Merge pull request #3971 from Citadel-Station-13/upstream-merge-32786

[MIRROR] Replaces a bunch of mob loops with hopefully better ones
This commit is contained in:
deathride58
2017-11-18 05:29:32 +00:00
committed by GitHub
85 changed files with 392 additions and 369 deletions

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@@ -77,7 +77,7 @@
/proc/alone_in_area(area/the_area, mob/must_be_alone, check_type = /mob/living/carbon) /proc/alone_in_area(area/the_area, mob/must_be_alone, check_type = /mob/living/carbon)
var/area/our_area = get_area(the_area) var/area/our_area = get_area(the_area)
for(var/C in GLOB.living_mob_list) for(var/C in GLOB.alive_mob_list)
if(!istype(C, check_type)) if(!istype(C, check_type))
continue continue
if(C == must_be_alone) if(C == must_be_alone)
@@ -318,7 +318,8 @@
break break
/proc/get_mob_by_key(key) /proc/get_mob_by_key(key)
for(var/mob/M in GLOB.mob_list) for(var/i in GLOB.player_list)
var/mob/M = i
if(M.ckey == lowertext(key)) if(M.ckey == lowertext(key))
return M return M
return null return null

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@@ -232,7 +232,7 @@ Turf and target are separate in case you want to teleport some distance from a t
//Returns a list of unslaved cyborgs //Returns a list of unslaved cyborgs
/proc/active_free_borgs() /proc/active_free_borgs()
. = list() . = list()
for(var/mob/living/silicon/robot/R in GLOB.living_mob_list) for(var/mob/living/silicon/robot/R in GLOB.alive_mob_list)
if(R.connected_ai || R.shell) if(R.connected_ai || R.shell)
continue continue
if(R.stat == DEAD) if(R.stat == DEAD)
@@ -244,7 +244,7 @@ Turf and target are separate in case you want to teleport some distance from a t
//Returns a list of AI's //Returns a list of AI's
/proc/active_ais(check_mind=0) /proc/active_ais(check_mind=0)
. = list() . = list()
for(var/mob/living/silicon/ai/A in GLOB.living_mob_list) for(var/mob/living/silicon/ai/A in GLOB.alive_mob_list)
if(A.stat == DEAD) if(A.stat == DEAD)
continue continue
if(A.control_disabled == 1) if(A.control_disabled == 1)
@@ -920,7 +920,7 @@ GLOBAL_LIST_INIT(WALLITEMS_INVERSE, typecacheof(list(
/proc/living_player_count() /proc/living_player_count()
var/living_player_count = 0 var/living_player_count = 0
for(var/mob in GLOB.player_list) for(var/mob in GLOB.player_list)
if(mob in GLOB.living_mob_list) if(mob in GLOB.alive_mob_list)
living_player_count += 1 living_player_count += 1
return living_player_count return living_player_count
@@ -1357,6 +1357,9 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new)
anchored = TRUE anchored = TRUE
var/ready_to_die = FALSE var/ready_to_die = FALSE
/mob/dview/Initialize() //Properly prevents this mob from gaining huds or joining any global lists
return
/mob/dview/Destroy(force = FALSE) /mob/dview/Destroy(force = FALSE)
if(!ready_to_die) if(!ready_to_die)
stack_trace("ALRIGHT WHICH FUCKER TRIED TO DELETE *MY* DVIEW?") stack_trace("ALRIGHT WHICH FUCKER TRIED TO DELETE *MY* DVIEW?")

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@@ -12,11 +12,13 @@ GLOBAL_LIST_EMPTY(stealthminID) //reference list with IDs that store ckeys,
GLOBAL_LIST_EMPTY(player_list) //all mobs **with clients attached**. Excludes /mob/dead/new_player GLOBAL_LIST_EMPTY(player_list) //all mobs **with clients attached**. Excludes /mob/dead/new_player
GLOBAL_LIST_EMPTY(mob_list) //all mobs, including clientless GLOBAL_LIST_EMPTY(mob_list) //all mobs, including clientless
GLOBAL_LIST_EMPTY(mob_directory) //mob_id -> mob GLOBAL_LIST_EMPTY(mob_directory) //mob_id -> mob
GLOBAL_LIST_EMPTY(living_mob_list) //all alive mobs, including clientless. Excludes /mob/dead/new_player GLOBAL_LIST_EMPTY(alive_mob_list) //all alive mobs, including clientless. Excludes /mob/dead/new_player
GLOBAL_LIST_EMPTY(drones_list) GLOBAL_LIST_EMPTY(drones_list)
GLOBAL_LIST_EMPTY(dead_mob_list) //all dead mobs, including clientless. Excludes /mob/dead/new_player GLOBAL_LIST_EMPTY(dead_mob_list) //all dead mobs, including clientless. Excludes /mob/dead/new_player
GLOBAL_LIST_EMPTY(joined_player_list) //all clients that have joined the game at round-start or as a latejoin. GLOBAL_LIST_EMPTY(joined_player_list) //all clients that have joined the game at round-start or as a latejoin.
GLOBAL_LIST_EMPTY(silicon_mobs) //all silicon mobs GLOBAL_LIST_EMPTY(silicon_mobs) //all silicon mobs
GLOBAL_LIST_EMPTY(mob_living_list) //all instances of /mob/living and subtypes
GLOBAL_LIST_EMPTY(carbon_list) //all instances of /mob/living/carbon and subtypes, notably does not contain brains or simple animals
GLOBAL_LIST_EMPTY(ai_list) GLOBAL_LIST_EMPTY(ai_list)
GLOBAL_LIST_EMPTY(pai_list) GLOBAL_LIST_EMPTY(pai_list)
GLOBAL_LIST_EMPTY(available_ai_shells) GLOBAL_LIST_EMPTY(available_ai_shells)

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@@ -390,7 +390,7 @@ or shoot a gun to move around via Newton's 3rd Law of Motion."
var/servants = 0 var/servants = 0
var/validservants = 0 var/validservants = 0
var/list/textlist var/list/textlist
for(var/mob/living/L in GLOB.living_mob_list) for(var/mob/living/L in GLOB.alive_mob_list)
if(is_servant_of_ratvar(L)) if(is_servant_of_ratvar(L))
servants++ servants++
if(ishuman(L) || issilicon(L)) if(ishuman(L) || issilicon(L))

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@@ -15,7 +15,7 @@
/datum/objective/crew/cyborgs/check_completion() /datum/objective/crew/cyborgs/check_completion()
var/borgcount = target_amount var/borgcount = target_amount
for(var/mob/living/silicon/robot/R in GLOB.living_mob_list) for(var/mob/living/silicon/robot/R in GLOB.alive_mob_list)
if(!(R.stat == DEAD)) if(!(R.stat == DEAD))
borgcount-- borgcount--
if(borgcount <= 0) if(borgcount <= 0)

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@@ -575,7 +575,7 @@ SUBSYSTEM_DEF(job)
/////////////////////////////////// ///////////////////////////////////
/datum/controller/subsystem/job/proc/get_living_heads() /datum/controller/subsystem/job/proc/get_living_heads()
. = list() . = list()
for(var/mob/living/carbon/human/player in GLOB.mob_list) for(var/mob/living/carbon/human/player in GLOB.alive_mob_list)
if(player.stat != DEAD && player.mind && (player.mind.assigned_role in GLOB.command_positions)) if(player.stat != DEAD && player.mind && (player.mind.assigned_role in GLOB.command_positions))
. |= player.mind . |= player.mind
@@ -585,7 +585,8 @@ SUBSYSTEM_DEF(job)
//////////////////////////// ////////////////////////////
/datum/controller/subsystem/job/proc/get_all_heads() /datum/controller/subsystem/job/proc/get_all_heads()
. = list() . = list()
for(var/mob/player in GLOB.mob_list) for(var/i in GLOB.mob_list)
var/mob/player = i
if(player.mind && (player.mind.assigned_role in GLOB.command_positions)) if(player.mind && (player.mind.assigned_role in GLOB.command_positions))
. |= player.mind . |= player.mind
@@ -594,7 +595,7 @@ SUBSYSTEM_DEF(job)
////////////////////////////////////////////// //////////////////////////////////////////////
/datum/controller/subsystem/job/proc/get_living_sec() /datum/controller/subsystem/job/proc/get_living_sec()
. = list() . = list()
for(var/mob/living/carbon/human/player in GLOB.mob_list) for(var/mob/living/carbon/human/player in GLOB.carbon_list)
if(player.stat != DEAD && player.mind && (player.mind.assigned_role in GLOB.security_positions)) if(player.stat != DEAD && player.mind && (player.mind.assigned_role in GLOB.security_positions))
. |= player.mind . |= player.mind
@@ -603,6 +604,6 @@ SUBSYSTEM_DEF(job)
//////////////////////////////////////// ////////////////////////////////////////
/datum/controller/subsystem/job/proc/get_all_sec() /datum/controller/subsystem/job/proc/get_all_sec()
. = list() . = list()
for(var/mob/living/carbon/human/player in GLOB.mob_list) for(var/mob/living/carbon/human/player in GLOB.carbon_list)
if(player.mind && (player.mind.assigned_role in GLOB.security_positions)) if(player.mind && (player.mind.assigned_role in GLOB.security_positions))
. |= player.mind . |= player.mind

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@@ -7,13 +7,15 @@ SUBSYSTEM_DEF(mobs)
var/list/currentrun = list() var/list/currentrun = list()
/datum/controller/subsystem/mobs/stat_entry() /datum/controller/subsystem/mobs/stat_entry()
..("P:[GLOB.mob_list.len]") ..("P:[GLOB.mob_living_list.len]")
/datum/controller/subsystem/mobs/fire(resumed = 0) /datum/controller/subsystem/mobs/fire(resumed = 0)
var/seconds = wait * 0.1 var/seconds = wait * 0.1
if (!resumed) if (!resumed)
src.currentrun = GLOB.mob_list.Copy() src.currentrun = GLOB.mob_living_list.Copy()
if (GLOB.overminds.len) // blob cameras need to Life()
src.currentrun += GLOB.overminds
//cache for sanic speed (lists are references anyways) //cache for sanic speed (lists are references anyways)
var/list/currentrun = src.currentrun var/list/currentrun = src.currentrun
@@ -24,6 +26,6 @@ SUBSYSTEM_DEF(mobs)
if(M) if(M)
M.Life(seconds, times_fired) M.Life(seconds, times_fired)
else else
GLOB.mob_list.Remove(M) GLOB.mob_living_list.Remove(M)
if (MC_TICK_CHECK) if (MC_TICK_CHECK)
return return

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@@ -73,7 +73,7 @@ SUBSYSTEM_DEF(persistence)
break break
/datum/controller/subsystem/persistence/proc/LoadPoly() /datum/controller/subsystem/persistence/proc/LoadPoly()
for(var/mob/living/simple_animal/parrot/Poly/P in GLOB.living_mob_list) for(var/mob/living/simple_animal/parrot/Poly/P in GLOB.alive_mob_list)
twitterize(P.speech_buffer, "polytalk") twitterize(P.speech_buffer, "polytalk")
break //Who's been duping the bird?! break //Who's been duping the bird?!

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@@ -416,7 +416,8 @@ SUBSYSTEM_DEF(ticker)
C.playtitlemusic(40)*/ C.playtitlemusic(40)*/
//Player status report //Player status report
for(var/mob/Player in GLOB.mob_list) for(var/i in GLOB.mob_list)
var/mob/Player = i
if(Player.mind && !isnewplayer(Player)) if(Player.mind && !isnewplayer(Player))
if(Player.stat != DEAD && !isbrain(Player)) if(Player.stat != DEAD && !isbrain(Player))
num_survivors++ num_survivors++
@@ -462,7 +463,8 @@ SUBSYSTEM_DEF(ticker)
CHECK_TICK CHECK_TICK
//Silicon laws report //Silicon laws report
for (var/mob/living/silicon/ai/aiPlayer in GLOB.mob_list) for (var/i in GLOB.ai_list)
var/mob/living/silicon/ai/aiPlayer = i
if (aiPlayer.stat != DEAD && aiPlayer.mind) if (aiPlayer.stat != DEAD && aiPlayer.mind)
to_chat(world, "<b>[aiPlayer.name] (Played by: [aiPlayer.mind.key])'s laws at the end of the round were:</b>") to_chat(world, "<b>[aiPlayer.name] (Played by: [aiPlayer.mind.key])'s laws at the end of the round were:</b>")
aiPlayer.show_laws(1) aiPlayer.show_laws(1)
@@ -481,7 +483,7 @@ SUBSYSTEM_DEF(ticker)
CHECK_TICK CHECK_TICK
for (var/mob/living/silicon/robot/robo in GLOB.mob_list) for (var/mob/living/silicon/robot/robo in GLOB.silicon_mobs)
if (!robo.connected_ai && robo.mind) if (!robo.connected_ai && robo.mind)
if (robo.stat != DEAD) if (robo.stat != DEAD)
to_chat(world, "<b>[robo.name] (Played by: [robo.mind.key]) survived as an AI-less borg! Its laws were:</b>") to_chat(world, "<b>[robo.name] (Played by: [robo.mind.key]) survived as an AI-less borg! Its laws were:</b>")

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@@ -13,7 +13,8 @@ SUBSYSTEM_DEF(weather)
var/datum/weather/W = V var/datum/weather/W = V
if(W.aesthetic) if(W.aesthetic)
continue continue
for(var/mob/living/L in GLOB.mob_list) for(var/i in GLOB.mob_living_list)
var/mob/living/L = i
if(W.can_weather_act(L)) if(W.can_weather_act(L))
W.weather_act(L) W.weather_act(L)
for(var/Z in eligible_zlevels) for(var/Z in eligible_zlevels)

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@@ -416,7 +416,7 @@
for(var/datum/disease/advance/AD in SSdisease.active_diseases) for(var/datum/disease/advance/AD in SSdisease.active_diseases)
AD.Refresh() AD.Refresh()
for(var/mob/living/carbon/human/H in shuffle(GLOB.living_mob_list)) for(var/mob/living/carbon/human/H in shuffle(GLOB.alive_mob_list))
if(!(H.z in GLOB.station_z_levels)) if(!(H.z in GLOB.station_z_levels))
continue continue
if(!H.HasDisease(D)) if(!H.HasDisease(D))

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@@ -326,7 +326,8 @@ GLOBAL_LIST_EMPTY(teleportlocs)
var/obj/machinery/camera/C = item var/obj/machinery/camera/C = item
cameras += C cameras += C
for (var/mob/living/silicon/SILICON in GLOB.player_list) for (var/i in GLOB.silicon_mobs)
var/mob/living/silicon/SILICON = i
if(SILICON.triggerAlarm("Burglar", src, cameras, trigger)) if(SILICON.triggerAlarm("Burglar", src, cameras, trigger))
//Cancel silicon alert after 1 minute //Cancel silicon alert after 1 minute
addtimer(CALLBACK(SILICON, /mob/living/silicon.proc/cancelAlarm,"Burglar",src,trigger), 600) addtimer(CALLBACK(SILICON, /mob/living/silicon.proc/cancelAlarm,"Burglar",src,trigger), 600)

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@@ -79,7 +79,8 @@ GLOBAL_LIST_EMPTY(blob_nodes)
/mob/camera/blob/proc/victory() /mob/camera/blob/proc/victory()
sound_to_playing_players('sound/machines/alarm.ogg') sound_to_playing_players('sound/machines/alarm.ogg')
sleep(100) sleep(100)
for(var/mob/living/L in GLOB.mob_list) for(var/i in GLOB.mob_living_list)
var/mob/living/L = i
var/turf/T = get_turf(L) var/turf/T = get_turf(L)
if(!T || !(T.z in GLOB.station_z_levels)) if(!T || !(T.z in GLOB.station_z_levels))
continue continue

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@@ -48,7 +48,8 @@
if(3) if(3)
to_chat(user, "<span class='notice'>We mold the [target]'s mind like clay, granting [target.p_them()] the ability to speak in the hivemind!</span>") to_chat(user, "<span class='notice'>We mold the [target]'s mind like clay, granting [target.p_them()] the ability to speak in the hivemind!</span>")
to_chat(target, "<span class='userdanger'>A migraine throbs behind your eyes, you hear yourself screaming - but your mouth has not opened!</span>") to_chat(target, "<span class='userdanger'>A migraine throbs behind your eyes, you hear yourself screaming - but your mouth has not opened!</span>")
for(var/mob/M in GLOB.mob_list) for(var/mi in GLOB.mob_list)
var/mob/M = mi
if(M.lingcheck() == 2) if(M.lingcheck() == 2)
to_chat(M, "<i><font color=#800080>We can sense a foreign presence in the hivemind...</font></i>") to_chat(M, "<i><font color=#800080>We can sense a foreign presence in the hivemind...</font></i>")
target.mind.linglink = 1 target.mind.linglink = 1

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@@ -162,7 +162,7 @@
var/locname = initial(A.name) var/locname = initial(A.name)
possible_targets[avoid_assoc_duplicate_keys("[locname] [O.name]", teleportnames)] = O possible_targets[avoid_assoc_duplicate_keys("[locname] [O.name]", teleportnames)] = O
for(var/mob/living/L in GLOB.living_mob_list) for(var/mob/living/L in GLOB.alive_mob_list)
if(!L.stat && is_servant_of_ratvar(L) && !L.Adjacent(invoker) && (L.z <= ZLEVEL_SPACEMAX)) //People right next to the invoker can't be portaled to, for obvious reasons if(!L.stat && is_servant_of_ratvar(L) && !L.Adjacent(invoker) && (L.z <= ZLEVEL_SPACEMAX)) //People right next to the invoker can't be portaled to, for obvious reasons
possible_targets[avoid_assoc_duplicate_keys("[L.name] ([L.real_name])", teleportnames)] = L possible_targets[avoid_assoc_duplicate_keys("[L.name] ([L.real_name])", teleportnames)] = L

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@@ -322,7 +322,7 @@
to_chat(invoker, "<span class='warning'>You must not be inside an object to use this scripture!</span>") to_chat(invoker, "<span class='warning'>You must not be inside an object to use this scripture!</span>")
return FALSE return FALSE
var/other_servants = 0 var/other_servants = 0
for(var/mob/living/L in GLOB.living_mob_list) for(var/mob/living/L in GLOB.alive_mob_list)
if(is_servant_of_ratvar(L) && !L.stat && L != invoker) if(is_servant_of_ratvar(L) && !L.stat && L != invoker)
other_servants++ other_servants++
for(var/obj/structure/destructible/clockwork/powered/clockwork_obelisk/O in GLOB.all_clockwork_objects) for(var/obj/structure/destructible/clockwork/powered/clockwork_obelisk/O in GLOB.all_clockwork_objects)

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@@ -100,7 +100,7 @@
continue continue
C.update_values() C.update_values()
to_chat(C, C.empower_string) to_chat(C, C.empower_string)
for(var/mob/living/carbon/human/H in GLOB.living_mob_list) for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
if(is_servant_of_ratvar(H)) if(is_servant_of_ratvar(H))
to_chat(H, "<span class='bold alloy'>The beacon's power warps your body into a clockwork form! You are now immune to many hazards, and your body is more robust against damage!</span>") to_chat(H, "<span class='bold alloy'>The beacon's power warps your body into a clockwork form! You are now immune to many hazards, and your body is more robust against damage!</span>")
H.set_species(/datum/species/golem/clockwork/no_scrap) H.set_species(/datum/species/golem/clockwork/no_scrap)

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@@ -67,7 +67,7 @@
T.ratvar_act(TRUE) T.ratvar_act(TRUE)
var/dir_to_step_in = pick(GLOB.cardinals) var/dir_to_step_in = pick(GLOB.cardinals)
var/list/meals = list() var/list/meals = list()
for(var/mob/living/L in GLOB.living_mob_list) //we want to know who's alive so we don't lose and retarget a single person for(var/mob/living/L in GLOB.alive_mob_list) //we want to know who's alive so we don't lose and retarget a single person
if(L.z == z && !is_servant_of_ratvar(L) && L.mind) if(L.z == z && !is_servant_of_ratvar(L) && L.mind)
meals += L meals += L
if(GLOB.cult_narsie && GLOB.cult_narsie.z == z) if(GLOB.cult_narsie && GLOB.cult_narsie.z == z)

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@@ -40,7 +40,8 @@
else if(!ishuman(user)) else if(!ishuman(user))
title = "Construct" title = "Construct"
my_message = "<span class='[span]'><b>[title] [findtextEx(user.name, user.real_name) ? user.name : "[user.real_name] (as [user.name])"]:</b> [message]</span>" my_message = "<span class='[span]'><b>[title] [findtextEx(user.name, user.real_name) ? user.name : "[user.real_name] (as [user.name])"]:</b> [message]</span>"
for(var/mob/M in GLOB.mob_list) for(var/i in GLOB.player_list)
var/mob/M = i
if(iscultist(M)) if(iscultist(M))
to_chat(M, my_message) to_chat(M, my_message)
else if(M in GLOB.dead_mob_list) else if(M in GLOB.dead_mob_list)

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@@ -217,7 +217,7 @@
if(living_antag_player && living_antag_player.mind && isliving(living_antag_player) && living_antag_player.stat != DEAD && !isnewplayer(living_antag_player) &&!isbrain(living_antag_player)) if(living_antag_player && living_antag_player.mind && isliving(living_antag_player) && living_antag_player.stat != DEAD && !isnewplayer(living_antag_player) &&!isbrain(living_antag_player))
return 0 //A resource saver: once we find someone who has to die for all antags to be dead, we can just keep checking them, cycling over everyone only when we lose our mark. return 0 //A resource saver: once we find someone who has to die for all antags to be dead, we can just keep checking them, cycling over everyone only when we lose our mark.
for(var/mob/Player in GLOB.living_mob_list) for(var/mob/Player in GLOB.alive_mob_list)
if(Player.mind && Player.stat != DEAD && !isnewplayer(Player) &&!isbrain(Player) && Player.client) if(Player.mind && Player.stat != DEAD && !isnewplayer(Player) &&!isbrain(Player) && Player.client)
if(Player.mind.special_role || LAZYLEN(Player.mind.antag_datums)) //Someone's still antaging! if(Player.mind.special_role || LAZYLEN(Player.mind.antag_datums)) //Someone's still antaging!
living_antag_player = Player living_antag_player = Player
@@ -407,16 +407,11 @@
////////////////////////// //////////////////////////
/proc/display_roundstart_logout_report() /proc/display_roundstart_logout_report()
var/msg = "<span class='boldnotice'>Roundstart logout report\n\n</span>" var/msg = "<span class='boldnotice'>Roundstart logout report\n\n</span>"
for(var/mob/living/L in GLOB.mob_list) for(var/i in GLOB.mob_living_list)
var/mob/living/L = i
if(L.ckey) if(L.ckey && !GLOB.directory[L.ckey])
var/found = 0 msg += "<b>[L.name]</b> ([L.ckey]), the [L.job] (<font color='#ffcc00'><b>Disconnected</b></font>)\n"
for(var/client/C in GLOB.clients)
if(C.ckey == L.ckey)
found = 1
break
if(!found)
msg += "<b>[L.name]</b> ([L.ckey]), the [L.job] (<font color='#ffcc00'><b>Disconnected</b></font>)\n"
if(L.ckey && L.client) if(L.ckey && L.client)
@@ -452,10 +447,8 @@
continue //Ghosted while alive continue //Ghosted while alive
for (var/C in GLOB.admins)
for(var/mob/M in GLOB.mob_list) to_chat(C, msg)
if(M.client && M.client.holder)
to_chat(M, msg)
/datum/game_mode/proc/printplayer(datum/mind/ply, fleecheck) /datum/game_mode/proc/printplayer(datum/mind/ply, fleecheck)
var/text = "<br><b>[ply.key]</b> was <b>[ply.name]</b> the <b>[ply.assigned_role]</b> and" var/text = "<br><b>[ply.key]</b> was <b>[ply.name]</b> the <b>[ply.assigned_role]</b> and"
@@ -535,4 +528,4 @@
//By default nuke just ends the round //By default nuke just ends the round
/datum/game_mode/proc/OnNukeExplosion(off_station) /datum/game_mode/proc/OnNukeExplosion(off_station)
if(off_station < 2) if(off_station < 2)
station_was_nuked = TRUE //Will end the round on next check. station_was_nuked = TRUE //Will end the round on next check.

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@@ -375,7 +375,8 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
/obj/machinery/doomsday_device/proc/detonate(z_level = ZLEVEL_STATION_PRIMARY) /obj/machinery/doomsday_device/proc/detonate(z_level = ZLEVEL_STATION_PRIMARY)
sound_to_playing_players('sound/machines/alarm.ogg') sound_to_playing_players('sound/machines/alarm.ogg')
sleep(100) sleep(100)
for(var/mob/living/L in GLOB.mob_list) for(var/i in GLOB.mob_living_list)
var/mob/living/L = i
var/turf/T = get_turf(L) var/turf/T = get_turf(L)
if(!T || !(T.z in GLOB.station_z_levels)) if(!T || !(T.z in GLOB.station_z_levels))
continue continue

View File

@@ -654,7 +654,8 @@
/mob/living/simple_animal/hostile/swarmer/proc/swarmer_chat(msg) /mob/living/simple_animal/hostile/swarmer/proc/swarmer_chat(msg)
var/rendered = "<B>Swarm communication - [src]</b> [say_quote(msg, get_spans())]" var/rendered = "<B>Swarm communication - [src]</b> [say_quote(msg, get_spans())]"
for(var/mob/M in GLOB.mob_list) for(var/i in GLOB.mob_list)
var/mob/M = i
if(isswarmer(M)) if(isswarmer(M))
to_chat(M, rendered) to_chat(M, rendered)
if(isobserver(M)) if(isobserver(M))

View File

@@ -21,7 +21,8 @@
print_command_report(swarmer_report, announce=TRUE) print_command_report(swarmer_report, announce=TRUE)
/datum/round_event/spawn_swarmer/proc/find_swarmer() /datum/round_event/spawn_swarmer/proc/find_swarmer()
for(var/mob/living/M in GLOB.mob_list) for(var/i in GLOB.mob_living_list)
if(istype(M, /mob/living/simple_animal/hostile/swarmer) && M.client) //If there is a swarmer with an active client, we've found our swarmer var/mob/living/L = i
if(istype(L, /mob/living/simple_animal/hostile/swarmer) && L.client) //If there is a swarmer with an active client, we've found our swarmer
return 1 return 1
return 0 return 0

View File

@@ -76,7 +76,7 @@
return 0 return 0
var/datum/disease/D = new /datum/disease/transformation/jungle_fever() //ugly but unfortunately needed var/datum/disease/D = new /datum/disease/transformation/jungle_fever() //ugly but unfortunately needed
for(var/mob/living/carbon/human/H in GLOB.living_mob_list) for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
if(H.mind && H.stat != DEAD) if(H.mind && H.stat != DEAD)
if(H.HasDisease(D)) if(H.HasDisease(D))
return 0 return 0
@@ -87,7 +87,7 @@
if(SSshuttle.emergency.mode != SHUTTLE_ENDGAME) if(SSshuttle.emergency.mode != SHUTTLE_ENDGAME)
return 0 return 0
var/datum/disease/D = new /datum/disease/transformation/jungle_fever() var/datum/disease/D = new /datum/disease/transformation/jungle_fever()
for(var/mob/living/carbon/monkey/M in GLOB.living_mob_list) for(var/mob/living/carbon/monkey/M in GLOB.alive_mob_list)
if (M.HasDisease(D)) if (M.HasDisease(D))
if(M.onCentCom() || M.onSyndieBase()) if(M.onCentCom() || M.onSyndieBase())
escaped_monkeys++ escaped_monkeys++

View File

@@ -194,7 +194,7 @@
if(headrevs.len) if(headrevs.len)
var/num_revs = 0 var/num_revs = 0
var/num_survivors = 0 var/num_survivors = 0
for(var/mob/living/carbon/survivor in GLOB.living_mob_list) for(var/mob/living/carbon/survivor in GLOB.alive_mob_list)
if(survivor.ckey) if(survivor.ckey)
num_survivors++ num_survivors++
if(survivor.mind) if(survivor.mind)

View File

@@ -288,7 +288,7 @@
possible = list() possible = list()
if(!link) if(!link)
return return
for(var/mob/living/carbon/human/H in GLOB.living_mob_list) for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
if(md5(H.dna.uni_identity) in link.fingerprints) if(md5(H.dna.uni_identity) in link.fingerprints)
possible |= H possible |= H

View File

@@ -97,11 +97,12 @@
GLOB.cameranet.addCamera(src) GLOB.cameranet.addCamera(src)
emped = 0 //Resets the consecutive EMP count emped = 0 //Resets the consecutive EMP count
addtimer(CALLBACK(src, .proc/cancelCameraAlarm), 100) addtimer(CALLBACK(src, .proc/cancelCameraAlarm), 100)
for(var/mob/O in GLOB.mob_list) for(var/i in GLOB.player_list)
if (O.client && O.client.eye == src) var/mob/M = i
O.unset_machine() if (M.client.eye == src)
O.reset_perspective(null) M.unset_machine()
to_chat(O, "The screen bursts into static.") M.reset_perspective(null)
to_chat(M, "The screen bursts into static.")
..() ..()
/obj/machinery/camera/tesla_act(var/power)//EMP proof upgrade also makes it tesla immune /obj/machinery/camera/tesla_act(var/power)//EMP proof upgrade also makes it tesla immune

View File

@@ -50,7 +50,8 @@
/obj/machinery/camera/proc/cancelAlarm() /obj/machinery/camera/proc/cancelAlarm()
if (detectTime == -1) if (detectTime == -1)
for (var/mob/living/silicon/aiPlayer in GLOB.player_list) for (var/i in GLOB.silicon_mobs)
var/mob/living/silicon/aiPlayer = i
if (status) if (status)
aiPlayer.cancelAlarm("Motion", get_area(src), src) aiPlayer.cancelAlarm("Motion", get_area(src), src)
detectTime = 0 detectTime = 0
@@ -69,4 +70,4 @@
// Motion cameras outside of an "ai monitored" area will use this to detect stuff. // Motion cameras outside of an "ai monitored" area will use this to detect stuff.
if (!area_motion) if (!area_motion)
if(isliving(AM)) if(isliving(AM))
newTarget(AM) newTarget(AM)

View File

@@ -1,172 +1,168 @@
/mob/living/silicon/ai/proc/get_camera_list() /mob/living/silicon/ai/proc/get_camera_list()
track.cameras.Cut() track.cameras.Cut()
if(src.stat == DEAD) if(src.stat == DEAD)
return return
var/list/L = list() var/list/L = list()
for (var/obj/machinery/camera/C in GLOB.cameranet.cameras) for (var/obj/machinery/camera/C in GLOB.cameranet.cameras)
L.Add(C) L.Add(C)
camera_sort(L) camera_sort(L)
var/list/T = list() var/list/T = list()
for (var/obj/machinery/camera/C in L) for (var/obj/machinery/camera/C in L)
var/list/tempnetwork = C.network&src.network var/list/tempnetwork = C.network&src.network
if (tempnetwork.len) if (tempnetwork.len)
T[text("[][]", C.c_tag, (C.can_use() ? null : " (Deactivated)"))] = C T[text("[][]", C.c_tag, (C.can_use() ? null : " (Deactivated)"))] = C
track.cameras = T track.cameras = T
return T return T
/mob/living/silicon/ai/proc/ai_camera_list(camera) /mob/living/silicon/ai/proc/ai_camera_list(camera)
if (!camera) if (!camera)
return 0 return 0
var/obj/machinery/camera/C = track.cameras[camera] var/obj/machinery/camera/C = track.cameras[camera]
src.eyeobj.setLoc(C) src.eyeobj.setLoc(C)
return return
/datum/trackable /datum/trackable
var/list/names = list() var/list/names = list()
var/list/namecounts = list() var/list/namecounts = list()
var/list/humans = list() var/list/humans = list()
var/list/others = list() var/list/others = list()
var/list/cameras = list() var/list/cameras = list()
/mob/living/silicon/ai/proc/trackable_mobs() /mob/living/silicon/ai/proc/trackable_mobs()
track.names.Cut() track.names.Cut()
track.namecounts.Cut() track.namecounts.Cut()
track.humans.Cut() track.humans.Cut()
track.others.Cut() track.others.Cut()
if(usr.stat == DEAD) if(usr.stat == DEAD)
return list() return list()
for(var/mob/living/M in GLOB.mob_list) for(var/i in GLOB.mob_living_list)
if(!M.can_track(usr)) var/mob/living/L = i
continue if(!L.can_track(usr))
continue
// Human check
var/human = 0 var/name = L.name
if(ishuman(M)) while(name in track.names)
human = 1 track.namecounts[name]++
name = text("[] ([])", name, track.namecounts[name])
var/name = M.name track.names.Add(name)
while(name in track.names) track.namecounts[name] = 1
track.namecounts[name]++
name = text("[] ([])", name, track.namecounts[name]) if(ishuman(L))
track.names.Add(name) track.humans[name] = L
track.namecounts[name] = 1 else
track.others[name] = L
if(human)
track.humans[name] = M var/list/targets = sortList(track.humans) + sortList(track.others)
else
track.others[name] = M return targets
var/list/targets = sortList(track.humans) + sortList(track.others) /mob/living/silicon/ai/verb/ai_camera_track(target_name in trackable_mobs())
set name = "track"
return targets set hidden = 1 //Don't display it on the verb lists. This verb exists purely so you can type "track Oldman Robustin" and follow his ass
/mob/living/silicon/ai/verb/ai_camera_track(target_name in trackable_mobs()) if(!target_name)
set name = "track" return
set hidden = 1 //Don't display it on the verb lists. This verb exists purely so you can type "track Oldman Robustin" and follow his ass
var/mob/target = (isnull(track.humans[target_name]) ? track.others[target_name] : track.humans[target_name])
if(!target_name)
return ai_actual_track(target)
var/mob/target = (isnull(track.humans[target_name]) ? track.others[target_name] : track.humans[target_name]) /mob/living/silicon/ai/proc/ai_actual_track(mob/living/target)
if(!istype(target))
ai_actual_track(target) return
var/mob/living/silicon/ai/U = usr
/mob/living/silicon/ai/proc/ai_actual_track(mob/living/target)
if(!istype(target)) U.cameraFollow = target
return U.tracking = 1
var/mob/living/silicon/ai/U = usr
if(!target || !target.can_track(usr))
U.cameraFollow = target to_chat(U, "<span class='warning'>Target is not near any active cameras.</span>")
U.tracking = 1 U.cameraFollow = null
return
if(!target || !target.can_track(usr))
to_chat(U, "<span class='warning'>Target is not near any active cameras.</span>") to_chat(U, "<span class='notice'>Now tracking [target.get_visible_name()] on camera.</span>")
U.cameraFollow = null
return var/cameraticks = 0
spawn(0)
to_chat(U, "<span class='notice'>Now tracking [target.get_visible_name()] on camera.</span>") while(U.cameraFollow == target)
if(U.cameraFollow == null)
var/cameraticks = 0 return
spawn(0)
while(U.cameraFollow == target) if(!target.can_track(usr))
if(U.cameraFollow == null) U.tracking = 1
return if(!cameraticks)
to_chat(U, "<span class='warning'>Target is not near any active cameras. Attempting to reacquire...</span>")
if(!target.can_track(usr)) cameraticks++
U.tracking = 1 if(cameraticks > 9)
if(!cameraticks) U.cameraFollow = null
to_chat(U, "<span class='warning'>Target is not near any active cameras. Attempting to reacquire...</span>") to_chat(U, "<span class='warning'>Unable to reacquire, cancelling track...</span>")
cameraticks++ tracking = 0
if(cameraticks > 9) return
U.cameraFollow = null else
to_chat(U, "<span class='warning'>Unable to reacquire, cancelling track...</span>") sleep(10)
tracking = 0 continue
return
else else
sleep(10) cameraticks = 0
continue U.tracking = 0
else if(U.eyeobj)
cameraticks = 0 U.eyeobj.setLoc(get_turf(target))
U.tracking = 0
else
if(U.eyeobj) view_core()
U.eyeobj.setLoc(get_turf(target)) U.cameraFollow = null
return
else
view_core() sleep(10)
U.cameraFollow = null
return /proc/near_camera(mob/living/M)
if (!isturf(M.loc))
sleep(10) return 0
if(issilicon(M))
/proc/near_camera(mob/living/M) var/mob/living/silicon/S = M
if (!isturf(M.loc)) if((!QDELETED(S.builtInCamera) || !S.builtInCamera.can_use()) && !GLOB.cameranet.checkCameraVis(M))
return 0 return 0
if(issilicon(M)) else if(!GLOB.cameranet.checkCameraVis(M))
var/mob/living/silicon/S = M return 0
if((!QDELETED(S.builtInCamera) || !S.builtInCamera.can_use()) && !GLOB.cameranet.checkCameraVis(M)) return 1
return 0
else if(!GLOB.cameranet.checkCameraVis(M)) /obj/machinery/camera/attack_ai(mob/living/silicon/ai/user)
return 0 if (!istype(user))
return 1 return
if (!src.can_use())
/obj/machinery/camera/attack_ai(mob/living/silicon/ai/user) return
if (!istype(user)) user.eyeobj.setLoc(get_turf(src))
return
if (!src.can_use())
return /mob/living/silicon/ai/attack_ai(mob/user)
user.eyeobj.setLoc(get_turf(src)) ai_camera_list()
/proc/camera_sort(list/L)
/mob/living/silicon/ai/attack_ai(mob/user) var/obj/machinery/camera/a
ai_camera_list() var/obj/machinery/camera/b
/proc/camera_sort(list/L) for (var/i = L.len, i > 0, i--)
var/obj/machinery/camera/a for (var/j = 1 to i - 1)
var/obj/machinery/camera/b a = L[j]
b = L[j + 1]
for (var/i = L.len, i > 0, i--) if (a.c_tag_order != b.c_tag_order)
for (var/j = 1 to i - 1) if (a.c_tag_order > b.c_tag_order)
a = L[j] L.Swap(j, j + 1)
b = L[j + 1] else
if (a.c_tag_order != b.c_tag_order) if (sorttext(a.c_tag, b.c_tag) < 0)
if (a.c_tag_order > b.c_tag_order) L.Swap(j, j + 1)
L.Swap(j, j + 1) return L
else
if (sorttext(a.c_tag, b.c_tag) < 0)
L.Swap(j, j + 1)
return L

View File

@@ -150,7 +150,7 @@ GLOBAL_DATUM_INIT(crewmonitor, /datum/crewmonitor, new)
var/pos_y var/pos_y
var/life_status var/life_status
for(var/mob/living/carbon/human/H in GLOB.mob_list) for(var/mob/living/carbon/human/H in GLOB.carbon_list)
// Check if their z-level is correct and if they are wearing a uniform. // Check if their z-level is correct and if they are wearing a uniform.
// Accept H.z==0 as well in case the mob is inside an object. // Accept H.z==0 as well in case the mob is inside an object.
if ((H.z == 0 || H.z == z) && istype(H.w_uniform, /obj/item/clothing/under)) if ((H.z == 0 || H.z == z) && istype(H.w_uniform, /obj/item/clothing/under))

View File

@@ -173,7 +173,7 @@
dat += "<a href='?src=[REF(src)];screen=1'>Back</a>" dat += "<a href='?src=[REF(src)];screen=1'>Back</a>"
dat += "<br><b>Medical Robots:</b>" dat += "<br><b>Medical Robots:</b>"
var/bdat = null var/bdat = null
for(var/mob/living/simple_animal/bot/medbot/M in GLOB.living_mob_list) for(var/mob/living/simple_animal/bot/medbot/M in GLOB.alive_mob_list)
if(M.z != src.z) if(M.z != src.z)
continue //only find medibots on the same z-level as the computer continue //only find medibots on the same z-level as the computer
var/turf/bl = get_turf(M) var/turf/bl = get_turf(M)

View File

@@ -37,7 +37,7 @@
user.set_machine(src) user.set_machine(src)
var/dat var/dat
var/robots = 0 var/robots = 0
for(var/mob/living/silicon/robot/R in GLOB.mob_list) for(var/mob/living/silicon/robot/R in GLOB.silicon_mobs)
if(!can_control(user, R)) if(!can_control(user, R))
continue continue
robots++ robots++
@@ -75,7 +75,7 @@
dat += "<BR>" dat += "<BR>"
var/drones = 0 var/drones = 0
for(var/mob/living/simple_animal/drone/D in GLOB.mob_list) for(var/mob/living/simple_animal/drone/D in GLOB.drones_list)
if(D.hacked) if(D.hacked)
continue continue
drones++ drones++

View File

@@ -699,7 +699,7 @@ What a mess.*/
if("released") if("released")
active2.fields["criminal"] = "Discharged" active2.fields["criminal"] = "Discharged"
investigate_log("[active1.fields["name"]] has been set from [old_field] to [active2.fields["criminal"]] by [usr.name] ([usr.key]).", INVESTIGATE_RECORDS) investigate_log("[active1.fields["name"]] has been set from [old_field] to [active2.fields["criminal"]] by [usr.name] ([usr.key]).", INVESTIGATE_RECORDS)
for(var/mob/living/carbon/human/H in GLOB.mob_list) //thanks for forcing me to do this, whoever wrote this shitty records system for(var/mob/living/carbon/human/H in GLOB.carbon_list)
H.sec_hud_set_security_status() H.sec_hud_set_security_status()
if("Delete Record (Security) Execute") if("Delete Record (Security) Execute")
investigate_log("[usr.name] ([usr.key]) has deleted the security records for [active1.fields["name"]].", INVESTIGATE_RECORDS) investigate_log("[usr.name] ([usr.key]) has deleted the security records for [active1.fields["name"]].", INVESTIGATE_RECORDS)

View File

@@ -1,17 +1,17 @@
/obj/effect/manifest /obj/effect/manifest
name = "manifest" name = "manifest"
icon = 'icons/mob/screen_gen.dmi' icon = 'icons/mob/screen_gen.dmi'
icon_state = "x" icon_state = "x"
/obj/effect/manifest/New() /obj/effect/manifest/New()
src.invisibility = INVISIBILITY_ABSTRACT src.invisibility = INVISIBILITY_ABSTRACT
/obj/effect/manifest/proc/manifest() /obj/effect/manifest/proc/manifest()
var/dat = "<B>Crew Manifest</B>:<BR>" var/dat = "<B>Crew Manifest</B>:<BR>"
for(var/mob/living/carbon/human/M in GLOB.mob_list) for(var/mob/living/carbon/human/M in GLOB.carbon_list)
dat += text(" <B>[]</B> - []<BR>", M.name, M.get_assignment()) dat += text(" <B>[]</B> - []<BR>", M.name, M.get_assignment())
var/obj/item/paper/P = new /obj/item/paper( src.loc ) var/obj/item/paper/P = new /obj/item/paper( src.loc )
P.info = dat P.info = dat
P.name = "paper- 'Crew Manifest'" P.name = "paper- 'Crew Manifest'"
//SN src = null //SN src = null
qdel(src) qdel(src)

View File

@@ -505,7 +505,7 @@ Code:
menu += "<h4>Located Cleanbots:</h4>" menu += "<h4>Located Cleanbots:</h4>"
ldat = null ldat = null
for (var/mob/living/simple_animal/bot/cleanbot/B in GLOB.living_mob_list) for (var/mob/living/simple_animal/bot/cleanbot/B in GLOB.alive_mob_list)
var/turf/bl = get_turf(B) var/turf/bl = get_turf(B)
if(bl) if(bl)
@@ -715,7 +715,7 @@ Code:
var/turf/current_turf = get_turf(src) var/turf/current_turf = get_turf(src)
var/zlevel = current_turf.z var/zlevel = current_turf.z
var/botcount = 0 var/botcount = 0
for(Bot in GLOB.living_mob_list) //Git da botz for(Bot in GLOB.alive_mob_list) //Git da botz
if(!Bot.on || Bot.z != zlevel || Bot.remote_disabled || !(bot_access_flags & Bot.bot_type)) //Only non-emagged bots on the same Z-level are detected! if(!Bot.on || Bot.z != zlevel || Bot.remote_disabled || !(bot_access_flags & Bot.bot_type)) //Only non-emagged bots on the same Z-level are detected!
continue //Also, the PDA must have access to the bot type. continue //Also, the PDA must have access to the bot type.
menu += "<A href='byond://?src=[REF(src)];op=control;bot=[REF(Bot)]'><b>[Bot.name]</b> ([Bot.get_mode()])<BR>" menu += "<A href='byond://?src=[REF(src)];op=control;bot=[REF(Bot)]'><b>[Bot.name]</b> ([Bot.get_mode()])<BR>"

View File

@@ -103,7 +103,7 @@
var/list/name_counts = list() var/list/name_counts = list()
var/list/names = list() var/list/names = list()
for(var/mob/living/carbon/human/H in GLOB.mob_list) for(var/mob/living/carbon/human/H in GLOB.carbon_list)
if(!trackable(H)) if(!trackable(H))
continue continue
@@ -147,4 +147,3 @@
return PROCESS_KILL return PROCESS_KILL
scan_for_target() scan_for_target()
update_icon() update_icon()

View File

@@ -700,7 +700,8 @@
/datum/admins/proc/output_ai_laws() /datum/admins/proc/output_ai_laws()
var/ai_number = 0 var/ai_number = 0
for(var/mob/living/silicon/S in GLOB.mob_list) for(var/i in GLOB.silicon_mobs)
var/mob/living/silicon/S = i
ai_number++ ai_number++
if(isAI(S)) if(isAI(S))
to_chat(usr, "<b>AI [key_name(S, usr)]'s laws:</b>") to_chat(usr, "<b>AI [key_name(S, usr)]'s laws:</b>")

View File

@@ -253,7 +253,7 @@
return return
var/dat = "<B>Showing DNA from blood.</B><HR>" var/dat = "<B>Showing DNA from blood.</B><HR>"
dat += "<table cellspacing=5><tr><th>Name</th><th>DNA</th><th>Blood Type</th></tr>" dat += "<table cellspacing=5><tr><th>Name</th><th>DNA</th><th>Blood Type</th></tr>"
for(var/mob/living/carbon/human/H in GLOB.mob_list) for(var/mob/living/carbon/human/H in GLOB.carbon_list)
if(H.ckey) if(H.ckey)
dat += "<tr><td>[H]</td><td>[H.dna.unique_enzymes]</td><td>[H.dna.blood_type]</td></tr>" dat += "<tr><td>[H]</td><td>[H.dna.unique_enzymes]</td><td>[H.dna.blood_type]</td></tr>"
dat += "</table>" dat += "</table>"
@@ -263,7 +263,7 @@
return return
var/dat = "<B>Showing Fingerprints.</B><HR>" var/dat = "<B>Showing Fingerprints.</B><HR>"
dat += "<table cellspacing=5><tr><th>Name</th><th>Fingerprints</th></tr>" dat += "<table cellspacing=5><tr><th>Name</th><th>Fingerprints</th></tr>"
for(var/mob/living/carbon/human/H in GLOB.mob_list) for(var/mob/living/carbon/human/H in GLOB.carbon_list)
if(H.ckey) if(H.ckey)
dat += "<tr><td>[H]</td><td>[md5(H.dna.uni_identity)]</td></tr>" dat += "<tr><td>[H]</td><td>[md5(H.dna.uni_identity)]</td></tr>"
dat += "</table>" dat += "</table>"
@@ -273,7 +273,7 @@
if(!check_rights(R_FUN)) if(!check_rights(R_FUN))
return return
SSblackbox.add_details("admin_secrets_fun_used","Monkeyize All Humans") SSblackbox.add_details("admin_secrets_fun_used","Monkeyize All Humans")
for(var/mob/living/carbon/human/H in GLOB.mob_list) for(var/mob/living/carbon/human/H in GLOB.carbon_list)
spawn(0) spawn(0)
H.monkeyize() H.monkeyize()
ok = 1 ok = 1
@@ -287,7 +287,7 @@
log_admin("[key_name(usr)] turned all humans into [result]", 1) log_admin("[key_name(usr)] turned all humans into [result]", 1)
message_admins("\blue [key_name_admin(usr)] turned all humans into [result]") message_admins("\blue [key_name_admin(usr)] turned all humans into [result]")
var/newtype = GLOB.species_list[result] var/newtype = GLOB.species_list[result]
for(var/mob/living/carbon/human/H in GLOB.mob_list) for(var/mob/living/carbon/human/H in GLOB.carbon_list)
H.set_species(newtype) H.set_species(newtype)
if("tripleAI") if("tripleAI")
@@ -380,7 +380,7 @@
return return
SSblackbox.add_details("admin_secrets_fun_used","Chinese Cartoons") SSblackbox.add_details("admin_secrets_fun_used","Chinese Cartoons")
message_admins("[key_name_admin(usr)] made everything kawaii.") message_admins("[key_name_admin(usr)] made everything kawaii.")
for(var/mob/living/carbon/human/H in GLOB.mob_list) for(var/mob/living/carbon/human/H in GLOB.carbon_list)
SEND_SOUND(H, sound('sound/ai/animes.ogg')) SEND_SOUND(H, sound('sound/ai/animes.ogg'))
if(H.dna.species.id == "human") if(H.dna.species.id == "human")
@@ -505,7 +505,7 @@
if(!check_rights(R_FUN)) if(!check_rights(R_FUN))
return return
SSblackbox.add_details("admin_secrets_fun_used","Dwarf Beards") SSblackbox.add_details("admin_secrets_fun_used","Dwarf Beards")
for(var/mob/living/carbon/human/B in GLOB.mob_list) for(var/mob/living/carbon/human/B in GLOB.carbon_list)
B.facial_hair_style = "Dward Beard" B.facial_hair_style = "Dward Beard"
B.update_hair() B.update_hair()
message_admins("[key_name_admin(usr)] activated dorf mode") message_admins("[key_name_admin(usr)] activated dorf mode")

View File

@@ -741,7 +741,7 @@ GLOBAL_PROTECT(LastAdminCalledProc)
if("Mobs") if("Mobs")
to_chat(usr, jointext(GLOB.mob_list,",")) to_chat(usr, jointext(GLOB.mob_list,","))
if("Living Mobs") if("Living Mobs")
to_chat(usr, jointext(GLOB.living_mob_list,",")) to_chat(usr, jointext(GLOB.alive_mob_list,","))
if("Dead Mobs") if("Dead Mobs")
to_chat(usr, jointext(GLOB.dead_mob_list,",")) to_chat(usr, jointext(GLOB.dead_mob_list,","))
if("Clients") if("Clients")

View File

@@ -1006,7 +1006,7 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
if(confirm != "Yes") if(confirm != "Yes")
return return
for(var/mob/living/carbon/human/H in GLOB.mob_list) for(var/mob/living/carbon/human/H in GLOB.carbon_list)
new /obj/item/organ/zombie_infection(H) new /obj/item/organ/zombie_infection(H)
message_admins("[key_name_admin(usr)] added a latent zombie infection to all humans.") message_admins("[key_name_admin(usr)] added a latent zombie infection to all humans.")
@@ -1043,7 +1043,7 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
if(confirm != "Yes") if(confirm != "Yes")
return return
var/list/mobs = shuffle(GLOB.living_mob_list.Copy()) // might change while iterating var/list/mobs = shuffle(GLOB.alive_mob_list.Copy()) // might change while iterating
var/who_did_it = key_name_admin(usr) var/who_did_it = key_name_admin(usr)
message_admins("[key_name_admin(usr)] started polymorphed all living mobs.") message_admins("[key_name_admin(usr)] started polymorphed all living mobs.")

View File

@@ -32,7 +32,7 @@
////////// wildwest papers ////////// wildwest papers
/obj/item/paper/fluff/awaymissions/wildwest/grinder /obj/item/paper/fluff/awaymissions/wildwest/grinder
info = "meat grinder requires sacri" info = "meat grinder requires sacri"
@@ -124,7 +124,7 @@
if("Peace") if("Peace")
to_chat(user, "<B>Whatever alien sentience that the Wish Granter possesses is satisfied with your wish. There is a distant wailing as the last of the Faithless begin to die, then silence.</B>") to_chat(user, "<B>Whatever alien sentience that the Wish Granter possesses is satisfied with your wish. There is a distant wailing as the last of the Faithless begin to die, then silence.</B>")
to_chat(user, "You feel as if you just narrowly avoided a terrible fate...") to_chat(user, "You feel as if you just narrowly avoided a terrible fate...")
for(var/mob/living/simple_animal/hostile/faithless/F in GLOB.mob_list) for(var/mob/living/simple_animal/hostile/faithless/F in GLOB.mob_living_list)
F.death() F.death()

View File

@@ -21,7 +21,7 @@
if(!virus_type) if(!virus_type)
virus_type = pick(/datum/disease/dnaspread, /datum/disease/advance/flu, /datum/disease/advance/cold, /datum/disease/brainrot, /datum/disease/magnitis) virus_type = pick(/datum/disease/dnaspread, /datum/disease/advance/flu, /datum/disease/advance/cold, /datum/disease/brainrot, /datum/disease/magnitis)
for(var/mob/living/carbon/human/H in shuffle(GLOB.living_mob_list)) for(var/mob/living/carbon/human/H in shuffle(GLOB.alive_mob_list))
var/turf/T = get_turf(H) var/turf/T = get_turf(H)
if(!T) if(!T)
continue continue

View File

@@ -8,14 +8,14 @@
/datum/round_event/spooky/start() /datum/round_event/spooky/start()
..() ..()
for(var/mob/living/carbon/human/H in GLOB.mob_list) for(var/mob/living/carbon/human/H in GLOB.carbon_list)
var/obj/item/storage/backpack/b = locate() in H.contents var/obj/item/storage/backpack/b = locate() in H.contents
if(b) if(b)
new /obj/item/storage/spooky(b) new /obj/item/storage/spooky(b)
for(var/mob/living/simple_animal/pet/dog/corgi/Ian/Ian in GLOB.mob_list) for(var/mob/living/simple_animal/pet/dog/corgi/Ian/Ian in GLOB.mob_living_list)
Ian.place_on_head(new /obj/item/bedsheet(Ian)) Ian.place_on_head(new /obj/item/bedsheet(Ian))
for(var/mob/living/simple_animal/parrot/Poly/Poly in GLOB.mob_list) for(var/mob/living/simple_animal/parrot/Poly/Poly in GLOB.mob_living_list)
new /mob/living/simple_animal/parrot/Poly/ghost(Poly.loc) new /mob/living/simple_animal/parrot/Poly/ghost(Poly.loc)
qdel(Poly) qdel(Poly)

View File

@@ -14,7 +14,7 @@
/datum/round_event/valentines/start() /datum/round_event/valentines/start()
..() ..()
for(var/mob/living/carbon/human/H in GLOB.living_mob_list) for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
H.put_in_hands(new /obj/item/valentine) H.put_in_hands(new /obj/item/valentine)
var/obj/item/storage/backpack/b = locate() in H.contents var/obj/item/storage/backpack/b = locate() in H.contents
new /obj/item/reagent_containers/food/snacks/candyheart(b) new /obj/item/reagent_containers/food/snacks/candyheart(b)

View File

@@ -30,7 +30,7 @@
for(var/turf/open/floor/T in orange(1,xmas)) for(var/turf/open/floor/T in orange(1,xmas))
for(var/i=1,i<=rand(1,5),i++) for(var/i=1,i<=rand(1,5),i++)
new /obj/item/a_gift(T) new /obj/item/a_gift(T)
for(var/mob/living/simple_animal/pet/dog/corgi/Ian/Ian in GLOB.mob_list) for(var/mob/living/simple_animal/pet/dog/corgi/Ian/Ian in GLOB.mob_living_list)
Ian.place_on_head(new /obj/item/clothing/head/helmet/space/santahat(Ian)) Ian.place_on_head(new /obj/item/clothing/head/helmet/space/santahat(Ian))
for(var/obj/machinery/computer/security/telescreen/entertainment/Monitor in GLOB.machines) for(var/obj/machinery/computer/security/telescreen/entertainment/Monitor in GLOB.machines)
Monitor.icon_state = "entertainment_xmas" Monitor.icon_state = "entertainment_xmas"

View File

@@ -32,7 +32,7 @@
/datum/round_event/ion_storm/start() /datum/round_event/ion_storm/start()
//AI laws //AI laws
for(var/mob/living/silicon/ai/M in GLOB.living_mob_list) for(var/mob/living/silicon/ai/M in GLOB.alive_mob_list)
M.laws_sanity_check() M.laws_sanity_check()
if(M.stat != DEAD && M.see_in_dark != 0) if(M.stat != DEAD && M.see_in_dark != 0)
if(prob(replaceLawsetChance)) if(prob(replaceLawsetChance))
@@ -55,7 +55,7 @@
M.post_lawchange() M.post_lawchange()
if(botEmagChance) if(botEmagChance)
for(var/mob/living/simple_animal/bot/bot in GLOB.living_mob_list) for(var/mob/living/simple_animal/bot/bot in GLOB.alive_mob_list)
if(prob(botEmagChance)) if(prob(botEmagChance))
bot.emag_act() bot.emag_act()

View File

@@ -9,5 +9,5 @@
fakeable = FALSE fakeable = FALSE
/datum/round_event/mass_hallucination/start() /datum/round_event/mass_hallucination/start()
for(var/mob/living/carbon/C in GLOB.living_mob_list) for(var/mob/living/carbon/C in GLOB.alive_mob_list)
C.hallucination += rand(20, 50) C.hallucination += rand(20, 50)

View File

@@ -28,7 +28,7 @@
// find our chosen mob to breathe life into // find our chosen mob to breathe life into
// Mobs have to be simple animals, mindless and on station // Mobs have to be simple animals, mindless and on station
var/list/potential = list() var/list/potential = list()
for(var/mob/living/simple_animal/L in GLOB.living_mob_list) for(var/mob/living/simple_animal/L in GLOB.alive_mob_list)
var/turf/T = get_turf(L) var/turf/T = get_turf(L)
if(!(T.z in GLOB.station_z_levels)) if(!(T.z in GLOB.station_z_levels))
continue continue

View File

@@ -10,7 +10,7 @@
fakeable = FALSE fakeable = FALSE
/datum/round_event/spontaneous_appendicitis/start() /datum/round_event/spontaneous_appendicitis/start()
for(var/mob/living/carbon/human/H in shuffle(GLOB.living_mob_list)) for(var/mob/living/carbon/human/H in shuffle(GLOB.alive_mob_list))
if(!H.client) if(!H.client)
continue continue
if(H.stat == DEAD) if(H.stat == DEAD)

View File

@@ -9,7 +9,8 @@
/datum/round_event/wizard/robelesscasting/start() /datum/round_event/wizard/robelesscasting/start()
for(var/mob/living/L in GLOB.mob_list) //Hey if a corgi has magic missle he should get the same benifit as anyone for(var/i in GLOB.mob_living_list) //Hey if a corgi has magic missle he should get the same benifit as anyone
var/mob/living/L = i
if(L.mind && L.mind.spell_list.len != 0) if(L.mind && L.mind.spell_list.len != 0)
var/spell_improved = FALSE var/spell_improved = FALSE
for(var/obj/effect/proc_holder/spell/S in L.mind.spell_list) for(var/obj/effect/proc_holder/spell/S in L.mind.spell_list)
@@ -29,7 +30,8 @@
earliest_start = 0 earliest_start = 0
/datum/round_event/wizard/improvedcasting/start() /datum/round_event/wizard/improvedcasting/start()
for(var/mob/living/L in GLOB.mob_list) for(var/i in GLOB.mob_living_list)
var/mob/living/L = i
if(L.mind && L.mind.spell_list.len != 0) if(L.mind && L.mind.spell_list.len != 0)
for(var/obj/effect/proc_holder/spell/S in L.mind.spell_list) for(var/obj/effect/proc_holder/spell/S in L.mind.spell_list)
S.name = initial(S.name) S.name = initial(S.name)

View File

@@ -37,7 +37,7 @@
ruins_spaceworthiness = 1 ruins_spaceworthiness = 1
ruins_wizard_loadout = 1 ruins_wizard_loadout = 1
for(var/mob/living/carbon/human/H in GLOB.living_mob_list) for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
if(ruins_spaceworthiness && !(H.z in GLOB.station_z_levels) || isspaceturf(H.loc) || isplasmaman(H)) if(ruins_spaceworthiness && !(H.z in GLOB.station_z_levels) || isspaceturf(H.loc) || isplasmaman(H))
continue //#savetheminers continue //#savetheminers
if(ruins_wizard_loadout && iswizard(H)) if(ruins_wizard_loadout && iswizard(H))
@@ -54,7 +54,7 @@
I.flags_1 |= NODROP_1 I.flags_1 |= NODROP_1
I.name = "cursed " + I.name I.name = "cursed " + I.name
for(var/mob/living/carbon/human/H in GLOB.living_mob_list) for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
var/datum/effect_system/smoke_spread/smoke = new var/datum/effect_system/smoke_spread/smoke = new
smoke.set_up(0, H.loc) smoke.set_up(0, H.loc)
smoke.start() smoke.start()

View File

@@ -35,7 +35,7 @@
nation += pick("stan", "topia", "land", "nia", "ca", "tova", "dor", "ador", "tia", "sia", "ano", "tica", "tide", "cis", "marea", "co", "taoide", "slavia", "stotzka") nation += pick("stan", "topia", "land", "nia", "ca", "tova", "dor", "ador", "tia", "sia", "ano", "tica", "tide", "cis", "marea", "co", "taoide", "slavia", "stotzka")
for(var/mob/living/carbon/human/H in GLOB.mob_list) for(var/mob/living/carbon/human/H in GLOB.carbon_list)
if(H.mind) if(H.mind)
var/datum/mind/M = H.mind var/datum/mind/M = H.mind
if(M.assigned_role && !(M in SSticker.mode.traitors)) if(M.assigned_role && !(M in SSticker.mode.traitors))

View File

@@ -83,7 +83,8 @@
. = ..() . = ..()
GLOB.poi_list.Remove(src) GLOB.poi_list.Remove(src)
for(var/mob/M in GLOB.mob_list) for(var/i in GLOB.player_list)
var/mob/M = i
var/message = "<span class='warning'>A dark temptation has passed from this world" var/message = "<span class='warning'>A dark temptation has passed from this world"
if(M in color_altered_mobs) if(M in color_altered_mobs)
message += " and you're finally able to forgive yourself" message += " and you're finally able to forgive yourself"

View File

@@ -7,6 +7,6 @@
/datum/round_event/wizard/invincible/start() /datum/round_event/wizard/invincible/start()
for(var/mob/living/carbon/human/H in GLOB.living_mob_list) for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
H.reagents.add_reagent("adminordrazine", 40) //100 ticks of absolute invinciblity (barring gibs) H.reagents.add_reagent("adminordrazine", 40) //100 ticks of absolute invinciblity (barring gibs)
to_chat(H, "<span class='notice'>You feel invincible, nothing can hurt you!</span>") to_chat(H, "<span class='notice'>You feel invincible, nothing can hurt you!</span>")

View File

@@ -7,7 +7,7 @@
var/mobs_to_dupe = 0 var/mobs_to_dupe = 0
/datum/round_event_control/wizard/petsplosion/preRunEvent() /datum/round_event_control/wizard/petsplosion/preRunEvent()
for(var/mob/living/simple_animal/F in GLOB.living_mob_list) for(var/mob/living/simple_animal/F in GLOB.alive_mob_list)
if(!ishostile(F) && (F.z in GLOB.station_z_levels)) if(!ishostile(F) && (F.z in GLOB.station_z_levels))
mobs_to_dupe++ mobs_to_dupe++
if(mobs_to_dupe > 100 || !mobs_to_dupe) if(mobs_to_dupe > 100 || !mobs_to_dupe)
@@ -23,7 +23,7 @@
/datum/round_event/wizard/petsplosion/tick() /datum/round_event/wizard/petsplosion/tick()
if(activeFor >= 30 * countdown) // 0 seconds : 2 animals | 30 seconds : 4 animals | 1 minute : 8 animals if(activeFor >= 30 * countdown) // 0 seconds : 2 animals | 30 seconds : 4 animals | 1 minute : 8 animals
countdown += 1 countdown += 1
for(var/mob/living/simple_animal/F in GLOB.living_mob_list) //If you cull the heard before the next replication, things will be easier for you for(var/mob/living/simple_animal/F in GLOB.alive_mob_list) //If you cull the heard before the next replication, things will be easier for you
if(!ishostile(F) && (F.z in GLOB.station_z_levels)) if(!ishostile(F) && (F.z in GLOB.station_z_levels))
new F.type(F.loc) new F.type(F.loc)
mobs_duped++ mobs_duped++

View File

@@ -20,7 +20,7 @@
if(prob(50)) if(prob(50))
all_the_same = 1 all_the_same = 1
for(var/mob/living/carbon/human/H in GLOB.mob_list) //yes, even the dead for(var/mob/living/carbon/human/H in GLOB.carbon_list) //yes, even the dead
H.set_species(new_species) H.set_species(new_species)
H.real_name = new_species.random_name(H.gender,1) H.real_name = new_species.random_name(H.gender,1)
H.dna.unique_enzymes = H.dna.generate_unique_enzymes() H.dna.unique_enzymes = H.dna.generate_unique_enzymes()

View File

@@ -12,7 +12,7 @@
var/list/moblocs = list() var/list/moblocs = list()
var/list/mobs = list() var/list/mobs = list()
for(var/mob/living/carbon/human/H in GLOB.living_mob_list) for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
if(!(H.z in GLOB.station_z_levels)) if(!(H.z in GLOB.station_z_levels))
continue //lets not try to strand people in space or stuck in the wizards den continue //lets not try to strand people in space or stuck in the wizards den
moblocs += H.loc moblocs += H.loc
@@ -30,7 +30,7 @@
do_teleport(H, moblocs[moblocs.len]) do_teleport(H, moblocs[moblocs.len])
moblocs.len -= 1 moblocs.len -= 1
for(var/mob/living/carbon/human/H in GLOB.living_mob_list) for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
var/datum/effect_system/smoke_spread/smoke = new var/datum/effect_system/smoke_spread/smoke = new
smoke.set_up(0, H.loc) smoke.set_up(0, H.loc)
smoke.start() smoke.start()
@@ -48,7 +48,7 @@
var/list/mobnames = list() var/list/mobnames = list()
var/list/mobs = list() var/list/mobs = list()
for(var/mob/living/carbon/human/H in GLOB.living_mob_list) for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
mobnames += H.real_name mobnames += H.real_name
mobs += H mobs += H
@@ -64,7 +64,7 @@
H.real_name = mobnames[mobnames.len] H.real_name = mobnames[mobnames.len]
mobnames.len -= 1 mobnames.len -= 1
for(var/mob/living/carbon/human/H in GLOB.living_mob_list) for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
var/datum/effect_system/smoke_spread/smoke = new var/datum/effect_system/smoke_spread/smoke = new
smoke.set_up(0, H.loc) smoke.set_up(0, H.loc)
smoke.start() smoke.start()
@@ -81,7 +81,7 @@
/datum/round_event/wizard/shuffleminds/start() /datum/round_event/wizard/shuffleminds/start()
var/list/mobs = list() var/list/mobs = list()
for(var/mob/living/carbon/human/H in GLOB.living_mob_list) for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
if(H.stat || !H.mind || iswizard(H)) if(H.stat || !H.mind || iswizard(H))
continue //the wizard(s) are spared on this one continue //the wizard(s) are spared on this one
mobs += H mobs += H
@@ -98,7 +98,7 @@
swapper.cast(list(H), mobs[mobs.len], 1) swapper.cast(list(H), mobs[mobs.len], 1)
mobs -= mobs[mobs.len] mobs -= mobs[mobs.len]
for(var/mob/living/carbon/human/H in GLOB.living_mob_list) for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
var/datum/effect_system/smoke_spread/smoke = new var/datum/effect_system/smoke_spread/smoke = new
smoke.set_up(0, H.loc) smoke.set_up(0, H.loc)
smoke.start() smoke.start()

View File

@@ -460,7 +460,7 @@ GLOBAL_LIST_INIT(hallucinations_major, list(
var/image/A = null var/image/A = null
var/kind = force_kind ? force_kind : pick("monkey","corgi","carp","skeleton","demon","zombie") var/kind = force_kind ? force_kind : pick("monkey","corgi","carp","skeleton","demon","zombie")
feedback_details += "Type: [kind]" feedback_details += "Type: [kind]"
for(var/mob/living/carbon/human/H in GLOB.living_mob_list) for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
if(H == target) if(H == target)
continue continue
if(skip_nearby && (H in view(target))) if(skip_nearby && (H in view(target)))
@@ -538,7 +538,7 @@ GLOBAL_LIST_INIT(hallucinations_major, list(
var/mob/living/carbon/human/clone = null var/mob/living/carbon/human/clone = null
var/clone_weapon = null var/clone_weapon = null
for(var/mob/living/carbon/human/H in GLOB.living_mob_list) for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
if(H.stat || H.lying) if(H.stat || H.lying)
continue continue
clone = H clone = H
@@ -769,7 +769,7 @@ GLOBAL_LIST_INIT(hallucinations_major, list(
target.client.images.Remove(speech_overlay) target.client.images.Remove(speech_overlay)
else // Radio talk else // Radio talk
var/list/humans = list() var/list/humans = list()
for(var/mob/living/carbon/human/H in GLOB.living_mob_list) for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
humans += H humans += H
person = pick(humans) person = pick(humans)
var/message = target.compose_message(person,understood_language,pick(radio_messages),"1459",person.get_spans(),face_name = TRUE) var/message = target.compose_message(person,understood_language,pick(radio_messages),"1459",person.get_spans(),face_name = TRUE)

View File

@@ -566,7 +566,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
set desc= "Take over the body of a mindless creature!" set desc= "Take over the body of a mindless creature!"
var/list/possessible = list() var/list/possessible = list()
for(var/mob/living/L in GLOB.living_mob_list) for(var/mob/living/L in GLOB.alive_mob_list)
if(!(L in GLOB.player_list) && !L.mind) if(!(L in GLOB.player_list) && !L.mind)
possessible += L possessible += L

View File

@@ -63,7 +63,7 @@
if(!newbrain.damaged_brain) // the brain organ hasn't been beaten to death. if(!newbrain.damaged_brain) // the brain organ hasn't been beaten to death.
brainmob.stat = CONSCIOUS //we manually revive the brain mob brainmob.stat = CONSCIOUS //we manually revive the brain mob
GLOB.dead_mob_list -= brainmob GLOB.dead_mob_list -= brainmob
GLOB.living_mob_list += brainmob GLOB.alive_mob_list += brainmob
brainmob.reset_perspective() brainmob.reset_perspective()
brain = newbrain brain = newbrain
@@ -95,7 +95,7 @@
brainmob.stat = DEAD brainmob.stat = DEAD
brainmob.emp_damage = 0 brainmob.emp_damage = 0
brainmob.reset_perspective() //so the brainmob follows the brain organ instead of the mmi. And to update our vision brainmob.reset_perspective() //so the brainmob follows the brain organ instead of the mmi. And to update our vision
GLOB.living_mob_list -= brainmob //Get outta here GLOB.alive_mob_list -= brainmob //Get outta here
GLOB.dead_mob_list += brainmob GLOB.dead_mob_list += brainmob
brain.brainmob = brainmob //Set the brain to use the brainmob brain.brainmob = brainmob //Set the brain to use the brainmob
brainmob = null //Set mmi brainmob var to null brainmob = null //Set mmi brainmob var to null

View File

@@ -126,7 +126,7 @@ GLOBAL_VAR(posibrain_notify_cooldown)
brainmob.mind.assigned_role = new_role brainmob.mind.assigned_role = new_role
brainmob.stat = CONSCIOUS brainmob.stat = CONSCIOUS
GLOB.dead_mob_list -= brainmob GLOB.dead_mob_list -= brainmob
GLOB.living_mob_list += brainmob GLOB.alive_mob_list += brainmob
visible_message(new_mob_message) visible_message(new_mob_message)
check_success() check_success()

View File

@@ -110,11 +110,12 @@ Des: Gives the client of the alien an image on each infected mob.
----------------------------------------*/ ----------------------------------------*/
/mob/living/carbon/alien/proc/AddInfectionImages() /mob/living/carbon/alien/proc/AddInfectionImages()
if (client) if (client)
for (var/mob/living/C in GLOB.mob_list) for (var/i in GLOB.mob_living_list)
if(C.status_flags & XENO_HOST) var/mob/living/L = i
var/obj/item/organ/body_egg/alien_embryo/A = C.getorgan(/obj/item/organ/body_egg/alien_embryo) if(L.status_flags & XENO_HOST)
var/obj/item/organ/body_egg/alien_embryo/A = L.getorgan(/obj/item/organ/body_egg/alien_embryo)
if(A) if(A)
var/I = image('icons/mob/alien.dmi', loc = C, icon_state = "infected[A.stage]") var/I = image('icons/mob/alien.dmi', loc = L, icon_state = "infected[A.stage]")
client.images += I client.images += I
return return

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@@ -1,23 +1,23 @@
/mob/living/carbon/alien/humanoid/death(gibbed) /mob/living/carbon/alien/humanoid/death(gibbed)
if(stat == DEAD) if(stat == DEAD)
return return
. = ..() . = ..()
update_canmove() update_canmove()
update_icons() update_icons()
status_flags |= CANPUSH status_flags |= CANPUSH
//When the alien queen dies, all others must pay the price for letting her die. //When the alien queen dies, all others must pay the price for letting her die.
/mob/living/carbon/alien/humanoid/royal/queen/death(gibbed) /mob/living/carbon/alien/humanoid/royal/queen/death(gibbed)
if(stat == DEAD) if(stat == DEAD)
return return
for(var/mob/living/carbon/C in GLOB.living_mob_list) for(var/mob/living/carbon/C in GLOB.alive_mob_list)
if(C == src) //Make sure not to proc it on ourselves. if(C == src) //Make sure not to proc it on ourselves.
continue continue
var/obj/item/organ/alien/hivenode/node = C.getorgan(/obj/item/organ/alien/hivenode) var/obj/item/organ/alien/hivenode/node = C.getorgan(/obj/item/organ/alien/hivenode)
if(istype(node)) // just in case someone would ever add a diffirent node to hivenode slot if(istype(node)) // just in case someone would ever add a diffirent node to hivenode slot
node.queen_death() node.queen_death()
return ..() return ..()

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@@ -111,7 +111,7 @@
//For alien evolution/promotion/queen finder procs. Checks for an active alien of that type //For alien evolution/promotion/queen finder procs. Checks for an active alien of that type
/proc/get_alien_type(var/alienpath) /proc/get_alien_type(var/alienpath)
for(var/mob/living/carbon/alien/humanoid/A in GLOB.living_mob_list) for(var/mob/living/carbon/alien/humanoid/A in GLOB.alive_mob_list)
if(!istype(A, alienpath)) if(!istype(A, alienpath))
continue continue
if(!A.key || A.stat == DEAD) //Only living aliens with a ckey are valid. if(!A.key || A.stat == DEAD) //Only living aliens with a ckey are valid.

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@@ -46,7 +46,7 @@
/mob/living/carbon/alien/humanoid/royal/queen/Initialize() /mob/living/carbon/alien/humanoid/royal/queen/Initialize()
//there should only be one queen //there should only be one queen
for(var/mob/living/carbon/alien/humanoid/royal/queen/Q in GLOB.living_mob_list) for(var/mob/living/carbon/alien/humanoid/royal/queen/Q in GLOB.carbon_list)
if(Q == src) if(Q == src)
continue continue
if(Q.stat == DEAD) if(Q.stat == DEAD)

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@@ -2,9 +2,10 @@
blood_volume = BLOOD_VOLUME_NORMAL blood_volume = BLOOD_VOLUME_NORMAL
/mob/living/carbon/Initialize() /mob/living/carbon/Initialize()
. = ..()
create_reagents(1000) create_reagents(1000)
update_body_parts() //to update the carbon's new bodyparts appearance update_body_parts() //to update the carbon's new bodyparts appearance
..() GLOB.carbon_list += src
/mob/living/carbon/Destroy() /mob/living/carbon/Destroy()
//This must be done first, so the mob ghosts correctly before DNA etc is nulled //This must be done first, so the mob ghosts correctly before DNA etc is nulled
@@ -16,6 +17,7 @@
QDEL_LIST(implants) QDEL_LIST(implants)
remove_from_all_data_huds() remove_from_all_data_huds()
QDEL_NULL(dna) QDEL_NULL(dna)
GLOB.carbon_list -= src
/mob/living/carbon/relaymove(mob/user, direction) /mob/living/carbon/relaymove(mob/user, direction)
if(user in src.stomach_contents) if(user in src.stomach_contents)

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@@ -57,7 +57,7 @@
deadchat_broadcast(rendered, follow_target = src, turf_target = T, message_type=DEADCHAT_DEATHRATTLE) deadchat_broadcast(rendered, follow_target = src, turf_target = T, message_type=DEADCHAT_DEATHRATTLE)
if(mind) if(mind)
mind.store_memory("Time of death: [tod]", 0) mind.store_memory("Time of death: [tod]", 0)
GLOB.living_mob_list -= src GLOB.alive_mob_list -= src
if(!gibbed) if(!gibbed)
GLOB.dead_mob_list += src GLOB.dead_mob_list += src
set_drugginess(0) set_drugginess(0)

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@@ -16,6 +16,7 @@
var/datum/atom_hud/data/human/medical/advanced/medhud = GLOB.huds[DATA_HUD_MEDICAL_ADVANCED] var/datum/atom_hud/data/human/medical/advanced/medhud = GLOB.huds[DATA_HUD_MEDICAL_ADVANCED]
medhud.add_to_hud(src) medhud.add_to_hud(src)
faction += "[REF(src)]" faction += "[REF(src)]"
GLOB.mob_living_list += src
/mob/living/prepare_huds() /mob/living/prepare_huds()
@@ -47,6 +48,7 @@
qdel(I) qdel(I)
staticOverlays.len = 0 staticOverlays.len = 0
remove_from_all_data_huds() remove_from_all_data_huds()
GLOB.mob_living_list -= src
return ..() return ..()
@@ -368,7 +370,7 @@
fully_heal(admin_revive) fully_heal(admin_revive)
if(stat == DEAD && can_be_revived()) //in some cases you can't revive (e.g. no brain) if(stat == DEAD && can_be_revived()) //in some cases you can't revive (e.g. no brain)
GLOB.dead_mob_list -= src GLOB.dead_mob_list -= src
GLOB.living_mob_list += src GLOB.alive_mob_list += src
suiciding = 0 suiciding = 0
stat = UNCONSCIOUS //the mob starts unconscious, stat = UNCONSCIOUS //the mob starts unconscious,
blind_eyes(1) blind_eyes(1)

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@@ -404,14 +404,14 @@
if(call_bot_cooldown > world.time) if(call_bot_cooldown > world.time)
to_chat(src, "<span class='danger'>Error: Your last call bot command is still processing, please wait for the bot to finish calculating a route.</span>") to_chat(src, "<span class='danger'>Error: Your last call bot command is still processing, please wait for the bot to finish calculating a route.</span>")
return return
Bot = locate(href_list["callbot"]) in GLOB.living_mob_list Bot = locate(href_list["callbot"]) in GLOB.alive_mob_list
if(!Bot || Bot.remote_disabled || src.control_disabled) if(!Bot || Bot.remote_disabled || src.control_disabled)
return //True if there is no bot found, the bot is manually emagged, or the AI is carded with wireless off. return //True if there is no bot found, the bot is manually emagged, or the AI is carded with wireless off.
waypoint_mode = 1 waypoint_mode = 1
to_chat(src, "<span class='notice'>Set your waypoint by clicking on a valid location free of obstructions.</span>") to_chat(src, "<span class='notice'>Set your waypoint by clicking on a valid location free of obstructions.</span>")
return return
if(href_list["interface"]) //Remotely connect to a bot! if(href_list["interface"]) //Remotely connect to a bot!
Bot = locate(href_list["interface"]) in GLOB.living_mob_list Bot = locate(href_list["interface"]) in GLOB.alive_mob_list
if(!Bot || Bot.remote_disabled || src.control_disabled) if(!Bot || Bot.remote_disabled || src.control_disabled)
return return
Bot.attack_ai(src) Bot.attack_ai(src)
@@ -468,7 +468,7 @@
d += "<A HREF=?src=[REF(src)];botrefresh=1>Query network status</A><br>" d += "<A HREF=?src=[REF(src)];botrefresh=1>Query network status</A><br>"
d += "<table width='100%'><tr><td width='40%'><h3>Name</h3></td><td width='30%'><h3>Status</h3></td><td width='30%'><h3>Location</h3></td><td width='10%'><h3>Control</h3></td></tr>" d += "<table width='100%'><tr><td width='40%'><h3>Name</h3></td><td width='30%'><h3>Status</h3></td><td width='30%'><h3>Location</h3></td><td width='10%'><h3>Control</h3></td></tr>"
for (Bot in GLOB.living_mob_list) for (Bot in GLOB.alive_mob_list)
if(Bot.z == ai_Zlevel && !Bot.remote_disabled) //Only non-emagged bots on the same Z-level are detected! if(Bot.z == ai_Zlevel && !Bot.remote_disabled) //Only non-emagged bots on the same Z-level are detected!
bot_area = get_area(Bot) bot_area = get_area(Bot)
var/bot_mode = Bot.get_mode() var/bot_mode = Bot.get_mode()

View File

@@ -9,6 +9,6 @@
clear_fullscreens() clear_fullscreens()
//New pAI's get a brand new mind to prevent meta stuff from their previous life. This new mind causes problems down the line if it's not deleted here. //New pAI's get a brand new mind to prevent meta stuff from their previous life. This new mind causes problems down the line if it's not deleted here.
GLOB.living_mob_list -= src GLOB.alive_mob_list -= src
ghostize() ghostize()
qdel(src) qdel(src)

View File

@@ -172,7 +172,7 @@
if(mmi.brainmob.stat == DEAD) if(mmi.brainmob.stat == DEAD)
mmi.brainmob.stat = CONSCIOUS mmi.brainmob.stat = CONSCIOUS
GLOB.dead_mob_list -= mmi.brainmob GLOB.dead_mob_list -= mmi.brainmob
GLOB.living_mob_list += mmi.brainmob GLOB.alive_mob_list += mmi.brainmob
mind.transfer_to(mmi.brainmob) mind.transfer_to(mmi.brainmob)
mmi.update_icon() mmi.update_icon()
else else

View File

@@ -18,17 +18,19 @@
//Base proc for anything to call //Base proc for anything to call
/proc/_alert_drones(msg, dead_can_hear = 0, atom/source, mob/living/faction_checked_mob, exact_faction_match) /proc/_alert_drones(msg, dead_can_hear = 0, atom/source, mob/living/faction_checked_mob, exact_faction_match)
for(var/W in GLOB.mob_list) if (dead_can_hear && source)
var/mob/living/simple_animal/drone/M = W for (var/mob/M in GLOB.dead_mob_list)
if(istype(M) && M.stat != DEAD)
if(faction_checked_mob)
if(M.faction_check_mob(faction_checked_mob, exact_faction_match))
to_chat(M, msg)
else
to_chat(M, msg)
if(dead_can_hear && source && (M in GLOB.dead_mob_list))
var/link = FOLLOW_LINK(M, source) var/link = FOLLOW_LINK(M, source)
to_chat(M, "[link] [msg]") to_chat(M, "[link] [msg]")
for(var/i in GLOB.drones_list)
var/mob/living/simple_animal/drone/D = i
if(istype(D) && D.stat != DEAD)
if(faction_checked_mob)
if(D.faction_check_mob(faction_checked_mob, exact_faction_match))
to_chat(D, msg)
else
to_chat(D, msg)
//Wrapper for drones to handle factions //Wrapper for drones to handle factions

View File

@@ -150,7 +150,8 @@
staticOverlays.len = 0 staticOverlays.len = 0
if(seeStatic) if(seeStatic)
for(var/mob/living/L in GLOB.mob_list) for(var/i in GLOB.mob_living_list)
var/mob/living/L = i
if(isdrone(L)) if(isdrone(L))
continue continue
var/image/chosen var/image/chosen

View File

@@ -106,7 +106,7 @@ Difficulty: Hard
/mob/living/simple_animal/hostile/megafauna/bubblegum/Initialize() /mob/living/simple_animal/hostile/megafauna/bubblegum/Initialize()
. = ..() . = ..()
for(var/mob/living/simple_animal/hostile/megafauna/bubblegum/B in GLOB.mob_list) for(var/mob/living/simple_animal/hostile/megafauna/bubblegum/B in GLOB.mob_living_list)
if(B != src) if(B != src)
return INITIALIZE_HINT_QDEL //There can be only one return INITIALIZE_HINT_QDEL //There can be only one
var/obj/effect/proc_holder/spell/bloodcrawl/bloodspell = new var/obj/effect/proc_holder/spell/bloodcrawl/bloodspell = new

View File

@@ -129,7 +129,7 @@ Difficulty: Medium
visible_message("<span class='boldannounce'>[src] splits in twain!</span>") visible_message("<span class='boldannounce'>[src] splits in twain!</span>")
else else
var/last_legion = TRUE var/last_legion = TRUE
for(var/mob/living/simple_animal/hostile/megafauna/legion/other in GLOB.mob_list) for(var/mob/living/simple_animal/hostile/megafauna/legion/other in GLOB.mob_living_list)
if(other != src) if(other != src)
last_legion = FALSE last_legion = FALSE
break break

View File

@@ -50,7 +50,7 @@
#define MEDAL_PREFIX "Tendril" #define MEDAL_PREFIX "Tendril"
/mob/living/simple_animal/hostile/spawner/lavaland/death() /mob/living/simple_animal/hostile/spawner/lavaland/death()
var/last_tendril = TRUE var/last_tendril = TRUE
for(var/mob/living/simple_animal/hostile/spawner/lavaland/other in GLOB.mob_list) for(var/mob/living/simple_animal/hostile/spawner/lavaland/other in GLOB.mob_living_list)
if(other != src) if(other != src)
last_tendril = FALSE last_tendril = FALSE
break break

View File

@@ -185,7 +185,7 @@
range = 10 range = 10
/obj/effect/proc_holder/spell/aoe_turf/blindness/cast(list/targets,mob/user = usr) /obj/effect/proc_holder/spell/aoe_turf/blindness/cast(list/targets,mob/user = usr)
for(var/mob/living/L in GLOB.living_mob_list) for(var/mob/living/L in GLOB.alive_mob_list)
var/turf/T = get_turf(L.loc) var/turf/T = get_turf(L.loc)
if(T && T in targets) if(T && T in targets)
L.blind_eyes(4) L.blind_eyes(4)

View File

@@ -4,7 +4,7 @@
/mob/Destroy()//This makes sure that mobs with clients/keys are not just deleted from the game. /mob/Destroy()//This makes sure that mobs with clients/keys are not just deleted from the game.
GLOB.mob_list -= src GLOB.mob_list -= src
GLOB.dead_mob_list -= src GLOB.dead_mob_list -= src
GLOB.living_mob_list -= src GLOB.alive_mob_list -= src
GLOB.all_clockwork_mobs -= src GLOB.all_clockwork_mobs -= src
GLOB.mob_directory -= tag GLOB.mob_directory -= tag
for (var/alert in alerts) for (var/alert in alerts)
@@ -29,7 +29,7 @@
if(stat == DEAD) if(stat == DEAD)
GLOB.dead_mob_list += src GLOB.dead_mob_list += src
else else
GLOB.living_mob_list += src GLOB.alive_mob_list += src
prepare_huds() prepare_huds()
for(var/v in GLOB.active_alternate_appearances) for(var/v in GLOB.active_alternate_appearances)
if(!v) if(!v)
@@ -926,9 +926,9 @@
if("stat") if("stat")
if((stat == DEAD) && (var_value < DEAD))//Bringing the dead back to life if((stat == DEAD) && (var_value < DEAD))//Bringing the dead back to life
GLOB.dead_mob_list -= src GLOB.dead_mob_list -= src
GLOB.living_mob_list += src GLOB.alive_mob_list += src
if((stat < DEAD) && (var_value == DEAD))//Kill he if((stat < DEAD) && (var_value == DEAD))//Kill he
GLOB.living_mob_list -= src GLOB.alive_mob_list -= src
GLOB.dead_mob_list += src GLOB.dead_mob_list += src
. = ..() . = ..()
switch(var_name) switch(var_name)

View File

@@ -274,7 +274,8 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
/proc/findname(msg) /proc/findname(msg)
if(!istext(msg)) if(!istext(msg))
msg = "[msg]" msg = "[msg]"
for(var/mob/M in GLOB.mob_list) for(var/i in GLOB.mob_list)
var/mob/M = i
if(M.real_name == msg) if(M.real_name == msg)
return M return M
return 0 return 0

View File

@@ -369,7 +369,8 @@ GLOBAL_LIST_EMPTY(gravity_generators) // We will keep track of this by adding ne
/obj/machinery/gravity_generator/main/proc/shake_everyone() /obj/machinery/gravity_generator/main/proc/shake_everyone()
var/turf/T = get_turf(src) var/turf/T = get_turf(src)
var/sound/alert_sound = sound('sound/effects/alert.ogg') var/sound/alert_sound = sound('sound/effects/alert.ogg')
for(var/mob/M in GLOB.mob_list) for(var/i in GLOB.mob_list)
var/mob/M = i
if(M.z != z) if(M.z != z)
continue continue
M.update_gravity(M.mob_has_gravity()) M.update_gravity(M.mob_has_gravity())

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@@ -140,7 +140,7 @@
acquire(enemy) acquire(enemy)
return return
for(var/mob/living/carbon/food in GLOB.living_mob_list) //we don't care about constructs or cult-Ians or whatever. cult-monkeys are fair game i guess for(var/mob/living/carbon/food in GLOB.alive_mob_list) //we don't care about constructs or cult-Ians or whatever. cult-monkeys are fair game i guess
var/turf/pos = get_turf(food) var/turf/pos = get_turf(food)
if(!pos || (pos.z != z)) if(!pos || (pos.z != z))
continue continue

View File

@@ -229,7 +229,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_shard)
/obj/machinery/power/supermatter_shard/proc/explode() /obj/machinery/power/supermatter_shard/proc/explode()
var/turf/T = get_turf(src) var/turf/T = get_turf(src)
for(var/mob/M in GLOB.mob_list) for(var/mob/M in GLOB.player_list)
if(M.z == z) if(M.z == z)
SEND_SOUND(M, 'sound/magic/charge.ogg') SEND_SOUND(M, 'sound/magic/charge.ogg')
to_chat(M, "<span class='boldannounce'>You feel reality distort for a moment...</span>") to_chat(M, "<span class='boldannounce'>You feel reality distort for a moment...</span>")
@@ -427,7 +427,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_shard)
radio.talk_into(src, "Warning: Critical coolant mass reached.", engineering_channel, get_spans(), get_default_language()) radio.talk_into(src, "Warning: Critical coolant mass reached.", engineering_channel, get_spans(), get_default_language())
if(damage > explosion_point) if(damage > explosion_point)
for(var/mob in GLOB.living_mob_list) for(var/mob in GLOB.alive_mob_list)
var/mob/living/L = mob var/mob/living/L = mob
if(istype(L) && L.z == z) if(istype(L) && L.z == z)
if(ishuman(mob)) if(ishuman(mob))
@@ -466,7 +466,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_shard)
investigate_log("Supermatter shard consumed by singularity.", INVESTIGATE_SINGULO) investigate_log("Supermatter shard consumed by singularity.", INVESTIGATE_SINGULO)
message_admins("Singularity has consumed a supermatter shard and can now become stage six.") message_admins("Singularity has consumed a supermatter shard and can now become stage six.")
visible_message("<span class='userdanger'>[src] is consumed by the singularity!</span>") visible_message("<span class='userdanger'>[src] is consumed by the singularity!</span>")
for(var/mob/M in GLOB.mob_list) for(var/mob/M in GLOB.player_list)
if(M.z == z) if(M.z == z)
SEND_SOUND(M, 'sound/effects/supermatter.ogg') //everyone goan know bout this SEND_SOUND(M, 'sound/effects/supermatter.ogg') //everyone goan know bout this
to_chat(M, "<span class='boldannounce'>A horrible screeching fills your ears, and a wave of dread washes over you...</span>") to_chat(M, "<span class='boldannounce'>A horrible screeching fills your ears, and a wave of dread washes over you...</span>")

View File

@@ -86,8 +86,8 @@
/obj/machinery/r_n_d/experimentor/Initialize() /obj/machinery/r_n_d/experimentor/Initialize()
. = ..() . = ..()
trackedIan = locate(/mob/living/simple_animal/pet/dog/corgi/Ian) in GLOB.mob_list trackedIan = locate(/mob/living/simple_animal/pet/dog/corgi/Ian) in GLOB.mob_living_list
trackedRuntime = locate(/mob/living/simple_animal/pet/cat/Runtime) in GLOB.mob_list trackedRuntime = locate(/mob/living/simple_animal/pet/cat/Runtime) in GLOB.mob_living_list
SetTypeReactions() SetTypeReactions()
/obj/machinery/r_n_d/experimentor/RefreshParts() /obj/machinery/r_n_d/experimentor/RefreshParts()

View File

@@ -117,7 +117,7 @@
return FALSE return FALSE
/obj/docking_port/mobile/arrivals/proc/PersonCheck() /obj/docking_port/mobile/arrivals/proc/PersonCheck()
for(var/M in (GLOB.living_mob_list & GLOB.player_list)) for(var/M in (GLOB.alive_mob_list & GLOB.player_list))
var/mob/living/L = M var/mob/living/L = M
if((get_area(M) in areas) && L.stat != DEAD) if((get_area(M) in areas) && L.stat != DEAD)
return TRUE return TRUE

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@@ -82,7 +82,7 @@
//Hacks //Hacks
var/mob/living/carbon/human/user = usr var/mob/living/carbon/human/user = usr
var/rendered = "<span class='abductor'><b>[user.name]:</b> [message]</span>" var/rendered = "<span class='abductor'><b>[user.name]:</b> [message]</span>"
for(var/mob/living/carbon/human/H in GLOB.living_mob_list) for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
var/obj/item/organ/tongue/T = H.getorganslot(ORGAN_SLOT_TONGUE) var/obj/item/organ/tongue/T = H.getorganslot(ORGAN_SLOT_TONGUE)
if(!T || T.type != type) if(!T || T.type != type)
continue continue