mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2026-08-23 20:56:47 +01:00
Replace all modular HTML spans with defines spans
In total: - Adds span defines for `reallybig hypnophrase`, `big warning`, `header` - Fixes a missing apostrophe for hypno stare - Makes a special exception for cuddling.dm, which uses an irregular span - Puts the spans file back
This commit is contained in:
@@ -87,54 +87,54 @@
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//saw a plank into two platforms
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/obj/item/processed/wood/plank/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/carpentry/handsaw))
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to_chat(user,"<span class='notice'> You begin to saw [src] in half...</span>")
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to_chat(user,span_notice(" You begin to saw [src] in half..."))
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if(do_after(user, 40, target = src) && isturf(loc))
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new src.sawobj(loc)
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new src.sawobj(loc) //send help i dont know how to make two in the same line lmfao
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to_chat(user, "<span class='notice'> You saw [src] in half.</span>")
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to_chat(user, span_notice(" You saw [src] in half."))
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qdel(src)
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else
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to_chat(user, "<span class='warning'>You need to hold still to saw [src]!</span>")
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to_chat(user, span_warning("You need to hold still to saw [src]!"))
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else
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..()
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//saw a platform into four blocks
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/obj/item/processed/wood/platform/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/carpentry/handsaw))
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to_chat(user,"<span class='notice'> You begin cut [src] into smaller pieces...</span>")
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to_chat(user,span_notice(" You begin cut [src] into smaller pieces..."))
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if(do_after(user, 20, target = src) && isturf(loc))
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new src.sawobj(loc)
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new src.sawobj(loc)
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new src.sawobj(loc)
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new src.sawobj(loc)
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to_chat(user, "<span class='notice'> You cut [src] into four pieces.</span>")
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to_chat(user, span_notice(" You cut [src] into four pieces."))
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qdel(src)
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else
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to_chat(user, "<span class='warning'>You need to hold still to saw [src]!</span>")
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to_chat(user, span_warning("You need to hold still to saw [src]!"))
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else
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..()
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//sand a block into a peg
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/obj/item/processed/wood/block/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/carpentry/sandpaper))
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to_chat(user,"<span class='notice'> You carefully begin to sand down [src]...</span>")
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to_chat(user,span_notice(" You carefully begin to sand down [src]..."))
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if(do_after(user, 50, target = src) && isturf(loc))
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new src.sandobj(loc)
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to_chat(user, "<span class='notice'> You smooth [src] into a peg.</span>")
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to_chat(user, span_notice(" You smooth [src] into a peg."))
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qdel(src)
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else
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to_chat(user, "<span class='warning'>You need to hold still to sand [src]!</span>")
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to_chat(user, span_warning("You need to hold still to sand [src]!"))
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else
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..()
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//cut heated metal into nails
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/obj/item/processed/metal/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/wirecutters))
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to_chat(user,"<span class='notice'> You tediously begin to cut [src] into several nails...</span>")
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to_chat(user,span_notice(" You tediously begin to cut [src] into several nails..."))
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if(do_after(user, 80, target = src) && isturf(loc))
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new /obj/item/nails(loc)
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new /obj/item/nails(loc)
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to_chat(user, "<span class='notice'> You make some crude metal nails.</span>")
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to_chat(user, span_notice(" You make some crude metal nails."))
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qdel(src)
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else
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to_chat(user, "<span class='warning'>You need to hold still to process [src]!</span>")
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to_chat(user, span_warning("You need to hold still to process [src]!"))
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else
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..()
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@@ -142,25 +142,25 @@
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//cover a wooden block in glue
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/obj/item/processed/wood/block/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/carpentry/glue))
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to_chat(user,"<span class='notice'> You begin to glue down one end of [src]...</span>")
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to_chat(user,span_notice(" You begin to glue down one end of [src]..."))
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if(do_after(user, 10, target = src) && isturf(loc))
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new src.glueobj(loc)
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to_chat(user, "<span class='notice'> You slap some glue onto [src].</span>")
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to_chat(user, span_notice(" You slap some glue onto [src]."))
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qdel(src)
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else
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to_chat(user, "<span class='warning'>You need to hold still to glue [src]!</span>")
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to_chat(user, span_warning("You need to hold still to glue [src]!"))
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else
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..()
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//cover a wooden peg in glue
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/obj/item/processed/wood/peg/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/carpentry/glue))
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to_chat(user,"<span class='notice'> You begin to glue down one end of the [src]...</span>")
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to_chat(user,span_notice(" You begin to glue down one end of the [src]..."))
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if(do_after(user, 10, target = src) && isturf(loc))
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new src.glueobj(loc)
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to_chat(user, "<span class='notice'> You slap some glue onto [src].</span>")
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to_chat(user, span_notice(" You slap some glue onto [src]."))
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qdel(src)
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else
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to_chat(user, "<span class='warning'>You need to hold still to glue [src]!</span>")
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to_chat(user, span_warning("You need to hold still to glue [src]!"))
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else
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..()
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@@ -168,89 +168,89 @@
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//bore a platform into a seat
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/obj/item/processed/wood/platform/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/carpentry/borer))
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to_chat(user,"<span class='notice'> You begin to cut four holes into [src]...</span>")
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to_chat(user,span_notice(" You begin to cut four holes into [src]..."))
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if(do_after(user, 40, target = src) && isturf(loc))
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new src.boreobj(loc)
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to_chat(user, "<span class='notice'> You drill four holes into [src].</span>")
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to_chat(user, span_notice(" You drill four holes into [src]."))
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qdel(src)
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else
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to_chat(user, "<span class='warning'>You need to hold still to refine [src]!</span>")
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to_chat(user, span_warning("You need to hold still to refine [src]!"))
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else
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..()
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//Stools - Further crafting
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/obj/item/processed/wood/stool1/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/nails))
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to_chat(user,"<span class='notice'> You place nails into [src]...</span>")
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to_chat(user,span_notice(" You place nails into [src]..."))
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if(do_after(user, 20, target = src) && isturf(loc))
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new /obj/item/processed/wood/stool2(loc)
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to_chat(user, "<span class='notice'> The nails are ready to be hammered.</span>")
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to_chat(user, span_notice(" The nails are ready to be hammered."))
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qdel(src)
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qdel(I)
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else
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to_chat(user, "<span class='warning'>You need to hold still to refine [src]!</span>")
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to_chat(user, span_warning("You need to hold still to refine [src]!"))
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else
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..()
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/obj/item/processed/wood/stool2/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/carpentry/hammer))
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to_chat(user,"<span class='notice'> You begin to hammer the [src]...</span>")
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to_chat(user,span_notice(" You begin to hammer the [src]..."))
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if(do_after(user, 30, target = src) && isturf(loc))
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new /obj/item/processed/wood/stool3(loc)
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to_chat(user, "<span class='notice'> The nails are hammered into place.</span>")
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to_chat(user, span_notice(" The nails are hammered into place."))
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qdel(src)
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else
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to_chat(user, "<span class='warning'>You need to hold still to refine [src]!</span>")
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to_chat(user, span_warning("You need to hold still to refine [src]!"))
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else
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..()
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/obj/item/processed/wood/stool3/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/carpentry/sandpaper))
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to_chat(user,"<span class='notice'> You begin to sand the [src]...</span>")
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to_chat(user,span_notice(" You begin to sand the [src]..."))
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if(do_after(user, 30, target = src) && isturf(loc))
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new /obj/item/processed/wood/stool4(loc)
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to_chat(user, "<span class='notice'> You sand down the [src].</span>")
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to_chat(user, span_notice(" You sand down the [src]."))
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qdel(src)
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else
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to_chat(user, "<span class='warning'>You need to hold still to refine [src]!</span>")
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to_chat(user, span_warning("You need to hold still to refine [src]!"))
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else
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..()
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/obj/item/processed/wood/stool4/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/processed/wood/glueblock))
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to_chat(user,"<span class='notice'> You add some finishing touches to the [src]...</span>")
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to_chat(user,span_notice(" You add some finishing touches to the [src]..."))
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if(do_after(user, 30, target = src) && isturf(loc))
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new /obj/item/processed/wood/stool(loc)
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to_chat(user, "<span class='notice'> You complete the [src].</span>")
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to_chat(user, span_notice(" You complete the [src]."))
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qdel(src)
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qdel(I)
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else
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to_chat(user, "<span class='warning'>You need to hold still to refine [src]!</span>")
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to_chat(user, span_warning("You need to hold still to refine [src]!"))
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else
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..()
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/obj/item/processed/wood/stool/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/cushion))
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to_chat(user,"<span class='notice'> You secure a cloth cushion to [src]...</span>")
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to_chat(user,span_notice(" You secure a cloth cushion to [src]..."))
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if(do_after(user, 30, target = src) && isturf(loc))
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new /obj/item/processed/wood/stoolcloth(loc)
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to_chat(user, "<span class='notice'> You add a cushion to [src].</span>")
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to_chat(user, span_notice(" You add a cushion to [src]."))
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qdel(src)
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qdel(I)
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else
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to_chat(user, "<span class='warning'>You need to hold still to detail [src]!</span>")
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to_chat(user, span_warning("You need to hold still to detail [src]!"))
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else
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..()
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/obj/item/processed/wood/stool/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/cushion/silk))
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to_chat(user,"<span class='notice'> You secure a silk cushion to [src]...</span>")
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to_chat(user,span_notice(" You secure a silk cushion to [src]..."))
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if(do_after(user, 30, target = src) && isturf(loc))
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new /obj/item/processed/wood/stoolsilk(loc)
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to_chat(user, "<span class='notice'> You add a cushion to [src].</span>")
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to_chat(user, span_notice(" You add a cushion to [src]."))
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qdel(src)
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qdel(I)
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else
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to_chat(user, "<span class='warning'>You need to hold still to detail [src]!</span>")
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to_chat(user, span_warning("You need to hold still to detail [src]!"))
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else
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..()
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