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I want my warcrime supply pods to work and not runtime
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@@ -55,7 +55,7 @@
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var/mob/living/shooter
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/datum/component/pellet_cloud/Initialize(projectile_type=/obj/item/shrapnel, magnitude=5)
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if(!isammocasing(parent) && !isgrenade(parent) && !islandmine(parent))
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if(!isammocasing(parent) && !isgrenade(parent) && !islandmine(parent) && !issupplypod(parent))
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return COMPONENT_INCOMPATIBLE
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if(magnitude < 1)
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