Merge pull request #14281 from kiwedespars/undo-what-has-been-done

parrying nerf/pugilism buff
This commit is contained in:
silicons
2021-02-26 13:36:09 -07:00
committed by GitHub
3 changed files with 9 additions and 6 deletions

View File

@@ -220,8 +220,8 @@
parry_max_attacks = INFINITY
parry_failed_cooldown_duration = 2.25 SECONDS
parry_failed_stagger_duration = 2.25 SECONDS
parry_cooldown = 3 SECONDS
parry_failed_clickcd_duration = 0.5 SECONDS
parry_cooldown = 0
parry_failed_clickcd_duration = 0
/obj/item/clothing/gloves/botanic_leather
name = "botanist's leather gloves"

View File

@@ -142,10 +142,10 @@
parry_efficiency_considered_successful = 0.01
parry_efficiency_to_counterattack = 0.01
parry_max_attacks = INFINITY
parry_failed_cooldown_duration = 3 SECONDS
parry_failed_stagger_duration = 2 SECONDS
parry_cooldown = 3 SECONDS
parry_failed_clickcd_duration = 0.8 SECONDS
parry_failed_cooldown_duration = 1.5 SECONDS
parry_failed_stagger_duration = 1 SECONDS
parry_cooldown = 0
parry_failed_clickcd_duration = 0.8
parry_data = list( // yeah it's snowflake
"UNARMED_PARRY_STAGGER" = 3 SECONDS,

View File

@@ -23,6 +23,9 @@
if(!(combat_flags & COMBAT_FLAG_PARRY_CAPABLE))
to_chat(src, "<span class='warning'>You are not something that can parry attacks.</span>")
return
if(!(mobility_flags & MOBILITY_STAND))
to_chat(src, "<span class='warning'>You aren't able to parry without solid footing!</span>")
return
// Prioritize item, then martial art, then unarmed.
// yanderedev else if time
var/obj/item/using_item = get_active_held_item()