changes - sprites

This commit is contained in:
Detective Google
2020-02-20 22:17:47 -06:00
parent 0817639139
commit a8f863f901
13 changed files with 131 additions and 15 deletions

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@@ -23,6 +23,8 @@
#define DOCTOR (1<<4)
#define GENETICIST (1<<5)
#define VIROLOGIST (1<<6)
#define PSYCH (1<<7)
#define PARAMEDIC (1<<8)
#define CIVILIAN (1<<2)
@@ -78,12 +80,14 @@
#define JOB_DISPLAY_ORDER_CHEMIST 21
#define JOB_DISPLAY_ORDER_GENETICIST 22
#define JOB_DISPLAY_ORDER_VIROLOGIST 23
#define JOB_DISPLAY_ORDER_RESEARCH_DIRECTOR 24
#define JOB_DISPLAY_ORDER_SCIENTIST 25
#define JOB_DISPLAY_ORDER_ROBOTICIST 26
#define JOB_DISPLAY_ORDER_HEAD_OF_SECURITY 27
#define JOB_DISPLAY_ORDER_WARDEN 28
#define JOB_DISPLAY_ORDER_DETECTIVE 29
#define JOB_DISPLAY_ORDER_SECURITY_OFFICER 30
#define JOB_DISPLAY_ORDER_AI 31
#define JOB_DISPLAY_ORDER_CYBORG 32
#define JOB_DISPLAY_ORDER_PSYCH 24
#define JOB_DISPLAY_ORDER_PARAMEDIC 25
#define JOB_DISPLAY_ORDER_RESEARCH_DIRECTOR 26
#define JOB_DISPLAY_ORDER_SCIENTIST 27
#define JOB_DISPLAY_ORDER_ROBOTICIST 28
#define JOB_DISPLAY_ORDER_HEAD_OF_SECURITY 29
#define JOB_DISPLAY_ORDER_WARDEN 30
#define JOB_DISPLAY_ORDER_DETECTIVE 31
#define JOB_DISPLAY_ORDER_SECURITY_OFFICER 32
#define JOB_DISPLAY_ORDER_AI 33
#define JOB_DISPLAY_ORDER_CYBORG 34

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@@ -52,6 +52,8 @@
heirloom_type = pick(/obj/item/cultivator, /obj/item/reagent_containers/glass/bucket, /obj/item/storage/bag/plants, /obj/item/toy/plush/beeplushie)
if("Medical Doctor")
heirloom_type = /obj/item/healthanalyzer/advanced
if("Paramedic")
heirloom_type = pick(/obj/item/clothing/neck/stethoscope, /obj/item/bodybag)
if("Station Engineer")
heirloom_type = /obj/item/wirecutters/brass
if("Atmospheric Technician")

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@@ -40,6 +40,7 @@ GLOBAL_DATUM_INIT(crewmonitor, /datum/crewmonitor, new)
jobs["Geneticist"] = 22
jobs["Virologist"] = 23
jobs["Medical Doctor"] = 24
jobs["Paramedic"] = 25
jobs["Research Director"] = 30
jobs["Scientist"] = 31
jobs["Roboticist"] = 32
@@ -207,4 +208,4 @@ GLOBAL_DATUM_INIT(crewmonitor, /datum/crewmonitor, new)
if ("select_person")
AI.ai_camera_track(params["name"])
#undef SENSORS_UPDATE_PERIOD
#undef SENSORS_UPDATE_PERIOD

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@@ -151,6 +151,10 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark)
name = "Medical Doctor"
icon_state = "Medical Doctor"
/obj/effect/landmark/start/paramedic
name = "Paramedic"
icon_state = "Paramedic"
/obj/effect/landmark/start/scientist
name = "Scientist"
icon_state = "Scientist"
@@ -485,4 +489,4 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/start/new_player)
// Landmark for the mining station
/obj/effect/landmark/stationroom/lavaland/station
templates = list("Public Mining Base" = 3)
icon = 'icons/rooms/Lavaland/Mining.dmi'
icon = 'icons/rooms/Lavaland/Mining.dmi'

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@@ -158,6 +158,23 @@
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/medical/paramedic
desc = "It's made of a special fiber that provides minor protection against biohazards. It has a dark blue cross on the chest denoting that the wearer is a trained paramedic."
name = "paramedic jumpsuit"
icon_state = "paramedic"
item_state = "w_suit"
permeability_coefficient = 0.5
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
/obj/item/clothing/under/rank/medical/paramedic/skirt
name = "paramedic jumpskirt"
desc = "It's made of a special fiber that provides minor protection against biohazards. It has a dark blue cross on the chest denoting that the wearer is a trained paramedic."
icon_state = "paramedic_skirt"
item_state = "w_suit"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/nursesuit
desc = "It's a jumpsuit commonly worn by nursing staff in the medical department."
name = "nurse's suit"

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@@ -19,7 +19,7 @@
jobs_to_revolt = list("Assistant")
nation_name = pick("Assa", "Mainte", "Tunnel", "Gris", "Grey", "Liath", "Grigio", "Ass", "Assi")
if("white")
jobs_to_revolt = list("Chief Medical Officer", "Medical Doctor", "Chemist", "Geneticist", "Virologist")
jobs_to_revolt = list("Chief Medical Officer", "Medical Doctor", "Chemist", "Geneticist", "Paramedic", "Psychologist", "Virologist")
nation_name = pick("Mede", "Healtha", "Recova", "Chemi", "Geneti", "Viro", "Psych")
if("yellow")
jobs_to_revolt = list("Chief Engineer", "Station Engineer", "Atmospheric Technician")

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@@ -357,7 +357,7 @@
/proc/get_all_jobs()
return list("Assistant", "Captain", "Head of Personnel", "Bartender", "Cook", "Botanist", "Quartermaster", "Cargo Technician",
"Shaft Miner", "Clown", "Mime", "Janitor", "Curator", "Lawyer", "Chaplain", "Chief Engineer", "Station Engineer",
"Atmospheric Technician", "Chief Medical Officer", "Medical Doctor", "Chemist", "Geneticist", "Virologist",
"Atmospheric Technician", "Chief Medical Officer", "Medical Doctor", "Chemist", "Geneticist", "Virologist", "Psychologist", "Paramedic",
"Research Director", "Scientist", "Roboticist", "Head of Security", "Warden", "Detective", "Security Officer")
/proc/get_all_job_icons() //For all existing HUD icons

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@@ -0,0 +1,45 @@
/datum/job/paramedic
title = "Paramedic"
flag = PARAMEDIC
department_head = list("Chief Medical Officer")
department_flag = MEDSCI
faction = "Station"
total_positions = 3
spawn_positions = 2
supervisors = "the chief medical officer"
selection_color = "#74b5e0"
outfit = /datum/outfit/job/paramedic
access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_MECH_MEDICAL, ACCESS_MINERAL_STOREROOM, ACCESS_MAINT_TUNNELS, ACCESS_EVA, ACCESS_ENGINE, ACCESS_CARGO, ACCESS_HYDROPONICS, ACCESS_RESEARCH)
minimal_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_CLONING, ACCESS_MECH_MEDICAL, ACCESS_MINERAL_STOREROOM, ACCESS_MAINT_TUNNELS, ACCESS_EVA, ACCESS_ENGINE, ACCESS_CARGO, ACCESS_HYDROPONICS, ACCESS_RESEARCH)
display_order = JOB_DISPLAY_ORDER_PARAMEDIC
/datum/outfit/job/paramedic
name = "Paramedic"
jobtype = /datum/job/paramedic
ears = /obj/item/radio/headset/headset_med
gloves = /obj/item/clothing/gloves/color/latex/nitrile
uniform = /obj/item/clothing/under/rank/medical/paramedic
mask = /obj/item/clothing/mask/surgical
shoes = /obj/item/clothing/shoes/jackboots
head = /obj/item/clothing/head/soft/emt
suit = /obj/item/clothing/suit/toggle/labcoat/emt
belt = /obj/item/storage/belt/medical
l_hand = /obj/item/storage/firstaid/regular
suit_store = /obj/item/flashlight/pen
id = /obj/item/card/id
r_pocket = /obj/item/pinpointer/crew
l_pocket = /obj/item/pda/medical
backpack_contents = list(/obj/item/roller=1)
pda_slot = ITEM_SLOT_LPOCKET
backpack = /obj/item/storage/backpack/medic
satchel = /obj/item/storage/backpack/satchel/med
duffelbag = /obj/item/storage/backpack/duffelbag/med
backpack_contents = list(/obj/item/storage/hypospraykit/regular)
chameleon_extras = /obj/item/gun/syringe

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@@ -0,0 +1,36 @@
/datum/job/psych
title = "Psychologist"
flag = PSYCH
department_head = list("Chief Medical Officer")
department_flag = MEDSCI
faction = "Station"
total_positions = 1
spawn_positions = 1
supervisors = "the chief medical officer"
selection_color = "#74b5e0"
outfit = /datum/outfit/job/psych
access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CLONING, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_MEDICAL, ACCESS_SURGERY, ACCESS_CLONING, ACCESS_MINERAL_STOREROOM)
display_order = JOB_DISPLAY_ORDER_PSYCH
/datum/outfit/job/psych
name = "Psychologist"
jobtype = /datum/job/psych
ears = /obj/item/radio/headset/headset_med
uniform = /obj/item/clothing/under/suit_jacket/green
shoes = /obj/item/clothing/shoes/laceup
l_hand = /obj/item/storage/briefcase/medical
r_hand = /obj/item/clipboard
l_pocket = /obj/item/laser_pointer
r_pocket = /obj/item/pda/medical
pda_slot = ITEM_SLOT_RPOCKET
backpack = /obj/item/storage/backpack/medic
satchel = /obj/item/storage/backpack/satchel/med
duffelbag = /obj/item/storage/backpack/duffelbag/med
chameleon_extras = /obj/item/gun/syringe

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@@ -18,6 +18,8 @@ GLOBAL_LIST_INIT(medical_positions, list(
"Medical Doctor",
"Geneticist",
"Virologist",
"Psychologist",
"Paramedic",
"Chemist"))

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@@ -31,6 +31,7 @@ Station Engineer=5,5
Atmospheric Technician=3,2
Medical Doctor=5,3
Paramedic=2,2
Chemist=2,2
Geneticist=2,2
Virologist=1,1
@@ -43,4 +44,4 @@ Detective=1,1
Security Officer=5,5
AI=0,1
Cyborg=0,1
Cyborg=0,1

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@@ -331,7 +331,9 @@
"BOTANISTS",
"RESEARCH DIRECTORS",
"CHIEF MEDICAL OFFICERS",
"MEDICAL DOCTORS",
"MEDICAL DOCTORS",
"PARAMEDICS",
"PSYCHOLOGISTS",
"CHEMISTS",
"GENETICISTS",
"VIROLOGISTS",

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@@ -1972,6 +1972,8 @@
#include "code\modules\jobs\job_types\lawyer.dm"
#include "code\modules\jobs\job_types\medical_doctor.dm"
#include "code\modules\jobs\job_types\mime.dm"
#include "code\modules\jobs\job_types\paramedic.dm"
#include "code\modules\jobs\job_types\psychologist.dm"
#include "code\modules\jobs\job_types\quartermaster.dm"
#include "code\modules\jobs\job_types\research_director.dm"
#include "code\modules\jobs\job_types\roboticist.dm"