diff --git a/code/modules/games/cas.dm b/code/modules/games/cas.dm index ecdc1a641f..00e513dcbd 100644 --- a/code/modules/games/cas.dm +++ b/code/modules/games/cas.dm @@ -27,7 +27,8 @@ decksize = 50 card_text_file = "strings/cas_black.txt" -/obj/item/toy/cards/deck/cas/New() +/obj/item/toy/cards/deck/cas/Initialize() + . = ..() var/static/list/cards_against_space = list("cas_white" = world.file2list("strings/cas_white.txt"),"cas_black" = world.file2list("strings/cas_black.txt")) allcards = cards_against_space[card_face] var/list/possiblecards = allcards.Copy() @@ -52,7 +53,6 @@ P.card_icon = "cas_white" cards += P shuffle_inplace(cards) // distribute blank cards throughout deck - ..() /obj/item/toy/cards/deck/cas/attack_hand(mob/user) if(user.lying) diff --git a/code/modules/integrated_electronics/subtypes/input.dm b/code/modules/integrated_electronics/subtypes/input.dm index 2cf44be975..276d3d9ca0 100644 --- a/code/modules/integrated_electronics/subtypes/input.dm +++ b/code/modules/integrated_electronics/subtypes/input.dm @@ -483,7 +483,7 @@ var/datum/radio_frequency/radio_connection /obj/item/integrated_circuit/input/signaler/Initialize() - ..() + . = ..() spawn(40) set_frequency(frequency) // Set the pins so when someone sees them, they won't show as null