From ad4d290ea70e97027ddd8ae8765465e76d35eafb Mon Sep 17 00:00:00 2001
From: Ghommie <42542238+Ghommie@users.noreply.github.com>
Date: Sun, 8 Mar 2020 19:26:01 +0100
Subject: [PATCH] WIP
---
code/game/objects/structures/ai_core.dm | 2 +-
code/game/objects/structures/aliens.dm | 3 +-
code/game/objects/structures/bedsheet_bin.dm | 2 +-
.../structures/crates_lockers/closets.dm | 50 +++++++++------
.../crates_lockers/closets/bodybag.dm | 6 +-
.../structures/crates_lockers/crates.dm | 7 ++-
.../structures/crates_lockers/crates/bins.dm | 10 +--
.../crates_lockers/crates/critter.dm | 10 +--
.../crates_lockers/crates/secure.dm | 10 +--
code/game/objects/structures/displaycase.dm | 2 +-
code/game/objects/structures/divine.dm | 2 +-
code/game/objects/structures/door_assembly.dm | 10 +--
code/game/objects/structures/extinguisher.dm | 2 +-
code/game/objects/structures/false_walls.dm | 2 +-
code/game/objects/structures/fireaxe.dm | 22 +++----
code/game/objects/structures/fireplace.dm | 31 +++++-----
code/game/objects/structures/grille.dm | 2 +-
code/game/objects/structures/guncase.dm | 10 +--
code/game/objects/structures/headpike.dm | 8 +--
code/game/objects/structures/janicart.dm | 18 +++---
code/game/objects/structures/ladders.dm | 2 +-
code/game/objects/structures/life_candle.dm | 2 +-
code/game/objects/structures/mineral_doors.dm | 2 +-
code/game/objects/structures/mop_bucket.dm | 6 +-
code/game/objects/structures/morgue.dm | 18 ++----
code/game/objects/structures/safe.dm | 4 +-
code/game/objects/structures/stairs.dm | 2 +-
.../game/objects/structures/tank_dispenser.dm | 12 ++--
.../transit_tubes/transit_tube_pod.dm | 2 +-
code/game/objects/structures/watercloset.dm | 52 ++++++++--------
.../objects/structures/windoor_assembly.dm | 2 +-
code/game/objects/structures/window.dm | 26 ++++----
.../abductor/equipment/abduction_gear.dm | 11 +++-
.../abductor/machinery/experiment.dm | 2 +-
.../bloodsucker/objects/bloodsucker_crypt.dm | 4 +-
.../clockcult/clock_effects/clock_sigils.dm | 1 +
code/modules/antagonists/cult/cult_items.dm | 4 +-
.../overthrow/overthrow_converter.dm | 2 +-
.../antagonists/slaughter/slaughter.dm | 5 +-
code/modules/assembly/bomb.dm | 12 ++--
.../atmospherics/machinery/airalarm.dm | 39 ++++++------
.../machinery/portable/canister.dm | 62 ++++---------------
.../atmospherics/machinery/portable/pump.dm | 10 +--
.../machinery/portable/scrubber.dm | 15 +++--
code/modules/awaymissions/gateway.dm | 21 ++-----
.../awaymissions/mission_code/Academy.dm | 5 +-
code/modules/awaymissions/pamphlet.dm | 5 +-
code/modules/buildmode/buttons.dm | 5 +-
code/modules/cargo/supplypod.dm | 11 ++--
code/modules/cargo/supplypod_beacon.dm | 10 +--
code/modules/clothing/clothing.dm | 19 +++---
code/modules/clothing/ears/_ears.dm | 11 ++--
.../clothing/glasses/engine_goggles.dm | 16 ++---
code/modules/clothing/head/hardhat.dm | 20 +++---
code/modules/clothing/head/helmet.dm | 10 +--
code/modules/clothing/head/misc_special.dm | 15 +++--
code/modules/clothing/shoes/bananashoes.dm | 19 +++---
code/modules/clothing/spacesuits/hardsuit.dm | 26 +++-----
code/modules/events/pirates.dm | 2 +-
.../food_and_drinks/food/customizables.dm | 13 ++--
.../kitchen_machinery/gibber.dm | 12 ++--
.../kitchen_machinery/grill.dm | 2 +-
.../kitchen_machinery/microwave.dm | 2 +-
.../kitchen_machinery/smartfridge.dm | 11 ++--
code/modules/games/cas.dm | 4 +-
code/modules/holodeck/items.dm | 2 +-
.../hydroponics/beekeeping/honeycomb.dm | 6 +-
code/modules/hydroponics/biogenerator.dm | 2 +-
code/modules/hydroponics/fermenting_barrel.dm | 2 +-
code/modules/hydroponics/gene_modder.dm | 11 ++--
.../integrated_electronics/core/assemblies.dm | 10 +--
.../integrated_electronics/core/detailer.dm | 11 ++--
.../integrated_electronics/core/wirer.dm | 4 +-
code/modules/library/lib_items.dm | 7 +--
.../modules/mining/equipment/explorer_gear.dm | 8 +--
.../mining/equipment/kinetic_crusher.dm | 19 +++---
.../mining/equipment/marker_beacons.dm | 2 +-
.../mining/equipment/regenerative_core.dm | 11 ++--
code/modules/mining/equipment/survival_pod.dm | 14 ++---
code/modules/mining/lavaland/ash_flora.dm | 14 ++---
.../mining/lavaland/necropolis_chests.dm | 15 +++--
code/modules/mining/machine_redemption.dm | 3 +-
code/modules/mining/machine_vending.dm | 2 +-
code/modules/mining/ores_coins.dm | 9 ++-
code/modules/mining/point_bank.dm | 3 +-
code/modules/mob/living/brain/MMI.dm | 25 +++++---
code/modules/mob/living/brain/posibrain.dm | 5 +-
.../human/species_types/shadowpeople.dm | 6 +-
.../living/simple_animal/guardian/guardian.dm | 5 +-
89 files changed, 443 insertions(+), 498 deletions(-)
diff --git a/code/game/objects/structures/ai_core.dm b/code/game/objects/structures/ai_core.dm
index fcd1f80a4f..3e35c12314 100644
--- a/code/game/objects/structures/ai_core.dm
+++ b/code/game/objects/structures/ai_core.dm
@@ -255,7 +255,7 @@
return
return ..()
-/obj/structure/AIcore/update_icon()
+/obj/structure/AIcore/update_icon_state()
switch(state)
if(EMPTY_CORE)
icon_state = "0"
diff --git a/code/game/objects/structures/aliens.dm b/code/game/objects/structures/aliens.dm
index 32e40bedec..a793459c5d 100644
--- a/code/game/objects/structures/aliens.dm
+++ b/code/game/objects/structures/aliens.dm
@@ -234,8 +234,7 @@
if(status == BURST)
obj_integrity = integrity_failure * max_integrity
-/obj/structure/alien/egg/update_icon()
- ..()
+/obj/structure/alien/egg/update_icon_state()
switch(status)
if(GROWING)
icon_state = "[base_icon]_growing"
diff --git a/code/game/objects/structures/bedsheet_bin.dm b/code/game/objects/structures/bedsheet_bin.dm
index 8dc7caa5ad..0991351102 100644
--- a/code/game/objects/structures/bedsheet_bin.dm
+++ b/code/game/objects/structures/bedsheet_bin.dm
@@ -303,7 +303,7 @@ LINEN BINS
. += "There are [amount] sheets in the bin."
-/obj/structure/bedsheetbin/update_icon()
+/obj/structure/bedsheetbin/update_icon_state()
switch(amount)
if(0)
icon_state = "linenbin-empty"
diff --git a/code/game/objects/structures/crates_lockers/closets.dm b/code/game/objects/structures/crates_lockers/closets.dm
index c932dd96e8..e19feea582 100644
--- a/code/game/objects/structures/crates_lockers/closets.dm
+++ b/code/game/objects/structures/crates_lockers/closets.dm
@@ -58,30 +58,40 @@
return ..()
/obj/structure/closet/update_icon()
- cut_overlays()
- if(opened & icon_door_override)
- add_overlay("[icon_door]_open")
+ . = ..()
+ if(!opened)
layer = OBJ_LAYER
- return
- else if(opened)
- add_overlay("[icon_state]_open")
- return
- if(icon_door)
- add_overlay("[icon_door]_door")
else
layer = BELOW_OBJ_LAYER
- add_overlay("[icon_state]_door")
- if(welded)
- add_overlay("welded")
- if(!secure)
- return
- if(broken)
- add_overlay("off")
- add_overlay("sparking")
- else if(locked)
- add_overlay("locked")
+
+/obj/structure/closet/update_overlays()
+ . = ..()
+ closet_update_overlays(.)
+
+/obj/structure/closet/proc/closet_update_overlays(list/new_overlays)
+ . = new_overlays
+ if(!opened)
+ if(icon_door)
+ . += "[icon_door]_door"
+ else
+ . += "[icon_state]_door"
+ if(welded)
+ . += "welded"
+ if(!secure)
+ return
+ if(broken)
+ . += "off"
+ . += "sparking"
+ else if(locked)
+ . += "locked"
+ else
+ . += "unlocked"
else
- add_overlay("unlocked")
+ if(icon_door_override)
+ . += "[icon_door]_open"
+ else
+ . += "[icon_state]_open"
+
/obj/structure/closet/examine(mob/user)
. = ..()
diff --git a/code/game/objects/structures/crates_lockers/closets/bodybag.dm b/code/game/objects/structures/crates_lockers/closets/bodybag.dm
index 1c34850274..5ec3851128 100644
--- a/code/game/objects/structures/crates_lockers/closets/bodybag.dm
+++ b/code/game/objects/structures/crates_lockers/closets/bodybag.dm
@@ -38,10 +38,10 @@
tagged = 0
update_icon()
-/obj/structure/closet/body_bag/update_icon()
- ..()
+/obj/structure/closet/body_bag/update_overlays()
+ . = ..()
if (tagged)
- add_overlay("bodybag_label")
+ . += "bodybag_label"
/obj/structure/closet/body_bag/close()
if(..())
diff --git a/code/game/objects/structures/crates_lockers/crates.dm b/code/game/objects/structures/crates_lockers/crates.dm
index 4f6d6729fc..b0dfec6318 100644
--- a/code/game/objects/structures/crates_lockers/crates.dm
+++ b/code/game/objects/structures/crates_lockers/crates.dm
@@ -33,12 +33,13 @@
return 1
return !density
-/obj/structure/closet/crate/update_icon()
+/obj/structure/closet/crate/update_icon_state()
icon_state = "[initial(icon_state)][opened ? "open" : ""]"
- cut_overlays()
+/obj/structure/closet/crate/closet_update_overlays(list/new_overlays)
+ . = new_overlays
if(manifest)
- add_overlay("manifest")
+ . += "manifest"
/obj/structure/closet/crate/attack_hand(mob/user)
. = ..()
diff --git a/code/game/objects/structures/crates_lockers/crates/bins.dm b/code/game/objects/structures/crates_lockers/crates/bins.dm
index bc3697a550..b57af43d3e 100644
--- a/code/game/objects/structures/crates_lockers/crates/bins.dm
+++ b/code/game/objects/structures/crates_lockers/crates/bins.dm
@@ -14,15 +14,15 @@
..()
update_icon()
-/obj/structure/closet/crate/bin/update_icon()
- ..()
+/obj/structure/closet/crate/bin/closet_update_overlays(list/new_overlays)
+ . = new_overlays
cut_overlays()
if(contents.len == 0)
- add_overlay("largebing")
+ . += "largebing"
else if(contents.len >= storage_capacity)
- add_overlay("largebinr")
+ . += "largebinr"
else
- add_overlay("largebino")
+ . += "largebino"
/obj/structure/closet/crate/bin/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/storage/bag/trash))
diff --git a/code/game/objects/structures/crates_lockers/crates/critter.dm b/code/game/objects/structures/crates_lockers/crates/critter.dm
index 3c0021b513..3dbbfd5c23 100644
--- a/code/game/objects/structures/crates_lockers/crates/critter.dm
+++ b/code/game/objects/structures/crates_lockers/crates/critter.dm
@@ -22,14 +22,14 @@
return ..()
-/obj/structure/closet/crate/critter/update_icon()
- cut_overlays()
+/obj/structure/closet/crate/critter/closet_update_overlays(list/new_overlays)
+ . = new_overlays
if(opened)
- add_overlay("crittercrate_door_open")
+ . += "crittercrate_door_open"
else
- add_overlay("crittercrate_door")
+ . += "crittercrate_door"
if(manifest)
- add_overlay("manifest")
+ . += "manifest"
/obj/structure/closet/crate/critter/return_air()
if(tank)
diff --git a/code/game/objects/structures/crates_lockers/crates/secure.dm b/code/game/objects/structures/crates_lockers/crates/secure.dm
index 602adfb367..4ac69253d3 100644
--- a/code/game/objects/structures/crates_lockers/crates/secure.dm
+++ b/code/game/objects/structures/crates_lockers/crates/secure.dm
@@ -13,14 +13,14 @@
return 0
. = ..()
-/obj/structure/closet/crate/secure/update_icon()
- ..()
+/obj/structure/closet/crate/secure/update_overlays()
+ . += ..()
if(broken)
- add_overlay("securecrateemag")
+ . += "securecrateemag"
else if(locked)
- add_overlay("securecrater")
+ . += "securecrater"
else
- add_overlay("securecrateg")
+ . += "securecrateg"
/obj/structure/closet/crate/secure/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1)
if(prob(tamperproof) && damage_amount >= DAMAGE_PRECISION)
diff --git a/code/game/objects/structures/displaycase.dm b/code/game/objects/structures/displaycase.dm
index 8a5b678f22..c332a07edf 100644
--- a/code/game/objects/structures/displaycase.dm
+++ b/code/game/objects/structures/displaycase.dm
@@ -84,7 +84,7 @@
alarmed.burglaralert(src)
playsound(src, 'sound/effects/alert.ogg', 50, 1)
-/obj/structure/displaycase/update_icon()
+/obj/structure/displaycase/update_icon_state()
var/icon/I
if(open)
I = icon('icons/obj/stationobjs.dmi',"glassbox_open")
diff --git a/code/game/objects/structures/divine.dm b/code/game/objects/structures/divine.dm
index 1da8a26b52..bca96e67d1 100644
--- a/code/game/objects/structures/divine.dm
+++ b/code/game/objects/structures/divine.dm
@@ -44,7 +44,7 @@
addtimer(CALLBACK(src, /atom/.proc/update_icon), time_between_uses)
-/obj/structure/healingfountain/update_icon()
+/obj/structure/healingfountain/update_icon_state()
if(last_process + time_between_uses > world.time)
icon_state = "fountain"
else
diff --git a/code/game/objects/structures/door_assembly.dm b/code/game/objects/structures/door_assembly.dm
index f35e9e7d55..79600d5bf2 100644
--- a/code/game/objects/structures/door_assembly.dm
+++ b/code/game/objects/structures/door_assembly.dm
@@ -260,13 +260,13 @@
update_name()
update_icon()
-/obj/structure/door_assembly/update_icon()
- cut_overlays()
+/obj/structure/door_assembly/update_overlays()
+ . = ..()
if(!glass)
- add_overlay(get_airlock_overlay("fill_construction", icon))
+ . += get_airlock_overlay("fill_construction", icon)
else if(glass)
- add_overlay(get_airlock_overlay("glass_construction", overlays_file))
- add_overlay(get_airlock_overlay("panel_c[state+1]", overlays_file))
+ . += get_airlock_overlay("glass_construction", overlays_file)
+ . += get_airlock_overlay("panel_c[state+1]", overlays_file)
/obj/structure/door_assembly/proc/update_name()
name = ""
diff --git a/code/game/objects/structures/extinguisher.dm b/code/game/objects/structures/extinguisher.dm
index 2124c83d7d..9b736517be 100644
--- a/code/game/objects/structures/extinguisher.dm
+++ b/code/game/objects/structures/extinguisher.dm
@@ -116,7 +116,7 @@
opened = !opened
update_icon()
-/obj/structure/extinguisher_cabinet/update_icon()
+/obj/structure/extinguisher_cabinet/update_icon_state()
if(!opened)
icon_state = "extinguisher_closed"
return
diff --git a/code/game/objects/structures/false_walls.dm b/code/game/objects/structures/false_walls.dm
index 52441c2987..e44698f96e 100644
--- a/code/game/objects/structures/false_walls.dm
+++ b/code/game/objects/structures/false_walls.dm
@@ -64,7 +64,7 @@
update_icon()
air_update_turf(TRUE)
-/obj/structure/falsewall/update_icon()//Calling icon_update will refresh the smoothwalls if it's closed, otherwise it will make sure the icon is correct if it's open
+/obj/structure/falsewall/update_icon_state()//Calling icon_update will refresh the smoothwalls if it's closed, otherwise it will make sure the icon is correct if it's open
if(opening)
if(density)
icon_state = "fwall_opening"
diff --git a/code/game/objects/structures/fireaxe.dm b/code/game/objects/structures/fireaxe.dm
index 8457a397a9..0f3a23dd0f 100644
--- a/code/game/objects/structures/fireaxe.dm
+++ b/code/game/objects/structures/fireaxe.dm
@@ -140,30 +140,30 @@
update_icon()
return
-/obj/structure/fireaxecabinet/update_icon()
- cut_overlays()
+/obj/structure/fireaxecabinet/update_overlays()
+ . = ..()
if(fireaxe)
- add_overlay("axe")
+ . += "axe"
if(!open)
var/hp_percent = obj_integrity/max_integrity * 100
if(broken)
- add_overlay("glass4")
+ . += "glass4"
else
switch(hp_percent)
if(-INFINITY to 40)
- add_overlay("glass3")
+ . += "glass3"
if(40 to 60)
- add_overlay("glass2")
+ . += "glass2"
if(60 to 80)
- add_overlay("glass1")
+ . += "glass1"
if(80 to INFINITY)
- add_overlay("glass")
+ . += "glass"
if(locked)
- add_overlay("locked")
+ . += "locked"
else
- add_overlay("unlocked")
+ . += "unlocked"
else
- add_overlay("glass_raised")
+ . += "glass_raised"
/obj/structure/fireaxecabinet/proc/toggle_lock(mob/user)
to_chat(user, " Resetting circuitry...")
diff --git a/code/game/objects/structures/fireplace.dm b/code/game/objects/structures/fireplace.dm
index b670fe5cf0..ee8f285230 100644
--- a/code/game/objects/structures/fireplace.dm
+++ b/code/game/objects/structures/fireplace.dm
@@ -69,21 +69,22 @@
else
. = ..()
-/obj/structure/fireplace/update_icon()
- cut_overlays()
- if(lit)
- switch(burn_time_remaining())
- if(0 to 500)
- add_overlay("fireplace_fire0")
- if(500 to 1000)
- add_overlay("fireplace_fire1")
- if(1000 to 1500)
- add_overlay("fireplace_fire2")
- if(1500 to 2000)
- add_overlay("fireplace_fire3")
- if(2000 to MAXIMUM_BURN_TIMER)
- add_overlay("fireplace_fire4")
- add_overlay("fireplace_glow")
+/obj/structure/fireplace/update_overlays()
+ . = ..()
+ if(!lit)
+ return
+ switch(burn_time_remaining())
+ if(0 to 500)
+ . += "fireplace_fire0"
+ if(500 to 1000)
+ . += "fireplace_fire1"
+ if(1000 to 1500)
+ . += "fireplace_fire2"
+ if(1500 to 2000)
+ . += "fireplace_fire3"
+ if(2000 to MAXIMUM_BURN_TIMER)
+ . += "fireplace_fire4"
+ . += "fireplace_glow"
/obj/structure/fireplace/proc/adjust_light()
if(!lit)
diff --git a/code/game/objects/structures/grille.dm b/code/game/objects/structures/grille.dm
index 0f43040c87..61983dcb4f 100644
--- a/code/game/objects/structures/grille.dm
+++ b/code/game/objects/structures/grille.dm
@@ -22,7 +22,7 @@
. = ..()
update_icon()
-/obj/structure/grille/update_icon()
+/obj/structure/grille/update_icon_state()
if(QDELETED(src) || broken)
return
diff --git a/code/game/objects/structures/guncase.dm b/code/game/objects/structures/guncase.dm
index 701a4d071c..ede7e31e0d 100644
--- a/code/game/objects/structures/guncase.dm
+++ b/code/game/objects/structures/guncase.dm
@@ -22,17 +22,17 @@
break
update_icon()
-/obj/structure/guncase/update_icon()
- cut_overlays()
+/obj/structure/guncase/update_overlays()
+ . = ..()
if(case_type && LAZYLEN(contents))
var/mutable_appearance/gun_overlay = mutable_appearance(icon, case_type)
for(var/i in 1 to contents.len)
gun_overlay.pixel_x = 3 * (i - 1)
- add_overlay(gun_overlay)
+ . += gun_overlay
if(open)
- add_overlay("[icon_state]_open")
+ . += "[icon_state]_open"
else
- add_overlay("[icon_state]_door")
+ . += "[icon_state]_door"
/obj/structure/guncase/attackby(obj/item/I, mob/user, params)
if(iscyborg(user) || isalien(user))
diff --git a/code/game/objects/structures/headpike.dm b/code/game/objects/structures/headpike.dm
index 81433b562d..581ce850de 100644
--- a/code/game/objects/structures/headpike.dm
+++ b/code/game/objects/structures/headpike.dm
@@ -28,14 +28,14 @@
. = ..()
pixel_x = rand(-8, 8)
-/obj/structure/headpike/update_icon()
- ..()
+/obj/structure/headpike/update_overlays()
+ . = ..()
var/obj/item/bodypart/head/H = locate() in contents
- var/mutable_appearance/MA = new()
if(H)
+ var/mutable_appearance/MA = new()
MA.copy_overlays(H)
MA.pixel_y = 12
- add_overlay(H)
+ . += H
/obj/structure/headpike/attack_hand(mob/user)
. = ..()
diff --git a/code/game/objects/structures/janicart.dm b/code/game/objects/structures/janicart.dm
index 58c8a739dc..b10ca8002c 100644
--- a/code/game/objects/structures/janicart.dm
+++ b/code/game/objects/structures/janicart.dm
@@ -161,20 +161,20 @@
updateUsrDialog()
-/obj/structure/janitorialcart/update_icon()
- cut_overlays()
+/obj/structure/janitorialcart/update_overlays()
+ . = ..()
if(mybag)
- add_overlay("cart_garbage")
+ . += "cart_garbage"
if(mymop)
- add_overlay("cart_mop")
+ . += "cart_mop"
if(mybroom)
- add_overlay("cart_broom")
+ . += "cart_broom"
if(myspray)
- add_overlay("cart_spray")
+ . += "cart_spray"
if(myreplacer)
- add_overlay("cart_replacer")
+ . += "cart_replacer"
if(signs)
- add_overlay("cart_sign[signs]")
+ . += "cart_sign[signs]"
if(reagents.total_volume > 0)
- add_overlay("cart_water")
+ . += "cart_water"
diff --git a/code/game/objects/structures/ladders.dm b/code/game/objects/structures/ladders.dm
index b3f415bafe..53a1f609d1 100644
--- a/code/game/objects/structures/ladders.dm
+++ b/code/game/objects/structures/ladders.dm
@@ -55,7 +55,7 @@
down.update_icon()
up = down = null
-/obj/structure/ladder/update_icon()
+/obj/structure/ladder/update_icon_state()
if(up && down)
icon_state = "ladder11"
diff --git a/code/game/objects/structures/life_candle.dm b/code/game/objects/structures/life_candle.dm
index 0ae0e29459..a64dc6c6a9 100644
--- a/code/game/objects/structures/life_candle.dm
+++ b/code/game/objects/structures/life_candle.dm
@@ -46,7 +46,7 @@
STOP_PROCESSING(SSobj, src)
set_light(0)
-/obj/structure/life_candle/update_icon()
+/obj/structure/life_candle/update_icon_state()
if(linked_minds.len)
icon_state = icon_state_active
else
diff --git a/code/game/objects/structures/mineral_doors.dm b/code/game/objects/structures/mineral_doors.dm
index caad9e7bd4..f52fa0576a 100644
--- a/code/game/objects/structures/mineral_doors.dm
+++ b/code/game/objects/structures/mineral_doors.dm
@@ -118,7 +118,7 @@
update_icon()
isSwitchingStates = 0
-/obj/structure/mineral_door/update_icon()
+/obj/structure/mineral_door/update_icon_state()
if(state)
icon_state = "[initial_state]open"
else
diff --git a/code/game/objects/structures/mop_bucket.dm b/code/game/objects/structures/mop_bucket.dm
index a9e12c1404..e1bb143fef 100644
--- a/code/game/objects/structures/mop_bucket.dm
+++ b/code/game/objects/structures/mop_bucket.dm
@@ -23,7 +23,7 @@
else
return ..()
-/obj/structure/mopbucket/update_icon()
- cut_overlays()
+/obj/structure/mopbucket/update_overlays()
+ . = ..()
if(reagents.total_volume > 0)
- add_overlay("mopbucket_water")
\ No newline at end of file
+ . += "mopbucket_water"
\ No newline at end of file
diff --git a/code/game/objects/structures/morgue.dm b/code/game/objects/structures/morgue.dm
index bf891ef223..8cf5b1ee66 100644
--- a/code/game/objects/structures/morgue.dm
+++ b/code/game/objects/structures/morgue.dm
@@ -45,9 +45,6 @@ GLOBAL_LIST_EMPTY(bodycontainers) //Let them act as spawnpoints for revenants an
..()
update_icon()
-/obj/structure/bodycontainer/update_icon()
- return
-
/obj/structure/bodycontainer/relaymove(mob/user)
if(user.stat || !isturf(loc))
return
@@ -174,7 +171,7 @@ GLOBAL_LIST_EMPTY(bodycontainers) //Let them act as spawnpoints for revenants an
to_chat(user, "You turn the speaker function [beeper ? "on" : "off"].")
return TRUE
-/obj/structure/bodycontainer/morgue/update_icon()
+/obj/structure/bodycontainer/morgue/update_icon_state()
if (!connected || connected.loc != src) // Open or tray is gone.
icon_state = "morgue0"
else
@@ -228,20 +225,17 @@ GLOBAL_LIST_EMPTY(crematoriums)
GLOB.crematoriums.Add(src)
..()
-/obj/structure/bodycontainer/crematorium/update_icon()
+/obj/structure/bodycontainer/crematorium/update_icon_state()
if(!connected || connected.loc != src)
icon_state = "crema0"
else
-
- if(src.contents.len > 1)
- src.icon_state = "crema2"
+ if(contents.len > 1)
+ icon_state = "crema2"
else
- src.icon_state = "crema1"
+ icon_state = "crema1"
if(locked)
- src.icon_state = "crema_active"
-
- return
+ icon_state = "crema_active"
/obj/structure/bodycontainer/crematorium/proc/cremate(mob/user)
if(locked)
diff --git a/code/game/objects/structures/safe.dm b/code/game/objects/structures/safe.dm
index 92c4d0a066..2a7fc9aeb6 100644
--- a/code/game/objects/structures/safe.dm
+++ b/code/game/objects/structures/safe.dm
@@ -13,7 +13,7 @@ FLOOR SAFES
anchored = TRUE
density = TRUE
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
- interaction_flags_atom = INTERACT_ATOM_ATTACK_HAND | INTERACT_ATOM_UI_INTERACT
+ interaction_flags_atom = INTERACT_ATOM_ATTACK_HAND | INTERACT_ATOM_UI_INTERACT
var/open = FALSE //is the safe open?
var/tumbler_1_pos //the tumbler position- from 0 to 72
var/tumbler_1_open //the tumbler position to open at- 0 to 72
@@ -73,7 +73,7 @@ FLOOR SAFES
num = 0
return num
-/obj/structure/safe/update_icon()
+/obj/structure/safe/update_icon_state()
if(open)
icon_state = "[initial(icon_state)]-open"
else
diff --git a/code/game/objects/structures/stairs.dm b/code/game/objects/structures/stairs.dm
index f2c4e628e0..d1a2a6f9f6 100644
--- a/code/game/objects/structures/stairs.dm
+++ b/code/game/objects/structures/stairs.dm
@@ -54,7 +54,7 @@
return FALSE
return ..()
-/obj/structure/stairs/update_icon()
+/obj/structure/stairs/update_icon_state()
if(isTerminator())
icon_state = "stairs_t"
else
diff --git a/code/game/objects/structures/tank_dispenser.dm b/code/game/objects/structures/tank_dispenser.dm
index 5fabcafd75..6a8175b921 100644
--- a/code/game/objects/structures/tank_dispenser.dm
+++ b/code/game/objects/structures/tank_dispenser.dm
@@ -25,18 +25,18 @@
new /obj/item/tank/internals/plasma(src)
update_icon()
-/obj/structure/tank_dispenser/update_icon()
- cut_overlays()
+/obj/structure/tank_dispenser/update_overlays()
+ . = ..()
switch(oxygentanks)
if(1 to 3)
- add_overlay("oxygen-[oxygentanks]")
+ . += "oxygen-[oxygentanks]"
if(4 to TANK_DISPENSER_CAPACITY)
- add_overlay("oxygen-4")
+ . += "oxygen-4"
switch(plasmatanks)
if(1 to 4)
- add_overlay("plasma-[plasmatanks]")
+ . += "plasma-[plasmatanks]"
if(5 to TANK_DISPENSER_CAPACITY)
- add_overlay("plasma-5")
+ . += "plasma-5"
/obj/structure/tank_dispenser/attackby(obj/item/I, mob/user, params)
var/full
diff --git a/code/game/objects/structures/transit_tubes/transit_tube_pod.dm b/code/game/objects/structures/transit_tubes/transit_tube_pod.dm
index 392c802ed8..04f113a0c8 100644
--- a/code/game/objects/structures/transit_tubes/transit_tube_pod.dm
+++ b/code/game/objects/structures/transit_tubes/transit_tube_pod.dm
@@ -19,7 +19,7 @@
empty_pod()
return ..()
-/obj/structure/transit_tube_pod/update_icon()
+/obj/structure/transit_tube_pod/update_icon_state()
if(contents.len)
icon_state = "pod_occupied"
else
diff --git a/code/game/objects/structures/watercloset.dm b/code/game/objects/structures/watercloset.dm
index 78df9b5d57..5f806e7fc4 100644
--- a/code/game/objects/structures/watercloset.dm
+++ b/code/game/objects/structures/watercloset.dm
@@ -72,7 +72,7 @@
update_icon()
-/obj/structure/toilet/update_icon()
+/obj/structure/toilet/update_icon_state()
icon_state = "toilet[open][cistern]"
@@ -216,8 +216,6 @@
density = FALSE
use_power = NO_POWER_USE
var/on = FALSE
- var/obj/effect/mist/mymist = null
- var/ismist = 0 //needs a var so we can make it linger~
var/watertemp = "normal" //freezing, normal, or boiling
var/datum/looping_sound/showering/soundloop
@@ -240,6 +238,7 @@
/obj/machinery/shower/interact(mob/M)
on = !on
update_icon()
+ handle_mist()
add_fingerprint(M)
if(on)
START_PROCESSING(SSmachines, src)
@@ -280,31 +279,30 @@
return TRUE
-/obj/machinery/shower/update_icon() //this is terribly unreadable, but basically it makes the shower mist up
- cut_overlays() //once it's been on for a while, in addition to handling the water overlay.
- if(mymist)
- qdel(mymist)
-
+/obj/machinery/shower/update_overlays()
+ . = ..()
if(on)
- add_overlay(mutable_appearance('icons/obj/watercloset.dmi', "water", ABOVE_MOB_LAYER))
- if(watertemp == "freezing")
- return
- if(!ismist)
- spawn(50)
- if(src && on)
- ismist = 1
- mymist = new /obj/effect/mist(loc)
- else
- ismist = 1
- mymist = new /obj/effect/mist(loc)
- else if(ismist)
- ismist = 1
- mymist = new /obj/effect/mist(loc)
- spawn(250)
- if(!on && mymist)
- qdel(mymist)
- ismist = 0
+ . += mutable_appearance('icons/obj/watercloset.dmi', "water", ABOVE_MOB_LAYER)
+/obj/machinery/shower/proc/handle_mist()
+ // If there is no mist, and the shower was turned on (on a non-freezing temp): make mist in 5 seconds
+ // If there was already mist, and the shower was turned off (or made cold): remove the existing mist in 25 sec
+ var/obj/effect/mist/mist = locate() in loc
+ if(!mist && on && watertemp != "freezing")
+ addtimer(CALLBACK(src, .proc/make_mist), 5 SECONDS)
+
+ if(mist && (!on || watertemp == "freezing"))
+ addtimer(CALLBACK(src, .proc/clear_mist), 25 SECONDS)
+
+/obj/machinery/shower/proc/make_mist()
+ var/obj/effect/mist/mist = locate() in loc
+ if(!mist && on && watertemp != "freezing")
+ new /obj/effect/mist(loc)
+
+/obj/machinery/shower/proc/clear_mist()
+ var/obj/effect/mist/mist = locate() in loc
+ if(mist && (!on || watertemp == "freezing"))
+ qdel(mist)
/obj/machinery/shower/Crossed(atom/movable/AM)
..()
@@ -692,7 +690,7 @@
open = !open
update_icon()
-/obj/structure/curtain/update_icon()
+/obj/structure/curtain/update_icon_state()
if(!open)
icon_state = "closed"
layer = WALL_OBJ_LAYER
diff --git a/code/game/objects/structures/windoor_assembly.dm b/code/game/objects/structures/windoor_assembly.dm
index e824567b50..531367585e 100644
--- a/code/game/objects/structures/windoor_assembly.dm
+++ b/code/game/objects/structures/windoor_assembly.dm
@@ -47,7 +47,7 @@
setDir(ini_dir)
move_update_air(T)
-/obj/structure/windoor_assembly/update_icon()
+/obj/structure/windoor_assembly/update_icon_state()
icon_state = "[facing]_[secure ? "secure_" : ""]windoor_assembly[state]"
/obj/structure/windoor_assembly/CanPass(atom/movable/mover, turf/target)
diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm
index d4925c8604..5dd4e7d987 100644
--- a/code/game/objects/structures/window.dm
+++ b/code/game/objects/structures/window.dm
@@ -18,7 +18,6 @@
var/obj/item/stack/sheet/glass_type = /obj/item/stack/sheet/glass
var/cleanable_type = /obj/effect/decal/cleanable/glass
var/glass_amount = 1
- var/mutable_appearance/crack_overlay
can_be_unanchored = TRUE
resistance_flags = ACID_PROOF
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
@@ -337,22 +336,19 @@
queue_smooth_neighbors(src)
//merges adjacent full-tile windows into one
-/obj/structure/window/update_icon()
- if(!QDELETED(src))
- if(!fulltile)
- return
+/obj/structure/window/update_overlays()
+ . = ..()
+ if(QDELETED(src) || !fulltile)
+ return
+ var/ratio = obj_integrity / max_integrity
+ ratio = CEILING(ratio*4, 1) * 25
- var/ratio = obj_integrity / max_integrity
- ratio = CEILING(ratio*4, 1) * 25
+ if(smooth)
+ queue_smooth(src)
- if(smooth)
- queue_smooth(src)
-
- cut_overlay(crack_overlay)
- if(ratio > 75)
- return
- crack_overlay = mutable_appearance('icons/obj/structures.dmi', "damage[ratio]", -(layer+0.1))
- add_overlay(crack_overlay)
+ if(ratio > 75)
+ return
+ . += mutable_appearance('icons/obj/structures.dmi', "damage[ratio]", -(layer+0.1))
/obj/structure/window/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
diff --git a/code/modules/antagonists/abductor/equipment/abduction_gear.dm b/code/modules/antagonists/abductor/equipment/abduction_gear.dm
index c2a3f953f5..39cdf8a5fa 100644
--- a/code/modules/antagonists/abductor/equipment/abduction_gear.dm
+++ b/code/modules/antagonists/abductor/equipment/abduction_gear.dm
@@ -419,8 +419,9 @@
Congratulations! You are now trained for invasive xenobiology research!"}
-/obj/item/paper/guides/antag/abductor/update_icon()
- return
+/obj/item/paper/guides/antag/abductor/ComponentInitialize()
+ . = ..()
+ AddElement(/datum/element/update_icon_blocker)
/obj/item/paper/guides/antag/abductor/AltClick()
return //otherwise it would fold into a paperplane.
@@ -442,6 +443,10 @@
w_class = WEIGHT_CLASS_NORMAL
actions_types = list(/datum/action/item_action/toggle_mode)
+/obj/item/abductor/baton/ComponentInitialize()
+ . = ..()
+ AddElement(/datum/element/update_icon_updates_onmob)
+
/obj/item/abductor/baton/proc/toggle(mob/living/user=usr)
mode = (mode+1)%BATON_MODES
var/txt
@@ -458,7 +463,7 @@
to_chat(usr, "You switch the baton to [txt] mode.")
update_icon()
-/obj/item/abductor/baton/update_icon()
+/obj/item/abductor/baton/update_icon_state()
switch(mode)
if(BATON_STUN)
icon_state = "wonderprodStun"
diff --git a/code/modules/antagonists/abductor/machinery/experiment.dm b/code/modules/antagonists/abductor/machinery/experiment.dm
index b5233606cf..96bcd27a3b 100644
--- a/code/modules/antagonists/abductor/machinery/experiment.dm
+++ b/code/modules/antagonists/abductor/machinery/experiment.dm
@@ -223,7 +223,7 @@
return
-/obj/machinery/abductor/experiment/update_icon()
+/obj/machinery/abductor/experiment/update_icon_state()
if(state_open)
icon_state = "experiment-open"
else
diff --git a/code/modules/antagonists/bloodsucker/objects/bloodsucker_crypt.dm b/code/modules/antagonists/bloodsucker/objects/bloodsucker_crypt.dm
index db286dd6fe..a8925dfb7b 100644
--- a/code/modules/antagonists/bloodsucker/objects/bloodsucker_crypt.dm
+++ b/code/modules/antagonists/bloodsucker/objects/bloodsucker_crypt.dm
@@ -258,7 +258,7 @@
/obj/structure/bloodsucker/vassalrack/proc/torture_victim(mob/living/user, mob/living/target)
var/datum/antagonist/bloodsucker/bloodsuckerdatum = user.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER)
// Check Bloodmob/living/M, force = FALSE, check_loc = TRUE
- var/convert_cost = 200 + 200 * bloodsuckerdatum.vassals
+ var/convert_cost = 200 + 200 * bloodsuckerdatum.vassals
if(user.blood_volume < convert_cost + 5)
to_chat(user, "You don't have enough blood to initiate the Dark Communion with [target].")
return
@@ -449,7 +449,7 @@
/obj/structure/bloodsucker/candelabrum/Destroy()
STOP_PROCESSING(SSobj, src)
-/obj/structure/bloodsucker/candelabrum/update_icon()
+/obj/structure/bloodsucker/candelabrum/update_icon_state()
icon_state = "candelabrum[lit ? "_lit" : ""]"
/obj/structure/bloodsucker/candelabrum/examine(mob/user)
diff --git a/code/modules/antagonists/clockcult/clock_effects/clock_sigils.dm b/code/modules/antagonists/clockcult/clock_effects/clock_sigils.dm
index 1b4d26ac86..62382966f0 100644
--- a/code/modules/antagonists/clockcult/clock_effects/clock_sigils.dm
+++ b/code/modules/antagonists/clockcult/clock_effects/clock_sigils.dm
@@ -251,6 +251,7 @@
return TRUE
/obj/effect/clockwork/sigil/transmission/update_icon()
+ . = ..()
var/power_charge = get_clockwork_power()
if(GLOB.ratvar_awakens)
alpha = 255
diff --git a/code/modules/antagonists/cult/cult_items.dm b/code/modules/antagonists/cult/cult_items.dm
index 3dc199b56d..1fbf01de97 100644
--- a/code/modules/antagonists/cult/cult_items.dm
+++ b/code/modules/antagonists/cult/cult_items.dm
@@ -372,7 +372,7 @@
max = 40
prefix = "darkened"
-/obj/item/sharpener/cult/update_icon()
+/obj/item/sharpener/cult/update_icon_state()
var/old_state = icon_state
icon_state = "cult_sharpener[used ? "_used" : ""]"
if(old_state != icon_state)
@@ -688,7 +688,7 @@
qdel(spear_act)
..()
-/obj/item/twohanded/cult_spear/update_icon()
+/obj/item/twohanded/cult_spear/update_icon_state()
icon_state = "bloodspear[wielded]"
/obj/item/twohanded/cult_spear/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
diff --git a/code/modules/antagonists/overthrow/overthrow_converter.dm b/code/modules/antagonists/overthrow/overthrow_converter.dm
index 99d1a52de8..eec6163107 100644
--- a/code/modules/antagonists/overthrow/overthrow_converter.dm
+++ b/code/modules/antagonists/overthrow/overthrow_converter.dm
@@ -49,7 +49,7 @@
else
to_chat(user, "[user] fails to implant [M].")
-/obj/item/overthrow_converter/update_icon()
+/obj/item/overthrow_converter/update_icon_state()
if(uses)
icon_state = "implanter1"
else
diff --git a/code/modules/antagonists/slaughter/slaughter.dm b/code/modules/antagonists/slaughter/slaughter.dm
index 8a01622c87..475438ba52 100644
--- a/code/modules/antagonists/slaughter/slaughter.dm
+++ b/code/modules/antagonists/slaughter/slaughter.dm
@@ -76,8 +76,9 @@
icon_state = "demon_heart-on"
decay_factor = 0
-/obj/item/organ/heart/demon/update_icon()
- return //always beating visually
+/obj/item/organ/heart/demon/ComponentInitialize()
+ . = ..()
+ AddElement(/datum/element/update_icon_blocker)
/obj/item/organ/heart/demon/attack(mob/M, mob/living/carbon/user, obj/target)
if(M != user)
diff --git a/code/modules/assembly/bomb.dm b/code/modules/assembly/bomb.dm
index 28bb543828..3dfc0d859d 100644
--- a/code/modules/assembly/bomb.dm
+++ b/code/modules/assembly/bomb.dm
@@ -19,15 +19,17 @@
/obj/item/onetankbomb/examine(mob/user)
bombtank.examine(user)
-/obj/item/onetankbomb/update_icon()
- cut_overlays()
+/obj/item/onetankbomb/update_icon_state()
if(bombtank)
icon = bombtank.icon
icon_state = bombtank.icon_state
+
+/obj/item/onetankbomb/update_overlays()
+ . = ..()
if(bombassembly)
- add_overlay(bombassembly.icon_state)
- copy_overlays(bombassembly)
- add_overlay("bomb_assembly")
+ . += bombassembly.icon_state
+ . += bombassembly.overlays
+ . += "bomb_assembly"
/obj/item/onetankbomb/wrench_act(mob/living/user, obj/item/I)
to_chat(user, "You disassemble [src]!")
diff --git a/code/modules/atmospherics/machinery/airalarm.dm b/code/modules/atmospherics/machinery/airalarm.dm
index 4d2b8de586..07ddd4c042 100644
--- a/code/modules/atmospherics/machinery/airalarm.dm
+++ b/code/modules/atmospherics/machinery/airalarm.dm
@@ -624,10 +624,7 @@
"set_internal_pressure" = 0
))
-/obj/machinery/airalarm/update_icon()
- set_light(0)
- cut_overlays()
- SSvis_overlays.remove_vis_overlay(src, managed_vis_overlays)
+/obj/machinery/airalarm/update_icon_state()
if(stat & NOPOWER)
icon_state = "alarm0"
return
@@ -636,35 +633,39 @@
icon_state = "alarmx"
return
- if(panel_open)
- switch(buildstage)
- if(2)
- icon_state = "alarmx"
- if(1)
- icon_state = "alarm_b2"
- if(0)
- icon_state = "alarm_b1"
+ if(!panel_open)
+ icon_state = "alarm1"
return
- icon_state = "alarm1"
+ switch(buildstage)
+ if(2)
+ icon_state = "alarmx"
+ if(1)
+ icon_state = "alarm_b2"
+ if(0)
+ icon_state = "alarm_b1"
+
+/obj/machinery/airalarm/update_overlays()
+ . = ..()
+ SSvis_overlays.remove_vis_overlay(src, managed_vis_overlays)
var/overlay_state = AALARM_OVERLAY_OFF
var/area/A = get_base_area(src)
switch(max(danger_level, A.atmosalm))
if(0)
- add_overlay(AALARM_OVERLAY_GREEN)
overlay_state = AALARM_OVERLAY_GREEN
light_color = LIGHT_COLOR_GREEN
- set_light(brightness_on)
if(1)
- add_overlay(AALARM_OVERLAY_WARN)
overlay_state = AALARM_OVERLAY_WARN
light_color = LIGHT_COLOR_LAVA
- set_light(brightness_on)
if(2)
- add_overlay(AALARM_OVERLAY_DANGER)
overlay_state = AALARM_OVERLAY_DANGER
light_color = LIGHT_COLOR_RED
- set_light(brightness_on)
+
+ if(overlay_state != AALARM_OVERLAY_OFF)
+ . += overlay_state
+ set_light(brightness_on)
+ else
+ set_light(0)
SSvis_overlays.add_vis_overlay(src, icon, overlay_state, ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
update_light()
diff --git a/code/modules/atmospherics/machinery/portable/canister.dm b/code/modules/atmospherics/machinery/portable/canister.dm
index 0d335da482..0b26cfc2f0 100644
--- a/code/modules/atmospherics/machinery/portable/canister.dm
+++ b/code/modules/atmospherics/machinery/portable/canister.dm
@@ -34,7 +34,6 @@
var/restricted = FALSE
req_access = list()
- var/update = 0
var/static/list/label2types = list(
"n2" = /obj/machinery/portable_atmospherics/canister/nitrogen,
"o2" = /obj/machinery/portable_atmospherics/canister/oxygen,
@@ -213,61 +212,26 @@
air_contents.gases[/datum/gas/oxygen] = (O2STANDARD * maximum_pressure * filled) * air_contents.volume / (R_IDEAL_GAS_EQUATION * air_contents.temperature)
air_contents.gases[/datum/gas/nitrogen] = (N2STANDARD * maximum_pressure * filled) * air_contents.volume / (R_IDEAL_GAS_EQUATION * air_contents.temperature)
-#define HOLDING (1<<0)
-#define CONNECTED (1<<1)
-#define EMPTY (1<<2)
-#define LOW (1<<3)
-#define MEDIUM (1<<4)
-#define FULL (1<<5)
-#define DANGER (1<<6)
-/obj/machinery/portable_atmospherics/canister/update_icon()
+/obj/machinery/portable_atmospherics/canister/update_icon_state()
if(stat & BROKEN)
- cut_overlays()
icon_state = "[icon_state]-1"
- return
- var/last_update = update
- update = 0
+/obj/machinery/portable_atmospherics/canister/update_overlays()
+ . = ..()
if(holding)
- update |= HOLDING
+ . += "can-open"
if(connected_port)
- update |= CONNECTED
+ . += "can-connector"
var/pressure = air_contents.return_pressure()
- if(pressure < 10)
- update |= EMPTY
- else if(pressure < 5 * ONE_ATMOSPHERE)
- update |= LOW
- else if(pressure < 10 * ONE_ATMOSPHERE)
- update |= MEDIUM
- else if(pressure < 40 * ONE_ATMOSPHERE)
- update |= FULL
- else
- update |= DANGER
-
- if(update == last_update)
- return
-
- cut_overlays()
- if(update & HOLDING)
- add_overlay("can-open")
- if(update & CONNECTED)
- add_overlay("can-connector")
- if(update & LOW)
- add_overlay("can-o0")
- else if(update & MEDIUM)
- add_overlay("can-o1")
- else if(update & FULL)
- add_overlay("can-o2")
- else if(update & DANGER)
- add_overlay("can-o3")
-#undef HOLDING
-#undef CONNECTED
-#undef EMPTY
-#undef LOW
-#undef MEDIUM
-#undef FULL
-#undef DANGER
+ if(pressure >= 40 * ONE_ATMOSPHERE)
+ . += "can-o3"
+ else if(pressure >= 10 * ONE_ATMOSPHERE)
+ . += "can-o2"
+ else if(pressure >= 5 * ONE_ATMOSPHERE)
+ . += "can-o1"
+ else if(pressure >= 10)
+ . += "can-o0"
/obj/machinery/portable_atmospherics/canister/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
if(exposed_temperature > temperature_resistance)
diff --git a/code/modules/atmospherics/machinery/portable/pump.dm b/code/modules/atmospherics/machinery/portable/pump.dm
index ddb907a2ad..3603e46490 100644
--- a/code/modules/atmospherics/machinery/portable/pump.dm
+++ b/code/modules/atmospherics/machinery/portable/pump.dm
@@ -29,14 +29,16 @@
QDEL_NULL(pump)
return ..()
-/obj/machinery/portable_atmospherics/pump/update_icon()
+/obj/machinery/portable_atmospherics/pump/update_icon_state()
icon_state = "psiphon:[on]"
- cut_overlays()
+
+/obj/machinery/portable_atmospherics/pump/update_overlays()
+ . = ..()
if(holding)
- add_overlay("siphon-open")
+ . += "siphon-open"
if(connected_port)
- add_overlay("siphon-connector")
+ . += "siphon-connector"
/obj/machinery/portable_atmospherics/pump/process_atmos()
..()
diff --git a/code/modules/atmospherics/machinery/portable/scrubber.dm b/code/modules/atmospherics/machinery/portable/scrubber.dm
index 0c902e0426..3dfce7c1bf 100644
--- a/code/modules/atmospherics/machinery/portable/scrubber.dm
+++ b/code/modules/atmospherics/machinery/portable/scrubber.dm
@@ -5,6 +5,7 @@
var/on = FALSE
var/volume_rate = 1000
+ var/use_overlays = TRUE
volume = 1000
var/list/scrubbing = list(/datum/gas/plasma, /datum/gas/carbon_dioxide, /datum/gas/nitrous_oxide, /datum/gas/bz, /datum/gas/nitryl, /datum/gas/tritium, /datum/gas/hypernoblium, /datum/gas/water_vapor)
@@ -15,14 +16,17 @@
air_update_turf()
return ..()
-/obj/machinery/portable_atmospherics/scrubber/update_icon()
+/obj/machinery/portable_atmospherics/scrubber/update_icon_state()
icon_state = "pscrubber:[on]"
- cut_overlays()
+/obj/machinery/portable_atmospherics/scrubber/update_overlays()
+ . = ..()
+ if(!use_overlays)
+ return
if(holding)
- add_overlay("scrubber-open")
+ . += "scrubber-open"
if(connected_port)
- add_overlay("scrubber-connector")
+ . += "scrubber-connector"
/obj/machinery/portable_atmospherics/scrubber/process_atmos()
..()
@@ -117,11 +121,12 @@
volume = 50000
var/movable = FALSE
+ use_overlays = FALSE
/obj/machinery/portable_atmospherics/scrubber/huge/movable
movable = TRUE
-/obj/machinery/portable_atmospherics/scrubber/huge/update_icon()
+/obj/machinery/portable_atmospherics/scrubber/huge/update_icon_state()
icon_state = "scrubber:[on]"
/obj/machinery/portable_atmospherics/scrubber/huge/process_atmos()
diff --git a/code/modules/awaymissions/gateway.dm b/code/modules/awaymissions/gateway.dm
index e693abc8e4..4f155d4174 100644
--- a/code/modules/awaymissions/gateway.dm
+++ b/code/modules/awaymissions/gateway.dm
@@ -53,11 +53,8 @@ GLOBAL_DATUM(the_gateway, /obj/machinery/gateway/centerstation)
ready = TRUE
return ready
-/obj/machinery/gateway/update_icon()
- if(active)
- icon_state = "on"
- return
- icon_state = "off"
+/obj/machinery/gateway/update_icon_state()
+ icon_state = active ? "on" : "off"
/obj/machinery/gateway/attack_hand(mob/user)
. = ..()
@@ -100,11 +97,8 @@ GLOBAL_DATUM(the_gateway, /obj/machinery/gateway/centerstation)
var/obj/machinery/gateway/centeraway/awaygate = null
can_link = TRUE
-/obj/machinery/gateway/centerstation/update_icon()
- if(active)
- icon_state = "oncenter"
- return
- icon_state = "offcenter"
+/obj/machinery/gateway/centerstation/update_icon_state()
+ icon_state = active ? "oncenter" : "offcenter"
/obj/machinery/gateway/centerstation/process()
if((stat & (NOPOWER)) && use_power)
@@ -185,11 +179,8 @@ GLOBAL_DATUM(the_gateway, /obj/machinery/gateway/centerstation)
stationgate = locate(/obj/machinery/gateway/centerstation)
-/obj/machinery/gateway/centeraway/update_icon()
- if(active)
- icon_state = "oncenter"
- return
- icon_state = "offcenter"
+/obj/machinery/gateway/centeraway/update_icon_state()
+ icon_state = active ? "oncenter" : "offcenter"
/obj/machinery/gateway/centeraway/toggleon(mob/user)
if(!detect())
diff --git a/code/modules/awaymissions/mission_code/Academy.dm b/code/modules/awaymissions/mission_code/Academy.dm
index f24cb065dd..a1453f6aa1 100644
--- a/code/modules/awaymissions/mission_code/Academy.dm
+++ b/code/modules/awaymissions/mission_code/Academy.dm
@@ -337,8 +337,9 @@
icon_state = "1"
color = rgb(0,0,255)
-/obj/structure/ladder/unbreakable/rune/update_icon()
- return
+/obj/structure/ladder/unbreakable/rune/ComponentInitialize()
+ . = ..()
+ AddElement(/datum/element/update_icon_blocker)
/obj/structure/ladder/unbreakable/rune/show_fluff_message(up,mob/user)
user.visible_message("[user] activates \the [src].","You activate \the [src].")
diff --git a/code/modules/awaymissions/pamphlet.dm b/code/modules/awaymissions/pamphlet.dm
index 7cbbde096d..74bcb4b302 100644
--- a/code/modules/awaymissions/pamphlet.dm
+++ b/code/modules/awaymissions/pamphlet.dm
@@ -35,5 +35,6 @@
environs."
//we don't want the silly text overlay!
-/obj/item/paper/pamphlet/update_icon()
- return
+/obj/item/paper/pamphlet/ComponentInitialize()
+ . = ..()
+ AddElement(/datum/element/update_icon_blocker)
diff --git a/code/modules/buildmode/buttons.dm b/code/modules/buildmode/buttons.dm
index e72dbde064..c219f18cec 100644
--- a/code/modules/buildmode/buttons.dm
+++ b/code/modules/buildmode/buttons.dm
@@ -27,7 +27,7 @@
update_icon()
return 1
-/obj/screen/buildmode/mode/update_icon()
+/obj/screen/buildmode/mode/update_icon_state()
icon_state = bd.mode.get_button_iconstate()
/obj/screen/buildmode/help
@@ -44,9 +44,8 @@
screen_loc = "NORTH,WEST+2"
name = "Change Dir"
-/obj/screen/buildmode/bdir/update_icon()
+/obj/screen/buildmode/bdir/update_icon_state()
dir = bd.build_dir
- return
/obj/screen/buildmode/bdir/Click()
bd.toggle_dirswitch()
diff --git a/code/modules/cargo/supplypod.dm b/code/modules/cargo/supplypod.dm
index e82a2141eb..aaa1afb004 100644
--- a/code/modules/cargo/supplypod.dm
+++ b/code/modules/cargo/supplypod.dm
@@ -78,15 +78,14 @@
. = ..()
setStyle(style, TRUE) //Upon initialization, give the supplypod an iconstate, name, and description based on the "style" variable. This system is important for the centcom_podlauncher to function correctly
-/obj/structure/closet/supplypod/update_icon()
- cut_overlays()
+/obj/structure/closet/supplypod/closet_update_overlays(list/new_overlays)
+ . = new_overlays
if (style == STYLE_SEETHROUGH || style == STYLE_INVISIBLE) //If we're invisible, we dont bother adding any overlays
return
+ if (opened)
+ . += "[icon_state]_open"
else
- if (opened)
- add_overlay("[icon_state]_open")
- else
- add_overlay("[icon_state]_door")
+ . += "[icon_state]_door"
/obj/structure/closet/supplypod/proc/setStyle(chosenStyle, var/duringInit = FALSE) //Used to give the sprite an icon state, name, and description
if (!duringInit && style == chosenStyle) //Check if the input style is already the same as the pod's style. This happens in centcom_podlauncher, and as such we set the style to STYLE_CENTCOM.
diff --git a/code/modules/cargo/supplypod_beacon.dm b/code/modules/cargo/supplypod_beacon.dm
index 668698d2e9..b749d4def6 100644
--- a/code/modules/cargo/supplypod_beacon.dm
+++ b/code/modules/cargo/supplypod_beacon.dm
@@ -31,14 +31,14 @@
ready = FALSE
update_icon()
-/obj/item/supplypod_beacon/update_icon()
- cut_overlays()
+/obj/item/supplypod_beacon/update_overlays()
+ . = ..()
if (launched)
- add_overlay("sp_green")
+ . += "sp_green"
else if (ready)
- add_overlay("sp_yellow")
+ . += "sp_yellow"
else if (linked)
- add_overlay("sp_orange")
+ . += "sp_orange"
/obj/item/supplypod_beacon/proc/endLaunch()
launched = FALSE
diff --git a/code/modules/clothing/clothing.dm b/code/modules/clothing/clothing.dm
index ef2ee331a9..7e2d73190a 100644
--- a/code/modules/clothing/clothing.dm
+++ b/code/modules/clothing/clothing.dm
@@ -441,17 +441,14 @@ BLIND // can't see anything
return TRUE
-/obj/item/clothing/update_icon() // Polychrome stuff
- ..()
+/obj/item/clothing/update_overlays() // Polychrome stuff
+ . = ..()
if(hasprimary) //Checks if the overlay is enabled
- var/mutable_appearance/primary_overlay = mutable_appearance(icon, "[item_color]-primary") //Automagically picks overlays
- primary_overlay.color = primary_color //Colors the greyscaled overlay
- add_overlay(primary_overlay) //Applies the coloured overlay onto the item sprite. but NOT the mob sprite.
+ var/mutable_appearance/primary_overlay = mutable_appearance(icon, "[item_color]-primary", color = primary_color) //Automagically picks overlays
+ . += primary_overlay //Applies the coloured overlay onto the item sprite. but NOT the mob sprite.
if(hassecondary)
- var/mutable_appearance/secondary_overlay = mutable_appearance(icon, "[item_color]-secondary")
- secondary_overlay.color = secondary_color
- add_overlay(secondary_overlay)
+ var/mutable_appearance/secondary_overlay = mutable_appearance(icon, "[item_color]-secondary", color = secondary_color)
+ . += secondary_overlay
if(hastertiary)
- var/mutable_appearance/tertiary_overlay = mutable_appearance(icon, "[item_color]-tertiary")
- tertiary_overlay.color = tertiary_color
- add_overlay(tertiary_overlay)
\ No newline at end of file
+ var/mutable_appearance/tertiary_overlay = mutable_appearance(icon, "[item_color]-tertiary", color = tertiary_color)
+ . += tertiary_overlay
\ No newline at end of file
diff --git a/code/modules/clothing/ears/_ears.dm b/code/modules/clothing/ears/_ears.dm
index 6775279ef6..1c31e19202 100644
--- a/code/modules/clothing/ears/_ears.dm
+++ b/code/modules/clothing/ears/_ears.dm
@@ -35,16 +35,15 @@
. = ..()
update_icon()
-/obj/item/clothing/ears/headphones/update_icon()
+/obj/item/clothing/ears/headphones/ComponentInitialize()
+ . = ..()
+ AddElement(/datum/element/update_icon_updates_onmob)
+
+/obj/item/clothing/ears/headphones/update_icon_state()
icon_state = "[initial(icon_state)]_[headphones_on? "on" : "off"]"
item_state = "[initial(item_state)]_[headphones_on? "on" : "off"]"
/obj/item/clothing/ears/headphones/proc/toggle(owner)
headphones_on = !headphones_on
update_icon()
- var/mob/living/carbon/human/H = owner
- if(istype(H))
- H.update_inv_ears()
- H.update_inv_neck()
- H.update_inv_head()
to_chat(owner, "You turn the music [headphones_on? "on. Untz Untz Untz!" : "off."]")
diff --git a/code/modules/clothing/glasses/engine_goggles.dm b/code/modules/clothing/glasses/engine_goggles.dm
index 0132fa8596..2a64445776 100644
--- a/code/modules/clothing/glasses/engine_goggles.dm
+++ b/code/modules/clothing/glasses/engine_goggles.dm
@@ -31,6 +31,10 @@
START_PROCESSING(SSobj, src)
update_icon()
+/obj/item/clothing/glasses/meson/engine/ComponentInitialize()
+ . = ..()
+ AddElement(/datum/element/update_icon_updates_onmob)
+
/obj/item/clothing/glasses/meson/engine/Destroy()
STOP_PROCESSING(SSobj, src)
return ..()
@@ -120,18 +124,8 @@
pic = new('icons/turf/overlays.dmi', place, "redOverlay", AREA_LAYER)
flick_overlay(pic, list(user.client), 8)
-/obj/item/clothing/glasses/meson/engine/update_icon()
+/obj/item/clothing/glasses/meson/engine/update_icon_state()
icon_state = "trayson-[mode]"
- update_mob()
-
-/obj/item/clothing/glasses/meson/engine/proc/update_mob()
- item_state = icon_state
- if(isliving(loc))
- var/mob/living/user = loc
- if(user.get_item_by_slot(SLOT_GLASSES) == src)
- user.update_inv_glasses()
- else
- user.update_inv_hands()
/obj/item/clothing/glasses/meson/engine/tray //atmos techs have lived far too long without tray goggles while those damned engineers get their dual-purpose gogles all to themselves
name = "optical t-ray scanner"
diff --git a/code/modules/clothing/head/hardhat.dm b/code/modules/clothing/head/hardhat.dm
index e7a8243889..29b0aa9552 100644
--- a/code/modules/clothing/head/hardhat.dm
+++ b/code/modules/clothing/head/hardhat.dm
@@ -16,6 +16,11 @@
dog_fashion = /datum/dog_fashion/head
+
+/obj/item/clothing/head/hardhat/ComponentInitialize()
+ . = ..()
+ AddElement(/datum/element/update_icon_updates_onmob)
+
/obj/item/clothing/head/hardhat/attack_self(mob/living/user)
toggle_helmet_light(user)
@@ -27,15 +32,9 @@
turn_off(user)
update_icon()
-/obj/item/clothing/head/hardhat/update_icon()
+/obj/item/clothing/head/hardhat/update_icon_state()
icon_state = "hardhat[on]_[item_color]"
item_state = "hardhat[on]_[item_color]"
- if(ishuman(loc))
- var/mob/living/carbon/human/H = loc
- H.update_inv_head()
- for(var/X in actions)
- var/datum/action/A = X
- A.UpdateButtonIcon(force = TRUE)
/obj/item/clothing/head/hardhat/proc/turn_on(mob/user)
set_light(brightness_on, power_on)
@@ -132,11 +131,10 @@
if(!up)
. += mutable_appearance('icons/mob/head.dmi', "weldvisor")
-/obj/item/clothing/head/hardhat/weldhat/update_icon()
- cut_overlays()
+/obj/item/clothing/head/hardhat/weldhat/update_overlays()
+ . = ..()
if(!up)
- add_overlay("weldvisor")
- ..()
+ . += "weldvisor"
/obj/item/clothing/head/hardhat/weldhat/orange
icon_state = "hardhat0_orange"
diff --git a/code/modules/clothing/head/helmet.dm b/code/modules/clothing/head/helmet.dm
index e176943aa9..3b1b92ea78 100644
--- a/code/modules/clothing/head/helmet.dm
+++ b/code/modules/clothing/head/helmet.dm
@@ -258,7 +258,11 @@
//LightToggle
-/obj/item/clothing/head/helmet/update_icon()
+/obj/item/clothing/head/helment/ComponentInitialize()
+ . = ..()
+ AddElement(/datum/element/update_icon_updates_onmob)
+
+/obj/item/clothing/head/helmet/update_icon_state()
var/state = "[initial(icon_state)]"
if(F)
if(F.on)
@@ -268,10 +272,6 @@
icon_state = state
- if(ishuman(loc))
- var/mob/living/carbon/human/H = loc
- H.update_inv_head()
-
/obj/item/clothing/head/helmet/ui_action_click(mob/user, action)
if(istype(action, /datum/action/item_action/toggle_helmet_flashlight))
toggle_helmlight()
diff --git a/code/modules/clothing/head/misc_special.dm b/code/modules/clothing/head/misc_special.dm
index 4be949a65e..0b58ea234c 100644
--- a/code/modules/clothing/head/misc_special.dm
+++ b/code/modules/clothing/head/misc_special.dm
@@ -197,16 +197,19 @@
. = ..()
update_icon()
-/obj/item/clothing/head/wig/update_icon()
- cut_overlays()
+/obj/item/clothing/head/wig/update_icon_state()
var/datum/sprite_accessory/S = GLOB.hair_styles_list[hair_style]
if(!S)
+ icon = 'icons/obj/clothing/hats.dmi'
icon_state = "pwig"
- else
- var/mutable_appearance/M = mutable_appearance(S.icon,S.icon_state)
+
+/obj/item/clothing/head/wig/update_overlays()
+ . = ..()
+ var/datum/sprite_accessory/S = GLOB.hair_styles_list[hair_style]
+ if(S)
+ var/mutable_appearance/M = mutable_appearance(S.icon, S.icon_state, color = hair_color)
M.appearance_flags |= RESET_COLOR
- M.color = hair_color
- add_overlay(M)
+ . += M
/obj/item/clothing/head/wig/worn_overlays(isinhands = FALSE, icon_file, style_flags = NONE)
. = list()
diff --git a/code/modules/clothing/shoes/bananashoes.dm b/code/modules/clothing/shoes/bananashoes.dm
index ffb7771d2f..08f12deb1f 100644
--- a/code/modules/clothing/shoes/bananashoes.dm
+++ b/code/modules/clothing/shoes/bananashoes.dm
@@ -10,11 +10,15 @@
/obj/item/clothing/shoes/clown_shoes/banana_shoes/Initialize()
. = ..()
- AddComponent(/datum/component/material_container, list(/datum/material/bananium), 200000, TRUE, /obj/item/stack)
- AddComponent(/datum/component/squeak, list('sound/items/bikehorn.ogg'=1), 75)
if(always_noslip)
clothing_flags |= NOSLIP
+/obj/item/clothing/shoes/clown_shoes/banana_shoes/ComponentInitialize()
+ . = ..()
+ AddElement(/datum/element/update_icon_updates_onmob)
+ AddComponent(/datum/component/material_container, list(/datum/material/bananium), 200000, TRUE, /obj/item/stack)
+ AddComponent(/datum/component/squeak, list('sound/items/bikehorn.ogg'=1), 75)
+
/obj/item/clothing/shoes/clown_shoes/banana_shoes/step_action()
. = ..()
var/datum/component/material_container/bananium = GetComponent(/datum/component/material_container)
@@ -55,12 +59,5 @@
else
to_chat(user, "You need bananium to turn the prototype shoes on!")
-/obj/item/clothing/shoes/clown_shoes/banana_shoes/update_icon()
- if(on)
- icon_state = "clown_prototype_on"
- else
- icon_state = "clown_prototype_off"
- usr.update_inv_shoes()
- for(var/X in actions)
- var/datum/action/A = X
- A.UpdateButtonIcon()
+/obj/item/clothing/shoes/clown_shoes/banana_shoes/update_icon_state()
+ icon_state = "clown_prototype_[on? "on" : "off"]"
\ No newline at end of file
diff --git a/code/modules/clothing/spacesuits/hardsuit.dm b/code/modules/clothing/spacesuits/hardsuit.dm
index d9e4f17649..59c9ea19ec 100644
--- a/code/modules/clothing/spacesuits/hardsuit.dm
+++ b/code/modules/clothing/spacesuits/hardsuit.dm
@@ -275,7 +275,7 @@
visor_flags_inv = HIDEMASK|HIDEEYES|HIDEFACE|HIDEFACIALHAIR
visor_flags = STOPSPRESSUREDAMAGE
-/obj/item/clothing/head/helmet/space/hardsuit/syndi/update_icon()
+/obj/item/clothing/head/helmet/space/hardsuit/syndi/update_icon_state()
icon_state = "hardsuit[on]-[item_color]"
/obj/item/clothing/head/helmet/space/hardsuit/syndi/Initialize()
@@ -946,15 +946,9 @@
var/datum/action/A = X
A.UpdateButtonIcon()
-/obj/item/clothing/head/helmet/space/hardsuit/lavaknight/update_icon()
- var/mutable_appearance/helm_overlay = mutable_appearance(icon, "knight_cydonia_overlay")
-
- if(energy_color)
- helm_overlay.color = energy_color
-
- cut_overlays() //So that it doesn't keep stacking overlays non-stop on top of each other
-
- add_overlay(helm_overlay)
+/obj/item/clothing/head/helmet/space/hardsuit/lavaknight/update_overlays()
+ . = ..()
+ . += mutable_appearance(icon, "knight_cydonia_overlay", color = energy_color)
/obj/item/clothing/head/helmet/space/hardsuit/lavaknight/worn_overlays(isinhands = FALSE, icon_file, style_flags = NONE)
. = ..()
@@ -983,15 +977,9 @@
set_light(1)
update_icon()
-/obj/item/clothing/suit/space/hardsuit/lavaknight/update_icon()
- var/mutable_appearance/suit_overlay = mutable_appearance(icon, "knight_cydonia_overlay")
-
- if(energy_color)
- suit_overlay.color = energy_color
-
- cut_overlays() //So that it doesn't keep stacking overlays non-stop on top of each other
-
- add_overlay(suit_overlay)
+/obj/item/clothing/suit/space/hardsuit/lavaknight/update_overlays()
+ . = ..()
+ . += mutable_appearance(icon, "knight_cydonia_overlay", color = energy_color)
/obj/item/clothing/suit/space/hardsuit/lavaknight/worn_overlays(isinhands = FALSE, icon_file, style_flags = NONE)
. = ..()
diff --git a/code/modules/events/pirates.dm b/code/modules/events/pirates.dm
index ab9ab96678..47cde0899b 100644
--- a/code/modules/events/pirates.dm
+++ b/code/modules/events/pirates.dm
@@ -157,7 +157,7 @@
active = FALSE
STOP_PROCESSING(SSobj,src)
-/obj/machinery/shuttle_scrambler/update_icon()
+/obj/machinery/shuttle_scrambler/update_icon_state()
if(active)
icon_state = "dominator-blue"
else
diff --git a/code/modules/food_and_drinks/food/customizables.dm b/code/modules/food_and_drinks/food/customizables.dm
index 2a313361c4..bd20ad8d69 100644
--- a/code/modules/food_and_drinks/food/customizables.dm
+++ b/code/modules/food_and_drinks/food/customizables.dm
@@ -318,14 +318,17 @@
..()
update_icon()
-/obj/item/reagent_containers/glass/bowl/update_icon()
- cut_overlays()
+
+/obj/item/reagent_containers/glass/bowl/update_icon_state()
+ if(!reagents || !reagents.total_volume)
+ icon_state = "bowl"
+
+/obj/item/reagent_containers/glass/bowl/update_overlays()
+ . = ..()
if(reagents && reagents.total_volume)
var/mutable_appearance/filling = mutable_appearance('icons/obj/food/soupsalad.dmi', "fullbowl")
filling.color = mix_color_from_reagents(reagents.reagent_list)
- add_overlay(filling)
- else
- icon_state = "bowl"
+ . += filling
#undef INGREDIENTS_FILL
#undef INGREDIENTS_SCATTER
diff --git a/code/modules/food_and_drinks/kitchen_machinery/gibber.dm b/code/modules/food_and_drinks/kitchen_machinery/gibber.dm
index 24f60300fa..1b3561b0e6 100644
--- a/code/modules/food_and_drinks/kitchen_machinery/gibber.dm
+++ b/code/modules/food_and_drinks/kitchen_machinery/gibber.dm
@@ -38,18 +38,18 @@
if(M.rating >= 2)
. += "Gibber has been upgraded to process inorganic materials."
-/obj/machinery/gibber/update_icon()
- cut_overlays()
+/obj/machinery/gibber/update_overlays()
+ . = ..()
if (dirty)
- add_overlay("grbloody")
+ . += "grbloody"
if(stat & (NOPOWER|BROKEN))
return
if (!occupant)
- add_overlay("grjam")
+ . += "grjam"
else if (operating)
- add_overlay("gruse")
+ . += "gruse"
else
- add_overlay("gridle")
+ . += "gridle"
/obj/machinery/gibber/attack_paw(mob/user)
return attack_hand(user)
diff --git a/code/modules/food_and_drinks/kitchen_machinery/grill.dm b/code/modules/food_and_drinks/kitchen_machinery/grill.dm
index c52389cd56..547ed244c0 100644
--- a/code/modules/food_and_drinks/kitchen_machinery/grill.dm
+++ b/code/modules/food_and_drinks/kitchen_machinery/grill.dm
@@ -15,7 +15,7 @@
. = ..()
grill_loop = new(list(src), FALSE)
-/obj/machinery/grill/update_icon()
+/obj/machinery/grill/update_icon_state()
if(grilled_item)
icon_state = "grill"
else if(grill_fuel)
diff --git a/code/modules/food_and_drinks/kitchen_machinery/microwave.dm b/code/modules/food_and_drinks/kitchen_machinery/microwave.dm
index 24dd99e5e0..2adff414e8 100644
--- a/code/modules/food_and_drinks/kitchen_machinery/microwave.dm
+++ b/code/modules/food_and_drinks/kitchen_machinery/microwave.dm
@@ -85,7 +85,7 @@
. += "- Capacity: [max_n_of_items] items."
. += "- Cook time reduced by [(efficiency - 1) * 25]%."
-/obj/machinery/microwave/update_icon()
+/obj/machinery/microwave/update_icon_state()
if(broken)
icon_state = "mwb"
else if(dirty_anim_playing)
diff --git a/code/modules/food_and_drinks/kitchen_machinery/smartfridge.dm b/code/modules/food_and_drinks/kitchen_machinery/smartfridge.dm
index 7619f68448..67a636eb9c 100644
--- a/code/modules/food_and_drinks/kitchen_machinery/smartfridge.dm
+++ b/code/modules/food_and_drinks/kitchen_machinery/smartfridge.dm
@@ -42,7 +42,7 @@
..()
update_icon()
-/obj/machinery/smartfridge/update_icon()
+/obj/machinery/smartfridge/update_icon_state()
if(!stat)
if(visible_contents)
switch(contents.len)
@@ -289,13 +289,12 @@
..()
update_icon()
-/obj/machinery/smartfridge/drying_rack/update_icon()
- ..()
- cut_overlays()
+/obj/machinery/smartfridge/drying_rack/update_overlays()
+ . = ..()
if(drying)
- add_overlay("drying_rack_drying")
+ . += "drying_rack_drying"
if(contents.len)
- add_overlay("drying_rack_filled")
+ . += "drying_rack_filled"
/obj/machinery/smartfridge/drying_rack/process()
..()
diff --git a/code/modules/games/cas.dm b/code/modules/games/cas.dm
index 4fbb931b32..77db8dbe3f 100644
--- a/code/modules/games/cas.dm
+++ b/code/modules/games/cas.dm
@@ -93,7 +93,7 @@
qdel(SC)
update_icon()
-/obj/item/toy/cards/deck/cas/update_icon()
+/obj/item/toy/cards/deck/cas/update_icon_state()
if(cards.len < 26)
icon_state = "deck_[deckstyle]_low"
@@ -136,7 +136,7 @@
Flip()
return TRUE
-/obj/item/toy/cards/singlecard/cas/update_icon()
+/obj/item/toy/cards/singlecard/cas/update_icon_state()
if(flipped)
icon_state = "[card_face]_flipped"
else
diff --git a/code/modules/holodeck/items.dm b/code/modules/holodeck/items.dm
index e6aed7a8ca..884769ebd4 100644
--- a/code/modules/holodeck/items.dm
+++ b/code/modules/holodeck/items.dm
@@ -196,7 +196,7 @@
if(numbuttons == numready)
begin_event()
-/obj/machinery/readybutton/update_icon()
+/obj/machinery/readybutton/update_icon_state()
if(ready)
icon_state = "auth_on"
else
diff --git a/code/modules/hydroponics/beekeeping/honeycomb.dm b/code/modules/hydroponics/beekeeping/honeycomb.dm
index 5bb2936c1e..1a3e1bc1be 100644
--- a/code/modules/hydroponics/beekeeping/honeycomb.dm
+++ b/code/modules/hydroponics/beekeeping/honeycomb.dm
@@ -20,13 +20,13 @@
update_icon()
-/obj/item/reagent_containers/honeycomb/update_icon()
- cut_overlays()
+/obj/item/reagent_containers/honeycomb/update_overlays()
+ . = ..()
var/mutable_appearance/honey_overlay = mutable_appearance(icon, "honey")
if(honey_color)
honey_overlay.icon_state = "greyscale_honey"
honey_overlay.color = honey_color
- add_overlay(honey_overlay)
+ . += honey_overlay
/obj/item/reagent_containers/honeycomb/proc/set_reagent(reagent)
diff --git a/code/modules/hydroponics/biogenerator.dm b/code/modules/hydroponics/biogenerator.dm
index f7715e7320..6a3fd56208 100644
--- a/code/modules/hydroponics/biogenerator.dm
+++ b/code/modules/hydroponics/biogenerator.dm
@@ -61,7 +61,7 @@
/obj/machinery/biogenerator/on_reagent_change(changetype) //When the reagents change, change the icon as well.
update_icon()
-/obj/machinery/biogenerator/update_icon()
+/obj/machinery/biogenerator/update_icon_state()
if(panel_open)
icon_state = "biogen-empty-o"
else if(!src.beaker)
diff --git a/code/modules/hydroponics/fermenting_barrel.dm b/code/modules/hydroponics/fermenting_barrel.dm
index ab6625b46d..1c31113332 100644
--- a/code/modules/hydroponics/fermenting_barrel.dm
+++ b/code/modules/hydroponics/fermenting_barrel.dm
@@ -64,7 +64,7 @@
to_chat(user, "You close [src], letting you draw from its tap.")
update_icon()
-/obj/structure/fermenting_barrel/update_icon()
+/obj/structure/fermenting_barrel/update_icon_state()
if(open)
icon_state = "barrel_open"
else
diff --git a/code/modules/hydroponics/gene_modder.dm b/code/modules/hydroponics/gene_modder.dm
index fe6d13f69e..4e545c13ee 100644
--- a/code/modules/hydroponics/gene_modder.dm
+++ b/code/modules/hydroponics/gene_modder.dm
@@ -53,17 +53,18 @@
min_wchance = 0
min_wrate = 0
-/obj/machinery/plantgenes/update_icon()
- ..()
- cut_overlays()
+/obj/machinery/plantgenes/update_icon_state()
if((stat & (BROKEN|NOPOWER)))
icon_state = "dnamod-off"
else
icon_state = "dnamod"
+
+/obj/machinery/plantgenes/update_overlays()
+ . = ..()
if(seed)
- add_overlay("dnamod-dna")
+ . += "dnamod-dna"
if(panel_open)
- add_overlay("dnamod-open")
+ . += "dnamod-open"
/obj/machinery/plantgenes/attackby(obj/item/I, mob/user, params)
if(default_deconstruction_screwdriver(user, "dnamod", "dnamod", I))
diff --git a/code/modules/integrated_electronics/core/assemblies.dm b/code/modules/integrated_electronics/core/assemblies.dm
index 2a0cf8c334..9026c45f82 100644
--- a/code/modules/integrated_electronics/core/assemblies.dm
+++ b/code/modules/integrated_electronics/core/assemblies.dm
@@ -305,17 +305,17 @@
/obj/item/electronic_assembly/proc/can_move()
return FALSE
-/obj/item/electronic_assembly/update_icon()
+/obj/item/electronic_assembly/update_icon_state()
if(opened)
icon_state = initial(icon_state) + "-open"
else
icon_state = initial(icon_state)
- cut_overlays()
+
+/obj/item/electronic_assembly/update_overlays()
+ . = ..()
if(detail_color == COLOR_ASSEMBLY_BLACK) //Black colored overlay looks almost but not exactly like the base sprite, so just cut the overlay and avoid it looking kinda off.
return
- var/mutable_appearance/detail_overlay = mutable_appearance('icons/obj/assemblies/electronic_setups.dmi', "[icon_state]-color")
- detail_overlay.color = detail_color
- add_overlay(detail_overlay)
+ . += mutable_appearance('icons/obj/assemblies/electronic_setups.dmi', "[icon_state]-color", color = detail_color)
/obj/item/electronic_assembly/proc/return_total_complexity()
. = 0
diff --git a/code/modules/integrated_electronics/core/detailer.dm b/code/modules/integrated_electronics/core/detailer.dm
index 52739c7940..9720bccfe5 100644
--- a/code/modules/integrated_electronics/core/detailer.dm
+++ b/code/modules/integrated_electronics/core/detailer.dm
@@ -34,18 +34,17 @@
.=..()
update_icon()
-/obj/item/integrated_electronics/detailer/update_icon()
- cut_overlays()
- var/mutable_appearance/detail_overlay = mutable_appearance('icons/obj/assemblies/electronic_tools.dmi', "detailer-color")
- detail_overlay.color = detail_color
- add_overlay(detail_overlay)
+/obj/item/integrated_electronics/detailer/update_overlays()
+ . = ..()
+ . += mutable_appearance('icons/obj/assemblies/electronic_tools.dmi', "detailer-color", color = detail_color)
+
/obj/item/integrated_electronics/detailer/attack_self(mob/user)
var/color_choice = input(user, "Select color.", "Assembly Detailer") as null|anything in color_list
if(!color_list[color_choice])
return
if(!in_range(src, user))
- return
+ return
if(color_choice == "custom")
detail_color = input(user,"","Choose Color",detail_color) as color|null
else
diff --git a/code/modules/integrated_electronics/core/wirer.dm b/code/modules/integrated_electronics/core/wirer.dm
index 9550f9b4ae..95f46564cb 100644
--- a/code/modules/integrated_electronics/core/wirer.dm
+++ b/code/modules/integrated_electronics/core/wirer.dm
@@ -15,7 +15,7 @@
var/datum/integrated_io/selected_io = null
var/mode = WIRE
-/obj/item/integrated_electronics/wirer/update_icon()
+/obj/item/integrated_electronics/wirer/update_icon_state()
icon_state = "wirer-[mode]"
/obj/item/integrated_electronics/wirer/proc/wire(var/datum/integrated_io/io, mob/user)
@@ -27,7 +27,7 @@
selected_io = io
to_chat(user, "You attach a data wire to \the [selected_io.holder]'s [selected_io.name] data channel.")
mode = WIRING
- update_icon()
+ update_icon()
if(WIRING)
if(io == selected_io)
to_chat(user, "Wiring \the [selected_io.holder]'s [selected_io.name] into itself is rather pointless.")
diff --git a/code/modules/library/lib_items.dm b/code/modules/library/lib_items.dm
index bfd0ae03cb..89fa3ac6cf 100644
--- a/code/modules/library/lib_items.dm
+++ b/code/modules/library/lib_items.dm
@@ -147,11 +147,8 @@
qdel(src)
-/obj/structure/bookcase/update_icon()
- if(contents.len < 5)
- icon_state = "book-[contents.len]"
- else
- icon_state = "book-5"
+/obj/structure/bookcase/update_icon_state()
+ icon_state = "book-[min(length(contents), 5)]"
/obj/structure/bookcase/manuals/medical
diff --git a/code/modules/mining/equipment/explorer_gear.dm b/code/modules/mining/equipment/explorer_gear.dm
index 5165d95340..e83ac26153 100644
--- a/code/modules/mining/equipment/explorer_gear.dm
+++ b/code/modules/mining/equipment/explorer_gear.dm
@@ -110,12 +110,12 @@
AddComponent(/datum/component/spraycan_paintable)
update_icon()
-/obj/item/clothing/head/helmet/space/hostile_environment/update_icon()
- ..()
- cut_overlays()
+
+/obj/item/clothing/head/helmet/space/hostile_environment/update_overlays()
+ . = ..()
var/mutable_appearance/glass_overlay = mutable_appearance(icon, "hostile_env_glass")
glass_overlay.appearance_flags = RESET_COLOR
- add_overlay(glass_overlay)
+ . += glass_overlay
/obj/item/clothing/head/helmet/space/hostile_environment/worn_overlays(isinhands, icon_file, style_flags = NONE)
. = ..()
diff --git a/code/modules/mining/equipment/kinetic_crusher.dm b/code/modules/mining/equipment/kinetic_crusher.dm
index d4b86d5138..b515ebbc13 100644
--- a/code/modules/mining/equipment/kinetic_crusher.dm
+++ b/code/modules/mining/equipment/kinetic_crusher.dm
@@ -155,19 +155,16 @@
else
set_light(0)
-/obj/item/twohanded/kinetic_crusher/update_icon()
- ..()
- cut_overlays()
- if(!charged)
- add_overlay("[icon_state]_uncharged")
- if(light_on)
- add_overlay("[icon_state]_lit")
- spawn(1)
- for(var/X in actions)
- var/datum/action/A = X
- A.UpdateButtonIcon()
+/obj/item/twohanded/kinetic_crusher/update_icon_state()
item_state = "crusher[wielded]"
+/obj/item/twohanded/kinetic_crusher/update_overlays()
+ . = ..()
+ if(!charged)
+ . += "[icon_state]_uncharged"
+ if(light_on)
+ . += "[icon_state]_lit"
+
//destablizing force
/obj/item/projectile/destabilizer
name = "destabilizing force"
diff --git a/code/modules/mining/equipment/marker_beacons.dm b/code/modules/mining/equipment/marker_beacons.dm
index 9d595664ff..8853a56911 100644
--- a/code/modules/mining/equipment/marker_beacons.dm
+++ b/code/modules/mining/equipment/marker_beacons.dm
@@ -40,7 +40,7 @@ GLOBAL_LIST_INIT(marker_beacon_colors, list(
. += "Use in-hand to place a [singular_name]."
. += "Alt-click to select a color. Current color is [picked_color]."
-/obj/item/stack/marker_beacon/update_icon()
+/obj/item/stack/marker_beacon/update_icon_state()
icon_state = "[initial(icon_state)][lowertext(picked_color)]"
/obj/item/stack/marker_beacon/attack_self(mob/user)
diff --git a/code/modules/mining/equipment/regenerative_core.dm b/code/modules/mining/equipment/regenerative_core.dm
index e8ba72e62f..ae451ba1a8 100644
--- a/code/modules/mining/equipment/regenerative_core.dm
+++ b/code/modules/mining/equipment/regenerative_core.dm
@@ -129,14 +129,13 @@
. = ..()
update_icon()
-/obj/item/organ/regenerative_core/update_icon()
+/obj/item/organ/regenerative_core/update_icon_state()
icon_state = inert ? "legion_soul_inert" : "legion_soul"
- cut_overlays()
+
+/obj/item/organ/regenerative_core/update_overlays()
+ . = ..()
if(!inert && !preserved)
- add_overlay("legion_soul_crackle")
- for(var/X in actions)
- var/datum/action/A = X
- A.UpdateButtonIcon()
+ . += "legion_soul_crackle"
/obj/item/organ/regenerative_core/legion/go_inert()
..()
diff --git a/code/modules/mining/equipment/survival_pod.dm b/code/modules/mining/equipment/survival_pod.dm
index 68e70dc882..b9f85a5c8f 100644
--- a/code/modules/mining/equipment/survival_pod.dm
+++ b/code/modules/mining/equipment/survival_pod.dm
@@ -139,11 +139,10 @@
icon = 'icons/obj/lavaland/survival_pod.dmi'
icon_state = "sleeper"
-/obj/machinery/sleeper/survival_pod/update_icon()
- if(state_open)
- cut_overlays()
- else
- add_overlay("sleeper_cover")
+/obj/machinery/sleeper/survival_pod/update_overlays()
+ . = ..()
+ if(!state_open)
+ . += "sleeper_cover"
//Computer
/obj/item/gps/computer
@@ -190,8 +189,9 @@
flags_1 = NODECONSTRUCT_1
var/empty = FALSE
-/obj/machinery/smartfridge/survival_pod/update_icon()
- return
+/obj/machinery/stasis/survival_pod/ComponentInitialize()
+ . = ..()
+ AddElement(/datum/element/update_icon_blocker)
/obj/machinery/smartfridge/survival_pod/Initialize(mapload)
. = ..()
diff --git a/code/modules/mining/lavaland/ash_flora.dm b/code/modules/mining/lavaland/ash_flora.dm
index 43c8dec129..38830fd824 100644
--- a/code/modules/mining/lavaland/ash_flora.dm
+++ b/code/modules/mining/lavaland/ash_flora.dm
@@ -201,15 +201,15 @@
icon = 'icons/obj/lavaland/ash_flora.dmi'
icon_state = "mushroom_bowl"
-/obj/item/reagent_containers/glass/bowl/mushroom_bowl/update_icon()
- cut_overlays()
- if(reagents && reagents.total_volume)
- var/mutable_appearance/filling = mutable_appearance('icons/obj/lavaland/ash_flora.dmi', "fullbowl")
- filling.color = mix_color_from_reagents(reagents.reagent_list)
- add_overlay(filling)
- else
+/obj/item/reagent_containers/glass/bowl/mushroom_bowl/update_icon_state()
+ if(!reagents || !reagents.total_volume)
icon_state = "mushroom_bowl"
+/obj/item/reagent_containers/glass/bowl/mushroom_bowl/update_overlays()
+ . = ..()
+ if(reagents && reagents.total_volume)
+ . += mutable_appearance('icons/obj/lavaland/ash_flora.dmi', "fullbowl", color = mix_color_from_reagents(reagents.reagent_list))
+
/obj/item/reagent_containers/glass/bowl/mushroom_bowl/attackby(obj/item/I,mob/user, params)
if(istype(I, /obj/item/reagent_containers/food/snacks))
var/obj/item/reagent_containers/food/snacks/S = I
diff --git a/code/modules/mining/lavaland/necropolis_chests.dm b/code/modules/mining/lavaland/necropolis_chests.dm
index 343083456d..5faa465b8c 100644
--- a/code/modules/mining/lavaland/necropolis_chests.dm
+++ b/code/modules/mining/lavaland/necropolis_chests.dm
@@ -561,7 +561,7 @@
desc = "A flask with an almost-holy aura emitting from it. The label on the bottle says: 'erqo'hyy tvi'rf lbh jv'atf'."
list_reagents = list(/datum/reagent/flightpotion = 5)
-/obj/item/reagent_containers/glass/bottle/potion/update_icon()
+/obj/item/reagent_containers/glass/bottle/potion/update_icon_state()
if(reagents.total_volume)
icon_state = "potionflask"
else
@@ -1072,6 +1072,10 @@
var/teleporting = FALSE //if we ARE teleporting
var/friendly_fire_check = FALSE //if the blasts we make will consider our faction against the faction of hit targets
+/obj/item/hierophant_club/ComponentInitialize()
+ . = ..()
+ AddElement(/datum/element/update_icon_updates_onmob)
+
/obj/item/hierophant_club/examine(mob/user)
. = ..()
. += "The[beacon ? " beacon is not currently":"re is a beacon"] attached."
@@ -1134,13 +1138,8 @@
chaser_speed = max(chaser_speed + health_percent, 0.5) //one tenth of a second faster for each missing 10% of health
blast_range -= round(health_percent * 10) //one additional range for each missing 10% of health
-/obj/item/hierophant_club/update_icon()
- icon_state = "hierophant_club[timer <= world.time ? "_ready":""][(beacon && !QDELETED(beacon)) ? "":"_beacon"]"
- item_state = icon_state
- if(ismob(loc))
- var/mob/M = loc
- M.update_inv_hands()
- M.update_inv_back()
+/obj/item/hierophant_club/update_icon_state()
+ icon_state = item_state = "hierophant_club[timer <= world.time ? "_ready":""][(beacon && !QDELETED(beacon)) ? "":"_beacon"]"
/obj/item/hierophant_club/proc/prepare_icon_update()
update_icon()
diff --git a/code/modules/mining/machine_redemption.dm b/code/modules/mining/machine_redemption.dm
index 0f0ca8bf0c..2f6e8a9b7c 100644
--- a/code/modules/mining/machine_redemption.dm
+++ b/code/modules/mining/machine_redemption.dm
@@ -341,9 +341,8 @@
..()
update_icon()
-/obj/machinery/mineral/ore_redemption/update_icon()
+/obj/machinery/mineral/ore_redemption/update_icon_state()
if(powered())
icon_state = initial(icon_state)
else
icon_state = "[initial(icon_state)]-off"
- return
diff --git a/code/modules/mining/machine_vending.dm b/code/modules/mining/machine_vending.dm
index 78b1a665db..dd3b13d8dd 100644
--- a/code/modules/mining/machine_vending.dm
+++ b/code/modules/mining/machine_vending.dm
@@ -87,7 +87,7 @@
..()
update_icon()
-/obj/machinery/mineral/equipment_vendor/update_icon()
+/obj/machinery/mineral/equipment_vendor/update_icon_state()
if(powered())
icon_state = initial(icon_state)
else
diff --git a/code/modules/mining/ores_coins.dm b/code/modules/mining/ores_coins.dm
index 4f9bad2f0f..c7c34b0389 100644
--- a/code/modules/mining/ores_coins.dm
+++ b/code/modules/mining/ores_coins.dm
@@ -20,25 +20,24 @@
mats_per_stack = MINERAL_MATERIAL_AMOUNT
var/list/stack_overlays
-/obj/item/stack/ore/update_icon()
+/obj/item/stack/ore/update_overlays()
+ . = ..()
var/difference = min(ORESTACK_OVERLAYS_MAX, amount) - (LAZYLEN(stack_overlays)+1)
if(difference == 0)
return
else if(difference < 0 && LAZYLEN(stack_overlays)) //amount < stack_overlays, remove excess.
- cut_overlays()
if (LAZYLEN(stack_overlays)-difference <= 0)
- stack_overlays = null;
+ stack_overlays = null
else
stack_overlays.len += difference
else if(difference > 0) //amount > stack_overlays, add some.
- cut_overlays()
for(var/i in 1 to difference)
var/mutable_appearance/newore = mutable_appearance(icon, icon_state)
newore.pixel_x = rand(-8,8)
newore.pixel_y = rand(-8,8)
LAZYADD(stack_overlays, newore)
if (stack_overlays)
- add_overlay(stack_overlays)
+ . += stack_overlays
/obj/item/stack/ore/welder_act(mob/living/user, obj/item/I)
if(!refined_type)
diff --git a/code/modules/mining/point_bank.dm b/code/modules/mining/point_bank.dm
index 8d0bb4e1e4..11f23a5d7c 100644
--- a/code/modules/mining/point_bank.dm
+++ b/code/modules/mining/point_bank.dm
@@ -41,9 +41,8 @@
..()
update_icon()
-/obj/machinery/point_bank/update_icon()
+/obj/machinery/point_bank/update_icon_state()
if(powered())
icon_state = initial(icon_state)
else
icon_state = "[initial(icon_state)]-off"
- return
\ No newline at end of file
diff --git a/code/modules/mob/living/brain/MMI.dm b/code/modules/mob/living/brain/MMI.dm
index 2a57506df6..77844a4788 100644
--- a/code/modules/mob/living/brain/MMI.dm
+++ b/code/modules/mob/living/brain/MMI.dm
@@ -14,20 +14,20 @@
var/force_replace_ai_name = FALSE
var/overrides_aicore_laws = FALSE // Whether the laws on the MMI, if any, override possible pre-existing laws loaded on the AI core.
-/obj/item/mmi/update_icon()
+/obj/item/mmi/update_icon_state()
if(!brain)
icon_state = "mmi_off"
- return
- if(istype(brain, /obj/item/organ/brain/alien))
+ else if(istype(brain, /obj/item/organ/brain/alien))
icon_state = "mmi_brain_alien"
- braintype = "Xenoborg" //HISS....Beep.
else
icon_state = "mmi_brain"
- braintype = "Cyborg"
+
+/obj/item/mmi/update_overlays()
+ . = ..()
if(brainmob && brainmob.stat != DEAD)
- add_overlay("mmi_alive")
+ . += "mmi_alive"
else
- add_overlay("mmi_dead")
+ . += "mmi_dead"
/obj/item/mmi/Initialize()
. = ..()
@@ -68,6 +68,10 @@
name = "Man-Machine Interface: [brainmob.real_name]"
update_icon()
+ if(istype(brain, /obj/item/organ/brain/alien))
+ braintype = "Xenoborg" //HISS....Beep.
+ else
+ braintype = "Cyborg"
SSblackbox.record_feedback("amount", "mmis_filled", 1)
@@ -85,7 +89,7 @@
to_chat(user, "You unlock and upend the MMI, spilling the brain onto the floor.")
eject_brain(user)
update_icon()
- name = "Man-Machine Interface"
+ name = initial(name)
/obj/item/mmi/proc/eject_brain(mob/user)
brainmob.container = null //Reset brainmob mmi var.
@@ -129,7 +133,10 @@
name = "Man-Machine Interface: [brainmob.real_name]"
update_icon()
- return
+ if(istype(brain, /obj/item/organ/brain/alien))
+ braintype = "Xenoborg" //HISS....Beep.
+ else
+ braintype = "Cyborg"
/obj/item/mmi/proc/replacement_ai_name()
return brainmob.name
diff --git a/code/modules/mob/living/brain/posibrain.dm b/code/modules/mob/living/brain/posibrain.dm
index e2d6b095fe..224b5ad807 100644
--- a/code/modules/mob/living/brain/posibrain.dm
+++ b/code/modules/mob/living/brain/posibrain.dm
@@ -184,11 +184,10 @@ GLOBAL_VAR(posibrain_notify_cooldown)
return
-/obj/item/mmi/posibrain/update_icon()
+/obj/item/mmi/posibrain/update_icon_state()
if(searching)
icon_state = "[initial(icon_state)]-searching"
- return
- if(brainmob && brainmob.key)
+ else if(brainmob && brainmob.key)
icon_state = "[initial(icon_state)]-occupied"
else
icon_state = initial(icon_state)
diff --git a/code/modules/mob/living/carbon/human/species_types/shadowpeople.dm b/code/modules/mob/living/carbon/human/species_types/shadowpeople.dm
index 70abba5a01..e229860cf7 100644
--- a/code/modules/mob/living/carbon/human/species_types/shadowpeople.dm
+++ b/code/modules/mob/living/carbon/human/species_types/shadowpeople.dm
@@ -100,6 +100,9 @@
var/obj/item/light_eater/blade
decay_factor = 0
+/obj/item/organ/heart/nightmare/ComponentInitialize()
+ . = ..()
+ AddElement(/datum/element/update_icon_blocker)
/obj/item/organ/heart/nightmare/attack(mob/M, mob/living/carbon/user, obj/target)
if(M != user)
@@ -130,9 +133,6 @@
/obj/item/organ/heart/nightmare/Stop()
return 0
-/obj/item/organ/heart/nightmare/update_icon()
- return //always beating visually
-
/obj/item/organ/heart/nightmare/on_death()
if(!owner)
return
diff --git a/code/modules/mob/living/simple_animal/guardian/guardian.dm b/code/modules/mob/living/simple_animal/guardian/guardian.dm
index 9ad3cbd373..ff42512666 100644
--- a/code/modules/mob/living/simple_animal/guardian/guardian.dm
+++ b/code/modules/mob/living/simple_animal/guardian/guardian.dm
@@ -633,8 +633,9 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
"}
-/obj/item/paper/guides/antag/guardian/update_icon()
- return
+/obj/item/paper/guides/antag/guardian/ComponentInitialize()
+ . = ..()
+ AddElement(/datum/element/update_icon_blocker)
/obj/item/paper/guides/antag/guardian/wizard
name = "Guardian Guide"