mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-10 18:02:57 +00:00
Fixes requested
This commit is contained in:
@@ -8,12 +8,11 @@
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power_channel = ENVIRON
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power_channel = ENVIRON
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idle_power_usage = 0
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idle_power_usage = 0
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active_power_usage = 0
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active_power_usage = 0
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max_integrity = 150
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layer = ABOVE_NORMAL_TURF_LAYER
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layer = ABOVE_NORMAL_TURF_LAYER
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anchored = FALSE
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anchored = FALSE
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density = FALSE
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density = FALSE
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CanAtmosPass = ATMOS_PASS_YES
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CanAtmosPass = ATMOS_PASS_YES
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var/state = 1
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stat = 1
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var/buildstacktype = /obj/item/stack/sheet/plasteel
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var/buildstacktype = /obj/item/stack/sheet/plasteel
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var/buildstackamount = 5
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var/buildstackamount = 5
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/*
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/*
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@@ -22,27 +21,19 @@
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3 = Wires attached to it, this makes it change to the full thing.
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3 = Wires attached to it, this makes it change to the full thing.
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*/
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*/
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/obj/machinery/fan_assembly/Initialize(mapload, ndir, building)
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. = ..()
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if(building)
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setDir(ndir)
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/obj/machinery/fan_assembly/Destroy()
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return ..()
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/obj/machinery/fan_assembly/attackby(obj/item/W, mob/living/user, params)
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/obj/machinery/fan_assembly/attackby(obj/item/W, mob/living/user, params)
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switch(state)
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switch(stat)
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if(1)
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if(1)
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// State 1
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// Stat 1
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if(istype(W, /obj/item/weldingtool))
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if(istype(W, /obj/item/weldingtool))
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if(weld(W, user))
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if(weld(W, user))
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to_chat(user, "<span class='notice'>You weld the fan assembly securely into place.</span>")
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to_chat(user, "<span class='notice'>You weld the fan assembly securely into place.</span>")
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setAnchored(TRUE)
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setAnchored(TRUE)
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state = 2
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stat = 2
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update_icon()
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update_icon_state()
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return
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return
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if(2)
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if(2)
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// State 2
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// Stat 2
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if(istype(W, /obj/item/stack/cable_coil))
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if(istype(W, /obj/item/stack/cable_coil))
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if(!W.tool_start_check(user, amount=2))
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if(!W.tool_start_check(user, amount=2))
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to_chat(user, "<span class='warning'>You need two lengths of cable to wire the fan assembly!</span>")
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to_chat(user, "<span class='warning'>You need two lengths of cable to wire the fan assembly!</span>")
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@@ -50,7 +41,7 @@
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to_chat(user, "<span class='notice'>You start to add wires to the assembly...</span>")
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to_chat(user, "<span class='notice'>You start to add wires to the assembly...</span>")
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if(W.use_tool(src, user, 30, volume=50, amount=2))
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if(W.use_tool(src, user, 30, volume=50, amount=2))
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to_chat(user, "<span class='notice'>You add wires to the fan assembly.</span>")
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to_chat(user, "<span class='notice'>You add wires to the fan assembly.</span>")
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state = 3
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stat = 3
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var/obj/machinery/poweredfans/F = new(loc, src)
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var/obj/machinery/poweredfans/F = new(loc, src)
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forceMove(F)
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forceMove(F)
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F.setDir(src.dir)
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F.setDir(src.dir)
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@@ -58,14 +49,14 @@
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else if(istype(W, /obj/item/weldingtool))
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else if(istype(W, /obj/item/weldingtool))
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if(weld(W, user))
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if(weld(W, user))
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to_chat(user, "<span class='notice'>You unweld the fan assembly from its place.</span>")
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to_chat(user, "<span class='notice'>You unweld the fan assembly from its place.</span>")
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state = 1
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stat = 1
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update_icon()
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update_icon_state()
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setAnchored(FALSE)
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setAnchored(FALSE)
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return
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return
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return ..()
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return ..()
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/obj/machinery/fan_assembly/wrench_act(mob/user, obj/item/I)
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/obj/machinery/fan_assembly/wrench_act(mob/user, obj/item/I)
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if(state != 1)
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if(stat != 1)
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return FALSE
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return FALSE
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user.visible_message("<span class='warning'>[user] disassembles [src].</span>",
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user.visible_message("<span class='warning'>[user] disassembles [src].</span>",
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"<span class='notice'>You start to disassemble [src]...</span>", "You hear wrenching noises.")
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"<span class='notice'>You start to disassemble [src]...</span>", "You hear wrenching noises.")
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@@ -76,7 +67,7 @@
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/obj/machinery/fan_assembly/proc/weld(obj/item/weldingtool/W, mob/living/user)
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/obj/machinery/fan_assembly/proc/weld(obj/item/weldingtool/W, mob/living/user)
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if(!W.tool_start_check(user, amount=0))
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if(!W.tool_start_check(user, amount=0))
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return FALSE
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return FALSE
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switch(state)
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switch(stat)
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if(1)
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if(1)
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to_chat(user, "<span class='notice'>You start to weld \the [src]...</span>")
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to_chat(user, "<span class='notice'>You start to weld \the [src]...</span>")
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if(2)
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if(2)
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@@ -91,11 +82,8 @@
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qdel(src)
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qdel(src)
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/obj/machinery/fan_assembly/examine(mob/user)
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/obj/machinery/fan_assembly/examine(mob/user)
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..()
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. = ..()
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deconstruction_hints(user)
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switch(stat)
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/obj/machinery/fan_assembly/proc/deconstruction_hints(mob/user)
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switch(state)
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if(1)
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if(1)
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to_chat(user, "<span class='notice'>The fan assembly seems to be <b>unwelded</b> and loose.</span>")
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to_chat(user, "<span class='notice'>The fan assembly seems to be <b>unwelded</b> and loose.</span>")
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if(2)
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if(2)
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@@ -103,8 +91,9 @@
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if(3)
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if(3)
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to_chat(user, "<span class='notice'>The outer plating is <b>wired</b> firmly in place.</span>")
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to_chat(user, "<span class='notice'>The outer plating is <b>wired</b> firmly in place.</span>")
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/obj/machinery/fan_assembly/update_icon()
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/obj/machinery/fan_assembly/update_icon_state()
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switch(state)
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. = ..()
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switch(stat)
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if(1)
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if(1)
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icon_state = "mfan_assembly"
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icon_state = "mfan_assembly"
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if(2)
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if(2)
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@@ -12,21 +12,18 @@
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anchored = TRUE
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anchored = TRUE
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density = FALSE
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density = FALSE
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CanAtmosPass = ATMOS_PASS_NO
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CanAtmosPass = ATMOS_PASS_NO
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var/obj/machinery/fan_assembly/assembly = null
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var/obj/machinery/fan_assembly/assembly
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/obj/machinery/poweredfans/deconstruct(disassembled = TRUE)
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/obj/machinery/poweredfans/deconstruct(disassembled = TRUE)
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if(!(flags_1 & NODECONSTRUCT_1))
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if(!(flags_1 & NODECONSTRUCT_1))
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if(disassembled)
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if(!assembly)
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if(!assembly)
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assembly = new()
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assembly = new()
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assembly.forceMove(drop_location())
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assembly.forceMove(drop_location())
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assembly.stat = 2
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assembly.state = 2
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assembly.setAnchored(TRUE)
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assembly.setAnchored(TRUE)
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assembly.setDir(dir)
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assembly.setDir(dir)
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assembly = null
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assembly = null
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new /obj/item/stack/cable_coil(loc, 2)
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new /obj/item/stack/cable_coil(loc, 2)
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else
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new /obj/item/stack/cable_coil(loc, 2)
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qdel(src)
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qdel(src)
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/obj/machinery/poweredfans/wirecutter_act(mob/living/user, obj/item/I)
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/obj/machinery/poweredfans/wirecutter_act(mob/living/user, obj/item/I)
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@@ -42,22 +39,18 @@
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assembly = FA
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assembly = FA
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else
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else
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assembly = new(src)
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assembly = new(src)
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assembly.state = 3
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assembly.stat = 3
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air_update_turf(1)
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air_update_turf(1)
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/obj/machinery/poweredfans/power_change()
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/obj/machinery/poweredfans/power_change()
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..()
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..()
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update_icon()
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/obj/machinery/poweredfans/update_icon()
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//if(state & NOPOWER)
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if(powered())
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if(powered())
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icon_state = "mfan_powered"
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icon_state = "mfan_powered"
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CanAtmosPass = ATMOS_PASS_NO
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CanAtmosPass = ATMOS_PASS_NO
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air_update_turf(1)
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air_update_turf(1)
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return
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else
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else
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icon_state = "mfan_unpowered"
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icon_state = "mfan_unpowered"
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CanAtmosPass = ATMOS_PASS_YES
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CanAtmosPass = ATMOS_PASS_YES
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air_update_turf(1)
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air_update_turf(1)
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return
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update_icon_state()
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