Fixes templates/ruins not updating area list

This commit is contained in:
CitadelStationBot
2017-04-27 17:02:33 -05:00
parent 1334608d23
commit a0c1f979dc
7 changed files with 21 additions and 8 deletions

View File

@@ -51,7 +51,7 @@
return FALSE
smooth_zlevel(world.maxz)
SortAreas()
repopulate_sorted_areas()
//initialize things that are normally initialized after map load
initTemplateBounds(bounds)
@@ -74,6 +74,9 @@
//initialize things that are normally initialized after map load
initTemplateBounds(bounds)
if(!SSmapping.loading_ruins) //Will be done manually during mapping ss init
repopulate_sorted_areas()
log_game("[name] loaded at at [T.x],[T.y],[T.z]")
return TRUE