Made some object lists less terrible to read

This commit is contained in:
CitadelStationBot
2017-07-18 09:44:43 -05:00
parent c294d781b6
commit a72962c300
236 changed files with 733 additions and 629 deletions

View File

@@ -56,7 +56,7 @@
return TRUE
/datum/round_event_control/proc/preRunEvent()
if(!ispath(typepath,/datum/round_event))
if(!ispath(typepath, /datum/round_event))
return EVENT_CANT_RUN
triggering = TRUE

View File

@@ -26,7 +26,7 @@
/proc/gather_false_events(players_amt, gamemode)
. = list()
for(var/datum/round_event_control/E in SSevents.control)
if(istype(E,/datum/round_event_control/falsealarm))
if(istype(E, /datum/round_event_control/falsealarm))
continue
if(!E.canSpawnEvent(players_amt, gamemode))
continue

View File

@@ -44,16 +44,16 @@
/datum/round_event/grey_tide/end()
for(var/area/A in areasToOpen)
for(var/obj/O in A)
if(istype(O,/obj/machinery/power/apc))
if(istype(O, /obj/machinery/power/apc))
var/obj/machinery/power/apc/temp = O
temp.overload_lighting()
else if(istype(O,/obj/structure/closet/secure_closet))
else if(istype(O, /obj/structure/closet/secure_closet))
var/obj/structure/closet/secure_closet/temp = O
temp.locked = FALSE
temp.update_icon()
else if(istype(O,/obj/machinery/door/airlock))
else if(istype(O, /obj/machinery/door/airlock))
var/obj/machinery/door/airlock/temp = O
temp.prison_open()
else if(istype(O,/obj/machinery/door_timer))
else if(istype(O, /obj/machinery/door_timer))
var/obj/machinery/door_timer/temp = O
temp.timer_end(forced = TRUE)

View File

@@ -11,7 +11,7 @@
if(!istype(I.rpg_loot))
I.rpg_loot = new(I)
if(istype(I,/obj/item/weapon/storage))
if(istype(I, /obj/item/weapon/storage))
var/obj/item/weapon/storage/S = I
if(prob(upgrade_scroll_chance) && S.contents.len < S.storage_slots && !S.invisibility)
var/obj/item/upgradescroll/scroll = new