect/fun_balloon/sentience/emergency_shuttle

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@@ -236,7 +236,7 @@
if(islarva(M))
M_job = "Alien larva"
else
M_job = "Alien"
M_job = ROLE_ALIEN
else
M_job = "Carbon-based"
@@ -244,7 +244,7 @@
if(isAI(M))
M_job = "AI"
else if(ispAI(M))
M_job = "pAI"
M_job = ROLE_PAI
else if(iscyborg(M))
M_job = "Cyborg"
else

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@@ -783,7 +783,7 @@
dat += "<tr bgcolor='eeeeee'><th colspan='5'><a href='?src=[REF(src)];[HrefToken()];jobban3=ghostroles;jobban4=[REF(M)]'>Ghost Roles</a></th></tr><tr align='center'>"
//pAI
if(jobban_isbanned(M, "pAI"))
if(jobban_isbanned(M, ROLE_PAI))
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=pAI;jobban4=[REF(M)]'><font color=red>pAI</font></a></td>"
else
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=pAI;jobban4=[REF(M)]'>pAI</a></td>"
@@ -818,38 +818,38 @@
dat += "</tr></table>"
//Antagonist (Orange)
var/isbanned_dept = jobban_isbanned(M, "Syndicate")
var/isbanned_dept = jobban_isbanned(M, ROLE_SYNDICATE)
dat += "<table cellpadding='1' cellspacing='0' width='100%'>"
dat += "<tr bgcolor='ffeeaa'><th colspan='10'><a href='?src=[REF(src)];[HrefToken()];jobban3=Syndicate;jobban4=[REF(M)]'>Antagonist Positions</a> | "
dat += "<a href='?src=[REF(src)];[HrefToken()];jobban3=teamantags;jobban4=[REF(M)]'>Team Antagonists</a></th>"
dat += "<a href='?src=[REF(src)];[HrefToken()];jobban3=convertantags;jobban4=[REF(M)]'>Conversion Antagonists</a></th></tr><tr align='center'>"
//Traitor
if(jobban_isbanned(M, "traitor") || isbanned_dept)
if(jobban_isbanned(M, ROLE_TRAITOR) || isbanned_dept)
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=traitor;jobban4=[REF(M)]'><font color=red>Traitor</font></a></td>"
else
dat += "<td width='20%'><a href='?src=[REF(src)];jobban3=traitor;jobban4=[REF(M)]'>Traitor</a></td>"
//Changeling
if(jobban_isbanned(M, "changeling") || isbanned_dept)
if(jobban_isbanned(M, ROLE_CHANGELING) || isbanned_dept)
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=changeling;jobban4=[REF(M)]'><font color=red>Changeling</font></a></td>"
else
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=changeling;jobban4=[REF(M)]'>Changeling</a></td>"
//Nuke Operative
if(jobban_isbanned(M, "operative") || isbanned_dept)
if(jobban_isbanned(M, ROLE_OPERATIVE) || isbanned_dept)
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=operative;jobban4=[REF(M)]'><font color=red>Nuke Operative</font></a></td>"
else
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=operative;jobban4=[REF(M)]'>Nuke Operative</a></td>"
//Revolutionary
if(jobban_isbanned(M, "revolutionary") || isbanned_dept)
if(jobban_isbanned(M, ROLE_REV) || isbanned_dept)
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=revolutionary;jobban4=[REF(M)]'><font color=red>Revolutionary</font></a></td>"
else
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=revolutionary;jobban4=[REF(M)]'>Revolutionary</a></td>"
//Cultist
if(jobban_isbanned(M, "cultist") || isbanned_dept)
if(jobban_isbanned(M, ROLE_CULTIST) || isbanned_dept)
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=cultist;jobban4=[REF(M)]'><font color=red>Cultist</font></a></td>"
else
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=cultist;jobban4=[REF(M)]'>Cultist</a></td>"
@@ -857,19 +857,19 @@
dat += "</tr><tr align='center'>" //So things dont get squished.
//Servant of Ratvar
if(jobban_isbanned(M, "servant of Ratvar") || isbanned_dept)
if(jobban_isbanned(M, ROLE_SERVANT_OF_RATVAR) || isbanned_dept)
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=servant of Ratvar;jobban4=[REF(M)]'><font color=red>Servant</font></a></td>"
else
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=servant of Ratvar;jobban4=[REF(M)]'>Servant</a></td>"
//Wizard
if(jobban_isbanned(M, "wizard") || isbanned_dept)
if(jobban_isbanned(M, ROLE_WIZARD) || isbanned_dept)
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=wizard;jobban4=[REF(M)]'><font color=red>Wizard</font></a></td>"
else
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=wizard;jobban4=[REF(M)]'>Wizard</a></td>"
//Abductor
if(jobban_isbanned(M, "abductor") || isbanned_dept)
if(jobban_isbanned(M, ROLE_ABDUCTOR) || isbanned_dept)
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=abductor;jobban4=[REF(M)]'><font color=red>Abductor</font></a></td>"
else
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=abductor;jobban4=[REF(M)]'>Abductor</a></td>"
@@ -881,10 +881,10 @@
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=borer;jobban4=[REF(M)]'>Borer</a></td>"
//Alien
if(jobban_isbanned(M, "alien candidate") || isbanned_dept)
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=alien candidate;jobban4=[REF(M)]'><font color=red>Alien</font></a></td>"
if(jobban_isbanned(M, ROLE_ALIEN) || isbanned_dept)
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=alien;jobban4=[REF(M)]'><font color=red>Alien</font></a></td>"
else
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=alien candidate;jobban4=[REF(M)]'>Alien</a></td>"
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=alien;jobban4=[REF(M)]'>Alien</a></td>"
dat += "</tr></table>"
usr << browse(dat, "window=jobban2;size=800x450")
@@ -945,11 +945,11 @@
continue
joblist += jobPos
if("ghostroles")
joblist += list("pAI", "posibrain", "drone", "deathsquad", "lavaland")
joblist += list(ROLE_PAI, "posibrain", "drone", "deathsquad", "lavaland")
if("teamantags")
joblist += list("operative", "revolutionary", "cultist", "servant of Ratvar", "abductor", "alien candidate")
joblist += list(ROLE_OPERATIVE, ROLE_REV, ROLE_CULTIST, ROLE_SERVANT_OF_RATVAR, ROLE_ABDUCTOR, ROLE_ALIEN)
if("convertantags")
joblist += list("revolutionary", "cultist", "servant of Ratvar", "alien candidate")
joblist += list(ROLE_REV, ROLE_CULTIST, ROLE_SERVANT_OF_RATVAR, ROLE_ALIEN)
else
joblist += href_list["jobban3"]

View File

@@ -41,7 +41,7 @@
return FALSE
if(!considered_alive(applicant.mind) || considered_afk(applicant.mind)) //makes sure the player isn't a zombie, brain, or just afk all together
return FALSE
return (!jobban_isbanned(applicant, targetrole) && !jobban_isbanned(applicant, "Syndicate"))
return (!jobban_isbanned(applicant, targetrole) && !jobban_isbanned(applicant, ROLE_SYNDICATE))
/datum/admins/proc/makeTraitors()
@@ -137,7 +137,7 @@
/datum/admins/proc/makeWizard()
var/list/mob/dead/observer/candidates = pollGhostCandidates("Do you wish to be considered for the position of a Wizard Foundation 'diplomat'?", "wizard", null)
var/list/mob/dead/observer/candidates = pollGhostCandidates("Do you wish to be considered for the position of a Wizard Foundation 'diplomat'?", ROLE_WIZARD, null)
var/mob/dead/observer/selected = pick_n_take(candidates)
@@ -214,7 +214,7 @@
/datum/admins/proc/makeNukeTeam()
var/datum/game_mode/nuclear/temp = new
var/list/mob/dead/observer/candidates = pollGhostCandidates("Do you wish to be considered for a nuke team being sent in?", "operative", temp)
var/list/mob/dead/observer/candidates = pollGhostCandidates("Do you wish to be considered for a nuke team being sent in?", ROLE_OPERATIVE, temp)
var/list/mob/dead/observer/chosen = list()
var/mob/dead/observer/theghost = null

View File

@@ -280,7 +280,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
if(G_found.mind && !G_found.mind.active) //mind isn't currently in use by someone/something
//Check if they were an alien
if(G_found.mind.assigned_role=="Alien")
if(G_found.mind.assigned_role == ROLE_ALIEN)
if(alert("This character appears to have been an alien. Would you like to respawn them as such?",,"Yes","No")=="Yes")
var/turf/T
if(GLOB.xeno_spawn.len)
@@ -380,15 +380,15 @@ Traitors and the like can also be revived with the previous role mostly intact.
switch(new_character.mind.special_role)
if("Wizard")
if(ROLE_WIZARD)
new_character.forceMove(pick(GLOB.wizardstart))
var/datum/antagonist/wizard/A = new_character.mind.has_antag_datum(/datum/antagonist/wizard,TRUE)
A.equip_wizard()
if("Syndicate")
if(ROLE_SYNDICATE)
new_character.forceMove(pick(GLOB.nukeop_start))
var/datum/antagonist/nukeop/N = new_character.mind.has_antag_datum(/datum/antagonist/nukeop,TRUE)
N.equip_op()
if("Space Ninja")
if(ROLE_NINJA)
var/list/ninja_spawn = list()
for(var/obj/effect/landmark/carpspawn/L in GLOB.landmarks_list)
ninja_spawn += L

View File

@@ -2,7 +2,7 @@
throw_speed = 1
throw_range = 5
w_class = WEIGHT_CLASS_TINY
var/used = 0
var/used = FALSE
/obj/item/antag_spawner/proc/spawn_antag(client/C, turf/T, kind = "", datum/mind/user)
return
@@ -57,13 +57,13 @@
to_chat(H, "You already used this contract!")
return
var/list/candidates = pollCandidatesForMob("Do you want to play as a wizard's [href_list["school"]] apprentice?", ROLE_WIZARD, null, ROLE_WIZARD, 150, src)
if(candidates.len)
if(LAZYLEN(candidates))
if(used)
to_chat(H, "You already used this contract!")
return
used = 1
var/mob/dead/observer/theghost = pick(candidates)
spawn_antag(theghost.client, get_turf(src), href_list["school"],H.mind)
used = TRUE
var/client/C = pick(candidates)
spawn_antag(C, get_turf(src), href_list["school"],H.mind)
else
to_chat(H, "Unable to reach your apprentice! You can either attack the spellbook with the contract to refund your points, or wait and try again later.")
@@ -73,7 +73,7 @@
C.prefs.copy_to(M)
M.key = C.key
var/datum/mind/app_mind = M.mind
var/datum/antagonist/wizard/apprentice/app = new()
app.master = user
app.school = kind
@@ -120,12 +120,12 @@
to_chat(user, "<span class='notice'>You activate [src] and wait for confirmation.</span>")
var/list/nuke_candidates = pollGhostCandidates("Do you want to play as a syndicate [borg_to_spawn ? "[lowertext(borg_to_spawn)] cyborg":"operative"]?", ROLE_OPERATIVE, null, ROLE_OPERATIVE, 150, POLL_IGNORE_SYNDICATE)
if(nuke_candidates.len)
if(LAZYLEN(nuke_candidates))
if(!(check_usability(user)))
return
used = TRUE
var/mob/dead/observer/theghost = pick(nuke_candidates)
spawn_antag(theghost.client, get_turf(src), "syndieborg", user.mind)
var/client/C = pick(nuke_candidates)
spawn_antag(C, get_turf(src), "syndieborg", user.mind)
do_sparks(4, TRUE, src)
qdel(src)
else
@@ -187,7 +187,7 @@
R.real_name = R.name
R.key = C.key
var/datum/antagonist/nukeop/new_borg = new()
new_borg.send_to_spawnpoint = FALSE
R.mind.add_antag_datum(new_borg,creator_op.nuke_team)
@@ -213,13 +213,13 @@
return
if(used)
return
var/list/demon_candidates = pollCandidatesForMob("Do you want to play as a [initial(demon_type.name)]?", null, null, ROLE_ALIEN, 50, src)
if(demon_candidates.len)
var/list/candidates = pollCandidatesForMob("Do you want to play as a [initial(demon_type.name)]?", ROLE_ALIEN, null, ROLE_ALIEN, 50, src)
if(LAZYLEN(candidates))
if(used)
return
used = 1
var/mob/dead/observer/theghost = pick(demon_candidates)
spawn_antag(theghost.client, get_turf(src), initial(demon_type.name),user.mind)
used = TRUE
var/client/C = pick(candidates)
spawn_antag(C, get_turf(src), initial(demon_type.name),user.mind)
to_chat(user, shatter_msg)
to_chat(user, veil_msg)
playsound(user.loc, 'sound/effects/glassbr1.ogg', 100, 1)

View File

@@ -7,7 +7,7 @@
/mob/living/simple_animal/hostile/blob
icon = 'icons/mob/blob.dmi'
pass_flags = PASSBLOB
faction = list("blob")
faction = list(ROLE_BLOB)
bubble_icon = "blob"
speak_emote = null //so we use verb_yell/verb_say/etc
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)

View File

@@ -18,7 +18,7 @@ GLOBAL_LIST_EMPTY(blob_nodes)
layer = FLY_LAYER
pass_flags = PASSBLOB
faction = list("blob")
faction = list(ROLE_BLOB)
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
var/obj/structure/blob/core/blob_core = null // The blob overmind's core
var/blob_points = 0
@@ -115,7 +115,7 @@ GLOBAL_LIST_EMPTY(blob_nodes)
if(!Ablob.blob_allowed)
continue
if(!("blob" in L.faction))
if(!(ROLE_BLOB in L.faction))
playsound(L, 'sound/effects/splat.ogg', 50, 1)
L.death()
new/mob/living/simple_animal/hostile/blob/blobspore(T)

View File

@@ -13,13 +13,13 @@
if(!placement_override)
if(!pop_override)
for(var/mob/living/M in range(7, src))
if("blob" in M.faction)
if(ROLE_BLOB in M.faction)
continue
if(M.client)
to_chat(src, "<span class='warning'>There is someone too close to place your blob core!</span>")
return 0
for(var/mob/living/M in view(13, src))
if("blob" in M.faction)
if(ROLE_BLOB in M.faction)
continue
if(M.client)
to_chat(src, "<span class='warning'>Someone could see your blob core from here!</span>")
@@ -157,7 +157,7 @@
return
var/list/mob/dead/observer/candidates = pollGhostCandidates("Do you want to play as a [blob_reagent_datum.name] blobbernaut?", ROLE_BLOB, null, ROLE_BLOB, 50) //players must answer rapidly
if(candidates.len) //if we got at least one candidate, they're a blobbernaut now.
if(LAZYLEN(candidates)) //if we got at least one candidate, they're a blobbernaut now.
B.max_integrity = initial(B.max_integrity) * 0.25 //factories that produced a blobbernaut have much lower health
B.obj_integrity = min(B.obj_integrity, B.max_integrity)
B.update_icon()
@@ -251,7 +251,7 @@
if(can_buy(4))
var/attacksuccess = FALSE
for(var/mob/living/L in T)
if("blob" in L.faction) //no friendly/dead fire
if(ROLE_BLOB in L.faction) //no friendly/dead fire
continue
if(L.stat != DEAD)
attacksuccess = TRUE

View File

@@ -250,7 +250,7 @@
to_chat(user, "<b>Effects:</b> <span class='notice'>[scannerreport()]</span>")
/obj/structure/blob/attack_animal(mob/living/simple_animal/M)
if("blob" in M.faction) //sorry, but you can't kill the blob as a blobbernaut
if(ROLE_BLOB in M.faction) //sorry, but you can't kill the blob as a blobbernaut
return
..()

View File

@@ -337,12 +337,12 @@
if(!L.client || L.client.is_afk())
set waitfor = FALSE
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as a [L.name], an inactive clock cultist?", ROLE_SERVANT_OF_RATVAR, null, ROLE_SERVANT_OF_RATVAR, 50, L)
var/mob/dead/observer/theghost = null
if(candidates.len)
if(LAZYLEN(candidates))
var/client/C = pick(candidates)
to_chat(L, "<span class='userdanger'>Your physical form has been taken over by another soul due to your inactivity! Ahelp if you wish to regain your form!</span>")
message_admins("[key_name_admin(theghost)] has taken control of ([key_name_admin(L)]) to replace an inactive clock cultist.")
message_admins("[key_name_admin(C)] has taken control of ([key_name_admin(L)]) to replace an inactive clock cultist.")
L.ghostize(0)
L.key = theghost.key
L.key = C.key
var/obj/effect/temp_visual/ratvar/sigil/vitality/V = new /obj/effect/temp_visual/ratvar/sigil/vitality(get_turf(src))
animate(V, alpha = 0, transform = matrix()*2, time = 8)
playsound(L, 'sound/magic/staff_healing.ogg', 50, 1)

View File

@@ -122,9 +122,9 @@
else if(eminence_nominee == "ghosts")
kingmaking = TRUE
hierophant_message("<span class='brass'><b>The eminence spire is now selecting a ghost to be the Eminence...</b></span>")
var/list/candidates = pollGhostCandidates("Would you like to play as the servants' Eminence?", "Servant of Ratvar", null, ROLE_SERVANT_OF_RATVAR, poll_time = 100)
var/list/candidates = pollGhostCandidates("Would you like to play as the servants' Eminence?", ROLE_SERVANT_OF_RATVAR, null, ROLE_SERVANT_OF_RATVAR, poll_time = 100)
kingmaking = FALSE
if(!candidates.len)
if(!LAZYLEN(candidates))
for(var/mob/M in servants_and_ghosts())
M.playsound_local(M, 'sound/machines/clockcult/integration_cog_install.ogg', 50, FALSE)
hierophant_message("<span class='brass'><b>No ghosts accepted the offer!</b> The eminence spire has been reset.</span>")

View File

@@ -268,7 +268,7 @@ structure_check() searches for nearby cultist structures required for the invoca
"<span class='cultlarge'><i>AAAAAAAAAAAAAA-</i></span>")
SSticker.mode.add_cultist(convertee.mind, 1)
new /obj/item/melee/cultblade/dagger(get_turf(src))
convertee.mind.special_role = "Cultist"
convertee.mind.special_role = ROLE_CULTIST
to_chat(convertee, "<span class='cult italic'><b>Your blood pulses. Your head throbs. The world goes red. All at once you are aware of a horrible, horrible, truth. The veil of reality has been ripped away \
and something evil takes root.</b></span>")
to_chat(convertee, "<span class='cult italic'><b>Assist your new compatriots in their dark dealings. Your goal is theirs, and theirs is yours. You serve the Geometer above all else. Bring it back.\
@@ -576,13 +576,12 @@ structure_check() searches for nearby cultist structures required for the invoca
if(!mob_to_revive.client || mob_to_revive.client.is_afk())
set waitfor = FALSE
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as a [mob_to_revive.name], an inactive blood cultist?", ROLE_CULTIST, null, ROLE_CULTIST, 50, mob_to_revive)
var/mob/dead/observer/theghost = null
if(candidates.len)
theghost = pick(candidates)
if(LAZYLEN(candidates))
var/client/C = pick(candidates)
to_chat(mob_to_revive.mind, "Your physical form has been taken over by another soul due to your inactivity! Ahelp if you wish to regain your form.")
message_admins("[key_name_admin(theghost)] has taken control of ([key_name_admin(mob_to_revive)]) to replace an AFK player.")
message_admins("[key_name_admin(C)] has taken control of ([key_name_admin(mob_to_revive)]) to replace an AFK player.")
mob_to_revive.ghostize(0)
mob_to_revive.key = theghost.key
mob_to_revive.key = C.key
else
fail_invoke()
return
@@ -1074,4 +1073,4 @@ structure_check() searches for nearby cultist structures required for the invoca
var/obj/O = target.get_item_by_slot(slot_glasses)
if(istype(O, /obj/item/clothing/glasses/hud/security))
var/datum/atom_hud/AH = GLOB.huds[DATA_HUD_SECURITY_ADVANCED]
AH.add_hud_to(target)
AH.add_hud_to(target)

View File

@@ -212,7 +212,7 @@
role_name = "morphling"
/datum/round_event/ghost_role/morph/spawn_role()
var/list/candidates = get_candidates("alien", null, ROLE_ALIEN)
var/list/candidates = get_candidates(ROLE_ALIEN, null, ROLE_ALIEN)
if(!candidates.len)
return NOT_ENOUGH_PLAYERS

View File

@@ -84,8 +84,8 @@
objective2.owner = mind
mind.objectives += objective2
to_chat(src, "<b>Objective #2</b>: [objective2.explanation_text]")
mind.assigned_role = "revenant"
mind.special_role = "Revenant"
mind.assigned_role = ROLE_REVENANT
mind.special_role = ROLE_REVENANT
mind.add_antag_datum(/datum/antagonist/auto_custom)
AddSpell(new /obj/effect/proc_holder/spell/targeted/night_vision/revenant(null))
AddSpell(new /obj/effect/proc_holder/spell/targeted/revenant_transmit(null))
@@ -382,8 +382,8 @@
key_of_revenant = client_to_revive.key
if(!key_of_revenant)
message_admins("The new revenant's old client either could not be found or is in a new, living mob - grabbing a random candidate instead...")
var/list/candidates = pollCandidatesForMob("Do you want to be [revenant.name] (reforming)?", "revenant", null, ROLE_REVENANT, 50, revenant)
if(!candidates.len)
var/list/candidates = pollCandidatesForMob("Do you want to be [revenant.name] (reforming)?", ROLE_REVENANT, null, ROLE_REVENANT, 50, revenant)
if(!LAZYLEN(candidates))
qdel(revenant)
message_admins("No candidates were found for the new revenant. Oh well!")
inert = TRUE

View File

@@ -26,7 +26,7 @@
message_admins("Event attempted to spawn a revenant, but there were only [deadMobs]/[REVENANT_SPAWN_THRESHOLD] dead mobs.")
return WAITING_FOR_SOMETHING
var/list/candidates = get_candidates("revenant", null, ROLE_REVENANT)
var/list/candidates = get_candidates(ROLE_REVENANT, null, ROLE_REVENANT)
if(!candidates.len)
return NOT_ENOUGH_PLAYERS

View File

@@ -13,7 +13,7 @@
role_name = "slaughter demon"
/datum/round_event/ghost_role/slaughter/spawn_role()
var/list/candidates = get_candidates("alien", null, ROLE_ALIEN)
var/list/candidates = get_candidates(ROLE_ALIEN, null, ROLE_ALIEN)
if(!candidates.len)
return NOT_ENOUGH_PLAYERS

View File

@@ -92,7 +92,7 @@
var/mob/living/current_wizard = null
var/next_check = 0
var/cooldown = 600
var/faction = "wizard"
var/faction = ROLE_WIZARD
var/braindead_check = 0
/obj/structure/academy_wizard_spawner/New()
@@ -128,13 +128,12 @@
if(!current_wizard)
return
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as Wizard Academy Defender?", ROLE_WIZARD, null, ROLE_WIZARD, 50, current_wizard)
var/mob/dead/observer/chosen = null
if(candidates.len)
chosen = pick(candidates)
message_admins("[key_name_admin(chosen)] was spawned as Wizard Academy Defender")
if(LAZYLEN(candidates))
var/client/C = pick(candidates)
message_admins("[key_name_admin(C)] was spawned as Wizard Academy Defender")
current_wizard.ghostize() // on the off chance braindead defender gets back in
current_wizard.key = chosen.key
current_wizard.key = C.key
/obj/structure/academy_wizard_spawner/proc/summon_wizard()
var/turf/T = src.loc
@@ -272,11 +271,10 @@
servant_mind.transfer_to(H)
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [user.real_name] Servant?", ROLE_WIZARD, null, ROLE_WIZARD, 50, H)
var/mob/dead/observer/chosen = null
if(candidates.len)
chosen = pick(candidates)
message_admins("[key_name_admin(chosen)] was spawned as Dice Servant")
H.key = chosen.key
if(LAZYLEN(candidates))
var/client/C = pick(candidates)
message_admins("[key_name_admin(C)] was spawned as Dice Servant")
H.key = C.key
var/obj/effect/proc_holder/spell/targeted/summonmob/S = new
S.target_mob = H

View File

@@ -233,7 +233,7 @@
icon_state = "sleeper"
roundstart = FALSE
death = FALSE
faction = "syndicate"
faction = ROLE_SYNDICATE
outfit = /datum/outfit/snowsyndie
flavour_text = {"You are a syndicate operative recently awoken from cyrostatis in an underground outpost. Monitor Nanotrasen communications and record information. All intruders should be
disposed of swirfly to assure no gathered information is stolen or lost. Try not to wander too far from the outpost as the caves can be a deadly place even for a trained operative such as yourself."}

View File

@@ -113,7 +113,7 @@
if("To Kill")
to_chat(user, "<B>Your wish is granted, but at a terrible cost...</B>")
to_chat(user, "The Wish Granter punishes you for your wickedness, claiming your soul and warping your body to match the darkness in your heart.")
user.mind.special_role = "traitor"
user.mind.special_role = ROLE_TRAITOR
var/datum/objective/hijack/hijack = new
hijack.owner = user.mind

View File

@@ -395,7 +395,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
dat += "<h2>Special Role Settings</h2>"
if(jobban_isbanned(user, "Syndicate"))
if(jobban_isbanned(user, ROLE_SYNDICATE))
dat += "<font color=red><b>You are banned from antagonist roles.</b></font>"
src.be_special = list()

View File

@@ -12,7 +12,7 @@
fakeable = FALSE //Nothing to fake here
/datum/round_event/ghost_role/abductor/spawn_role()
var/list/mob/dead/observer/candidates = get_candidates("abductor", null, ROLE_ABDUCTOR)
var/list/mob/dead/observer/candidates = get_candidates(ROLE_ABDUCTOR, null, ROLE_ABDUCTOR)
if(candidates.len < 2)
return NOT_ENOUGH_PLAYERS

View File

@@ -51,7 +51,7 @@
message_admins("An event attempted to spawn an alien but no suitable vents were found. Shutting down.")
return MAP_ERROR
var/list/candidates = get_candidates("alien", null, ROLE_ALIEN)
var/list/candidates = get_candidates(ROLE_ALIEN, null, ROLE_ALIEN)
if(!candidates.len)
return NOT_ENOUGH_PLAYERS

View File

@@ -19,7 +19,7 @@
/datum/round_event/ghost_role/blob/spawn_role()
if(!GLOB.blobstart.len)
return MAP_ERROR
var/list/candidates = get_candidates("blob", null, ROLE_BLOB)
var/list/candidates = get_candidates(ROLE_BLOB, null, ROLE_BLOB)
if(!candidates.len)
return NOT_ENOUGH_PLAYERS
var/mob/dead/observer/new_blob = pick(candidates)

View File

@@ -19,7 +19,7 @@
return MAP_ERROR
//selecting a candidate player
var/list/candidates = get_candidates("devil", null, ROLE_DEVIL)
var/list/candidates = get_candidates(ROLE_DEVIL, null, ROLE_DEVIL)
if(!candidates.len)
return NOT_ENOUGH_PLAYERS
@@ -53,7 +53,7 @@
/proc/create_devil_mind(key)
var/datum/mind/Mind = new /datum/mind(key)
Mind.assigned_role = "devil"
Mind.special_role = "devil"
Mind.assigned_role = ROLE_DEVIL
Mind.special_role = ROLE_DEVIL
SSticker.mode.devils |= Mind
return Mind

View File

@@ -75,10 +75,9 @@
/datum/round_event/santa/start()
var/list/candidates = pollGhostCandidates("Santa is coming to town! Do you want to be Santa?", poll_time=150)
if(LAZYLEN(candidates))
var/mob/dead/observer/Z = pick(candidates)
var/client/C = pick(candidates)
santa = new /mob/living/carbon/human(pick(GLOB.blobstart))
santa.key = Z.key
qdel(Z)
santa.key = C.key
santa.equipOutfit(/datum/outfit/santa)
santa.update_icons()

View File

@@ -10,7 +10,7 @@
fakeable = FALSE
/datum/round_event/ghost_role/nightmare/spawn_role()
var/list/candidates = get_candidates("alien", null, ROLE_ALIEN)
var/list/candidates = get_candidates(ROLE_ALIEN, null, ROLE_ALIEN)
if(!candidates.len)
return NOT_ENOUGH_PLAYERS

View File

@@ -10,7 +10,7 @@
fakeable = FALSE
/datum/round_event/ghost_role/operative/spawn_role()
var/list/candidates = get_candidates("operative", null, ROLE_OPERATIVE)
var/list/candidates = get_candidates(ROLE_OPERATIVE, null, ROLE_OPERATIVE)
if(!candidates.len)
return NOT_ENOUGH_PLAYERS

View File

@@ -57,7 +57,7 @@ GLOBAL_LIST_INIT(security_positions, list(
GLOBAL_LIST_INIT(nonhuman_positions, list(
"AI",
"Cyborg",
"pAI"))
ROLE_PAI))
GLOBAL_LIST_INIT(exp_jobsmap, list(
EXP_TYPE_CREW = list("titles" = command_positions | engineering_positions | medical_positions | science_positions | supply_positions | security_positions | civilian_positions | list("AI","Cyborg")), // crew positions

View File

@@ -8,7 +8,7 @@
icon = 'icons/mob/alien.dmi'
gender = FEMALE //All xenos are girls!!
dna = null
faction = list("alien")
faction = list(ROLE_ALIEN)
ventcrawler = VENTCRAWLER_ALWAYS
sight = SEE_MOBS
see_in_dark = 4

View File

@@ -112,10 +112,10 @@
/obj/item/organ/alien/hivenode/Insert(mob/living/carbon/M, special = 0)
..()
M.faction |= "alien"
M.faction |= ROLE_ALIEN
/obj/item/organ/alien/hivenode/Remove(mob/living/carbon/M, special = 0)
M.faction -= "alien"
M.faction -= ROLE_ALIEN
..()
//When the alien queen dies, all aliens suffer a penalty as punishment for failing to protect her.

View File

@@ -46,7 +46,7 @@
connected_ai = null
if(mind)
if(!mind.special_role)
mind.special_role = "traitor"
mind.special_role = ROLE_TRAITOR
mind.add_antag_datum(/datum/antagonist/auto_custom) // ????

View File

@@ -826,7 +826,7 @@
/mob/living/silicon/robot/modules/syndicate
icon_state = "syndie_bloodhound"
faction = list("syndicate")
faction = list(ROLE_SYNDICATE)
bubble_icon = "syndibot"
req_access = list(ACCESS_SYNDICATE)
lawupdate = FALSE

View File

@@ -118,11 +118,7 @@
log_game("[key_name(user)] attempted to emag cyborg [key_name(src)], but they were a syndicate cyborg.")
return
var/ai_is_antag = 0
if(connected_ai && connected_ai.mind)
if(connected_ai.mind.special_role)
ai_is_antag = (connected_ai.mind.special_role == "traitor")
if(ai_is_antag)
if(connected_ai && connected_ai.mind && connected_ai.mind.has_antag_datum(/datum/antagonist/traitor))
to_chat(src, "<span class='danger'>ALERT: Foreign software execution prevented.</span>")
to_chat(connected_ai, "<span class='danger'>ALERT: Cyborg unit \[[src]] successfully defended against subversion.</span>")
log_game("[key_name(user)] attempted to emag cyborg [key_name(src)], but they were slaved to traitor AI [connected_ai].")

View File

@@ -18,7 +18,7 @@
health = 30
maxHealth = 120 //If you murder other drones and cannibalize them you can get much stronger
initial_language_holder = /datum/language_holder/drone/syndicate
faction = list("syndicate")
faction = list(ROLE_SYNDICATE)
speak_emote = list("hisses")
bubble_icon = "syndibot"
heavy_emp_damage = 10

View File

@@ -418,16 +418,15 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
var/mob/living/simple_animal/hostile/guardian/G = input(src, "Pick the guardian you wish to reset", "Guardian Reset") as null|anything in guardians
if(G)
to_chat(src, "<span class='holoparasite'>You attempt to reset <font color=\"[G.namedatum.colour]\"><b>[G.real_name]</b></font>'s personality...</span>")
var/list/mob/dead/observer/candidates = pollGhostCandidates("Do you want to play as [src.real_name]'s [G.real_name]?", "pAI", null, FALSE, 100)
var/mob/dead/observer/new_stand = null
if(candidates.len)
new_stand = pick(candidates)
var/list/mob/dead/observer/candidates = pollGhostCandidates("Do you want to play as [src.real_name]'s [G.real_name]?", ROLE_PAI, null, FALSE, 100)
if(LAZYLEN(candidates))
var/client/C = pick(candidates)
to_chat(G, "<span class='holoparasite'>Your user reset you, and your body was taken over by a ghost. Looks like they weren't happy with your performance.</span>")
to_chat(src, "<span class='holoparasite bold'>Your <font color=\"[G.namedatum.colour]\">[G.real_name]</font> has been successfully reset.</span>")
message_admins("[key_name_admin(new_stand)] has taken control of ([key_name_admin(G)])")
message_admins("[key_name_admin(C)] has taken control of ([key_name_admin(G)])")
G.ghostize(0)
G.setthemename(G.namedatum.theme) //give it a new color, to show it's a new person
G.key = new_stand.key
G.key = C.key
G.reset = 1
switch(G.namedatum.theme)
if("tech")
@@ -494,11 +493,10 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
used = TRUE
to_chat(user, "[use_message]")
var/list/mob/dead/observer/candidates = pollGhostCandidates("Do you want to play as the [mob_name] of [user.real_name]?", ROLE_PAI, null, FALSE, 100, POLL_IGNORE_HOLOPARASITE)
var/mob/dead/observer/theghost = null
if(candidates.len)
theghost = pick(candidates)
spawn_guardian(user, theghost.key)
if(LAZYLEN(candidates))
var/client/C = pick(candidates)
spawn_guardian(user, C.key)
else
to_chat(user, "[failure_message]")
used = FALSE

View File

@@ -26,7 +26,7 @@
attack_sound = 'sound/weapons/bladeslice.ogg'
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
unsuitable_atmos_damage = 15
faction = list("alien")
faction = list(ROLE_ALIEN)
status_flags = CANPUSH
minbodytemp = 0
see_in_dark = 8

View File

@@ -93,7 +93,7 @@
gender = FEMALE
speak_emote = list("squeaks")
gold_core_spawnable = NO_SPAWN
faction = list("syndicate")
faction = list(ROLE_SYNDICATE)
AIStatus = AI_OFF
#undef REGENERATION_DELAY

View File

@@ -41,7 +41,7 @@
loot = list(/obj/effect/mob_spawn/human/corpse/syndicatesoldier)
atmos_requirements = list("min_oxy" = 5, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 1, "min_co2" = 0, "max_co2" = 5, "min_n2" = 0, "max_n2" = 0)
unsuitable_atmos_damage = 15
faction = list("syndicate")
faction = list(ROLE_SYNDICATE)
check_friendly_fire = 1
status_flags = CANPUSH
del_on_death = 1
@@ -169,7 +169,7 @@
environment_smash = ENVIRONMENT_SMASH_NONE
attacktext = "cuts"
attack_sound = 'sound/weapons/bladeslice.ogg'
faction = list("syndicate")
faction = list(ROLE_SYNDICATE)
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
mob_size = MOB_SIZE_TINY

View File

@@ -21,7 +21,7 @@
a_intent = INTENT_HARM
atmos_requirements = list("min_oxy" = 5, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 1, "min_co2" = 0, "max_co2" = 5, "min_n2" = 0, "max_n2" = 0)
unsuitable_atmos_damage = 15
faction = list("wizard")
faction = list(ROLE_WIZARD)
status_flags = CANPUSH
retreat_distance = 3 //out of fireball range

View File

@@ -55,7 +55,7 @@
icon_state = "syndbeacon"
spawn_text = "warps in from"
mob_type = /mob/living/simple_animal/hostile/syndicate/ranged
faction = list("syndicate")
faction = list(ROLE_SYNDICATE)
/mob/living/simple_animal/hostile/spawner/skeleton
name = "bone pit"

View File

@@ -449,15 +449,14 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
var/datum/antagonist/A = M.mind.has_antag_datum(/datum/antagonist/)
if(A)
poll_message = "[poll_message] Status:[A.name]."
var/list/mob/dead/observer/candidates = pollCandidatesForMob(poll_message, "pAI", null, FALSE, 100, M)
var/mob/dead/observer/theghost = null
var/list/mob/dead/observer/candidates = pollCandidatesForMob(poll_message, ROLE_PAI, null, FALSE, 100, M)
if(candidates.len)
theghost = pick(candidates)
if(LAZYLEN(candidates))
var/client/C = pick(candidates)
to_chat(M, "Your mob has been taken over by a ghost!")
message_admins("[key_name_admin(theghost)] has taken control of ([key_name_admin(M)])")
message_admins("[key_name_admin(C)] has taken control of ([key_name_admin(M)])")
M.ghostize(0)
M.key = theghost.key
M.key = C.key
return TRUE
else
to_chat(M, "There were no ghosts willing to take control.")

View File

@@ -48,7 +48,7 @@ Contents:
return MAP_ERROR
//selecting a candidate player
var/list/candidates = get_candidates("ninja", null, ROLE_NINJA)
var/list/candidates = get_candidates(ROLE_NINJA, null, ROLE_NINJA)
if(!candidates.len)
return NOT_ENOUGH_PLAYERS
@@ -57,8 +57,8 @@ Contents:
//Prepare ninja player mind
var/datum/mind/Mind = new /datum/mind(key)
Mind.assigned_role = "Space Ninja"
Mind.special_role = "Space Ninja"
Mind.assigned_role = ROLE_NINJA
Mind.special_role = ROLE_NINJA
Mind.active = 1
//spawn the ninja and assign the candidate

View File

@@ -380,7 +380,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_desc = "A classic mix of rum and cola."
/datum/reagent/consumable/ethanol/cuba_libre/on_mob_life(mob/living/M)
if(M.mind && M.mind.special_role in list("Revolutionary", "Head Revolutionary")) //Cuba Libre, the traditional drink of revolutions! Heals revolutionaries.
if(M.mind && M.mind.has_antag_datum(/datum/antagonist/rev)) //Cuba Libre, the traditional drink of revolutions! Heals revolutionaries.
M.adjustBruteLoss(-1, 0)
M.adjustFireLoss(-1, 0)
M.adjustToxLoss(-1, 0)

View File

@@ -301,7 +301,7 @@
var/obj/effect/temp_visual/explosion/fast/E = new /obj/effect/temp_visual/explosion/fast(get_turf(M))
E.alpha = 150
for(var/mob/living/L in orange(get_turf(M), 1))
if("blob" in L.faction) //no friendly fire
if(ROLE_BLOB in L.faction) //no friendly fire
continue
var/aoe_volume = ..(L, TOUCH, initial_volume, 0, L.get_permeability_protection(), O)
L.apply_damage(0.4*aoe_volume, BRUTE)

View File

@@ -592,10 +592,9 @@
being_used = TRUE
var/list/candidates = pollCandidatesForMob("Do you want to play as [SM.name]?", ROLE_ALIEN, null, ROLE_ALIEN, 50, SM, POLL_IGNORE_SENTIENCE_POTION) // see poll_ignore.dm
var/mob/dead/observer/theghost = null
if(candidates.len)
theghost = pick(candidates)
SM.key = theghost.key
if(LAZYLEN(candidates))
var/client/C = pick(candidates)
SM.key = C.key
SM.mind.enslave_mind_to_creator(user)
SM.sentience_act()
to_chat(SM, "<span class='warning'>All at once it makes sense: you know what you are and who you are! Self awareness is yours!</span>")

View File

@@ -120,7 +120,7 @@
implants = list(/obj/item/implant/weapons_auth)
/datum/outfit/lavaland_syndicate/post_equip(mob/living/carbon/human/H)
H.faction |= "syndicate"
H.faction |= ROLE_SYNDICATE
/obj/effect/mob_spawn/human/lavaland_syndicate/comms
name = "Syndicate Comms Agent"

View File

@@ -261,7 +261,7 @@
if(shuttle_areas[get_area(player)])
has_people = TRUE
var/location = get_turf(player.mind.current)
if(!(player.mind.special_role == "traitor" || player.mind.special_role == "Syndicate" || player.mind.special_role == "blood brother") && !istype(location, /turf/open/floor/plasteel/shuttle/red) && !istype(location, /turf/open/floor/mineral/plastitanium/brig))
if(!(player.mind.has_antag_datum(/datum/antagonist)) && !istype(location, /turf/open/floor/plasteel/shuttle/red) && !istype(location, /turf/open/floor/mineral/plastitanium/brig))
return FALSE
return has_people