mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-09 16:07:40 +00:00
Auto-Observe!
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@@ -263,7 +263,7 @@ Turf and target are separate in case you want to teleport some distance from a t
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return .
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//Returns a list of all items of interest with their name
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/proc/getpois(mobs_only=0,skip_mindless=0)
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/proc/getpois(mobs_only = FALSE, skip_mindless = FALSE, specify_dead_role = TRUE)
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var/list/mobs = sortmobs()
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var/list/namecounts = list()
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var/list/pois = list()
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@@ -277,7 +277,7 @@ Turf and target are separate in case you want to teleport some distance from a t
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if(M.real_name && M.real_name != M.name)
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name += " \[[M.real_name]\]"
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if(M.stat == DEAD)
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if(M.stat == DEAD && specify_dead_role)
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if(isobserver(M))
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name += " \[ghost\]"
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else
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@@ -146,9 +146,11 @@
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if(!istype(A) || !get_turf(A) || A == src)
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return
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orbit_target = A
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return A.AddComponent(/datum/component/orbiter, src, radius, clockwise, rotation_speed, rotation_segments, pre_rotation)
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/atom/movable/proc/stop_orbit(datum/component/orbiter/orbits)
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orbit_target = null
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return // We're just a simple hook
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/atom/proc/transfer_observers_to(atom/target)
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@@ -99,6 +99,9 @@
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///Mobs that are currently do_after'ing this atom, to be cleared from on Destroy()
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var/list/targeted_by
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///Reference to atom being orbited
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var/atom/orbit_target
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/**
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* Called when an atom is created in byond (built in engine proc)
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*
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@@ -556,7 +556,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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var/list/dest = list() //List of possible destinations (mobs)
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var/target = null //Chosen target.
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dest += getpois(mobs_only=1) //Fill list, prompt user with list
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dest += getpois(mobs_only = TRUE) //Fill list, prompt user with list
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target = input("Please, select a player!", "Jump to Mob", null, null) as null|anything in dest
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if (!target)//Make sure we actually have a target
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@@ -893,7 +893,9 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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if (!eye_name)
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return
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var/mob/mob_eye = creatures[eye_name]
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do_observe(creatures[eye_name])
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/mob/dead/observer/proc/do_observe(mob/mob_eye)
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//Istype so we filter out points of interest that are not mobs
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if(client && mob_eye && istype(mob_eye))
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client.eye = mob_eye
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@@ -1,5 +1,6 @@
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/datum/orbit_menu
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var/mob/dead/observer/owner
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var/auto_observe = FALSE
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/datum/orbit_menu/New(mob/dead/observer/new_owner)
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if(!istype(new_owner))
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@@ -10,6 +11,7 @@
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return GLOB.observer_state
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/datum/orbit_menu/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if (!ui)
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ui = new(user, src, "Orbit")
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ui.open()
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@@ -18,15 +20,35 @@
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if (..())
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return
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if (action == "orbit")
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var/ref = params["ref"]
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var/atom/movable/poi = (locate(ref) in GLOB.mob_list) || (locate(ref) in GLOB.poi_list)
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if (poi != null)
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switch(action)
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if ("orbit")
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var/ref = params["ref"]
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var/atom/movable/poi = (locate(ref) in GLOB.mob_list) || (locate(ref) in GLOB.poi_list)
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if (poi == null)
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. = TRUE
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return
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owner.ManualFollow(poi)
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owner.reset_perspective(null)
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if (auto_observe)
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owner.do_observe(poi)
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. = TRUE
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if ("refresh")
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update_static_data(owner, ui)
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. = TRUE
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if ("toggle_observe")
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auto_observe = !auto_observe
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if (auto_observe && owner.orbit_target)
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owner.do_observe(owner.orbit_target)
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else
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owner.reset_perspective(null)
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/datum/orbit_menu/ui_data(mob/user)
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var/list/data = list()
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data["auto_observe"] = auto_observe
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return data
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/datum/orbit_menu/ui_static_data(mob/user)
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var/list/data = list()
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var/list/alive = list()
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var/list/antagonists = list()
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var/list/dead = list()
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@@ -34,7 +56,7 @@
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var/list/misc = list()
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var/list/npcs = list()
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var/list/pois = getpois(skip_mindless = 1)
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var/list/pois = getpois(skip_mindless = TRUE, specify_dead_role = FALSE)
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for (var/name in pois)
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var/list/serialized = list()
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serialized["name"] = name
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@@ -80,7 +102,7 @@
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data["npcs"] = npcs
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return data
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/datum/orbit_menu/ui_assets()
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. = ..() || list()
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. += get_asset_datum(/datum/asset/simple/orbit)
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@@ -1,10 +1,10 @@
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import { createSearch } from 'common/string';
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import { multiline } from 'common/string';
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import { resolveAsset } from '../assets';
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import { useBackend, useLocalState } from '../backend';
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import { Box, Button, Flex, Icon, Input, Section } from '../components';
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import { Box, Button, Divider, Flex, Icon, Input, Section } from '../components';
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import { Window } from '../layouts';
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const PATTERN_DESCRIPTOR = / \[(?:ghost|dead)\]$/;
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const PATTERN_NUMBER = / \(([0-9]+)\)$/;
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const searchFor = searchText => createSearch(searchText, thing => thing.name);
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@@ -43,7 +43,7 @@ const BasicSection = (props, context) => {
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{things.map(thing => (
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<Button
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key={thing.name}
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content={thing.name.replace(PATTERN_DESCRIPTOR, "")}
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content={thing.name}
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onClick={() => act("orbit", {
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ref: thing.ref,
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})} />
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@@ -82,6 +82,7 @@ export const Orbit = (props, context) => {
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const {
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alive,
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antagonists,
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auto_observe,
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dead,
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ghosts,
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misc,
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@@ -139,6 +140,27 @@ export const Orbit = (props, context) => {
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value={searchText}
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onInput={(_, value) => setSearchText(value)}
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onEnter={(_, value) => orbitMostRelevant(value)} />
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</Flex.Item>
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<Flex.Item>
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<Divider vertical />
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</Flex.Item>
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<Flex.Item>
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<Button
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inline
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color="transparent"
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tooltip={multiline`Toggle Auto-Observe. When active, you'll
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see the UI / full inventory of whoever you're orbiting. Neat!`}
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tooltipPosition="bottom-left"
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selected={auto_observe}
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icon={auto_observe ? "toggle-on" : "toggle-off"}
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onClick={() => act("toggle_observe")} />
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<Button
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inline
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color="transparent"
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tooltip="Refresh"
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tooltipPosition="bottom-left"
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icon="sync-alt"
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onClick={() => act("refresh")} />
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</Flex.Item>
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</Flex>
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</Section>
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@@ -161,7 +183,7 @@ export const Orbit = (props, context) => {
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</Section>
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)}
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<Section title="Alive">
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<Section title={`Alive - (${alive.length})`}>
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{alive
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.filter(searchFor(searchText))
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.sort(compareNumberedText)
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@@ -174,7 +196,7 @@ export const Orbit = (props, context) => {
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</Section>
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<BasicSection
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title="Ghosts"
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<Section title={`Ghosts - (${ghosts.length})`}>
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source={ghosts}
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searchText={searchText}
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/>
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