mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-11 02:12:14 +00:00
aaaand the rest of the modules folder
This commit is contained in:
@@ -1,4 +1,4 @@
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/obj/item/device/modular_computer/laptop/preset/New()
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/obj/item/device/modular_computer/laptop/preset/Initialize()
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. = ..()
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install_component(new /obj/item/computer_hardware/processor_unit/small)
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install_component(new /obj/item/computer_hardware/battery(src, /obj/item/stock_parts/cell/computer))
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@@ -3,7 +3,7 @@
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/obj/item/device/modular_computer/tablet/preset/cheap
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desc = "A low-end tablet often seen among low ranked station personnel."
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/obj/item/device/modular_computer/tablet/preset/cheap/New()
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/obj/item/device/modular_computer/tablet/preset/cheap/Initialize()
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. = ..()
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install_component(new /obj/item/computer_hardware/processor_unit/small)
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install_component(new /obj/item/computer_hardware/battery(src, /obj/item/stock_parts/cell/computer/micro))
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@@ -11,7 +11,7 @@
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install_component(new /obj/item/computer_hardware/network_card)
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// Alternative version, an average one, for higher ranked positions mostly
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/obj/item/device/modular_computer/tablet/preset/advanced/New()
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/obj/item/device/modular_computer/tablet/preset/advanced/Initialize()
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. = ..()
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install_component(new /obj/item/computer_hardware/processor_unit/small)
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install_component(new /obj/item/computer_hardware/battery(src, /obj/item/stock_parts/cell/computer))
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@@ -20,7 +20,7 @@
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install_component(new /obj/item/computer_hardware/card_slot)
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install_component(new /obj/item/computer_hardware/printer/mini)
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/obj/item/device/modular_computer/tablet/preset/cargo/New()
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/obj/item/device/modular_computer/tablet/preset/cargo/Initialize()
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. = ..()
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install_component(new /obj/item/computer_hardware/processor_unit/small)
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install_component(new /obj/item/computer_hardware/battery(src, /obj/item/stock_parts/cell/computer))
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@@ -120,9 +120,9 @@
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stored_files = null
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return ..()
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/obj/item/computer_hardware/hard_drive/New()
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/obj/item/computer_hardware/hard_drive/Initialize()
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. = ..()
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install_default_programs()
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..()
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/obj/item/computer_hardware/hard_drive/advanced
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@@ -58,8 +58,8 @@ Contents:
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/obj/item/clothing/suit/space/space_ninja/get_cell()
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return cell
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/obj/item/clothing/suit/space/space_ninja/New()
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..()
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/obj/item/clothing/suit/space/space_ninja/Initialize()
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. = ..()
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//Spark Init
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spark_system = new
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@@ -97,7 +97,7 @@ Contents:
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if(!istype(H))
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return FALSE
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if(!is_ninja(H))
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to_chat(H, "<span class='danger'><B>f<EFBFBD>TaL <EFBFBD><EFBFBD>RRoR</B>: 382200-*#00C<EFBFBD>DE <B>RED</B>\nUNAU?HORIZED US<EFBFBD> DET<EFBFBD>C???eD\nCoMM<EFBFBD>NCING SUB-R0U?IN3 13...\nT<EFBFBD>RMInATING U-U-US<EFBFBD>R...</span>")
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to_chat(H, "<span class='danger'><B>fÄTaL ÈÈRRoR</B>: 382200-*#00CÖDE <B>RED</B>\nUNAUHORIZED USÈ DETÈCeD\nCoMMÈNCING SUB-R0UIN3 13...\nTÈRMInATING U-U-USÈR...</span>")
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H.gib()
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return FALSE
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if(!istype(H.head, /obj/item/clothing/head/helmet/space/space_ninja))
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@@ -28,7 +28,7 @@
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/obj/item/clothing/suit/space/space_ninja/proc/ninitialize_four(delay, mob/living/carbon/human/U)
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if(U.stat == DEAD|| U.health <= 0)
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to_chat(U, "<span class='danger'><B>F<EFBFBD>?AL <EFBFBD>Rr<EFBFBD>R</B>: 344--93#<EFBFBD>&&21 BR<EFBFBD><EFBFBD>N |/|/aV<EFBFBD> PATT$RN <B>RED</B>\nA-A-aB<EFBFBD>rT<EFBFBD>NG...</span>")
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to_chat(U, "<span class='danger'><B>FÄAL �Rr�R</B>: 344--93#�&&21 BR��N |/|/aV� PATT$RN <B>RED</B>\nA-A-aB�rT�NG...</span>")
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unlock_suit()
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s_busy = FALSE
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return
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@@ -45,6 +45,10 @@
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if (!orbiter.orbiting) //admin wants to stop the orbit.
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orbiter.orbiting = src //set it back to us first
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orbiter.stop_orbit()
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var/atom/movable/AM = orbiting
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if(istype(AM) && AM.orbiting && AM.orbiting.orbiting == orbiter)
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orbiter.stop_orbit()
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return
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lastprocess = world.time
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if (!targetloc)
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targetloc = get_turf(orbiting)
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@@ -187,7 +187,6 @@ GLOBAL_LIST_EMPTY(employmentCabinets)
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/obj/structure/filingcabinet/employment/Initialize()
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. = ..()
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GLOB.employmentCabinets += src
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return ..()
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/obj/structure/filingcabinet/employment/Destroy()
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GLOB.employmentCabinets -= src
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@@ -199,8 +198,9 @@ GLOBAL_LIST_EMPTY(employmentCabinets)
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var/datum/data/record/G = record
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if(!G)
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continue
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if(G.fields["reference"])
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addFile(G.fields["reference"])
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var/datum/mind/M = G.fields["mindref"]
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if(M && ishuman(M.current))
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addFile(M.current)
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/obj/structure/filingcabinet/employment/proc/addFile(mob/living/carbon/human/employee)
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@@ -374,4 +374,3 @@
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/obj/item/paper/crumpled/bloody
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icon_state = "scrap_bloodied"
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@@ -12,8 +12,8 @@
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pass_flags = PASSTABLE
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/obj/item/papercutter/New()
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..()
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/obj/item/papercutter/Initialize()
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. = ..()
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storedcutter = new /obj/item/hatchet/cutterblade(src)
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update_icon()
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@@ -111,8 +111,8 @@
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resistance_flags = FLAMMABLE
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max_integrity = 50
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/obj/item/paperslip/New()
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..()
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/obj/item/paperslip/Initialize()
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. = ..()
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pixel_x = rand(-5, 5)
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pixel_y = rand(-5, 5)
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File diff suppressed because one or more lines are too long
@@ -181,7 +181,6 @@
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reagents.add_reagent("chloralhydrate2", 20)
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reagents.add_reagent("mutetoxin", 15)
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reagents.add_reagent("tirizene", 10)
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..()
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/*
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* (Alan) Edaggers
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@@ -76,7 +76,7 @@
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return 0
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charge = (charge - amount)
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if(!istype(loc, /obj/machinery/power/apc))
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SSblackbox.record_feedback("tally", "cell_used", 1, "[src.type]")
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SSblackbox.record_feedback("tally", "cell_used", 1, type)
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return 1
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// recharge the cell
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@@ -53,7 +53,7 @@ GLOBAL_LIST_EMPTY(gravity_generators) // We will keep track of this by adding ne
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// You aren't allowed to move.
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/obj/machinery/gravity_generator/Move()
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..()
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. = ..()
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qdel(src)
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/obj/machinery/gravity_generator/proc/set_broken()
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@@ -246,15 +246,15 @@
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. = ..()
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status = LIGHT_EMPTY
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update(0)
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..()
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/obj/machinery/light/small/built
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icon_state = "bulb-empty"
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/obj/machinery/light/small/built/New()
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/obj/machinery/light/small/built/Initialize()
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. = ..()
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status = LIGHT_EMPTY
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update(0)
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..()
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// create a new lighting fixture
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@@ -727,8 +727,8 @@
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desc = "A broken [name]."
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/obj/item/light/New()
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..()
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/obj/item/light/Initialize()
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. = ..()
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update()
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@@ -76,6 +76,7 @@
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/obj/machinery/field/containment/Move()
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qdel(src)
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return FALSE
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// Abstract Field Class
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@@ -152,7 +152,7 @@
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qdel(src)
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/obj/structure/particle_accelerator/Move()
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..()
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. = ..()
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if(master && master.active)
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master.toggle_power()
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investigate_log("was moved whilst active; it <font color='red'>powered down</font>.", INVESTIGATE_SINGULO)
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@@ -17,7 +17,7 @@
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var/active = 0
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var/strength = 0
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var/powered = 0
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mouse_opacity = 2
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mouse_opacity = MOUSE_OPACITY_OPAQUE
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/obj/machinery/particle_accelerator/control_box/Initialize()
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. = ..()
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@@ -164,7 +164,7 @@
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dissipate_track = 0
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dissipate_strength = 1
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if(STAGE_TWO)
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if((check_turfs_in(1,1))&&(check_turfs_in(2,1))&&(check_turfs_in(4,1))&&(check_turfs_in(8,1)))
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if(check_cardinals_range(1, TRUE))
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current_size = STAGE_TWO
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icon = 'icons/effects/96x96.dmi'
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icon_state = "singularity_s3"
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@@ -176,7 +176,7 @@
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dissipate_track = 0
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dissipate_strength = 5
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if(STAGE_THREE)
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if((check_turfs_in(1,2))&&(check_turfs_in(2,2))&&(check_turfs_in(4,2))&&(check_turfs_in(8,2)))
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if(check_cardinals_range(2, TRUE))
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current_size = STAGE_THREE
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icon = 'icons/effects/160x160.dmi'
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icon_state = "singularity_s5"
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@@ -188,7 +188,7 @@
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dissipate_track = 0
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dissipate_strength = 20
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if(STAGE_FOUR)
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if((check_turfs_in(1,3))&&(check_turfs_in(2,3))&&(check_turfs_in(4,3))&&(check_turfs_in(8,3)))
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if(check_cardinals_range(3, TRUE))
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current_size = STAGE_FOUR
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icon = 'icons/effects/224x224.dmi'
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icon_state = "singularity_s7"
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@@ -296,6 +296,16 @@
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step(src, movement_dir)
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/obj/singularity/proc/check_cardinals_range(steps, retry_with_move = FALSE)
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. = length(GLOB.cardinals) //Should be 4.
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for(var/i in GLOB.cardinals)
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. -= check_turfs_in(i, steps) //-1 for each working direction
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if(. && retry_with_move) //If there's still a positive value it means it didn't pass. Retry with move if applicable
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for(var/i in GLOB.cardinals)
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if(step(src, i)) //Move in each direction.
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if(check_cardinals_range(steps, FALSE)) //New location passes, return true.
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return TRUE
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. = !.
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/obj/singularity/proc/check_turfs_in(direction = 0, step = 0)
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if(!direction)
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@@ -521,6 +521,8 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_shard)
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dust_mob(user, cause = "hand")
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/obj/machinery/power/supermatter_shard/proc/dust_mob(mob/living/nom, vis_msg, mob_msg, cause)
|
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if(nom.incorporeal_move)
|
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return
|
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if(!vis_msg)
|
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vis_msg = "<span class='danger'>[nom] reaches out and touches [src], inducing a resonance... [nom.p_their()] body starts to glow and bursts into flames before flashing into ash"
|
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if(!mob_msg)
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||||
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||||
@@ -144,6 +144,10 @@
|
||||
|
||||
|
||||
/obj/singularity/energy_ball/proc/dust_mobs(atom/A)
|
||||
if(isliving(A))
|
||||
var/mob/living/L = A
|
||||
if(L.incorporeal_move)
|
||||
return
|
||||
if(!iscarbon(A))
|
||||
return
|
||||
for(var/obj/machinery/power/grounding_rod/GR in orange(src, 2))
|
||||
|
||||
@@ -127,7 +127,7 @@ Variable Breakdown (For Mappers):
|
||||
clusterCheckFlags - A Bitfield that controls how the cluster checks work, All based on clusterMin and clusterMax guides
|
||||
allowAtomsOnSpace - A Boolean for if we allow atoms to spawn on space tiles
|
||||
|
||||
clusterCheckFlags flags_1:
|
||||
clusterCheckFlags flags:
|
||||
CLUSTER_CHECK_NONE 0 //No checks are done, cluster as much as possible
|
||||
CLUSTER_CHECK_DIFFERENT_TURFS 2 //Don't let turfs of DIFFERENT types cluster
|
||||
CLUSTER_CHECK_DIFFERENT_ATOMS 4 //Don't let atoms of DIFFERENT types cluster
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
|
||||
/datum/mapGenerator/lavaland
|
||||
var/start_z = ZLEVEL_LAVALAND
|
||||
var/min_x = 0
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
|
||||
// Modules
|
||||
|
||||
/turf/open/floor/plasteel/shuttle/red/syndicate
|
||||
@@ -53,4 +54,4 @@
|
||||
/datum/mapGeneratorModule/syndieFurniture, \
|
||||
/datum/mapGeneratorModule/splatterLayer/syndieMobs, \
|
||||
/datum/mapGeneratorModule/bottomLayer/repressurize)
|
||||
buildmode_name = "Pattern: Shuttle Room: Syndicate: All"
|
||||
buildmode_name = "Pattern: Shuttle Room: Syndicate: All"
|
||||
|
||||
@@ -20,8 +20,8 @@
|
||||
var/heavy_metal = TRUE
|
||||
|
||||
|
||||
/obj/item/ammo_casing/New()
|
||||
..()
|
||||
/obj/item/ammo_casing/Initialize()
|
||||
. = ..()
|
||||
if(projectile_type)
|
||||
BB = new projectile_type(src)
|
||||
pixel_x = rand(-10, 10)
|
||||
|
||||
@@ -296,8 +296,8 @@
|
||||
/obj/item/ammo_casing/shotgun/dart/bioterror
|
||||
desc = "A shotgun dart filled with deadly toxins."
|
||||
|
||||
/obj/item/ammo_casing/shotgun/dart/bioterror/New()
|
||||
..()
|
||||
/obj/item/ammo_casing/shotgun/dart/bioterror/Initialize()
|
||||
. = ..()
|
||||
reagents.add_reagent("neurotoxin", 6)
|
||||
reagents.add_reagent("spore", 6)
|
||||
reagents.add_reagent("mutetoxin", 6) //;HELP OPS IN MAINT
|
||||
|
||||
@@ -22,8 +22,8 @@
|
||||
var/multiload = 1
|
||||
var/start_empty = 0
|
||||
|
||||
/obj/item/ammo_box/New()
|
||||
..()
|
||||
/obj/item/ammo_box/Initialize()
|
||||
. = ..()
|
||||
if(!start_empty)
|
||||
for(var/i = 1, i <= max_ammo, i++)
|
||||
stored_ammo += new ammo_type(src)
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
/obj/item/ammo_box/magazine/internal
|
||||
desc = "Oh god, this shouldn't be here"
|
||||
flags_1 = CONDUCT_1|ABSTRACT_1
|
||||
|
||||
//internals magazines are accessible, so replace spent ammo if full when trying to put a live one in
|
||||
/obj/item/ammo_box/magazine/internal/give_round(obj/item/ammo_casing/R)
|
||||
@@ -156,9 +157,9 @@
|
||||
max_ammo = 6
|
||||
multiload = 0
|
||||
|
||||
/obj/item/ammo_box/magazine/internal/rus357/New()
|
||||
/obj/item/ammo_box/magazine/internal/rus357/Initialize()
|
||||
stored_ammo += new ammo_type(src)
|
||||
..()
|
||||
. = ..()
|
||||
|
||||
/obj/item/ammo_box/magazine/internal/boltaction
|
||||
name = "bolt action rifle internal magazine"
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
var/can_suppress = FALSE
|
||||
var/can_unsuppress = TRUE
|
||||
var/recoil = 0 //boom boom shake the room
|
||||
var/clumsy_check = 1
|
||||
var/clumsy_check = TRUE
|
||||
var/obj/item/ammo_casing/chambered = null
|
||||
trigger_guard = TRIGGER_GUARD_NORMAL //trigger guard on the weapon, hulks can't fire them with their big meaty fingers
|
||||
var/sawn_desc = null //description change if weapon is sawn-off
|
||||
@@ -91,19 +91,17 @@
|
||||
|
||||
/obj/item/gun/equipped(mob/living/user, slot)
|
||||
. = ..()
|
||||
if(zoomable && user.get_active_held_item() != src)
|
||||
zoom(user, FALSE) //we can only stay zoomed in if it's in our hands
|
||||
if(zoomed && user.get_active_held_item() != src)
|
||||
zoom(user, FALSE) //we can only stay zoomed in if it's in our hands //yeah and we only unzoom if we're actually zoomed using the gun!!
|
||||
|
||||
//called after the gun has successfully fired its chambered ammo.
|
||||
/obj/item/gun/proc/process_chamber()
|
||||
return 0
|
||||
|
||||
return FALSE
|
||||
|
||||
//check if there's enough ammo/energy/whatever to shoot one time
|
||||
//i.e if clicking would make it shoot
|
||||
/obj/item/gun/proc/can_shoot()
|
||||
return 1
|
||||
|
||||
return TRUE
|
||||
|
||||
/obj/item/gun/proc/shoot_with_empty_chamber(mob/living/user as mob|obj)
|
||||
to_chat(user, "<span class='danger'>*click*</span>")
|
||||
@@ -194,13 +192,13 @@
|
||||
/obj/item/gun/proc/handle_pins(mob/living/user)
|
||||
if(pin)
|
||||
if(pin.pin_auth(user) || pin.emagged)
|
||||
return 1
|
||||
return TRUE
|
||||
else
|
||||
pin.auth_fail(user)
|
||||
return 0
|
||||
return FALSE
|
||||
else
|
||||
to_chat(user, "<span class='warning'>[src]'s trigger is locked. This weapon doesn't have a firing pin installed!</span>")
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
/obj/item/gun/proc/recharge_newshot()
|
||||
return
|
||||
@@ -400,7 +398,8 @@
|
||||
|
||||
/obj/item/gun/dropped(mob/user)
|
||||
..()
|
||||
zoom(user,FALSE)
|
||||
if(zoomed)
|
||||
zoom(user,FALSE)
|
||||
if(azoom)
|
||||
azoom.Remove(user)
|
||||
if(alight)
|
||||
@@ -420,7 +419,7 @@
|
||||
target.visible_message("<span class='warning'>[user] points [src] at [target]'s head, ready to pull the trigger...</span>", \
|
||||
"<span class='userdanger'>[user] points [src] at your head, ready to pull the trigger...</span>")
|
||||
|
||||
semicd = 1
|
||||
semicd = TRUE
|
||||
|
||||
if(!do_mob(user, target, 120) || user.zone_selected != "mouth")
|
||||
if(user)
|
||||
@@ -428,10 +427,10 @@
|
||||
user.visible_message("<span class='notice'>[user] decided not to shoot.</span>")
|
||||
else if(target && target.Adjacent(user))
|
||||
target.visible_message("<span class='notice'>[user] has decided to spare [target]</span>", "<span class='notice'>[user] has decided to spare your life!</span>")
|
||||
semicd = 0
|
||||
semicd = FALSE
|
||||
return
|
||||
|
||||
semicd = 0
|
||||
semicd = FALSE
|
||||
|
||||
target.visible_message("<span class='warning'>[user] pulls the trigger!</span>", "<span class='userdanger'>[user] pulls the trigger!</span>")
|
||||
|
||||
|
||||
@@ -178,6 +178,8 @@
|
||||
#undef BRAINS_BLOWN_THROW_SPEED
|
||||
#undef BRAINS_BLOWN_THROW_RANGE
|
||||
|
||||
|
||||
|
||||
/obj/item/gun/ballistic/proc/sawoff(mob/user)
|
||||
if(sawn_state == SAWN_OFF)
|
||||
to_chat(user, "<span class='warning'>\The [src] is already shortened!</span>")
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
actions_types = list(/datum/action/item_action/toggle_firemode)
|
||||
|
||||
/obj/item/gun/ballistic/automatic/proto
|
||||
name = "\improper NanoTrasen Saber SMG"
|
||||
name = "\improper Nanotrasen Saber SMG"
|
||||
desc = "A prototype three-round burst 9mm submachine gun, designated 'SABR'. Has a threaded barrel for suppressors."
|
||||
icon_state = "saber"
|
||||
mag_type = /obj/item/ammo_box/magazine/smgm9mm
|
||||
@@ -19,7 +19,6 @@
|
||||
|
||||
/obj/item/gun/ballistic/automatic/update_icon()
|
||||
..()
|
||||
cut_overlays()
|
||||
if(!select)
|
||||
add_overlay("[initial(icon_state)]semi")
|
||||
if(select == 1)
|
||||
@@ -93,6 +92,9 @@
|
||||
fire_delay = 2
|
||||
burst_size = 2
|
||||
pin = /obj/item/device/firing_pin/implant/pindicate
|
||||
can_bayonet = TRUE
|
||||
knife_x_offset = 26
|
||||
knife_y_offset = 12
|
||||
|
||||
/obj/item/gun/ballistic/automatic/c20r/unrestricted
|
||||
pin = /obj/item/device/firing_pin
|
||||
@@ -120,6 +122,9 @@
|
||||
can_suppress = FALSE
|
||||
burst_size = 0
|
||||
actions_types = list()
|
||||
can_bayonet = TRUE
|
||||
knife_x_offset = 25
|
||||
knife_y_offset = 12
|
||||
|
||||
/obj/item/gun/ballistic/automatic/wt550/update_icon()
|
||||
..()
|
||||
@@ -357,7 +362,8 @@
|
||||
can_suppress = TRUE
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
zoomable = TRUE
|
||||
zoom_amt = 7 //Long range, enough to see in front of you, but no tiles behind you.
|
||||
zoom_amt = 10 //Long range, enough to see in front of you, but no tiles behind you.
|
||||
zoom_out_amt = 13
|
||||
slot_flags = SLOT_BACK
|
||||
actions_types = list()
|
||||
|
||||
|
||||
@@ -105,6 +105,9 @@
|
||||
slot_flags = 0 //no SLOT_BACK sprite, alas
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/boltaction
|
||||
var/bolt_open = FALSE
|
||||
can_bayonet = TRUE
|
||||
knife_x_offset = 27
|
||||
knife_y_offset = 13
|
||||
|
||||
/obj/item/gun/ballistic/shotgun/boltaction/pump(mob/M)
|
||||
playsound(M, 'sound/weapons/shotgunpump.ogg', 60, 1)
|
||||
@@ -141,6 +144,7 @@
|
||||
pin = /obj/item/device/firing_pin/magic
|
||||
icon_state = "arcane_barrage"
|
||||
item_state = "arcane_barrage"
|
||||
can_bayonet = FALSE
|
||||
|
||||
flags_1 = DROPDEL_1
|
||||
|
||||
|
||||
@@ -4,9 +4,6 @@
|
||||
#define ZOOM_LOCK_CENTER_VIEW 2
|
||||
#define ZOOM_LOCK_OFF 3
|
||||
|
||||
#define ZOOM_SPEED_STEP 0
|
||||
#define ZOOM_SPEED_INSTANT 1
|
||||
|
||||
#define AUTOZOOM_PIXEL_STEP_FACTOR 48
|
||||
|
||||
#define AIMING_BEAM_ANGLE_CHANGE_THRESHOLD 0.1
|
||||
@@ -45,7 +42,7 @@
|
||||
var/lastangle = 0
|
||||
var/aiming_lastangle = 0
|
||||
var/mob/current_user = null
|
||||
var/obj/effect/projectile_beam/current_tracer
|
||||
var/list/obj/effect/projectile_beam/current_tracers
|
||||
|
||||
var/structure_piercing = 2 //Amount * 2. For some reason structures aren't respecting this unless you have it doubled. Probably with the objects in question's Bump() code instead of this but I'll deal with this later.
|
||||
var/structure_bleed_coeff = 0.7
|
||||
@@ -64,14 +61,11 @@
|
||||
var/delay = 65
|
||||
var/lastfire = 0
|
||||
|
||||
var/lastprocess = 0
|
||||
|
||||
//ZOOMING
|
||||
var/zoom_current_view_increase = 0
|
||||
var/zoom_target_view_increase = 10
|
||||
var/zoom_speed = ZOOM_SPEED_STEP
|
||||
var/zooming = FALSE
|
||||
var/zoom_lock = ZOOM_LOCK_AUTOZOOM_FREEMOVE
|
||||
var/zoom_lock = ZOOM_LOCK_OFF
|
||||
var/zooming_angle
|
||||
var/current_zoom_x = 0
|
||||
var/current_zoom_y = 0
|
||||
@@ -80,7 +74,6 @@
|
||||
var/static/image/charged_overlay = image(icon = 'icons/obj/guns/energy.dmi', icon_state = "esniper_charged")
|
||||
var/static/image/drained_overlay = image(icon = 'icons/obj/guns/energy.dmi', icon_state = "esniper_empty")
|
||||
|
||||
var/datum/action/item_action/zoom_speed_action/zoom_speed_action
|
||||
var/datum/action/item_action/zoom_lock_action/zoom_lock_action
|
||||
|
||||
/obj/item/gun/energy/beam_rifle/debug
|
||||
@@ -103,15 +96,6 @@
|
||||
. = ..()
|
||||
|
||||
/obj/item/gun/energy/beam_rifle/ui_action_click(owner, action)
|
||||
if(istype(action, /datum/action/item_action/zoom_speed_action))
|
||||
zoom_speed++
|
||||
if(zoom_speed > 1)
|
||||
zoom_speed = ZOOM_SPEED_STEP
|
||||
switch(zoom_speed)
|
||||
if(ZOOM_SPEED_STEP)
|
||||
to_chat(owner, "<span class='boldnotice'>You switch [src]'s digital zoom to stepper mode.</span>")
|
||||
if(ZOOM_SPEED_INSTANT)
|
||||
to_chat(owner, "<span class='boldnotice'>You switch [src]'s digital zoom to instant mode.</span>")
|
||||
if(istype(action, /datum/action/item_action/zoom_lock_action))
|
||||
zoom_lock++
|
||||
if(zoom_lock > 3)
|
||||
@@ -135,8 +119,6 @@
|
||||
var/total_time = SSfastprocess.wait
|
||||
if(delay_override)
|
||||
total_time = delay_override
|
||||
if(zoom_speed == ZOOM_SPEED_INSTANT)
|
||||
total_time = 0
|
||||
zoom_animating = total_time
|
||||
animate(current_user.client, pixel_x = current_zoom_x, pixel_y = current_zoom_y , total_time, SINE_EASING, ANIMATION_PARALLEL)
|
||||
zoom_animating = 0
|
||||
@@ -150,18 +132,10 @@
|
||||
/obj/item/gun/energy/beam_rifle/proc/handle_zooming()
|
||||
if(!zooming || !check_user())
|
||||
return
|
||||
if(zoom_speed == ZOOM_SPEED_INSTANT)
|
||||
current_user.client.change_view(world.view + zoom_target_view_increase)
|
||||
zoom_current_view_increase = zoom_target_view_increase
|
||||
set_autozoom_pixel_offsets_immediate(zooming_angle)
|
||||
smooth_zooming()
|
||||
return
|
||||
if(zoom_current_view_increase > zoom_target_view_increase)
|
||||
return
|
||||
zoom_current_view_increase++
|
||||
current_user.client.change_view(zoom_current_view_increase + world.view)
|
||||
current_user.client.change_view(world.view + zoom_target_view_increase)
|
||||
zoom_current_view_increase = zoom_target_view_increase
|
||||
set_autozoom_pixel_offsets_immediate(zooming_angle)
|
||||
smooth_zooming(SSfastprocess.wait * zoom_target_view_increase * zoom_speed)
|
||||
smooth_zooming()
|
||||
|
||||
/obj/item/gun/energy/beam_rifle/proc/start_zooming()
|
||||
if(zoom_lock == ZOOM_LOCK_OFF)
|
||||
@@ -169,8 +143,9 @@
|
||||
zooming = TRUE
|
||||
|
||||
/obj/item/gun/energy/beam_rifle/proc/stop_zooming()
|
||||
zooming = FALSE
|
||||
reset_zooming()
|
||||
if(zooming)
|
||||
zooming = FALSE
|
||||
reset_zooming()
|
||||
|
||||
/obj/item/gun/energy/beam_rifle/proc/reset_zooming()
|
||||
if(!check_user(FALSE))
|
||||
@@ -204,14 +179,14 @@
|
||||
|
||||
/obj/item/gun/energy/beam_rifle/Initialize()
|
||||
. = ..()
|
||||
current_tracers = list()
|
||||
START_PROCESSING(SSprojectiles, src)
|
||||
zoom_speed_action = new(src)
|
||||
zoom_lock_action = new(src)
|
||||
|
||||
/obj/item/gun/energy/beam_rifle/Destroy()
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
set_user(null)
|
||||
QDEL_NULL(current_tracer)
|
||||
QDEL_LIST(current_tracers)
|
||||
return ..()
|
||||
|
||||
/obj/item/gun/energy/beam_rifle/emp_act(severity)
|
||||
@@ -245,6 +220,7 @@
|
||||
|
||||
/obj/item/gun/energy/beam_rifle/process()
|
||||
if(!aiming)
|
||||
last_process = world.time
|
||||
return
|
||||
check_user()
|
||||
handle_zooming()
|
||||
@@ -299,7 +275,7 @@
|
||||
set waitfor = FALSE
|
||||
aiming_time_left = aiming_time
|
||||
aiming = FALSE
|
||||
QDEL_NULL(current_tracer)
|
||||
QDEL_LIST(current_tracers)
|
||||
stop_zooming()
|
||||
|
||||
/obj/item/gun/energy/beam_rifle/proc/set_user(mob/user)
|
||||
@@ -341,7 +317,7 @@
|
||||
sync_ammo()
|
||||
afterattack(M.client.mouseObject, M, FALSE, M.client.mouseParams, passthrough = TRUE)
|
||||
stop_aiming()
|
||||
QDEL_NULL(current_tracer)
|
||||
QDEL_LIST(current_tracers)
|
||||
return ..()
|
||||
|
||||
/obj/item/gun/energy/beam_rifle/afterattack(atom/target, mob/living/user, flag, params, passthrough = FALSE)
|
||||
@@ -555,136 +531,103 @@
|
||||
handle_impact(target)
|
||||
|
||||
/obj/item/projectile/beam/beam_rifle/Collide(atom/target)
|
||||
paused = TRUE
|
||||
if(check_pierce(target))
|
||||
permutated += target
|
||||
return FALSE
|
||||
if(!QDELETED(target))
|
||||
cached = get_turf(target)
|
||||
paused = FALSE
|
||||
. = ..()
|
||||
|
||||
/obj/item/projectile/beam/beam_rifle/on_hit(atom/target, blocked = FALSE)
|
||||
paused = TRUE
|
||||
if(!QDELETED(target))
|
||||
cached = get_turf(target)
|
||||
handle_hit(target)
|
||||
paused = FALSE
|
||||
. = ..()
|
||||
|
||||
/obj/item/projectile/beam/beam_rifle/hitscan
|
||||
icon_state = ""
|
||||
var/tracer_type = /obj/effect/projectile_beam/tracer
|
||||
var/starting_z
|
||||
var/starting_p_x
|
||||
var/starting_p_y
|
||||
var/list/beam_segments //assoc list of datum/point or datum/point/vector, start = end.
|
||||
var/constant_tracer = FALSE
|
||||
var/travelled_p_x = 0
|
||||
var/travelled_p_y = 0
|
||||
var/tracer_spawned = FALSE
|
||||
var/beam_index
|
||||
|
||||
/obj/item/projectile/beam/beam_rifle/hitscan/Destroy()
|
||||
paused = TRUE //STOP HITTING WHEN YOU'RE ALREADY BEING DELETED!
|
||||
spawn_tracer(constant_tracer)
|
||||
if(loc)
|
||||
var/datum/point/pcache = trajectory.copy_to()
|
||||
beam_segments[beam_index] = pcache
|
||||
generate_tracers(constant_tracer)
|
||||
return ..()
|
||||
|
||||
/obj/item/projectile/beam/beam_rifle/hitscan/proc/spawn_tracer(put_in_rifle = FALSE)
|
||||
if(tracer_spawned)
|
||||
return
|
||||
tracer_spawned = TRUE
|
||||
//Remind me to port baystation trajectories so this shit isn't needed...
|
||||
var/pixels_travelled = round(sqrt(travelled_p_x**2 + travelled_p_y**2),1)
|
||||
var/scaling = pixels_travelled/world.icon_size
|
||||
var/midpoint_p_x = round(starting_p_x + (travelled_p_x / 2))
|
||||
var/midpoint_p_y = round(starting_p_y + (travelled_p_y / 2))
|
||||
var/tracer_px = midpoint_p_x % world.icon_size
|
||||
var/tracer_py = midpoint_p_y % world.icon_size
|
||||
var/tracer_lx = (midpoint_p_x - tracer_px) / world.icon_size
|
||||
var/tracer_ly = (midpoint_p_y - tracer_py) / world.icon_size
|
||||
var/obj/effect/projectile_beam/PB = new tracer_type(src)
|
||||
PB.apply_vars(Angle, tracer_px, tracer_py, color, scaling, locate(tracer_lx,tracer_ly,starting_z))
|
||||
if(put_in_rifle && istype(gun))
|
||||
if(gun.current_tracer)
|
||||
QDEL_NULL(gun.current_tracer)
|
||||
gun.current_tracer = PB
|
||||
else
|
||||
QDEL_IN(PB, 5)
|
||||
/obj/item/projectile/beam/beam_rifle/hitscan/Collide(atom/target)
|
||||
var/datum/point/pcache = trajectory.copy_to()
|
||||
. = ..()
|
||||
if(. && !QDELETED(src)) //successful touch and not destroyed.
|
||||
beam_segments[beam_index] = pcache
|
||||
beam_index = pcache
|
||||
beam_segments[beam_index] = null
|
||||
|
||||
/obj/item/projectile/beam/beam_rifle/hitscan/proc/check_for_turf_edge(turf/T)
|
||||
if(!istype(T))
|
||||
return TRUE
|
||||
var/tx = T.x
|
||||
var/ty = T.y
|
||||
if(tx < 10 || tx > (world.maxx - 10) || ty < 10 || ty > (world.maxy-10))
|
||||
return TRUE
|
||||
return FALSE
|
||||
/obj/item/projectile/beam/beam_rifle/hitscan/before_z_change(turf/oldloc, turf/newloc)
|
||||
var/datum/point/pcache = trajectory.copy_to()
|
||||
beam_segments[beam_index] = pcache
|
||||
beam_index = RETURN_PRECISE_POINT(newloc)
|
||||
beam_segments[beam_index] = null
|
||||
return ..()
|
||||
|
||||
/obj/item/projectile/beam/beam_rifle/hitscan/proc/generate_tracers(highlander = FALSE, cleanup = TRUE)
|
||||
set waitfor = FALSE
|
||||
if(highlander && istype(gun))
|
||||
QDEL_LIST(gun.current_tracers)
|
||||
for(var/datum/point/p in beam_segments)
|
||||
gun.current_tracers += generate_projectile_beam_between_points(p, beam_segments[p], tracer_type, color, 0)
|
||||
else
|
||||
for(var/datum/point/p in beam_segments)
|
||||
generate_projectile_beam_between_points(p, beam_segments[p], tracer_type, color, 5)
|
||||
if(cleanup)
|
||||
QDEL_LIST(beam_segments)
|
||||
beam_segments = null
|
||||
QDEL_NULL(beam_index)
|
||||
|
||||
/obj/item/projectile/beam/beam_rifle/hitscan/fire(setAngle, atom/direct_target) //oranges didn't let me make this a var the first time around so copypasta time
|
||||
set waitfor = 0
|
||||
set waitfor = FALSE
|
||||
var/turf/starting = get_turf(src)
|
||||
trajectory = new(starting.x, starting.y, starting.z, 0, 0, setAngle? setAngle : Angle, 33)
|
||||
if(!log_override && firer && original)
|
||||
add_logs(firer, original, "fired at", src, " [get_area(src)]")
|
||||
fired = TRUE
|
||||
if(setAngle)
|
||||
Angle = setAngle
|
||||
var/next_run = world.time
|
||||
var/old_pixel_x = pixel_x
|
||||
var/old_pixel_y = pixel_y
|
||||
var/safety = 0 //The code works fine, but... just in case...
|
||||
var/turf/c2
|
||||
var/starting_x = loc.x
|
||||
var/starting_y = loc.y
|
||||
starting_z = loc.z
|
||||
starting_p_x = starting_x * world.icon_size + pixel_x
|
||||
starting_p_y = starting_y * world.icon_size + pixel_y
|
||||
beam_segments = list() //initialize segment list with the list for the first segment
|
||||
beam_index = RETURN_PRECISE_POINT(src)
|
||||
beam_segments[beam_index] = null //record start.
|
||||
if(spread)
|
||||
Angle += (rand() - 0.5) * spread
|
||||
while(loc)
|
||||
if(paused || QDELETED(src))
|
||||
return
|
||||
if(++safety > (range * 3)) //If it's looping for way, way too long...
|
||||
qdel(src)
|
||||
stack_trace("WARNING: [type] projectile encountered infinite recursion in [__FILE__]/[__LINE__]!")
|
||||
return //Kill!
|
||||
if(spread)
|
||||
Angle += (rand() - 0.5) * spread
|
||||
var/matrix/M = new
|
||||
M.Turn(Angle)
|
||||
transform = M
|
||||
var/Pixel_x=sin(Angle)+16*sin(Angle)*2
|
||||
var/Pixel_y=cos(Angle)+16*cos(Angle)*2
|
||||
travelled_p_x += Pixel_x
|
||||
travelled_p_y += Pixel_y
|
||||
var/pixel_x_offset = old_pixel_x + Pixel_x
|
||||
var/pixel_y_offset = old_pixel_y + Pixel_y
|
||||
var/new_x = x
|
||||
var/new_y = y
|
||||
while(pixel_x_offset > 16)
|
||||
pixel_x_offset -= 32
|
||||
old_pixel_x -= 32
|
||||
new_x++// x++
|
||||
while(pixel_x_offset < -16)
|
||||
pixel_x_offset += 32
|
||||
old_pixel_x += 32
|
||||
new_x--
|
||||
while(pixel_y_offset > 16)
|
||||
pixel_y_offset -= 32
|
||||
old_pixel_y -= 32
|
||||
new_y++
|
||||
while(pixel_y_offset < -16)
|
||||
pixel_y_offset += 32
|
||||
old_pixel_y += 32
|
||||
new_y--
|
||||
pixel_x = old_pixel_x
|
||||
pixel_y = old_pixel_y
|
||||
step_towards(src, locate(new_x, new_y, z))
|
||||
next_run += max(world.tick_lag, speed)
|
||||
var/delay = next_run - world.time
|
||||
if(delay <= world.tick_lag*2)
|
||||
pixel_x = pixel_x_offset
|
||||
pixel_y = pixel_y_offset
|
||||
trajectory.increment()
|
||||
var/turf/T = trajectory.return_turf()
|
||||
if(T.z != loc.z)
|
||||
before_z_change(loc, T)
|
||||
trajectory_ignore_forcemove = TRUE
|
||||
forceMove(T)
|
||||
trajectory_ignore_forcemove = FALSE
|
||||
else
|
||||
animate(src, pixel_x = pixel_x_offset, pixel_y = pixel_y_offset, time = max(1, (delay <= 3 ? delay - 1 : delay)), flags = ANIMATION_END_NOW)
|
||||
old_pixel_x = pixel_x_offset
|
||||
old_pixel_y = pixel_y_offset
|
||||
step_towards(src, T)
|
||||
animate(src, pixel_x = trajectory.return_px(), pixel_y = trajectory.return_py(), time = 1, flags = ANIMATION_END_NOW)
|
||||
|
||||
if(can_hit_target(original, permutated))
|
||||
Collide(original)
|
||||
c2 = loc
|
||||
Range()
|
||||
if(check_for_turf_edge(loc))
|
||||
spawn_tracer(constant_tracer)
|
||||
c2 = get_turf(src)
|
||||
if(istype(c2))
|
||||
cached = c2
|
||||
|
||||
@@ -704,38 +647,3 @@
|
||||
/obj/item/projectile/beam/beam_rifle/hitscan/aiming_beam/on_hit()
|
||||
qdel(src)
|
||||
return FALSE
|
||||
|
||||
/obj/effect/projectile_beam
|
||||
icon = 'icons/obj/projectiles.dmi'
|
||||
layer = ABOVE_MOB_LAYER
|
||||
anchored = TRUE
|
||||
light_power = 1
|
||||
light_range = 2
|
||||
light_color = "#00ffff"
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
flags_1 = ABSTRACT_1
|
||||
appearance_flags = 0
|
||||
|
||||
/obj/effect/projectile_beam/tracer
|
||||
icon_state = "tracer_beam"
|
||||
|
||||
/obj/effect/projectile_beam/tracer/aiming
|
||||
icon_state = "gbeam"
|
||||
|
||||
/datum/action/item_action/zoom_speed_action
|
||||
name = "Toggle Zooming Speed"
|
||||
icon_icon = 'icons/mob/actions/actions_spells.dmi'
|
||||
button_icon_state = "projectile"
|
||||
background_icon_state = "bg_tech"
|
||||
|
||||
/datum/action/item_action/zoom_lock_action
|
||||
name = "Switch Zoom Mode"
|
||||
icon_icon = 'icons/mob/actions/actions_items.dmi'
|
||||
button_icon_state = "zoom_mode"
|
||||
background_icon_state = "bg_tech"
|
||||
|
||||
/obj/effect/projectile_beam/singularity_pull()
|
||||
return
|
||||
|
||||
/obj/effect/projectile_beam/singularity_act()
|
||||
return
|
||||
|
||||
@@ -16,8 +16,8 @@
|
||||
var/unique_frequency = FALSE // modified by KA modkits
|
||||
var/overheat = FALSE
|
||||
can_bayonet = TRUE
|
||||
knife_x_offset = 15
|
||||
knife_y_offset = 13
|
||||
knife_x_offset = 20
|
||||
knife_y_offset = 12
|
||||
|
||||
var/max_mod_capacity = 100
|
||||
var/list/modkits = list()
|
||||
|
||||
@@ -13,10 +13,10 @@
|
||||
|
||||
var/obj/item/device/transfer_valve/bomb
|
||||
|
||||
/obj/item/gun/blastcannon/New()
|
||||
/obj/item/gun/blastcannon/Initialize()
|
||||
. = ..()
|
||||
if(!pin)
|
||||
pin = new
|
||||
return ..()
|
||||
|
||||
/obj/item/gun/blastcannon/Destroy()
|
||||
if(bomb)
|
||||
|
||||
@@ -31,16 +31,11 @@
|
||||
var/last_projectile_move = 0
|
||||
var/last_process = 0
|
||||
var/time_offset = 0
|
||||
var/old_pixel_x = 0
|
||||
var/old_pixel_y = 0
|
||||
var/pixel_x_increment = 0
|
||||
var/pixel_y_increment = 0
|
||||
var/pixel_x_offset = 0
|
||||
var/pixel_y_offset = 0
|
||||
var/new_x = 0
|
||||
var/new_y = 0
|
||||
var/datum/point/vector/trajectory
|
||||
var/trajectory_ignore_forcemove = FALSE //instructs forceMove to NOT reset our trajectory to the new location!
|
||||
|
||||
var/speed = 0.8 //Amount of deciseconds it takes for projectile to travel
|
||||
var/pixel_speed = 33 //pixels per move - DO NOT FUCK WITH THIS UNLESS YOU ABSOLUTELY KNOW WHAT YOU ARE DOING OR UNEXPECTED THINGS /WILL/ HAPPEN!
|
||||
var/Angle = 0
|
||||
var/nondirectional_sprite = FALSE //Set TRUE to prevent projectiles from having their sprites rotated based on firing angle
|
||||
var/spread = 0 //amount (in degrees) of projectile spread
|
||||
@@ -48,6 +43,9 @@
|
||||
var/ricochets = 0
|
||||
var/ricochets_max = 2
|
||||
var/ricochet_chance = 30
|
||||
|
||||
var/colliding = FALSE //pause processing..
|
||||
|
||||
var/ignore_source_check = FALSE
|
||||
|
||||
var/damage = 10
|
||||
@@ -73,9 +71,9 @@
|
||||
var/impact_effect_type //what type of impact effect to show when hitting something
|
||||
var/log_override = FALSE //is this type spammed enough to not log? (KAs)
|
||||
|
||||
/obj/item/projectile/New()
|
||||
/obj/item/projectile/Initialize()
|
||||
. = ..()
|
||||
permutated = list()
|
||||
return ..()
|
||||
|
||||
/obj/item/projectile/proc/Range()
|
||||
range--
|
||||
@@ -168,20 +166,28 @@
|
||||
|
||||
/obj/item/projectile/proc/vol_by_damage()
|
||||
if(src.damage)
|
||||
return CLAMP((src.damage) * 0.67, 30, 100)// Multiply projectile damage by 0.67, then clamp the value between 30 and 100
|
||||
return CLAMP((src.damage) * 0.67, 30, 100)// Multiply projectile damage by 0.67, then CLAMP the value between 30 and 100
|
||||
else
|
||||
return 50 //if the projectile doesn't do damage, play its hitsound at 50% volume
|
||||
|
||||
/obj/item/projectile/proc/on_ricochet(atom/A)
|
||||
return
|
||||
|
||||
/obj/item/projectile/Collide(atom/A)
|
||||
colliding = TRUE
|
||||
if(check_ricochet(A) && check_ricochet_flag(A) && ricochets < ricochets_max)
|
||||
ricochets++
|
||||
if(A.handle_ricochet(src))
|
||||
on_ricochet(A)
|
||||
ignore_source_check = TRUE
|
||||
range = initial(range)
|
||||
return FALSE
|
||||
return TRUE
|
||||
if(firer && !ignore_source_check)
|
||||
if(A == firer || (A == firer.loc && ismecha(A))) //cannot shoot yourself or your mech
|
||||
loc = A.loc
|
||||
trajectory_ignore_forcemove = TRUE
|
||||
forceMove(get_turf(A))
|
||||
trajectory_ignore_forcemove = FALSE
|
||||
colliding = FALSE
|
||||
return FALSE
|
||||
|
||||
var/distance = get_dist(get_turf(A), starting) // Get the distance between the turf shot from and the mob we hit and use that for the calculations.
|
||||
@@ -197,25 +203,32 @@
|
||||
|
||||
if(!prehit(A))
|
||||
if(forcedodge)
|
||||
loc = target_turf
|
||||
trajectory_ignore_forcemove = TRUE
|
||||
forceMove(target_turf)
|
||||
trajectory_ignore_forcemove = FALSE
|
||||
colliding = FALSE
|
||||
return FALSE
|
||||
|
||||
var/permutation = A.bullet_act(src, def_zone) // searches for return value, could be deleted after run so check A isn't null
|
||||
if(permutation == -1 || forcedodge)// the bullet passes through a dense object!
|
||||
loc = target_turf
|
||||
trajectory_ignore_forcemove = TRUE
|
||||
forceMove(target_turf)
|
||||
trajectory_ignore_forcemove = FALSE
|
||||
if(A)
|
||||
permutated.Add(A)
|
||||
colliding = FALSE
|
||||
return FALSE
|
||||
else
|
||||
var/atom/alt = select_target(A)
|
||||
if(alt)
|
||||
if(!prehit(alt))
|
||||
colliding = FALSE
|
||||
return FALSE
|
||||
alt.bullet_act(src, def_zone)
|
||||
qdel(src)
|
||||
colliding = FALSE
|
||||
return TRUE
|
||||
|
||||
|
||||
/obj/item/projectile/proc/select_target(atom/A) //Selects another target from a wall if we hit a wall.
|
||||
if(!A || !A.density || (A.flags_1 & ON_BORDER_1) || ismob(A) || A == original) //if we hit a dense non-border obj or dense turf then we also hit one of the mobs or machines/structures on that tile.
|
||||
return
|
||||
@@ -246,12 +259,30 @@
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/item/projectile/proc/return_predicted_turf_after_moves(moves, forced_angle) //I say predicted because there's no telling that the projectile won't change direction/location in flight.
|
||||
if(!trajectory && isnull(forced_angle) && isnull(Angle))
|
||||
return FALSE
|
||||
var/datum/point/vector/current = trajectory
|
||||
if(!current)
|
||||
var/turf/T = get_turf(src)
|
||||
current = new(T.x, T.y, T.z, pixel_x, pixel_y, isnull(forced_angle)? Angle : forced_angle, pixel_speed)
|
||||
var/datum/point/vector/v = current.return_vector_after_increments(moves)
|
||||
return v.return_turf()
|
||||
|
||||
/obj/item/projectile/proc/return_pathing_turfs_in_moves(moves, forced_angle)
|
||||
var/turf/current = get_turf(src)
|
||||
var/turf/ending = return_predicted_turf_after_moves(moves, forced_angle)
|
||||
return getline(current, ending)
|
||||
|
||||
/obj/item/projectile/proc/before_z_change(turf/oldloc, turf/newloc)
|
||||
return
|
||||
|
||||
/obj/item/projectile/Process_Spacemove(var/movement_dir = 0)
|
||||
return TRUE //Bullets don't drift in space
|
||||
|
||||
/obj/item/projectile/process()
|
||||
last_process = world.time
|
||||
if(!loc || !fired)
|
||||
if(!loc || !fired || !trajectory)
|
||||
fired = FALSE
|
||||
return PROCESS_KILL
|
||||
if(paused || !isturf(loc))
|
||||
@@ -285,73 +316,70 @@
|
||||
setAngle(angle)
|
||||
if(spread)
|
||||
setAngle(Angle + ((rand() - 0.5) * spread))
|
||||
var/turf/starting = get_turf(src)
|
||||
if(isnull(Angle)) //Try to resolve through offsets if there's no angle set.
|
||||
var/turf/starting = get_turf(src)
|
||||
if(isnull(xo) || isnull(yo))
|
||||
stack_trace("WARNING: Projectile [type] deleted due to being unable to resolve a target after angle was null!")
|
||||
qdel(src)
|
||||
return
|
||||
var/turf/target = locate(CLAMP(starting + xo, 1, world.maxx), CLAMP(starting + yo, 1, world.maxy), starting.z)
|
||||
setAngle(Get_Angle(src, target))
|
||||
if(!nondirectional_sprite)
|
||||
var/matrix/M = new
|
||||
M.Turn(Angle)
|
||||
transform = M
|
||||
old_pixel_x = pixel_x
|
||||
old_pixel_y = pixel_y
|
||||
trajectory = new(starting.x, starting.y, starting.z, 0, 0, Angle, pixel_speed)
|
||||
last_projectile_move = world.time
|
||||
fired = TRUE
|
||||
if(!isprocessing)
|
||||
START_PROCESSING(SSprojectiles, src)
|
||||
pixel_move(1) //move it now!
|
||||
|
||||
/obj/item/projectile/proc/setAngle(new_angle) //wrapper for overrides.
|
||||
Angle = new_angle
|
||||
return TRUE
|
||||
|
||||
/obj/item/projectile/proc/pixel_move(moves)
|
||||
if(!nondirectional_sprite)
|
||||
var/matrix/M = new
|
||||
M.Turn(Angle)
|
||||
transform = M
|
||||
if(trajectory)
|
||||
trajectory.set_angle(new_angle)
|
||||
return TRUE
|
||||
|
||||
pixel_x_increment=round((sin(Angle)+16*sin(Angle)*2), 1) //round() is a floor operation when only one argument is supplied, we don't want that here
|
||||
pixel_y_increment=round((cos(Angle)+16*cos(Angle)*2), 1)
|
||||
pixel_x_offset = old_pixel_x + pixel_x_increment
|
||||
pixel_y_offset = old_pixel_y + pixel_y_increment
|
||||
new_x = x
|
||||
new_y = y
|
||||
/obj/item/projectile/forceMove(atom/target)
|
||||
. = ..()
|
||||
if(trajectory && !trajectory_ignore_forcemove && isturf(target))
|
||||
trajectory.initialize_location(target.x, target.y, target.z, 0, 0)
|
||||
|
||||
while(pixel_x_offset > 16)
|
||||
pixel_x_offset -= 32
|
||||
old_pixel_x -= 32
|
||||
new_x++// x++
|
||||
while(pixel_x_offset < -16)
|
||||
pixel_x_offset += 32
|
||||
old_pixel_x += 32
|
||||
new_x--
|
||||
while(pixel_y_offset > 16)
|
||||
pixel_y_offset -= 32
|
||||
old_pixel_y -= 32
|
||||
new_y++
|
||||
while(pixel_y_offset < -16)
|
||||
pixel_y_offset += 32
|
||||
old_pixel_y += 32
|
||||
new_y--
|
||||
/obj/item/projectile/proc/pixel_move(moves, trajectory_multiplier = 1)
|
||||
if(!loc || !trajectory)
|
||||
return
|
||||
last_projectile_move = world.time
|
||||
if(!nondirectional_sprite)
|
||||
var/matrix/M = new
|
||||
M.Turn(Angle)
|
||||
transform = M
|
||||
trajectory.increment(trajectory_multiplier)
|
||||
var/turf/T = trajectory.return_turf()
|
||||
if(T.z != loc.z)
|
||||
before_z_change(loc, T)
|
||||
trajectory_ignore_forcemove = TRUE
|
||||
forceMove(T)
|
||||
trajectory_ignore_forcemove = FALSE
|
||||
pixel_x = trajectory.return_px()
|
||||
pixel_y = trajectory.return_py()
|
||||
else
|
||||
step_towards(src, T)
|
||||
pixel_x = trajectory.return_px() - trajectory.mpx * trajectory_multiplier
|
||||
pixel_y = trajectory.return_py() - trajectory.mpy * trajectory_multiplier
|
||||
animate(src, pixel_x = trajectory.return_px(), pixel_y = trajectory.return_py(), time = 1, flags = ANIMATION_END_NOW)
|
||||
|
||||
step_towards(src, locate(new_x, new_y, z))
|
||||
pixel_x = old_pixel_x
|
||||
pixel_y = old_pixel_y
|
||||
animate(src, pixel_x = pixel_x_offset, pixel_y = pixel_y_offset, time = 1, flags = ANIMATION_END_NOW)
|
||||
old_pixel_x = pixel_x_offset
|
||||
old_pixel_y = pixel_y_offset
|
||||
if(can_hit_target(original, permutated))
|
||||
Collide(original)
|
||||
Range()
|
||||
last_projectile_move = world.time
|
||||
|
||||
//Returns true if the target atom is on our current turf and above the right layer
|
||||
/obj/item/projectile/proc/can_hit_target(atom/target, var/list/passthrough)
|
||||
if(target && (target.layer >= PROJECTILE_HIT_THRESHHOLD_LAYER) || ismob(target))
|
||||
if(loc == get_turf(target))
|
||||
if(!(target in passthrough))
|
||||
return TRUE
|
||||
return FALSE
|
||||
return (target && ((target.layer >= PROJECTILE_HIT_THRESHHOLD_LAYER) || ismob(target)) && (loc == get_turf(target)) && (!(target in passthrough)))
|
||||
|
||||
/obj/item/projectile/proc/preparePixelProjectile(atom/target, atom/source, params, spread = 0)
|
||||
var/turf/curloc = get_turf(source)
|
||||
@@ -362,7 +390,8 @@
|
||||
if(targloc || !params)
|
||||
yo = targloc.y - curloc.y
|
||||
xo = targloc.x - curloc.x
|
||||
|
||||
setAngle(Get_Angle(src, targloc))
|
||||
|
||||
if(isliving(source) && params)
|
||||
var/list/calculated = calculate_projectile_angle_and_pixel_offsets(source, params)
|
||||
p_x = calculated[2]
|
||||
@@ -372,8 +401,13 @@
|
||||
setAngle(calculated[1] + spread)
|
||||
else
|
||||
setAngle(calculated[1])
|
||||
else
|
||||
else if(targloc)
|
||||
yo = targloc.y - curloc.y
|
||||
xo = targloc.x - curloc.x
|
||||
setAngle(Get_Angle(src, targloc))
|
||||
else
|
||||
stack_trace("WARNING: Projectile [type] fired without either mouse parameters, or a target atom to aim at!")
|
||||
qdel(src)
|
||||
|
||||
/proc/calculate_projectile_angle_and_pixel_offsets(mob/user, params)
|
||||
var/list/mouse_control = params2list(params)
|
||||
|
||||
@@ -341,8 +341,8 @@
|
||||
icon_state = "banana"
|
||||
range = 200
|
||||
|
||||
/obj/item/projectile/bullet/honker/New()
|
||||
..()
|
||||
/obj/item/projectile/bullet/honker/Initialize()
|
||||
. = ..()
|
||||
SpinAnimation()
|
||||
|
||||
// Mime
|
||||
@@ -364,8 +364,8 @@
|
||||
damage = 6
|
||||
var/piercing = FALSE
|
||||
|
||||
/obj/item/projectile/bullet/dart/New()
|
||||
..()
|
||||
/obj/item/projectile/bullet/dart/Initialize()
|
||||
. = ..()
|
||||
create_reagents(50)
|
||||
reagents.set_reacting(FALSE)
|
||||
|
||||
@@ -388,8 +388,8 @@
|
||||
reagents.handle_reactions()
|
||||
return TRUE
|
||||
|
||||
/obj/item/projectile/bullet/dart/metalfoam/New()
|
||||
..()
|
||||
/obj/item/projectile/bullet/dart/metalfoam/Initialize()
|
||||
. = ..()
|
||||
reagents.add_reagent("aluminium", 15)
|
||||
reagents.add_reagent("foaming_agent", 5)
|
||||
reagents.add_reagent("facid", 5)
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
/datum/reagents/New(maximum=100)
|
||||
maximum_volume = maximum
|
||||
|
||||
|
||||
//I dislike having these here but map-objects are initialised before world/New() is called. >_>
|
||||
if(!GLOB.chemical_reagents_list)
|
||||
//Chemical Reagents - Initialises all /datum/reagent into a list indexed by reagent id
|
||||
@@ -295,6 +296,7 @@
|
||||
C.update_stamina()
|
||||
update_total()
|
||||
|
||||
|
||||
/datum/reagents/proc/set_reacting(react = TRUE)
|
||||
if(react)
|
||||
flags &= ~(REAGENT_NOREACT)
|
||||
@@ -743,8 +745,7 @@
|
||||
out += "[taste_desc]"
|
||||
|
||||
return english_list(out, "something indescribable")
|
||||
|
||||
|
||||
|
||||
/datum/reagents/proc/expose_temperature(var/temperature, var/coeff=0.02)
|
||||
var/temp_delta = (temperature - chem_temp) * coeff
|
||||
if(temp_delta > 0)
|
||||
|
||||
@@ -70,7 +70,7 @@
|
||||
//nothing
|
||||
if(21 to INFINITY)
|
||||
if(prob(current_cycle-10))
|
||||
M.cure_nearsighted()
|
||||
M.cure_nearsighted(list(EYE_DAMAGE))
|
||||
..()
|
||||
return
|
||||
|
||||
@@ -172,6 +172,22 @@
|
||||
M.emote("laugh")
|
||||
..()
|
||||
|
||||
/datum/reagent/consumable/superlaughter
|
||||
name = "Super Laughter"
|
||||
id = "superlaughter"
|
||||
description = "Funny until you're the one laughing."
|
||||
metabolization_rate = 1.5 * REAGENTS_METABOLISM
|
||||
color = "#FF4DD2"
|
||||
taste_description = "laughter"
|
||||
|
||||
/datum/reagent/consumable/superlaughter/on_mob_life(mob/living/carbon/M)
|
||||
if(!iscarbon(M))
|
||||
return
|
||||
if(prob(30))
|
||||
M.visible_message("<span class='danger'>[M] bursts out into a fit of uncontrollable laughter!</span>", "<span class='userdanger'>You burst out in a fit of uncontrollable laughter!</span>")
|
||||
M.Stun(5)
|
||||
..()
|
||||
|
||||
/datum/reagent/consumable/potato_juice
|
||||
name = "Potato Juice"
|
||||
id = "potato"
|
||||
|
||||
@@ -44,7 +44,7 @@
|
||||
M.adjustToxLoss(-5, 0)
|
||||
M.hallucination = 0
|
||||
M.setBrainLoss(0)
|
||||
M.disabilities = 0
|
||||
M.remove_all_disabilities()
|
||||
M.set_blurriness(0)
|
||||
M.set_blindness(0)
|
||||
M.SetKnockdown(0, 0)
|
||||
@@ -129,31 +129,16 @@
|
||||
taste_description = "sludge"
|
||||
|
||||
/datum/reagent/medicine/cryoxadone/on_mob_life(mob/living/M)
|
||||
switch(M.bodytemperature) // Low temperatures are required to take effect.
|
||||
if(0 to 100) // At extreme temperatures (upgraded cryo) the effect is greatly increased.
|
||||
M.status_flags &= ~DISFIGURED
|
||||
M.adjustCloneLoss(-1, 0)
|
||||
M.adjustOxyLoss(-9, 0)
|
||||
M.adjustBruteLoss(-5, 0)
|
||||
M.adjustFireLoss(-5, 0)
|
||||
M.adjustToxLoss(-5, 0)
|
||||
. = 1
|
||||
if(100 to 225) // At lower temperatures (cryo) the full effect is boosted
|
||||
M.status_flags &= ~DISFIGURED
|
||||
M.adjustCloneLoss(-1, 0)
|
||||
M.adjustOxyLoss(-7, 0)
|
||||
M.adjustBruteLoss(-3, 0)
|
||||
M.adjustFireLoss(-3, 0)
|
||||
M.adjustToxLoss(-3, 0)
|
||||
. = 1
|
||||
if(225 to T0C)
|
||||
M.status_flags &= ~DISFIGURED
|
||||
M.adjustCloneLoss(-1, 0)
|
||||
M.adjustOxyLoss(-5, 0)
|
||||
M.adjustBruteLoss(-1, 0)
|
||||
M.adjustFireLoss(-1, 0)
|
||||
M.adjustToxLoss(-1, 0)
|
||||
. = 1
|
||||
var/power = -0.00003 * (M.bodytemperature ** 2) + 3
|
||||
if(M.bodytemperature < T0C)
|
||||
M.adjustOxyLoss(-3 * power, 0)
|
||||
M.adjustBruteLoss(-power, 0)
|
||||
M.adjustFireLoss(-power, 0)
|
||||
M.adjustToxLoss(-power, 0)
|
||||
M.adjustCloneLoss(-power, 0)
|
||||
M.status_flags &= ~DISFIGURED
|
||||
. = 1
|
||||
metabolization_rate = REAGENTS_METABOLISM * (0.00001 * (M.bodytemperature ** 2) + 0.5)
|
||||
..()
|
||||
|
||||
/datum/reagent/medicine/clonexadone
|
||||
@@ -670,13 +655,13 @@
|
||||
if(M.has_disability(DISABILITY_BLIND, EYE_DAMAGE))
|
||||
if(prob(20))
|
||||
to_chat(M, "<span class='warning'>Your vision slowly returns...</span>")
|
||||
M.cure_blind()
|
||||
M.cure_nearsighted()
|
||||
M.cure_blind(EYE_DAMAGE)
|
||||
M.cure_nearsighted(EYE_DAMAGE)
|
||||
M.blur_eyes(35)
|
||||
|
||||
else if(M.has_disability(DISABILITY_NEARSIGHT, EYE_DAMAGE))
|
||||
to_chat(M, "<span class='warning'>The blackness in your peripheral vision fades.</span>")
|
||||
M.cure_nearsighted()
|
||||
M.cure_nearsighted(EYE_DAMAGE)
|
||||
M.blur_eyes(10)
|
||||
else if(M.eye_blind || M.eye_blurry)
|
||||
M.set_blindness(0)
|
||||
|
||||
@@ -119,6 +119,6 @@
|
||||
/obj/item/reagent_containers/microwave_act(obj/machinery/microwave/M)
|
||||
reagents.expose_temperature(1000)
|
||||
..()
|
||||
|
||||
|
||||
/obj/item/reagent_containers/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
reagents.expose_temperature(exposed_temperature)
|
||||
reagents.expose_temperature(exposed_temperature)
|
||||
@@ -130,6 +130,18 @@ Borg Hypospray
|
||||
reagent_ids = list ("facid", "mutetoxin", "cyanide", "sodium_thiopental", "heparin", "lexorin")
|
||||
accepts_reagent_upgrades = FALSE
|
||||
|
||||
/obj/item/reagent_containers/borghypo/clown
|
||||
name = "laughter injector"
|
||||
desc = "Keeps the crew happy and productive!"
|
||||
reagent_ids = list("laughter")
|
||||
accepts_reagent_upgrades = FALSE
|
||||
|
||||
/obj/item/reagent_containers/borghypo/clown/hacked
|
||||
name = "laughter injector"
|
||||
desc = "Keeps the crew so happy they don't work!"
|
||||
reagent_ids = list("superlaughter")
|
||||
accepts_reagent_upgrades = FALSE
|
||||
|
||||
/obj/item/reagent_containers/borghypo/syndicate
|
||||
name = "syndicate cyborg hypospray"
|
||||
desc = "An experimental piece of Syndicate technology used to produce powerful restorative nanites used to very quickly restore injuries of all types. Also metabolizes potassium iodide, for radiation poisoning, and morphine, for offense."
|
||||
|
||||
@@ -311,4 +311,4 @@
|
||||
/obj/item/reagent_containers/glass/bottle/tuberculosiscure
|
||||
name = "BVAK bottle"
|
||||
desc = "A small bottle containing Bio Virus Antidote Kit."
|
||||
list_reagents = list("atropine" = 5, "epinephrine" = 5, "salbutamol" = 10, "spaceacillin" = 10)
|
||||
list_reagents = list("atropine" = 5, "epinephrine" = 5, "salbutamol" = 10, "spaceacillin" = 10)
|
||||
|
||||
@@ -397,4 +397,4 @@
|
||||
|
||||
/obj/item/reagent_containers/glass/beaker/large/bromine
|
||||
name = "bromine beaker"
|
||||
list_reagents = list("bromine" = 50)
|
||||
list_reagents = list("bromine" = 50)
|
||||
@@ -157,4 +157,4 @@
|
||||
desc = "I wouldn't eat this if I were you."
|
||||
icon_state = "pill9"
|
||||
color = "#454545"
|
||||
list_reagents = list("shadowmutationtoxin" = 1)
|
||||
list_reagents = list("shadowmutationtoxin" = 1)
|
||||
@@ -18,16 +18,16 @@
|
||||
var/spray_range = 3 //the range of tiles the sprayer will reach when in spray mode.
|
||||
var/stream_range = 1 //the range of tiles the sprayer will reach when in stream mode.
|
||||
var/stream_amount = 10 //the amount of reagents transfered when in stream mode.
|
||||
var/can_fill_from_container = TRUE
|
||||
amount_per_transfer_from_this = 5
|
||||
volume = 250
|
||||
possible_transfer_amounts = list(5,10,15,20,25,30,50,100)
|
||||
|
||||
|
||||
/obj/item/reagent_containers/spray/afterattack(atom/A, mob/user)
|
||||
if(istype(A, /obj/structure/sink) || istype(A, /obj/structure/janitorialcart) || istype(A, /obj/machinery/hydroponics))
|
||||
return
|
||||
|
||||
if((A.is_drainable() && !A.is_refillable()) && get_dist(src,A) <= 1)
|
||||
if((A.is_drainable() && !A.is_refillable()) && get_dist(src,A) <= 1 && can_fill_from_container)
|
||||
if(!A.reagents.total_volume)
|
||||
to_chat(user, "<span class='warning'>[A] is empty.</span>")
|
||||
return
|
||||
@@ -130,7 +130,6 @@
|
||||
to_chat(user, "<span class='notice'>You heat [name] with [I]!</span>")
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/item/reagent_containers/spray/verb/empty()
|
||||
set name = "Empty Spray Bottle"
|
||||
set category = "Object"
|
||||
@@ -205,6 +204,46 @@
|
||||
/obj/item/reagent_containers/spray/waterflower/attack_self(mob/user) //Don't allow changing how much the flower sprays
|
||||
return
|
||||
|
||||
/obj/item/reagent_containers/spray/waterflower/cyborg
|
||||
container_type = NONE
|
||||
volume = 100
|
||||
list_reagents = list("water" = 100)
|
||||
var/generate_amount = 5
|
||||
var/generate_type = "water"
|
||||
var/last_generate = 0
|
||||
var/generate_delay = 10 //deciseconds
|
||||
can_fill_from_container = FALSE
|
||||
|
||||
/obj/item/reagent_containers/spray/waterflower/cyborg/hacked
|
||||
name = "nova flower"
|
||||
desc = "This doesn't look safe at all..."
|
||||
list_reagents = list("clf3" = 3)
|
||||
volume = 3
|
||||
generate_type = "clf3"
|
||||
generate_amount = 1
|
||||
generate_delay = 40 //deciseconds
|
||||
|
||||
/obj/item/reagent_containers/spray/waterflower/cyborg/Initialize()
|
||||
. = ..()
|
||||
START_PROCESSING(SSfastprocess, src)
|
||||
|
||||
/obj/item/reagent_containers/spray/waterflower/cyborg/Destroy()
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
return ..()
|
||||
|
||||
/obj/item/reagent_containers/spray/waterflower/cyborg/process()
|
||||
if(world.time > last_generate + generate_delay)
|
||||
return
|
||||
last_generate = world.time
|
||||
generate_reagents()
|
||||
|
||||
/obj/item/reagent_containers/spray/waterflower/cyborg/empty()
|
||||
to_chat(usr, "<span class='warning'>You can not empty this!</span>")
|
||||
return
|
||||
|
||||
/obj/item/reagent_containers/spray/waterflower/cyborg/proc/generate_reagents()
|
||||
reagents.add_reagent(generate_type, generate_amount)
|
||||
|
||||
//chemsprayer
|
||||
/obj/item/reagent_containers/spray/chemsprayer
|
||||
name = "chem sprayer"
|
||||
|
||||
@@ -190,6 +190,7 @@
|
||||
deconstruct()
|
||||
|
||||
|
||||
// Straight/bent pipe segment
|
||||
/obj/structure/disposalpipe/segment
|
||||
icon_state = "pipe"
|
||||
initialize_dirs = DISP_DIR_FLIP
|
||||
|
||||
@@ -51,40 +51,8 @@ other types of metals and chemistry for reagents).
|
||||
return ..()
|
||||
|
||||
/datum/design/proc/icon_html(client/user)
|
||||
if (!icon_cache)
|
||||
// construct the icon and slap it into the resource cache
|
||||
var/atom/item = build_path
|
||||
if (!ispath(item, /atom))
|
||||
// biogenerator outputs to beakers by default
|
||||
if (build_type & BIOGENERATOR)
|
||||
item = /obj/item/reagent_containers/glass/beaker/large
|
||||
else
|
||||
return // shouldn't happen, but just in case
|
||||
|
||||
// circuit boards become their resulting machines or computers
|
||||
if (ispath(item, /obj/item/circuitboard))
|
||||
var/obj/item/circuitboard/C = item
|
||||
var/machine = initial(C.build_path)
|
||||
if (machine)
|
||||
item = machine
|
||||
var/icon_file = initial(item.icon)
|
||||
var/icon/I = icon(icon_file, initial(item.icon_state), SOUTH)
|
||||
|
||||
// computers (and snowflakes) get their screen and keyboard sprites
|
||||
if (ispath(item, /obj/machinery/computer) || ispath(item, /obj/machinery/power/solar_control))
|
||||
var/obj/machinery/computer/C = item
|
||||
var/screen = initial(C.icon_screen)
|
||||
var/keyboard = initial(C.icon_keyboard)
|
||||
if (screen)
|
||||
I.Blend(icon(icon_file, screen, SOUTH), ICON_OVERLAY)
|
||||
if (keyboard)
|
||||
I.Blend(icon(icon_file, keyboard, SOUTH), ICON_OVERLAY)
|
||||
|
||||
// based on icon2html
|
||||
icon_cache = "[generate_asset_name(I)].png"
|
||||
register_asset(icon_cache, I)
|
||||
send_asset(user, icon_cache, FALSE)
|
||||
return "<img class='icon' src=\"[url_encode(icon_cache)]\">"
|
||||
send_asset(user, "design_[id].png", FALSE)
|
||||
return "<img class='icon' src=\"design_[id].png\">"
|
||||
|
||||
////////////////////////////////////////
|
||||
//Disks for transporting design datums//
|
||||
|
||||
@@ -111,6 +111,7 @@
|
||||
desc = "The circuit board for a sleeper."
|
||||
id = "sleeper"
|
||||
build_path = /obj/item/circuitboard/machine/sleeper
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_MEDICAL
|
||||
category = list ("Medical Machinery")
|
||||
|
||||
/datum/design/board/cryotube
|
||||
@@ -118,6 +119,7 @@
|
||||
desc = "The circuit board for a cryotube."
|
||||
id = "cryotube"
|
||||
build_path = /obj/item/circuitboard/machine/cryo_tube
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_MEDICAL
|
||||
category = list ("Medical Machinery")
|
||||
|
||||
/datum/design/board/chem_dispenser
|
||||
@@ -125,12 +127,14 @@
|
||||
desc = "The circuit board for a portable chem dispenser."
|
||||
id = "chem_dispenser"
|
||||
build_path = /obj/item/circuitboard/machine/chem_dispenser
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_MEDICAL
|
||||
category = list ("Medical Machinery")
|
||||
|
||||
/datum/design/board/chem_master
|
||||
name = "Machine Design (Chem Master Board)"
|
||||
desc = "The circuit board for a Chem Master 3000."
|
||||
id = "chem_master"
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_MEDICAL
|
||||
build_path = /obj/item/circuitboard/machine/chem_master
|
||||
category = list ("Medical Machinery")
|
||||
|
||||
@@ -138,6 +142,7 @@
|
||||
name = "Machine Design (Chemical Heater Board)"
|
||||
desc = "The circuit board for a chemical heater."
|
||||
id = "chem_heater"
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_MEDICAL
|
||||
build_path = /obj/item/circuitboard/machine/chem_heater
|
||||
category = list ("Medical Machinery")
|
||||
|
||||
@@ -153,12 +158,14 @@
|
||||
desc = "Allows for the construction of circuit boards used to build a new Cloning Machine console."
|
||||
id = "clonecontrol"
|
||||
build_path = /obj/item/circuitboard/computer/cloning
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_MEDICAL
|
||||
category = list("Medical Machinery")
|
||||
|
||||
/datum/design/board/clonepod
|
||||
name = "Machine Design (Clone Pod)"
|
||||
desc = "Allows for the construction of circuit boards used to build a Cloning Pod."
|
||||
id = "clonepod"
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_MEDICAL
|
||||
build_path = /obj/item/circuitboard/machine/clonepod
|
||||
category = list("Medical Machinery")
|
||||
|
||||
@@ -166,6 +173,7 @@
|
||||
name = "Machine Design (Cloning Scanner)"
|
||||
desc = "Allows for the construction of circuit boards used to build a Cloning Scanner."
|
||||
id = "clonescanner"
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_MEDICAL
|
||||
build_path = /obj/item/circuitboard/machine/clonescanner
|
||||
category = list("Medical Machinery")
|
||||
|
||||
|
||||
@@ -114,6 +114,6 @@
|
||||
else
|
||||
var/obj/item/stack/S = type_inserted
|
||||
stack_name = initial(S.name)
|
||||
use_power(max(1000, (MINERAL_MATERIAL_AMOUNT * amount_inserted / 10)))
|
||||
use_power(max(1000, (MINERAL_MATERIAL_AMOUNT * amount_inserted / 100)))
|
||||
add_overlay("protolathe_[stack_name]")
|
||||
addtimer(CALLBACK(src, /atom/proc/cut_overlay, "protolathe_[stack_name]"), 10)
|
||||
|
||||
@@ -98,7 +98,7 @@
|
||||
death = FALSE
|
||||
icon = 'icons/obj/machines/sleeper.dmi'
|
||||
icon_state = "sleeper_s"
|
||||
flavour_text = "<font size=3>You are a syndicate agent, employed in a top secret research facility developing biological weapons. Unfortunately, your hated enemy, Nanotrasen, has begun mining in this sector. <b>Continue your research as best you can, and try to keep a low profile. <font size=6><b>DON'T</b></font> abandon the base without good cause.</b> The base is rigged with explosives should the worst happen, do not let the base fall into enemy hands!</b>"
|
||||
flavour_text = "<span class='big bold'>You are a syndicate agent,</span><b> employed in a top secret research facility developing biological weapons. Unfortunately, your hated enemy, Nanotrasen, has begun mining in this sector. <b>Continue your research as best you can, and try to keep a low profile. <font size=6>DON'T</font> abandon the base without good cause.</b> The base is rigged with explosives should the worst happen, do not let the base fall into enemy hands!</b>"
|
||||
id_access_list = list(ACCESS_SYNDICATE)
|
||||
outfit = /datum/outfit/lavaland_syndicate
|
||||
assignedrole = "Lavaland Syndicate"
|
||||
@@ -121,7 +121,7 @@
|
||||
|
||||
/obj/effect/mob_spawn/human/lavaland_syndicate/comms
|
||||
name = "Syndicate Comms Agent"
|
||||
flavour_text = "<font size=3>You are a syndicate agent, employed in a top secret research facility developing biological weapons. Unfortunately, your hated enemy, Nanotrasen, has begun mining in this sector. <b>Monitor enemy activity as best you can, and try to keep a low profile. <font size=6><b>DON'T</b></font> abandon the base without good cause.</b> Use the communication equipment to provide support to any field agents, and sow disinformation to throw Nanotrasen off your trail. Do not let the base fall into enemy hands!</b>"
|
||||
flavour_text = "<span class='big bold'>You are a syndicate agent,</span><b> employed in a top secret research facility developing biological weapons. Unfortunately, your hated enemy, Nanotrasen, has begun mining in this sector. <b>Monitor enemy activity as best you can, and try to keep a low profile. <font size=6>DON'T</font> abandon the base without good cause.</b> Use the communication equipment to provide support to any field agents, and sow disinformation to throw Nanotrasen off your trail. Do not let the base fall into enemy hands!</b>"
|
||||
outfit = /datum/outfit/lavaland_syndicate/comms
|
||||
|
||||
/datum/outfit/lavaland_syndicate/comms
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
faction = list("ashwalker")
|
||||
health = 200
|
||||
maxHealth = 200
|
||||
loot = null
|
||||
loot = list(/obj/effect/collapse)
|
||||
var/meat_counter = 6
|
||||
|
||||
/mob/living/simple_animal/hostile/spawner/lavaland/ash_walker/death()
|
||||
|
||||
@@ -399,7 +399,7 @@ GLOBAL_DATUM(necropolis_gate, /obj/structure/necropolis_gate/legion_gate)
|
||||
name = "burnt stone surrounding tile"
|
||||
icon_state = "burnt_surrounding_tile1"
|
||||
tile_key = "burnt_surrounding_tile"
|
||||
|
||||
|
||||
#undef STABLE
|
||||
#undef COLLAPSE_ON_CROSS
|
||||
#undef DESTROY_ON_CROSS
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
|
||||
/obj/item/paper/fluff/ruins/listeningstation/reports/june
|
||||
name = "june report"
|
||||
info = "Nanotrasen communications have been noticably less frequent recently. The pirate radio station I found last month has been transmitting pro-Nanotrasen propaganda. I will continue to monitor it."
|
||||
info = "Nanotrasen communications have been noticeably less frequent recently. The pirate radio station I found last month has been transmitting pro-Nanotrasen propaganda. I will continue to monitor it."
|
||||
|
||||
/obj/item/paper/fluff/ruins/listeningstation/reports/may
|
||||
name = "may report"
|
||||
|
||||
@@ -44,6 +44,6 @@
|
||||
/obj/item/paper/fluff/ruins/oldstation/report
|
||||
name = "Crew Reawakening Report"
|
||||
info = "Artifical Program's report to surviving crewmembers.<br><br>Crew were placed into cryostasis on March 10th, 2445.<br><br>Crew were awoken from cryostasis around June, 2557.<br><br> \
|
||||
<b>SIGNIFICANT EVENTS OF NOTE</b><br>1: The primary radiation detectors were taken offline after 112 years due to power failure, secondary radioation detectors showed no residual \
|
||||
radioation on station. Deduction, primariy detector was malfunctioning and was producing a radioation signal when there was none.<br><br>2: A data burst from a nearby Nanotrasen Space \
|
||||
<b>SIGNIFICANT EVENTS OF NOTE</b><br>1: The primary radiation detectors were taken offline after 112 years due to power failure, secondary radiation detectors showed no residual \
|
||||
radiation on station. Deduction, primarily detector was malfunctioning and was producing a radiation signal when there was none.<br><br>2: A data burst from a nearby Nanotrasen Space \
|
||||
Station was recieved, this data burst contained research data that has been uploaded to our RnD labs.<br><br>3: Unknown invasion force has occupied Delta station."
|
||||
|
||||
@@ -7,6 +7,6 @@
|
||||
|
||||
/obj/item/paper/pamphlet/ruin/spacehotel
|
||||
name = "hotel pamphlet"
|
||||
info = "<center><b>The Twin Nexus Hotel</center></b><br><center><i>A place of Sanctuary</i></center><br><br><center>Welcome to The Twin-Nexus Hotel, \[insert name here]! The loyal staff stride to their best effort to cater for the best possible experience for all space(wo)men! If you have any questions or comments, please ask one of our on-board staff for more infomation.</center>"
|
||||
info = "<center><b>The Twin Nexus Hotel</center></b><br><center><i>A place of Sanctuary</i></center><br><br><center>Welcome to The Twin-Nexus Hotel, \[insert name here]! The loyal staff stride to their best effort to cater for the best possible experience for all space(wo)men! If you have any questions or comments, please ask one of our on-board staff for more information.</center>"
|
||||
|
||||
|
||||
|
||||
@@ -76,7 +76,12 @@ GLOBAL_VAR_INIT(security_level, 0)
|
||||
FA.update_icon()
|
||||
for(var/obj/machinery/computer/shuttle/pod/pod in GLOB.machines)
|
||||
pod.admin_controlled = 0
|
||||
SSblackbox.record_feedback("tally", "security_level_changes", 1, level)
|
||||
if(level >= SEC_LEVEL_RED)
|
||||
for(var/obj/machinery/door/D in GLOB.machines)
|
||||
if(D.red_alert_access)
|
||||
D.visible_message("<span class='notice'>[D] whirrs as it automatically lifts access requirements!</span>")
|
||||
playsound(D, 'sound/machines/boltsup.ogg', 50, TRUE)
|
||||
SSblackbox.record_feedback("tally", "security_level_changes", 1, get_security_level())
|
||||
else
|
||||
return
|
||||
|
||||
|
||||
@@ -200,5 +200,5 @@
|
||||
/obj/docking_port/mobile/arrivals/vv_edit_var(var_name, var_value)
|
||||
switch(var_name)
|
||||
if("perma_docked")
|
||||
SSblackbox.record_feedback("tally", "admin_secrets_fun_used", 1, "ShA[var_value ? "s" : "g"]")
|
||||
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("arrivals shuttle", "[var_value ? "stopped" : "started"]"))
|
||||
return ..()
|
||||
|
||||
@@ -301,6 +301,7 @@
|
||||
var/datum/DBQuery/query_round_shuttle_name = SSdbcore.NewQuery("UPDATE [format_table_name("round")] SET shuttle_name = '[name]' WHERE id = [GLOB.round_id]")
|
||||
query_round_shuttle_name.Execute()
|
||||
|
||||
|
||||
if(SHUTTLE_DOCKED)
|
||||
if(time_left <= ENGINES_START_TIME)
|
||||
mode = SHUTTLE_IGNITING
|
||||
|
||||
@@ -119,7 +119,7 @@
|
||||
return
|
||||
|
||||
if(!my_port)
|
||||
my_port = new(locate(eyeobj.x - x_offset, eyeobj.y - y_offset, eyeobj.z))
|
||||
my_port = new()
|
||||
my_port.name = shuttlePortName
|
||||
my_port.id = shuttlePortId
|
||||
my_port.height = shuttle_port.height
|
||||
@@ -128,6 +128,7 @@
|
||||
my_port.dwidth = shuttle_port.dwidth
|
||||
my_port.hidden = shuttle_port.hidden
|
||||
my_port.dir = the_eye.dir
|
||||
my_port.forceMove(locate(eyeobj.x - x_offset, eyeobj.y - y_offset, eyeobj.z))
|
||||
if(current_user.client)
|
||||
current_user.client.images -= the_eye.placed_images
|
||||
|
||||
|
||||
@@ -22,6 +22,10 @@ All ShuttleMove procs go here
|
||||
// Only gets called if fromShuttleMove returns true first
|
||||
// returns the new move_mode (based on the old)
|
||||
/turf/proc/toShuttleMove(turf/oldT, move_mode, obj/docking_port/mobile/shuttle)
|
||||
. = move_mode
|
||||
if(!(. & MOVE_TURF))
|
||||
return
|
||||
|
||||
var/shuttle_dir = shuttle.dir
|
||||
for(var/i in contents)
|
||||
var/atom/movable/thing = i
|
||||
@@ -45,8 +49,6 @@ All ShuttleMove procs go here
|
||||
else
|
||||
qdel(thing)
|
||||
|
||||
return move_mode
|
||||
|
||||
// Called on the old turf to move the turf data
|
||||
/turf/proc/onShuttleMove(turf/newT, list/movement_force, move_dir)
|
||||
if(newT == src) // In case of in place shuttle rotation shenanigans.
|
||||
@@ -176,10 +178,6 @@ All ShuttleMove procs go here
|
||||
. = ..()
|
||||
GLOB.cameranet.addCamera(src)
|
||||
|
||||
/obj/machinery/telecomms/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
|
||||
. = ..()
|
||||
listening_level = z // Update listening Z, just in case you have telecomm relay on a shuttle
|
||||
|
||||
/obj/machinery/mech_bay_recharge_port/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir)
|
||||
. = ..()
|
||||
recharging_turf = get_step(loc, dir)
|
||||
|
||||
@@ -746,4 +746,4 @@
|
||||
mode = SHUTTLE_ENDGAME
|
||||
|
||||
/obj/docking_port/mobile/emergency/on_emergency_dock()
|
||||
return
|
||||
return
|
||||
@@ -56,8 +56,8 @@
|
||||
shuttlePortName = "custom location"
|
||||
jumpto_ports = list("syndicate_ne" = 1, "syndicate_nw" = 1, "syndicate_n" = 1, "syndicate_se" = 1, "syndicate_sw" = 1, "syndicate_s" = 1)
|
||||
view_range = 13
|
||||
x_offset = -4
|
||||
y_offset = -2
|
||||
x_offset = -7
|
||||
y_offset = -1
|
||||
see_hidden = TRUE
|
||||
|
||||
#undef SYNDICATE_CHALLENGE_TIMER
|
||||
@@ -17,3 +17,4 @@
|
||||
x_offset = -6
|
||||
y_offset = -10
|
||||
designate_time = 100
|
||||
|
||||
|
||||
@@ -190,7 +190,7 @@ GLOBAL_LIST_INIT(spells, typesof(/obj/effect/proc_holder/spell)) //needed for th
|
||||
|
||||
var/mob/living/carbon/human/H = user
|
||||
|
||||
if((invocation_type == "whisper" || invocation_type == "shout") && H.is_muzzled())
|
||||
if((invocation_type == "whisper" || invocation_type == "shout") && !H.can_speak_vocal())
|
||||
to_chat(user, "<span class='notice'>You can't get the words out!</span>")
|
||||
return 0
|
||||
|
||||
|
||||
@@ -279,4 +279,4 @@
|
||||
/obj/effect/proc_holder/spell/targeted/ethereal_jaunt/shift/golem
|
||||
charge_max = 800
|
||||
jaunt_in_type = /obj/effect/temp_visual/dir_setting/cult/phase
|
||||
jaunt_out_type = /obj/effect/temp_visual/dir_setting/cult/phase/out
|
||||
jaunt_out_type = /obj/effect/temp_visual/dir_setting/cult/phase/out
|
||||
@@ -1,41 +1,41 @@
|
||||
|
||||
//NEEDS MAJOR CODE CLEANUP
|
||||
|
||||
/obj/effect/proc_holder/spell/dumbfire
|
||||
|
||||
var/projectile_type = ""
|
||||
var/activate_on_collision = 1
|
||||
|
||||
var/proj_icon = 'icons/obj/projectiles.dmi'
|
||||
var/proj_icon_state = "spell"
|
||||
var/proj_name = "a spell projectile"
|
||||
|
||||
var/proj_trail = 0 //if it leaves a trail
|
||||
var/proj_trail_lifespan = 0 //deciseconds
|
||||
var/proj_trail_icon = 'icons/obj/wizard.dmi'
|
||||
var/proj_trail_icon_state = "trail"
|
||||
|
||||
var/proj_type = "/obj/effect/proc_holder/spell" //IMPORTANT use only subtypes of this
|
||||
|
||||
var/proj_insubstantial = 0 //if it can pass through dense objects or not
|
||||
var/proj_trigger_range = 1 //the range from target at which the projectile triggers cast(target)
|
||||
|
||||
var/proj_lifespan = 100 //in deciseconds * proj_step_delay
|
||||
var/proj_step_delay = 1 //lower = faster
|
||||
|
||||
/obj/effect/proc_holder/spell/dumbfire/choose_targets(mob/user = usr)
|
||||
|
||||
var/turf/T = get_turf(user)
|
||||
for(var/i = 1; i < range; i++)
|
||||
var/turf/new_turf = get_step(T, user.dir)
|
||||
if(new_turf.density)
|
||||
break
|
||||
T = new_turf
|
||||
perform(list(T),user = user)
|
||||
|
||||
/obj/effect/proc_holder/spell/dumbfire/cast(list/targets, mob/user = usr)
|
||||
playMagSound()
|
||||
for(var/turf/target in targets)
|
||||
/obj/effect/proc_holder/spell/dumbfire
|
||||
|
||||
var/projectile_type = ""
|
||||
var/activate_on_collision = 1
|
||||
|
||||
var/proj_icon = 'icons/obj/projectiles.dmi'
|
||||
var/proj_icon_state = "spell"
|
||||
var/proj_name = "a spell projectile"
|
||||
|
||||
var/proj_trail = 0 //if it leaves a trail
|
||||
var/proj_trail_lifespan = 0 //deciseconds
|
||||
var/proj_trail_icon = 'icons/obj/wizard.dmi'
|
||||
var/proj_trail_icon_state = "trail"
|
||||
|
||||
var/proj_type = "/obj/effect/proc_holder/spell" //IMPORTANT use only subtypes of this
|
||||
|
||||
var/proj_insubstantial = 0 //if it can pass through dense objects or not
|
||||
var/proj_trigger_range = 1 //the range from target at which the projectile triggers cast(target)
|
||||
|
||||
var/proj_lifespan = 100 //in deciseconds * proj_step_delay
|
||||
var/proj_step_delay = 1 //lower = faster
|
||||
|
||||
/obj/effect/proc_holder/spell/dumbfire/choose_targets(mob/user = usr)
|
||||
|
||||
var/turf/T = get_turf(user)
|
||||
for(var/i = 1; i < range; i++)
|
||||
var/turf/new_turf = get_step(T, user.dir)
|
||||
if(new_turf.density)
|
||||
break
|
||||
T = new_turf
|
||||
perform(list(T),user = user)
|
||||
|
||||
/obj/effect/proc_holder/spell/dumbfire/cast(list/targets, mob/user = usr)
|
||||
playMagSound()
|
||||
for(var/turf/target in targets)
|
||||
launch_at(target, user)
|
||||
|
||||
/obj/effect/proc_holder/spell/dumbfire/proc/launch_at(turf/target, mob/user)
|
||||
|
||||
@@ -1,32 +1,34 @@
|
||||
/obj/effect/proc_holder/spell/targeted/genetic
|
||||
name = "Genetic"
|
||||
desc = "This spell inflicts a set of mutations and disabilities upon the target."
|
||||
|
||||
var/disabilities = 0 //bits
|
||||
var/list/mutations = list() //mutation strings
|
||||
var/duration = 100 //deciseconds
|
||||
/*
|
||||
Disabilities
|
||||
1st bit - ?
|
||||
2nd bit - ?
|
||||
3rd bit - ?
|
||||
4th bit - ?
|
||||
5th bit - ?
|
||||
6th bit - ?
|
||||
*/
|
||||
|
||||
/obj/effect/proc_holder/spell/targeted/genetic/cast(list/targets,mob/user = usr)
|
||||
playMagSound()
|
||||
for(var/mob/living/carbon/target in targets)
|
||||
if(!target.dna)
|
||||
continue
|
||||
for(var/A in mutations)
|
||||
target.dna.add_mutation(A)
|
||||
target.disabilities |= disabilities
|
||||
/obj/effect/proc_holder/spell/targeted/genetic
|
||||
name = "Genetic"
|
||||
desc = "This spell inflicts a set of mutations and disabilities upon the target."
|
||||
|
||||
var/list/disabilities = list() //disabilities
|
||||
var/list/mutations = list() //mutation strings
|
||||
var/duration = 100 //deciseconds
|
||||
/*
|
||||
Disabilities
|
||||
1st bit - ?
|
||||
2nd bit - ?
|
||||
3rd bit - ?
|
||||
4th bit - ?
|
||||
5th bit - ?
|
||||
6th bit - ?
|
||||
*/
|
||||
|
||||
/obj/effect/proc_holder/spell/targeted/genetic/cast(list/targets,mob/user = usr)
|
||||
playMagSound()
|
||||
for(var/mob/living/carbon/target in targets)
|
||||
if(!target.dna)
|
||||
continue
|
||||
for(var/A in mutations)
|
||||
target.dna.add_mutation(A)
|
||||
for(var/A in disabilities)
|
||||
target.add_disability(A, GENETICS_SPELL)
|
||||
addtimer(CALLBACK(src, .proc/remove, target), duration)
|
||||
|
||||
/obj/effect/proc_holder/spell/targeted/genetic/proc/remove(mob/living/carbon/target)
|
||||
if(!QDELETED(target))
|
||||
for(var/A in mutations)
|
||||
target.dna.remove_mutation(A)
|
||||
target.disabilities &= ~disabilities
|
||||
for(var/A in disabilities)
|
||||
target.remove_disability(A, GENETICS_SPELL)
|
||||
@@ -1,31 +1,31 @@
|
||||
/obj/effect/proc_holder/spell/aoe_turf/knock
|
||||
name = "Knock"
|
||||
desc = "This spell opens nearby doors and does not require wizard garb."
|
||||
|
||||
school = "transmutation"
|
||||
charge_max = 100
|
||||
clothes_req = 0
|
||||
invocation = "AULIE OXIN FIERA"
|
||||
invocation_type = "whisper"
|
||||
range = 3
|
||||
cooldown_min = 20 //20 deciseconds reduction per rank
|
||||
|
||||
action_icon_state = "knock"
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/knock/cast(list/targets,mob/user = usr)
|
||||
/obj/effect/proc_holder/spell/aoe_turf/knock
|
||||
name = "Knock"
|
||||
desc = "This spell opens nearby doors and does not require wizard garb."
|
||||
|
||||
school = "transmutation"
|
||||
charge_max = 100
|
||||
clothes_req = 0
|
||||
invocation = "AULIE OXIN FIERA"
|
||||
invocation_type = "whisper"
|
||||
range = 3
|
||||
cooldown_min = 20 //20 deciseconds reduction per rank
|
||||
|
||||
action_icon_state = "knock"
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/knock/cast(list/targets,mob/user = usr)
|
||||
SEND_SOUND(user, sound('sound/magic/knock.ogg'))
|
||||
for(var/turf/T in targets)
|
||||
for(var/obj/machinery/door/door in T.contents)
|
||||
INVOKE_ASYNC(src, .proc/open_door, door)
|
||||
for(var/obj/structure/closet/C in T.contents)
|
||||
INVOKE_ASYNC(src, .proc/open_closet, C)
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/knock/proc/open_door(var/obj/machinery/door/door)
|
||||
if(istype(door, /obj/machinery/door/airlock))
|
||||
var/obj/machinery/door/airlock/A = door
|
||||
A.locked = FALSE
|
||||
door.open()
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/knock/proc/open_closet(var/obj/structure/closet/C)
|
||||
C.locked = FALSE
|
||||
C.open()
|
||||
for(var/turf/T in targets)
|
||||
for(var/obj/machinery/door/door in T.contents)
|
||||
INVOKE_ASYNC(src, .proc/open_door, door)
|
||||
for(var/obj/structure/closet/C in T.contents)
|
||||
INVOKE_ASYNC(src, .proc/open_closet, C)
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/knock/proc/open_door(var/obj/machinery/door/door)
|
||||
if(istype(door, /obj/machinery/door/airlock))
|
||||
var/obj/machinery/door/airlock/A = door
|
||||
A.locked = FALSE
|
||||
door.open()
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/knock/proc/open_closet(var/obj/structure/closet/C)
|
||||
C.locked = FALSE
|
||||
C.open()
|
||||
|
||||
@@ -125,146 +125,6 @@
|
||||
..()
|
||||
|
||||
|
||||
/obj/item/spellbook/oneuse/mimery_blockade
|
||||
spell = /obj/effect/proc_holder/spell/targeted/forcewall/mime
|
||||
spellname = ""
|
||||
name = "Guide to Advanced Mimery Vol 1"
|
||||
desc = "The pages don't make any sound when turned."
|
||||
icon_state ="bookmime"
|
||||
|
||||
/obj/item/spellbook/oneuse/mimery_guns
|
||||
spell = /obj/effect/proc_holder/spell/aimed/finger_guns
|
||||
spellname = ""
|
||||
name = "Guide to Advanced Mimery Vol 2"
|
||||
desc = "There aren't any words written..."
|
||||
icon_state ="bookmime"
|
||||
/obj/effect/proc_holder/spell/aoe_turf/conjure/mime_wall
|
||||
name = "Invisible Wall"
|
||||
desc = "The mime's performance transmutates into physical reality."
|
||||
school = "mime"
|
||||
panel = "Mime"
|
||||
summon_type = list(/obj/effect/forcefield/mime)
|
||||
invocation_type = "emote"
|
||||
invocation_emote_self = "<span class='notice'>You form a wall in front of yourself.</span>"
|
||||
summon_lifespan = 300
|
||||
charge_max = 300
|
||||
clothes_req = 0
|
||||
range = 0
|
||||
cast_sound = null
|
||||
human_req = 1
|
||||
|
||||
action_icon_state = "mime"
|
||||
action_background_icon_state = "bg_mime"
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/conjure/mime_wall/Click()
|
||||
if(usr && usr.mind)
|
||||
if(!usr.mind.miming)
|
||||
to_chat(usr, "<span class='notice'>You must dedicate yourself to silence first.</span>")
|
||||
return
|
||||
invocation = "<B>[usr.real_name]</B> looks as if a wall is in front of [usr.p_them()]."
|
||||
else
|
||||
invocation_type ="none"
|
||||
..()
|
||||
|
||||
|
||||
/obj/effect/proc_holder/spell/targeted/mime/speak
|
||||
name = "Speech"
|
||||
desc = "Make or break a vow of silence."
|
||||
school = "mime"
|
||||
panel = "Mime"
|
||||
clothes_req = 0
|
||||
human_req = 1
|
||||
charge_max = 3000
|
||||
range = -1
|
||||
include_user = 1
|
||||
|
||||
action_icon_state = "mime"
|
||||
action_background_icon_state = "bg_mime"
|
||||
|
||||
/obj/effect/proc_holder/spell/targeted/mime/speak/Click()
|
||||
if(!usr)
|
||||
return
|
||||
if(!ishuman(usr))
|
||||
return
|
||||
var/mob/living/carbon/human/H = usr
|
||||
if(H.mind.miming)
|
||||
still_recharging_msg = "<span class='warning'>You can't break your vow of silence that fast!</span>"
|
||||
else
|
||||
still_recharging_msg = "<span class='warning'>You'll have to wait before you can give your vow of silence again!</span>"
|
||||
..()
|
||||
|
||||
/obj/effect/proc_holder/spell/targeted/mime/speak/cast(list/targets,mob/user = usr)
|
||||
for(var/mob/living/carbon/human/H in targets)
|
||||
H.mind.miming=!H.mind.miming
|
||||
if(H.mind.miming)
|
||||
to_chat(H, "<span class='notice'>You make a vow of silence.</span>")
|
||||
else
|
||||
to_chat(H, "<span class='notice'>You break your vow of silence.</span>")
|
||||
|
||||
// These spells can only be gotten from the "Guide for Advanced Mimery series" for Mime Traitors.
|
||||
|
||||
/obj/effect/proc_holder/spell/targeted/forcewall/mime
|
||||
name = "Invisible Blockade"
|
||||
desc = "Form an invisible three tile wide blockade."
|
||||
wall_type = /obj/effect/forcefield/mime/advanced
|
||||
invocation_type = "emote"
|
||||
invocation_emote_self = "<span class='notice'>You form a blockade in front of yourself.</span>"
|
||||
charge_max = 600
|
||||
sound = null
|
||||
clothes_req = 0
|
||||
range = -1
|
||||
include_user = 1
|
||||
|
||||
action_icon_state = "mime"
|
||||
action_background_icon_state = "bg_mime"
|
||||
|
||||
/obj/effect/proc_holder/spell/targeted/forcewall/mime/Click()
|
||||
if(usr && usr.mind)
|
||||
if(!usr.mind.miming)
|
||||
to_chat(usr, "<span class='notice'>You must dedicate yourself to silence first.</span>")
|
||||
return
|
||||
invocation = "<B>[usr.real_name]</B> looks as if a blockade is in front of [usr.p_them()]."
|
||||
else
|
||||
invocation_type ="none"
|
||||
..()
|
||||
|
||||
/obj/effect/proc_holder/spell/aimed/finger_guns
|
||||
name = "Finger Guns"
|
||||
desc = "Shoot a mimed bullet from your fingers that stuns and does some damage."
|
||||
school = "mime"
|
||||
panel = "Mime"
|
||||
charge_max = 300
|
||||
clothes_req = 0
|
||||
invocation_type = "emote"
|
||||
invocation_emote_self = "<span class='dangers'>You fire your finger gun!</span>"
|
||||
range = 20
|
||||
projectile_type = /obj/item/projectile/bullet/mime
|
||||
projectile_amount = 3
|
||||
sound = null
|
||||
active_msg = "You draw your fingers!"
|
||||
deactive_msg = "You put your fingers at ease. Another time."
|
||||
active = FALSE
|
||||
|
||||
action_icon_state = "mime"
|
||||
action_background_icon_state = "bg_mime"
|
||||
base_icon_state = "mime"
|
||||
|
||||
|
||||
/obj/effect/proc_holder/spell/aimed/finger_guns/Click()
|
||||
var/mob/living/carbon/human/owner = usr
|
||||
if(owner.incapacitated())
|
||||
to_chat(owner, "<span class='warning'>You can't properly point your fingers while incapacitated.</span>")
|
||||
return
|
||||
if(usr && usr.mind)
|
||||
if(!usr.mind.miming)
|
||||
to_chat(usr, "<span class='notice'>You must dedicate yourself to silence first.</span>")
|
||||
return
|
||||
invocation = "<B>[usr.real_name]</B> fires [usr.p_their()] finger gun!"
|
||||
else
|
||||
invocation_type ="none"
|
||||
..()
|
||||
|
||||
|
||||
/obj/item/spellbook/oneuse/mimery_blockade
|
||||
spell = /obj/effect/proc_holder/spell/targeted/forcewall/mime
|
||||
spellname = ""
|
||||
|
||||
@@ -1,79 +1,79 @@
|
||||
/obj/effect/proc_holder/spell/targeted/mind_transfer
|
||||
name = "Mind Transfer"
|
||||
desc = "This spell allows the user to switch bodies with a target."
|
||||
|
||||
school = "transmutation"
|
||||
charge_max = 600
|
||||
clothes_req = 0
|
||||
invocation = "GIN'YU CAPAN"
|
||||
invocation_type = "whisper"
|
||||
range = 1
|
||||
cooldown_min = 200 //100 deciseconds reduction per rank
|
||||
var/list/protected_roles = list("Wizard","Changeling","Cultist") //which roles are immune to the spell
|
||||
var/unconscious_amount_caster = 400 //how much the caster is stunned for after the spell
|
||||
var/unconscious_amount_victim = 400 //how much the victim is stunned for after the spell
|
||||
|
||||
action_icon_state = "mindswap"
|
||||
|
||||
/*
|
||||
Urist: I don't feel like figuring out how you store object spells so I'm leaving this for you to do.
|
||||
/obj/effect/proc_holder/spell/targeted/mind_transfer
|
||||
name = "Mind Transfer"
|
||||
desc = "This spell allows the user to switch bodies with a target."
|
||||
|
||||
school = "transmutation"
|
||||
charge_max = 600
|
||||
clothes_req = 0
|
||||
invocation = "GIN'YU CAPAN"
|
||||
invocation_type = "whisper"
|
||||
range = 1
|
||||
cooldown_min = 200 //100 deciseconds reduction per rank
|
||||
var/list/protected_roles = list("Wizard","Changeling","Cultist") //which roles are immune to the spell
|
||||
var/unconscious_amount_caster = 400 //how much the caster is stunned for after the spell
|
||||
var/unconscious_amount_victim = 400 //how much the victim is stunned for after the spell
|
||||
|
||||
action_icon_state = "mindswap"
|
||||
|
||||
/*
|
||||
Urist: I don't feel like figuring out how you store object spells so I'm leaving this for you to do.
|
||||
Make sure spells that are removed from spell_list are actually removed and deleted when mind transferring.
|
||||
Also, you never added distance checking after target is selected. I've went ahead and did that.
|
||||
*/
|
||||
/obj/effect/proc_holder/spell/targeted/mind_transfer/cast(list/targets, mob/living/user = usr, distanceoverride)
|
||||
if(!targets.len)
|
||||
to_chat(user, "<span class='warning'>No mind found!</span>")
|
||||
return
|
||||
|
||||
if(targets.len > 1)
|
||||
to_chat(user, "<span class='warning'>Too many minds! You're not a hive damnit!</span>")
|
||||
return
|
||||
|
||||
var/mob/living/target = targets[1]
|
||||
|
||||
var/t_He = target.p_they(TRUE)
|
||||
var/t_is = target.p_are()
|
||||
|
||||
if(!(target in oview(range)) && !distanceoverride)//If they are not in overview after selection. Do note that !() is necessary for in to work because ! takes precedence over it.
|
||||
to_chat(user, "<span class='warning'>[t_He] [t_is] too far away!</span>")
|
||||
return
|
||||
|
||||
if(ismegafauna(target))
|
||||
to_chat(user, "<span class='warning'>This creature is too powerful to control!</span>")
|
||||
return
|
||||
|
||||
if(target.stat == DEAD)
|
||||
to_chat(user, "<span class='warning'>You don't particularly want to be dead!</span>")
|
||||
return
|
||||
|
||||
if(!target.key || !target.mind)
|
||||
to_chat(user, "<span class='warning'>[t_He] appear[target.p_s()] to be catatonic! Not even magic can affect [target.p_their()] vacant mind.</span>")
|
||||
return
|
||||
|
||||
if(user.suiciding)
|
||||
to_chat(user, "<span class='warning'>You're killing yourself! You can't concentrate enough to do this!</span>")
|
||||
return
|
||||
|
||||
if((target.mind.special_role in protected_roles) || cmptext(copytext(target.key,1,2),"@"))
|
||||
to_chat(user, "<span class='warning'>[target.p_their(TRUE)] mind is resisting your spell!</span>")
|
||||
return
|
||||
|
||||
var/mob/living/victim = target//The target of the spell whos body will be transferred to.
|
||||
var/mob/living/caster = user//The wizard/whomever doing the body transferring.
|
||||
|
||||
//MIND TRANSFER BEGIN
|
||||
var/mob/dead/observer/ghost = victim.ghostize(0)
|
||||
caster.mind.transfer_to(victim)
|
||||
|
||||
ghost.mind.transfer_to(caster)
|
||||
if(ghost.key)
|
||||
caster.key = ghost.key //have to transfer the key since the mind was not active
|
||||
qdel(ghost)
|
||||
|
||||
//MIND TRANSFER END
|
||||
|
||||
//Here we knock both mobs out for a time.
|
||||
caster.Unconscious(unconscious_amount_caster)
|
||||
victim.Unconscious(unconscious_amount_victim)
|
||||
Also, you never added distance checking after target is selected. I've went ahead and did that.
|
||||
*/
|
||||
/obj/effect/proc_holder/spell/targeted/mind_transfer/cast(list/targets, mob/living/user = usr, distanceoverride)
|
||||
if(!targets.len)
|
||||
to_chat(user, "<span class='warning'>No mind found!</span>")
|
||||
return
|
||||
|
||||
if(targets.len > 1)
|
||||
to_chat(user, "<span class='warning'>Too many minds! You're not a hive damnit!</span>")
|
||||
return
|
||||
|
||||
var/mob/living/target = targets[1]
|
||||
|
||||
var/t_He = target.p_they(TRUE)
|
||||
var/t_is = target.p_are()
|
||||
|
||||
if(!(target in oview(range)) && !distanceoverride)//If they are not in overview after selection. Do note that !() is necessary for in to work because ! takes precedence over it.
|
||||
to_chat(user, "<span class='warning'>[t_He] [t_is] too far away!</span>")
|
||||
return
|
||||
|
||||
if(ismegafauna(target))
|
||||
to_chat(user, "<span class='warning'>This creature is too powerful to control!</span>")
|
||||
return
|
||||
|
||||
if(target.stat == DEAD)
|
||||
to_chat(user, "<span class='warning'>You don't particularly want to be dead!</span>")
|
||||
return
|
||||
|
||||
if(!target.key || !target.mind)
|
||||
to_chat(user, "<span class='warning'>[t_He] appear[target.p_s()] to be catatonic! Not even magic can affect [target.p_their()] vacant mind.</span>")
|
||||
return
|
||||
|
||||
if(user.suiciding)
|
||||
to_chat(user, "<span class='warning'>You're killing yourself! You can't concentrate enough to do this!</span>")
|
||||
return
|
||||
|
||||
if((target.mind.special_role in protected_roles) || cmptext(copytext(target.key,1,2),"@"))
|
||||
to_chat(user, "<span class='warning'>[target.p_their(TRUE)] mind is resisting your spell!</span>")
|
||||
return
|
||||
|
||||
var/mob/living/victim = target//The target of the spell whos body will be transferred to.
|
||||
var/mob/living/caster = user//The wizard/whomever doing the body transferring.
|
||||
|
||||
//MIND TRANSFER BEGIN
|
||||
var/mob/dead/observer/ghost = victim.ghostize(0)
|
||||
caster.mind.transfer_to(victim)
|
||||
|
||||
ghost.mind.transfer_to(caster)
|
||||
if(ghost.key)
|
||||
caster.key = ghost.key //have to transfer the key since the mind was not active
|
||||
qdel(ghost)
|
||||
|
||||
//MIND TRANSFER END
|
||||
|
||||
//Here we knock both mobs out for a time.
|
||||
caster.Unconscious(unconscious_amount_caster)
|
||||
victim.Unconscious(unconscious_amount_victim)
|
||||
SEND_SOUND(caster, sound('sound/magic/mandswap.ogg'))
|
||||
SEND_SOUND(victim, sound('sound/magic/mandswap.ogg'))// only the caster and victim hear the sounds, that way no one knows for sure if the swap happened
|
||||
|
||||
@@ -1,33 +1,33 @@
|
||||
|
||||
//NEEDS MAJOR CODE CLEANUP.
|
||||
|
||||
/obj/effect/proc_holder/spell/targeted/projectile
|
||||
name = "Projectile"
|
||||
desc = "This spell summons projectiles which try to hit the targets."
|
||||
|
||||
var/proj_icon = 'icons/obj/projectiles.dmi'
|
||||
var/proj_icon_state = "spell"
|
||||
var/proj_name = "a spell projectile"
|
||||
|
||||
var/proj_trail = 0 //if it leaves a trail
|
||||
var/proj_trail_lifespan = 0 //deciseconds
|
||||
var/proj_trail_icon = 'icons/obj/wizard.dmi'
|
||||
var/proj_trail_icon_state = "trail"
|
||||
|
||||
|
||||
var/proj_type = "/obj/effect/proc_holder/spell/targeted" //IMPORTANT use only subtypes of this
|
||||
|
||||
var/proj_lingering = 0 //if it lingers or disappears upon hitting an obstacle
|
||||
var/proj_homing = 1 //if it follows the target
|
||||
var/proj_insubstantial = 0 //if it can pass through dense objects or not
|
||||
var/proj_trigger_range = 0 //the range from target at which the projectile triggers cast(target)
|
||||
|
||||
var/proj_lifespan = 15 //in deciseconds * proj_step_delay
|
||||
var/proj_step_delay = 1 //lower = faster
|
||||
|
||||
/obj/effect/proc_holder/spell/targeted/projectile/cast(list/targets, mob/user = usr)
|
||||
playMagSound()
|
||||
for(var/mob/living/target in targets)
|
||||
/obj/effect/proc_holder/spell/targeted/projectile
|
||||
name = "Projectile"
|
||||
desc = "This spell summons projectiles which try to hit the targets."
|
||||
|
||||
var/proj_icon = 'icons/obj/projectiles.dmi'
|
||||
var/proj_icon_state = "spell"
|
||||
var/proj_name = "a spell projectile"
|
||||
|
||||
var/proj_trail = 0 //if it leaves a trail
|
||||
var/proj_trail_lifespan = 0 //deciseconds
|
||||
var/proj_trail_icon = 'icons/obj/wizard.dmi'
|
||||
var/proj_trail_icon_state = "trail"
|
||||
|
||||
|
||||
var/proj_type = "/obj/effect/proc_holder/spell/targeted" //IMPORTANT use only subtypes of this
|
||||
|
||||
var/proj_lingering = 0 //if it lingers or disappears upon hitting an obstacle
|
||||
var/proj_homing = 1 //if it follows the target
|
||||
var/proj_insubstantial = 0 //if it can pass through dense objects or not
|
||||
var/proj_trigger_range = 0 //the range from target at which the projectile triggers cast(target)
|
||||
|
||||
var/proj_lifespan = 15 //in deciseconds * proj_step_delay
|
||||
var/proj_step_delay = 1 //lower = faster
|
||||
|
||||
/obj/effect/proc_holder/spell/targeted/projectile/cast(list/targets, mob/user = usr)
|
||||
playMagSound()
|
||||
for(var/mob/living/target in targets)
|
||||
launch(target, user)
|
||||
|
||||
/obj/effect/proc_holder/spell/targeted/projectile/proc/launch(mob/living/target, mob/user)
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
if(H.stat == DEAD || !(H.client))
|
||||
continue
|
||||
if(H.mind)
|
||||
if(H.mind.special_role == "Wizard" || H.mind.special_role == "apprentice" || H.mind.special_role == "survivalist")
|
||||
if(iswizard(H) || H.mind.special_role == "survivalist")
|
||||
continue
|
||||
if(prob(survivor_probability) && !(H.mind in SSticker.mode.traitors))
|
||||
SSticker.mode.traitors += H.mind
|
||||
@@ -220,4 +220,4 @@
|
||||
|
||||
SSevents.reschedule()
|
||||
message_admins("Summon Events intensifies, events will now occur every [SSevents.frequency_lower / 600] to [SSevents.frequency_upper / 600] minutes.")
|
||||
log_game("Summon Events was increased!")
|
||||
log_game("Summon Events was increased!")
|
||||
|
||||
@@ -57,13 +57,15 @@
|
||||
|
||||
var/mob/living/shape = new shapeshift_type(caster.loc)
|
||||
H = new(shape,src,caster)
|
||||
|
||||
clothes_req = 0
|
||||
human_req = 0
|
||||
|
||||
/obj/effect/proc_holder/spell/targeted/shapeshift/proc/Restore(mob/living/shape)
|
||||
var/obj/shapeshift_holder/H = locate() in shape
|
||||
if(!H)
|
||||
return
|
||||
return
|
||||
|
||||
H.restore()
|
||||
|
||||
clothes_req = initial(clothes_req)
|
||||
@@ -156,4 +158,4 @@
|
||||
|
||||
/datum/soullink/shapeshift/sharerDies(gibbed, mob/living/sharer)
|
||||
if(source)
|
||||
source.shapeDeath(gibbed)
|
||||
source.shapeDeath(gibbed)
|
||||
@@ -22,4 +22,4 @@
|
||||
var/obj/item/bodypart/target_limb = surgery.operated_bodypart
|
||||
target_limb.drop_limb()
|
||||
|
||||
return 1
|
||||
return 1
|
||||
@@ -23,9 +23,9 @@
|
||||
|
||||
/datum/surgery_step/fix_eyes/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
user.visible_message("[user] successfully fixes [target]'s eyes!", "<span class='notice'>You succeed in fixing [target]'s eyes.</span>")
|
||||
target.cure_blind()
|
||||
target.cure_blind(list(EYE_DAMAGE))
|
||||
target.set_blindness(0)
|
||||
target.cure_nearsighted()
|
||||
target.cure_nearsighted(list(EYE_DAMAGE))
|
||||
target.blur_eyes(35) //this will fix itself slowly.
|
||||
target.set_eye_damage(0)
|
||||
return TRUE
|
||||
|
||||
@@ -169,3 +169,4 @@
|
||||
return 0
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
@@ -34,7 +34,7 @@
|
||||
case = locate(/obj/item/implantcase) in get_turf(target)
|
||||
if(case && !case.imp)
|
||||
case.imp = I
|
||||
I.loc = case
|
||||
I.forceMove(case)
|
||||
case.update_icon()
|
||||
user.visible_message("[user] places [I] into [case]!", "<span class='notice'>You place [I] into [case].</span>")
|
||||
else
|
||||
@@ -53,4 +53,4 @@
|
||||
/datum/surgery_step/mechanic_unwrench,
|
||||
/datum/surgery_step/extract_implant,
|
||||
/datum/surgery_step/mechanic_wrench,
|
||||
/datum/surgery_step/mechanic_close)
|
||||
/datum/surgery_step/mechanic_close)
|
||||
@@ -1,3 +1,4 @@
|
||||
|
||||
/////AUGMENTATION SURGERIES//////
|
||||
|
||||
|
||||
|
||||
@@ -50,4 +50,4 @@
|
||||
newmeat.subjectjob = H.job
|
||||
newmeat.reagents.add_reagent ("nutriment", (removednutriment / 15)) //To balance with nutriment_factor of nutriment
|
||||
newmeat.forceMove(target.loc)
|
||||
return 1
|
||||
return 1
|
||||
@@ -82,4 +82,4 @@
|
||||
|
||||
/datum/surgery_step/open_hatch/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
user.visible_message("[user] begins to open the hatch holders in [target]'s [parse_zone(target_zone)].",
|
||||
"<span class='notice'>You begin to open the hatch holders in [target]'s [parse_zone(target_zone)]...</span>")
|
||||
"<span class='notice'>You begin to open the hatch holders in [target]'s [parse_zone(target_zone)]...</span>")
|
||||
@@ -126,7 +126,7 @@
|
||||
return TRUE
|
||||
|
||||
if(!organs.len)
|
||||
to_chat(user, "<span class='notice'>There are no removeable organs in [target]'s [parse_zone(target_zone)]!</span>")
|
||||
to_chat(user, "<span class='notice'>There are no removable organs in [target]'s [parse_zone(target_zone)]!</span>")
|
||||
return -1
|
||||
else
|
||||
for(var/obj/item/organ/O in organs)
|
||||
|
||||
@@ -116,7 +116,7 @@
|
||||
/obj/item/organ/cyberimp/chest/thrusters
|
||||
name = "implantable thrusters set"
|
||||
desc = "An implantable set of thruster ports. They use the gas from environment or subject's internals for propulsion in zero-gravity areas. \
|
||||
Unlike regular jetpack, this device has no stabilization system."
|
||||
Unlike regular jetpacks, this device has no stabilization system."
|
||||
slot = ORGAN_SLOT_THRUSTERS
|
||||
icon_state = "imp_jetpack"
|
||||
implant_overlay = null
|
||||
|
||||
@@ -85,3 +85,4 @@
|
||||
var/obj/item/melee/arm_blade/new_arm = new(target,TRUE,TRUE)
|
||||
target_zone == "r_arm" ? target.put_in_r_hand(new_arm) : target.put_in_l_hand(new_arm)
|
||||
return 1
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
var/can_cancel = 1 //Can cancel this surgery after step 1 with cautery
|
||||
var/list/species = list(/mob/living/carbon/human) //Acceptable Species
|
||||
var/location = "chest" //Surgery location
|
||||
var/requires_bodypart_type = BODYPART_ORGANIC //Prevents you from performing an operation on robotic limbs
|
||||
var/requires_bodypart_type = BODYPART_ORGANIC //Prevents you from performing an operation on incorrect limbs. 0 for any limb type
|
||||
var/list/possible_locs = list() //Multiple locations
|
||||
var/ignore_clothes = 0 //This surgery ignores clothes
|
||||
var/mob/living/carbon/target //Operation target mob
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
var/accept_hand = 0 //does the surgery step require an open hand? If true, ignores implements. Compatible with accept_any_item.
|
||||
var/accept_any_item = 0 //does the surgery step accept any item? If true, ignores implements. Compatible with require_hand.
|
||||
var/time = 10 //how long does the step take?
|
||||
var/repeatable = 0
|
||||
var/repeatable = 0 //does this step may be repeated? Make shure it isn't last step, or it used in surgery with `can_cancel = 1`. Or surgion will be stuck in the loop
|
||||
|
||||
|
||||
/datum/surgery_step/proc/try_op(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
|
||||
@@ -17,7 +17,6 @@ GLOBAL_LIST_EMPTY(uplinks)
|
||||
var/selected_cat
|
||||
var/owner = null
|
||||
var/datum/game_mode/gamemode
|
||||
var/spent_telecrystals = 0
|
||||
var/datum/uplink_purchase_log/purchase_log
|
||||
var/list/uplink_items
|
||||
var/hidden_crystals = 0
|
||||
@@ -89,7 +88,7 @@ GLOBAL_LIST_EMPTY(uplinks)
|
||||
var/refundable = initial(UI.refundable)
|
||||
if(I.type == path && refundable && I.check_uplink_validity())
|
||||
telecrystals += cost
|
||||
spent_telecrystals -= cost
|
||||
purchase_log.total_spent -= cost
|
||||
to_chat(user, "<span class='notice'>[I] refunded.</span>")
|
||||
qdel(I)
|
||||
return
|
||||
|
||||
@@ -91,7 +91,6 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
|
||||
|
||||
/datum/uplink_item/proc/spawn_item(turf/loc, datum/component/uplink/U, mob/user)
|
||||
if(item)
|
||||
SSblackbox.record_feedback("nested tally", "traitor_uplink_items_bought", 1, list("[initial(name)]", "[cost]"))
|
||||
return new item(loc)
|
||||
|
||||
/datum/uplink_item/Destroy()
|
||||
@@ -611,7 +610,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
|
||||
name = "Sleepy Pen"
|
||||
desc = "A syringe disguised as a functional pen, filled with a potent mix of drugs, including a \
|
||||
strong anesthetic and a chemical that prevents the target from speaking. \
|
||||
The pen holds one dose of the mixture, and cannot be refilled. Note that before the target \
|
||||
The pen holds one dose of the mixture, and can be refilled. Note that before the target \
|
||||
falls asleep, they will be able to move and act."
|
||||
item = /obj/item/pen/sleepy
|
||||
cost = 4
|
||||
@@ -700,7 +699,6 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
|
||||
|
||||
/datum/uplink_item/stealthy_tools/chameleon/nuke
|
||||
cost = 6
|
||||
exclude_modes = list()
|
||||
include_modes = list(/datum/game_mode/nuclear)
|
||||
|
||||
/datum/uplink_item/stealthy_tools/syndigaloshes
|
||||
@@ -1391,7 +1389,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
|
||||
if(possible_items.len)
|
||||
var/datum/uplink_item/I = pick(possible_items)
|
||||
U.telecrystals -= I.cost
|
||||
U.spent_telecrystals += I.cost
|
||||
U.purchase_log.total_spent += I.cost
|
||||
SSblackbox.record_feedback("nested tally", "traitor_uplink_items_bought", 1, list("[initial(I.name)]", "[cost]"))
|
||||
SSblackbox.record_feedback("tally", "traitor_random_uplink_items_gotten", 1, initial(I.name))
|
||||
return new I.item(loc)
|
||||
|
||||
@@ -13,6 +13,9 @@
|
||||
var/datum/component/riding/D = LoadComponent(/datum/component/riding)
|
||||
D.set_riding_offsets(RIDING_OFFSET_ALL, list(TEXT_NORTH = list(0, 4), TEXT_SOUTH = list(0, 7), TEXT_EAST = list(-12, 7), TEXT_WEST = list( 12, 7)))
|
||||
|
||||
if(floorbuffer)
|
||||
AddComponent(/datum/component/cleaning)
|
||||
|
||||
/obj/vehicle/ridden/janicart/Destroy()
|
||||
if(mybag)
|
||||
qdel(mybag)
|
||||
@@ -47,7 +50,7 @@
|
||||
floorbuffer = TRUE
|
||||
qdel(I)
|
||||
to_chat(user, "<span class='notice'>You upgrade [src] with the floor buffer.</span>")
|
||||
flags_1 |= CLEAN_ON_MOVE_1
|
||||
AddComponent(/datum/component/cleaning)
|
||||
update_icon()
|
||||
else
|
||||
return ..()
|
||||
|
||||
@@ -58,8 +58,8 @@
|
||||
life has not abandoned your broken form. You can only feel a deep and immutable hunger that \
|
||||
not even death can stop, you will rise again!</span>")
|
||||
var/revive_time = rand(revive_time_min, revive_time_max)
|
||||
var/flags_1 = TIMER_STOPPABLE
|
||||
timer_id = addtimer(CALLBACK(src, .proc/zombify), revive_time, flags_1)
|
||||
var/flags = TIMER_STOPPABLE
|
||||
timer_id = addtimer(CALLBACK(src, .proc/zombify), revive_time, flags)
|
||||
|
||||
/obj/item/organ/zombie_infection/proc/zombify()
|
||||
timer_id = null
|
||||
|
||||
Reference in New Issue
Block a user