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@@ -169,7 +169,7 @@
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if(user.mind.skill_holder)
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var/skillmod = user.mind.get_skill_level(/datum/skill/level/dorfy/blacksmithing)/10 + 1
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finalfailchance = max(0, finalfailchance / skillmod) //lv 2 gives 20% less to fail, 3 30%, etc
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if(currentsteps > 10 || (rng && prob(finalfailchance)) || artifact)
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if(currentsteps > 10 || (rng && prob(finalfailchance)) || !artifact)
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to_chat(user, "<span class='warning'?You overwork the metal, causing it to turn into useless slag!</span>")
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var/turf/T = get_turf(user)
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workpiece_state = FALSE
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