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https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-11 18:33:36 +00:00
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@@ -93,6 +93,10 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
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#define RAD_NO_CONTAMINATE (1<<1)
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//Mob mobility var flags
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/// any flag
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#define CHECK_MOBILITY(target, flags) CHECK_BITFIELD(target.mobility_flags, flags)
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#define CHECK_ALL_MOBILITY(target, flags) CHECK_MULTIPLE_BITFIELDS(target.mobility_flags, flags)
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/// can move
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#define MOBILITY_MOVE (1<<0)
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/// can, and is, standing up.
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@@ -273,7 +273,7 @@ or shoot a gun to move around via Newton's 3rd Law of Motion."
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if(!istype(L) || !L.can_resist())
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return
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L.changeNext_move(CLICK_CD_RESIST)
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if(L.canmove)
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if(CHECK_MOBILITY(L, MOBILITY_MOVE))
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return L.resist_fire() //I just want to start a flame in your hearrrrrrtttttt.
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@@ -601,7 +601,7 @@ so as to remain in compliance with the most up-to-date laws."
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if(!istype(L) || !L.can_resist())
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return
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L.changeNext_move(CLICK_CD_RESIST)
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if((L.canmove) && (L.last_special <= world.time))
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if(CHECK_MOBILITY(L, MOBILITY_MOVE) && (L.last_special <= world.time))
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return L.resist_restraints()
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/obj/screen/alert/restrained/buckled/Click()
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@@ -64,7 +64,8 @@
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if(ismob(AM))
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var/mob/M = AM
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if(immobilize)
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M.canmove = 0
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ADD_TRAIT(M, TRAIT_MOBILITY_NOMOVE, src)
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M.update_mobility()
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affecting.Add(AM)
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while(AM && !stopthrow)
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@@ -101,7 +102,8 @@
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if(ismob(AM))
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var/mob/M = AM
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if(immobilize)
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M.canmove = 1
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REMOVE_TRAIT(M, TRAIT_MOBILITY_NOMOVE, src)
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M.update_mobility()
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/* Stops things thrown by a thrower, doesn't do anything */
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@@ -58,7 +58,7 @@
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// Did I get knocked down?
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if(owner && owner.incapacitated(ignore_restraints=TRUE, ignore_grab=TRUE))// owner.incapacitated())
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// We're gonna cancel. But am I on the ground? Spin me!
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if(user.resting)
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if(!CHECK_MOBILTIY(user, MOBILITY_STAND))
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var/send_dir = get_dir(owner, T)
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new /datum/forced_movement(owner, get_ranged_target_turf(owner, send_dir, 1), 1, FALSE)
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owner.spin(10)
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@@ -71,7 +71,7 @@
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if (rand(0, 5) < level_current)
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playsound(get_turf(newtarget), "sound/weapons/punch[rand(1,4)].ogg", 15, 1, -1)
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newtarget.DefaultCombatKnockdown(10 + level_current * 5)
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if(newtarget.IsStun())
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if(_REFACTORING_newtarget.IsStun())
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newtarget.spin(10,1)
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if (rand(0,4))
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newtarget.drop_all_held_items()
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@@ -81,4 +81,4 @@
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/datum/action/bloodsucker/targeted/haste/DeactivatePower(mob/living/user = owner, mob/living/target)
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..() // activate = FALSE
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user.update_canmove()
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user.update_mobility()
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@@ -74,10 +74,10 @@
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target.adjustStaminaLoss(40 + 10 * level_current)
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// Cancel Walk (we were close enough to contact them)
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walk(owner, 0)
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target.Stun(10,1) //Without this the victim can just walk away
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target._REFACTORING_Stun(10,1) //Without this the victim can just walk away
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target.grabbedby(owner) // Taken from mutations.dm under changelings
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target.grippedby(owner, instant = TRUE) //instant aggro grab
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/datum/action/bloodsucker/targeted/lunge/DeactivatePower(mob/living/user = owner, mob/living/target)
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..() // activate = FALSE
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user.update_canmove()
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user.update_mobility()
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@@ -333,10 +333,6 @@ Pipelines + Other Objects -> Pipe network
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user.forceMove(loc)
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user.visible_message("<span class='notice'>You hear something squeezing through the ducts...</span>","<span class='notice'>You climb out the ventilation system.")
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user.canmove = FALSE
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addtimer(VARSET_CALLBACK(user, canmove, TRUE), 1)
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/obj/machinery/atmospherics/AltClick(mob/living/L)
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if(is_type_in_typecache(src, GLOB.ventcrawl_machinery))
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return L.handle_ventcrawl(src)
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@@ -127,8 +127,9 @@
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set name = "Eject Contents"
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set src in oview(1)
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if(usr.stat || !usr.canmove || usr.restrained())
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return
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var/mob/living/L = usr
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if(!istype(L) || !CHECK_MOBILITY(L, MOBILITY_USE))
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return ..()
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empty()
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add_fingerprint(usr)
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@@ -27,7 +27,7 @@
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if(stat == UNCONSCIOUS)
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stat = CONSCIOUS
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if(!recoveringstam)
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resting = 0
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set_resting(FALSE, TRUE)
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adjust_blindness(-1)
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update_mobility()
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update_damage_hud()
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@@ -118,7 +118,7 @@
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return 1
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//CIT CHANGES START HERE - makes it so resting stops you from moving through standing folks without a short delay
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if(resting && !L.resting)
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if(!CHECK_MOBILITY(src, MOBILITY_STAND) && CHECK_MOBILITY(L, MOBILITY_STAND))
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var/origtargetloc = L.loc
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if(!pulledby)
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if(attemptingcrawl)
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@@ -416,7 +416,7 @@
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set name = "Sleep"
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set category = "IC"
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if(IsSleeping())
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if(_REFACTORING_IsSleeping())
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to_chat(src, "<span class='notice'>You are already sleeping.</span>")
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return
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else
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@@ -675,7 +675,7 @@
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if(on_fire)
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resist_fire() //stop, drop, and roll
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return
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if(_MOBILTIYFLAGTEMPORARY_resting) //cit change - allows resisting out of resting
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if(_REFACTORING_resting) //cit change - allows resisting out of resting
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resist_a_rest() // ditto
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return
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if(resist_embedded()) //Citadel Change for embedded removal memes
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@@ -2,7 +2,7 @@
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if(stat == DEAD)
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return
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stat = DEAD
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canmove = 0
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update_mobility()
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update_sight()
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clear_fullscreens()
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@@ -1,7 +1,7 @@
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/mob/living/silicon/robot/update_mobility()
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var/newflags = NONE
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if(!stat)
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if(!resting)
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if(!_REFACTORING_resting)
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newflags |= MOBILITY_STAND
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if(!locked_down)
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newflags |= MOBILITY_MOVE
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@@ -377,9 +377,9 @@ GLOBAL_LIST_INIT(spells, typesof(/obj/effect/proc_holder/spell)) //needed for th
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if("oxyloss")
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target.adjustOxyLoss(amount)
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if("stun")
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target._REFACTOR_AdjustStun(amount)
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target._REFACTORING_AdjustStun(amount)
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if("knockdown")
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target._REFACTOR_AdjustKnockdown(amount)
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target._REFACTORING_AdjustKnockdown(amount)
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if("unconscious")
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target.AdjustUnconscious(amount)
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else
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@@ -40,7 +40,8 @@
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return
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mobloc = get_turf(target.loc)
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jaunt_steam(mobloc)
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target.canmove = 0
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ADD_TRAIT(target, TRAIT_MOBILITY_NOMOVE)
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target.update_mobility()
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holder.reappearing = 1
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playsound(get_turf(target), 'sound/magic/ethereal_exit.ogg', 50, 1, -1)
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sleep(25 - jaunt_in_time)
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@@ -55,7 +56,8 @@
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if(T)
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if(target.Move(T))
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break
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target.canmove = 1
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REMOVE_TRAIT(target, TRAIT_MOBILITY_NOMOVE)
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target.update_mobility()
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/obj/effect/proc_holder/spell/targeted/ethereal_jaunt/proc/jaunt_steam(mobloc)
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var/datum/effect_system/steam_spread/steam = new /datum/effect_system/steam_spread()
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