[READY] ~SPELL CARDS~, homing projectiles, and more!

This commit is contained in:
kevinz000
2018-03-22 13:39:26 -07:00
committed by CitadelStationBot
parent bc081de775
commit 9eb6eb6225
19 changed files with 1459 additions and 99 deletions

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@@ -116,6 +116,20 @@
#define GET_ANGLE_OF_INCIDENCE(face, input) (MODULUS((face) - (input), 360)) #define GET_ANGLE_OF_INCIDENCE(face, input) (MODULUS((face) - (input), 360))
//Finds the shortest angle that angle A has to change to get to angle B. Aka, whether to move clock or counterclockwise.
/proc/closer_angle_difference(a, b)
if(!isnum(a) || !isnum(b))
return
a = SIMPLIFY_DEGREES(a)
b = SIMPLIFY_DEGREES(b)
var/inc = b - a
if(inc < 0)
inc += 360
var/dec = a - b
if(dec < 0)
dec += 360
. = inc > dec? -dec : inc
//A logarithm that converts an integer to a number scaled between 0 and 1. //A logarithm that converts an integer to a number scaled between 0 and 1.
//Currently, this is used for hydroponics-produce sprite transforming, but could be useful for other transform functions. //Currently, this is used for hydroponics-produce sprite transforming, but could be useful for other transform functions.
#define TRANSFORM_USING_VARIABLE(input, max) ( sin((90*(input))/(max))**2 ) #define TRANSFORM_USING_VARIABLE(input, max) ( sin((90*(input))/(max))**2 )
@@ -146,22 +160,6 @@
return (mean + stddev * R1) return (mean + stddev * R1)
#undef ACCURACY #undef ACCURACY
/proc/mouse_angle_from_client(client/client)
var/list/mouse_control = params2list(client.mouseParams)
if(mouse_control["screen-loc"] && client)
var/list/screen_loc_params = splittext(mouse_control["screen-loc"], ",")
var/list/screen_loc_X = splittext(screen_loc_params[1],":")
var/list/screen_loc_Y = splittext(screen_loc_params[2],":")
var/x = (text2num(screen_loc_X[1]) * 32 + text2num(screen_loc_X[2]) - 32)
var/y = (text2num(screen_loc_Y[1]) * 32 + text2num(screen_loc_Y[2]) - 32)
var/list/screenview = getviewsize(client.view)
var/screenviewX = screenview[1] * world.icon_size
var/screenviewY = screenview[2] * world.icon_size
var/ox = round(screenviewX/2) - client.pixel_x //"origin" x
var/oy = round(screenviewY/2) - client.pixel_y //"origin" y
var/angle = SIMPLIFY_DEGREES(ATAN2(y - oy, x - ox))
return angle
/proc/get_turf_in_angle(angle, turf/starting, increments) /proc/get_turf_in_angle(angle, turf/starting, increments)
var/pixel_x = 0 var/pixel_x = 0
var/pixel_y = 0 var/pixel_y = 0

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@@ -13,6 +13,8 @@
#define UNSETEMPTY(L) if (L && !L.len) L = null #define UNSETEMPTY(L) if (L && !L.len) L = null
#define LAZYREMOVE(L, I) if(L) { L -= I; if(!L.len) { L = null; } } #define LAZYREMOVE(L, I) if(L) { L -= I; if(!L.len) { L = null; } }
#define LAZYADD(L, I) if(!L) { L = list(); } L += I; #define LAZYADD(L, I) if(!L) { L = list(); } L += I;
#define LAZYOR(L, I) if(!L) { L = list(); } L |= I;
#define LAZYFIND(L, V) L ? L.Find(V) : 0
#define LAZYACCESS(L, I) (L ? (isnum(I) ? (I > 0 && I <= L.len ? L[I] : null) : L[I]) : null) #define LAZYACCESS(L, I) (L ? (isnum(I) ? (I > 0 && I <= L.len ? L[I] : null) : L[I]) : null)
#define LAZYSET(L, K, V) if(!L) { L = list(); } L[K] = V; #define LAZYSET(L, K, V) if(!L) { L = list(); } L[K] = V;
#define LAZYLEN(L) length(L) #define LAZYLEN(L) length(L)

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@@ -387,44 +387,6 @@
active_players++ active_players++
return active_players return active_players
/datum/projectile_data
var/src_x
var/src_y
var/time
var/distance
var/power_x
var/power_y
var/dest_x
var/dest_y
/datum/projectile_data/New(var/src_x, var/src_y, var/time, var/distance, \
var/power_x, var/power_y, var/dest_x, var/dest_y)
src.src_x = src_x
src.src_y = src_y
src.time = time
src.distance = distance
src.power_x = power_x
src.power_y = power_y
src.dest_x = dest_x
src.dest_y = dest_y
/proc/projectile_trajectory(src_x, src_y, rotation, angle, power)
// returns the destination (Vx,y) that a projectile shot at [src_x], [src_y], with an angle of [angle],
// rotated at [rotation] and with the power of [power]
// Thanks to VistaPOWA for this function
var/power_x = power * cos(angle)
var/power_y = power * sin(angle)
var/time = 2* power_y / 10 //10 = g
var/distance = time * power_x
var/dest_x = src_x + distance*sin(rotation);
var/dest_y = src_y + distance*cos(rotation);
return new /datum/projectile_data(src_x, src_y, time, distance, power_x, power_y, dest_x, dest_y)
/proc/showCandidatePollWindow(mob/M, poll_time, Question, list/candidates, ignore_category, time_passed, flashwindow = TRUE) /proc/showCandidatePollWindow(mob/M, poll_time, Question, list/candidates, ignore_category, time_passed, flashwindow = TRUE)
set waitfor = 0 set waitfor = 0

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@@ -0,0 +1,50 @@
/proc/mouse_angle_from_client(client/client)
var/list/mouse_control = params2list(client.mouseParams)
if(mouse_control["screen-loc"] && client)
var/list/screen_loc_params = splittext(mouse_control["screen-loc"], ",")
var/list/screen_loc_X = splittext(screen_loc_params[1],":")
var/list/screen_loc_Y = splittext(screen_loc_params[2],":")
var/x = (text2num(screen_loc_X[1]) * 32 + text2num(screen_loc_X[2]) - 32)
var/y = (text2num(screen_loc_Y[1]) * 32 + text2num(screen_loc_Y[2]) - 32)
var/list/screenview = getviewsize(client.view)
var/screenviewX = screenview[1] * world.icon_size
var/screenviewY = screenview[2] * world.icon_size
var/ox = round(screenviewX/2) - client.pixel_x //"origin" x
var/oy = round(screenviewY/2) - client.pixel_y //"origin" y
var/angle = SIMPLIFY_DEGREES(ATAN2(y - oy, x - ox))
return angle
//Wow, specific name!
/proc/mouse_absolute_datum_map_position_from_client(client/client)
if(!isloc(client.mob.loc))
return
var/list/mouse_control = params2list(client.mouseParams)
var/cx = client.mob.x
var/cy = client.mob.y
var/cz = client.mob.z
if(mouse_control["screen-loc"])
var/x = 0
var/y = 0
var/z = 0
var/p_x = 0
var/p_y = 0
//Split screen-loc up into X+Pixel_X and Y+Pixel_Y
var/list/screen_loc_params = splittext(mouse_control["screen-loc"], ",")
//Split X+Pixel_X up into list(X, Pixel_X)
var/list/screen_loc_X = splittext(screen_loc_params[1],":")
//Split Y+Pixel_Y up into list(Y, Pixel_Y)
var/list/screen_loc_Y = splittext(screen_loc_params[2],":")
var/sx = text2num(screen_loc_X[1])
var/sy = text2num(screen_loc_Y[1])
//Get the resolution of the client's current screen size.
var/list/screenview = getviewsize(client.view)
var/svx = screenview[1]
var/svy = screenview[2]
var/cox = round((svx - 1) / 2)
var/coy = round((svy - 1) / 2)
x = cx + (sx - 1 - cox)
y = cy + (sy - 1 - coy)
z = cz
p_x = text2num(screen_loc_X[2])
p_y = text2num(screen_loc_Y[2])
return new /datum/position(x, y, z, p_x, p_y)

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@@ -1572,3 +1572,54 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new)
/proc/get_random_drink() /proc/get_random_drink()
return pick(subtypesof(/obj/item/reagent_containers/food/drinks)) return pick(subtypesof(/obj/item/reagent_containers/food/drinks))
//For these two procs refs MUST be ref = TRUE format like typecaches!
/proc/weakref_filter_list(list/things, list/refs)
if(!islist(things) || !islist(refs))
return
if(!refs.len)
return things
if(things.len > refs.len)
var/list/f = list()
for(var/i in refs)
var/datum/weakref/r = i
var/datum/d = r.resolve()
if(d)
f |= d
return things & f
else
. = list()
for(var/i in things)
if(!refs[WEAKREF(i)])
continue
. |= i
/proc/weakref_filter_list_reverse(list/things, list/refs)
if(!islist(things) || !islist(refs))
return
if(!refs.len)
return things
if(things.len > refs.len)
var/list/f = list()
for(var/i in refs)
var/datum/weakref/r = i
var/datum/d = r.resolve()
if(d)
f |= d
return things - f
else
. = list()
for(var/i in things)
if(refs[WEAKREF(i)])
continue
. |= i
/proc/special_list_filter(list/L, datum/callback/condition)
if(!islist(L) || !length(L) || !istype(condition))
return list()
. = list()
for(var/i in L)
if(condition.Invoke(i))
. |= i

39
code/__HELPERS/unused.dm Normal file
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@@ -0,0 +1,39 @@
/datum/projectile_data
var/src_x
var/src_y
var/time
var/distance
var/power_x
var/power_y
var/dest_x
var/dest_y
/datum/projectile_data/New(var/src_x, var/src_y, var/time, var/distance, \
var/power_x, var/power_y, var/dest_x, var/dest_y)
src.src_x = src_x
src.src_y = src_y
src.time = time
src.distance = distance
src.power_x = power_x
src.power_y = power_y
src.dest_x = dest_x
src.dest_y = dest_y
/proc/projectile_trajectory(src_x, src_y, rotation, angle, power)
// returns the destination (Vx,y) that a projectile shot at [src_x], [src_y], with an angle of [angle],
// rotated at [rotation] and with the power of [power]
// Thanks to VistaPOWA for this function
var/power_x = power * cos(angle)
var/power_y = power * sin(angle)
var/time = 2* power_y / 10 //10 = g
var/distance = time * power_x
var/dest_x = src_x + distance*sin(rotation);
var/dest_y = src_y + distance*cos(rotation);
return new /datum/projectile_data(src_x, src_y, time, distance, power_x, power_y, dest_x, dest_y)

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@@ -77,10 +77,10 @@
mouseObject = object mouseObject = object
mouseControlObject = control mouseControlObject = control
if(mob && LAZYLEN(mob.mousemove_intercept_objects)) if(mob && LAZYLEN(mob.mousemove_intercept_objects))
for(var/obj/item/I in mob.mousemove_intercept_objects) for(var/datum/D in mob.mousemove_intercept_objects)
I.onMouseMove(object, location, control, params) D.onMouseMove(object, location, control, params)
/obj/item/proc/onMouseMove(object, location, control, params) /datum/proc/onMouseMove(object, location, control, params)
return return
/client/MouseDrag(src_object,atom/over_object,src_location,over_location,src_control,over_control,params) /client/MouseDrag(src_object,atom/over_object,src_location,over_location,src_control,over_control,params)

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@@ -0,0 +1,243 @@
#define LOCKON_AIMING_MAX_CURSOR_RADIUS 7
#define LOCKON_IGNORE_RESULT "ignore_my_result"
#define LOCKON_RANGING_BREAK_CHECK if(current_ranging_id != this_id){return LOCKON_IGNORE_RESULT}
/datum/component/lockon_aiming
dupe_mode = COMPONENT_DUPE_ALLOWED
var/lock_icon = 'icons/mob/blob.dmi'
var/lock_icon_state = "marker"
var/mutable_appearance/lock_appearance
var/list/image/lock_images
var/list/target_typecache
var/list/immune_weakrefs //list(weakref = TRUE)
var/mob_stat_check = TRUE //if a potential target is a mob make sure it's conscious!
var/lock_amount = 1
var/lock_cursor_range = 5
var/list/locked_weakrefs
var/update_disabled = FALSE
var/current_ranging_id = 0
var/list/last_location
var/datum/callback/on_lock
var/datum/callback/can_target_callback
/datum/component/lockon_aiming/Initialize(range, list/typecache, amount, list/immune, datum/callback/when_locked, icon, icon_state, datum/callback/target_callback)
if(!ismob(parent))
. = COMPONENT_INCOMPATIBLE
CRASH("Lockon aiming component attempted to be added to a non mob!")
if(target_callback)
can_target_callback = target_callback
else
can_target_callback = CALLBACK(src, .proc/can_target)
if(range)
lock_cursor_range = range
if(typecache)
target_typecache = typecache
if(amount)
lock_amount = amount
immune_weakrefs = list(WEAKREF(parent) = TRUE) //Manually take this out if you want..
if(immune)
for(var/i in immune)
if(isweakref(i))
immune_weakrefs[i] = TRUE
else if(isatom(i))
immune_weakrefs[WEAKREF(i)] = TRUE
if(when_locked)
on_lock = when_locked
if(icon)
lock_icon = icon
if(icon_state)
lock_icon_state = icon_state
generate_lock_visuals()
var/mob/M = parent
LAZYOR(M.mousemove_intercept_objects, src)
START_PROCESSING(SSfastprocess, src)
/datum/component/lockon_aiming/Destroy()
var/mob/M = parent
clear_visuals()
LAZYREMOVE(M.mousemove_intercept_objects, src)
STOP_PROCESSING(SSfastprocess, src)
return ..()
/datum/component/lockon_aiming/proc/show_visuals()
LAZYINITLIST(lock_images)
var/mob/M = parent
if(!M.client)
return
for(var/i in locked_weakrefs)
var/datum/weakref/R = i
var/atom/A = R.resolve()
if(!A)
continue //It'll be cleared by processing.
var/image/I = new
I.appearance = lock_appearance
I.loc = A
M.client.images |= I
lock_images |= I
/datum/component/lockon_aiming/proc/clear_visuals()
var/mob/M = parent
if(!M.client)
return
if(!lock_images)
return
for(var/i in lock_images)
M.client.images -= i
qdel(i)
lock_images.Cut()
/datum/component/lockon_aiming/proc/refresh_visuals()
clear_visuals()
show_visuals()
/datum/component/lockon_aiming/proc/generate_lock_visuals()
lock_appearance = mutable_appearance(icon = lock_icon, icon_state = lock_icon_state, layer = FLOAT_LAYER)
/datum/component/lockon_aiming/proc/unlock_all(refresh_vis = TRUE)
LAZYCLEARLIST(locked_weakrefs)
if(refresh_vis)
refresh_visuals()
/datum/component/lockon_aiming/proc/unlock(atom/A, refresh_vis = TRUE)
if(!A.weak_reference)
return
LAZYREMOVE(locked_weakrefs, A.weak_reference)
if(refresh_vis)
refresh_visuals()
/datum/component/lockon_aiming/proc/lock(atom/A, refresh_vis = TRUE)
LAZYOR(locked_weakrefs, WEAKREF(A))
if(refresh_vis)
refresh_visuals()
/datum/component/lockon_aiming/proc/add_immune_atom(atom/A)
var/datum/weakref/R = WEAKREF(A)
if(immune_weakrefs && (immune_weakrefs[R]))
return
LAZYSET(immune_weakrefs, R, TRUE)
/datum/component/lockon_aiming/proc/remove_immune_atom(atom/A)
if(!A.weak_reference || !immune_weakrefs) //if A doesn't have a weakref how did it get on the immunity list?
return
LAZYREMOVE(immune_weakrefs, A.weak_reference)
/datum/component/lockon_aiming/onMouseMove(object,location,control,params)
var/mob/M = parent
if(!istype(M) || !M.client)
return
var/datum/position/P = mouse_absolute_datum_map_position_from_client(M.client)
if(!P)
return
var/turf/T = P.return_turf()
LAZYINITLIST(last_location)
if(length(last_location) == 3 && last_location[1] == T.x && last_location[2] == T.y && last_location[3] == T.z)
return //Same turf, don't bother.
if(last_location)
last_location.Cut()
else
last_location = list()
last_location.len = 3
last_location[1] = T.x
last_location[2] = T.y
last_location[3] = T.z
autolock()
/datum/component/lockon_aiming/process()
if(update_disabled)
return
if(!last_location)
return
var/changed = FALSE
for(var/i in locked_weakrefs)
var/datum/weakref/R = i
if(istype(R))
var/atom/thing = R.resolve()
if(!istype(thing) || (get_dist(thing, locate(last_location[1], last_location[2], last_location[3])) > lock_cursor_range))
unlock(R)
changed = TRUE
else
unlock(R)
changed = TRUE
if(changed)
autolock()
/datum/component/lockon_aiming/proc/autolock()
var/mob/M = parent
if(!M.client)
return FALSE
var/datum/position/current = mouse_absolute_datum_map_position_from_client(M.client)
var/turf/target = current.return_turf()
var/list/atom/targets = get_nearest(target, target_typecache, lock_amount, lock_cursor_range)
if(targets == LOCKON_IGNORE_RESULT)
return
unlock_all(FALSE)
for(var/i in targets)
if(immune_weakrefs[WEAKREF(i)])
continue
lock(i, FALSE)
refresh_visuals()
on_lock.Invoke(locked_weakrefs)
/datum/component/lockon_aiming/proc/can_target(atom/A)
var/mob/M = A
return is_type_in_typecache(A, target_typecache) && !(ismob(A) && mob_stat_check && M.stat != CONSCIOUS) && !immune_weakrefs[WEAKREF(A)]
/datum/component/lockon_aiming/proc/get_nearest(turf/T, list/typecache, amount, range)
current_ranging_id++
var/this_id = current_ranging_id
var/list/L = list()
var/turf/center = get_turf(T)
if(amount < 1 || range < 0 || !istype(center) || !islist(typecache))
return
if(range == 0)
return typecache_filter_list(T.contents + T, typecache)
var/x = 0
var/y = 0
var/cd = 0
while(cd <= range)
x = center.x - cd + 1
y = center.y + cd
LOCKON_RANGING_BREAK_CHECK
for(x in x to center.x + cd)
T = locate(x, y, center.z)
if(T)
L |= special_list_filter(T.contents, can_target_callback)
if(L.len >= amount)
L.Cut(amount+1)
return L
LOCKON_RANGING_BREAK_CHECK
y = center.y + cd - 1
x = center.x + cd
for(y in center.y - cd to y)
T = locate(x, y, center.z)
if(T)
L |= special_list_filter(T.contents, can_target_callback)
if(L.len >= amount)
L.Cut(amount+1)
return L
LOCKON_RANGING_BREAK_CHECK
y = center.y - cd
x = center.x + cd - 1
for(x in center.x - cd to x)
T = locate(x, y, center.z)
if(T)
L |= special_list_filter(T.contents, can_target_callback)
if(L.len >= amount)
L.Cut(amount+1)
return L
LOCKON_RANGING_BREAK_CHECK
y = center.y - cd + 1
x = center.x - cd
for(y in y to center.y + cd)
T = locate(x, y, center.z)
if(T)
L |= special_list_filter(T.contents, can_target_callback)
if(L.len >= amount)
L.Cut(amount+1)
return L
LOCKON_RANGING_BREAK_CHECK
cd++
CHECK_TICK
/datum/component/lockon_aiming/OnTransfer(datum/new_parent)
CRASH("Warning: Lockon aiming component transfer attempted, but transfer behavior is not implemented!")

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@@ -9,6 +9,19 @@
#define RETURN_POINT_VECTOR(ATOM, ANGLE, SPEED) {new /datum/point/vector(ATOM, null, null, null, null, ANGLE, SPEED)} #define RETURN_POINT_VECTOR(ATOM, ANGLE, SPEED) {new /datum/point/vector(ATOM, null, null, null, null, ANGLE, SPEED)}
#define RETURN_POINT_VECTOR_INCREMENT(ATOM, ANGLE, SPEED, AMT) {new /datum/point/vector(ATOM, null, null, null, null, ANGLE, SPEED, AMT)} #define RETURN_POINT_VECTOR_INCREMENT(ATOM, ANGLE, SPEED, AMT) {new /datum/point/vector(ATOM, null, null, null, null, ANGLE, SPEED, AMT)}
/proc/point_midpoint_points(datum/point/a, datum/point/b) //Obviously will not support multiZ calculations! Same for the two below.
var/datum/point/P = new
P.x = a.x + (b.x - a.x) / 2
P.y = a.y + (b.y - a.y) / 2
P.z = a.z
return P
/proc/pixel_length_between_points(datum/point/a, datum/point/b)
return sqrt(((b.x - a.x) ** 2) + ((b.y - a.y) ** 2))
/proc/angle_between_points(datum/point/a, datum/point/b)
return ATAN2((b.y - a.y), (b.x - a.x))
/datum/position //For positions with map x/y/z and pixel x/y so you don't have to return lists. Could use addition/subtraction in the future I guess. /datum/position //For positions with map x/y/z and pixel x/y so you don't have to return lists. Could use addition/subtraction in the future I guess.
var/x = 0 var/x = 0
var/y = 0 var/y = 0
@@ -53,19 +66,6 @@
/datum/position/proc/return_point() /datum/position/proc/return_point()
return new /datum/point(src) return new /datum/point(src)
/proc/point_midpoint_points(datum/point/a, datum/point/b) //Obviously will not support multiZ calculations! Same for the two below.
var/datum/point/P = new
P.x = a.x + (b.x - a.x) / 2
P.y = a.y + (b.y - a.y) / 2
P.z = a.z
return P
/proc/pixel_length_between_points(datum/point/a, datum/point/b)
return sqrt(((b.x - a.x) ** 2) + ((b.y - a.y) ** 2))
/proc/angle_between_points(datum/point/a, datum/point/b)
return ATAN2((b.y - a.y), (b.x - a.x))
/datum/point //A precise point on the map in absolute pixel locations based on world.icon_size. Pixels are FROM THE EDGE OF THE MAP! /datum/point //A precise point on the map in absolute pixel locations based on world.icon_size. Pixels are FROM THE EDGE OF THE MAP!
var/x = 0 var/x = 0
var/y = 0 var/y = 0

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@@ -6,6 +6,9 @@
input.weak_reference = new /datum/weakref(input) input.weak_reference = new /datum/weakref(input)
return input.weak_reference return input.weak_reference
/datum/proc/create_weakref() //Forced creation for admin proccalls
return WEAKREF(src)
/datum/weakref /datum/weakref
var/reference var/reference

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@@ -776,7 +776,6 @@
impact_effect_type = /obj/effect/temp_visual/dir_setting/bloodsplatter impact_effect_type = /obj/effect/temp_visual/dir_setting/bloodsplatter
/obj/item/projectile/magic/arcane_barrage/blood/Collide(atom/target) /obj/item/projectile/magic/arcane_barrage/blood/Collide(atom/target)
colliding = TRUE
var/turf/T = get_turf(target) var/turf/T = get_turf(target)
playsound(T, 'sound/effects/splat.ogg', 50, TRUE) playsound(T, 'sound/effects/splat.ogg', 50, TRUE)
if(iscultist(target)) if(iscultist(target))
@@ -790,7 +789,6 @@
M.adjustHealth(-5) M.adjustHealth(-5)
new /obj/effect/temp_visual/cult/sparks(T) new /obj/effect/temp_visual/cult/sparks(T)
qdel(src) qdel(src)
colliding = FALSE
else else
..() ..()

View File

@@ -1,3 +1,4 @@
<<<<<<< HEAD
/datum/spellbook_entry /datum/spellbook_entry
var/name = "Entry Name" var/name = "Entry Name"
@@ -906,3 +907,917 @@
spellname = "sacred flame" spellname = "sacred flame"
icon_state ="booksacredflame" icon_state ="booksacredflame"
desc = "Become one with the flames that burn within... and invite others to do so as well." desc = "Become one with the flames that burn within... and invite others to do so as well."
=======
/datum/spellbook_entry
var/name = "Entry Name"
var/spell_type = null
var/desc = ""
var/category = "Offensive"
var/cost = 2
var/refundable = 1
var/surplus = -1 // -1 for infinite, not used by anything atm
var/obj/effect/proc_holder/spell/S = null //Since spellbooks can be used by only one person anyway we can track the actual spell
var/buy_word = "Learn"
var/limit //used to prevent a spellbook_entry from being bought more than X times with one wizard spellbook
var/list/no_coexistance_typecache //Used so you can't have specific spells together
/datum/spellbook_entry/New()
..()
no_coexistance_typecache = typecacheof(no_coexistance_typecache)
/datum/spellbook_entry/proc/IsAvailible() // For config prefs / gamemode restrictions - these are round applied
return 1
/datum/spellbook_entry/proc/CanBuy(mob/living/carbon/human/user,obj/item/spellbook/book) // Specific circumstances
if(book.uses<cost || limit == 0)
return 0
for(var/spell in user.mind.spell_list)
if(is_type_in_typecache(spell, no_coexistance_typecache))
return 0
return 1
/datum/spellbook_entry/proc/Buy(mob/living/carbon/human/user,obj/item/spellbook/book) //return 1 on success
if(!S || QDELETED(S))
S = new spell_type()
//Check if we got the spell already
for(var/obj/effect/proc_holder/spell/aspell in user.mind.spell_list)
if(initial(S.name) == initial(aspell.name)) // Not using directly in case it was learned from one spellbook then upgraded in another
if(aspell.spell_level >= aspell.level_max)
to_chat(user, "<span class='warning'>This spell cannot be improved further.</span>")
return 0
else
aspell.name = initial(aspell.name)
aspell.spell_level++
aspell.charge_max = round(initial(aspell.charge_max) - aspell.spell_level * (initial(aspell.charge_max) - aspell.cooldown_min)/ aspell.level_max)
if(aspell.charge_max < aspell.charge_counter)
aspell.charge_counter = aspell.charge_max
switch(aspell.spell_level)
if(1)
to_chat(user, "<span class='notice'>You have improved [aspell.name] into Efficient [aspell.name].</span>")
aspell.name = "Efficient [aspell.name]"
if(2)
to_chat(user, "<span class='notice'>You have further improved [aspell.name] into Quickened [aspell.name].</span>")
aspell.name = "Quickened [aspell.name]"
if(3)
to_chat(user, "<span class='notice'>You have further improved [aspell.name] into Free [aspell.name].</span>")
aspell.name = "Free [aspell.name]"
if(4)
to_chat(user, "<span class='notice'>You have further improved [aspell.name] into Instant [aspell.name].</span>")
aspell.name = "Instant [aspell.name]"
if(aspell.spell_level >= aspell.level_max)
to_chat(user, "<span class='notice'>This spell cannot be strengthened any further.</span>")
SSblackbox.record_feedback("nested tally", "wizard_spell_improved", 1, list("[name]", "[aspell.spell_level]"))
return 1
//No same spell found - just learn it
SSblackbox.record_feedback("tally", "wizard_spell_learned", 1, name)
user.mind.AddSpell(S)
to_chat(user, "<span class='notice'>You have learned [S.name].</span>")
return 1
/datum/spellbook_entry/proc/CanRefund(mob/living/carbon/human/user,obj/item/spellbook/book)
if(!refundable)
return 0
if(!S)
S = new spell_type()
for(var/obj/effect/proc_holder/spell/aspell in user.mind.spell_list)
if(initial(S.name) == initial(aspell.name))
return 1
return 0
/datum/spellbook_entry/proc/Refund(mob/living/carbon/human/user,obj/item/spellbook/book) //return point value or -1 for failure
var/area/wizard_station/A = locate() in GLOB.sortedAreas
if(!(user in A.contents))
to_chat(user, "<span class='warning'>You can only refund spells at the wizard lair</span>")
return -1
if(!S)
S = new spell_type()
var/spell_levels = 0
for(var/obj/effect/proc_holder/spell/aspell in user.mind.spell_list)
if(initial(S.name) == initial(aspell.name))
spell_levels = aspell.spell_level
user.mind.spell_list.Remove(aspell)
qdel(S)
return cost * (spell_levels+1)
return -1
/datum/spellbook_entry/proc/GetInfo()
if(!S)
S = new spell_type()
var/dat =""
dat += "<b>[initial(S.name)]</b>"
if(S.charge_type == "recharge")
dat += " Cooldown:[S.charge_max/10]"
dat += " Cost:[cost]<br>"
dat += "<i>[S.desc][desc]</i><br>"
dat += "[S.clothes_req?"Needs wizard garb":"Can be cast without wizard garb"]<br>"
return dat
/datum/spellbook_entry/fireball
name = "Fireball"
spell_type = /obj/effect/proc_holder/spell/aimed/fireball
/datum/spellbook_entry/spell_cards
name = "Spell Cards"
spell_type = /obj/effect/proc_holder/spell/aimed/spell_cards
/datum/spellbook_entry/rod_form
name = "Rod Form"
spell_type = /obj/effect/proc_holder/spell/targeted/rod_form
/datum/spellbook_entry/magicm
name = "Magic Missile"
spell_type = /obj/effect/proc_holder/spell/targeted/projectile/magic_missile
category = "Defensive"
/datum/spellbook_entry/disintegrate
name = "Disintegrate"
spell_type = /obj/effect/proc_holder/spell/targeted/touch/disintegrate
/datum/spellbook_entry/disabletech
name = "Disable Tech"
spell_type = /obj/effect/proc_holder/spell/targeted/emplosion/disable_tech
category = "Defensive"
cost = 1
/datum/spellbook_entry/repulse
name = "Repulse"
spell_type = /obj/effect/proc_holder/spell/aoe_turf/repulse
category = "Defensive"
/datum/spellbook_entry/lightningPacket
name = "Lightning bolt! Lightning bolt!"
spell_type = /obj/effect/proc_holder/spell/targeted/conjure_item/spellpacket
category = "Defensive"
/datum/spellbook_entry/timestop
name = "Time Stop"
spell_type = /obj/effect/proc_holder/spell/aoe_turf/conjure/timestop
category = "Defensive"
/datum/spellbook_entry/smoke
name = "Smoke"
spell_type = /obj/effect/proc_holder/spell/targeted/smoke
category = "Defensive"
cost = 1
/datum/spellbook_entry/blind
name = "Blind"
spell_type = /obj/effect/proc_holder/spell/targeted/trigger/blind
cost = 1
/datum/spellbook_entry/mindswap
name = "Mindswap"
spell_type = /obj/effect/proc_holder/spell/targeted/mind_transfer
category = "Mobility"
/datum/spellbook_entry/forcewall
name = "Force Wall"
spell_type = /obj/effect/proc_holder/spell/targeted/forcewall
category = "Defensive"
cost = 1
/datum/spellbook_entry/blink
name = "Blink"
spell_type = /obj/effect/proc_holder/spell/targeted/turf_teleport/blink
category = "Mobility"
/datum/spellbook_entry/teleport
name = "Teleport"
spell_type = /obj/effect/proc_holder/spell/targeted/area_teleport/teleport
category = "Mobility"
/datum/spellbook_entry/mutate
name = "Mutate"
spell_type = /obj/effect/proc_holder/spell/targeted/genetic/mutate
/datum/spellbook_entry/jaunt
name = "Ethereal Jaunt"
spell_type = /obj/effect/proc_holder/spell/targeted/ethereal_jaunt
category = "Mobility"
/datum/spellbook_entry/knock
name = "Knock"
spell_type = /obj/effect/proc_holder/spell/aoe_turf/knock
category = "Mobility"
cost = 1
/datum/spellbook_entry/fleshtostone
name = "Flesh to Stone"
spell_type = /obj/effect/proc_holder/spell/targeted/touch/flesh_to_stone
/datum/spellbook_entry/summonitem
name = "Summon Item"
spell_type = /obj/effect/proc_holder/spell/targeted/summonitem
category = "Assistance"
cost = 1
/datum/spellbook_entry/lichdom
name = "Bind Soul"
spell_type = /obj/effect/proc_holder/spell/targeted/lichdom
category = "Defensive"
/datum/spellbook_entry/teslablast
name = "Tesla Blast"
spell_type = /obj/effect/proc_holder/spell/targeted/tesla
/datum/spellbook_entry/lightningbolt
name = "Lightning Bolt"
spell_type = /obj/effect/proc_holder/spell/aimed/lightningbolt
cost = 3
/datum/spellbook_entry/lightningbolt/Buy(mob/living/carbon/human/user,obj/item/spellbook/book) //return 1 on success
. = ..()
user.flags_2 |= TESLA_IGNORE_2
/datum/spellbook_entry/infinite_guns
name = "Lesser Summon Guns"
spell_type = /obj/effect/proc_holder/spell/targeted/infinite_guns/gun
cost = 3
no_coexistance_typecache = /obj/effect/proc_holder/spell/targeted/infinite_guns/arcane_barrage
/datum/spellbook_entry/arcane_barrage
name = "Arcane Barrage"
spell_type = /obj/effect/proc_holder/spell/targeted/infinite_guns/arcane_barrage
cost = 3
no_coexistance_typecache = /obj/effect/proc_holder/spell/targeted/infinite_guns/gun
/datum/spellbook_entry/barnyard
name = "Barnyard Curse"
spell_type = /obj/effect/proc_holder/spell/targeted/barnyardcurse
/datum/spellbook_entry/charge
name = "Charge"
spell_type = /obj/effect/proc_holder/spell/targeted/charge
category = "Assistance"
cost = 1
/datum/spellbook_entry/shapeshift
name = "Wild Shapeshift"
spell_type = /obj/effect/proc_holder/spell/targeted/shapeshift
category = "Assistance"
cost = 1
/datum/spellbook_entry/spacetime_dist
name = "Spacetime Distortion"
spell_type = /obj/effect/proc_holder/spell/spacetime_dist
category = "Defensive"
cost = 1
/datum/spellbook_entry/the_traps
name = "The Traps!"
spell_type = /obj/effect/proc_holder/spell/aoe_turf/conjure/the_traps
category = "Defensive"
cost = 1
/datum/spellbook_entry/item
name = "Buy Item"
refundable = 0
buy_word = "Summon"
var/item_path= null
/datum/spellbook_entry/item/Buy(mob/living/carbon/human/user,obj/item/spellbook/book)
new item_path(get_turf(user))
SSblackbox.record_feedback("tally", "wizard_spell_learned", 1, name)
return 1
/datum/spellbook_entry/item/GetInfo()
var/dat =""
dat += "<b>[name]</b>"
dat += " Cost:[cost]<br>"
dat += "<i>[desc]</i><br>"
if(surplus>=0)
dat += "[surplus] left.<br>"
return dat
/datum/spellbook_entry/item/staffchange
name = "Staff of Change"
desc = "An artefact that spits bolts of coruscating energy which cause the target's very form to reshape itself."
item_path = /obj/item/gun/magic/staff/change
/datum/spellbook_entry/item/staffanimation
name = "Staff of Animation"
desc = "An arcane staff capable of shooting bolts of eldritch energy which cause inanimate objects to come to life. This magic doesn't affect machines."
item_path = /obj/item/gun/magic/staff/animate
category = "Assistance"
/datum/spellbook_entry/item/staffchaos
name = "Staff of Chaos"
desc = "A caprious tool that can fire all sorts of magic without any rhyme or reason. Using it on people you care about is not recommended."
item_path = /obj/item/gun/magic/staff/chaos
/datum/spellbook_entry/item/spellblade
name = "Spellblade"
desc = "A sword capable of firing blasts of energy which rip targets limb from limb."
item_path = /obj/item/gun/magic/staff/spellblade
/datum/spellbook_entry/item/staffdoor
name = "Staff of Door Creation"
desc = "A particular staff that can mold solid metal into ornate doors. Useful for getting around in the absence of other transportation. Does not work on glass."
item_path = /obj/item/gun/magic/staff/door
cost = 1
category = "Mobility"
/datum/spellbook_entry/item/staffhealing
name = "Staff of Healing"
desc = "An altruistic staff that can heal the lame and raise the dead."
item_path = /obj/item/gun/magic/staff/healing
cost = 1
category = "Defensive"
/datum/spellbook_entry/item/scryingorb
name = "Scrying Orb"
desc = "An incandescent orb of crackling energy, using it will allow you to ghost while alive, allowing you to spy upon the station with ease. In addition, buying it will permanently grant you x-ray vision."
item_path = /obj/item/scrying
category = "Defensive"
/datum/spellbook_entry/item/soulstones
name = "Six Soul Stone Shards and the spell Artificer"
desc = "Soul Stone Shards are ancient tools capable of capturing and harnessing the spirits of the dead and dying. The spell Artificer allows you to create arcane machines for the captured souls to pilot."
item_path = /obj/item/storage/belt/soulstone/full
category = "Assistance"
/datum/spellbook_entry/item/soulstones/Buy(mob/living/carbon/human/user,obj/item/spellbook/book)
. =..()
if(.)
user.mind.AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/conjure/construct(null))
return .
/datum/spellbook_entry/item/necrostone
name = "A Necromantic Stone"
desc = "A Necromantic stone is able to resurrect three dead individuals as skeletal thralls for you to command."
item_path = /obj/item/device/necromantic_stone
category = "Assistance"
/datum/spellbook_entry/item/wands
name = "Wand Assortment"
desc = "A collection of wands that allow for a wide variety of utility. Wands have a limited number of charges, so be conservative in use. Comes in a handy belt."
item_path = /obj/item/storage/belt/wands/full
category = "Defensive"
/datum/spellbook_entry/item/armor
name = "Mastercrafted Armor Set"
desc = "An artefact suit of armor that allows you to cast spells while providing more protection against attacks and the void of space."
item_path = /obj/item/clothing/suit/space/hardsuit/wizard
category = "Defensive"
/datum/spellbook_entry/item/armor/Buy(mob/living/carbon/human/user,obj/item/spellbook/book)
. = ..()
if(.)
new /obj/item/clothing/shoes/sandal/magic(get_turf(user)) //In case they've lost them.
new /obj/item/clothing/gloves/color/purple(get_turf(user))//To complete the outfit
/datum/spellbook_entry/item/contract
name = "Contract of Apprenticeship"
desc = "A magical contract binding an apprentice wizard to your service, using it will summon them to your side."
item_path = /obj/item/antag_spawner/contract
category = "Assistance"
/datum/spellbook_entry/item/guardian
name = "Guardian Deck"
desc = "A deck of guardian tarot cards, capable of binding a personal guardian to your body. There are multiple types of guardian available, but all of them will transfer some amount of damage to you. \
It would be wise to avoid buying these with anything capable of causing you to swap bodies with others."
item_path = /obj/item/guardiancreator/choose/wizard
category = "Assistance"
/datum/spellbook_entry/item/guardian/Buy(mob/living/carbon/human/user,obj/item/spellbook/book)
. = ..()
if(.)
new /obj/item/paper/guides/antag/guardian/wizard(get_turf(user))
/datum/spellbook_entry/item/bloodbottle
name = "Bottle of Blood"
desc = "A bottle of magically infused blood, the smell of which will attract extradimensional beings when broken. Be careful though, the kinds of creatures summoned by blood magic are indiscriminate in their killing, and you yourself may become a victim."
item_path = /obj/item/antag_spawner/slaughter_demon
limit = 3
category = "Assistance"
/datum/spellbook_entry/item/hugbottle
name = "Bottle of Tickles"
desc = "A bottle of magically infused fun, the smell of which will \
attract adorable extradimensional beings when broken. These beings \
are similar to slaughter demons, but they do not permamently kill \
their victims, instead putting them in an extradimensional hugspace, \
to be released on the demon's death. Chaotic, but not ultimately \
damaging. The crew's reaction to the other hand could be very \
destructive."
item_path = /obj/item/antag_spawner/slaughter_demon/laughter
cost = 1 //non-destructive; it's just a jape, sibling!
limit = 3
category = "Assistance"
/datum/spellbook_entry/item/mjolnir
name = "Mjolnir"
desc = "A mighty hammer on loan from Thor, God of Thunder. It crackles with barely contained power."
item_path = /obj/item/twohanded/mjollnir
/datum/spellbook_entry/item/singularity_hammer
name = "Singularity Hammer"
desc = "A hammer that creates an intensely powerful field of gravity where it strikes, pulling everything nearby to the point of impact."
item_path = /obj/item/twohanded/singularityhammer
/datum/spellbook_entry/item/battlemage
name = "Battlemage Armour"
desc = "An ensorcelled suit of armour, protected by a powerful shield. The shield can completly negate sixteen attacks before being permanently depleted."
item_path = /obj/item/clothing/suit/space/hardsuit/shielded/wizard
limit = 1
category = "Defensive"
/datum/spellbook_entry/item/battlemage_charge
name = "Battlemage Armour Charges"
desc = "A powerful defensive rune, it will grant eight additional charges to a suit of battlemage armour."
item_path = /obj/item/wizard_armour_charge
category = "Defensive"
cost = 1
/datum/spellbook_entry/item/warpwhistle
name = "Warp Whistle"
desc = "A strange whistle that will transport you to a distant safe place on the station. There is a window of vulnerability at the beginning of every use."
item_path = /obj/item/warpwhistle
category = "Mobility"
cost = 1
/datum/spellbook_entry/summon
name = "Summon Stuff"
category = "Rituals"
refundable = 0
buy_word = "Cast"
var/active = 0
/datum/spellbook_entry/summon/CanBuy(mob/living/carbon/human/user,obj/item/spellbook/book)
return ..() && !active
/datum/spellbook_entry/summon/GetInfo()
var/dat =""
dat += "<b>[name]</b>"
if(cost>0)
dat += " Cost:[cost]<br>"
else
dat += " No Cost<br>"
dat += "<i>[desc]</i><br>"
if(active)
dat += "<b>Already cast!</b><br>"
return dat
/datum/spellbook_entry/summon/ghosts
name = "Summon Ghosts"
desc = "Spook the crew out by making them see dead people. Be warned, ghosts are capricious and occasionally vindicative, and some will use their incredibly minor abilties to frustrate you."
cost = 0
/datum/spellbook_entry/summon/ghosts/IsAvailible()
if(!SSticker.mode)
return FALSE
else
return TRUE
/datum/spellbook_entry/summon/ghosts/Buy(mob/living/carbon/human/user, obj/item/spellbook/book)
SSblackbox.record_feedback("tally", "wizard_spell_learned", 1, name)
new /datum/round_event/wizard/ghost()
active = TRUE
to_chat(user, "<span class='notice'>You have cast summon ghosts!</span>")
playsound(get_turf(user), 'sound/effects/ghost2.ogg', 50, 1)
return TRUE
/datum/spellbook_entry/summon/guns
name = "Summon Guns"
desc = "Nothing could possibly go wrong with arming a crew of lunatics just itching for an excuse to kill you. Just be careful not to stand still too long!"
/datum/spellbook_entry/summon/guns/IsAvailible()
if(!SSticker.mode) // In case spellbook is placed on map
return 0
return !CONFIG_GET(flag/no_summon_guns)
/datum/spellbook_entry/summon/guns/Buy(mob/living/carbon/human/user,obj/item/spellbook/book)
SSblackbox.record_feedback("tally", "wizard_spell_learned", 1, name)
rightandwrong(SUMMON_GUNS, user, 25)
active = 1
playsound(get_turf(user), 'sound/magic/castsummon.ogg', 50, 1)
to_chat(user, "<span class='notice'>You have cast summon guns!</span>")
return 1
/datum/spellbook_entry/summon/magic
name = "Summon Magic"
desc = "Share the wonders of magic with the crew and show them why they aren't to be trusted with it at the same time."
/datum/spellbook_entry/summon/magic/IsAvailible()
if(!SSticker.mode) // In case spellbook is placed on map
return 0
return !CONFIG_GET(flag/no_summon_magic)
/datum/spellbook_entry/summon/magic/Buy(mob/living/carbon/human/user,obj/item/spellbook/book)
SSblackbox.record_feedback("tally", "wizard_spell_learned", 1, name)
rightandwrong(SUMMON_MAGIC, user, 25)
active = 1
playsound(get_turf(user), 'sound/magic/castsummon.ogg', 50, 1)
to_chat(user, "<span class='notice'>You have cast summon magic!</span>")
return 1
/datum/spellbook_entry/summon/events
name = "Summon Events"
desc = "Give Murphy's law a little push and replace all events with special wizard ones that will confound and confuse everyone. Multiple castings increase the rate of these events."
var/times = 0
/datum/spellbook_entry/summon/events/IsAvailible()
if(!SSticker.mode) // In case spellbook is placed on map
return 0
return !CONFIG_GET(flag/no_summon_events)
/datum/spellbook_entry/summon/events/Buy(mob/living/carbon/human/user,obj/item/spellbook/book)
SSblackbox.record_feedback("tally", "wizard_spell_learned", 1, name)
summonevents()
times++
playsound(get_turf(user), 'sound/magic/castsummon.ogg', 50, 1)
to_chat(user, "<span class='notice'>You have cast summon events.</span>")
return 1
/datum/spellbook_entry/summon/events/GetInfo()
. = ..()
if(times>0)
. += "You cast it [times] times.<br>"
return .
/obj/item/spellbook
name = "spell book"
desc = "An unearthly tome that glows with power."
icon = 'icons/obj/library.dmi'
icon_state ="book"
throw_speed = 2
throw_range = 5
w_class = WEIGHT_CLASS_TINY
persistence_replacement = /obj/item/spellbook/oneuse/random
var/uses = 10
var/temp = null
var/tab = null
var/mob/living/carbon/human/owner
var/list/datum/spellbook_entry/entries = list()
var/list/categories = list()
/obj/item/spellbook/examine(mob/user)
..()
if(owner)
to_chat(user, "There is a small signature on the front cover: \"[owner]\".")
else
to_chat(user, "It appears to have no author.")
/obj/item/spellbook/Initialize()
. = ..()
prepare_spells()
/obj/item/spellbook/proc/prepare_spells()
var/entry_types = subtypesof(/datum/spellbook_entry) - /datum/spellbook_entry/item - /datum/spellbook_entry/summon
for(var/T in entry_types)
var/datum/spellbook_entry/E = new T
if(E.IsAvailible())
entries |= E
categories |= E.category
else
qdel(E)
tab = categories[1]
/obj/item/spellbook/attackby(obj/item/O, mob/user, params)
if(istype(O, /obj/item/antag_spawner/contract))
var/obj/item/antag_spawner/contract/contract = O
if(contract.used)
to_chat(user, "<span class='warning'>The contract has been used, you can't get your points back now!</span>")
else
to_chat(user, "<span class='notice'>You feed the contract back into the spellbook, refunding your points.</span>")
uses++
for(var/datum/spellbook_entry/item/contract/CT in entries)
if(!isnull(CT.limit))
CT.limit++
qdel(O)
else if(istype(O, /obj/item/antag_spawner/slaughter_demon))
to_chat(user, "<span class='notice'>On second thought, maybe summoning a demon is a bad idea. You refund your points.</span>")
uses++
for(var/datum/spellbook_entry/item/bloodbottle/BB in entries)
if(!isnull(BB.limit))
BB.limit++
qdel(O)
/obj/item/spellbook/proc/GetCategoryHeader(category)
var/dat = ""
switch(category)
if("Offensive")
dat += "Spells and items geared towards debilitating and destroying.<BR><BR>"
dat += "Items are not bound to you and can be stolen. Additionaly they cannot typically be returned once purchased.<BR>"
dat += "For spells: the number after the spell name is the cooldown time.<BR>"
dat += "You can reduce this number by spending more points on the spell.<BR>"
if("Defensive")
dat += "Spells and items geared towards improving your survivabilty or reducing foes' ability to attack.<BR><BR>"
dat += "Items are not bound to you and can be stolen. Additionaly they cannot typically be returned once purchased.<BR>"
dat += "For spells: the number after the spell name is the cooldown time.<BR>"
dat += "You can reduce this number by spending more points on the spell.<BR>"
if("Mobility")
dat += "Spells and items geared towards improving your ability to move. It is a good idea to take at least one.<BR><BR>"
dat += "Items are not bound to you and can be stolen. Additionaly they cannot typically be returned once purchased.<BR>"
dat += "For spells: the number after the spell name is the cooldown time.<BR>"
dat += "You can reduce this number by spending more points on the spell.<BR>"
if("Assistance")
dat += "Spells and items geared towards bringing in outside forces to aid you or improving upon your other items and abilties.<BR><BR>"
dat += "Items are not bound to you and can be stolen. Additionaly they cannot typically be returned once purchased.<BR>"
dat += "For spells: the number after the spell name is the cooldown time.<BR>"
dat += "You can reduce this number by spending more points on the spell.<BR>"
if("Challenges")
dat += "The Wizard Federation typically has hard limits on the potency and number of spells brought to the station based on risk.<BR>"
dat += "Arming the station against you will increases the risk, but will grant you one more charge for your spellbook.<BR>"
if("Rituals")
dat += "These powerful spells change the very fabric of reality. Not always in your favour.<BR>"
return dat
/obj/item/spellbook/proc/wrap(content)
var/dat = ""
dat +="<html><head><title>Spellbook</title></head>"
dat += {"
<head>
<style type="text/css">
body { font-size: 80%; font-family: 'Lucida Grande', Verdana, Arial, Sans-Serif; }
ul#tabs { list-style-type: none; margin: 30px 0 0 0; padding: 0 0 0.3em 0; }
ul#tabs li { display: inline; }
ul#tabs li a { color: #42454a; background-color: #dedbde; border: 1px solid #c9c3ba; border-bottom: none; padding: 0.3em; text-decoration: none; }
ul#tabs li a:hover { background-color: #f1f0ee; }
ul#tabs li a.selected { color: #000; background-color: #f1f0ee; font-weight: bold; padding: 0.7em 0.3em 0.38em 0.3em; }
div.tabContent { border: 1px solid #c9c3ba; padding: 0.5em; background-color: #f1f0ee; }
div.tabContent.hide { display: none; }
</style>
</head>
"}
dat += {"[content]</body></html>"}
return dat
/obj/item/spellbook/attack_self(mob/user)
if(!owner)
to_chat(user, "<span class='notice'>You bind the spellbook to yourself.</span>")
owner = user
return
if(user != owner)
to_chat(user, "<span class='warning'>The [name] does not recognize you as its owner and refuses to open!</span>")
return
user.set_machine(src)
var/dat = ""
dat += "<ul id=\"tabs\">"
var/list/cat_dat = list()
for(var/category in categories)
cat_dat[category] = "<hr>"
dat += "<li><a [tab==category?"class=selected":""] href='byond://?src=[REF(src)];page=[category]'>[category]</a></li>"
dat += "<li><a><b>Points remaining : [uses]</b></a></li>"
dat += "</ul>"
var/datum/spellbook_entry/E
for(var/i=1,i<=entries.len,i++)
var/spell_info = ""
E = entries[i]
spell_info += E.GetInfo()
if(E.CanBuy(user,src))
spell_info+= "<a href='byond://?src=[REF(src)];buy=[i]'>[E.buy_word]</A><br>"
else
spell_info+= "<span>Can't [E.buy_word]</span><br>"
if(E.CanRefund(user,src))
spell_info+= "<a href='byond://?src=[REF(src)];refund=[i]'>Refund</A><br>"
spell_info += "<hr>"
if(cat_dat[E.category])
cat_dat[E.category] += spell_info
for(var/category in categories)
dat += "<div class=\"[tab==category?"tabContent":"tabContent hide"]\" id=\"[category]\">"
dat += GetCategoryHeader(category)
dat += cat_dat[category]
dat += "</div>"
user << browse(wrap(dat), "window=spellbook;size=700x500")
onclose(user, "spellbook")
return
/obj/item/spellbook/Topic(href, href_list)
..()
var/mob/living/carbon/human/H = usr
if(H.stat || H.restrained())
return
if(!ishuman(H))
return 1
if(H.mind.special_role == "apprentice")
temp = "If you got caught sneaking a peek from your teacher's spellbook, you'd likely be expelled from the Wizard Academy. Better not."
return
var/datum/spellbook_entry/E = null
if(loc == H || (in_range(src, H) && isturf(loc)))
H.set_machine(src)
if(href_list["buy"])
E = entries[text2num(href_list["buy"])]
if(E && E.CanBuy(H,src))
if(E.Buy(H,src))
if(E.limit)
E.limit--
uses -= E.cost
else if(href_list["refund"])
E = entries[text2num(href_list["refund"])]
if(E && E.refundable)
var/result = E.Refund(H,src)
if(result > 0)
if(!isnull(E.limit))
E.limit += result
uses += result
else if(href_list["page"])
tab = sanitize(href_list["page"])
attack_self(H)
return
//Single Use Spellbooks//
/obj/item/spellbook/oneuse
var/spell = /obj/effect/proc_holder/spell/targeted/projectile/magic_missile //just a placeholder to avoid runtimes if someone spawned the generic
var/spellname = "sandbox"
var/used = 0
name = "spellbook of "
uses = 1
desc = "This template spellbook was never meant for the eyes of man..."
persistence_replacement = null
/obj/item/spellbook/oneuse/prepare_spells()
name += spellname
/obj/item/spellbook/oneuse/attack_self(mob/user)
var/obj/effect/proc_holder/spell/S = new spell
for(var/obj/effect/proc_holder/spell/knownspell in user.mind.spell_list)
if(knownspell.type == S.type)
if(user.mind)
if(iswizard(user))
to_chat(user,"<span class='notice'>You're already far more versed in this spell than this flimsy how-to book can provide.</span>")
else
to_chat(user,"<span class='notice'>You've already read this one.</span>")
return
if(used)
recoil(user)
else
user.mind.AddSpell(S)
to_chat(user,"<span class='notice'>You rapidly read through the arcane book. Suddenly you realize you understand [spellname]!</span>")
user.log_message("<font color='orange'>learned the spell [spellname] ([S]).</font>", INDIVIDUAL_ATTACK_LOG)
onlearned(user)
/obj/item/spellbook/oneuse/proc/recoil(mob/user)
user.visible_message("<span class='warning'>[src] glows in a black light!</span>")
/obj/item/spellbook/oneuse/proc/onlearned(mob/user)
used = 1
user.visible_message("<span class='caution'>[src] glows dark for a second!</span>")
/obj/item/spellbook/oneuse/attackby()
return
/obj/item/spellbook/oneuse/fireball
spell = /obj/effect/proc_holder/spell/aimed/fireball
spellname = "fireball"
icon_state ="bookfireball"
desc = "This book feels warm to the touch."
/obj/item/spellbook/oneuse/fireball/recoil(mob/user)
..()
explosion(user.loc, -1, 0, 2, 3, 0, flame_range = 2)
qdel(src)
/obj/item/spellbook/oneuse/smoke
spell = /obj/effect/proc_holder/spell/targeted/smoke
spellname = "smoke"
icon_state ="booksmoke"
desc = "This book is overflowing with the dank arts."
/obj/item/spellbook/oneuse/smoke/lesser //Chaplain smoke book
spell = /obj/effect/proc_holder/spell/targeted/smoke/lesser
/obj/item/spellbook/oneuse/smoke/recoil(mob/user)
..()
to_chat(user,"<span class='caution'>Your stomach rumbles...</span>")
if(user.nutrition)
user.nutrition -= 200
if(user.nutrition <= 0)
user.nutrition = 0
/obj/item/spellbook/oneuse/blind
spell = /obj/effect/proc_holder/spell/targeted/trigger/blind
spellname = "blind"
icon_state ="bookblind"
desc = "This book looks blurry, no matter how you look at it."
/obj/item/spellbook/oneuse/blind/recoil(mob/user)
..()
to_chat(user,"<span class='warning'>You go blind!</span>")
user.blind_eyes(10)
/obj/item/spellbook/oneuse/mindswap
spell = /obj/effect/proc_holder/spell/targeted/mind_transfer
spellname = "mindswap"
icon_state ="bookmindswap"
desc = "This book's cover is pristine, though its pages look ragged and torn."
var/mob/stored_swap = null //Used in used book recoils to store an identity for mindswaps
/obj/item/spellbook/oneuse/mindswap/onlearned()
spellname = pick("fireball","smoke","blind","forcewall","knock","barnyard","charge")
icon_state = "book[spellname]"
name = "spellbook of [spellname]" //Note, desc doesn't change by design
..()
/obj/item/spellbook/oneuse/mindswap/recoil(mob/user)
..()
if(stored_swap in GLOB.dead_mob_list)
stored_swap = null
if(!stored_swap)
stored_swap = user
to_chat(user,"<span class='warning'>For a moment you feel like you don't even know who you are anymore.</span>")
return
if(stored_swap == user)
to_chat(user,"<span class='notice'>You stare at the book some more, but there doesn't seem to be anything else to learn...</span>")
return
var/obj/effect/proc_holder/spell/targeted/mind_transfer/swapper = new
swapper.cast(user, stored_swap, 1)
to_chat(stored_swap,"<span class='warning'>You're suddenly somewhere else... and someone else?!</span>")
to_chat(user,"<span class='warning'>Suddenly you're staring at [src] again... where are you, who are you?!</span>")
stored_swap = null
/obj/item/spellbook/oneuse/forcewall
spell = /obj/effect/proc_holder/spell/targeted/forcewall
spellname = "forcewall"
icon_state ="bookforcewall"
desc = "This book has a dedication to mimes everywhere inside the front cover."
/obj/item/spellbook/oneuse/forcewall/recoil(mob/living/user)
..()
to_chat(user,"<span class='warning'>You suddenly feel very solid!</span>")
user.Stun(40, ignore_canstun = TRUE)
user.petrify(30)
/obj/item/spellbook/oneuse/knock
spell = /obj/effect/proc_holder/spell/aoe_turf/knock
spellname = "knock"
icon_state ="bookknock"
desc = "This book is hard to hold closed properly."
/obj/item/spellbook/oneuse/knock/recoil(mob/living/user)
..()
to_chat(user,"<span class='warning'>You're knocked down!</span>")
user.Knockdown(40)
/obj/item/spellbook/oneuse/barnyard
spell = /obj/effect/proc_holder/spell/targeted/barnyardcurse
spellname = "barnyard"
icon_state ="bookhorses"
desc = "This book is more horse than your mind has room for."
/obj/item/spellbook/oneuse/barnyard/recoil(mob/living/carbon/user)
if(ishuman(user))
to_chat(user,"<font size='15' color='red'><b>HOR-SIE HAS RISEN</b></font>")
var/obj/item/clothing/mask/horsehead/magichead = new /obj/item/clothing/mask/horsehead
magichead.flags_1 |= NODROP_1 //curses!
magichead.flags_inv &= ~HIDEFACE //so you can still see their face
magichead.voicechange = 1 //NEEEEIIGHH
if(!user.dropItemToGround(user.wear_mask))
qdel(user.wear_mask)
user.equip_to_slot_if_possible(magichead, slot_wear_mask, 1, 1)
qdel(src)
else
to_chat(user,"<span class='notice'>I say thee neigh</span>") //It still lives here
/obj/item/spellbook/oneuse/charge
spell = /obj/effect/proc_holder/spell/targeted/charge
spellname = "charging"
icon_state ="bookcharge"
desc = "This book is made of 100% post-consumer wizard."
/obj/item/spellbook/oneuse/charge/recoil(mob/user)
..()
to_chat(user,"<span class='warning'>[src] suddenly feels very warm!</span>")
empulse(src, 1, 1)
/obj/item/spellbook/oneuse/summonitem
spell = /obj/effect/proc_holder/spell/targeted/summonitem
spellname = "instant summons"
icon_state ="booksummons"
desc = "This book is bright and garish, very hard to miss."
/obj/item/spellbook/oneuse/summonitem/recoil(mob/user)
..()
to_chat(user,"<span class='warning'>[src] suddenly vanishes!</span>")
qdel(src)
/obj/item/spellbook/oneuse/random
icon_state = "random_book"
/obj/item/spellbook/oneuse/random/Initialize()
..()
var/static/banned_spells = list(/obj/item/spellbook/oneuse/mimery_blockade, /obj/item/spellbook/oneuse/mimery_guns)
var/real_type = pick(subtypesof(/obj/item/spellbook/oneuse) - banned_spells)
new real_type(loc)
return INITIALIZE_HINT_QDEL
/obj/item/spellbook/oneuse/sacredflame
spell = /obj/effect/proc_holder/spell/targeted/sacred_flame
spellname = "sacred flame"
icon_state ="booksacredflame"
desc = "Become one with the flames that burn within... and invite others to do so as well."
>>>>>>> ca10fa6... Spell Cards (#36147)

View File

@@ -254,9 +254,7 @@
current_user.setDir(SOUTH) current_user.setDir(SOUTH)
if(226 to 315) if(226 to 315)
current_user.setDir(WEST) current_user.setDir(WEST)
var/difference = abs(lastangle - angle) var/difference = abs(closer_angle_difference(lastangle, angle))
if(difference > 350) //Too lazy to properly math, detects 360 --> 0 changes.
difference = (lastangle > 350? ((360 - lastangle) + angle) : ((360 - angle) + lastangle))
delay_penalty(difference * aiming_time_increase_angle_multiplier) delay_penalty(difference * aiming_time_increase_angle_multiplier)
lastangle = angle lastangle = angle
@@ -292,7 +290,7 @@
current_user = null current_user = null
if(istype(user)) if(istype(user))
current_user = user current_user = user
LAZYADD(current_user.mousemove_intercept_objects, src) LAZYOR(current_user.mousemove_intercept_objects, src)
mobhook = user.AddComponent(/datum/component/redirect, list(COMSIG_MOVABLE_MOVED), CALLBACK(src, .proc/on_mob_move)) mobhook = user.AddComponent(/datum/component/redirect, list(COMSIG_MOVABLE_MOVED), CALLBACK(src, .proc/on_mob_move))
/obj/item/gun/energy/beam_rifle/onMouseDrag(src_object, over_object, src_location, over_location, params, mob) /obj/item/gun/energy/beam_rifle/onMouseDrag(src_object, over_object, src_location, over_location, params, mob)

View File

@@ -46,8 +46,6 @@
var/ricochets_max = 2 var/ricochets_max = 2
var/ricochet_chance = 30 var/ricochet_chance = 30
var/colliding = FALSE //pause processing..
//Hitscan //Hitscan
var/hitscan = FALSE //Whether this is hitscan. If it is, speed is basically ignored. var/hitscan = FALSE //Whether this is hitscan. If it is, speed is basically ignored.
var/list/beam_segments //assoc list of datum/point or datum/point/vector, start = end. Used for hitscan effect generation. var/list/beam_segments //assoc list of datum/point or datum/point/vector, start = end. Used for hitscan effect generation.
@@ -57,6 +55,15 @@
var/muzzle_type var/muzzle_type
var/impact_type var/impact_type
//Homing
var/homing = FALSE
var/atom/homing_target
var/homing_turn_speed = 10 //Angle per tick.
var/homing_inaccuracy_min = 0 //in pixels for these. offsets are set once when setting target.
var/homing_inaccuracy_max = 0
var/homing_offset_x = 0
var/homing_offset_y = 0
var/ignore_source_check = FALSE var/ignore_source_check = FALSE
var/damage = 10 var/damage = 10
@@ -192,7 +199,6 @@
beam_segments[beam_index] = null beam_segments[beam_index] = null
/obj/item/projectile/Collide(atom/A) /obj/item/projectile/Collide(atom/A)
colliding = TRUE
var/datum/point/pcache = trajectory.copy_to() var/datum/point/pcache = trajectory.copy_to()
if(check_ricochet(A) && check_ricochet_flag(A) && ricochets < ricochets_max) if(check_ricochet(A) && check_ricochet_flag(A) && ricochets < ricochets_max)
ricochets++ ricochets++
@@ -208,7 +214,6 @@
trajectory_ignore_forcemove = TRUE trajectory_ignore_forcemove = TRUE
forceMove(get_turf(A)) forceMove(get_turf(A))
trajectory_ignore_forcemove = FALSE trajectory_ignore_forcemove = FALSE
colliding = FALSE
return FALSE return FALSE
var/distance = get_dist(get_turf(A), starting) // Get the distance between the turf shot from and the mob we hit and use that for the calculations. var/distance = get_dist(get_turf(A), starting) // Get the distance between the turf shot from and the mob we hit and use that for the calculations.
@@ -227,7 +232,6 @@
trajectory_ignore_forcemove = TRUE trajectory_ignore_forcemove = TRUE
forceMove(target_turf) forceMove(target_turf)
trajectory_ignore_forcemove = FALSE trajectory_ignore_forcemove = FALSE
colliding = FALSE
return FALSE return FALSE
var/permutation = A.bullet_act(src, def_zone) // searches for return value, could be deleted after run so check A isn't null var/permutation = A.bullet_act(src, def_zone) // searches for return value, could be deleted after run so check A isn't null
@@ -237,17 +241,14 @@
trajectory_ignore_forcemove = FALSE trajectory_ignore_forcemove = FALSE
if(A) if(A)
permutated.Add(A) permutated.Add(A)
colliding = FALSE
return FALSE return FALSE
else else
var/atom/alt = select_target(A) var/atom/alt = select_target(A)
if(alt) if(alt)
if(!prehit(alt)) if(!prehit(alt))
colliding = FALSE
return FALSE return FALSE
alt.bullet_act(src, def_zone) alt.bullet_act(src, def_zone)
qdel(src) qdel(src)
colliding = FALSE
return TRUE return TRUE
/obj/item/projectile/proc/select_target(atom/A) //Selects another target from a wall if we hit a wall. /obj/item/projectile/proc/select_target(atom/A) //Selects another target from a wall if we hit a wall.
@@ -350,7 +351,7 @@
trajectory_ignore_forcemove = TRUE trajectory_ignore_forcemove = TRUE
forceMove(starting) forceMove(starting)
trajectory_ignore_forcemove = FALSE trajectory_ignore_forcemove = FALSE
trajectory = new(starting.x, starting.y, starting.z, 0, 0, Angle, pixel_speed) trajectory = new(starting.x, starting.y, starting.z, pixel_x, pixel_y, Angle, pixel_speed)
last_projectile_move = world.time last_projectile_move = world.time
fired = TRUE fired = TRUE
if(hitscan) if(hitscan)
@@ -417,6 +418,8 @@
var/matrix/M = new var/matrix/M = new
M.Turn(Angle) M.Turn(Angle)
transform = M transform = M
if(homing)
process_homing()
trajectory.increment(trajectory_multiplier) trajectory.increment(trajectory_multiplier)
var/turf/T = trajectory.return_turf() var/turf/T = trajectory.return_turf()
if(!istype(T)) if(!istype(T))
@@ -445,10 +448,32 @@
Collide(original) Collide(original)
Range() Range()
/obj/item/projectile/proc/process_homing() //may need speeding up in the future performance wise.
if(!homing_target)
return FALSE
var/datum/point/PT = RETURN_PRECISE_POINT(homing_target)
PT.x += CLAMP(homing_offset_x, 1, world.maxx)
PT.y += CLAMP(homing_offset_y, 1, world.maxy)
var/angle = closer_angle_difference(Angle, angle_between_points(RETURN_PRECISE_POINT(src), PT))
setAngle(Angle + CLAMP(angle, -homing_turn_speed, homing_turn_speed))
/obj/item/projectile/proc/set_homing_target(atom/A)
if(!A || (!isturf(A) && !isturf(A.loc)))
return FALSE
homing = TRUE
homing_target = A
homing_offset_x = rand(homing_inaccuracy_min, homing_inaccuracy_max)
homing_offset_y = rand(homing_inaccuracy_min, homing_inaccuracy_max)
if(prob(50))
homing_offset_x = -homing_offset_x
if(prob(50))
homing_offset_y = -homing_offset_y
//Returns true if the target atom is on our current turf and above the right layer //Returns true if the target atom is on our current turf and above the right layer
/obj/item/projectile/proc/can_hit_target(atom/target, var/list/passthrough) /obj/item/projectile/proc/can_hit_target(atom/target, var/list/passthrough)
return (target && ((target.layer >= PROJECTILE_HIT_THRESHHOLD_LAYER) || ismob(target)) && (loc == get_turf(target)) && (!(target in passthrough))) return (target && ((target.layer >= PROJECTILE_HIT_THRESHHOLD_LAYER) || ismob(target)) && (loc == get_turf(target)) && (!(target in passthrough)))
//Spread is FORCED!
/obj/item/projectile/proc/preparePixelProjectile(atom/target, atom/source, params, spread = 0) /obj/item/projectile/proc/preparePixelProjectile(atom/target, atom/source, params, spread = 0)
var/turf/curloc = get_turf(source) var/turf/curloc = get_turf(source)
var/turf/targloc = get_turf(target) var/turf/targloc = get_turf(target)
@@ -460,7 +485,7 @@
if(targloc || !params) if(targloc || !params)
yo = targloc.y - curloc.y yo = targloc.y - curloc.y
xo = targloc.x - curloc.x xo = targloc.x - curloc.x
setAngle(Get_Angle(src, targloc)) setAngle(Get_Angle(src, targloc) + spread)
//CIT CHANGES START HERE - makes it so laying down makes you unable to shoot through most objects //CIT CHANGES START HERE - makes it so laying down makes you unable to shoot through most objects
if(iscarbon(source)) if(iscarbon(source))
@@ -474,14 +499,11 @@
p_x = calculated[2] p_x = calculated[2]
p_y = calculated[3] p_y = calculated[3]
if(spread)
setAngle(calculated[1] + spread) setAngle(calculated[1] + spread)
else
setAngle(calculated[1])
else if(targloc) else if(targloc)
yo = targloc.y - curloc.y yo = targloc.y - curloc.y
xo = targloc.x - curloc.x xo = targloc.x - curloc.x
setAngle(Get_Angle(src, targloc)) setAngle(Get_Angle(src, targloc) + spread)
else else
stack_trace("WARNING: Projectile [type] fired without either mouse parameters, or a target atom to aim at!") stack_trace("WARNING: Projectile [type] fired without either mouse parameters, or a target atom to aim at!")
qdel(src) qdel(src)

View File

@@ -0,0 +1,6 @@
/obj/item/projectile/spellcard
name = "enchanted card"
desc = "A piece of paper enchanted to give it extreme durability and stiffness, along with a very hot burn to anyone unfortunate enough to get hit by a charged one."
icon_state = "spellcard"
damage_type = BURN
damage = 2

View File

@@ -9,6 +9,7 @@
var/list/projectile_var_overrides = list() var/list/projectile_var_overrides = list()
var/projectile_amount = 1 //Projectiles per cast. var/projectile_amount = 1 //Projectiles per cast.
var/current_amount = 0 //How many projectiles left. var/current_amount = 0 //How many projectiles left.
var/projectiles_per_fire = 1 //Projectiles per fire. Probably not a good thing to use unless you override ready_projectile().
/obj/effect/proc_holder/spell/aimed/Click() /obj/effect/proc_holder/spell/aimed/Click()
var/mob/living/user = usr var/mob/living/user = usr
@@ -26,10 +27,18 @@
charge_counter = charge_max * refund_percent charge_counter = charge_max * refund_percent
start_recharge() start_recharge()
remove_ranged_ability(msg) remove_ranged_ability(msg)
on_deactivation(user)
else else
msg = "<span class='notice'>[active_msg]<B>Left-click to shoot it at a target!</B></span>" msg = "<span class='notice'>[active_msg]<B>Left-click to shoot it at a target!</B></span>"
current_amount = projectile_amount current_amount = projectile_amount
add_ranged_ability(user, msg, TRUE) add_ranged_ability(user, msg, TRUE)
on_activation(user)
/obj/effect/proc_holder/spell/aimed/proc/on_activation(mob/user)
return
/obj/effect/proc_holder/spell/aimed/proc/on_deactivation(mob/user)
return
/obj/effect/proc_holder/spell/aimed/update_icon() /obj/effect/proc_holder/spell/aimed/update_icon()
if(!action) if(!action)
@@ -60,19 +69,25 @@
remove_ranged_ability() //Auto-disable the ability once you run out of bullets. remove_ranged_ability() //Auto-disable the ability once you run out of bullets.
charge_counter = 0 charge_counter = 0
start_recharge() start_recharge()
on_deactivation(user)
return TRUE return TRUE
/obj/effect/proc_holder/spell/aimed/proc/fire_projectile(mob/living/user, atom/target) /obj/effect/proc_holder/spell/aimed/proc/fire_projectile(mob/living/user, atom/target)
current_amount-- current_amount--
for(var/i in 1 to projectiles_per_fire)
var/obj/item/projectile/P = new projectile_type(user.loc) var/obj/item/projectile/P = new projectile_type(user.loc)
P.firer = user P.firer = user
P.preparePixelProjectile(target, user) P.preparePixelProjectile(target, user)
for(var/V in projectile_var_overrides) for(var/V in projectile_var_overrides)
if(P.vars[V]) if(P.vars[V])
P.vv_edit_var(V, projectile_var_overrides[V]) P.vv_edit_var(V, projectile_var_overrides[V])
ready_projectile(P, target, user, i)
P.fire() P.fire()
return TRUE return TRUE
/obj/effect/proc_holder/spell/aimed/proc/ready_projectile(obj/item/projectile/P, atom/target, mob/user, iteration)
return
/obj/effect/proc_holder/spell/aimed/lightningbolt /obj/effect/proc_holder/spell/aimed/lightningbolt
name = "Lightning Bolt" name = "Lightning Bolt"
desc = "Fire a high powered lightning bolt at your foes!" desc = "Fire a high powered lightning bolt at your foes!"
@@ -108,3 +123,58 @@
active_msg = "You prepare to cast your fireball spell!" active_msg = "You prepare to cast your fireball spell!"
deactive_msg = "You extinguish your fireball... for now." deactive_msg = "You extinguish your fireball... for now."
active = FALSE active = FALSE
/obj/effect/proc_holder/spell/aimed/spell_cards
name = "Spell Cards"
desc = "Blazing hot rapid-fire homing cards. Banish your foes with its mystical power!"
school = "evocation"
charge_max = 50
clothes_req = 0
invocation = "Sigi'lu M'Fan 'Tasia"
invocation_type = "shout"
range = 40
cooldown_min = 10
projectile_amount = 5
projectiles_per_fire = 7
projectile_type = /obj/item/projectile/spellcard
var/datum/weakref/current_target_weakref
var/projectile_turnrate = 10
var/projectile_pixel_homing_spread = 32
var/projectile_initial_spread_amount = 30
var/projectile_location_spread_amount = 12
var/datum/component/lockon_aiming/lockon_component
ranged_clickcd_override = 1
/obj/effect/proc_holder/spell/aimed/spell_cards/on_activation(mob/M)
QDEL_NULL(lockon_component)
lockon_component = M.AddComponent(/datum/component/lockon_aiming, 5, typecacheof(list(/mob/living)), 1, null, CALLBACK(src, .proc/on_lockon_component))
/obj/effect/proc_holder/spell/aimed/spell_cards/proc/on_lockon_component(list/locked_weakrefs)
if(!length(locked_weakrefs))
current_target_weakref = null
return
current_target_weakref = locked_weakrefs[1]
var/atom/A = current_target_weakref.resolve()
if(A)
var/mob/M = lockon_component.parent
M.face_atom(A)
/obj/effect/proc_holder/spell/aimed/spell_cards/on_deactivation(mob/M)
QDEL_NULL(lockon_component)
/obj/effect/proc_holder/spell/aimed/spell_cards/ready_projectile(obj/item/projectile/P, atom/target, mob/user, iteration)
if(current_target_weakref)
var/atom/A = current_target_weakref.resolve()
if(A && get_dist(A, user) < 7)
P.homing_turn_speed = projectile_turnrate
P.homing_inaccuracy_min = projectile_pixel_homing_spread
P.homing_inaccuracy_max = projectile_pixel_homing_spread
P.set_homing_target(current_target_weakref.resolve())
var/rand_spr = rand()
var/total_angle = projectile_initial_spread_amount * 2
var/adjusted_angle = total_angle - ((projectile_initial_spread_amount / projectiles_per_fire) * 0.5)
var/one_fire_angle = adjusted_angle / projectiles_per_fire
var/current_angle = iteration * one_fire_angle * rand_spr - (projectile_initial_spread_amount / 2)
P.pixel_x = rand(-projectile_location_spread_amount, projectile_location_spread_amount)
P.pixel_y = rand(-projectile_location_spread_amount, projectile_location_spread_amount)
P.preparePixelProjectile(target, user, null, current_angle)

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@@ -109,6 +109,7 @@
#include "code\__HELPERS\level_traits.dm" #include "code\__HELPERS\level_traits.dm"
#include "code\__HELPERS\matrices.dm" #include "code\__HELPERS\matrices.dm"
#include "code\__HELPERS\mobs.dm" #include "code\__HELPERS\mobs.dm"
#include "code\__HELPERS\mouse_control.dm"
#include "code\__HELPERS\names.dm" #include "code\__HELPERS\names.dm"
#include "code\__HELPERS\priority_announce.dm" #include "code\__HELPERS\priority_announce.dm"
#include "code\__HELPERS\pronouns.dm" #include "code\__HELPERS\pronouns.dm"
@@ -325,6 +326,7 @@
#include "code\datums\components\infective.dm" #include "code\datums\components\infective.dm"
#include "code\datums\components\jousting.dm" #include "code\datums\components\jousting.dm"
#include "code\datums\components\knockoff.dm" #include "code\datums\components\knockoff.dm"
#include "code\datums\components\lockon_aiming.dm"
#include "code\datums\components\material_container.dm" #include "code\datums\components\material_container.dm"
#include "code\datums\components\mood.dm" #include "code\datums\components\mood.dm"
#include "code\datums\components\ntnet_interface.dm" #include "code\datums\components\ntnet_interface.dm"
@@ -2289,6 +2291,7 @@
#include "code\modules\projectiles\projectile\energy\net_snare.dm" #include "code\modules\projectiles\projectile\energy\net_snare.dm"
#include "code\modules\projectiles\projectile\energy\stun.dm" #include "code\modules\projectiles\projectile\energy\stun.dm"
#include "code\modules\projectiles\projectile\energy\tesla.dm" #include "code\modules\projectiles\projectile\energy\tesla.dm"
#include "code\modules\projectiles\projectile\magic\spellcard.dm"
#include "code\modules\projectiles\projectile\reusable\_reusable.dm" #include "code\modules\projectiles\projectile\reusable\_reusable.dm"
#include "code\modules\projectiles\projectile\reusable\foam_dart.dm" #include "code\modules\projectiles\projectile\reusable\foam_dart.dm"
#include "code\modules\projectiles\projectile\reusable\magspear.dm" #include "code\modules\projectiles\projectile\reusable\magspear.dm"