syncs defines

This commit is contained in:
deathride58
2018-01-03 23:15:49 -05:00
parent d8facb3bce
commit af96f58ffd
39 changed files with 272 additions and 219 deletions

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@@ -61,7 +61,7 @@
//DNA - Because fuck you and your magic numbers being all over the codebase.
#define DNA_BLOCK_SIZE 3
#define DNA_UNI_IDENTITY_BLOCKS 19
#define DNA_UNI_IDENTITY_BLOCKS 19 //CIT CHANGE - adds more DNA blocks for cit's mutant bodyparts. Update citadel_defines.dm if this gets changed.
#define DNA_HAIR_COLOR_BLOCK 1
#define DNA_FACIAL_HAIR_COLOR_BLOCK 2
#define DNA_SKIN_TONE_BLOCK 3
@@ -69,19 +69,7 @@
#define DNA_GENDER_BLOCK 5
#define DNA_FACIAL_HAIR_STYLE_BLOCK 6
#define DNA_HAIR_STYLE_BLOCK 7
#define DNA_EYE_COLOR_TWO_BLOCK 8
#define DNA_EYE_COLOR_SWITCH_BLOCK 9
#define DNA_EYE_COLOR_BLOCK 10
#define DNA_COLOR_ONE_BLOCK 11
#define DNA_COLOR_TWO_BLOCK 12
#define DNA_COLOR_THR_BLOCK 13
#define DNA_COLOR_SWITCH_BLOCK 14
#define DNA_COLOR_SWITCH_MAX 7 //must be (2^(n+1))-1
#define DNA_COCK_BLOCK 15
#define DNA_MUTANTRACE_BLOCK 16
#define DNA_MUTANTTAIL_BLOCK 17
#define DNA_MUTANTWING_BLOCK 18
#define DNA_WINGCOLOR_BLOCK 19
#define DNA_STRUC_ENZYMES_BLOCKS 18
#define DNA_UNIQUE_ENZYMES_LEN 32
@@ -127,7 +115,7 @@
#define TOXINLOVER 24
#define DIGITIGRADE 25 //Uses weird leg sprites. Optional for Lizards, required for ashwalkers. Don't give it to other races unless you make sprites for this (see human_parts_greyscale.dmi)
#define NO_UNDERWEAR 26
#define NOLIVER 27
#define NOLIVER 27
#define NOSTOMACH 28
#define NO_DNA_COPY 29
#define DRINKSBLOOD 30
@@ -135,11 +123,6 @@
#define SPECIES_INORGANIC 32
#define SPECIES_UNDEAD 33
#define SPECIES_ROBOTIC 34
//citadel code
#define MUTCOLORS2 35
#define MUTCOLORS3 36
#define NOAROUSAL 37 //Stops all arousal effects
#define NOGENITALS 38 //Cannot create, use, or otherwise have genitals
#define ORGAN_SLOT_BRAIN "brain"
#define ORGAN_SLOT_APPENDIX "appendix"

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@@ -1,79 +1,5 @@
//A set of constants used to determine which type of mute an admin wishes to apply:
//Please read and understand the muting/automuting stuff before changing these. MUTE_IC_AUTO etc = (MUTE_IC << 1)
//Therefore there needs to be a gap between the flags_1 for the automute flags_1
#define MUTE_IC 1
#define MUTE_OOC 2
#define MUTE_PRAY 4
#define MUTE_ADMINHELP 8
#define MUTE_DEADCHAT 16
#define MUTE_ALL 31
//Some constants for DB_Ban
#define BANTYPE_PERMA 1
#define BANTYPE_TEMP 2
#define BANTYPE_JOB_PERMA 3
#define BANTYPE_JOB_TEMP 4
#define BANTYPE_ANY_FULLBAN 5 //used to locate stuff to unban.
#define BANTYPE_ADMIN_PERMA 7
#define BANTYPE_ADMIN_TEMP 8
#define BANTYPE_ANY_JOB 9 //used to remove jobbans
//Please don't edit these values without speaking to Errorage first ~Carn
//Admin Permissions
#define R_BUILDMODE 1
#define R_ADMIN 2
#define R_BAN 4
#define R_FUN 8
#define R_SERVER 16
#define R_DEBUG 32
#define R_POSSESS 64
#define R_PERMISSIONS 128
#define R_STEALTH 256
#define R_POLL 512
#define R_VAREDIT 1024
#define R_SOUNDS 2048
#define R_SPAWN 4096
#if DM_VERSION > 512
#error Remove the flag below , its been long enough
#endif
//legacy , remove post 512, it was replaced by R_POLL
#define R_REJUVINATE 2
#define R_MAXPERMISSION 4096 //This holds the maximum value for a permission. It is used in iteration, so keep it updated.
#define ADMIN_QUE(user) "(<a href='?_src_=holder;adminmoreinfo=\ref[user]'>?</a>)"
#define ADMIN_FLW(user) "(<a href='?_src_=holder;adminplayerobservefollow=\ref[user]'>FLW</a>)"
#define ADMIN_PP(user) "(<a href='?_src_=holder;adminplayeropts=\ref[user]'>PP</a>)"
#define ADMIN_VV(atom) "(<a href='?_src_=vars;Vars=\ref[atom]'>VV</a>)"
#define ADMIN_SM(user) "(<a href='?_src_=holder;subtlemessage=\ref[user]'>SM</a>)"
#define ADMIN_TP(user) "(<a href='?_src_=holder;traitor=\ref[user]'>TP</a>)"
#define ADMIN_KICK(user) "(<a href='?_src_=holder;boot2=\ref[user]'>KICK</a>)"
#define ADMIN_CENTCOM_REPLY(user) "(<a href='?_src_=holder;CentComReply=\ref[user]'>RPLY</a>)"
#define ADMIN_SYNDICATE_REPLY(user) "(<a href='?_src_=holder;SyndicateReply=\ref[user]'>RPLY</a>)"
#define ADMIN_SC(user) "(<a href='?_src_=holder;adminspawncookie=\ref[user]'>SC</a>)"
#define ADMIN_SMITE(user) "(<a href='?_src_=holder;adminsmite=\ref[user]'>SMITE</a>)"
#define ADMIN_LOOKUP(user) "[key_name_admin(user)][ADMIN_QUE(user)]"
#define ADMIN_LOOKUPFLW(user) "[key_name_admin(user)][ADMIN_QUE(user)] [ADMIN_FLW(user)]"
#define ADMIN_SET_SD_CODE "(<a href='?_src_=holder;set_selfdestruct_code=1'>SETCODE</a>)"
#define ADMIN_FULLMONTY_NONAME(user) "[ADMIN_QUE(user)] [ADMIN_PP(user)] [ADMIN_VV(user)] [ADMIN_SM(user)] [ADMIN_FLW(user)] [ADMIN_TP(user)] [ADMIN_INDIVIDUALLOG(user)] [ADMIN_SMITE(user)]"
#define ADMIN_FULLMONTY(user) "[key_name_admin(user)] [ADMIN_FULLMONTY_NONAME(user)]"
#define ADMIN_JMP(src) "(<a href='?_src_=holder;adminplayerobservecoodjump=1;X=[src.x];Y=[src.y];Z=[src.z]'>JMP</a>)"
#define COORD(src) "[src ? "([src.x],[src.y],[src.z])" : "nonexistent location"]"
#define ADMIN_COORDJMP(src) "[src ? "[COORD(src)] [ADMIN_JMP(src)]" : "nonexistent location"]"
#define ADMIN_INDIVIDUALLOG(user) "(<a href='?_src_=holder;individuallog=\ref[user]'>LOGS</a>)"
#define ADMIN_PUNISHMENT_LIGHTNING "Lightning bolt"
#define ADMIN_PUNISHMENT_BRAINDAMAGE "Brain damage"
#define ADMIN_PUNISHMENT_GIB "Gib"
#define ADMIN_PUNISHMENT_BSA "Bluespace Artillery Device"
#define AHELP_ACTIVE 1
#define AHELP_CLOSED 2
#define AHELP_RESOLVED 3
//A set of constants used to determine which type of mute an admin wishes to apply:
//Please read and understand the muting/automuting stuff before changing these. MUTE_IC_AUTO etc = (MUTE_IC << 1)
//Therefore there needs to be a gap between the flags for the automute flags
#define MUTE_IC 1
#define MUTE_OOC 2

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@@ -9,12 +9,12 @@
#define ANTAG_DATUM_TRAITOR /datum/antagonist/traitor
#define ANTAG_DATUM_TRAITOR_HUMAN /datum/antagonist/traitor/human
#define ANTAG_DATUM_TRAITOR_AI /datum/antagonist/traitor/AI
#define ANTAG_DATUM_IAA /datum/antagonist/traitor/internal_affairs
#define ANTAG_DATUM_IAA /datum/antagonist/traitor/internal_affairs
#define ANTAG_DATUM_IAA_HUMAN /datum/antagonist/traitor/human/internal_affairs
#define ANTAG_DATUM_IAA_AI /datum/antagonist/traitor/AI/internal_affairs
#define ANTAG_DATUM_IAA_AI /datum/antagonist/traitor/AI/internal_affairs
#define ANTAG_DATUM_BROTHER /datum/antagonist/brother
#define ANTAG_DATUM_ABDUCTOR /datum/antagonist/abductor
#define ANTAG_DATUM_ABDUCTOR_SCIENTIST /datum/antagonist/abductor/scientist
#define ANTAG_DATUM_ABDUCTOR_AGENT /datum/antagonist/abductor/agent
#define ANTAG_DATUM_ABDUCTOR_SCIENTIST /datum/antagonist/abductor/scientist
#define ANTAG_DATUM_ABDUCTOR_AGENT /datum/antagonist/abductor/agent
#define ANTAG_DATUM_MONKEY /datum/antagonist/monkey
#define ANTAG_DATUM_MONKEY_LEADER /datum/antagonist/monkey/leader

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@@ -71,3 +71,31 @@
#define ADMIN_MARKREAD(client) "(<a href='?_src_=holder;markedread=\ref[client]'>MARK READ</a>)"//marks an adminhelp as read and under investigation
#define ADMIN_IC(client) "(<a href='?_src_=holder;icissue=\ref[client]'>IC</a>)"//marks and adminhelp as an IC issue
#define ADMIN_REJECT(client) "(<a href='?_src_=holder;rejectadminhelp=\ref[client]'>REJT</a>)"//Rejects an adminhelp for being unclear or otherwise unhelpful. resets their adminhelp timer
//Damage stuffs
#define AROUSAL "arousal"
//DNA stuffs. Remember to change this if upstream adds more snowflake options
#define DNA_EYE_COLOR_TWO_BLOCK 8
#define DNA_EYE_COLOR_SWITCH_BLOCK 9
#define DNA_EYE_COLOR_BLOCK 10
#define DNA_COLOR_ONE_BLOCK 11
#define DNA_COLOR_TWO_BLOCK 12
#define DNA_COLOR_THR_BLOCK 13
#define DNA_COLOR_SWITCH_BLOCK 14
#define DNA_COLOR_SWITCH_MAX 7 //must be (2^(n+1))-1
#define DNA_COCK_BLOCK 15
#define DNA_MUTANTRACE_BLOCK 16
#define DNA_MUTANTTAIL_BLOCK 17
#define DNA_MUTANTWING_BLOCK 18
#define DNA_WINGCOLOR_BLOCK 19
//Species stuffs. Remember to change this if upstream updates species flags
#define MUTCOLORS2 35
#define MUTCOLORS3 36
#define NOAROUSAL 37 //Stops all arousal effects
#define NOGENITALS 38 //Cannot create, use, or otherwise have genitals
//Brainslugs
#define isborer(A) (istype(A, /mob/living/simple_animal/borer))

4
code/__DEFINES/colors.dm Normal file
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@@ -0,0 +1,4 @@
// This is eventualy for wjohn to add more color standardization stuff like I keep asking him >:(
#define COLOR_INPUT_DISABLED "#F0F0F0"
#define COLOR_INPUT_ENABLED "#D3B5B5"

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@@ -11,9 +11,6 @@
#define STAMINA "stamina"
#define BRAIN "brain"
//Citadel code
#define AROUSAL "arousal"
//bitflag damage defines used for suicide_act
#define BRUTELOSS 1
#define FIRELOSS 2
@@ -22,9 +19,6 @@
#define SHAME 16
#define MANUAL_SUICIDE 32 //suicide_act will do the actual killing.
//Citadel code
#define AROUSAL 32
#define STUN "stun"
#define KNOCKDOWN "knockdown"
#define UNCONSCIOUS "unconscious"

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@@ -75,14 +75,6 @@
// /obj/item/clothing signals
#define COMSIG_SHOES_STEP_ACTION "shoes_step_action" //from base of obj/item/clothing/shoes/proc/step_action(): ()
// /obj/item signals
#define COMSIG_ITEM_ATTACK "item_attack" //from base of obj/item/attack(): (mob/living/target, mob/living/user)
#define COMSIG_ITEM_ATTACK_SELF "item_attack_self" //from base of obj/item/attack_self(): (mob)
#define COMSIG_ITEM_ATTACK_OBJ "item_attack_obj" //from base of obj/item/attack_obj(): (obj, mob)
// /obj/item/clothing signals
#define COMSIG_SHOES_STEP_ACTION "shoes_step_action" //from base of obj/item/clothing/shoes/proc/step_action(): ()
// /obj/machinery signals
#define COMSIG_MACHINE_PROCESS "machine_process" //from machinery subsystem fire(): ()
#define COMSIG_MACHINE_PROCESS_ATMOS "machine_process_atmos" //from air subsystem process_atmos_machinery(): ()

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@@ -22,7 +22,7 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
#define ON_BORDER_1 512 // item has priority to check when entering or leaving
#define NOSLIP_1 1024 //prevents from slipping on wet floors, in space etc
#define CLEAN_ON_MOVE_1 2048
#define _UNUSED_1 2048
// BLOCK_GAS_SMOKE_EFFECT_1 only used in masks at the moment.
#define BLOCK_GAS_SMOKE_EFFECT_1 4096 // blocks the effect that chemical clouds would have on a mob --glasses, mask and helmets ONLY!

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@@ -86,7 +86,7 @@
. = SLOT_POCKET
//Bit flags_1 for the flags_inv variable, which determine when a piece of clothing hides another. IE a helmet hiding glasses.
//Bit flags for the flags_inv variable, which determine when a piece of clothing hides another. IE a helmet hiding glasses.
#define HIDEGLOVES 1
#define HIDESUITSTORAGE 2
#define HIDEJUMPSUIT 4 //these first four are only used in exterior suits
@@ -134,17 +134,17 @@
#define THERMAL_PROTECTION_HAND_LEFT 0.025
#define THERMAL_PROTECTION_HAND_RIGHT 0.025
//flags_1 for female outfits: How much the game can safely "take off" the uniform without it looking weird
//flags for female outfits: How much the game can safely "take off" the uniform without it looking weird
#define NO_FEMALE_UNIFORM 0
#define FEMALE_UNIFORM_FULL 1
#define FEMALE_UNIFORM_TOP 2
//flags_1 for alternate styles: These are hard sprited so don't set this if you didn't put the effort in
//flags for alternate styles: These are hard sprited so don't set this if you didn't put the effort in
#define NORMAL_STYLE 0
#define ALT_STYLE 1
#define DIGITIGRADE_STYLE 2
//flags_1 for outfits that have mutantrace variants (try not to use this): Currently only needed if you're trying to add tight fitting bootyshorts
//flags for outfits that have mutantrace variants (try not to use this): Currently only needed if you're trying to add tight fitting bootyshorts
#define NO_MUTANTRACE_VARIATION 0
#define MUTANTRACE_VARIATION 1
@@ -152,9 +152,9 @@
#define FULL_DIGITIGRADE 1
#define SQUISHED_DIGITIGRADE 2
//flags_1 for covering body parts
//flags for covering body parts
#define GLASSESCOVERSEYES 1
#define MASKCOVERSEYES 2 // get rid of some of the other retardation in these flags_1
#define MASKCOVERSEYES 2 // get rid of some of the other retardation in these flags
#define HEADCOVERSEYES 4 // feel free to realloc these numbers for other purposes
#define MASKCOVERSMOUTH 8 // on other items, these are just for mask/head
#define HEADCOVERSMOUTH 16
@@ -199,7 +199,8 @@ GLOBAL_LIST_INIT(detective_vest_allowed, typecacheof(list(
/obj/item/reagent_containers/spray/pepper,
/obj/item/restraints/handcuffs,
/obj/item/storage/fancy/cigarettes,
/obj/item/tank/internals/emergency_oxygen)))
/obj/item/tank/internals/emergency_oxygen,
/obj/item/tank/internals/plasmaman)))
GLOBAL_LIST_INIT(security_vest_allowed, typecacheof(list(
/obj/item/ammo_box,
@@ -212,7 +213,8 @@ GLOBAL_LIST_INIT(security_vest_allowed, typecacheof(list(
/obj/item/melee/classic_baton/telescopic,
/obj/item/reagent_containers/spray/pepper,
/obj/item/restraints/handcuffs,
/obj/item/tank/internals/emergency_oxygen)))
/obj/item/tank/internals/emergency_oxygen,
/obj/item/tank/internals/plasmaman)))
GLOBAL_LIST_INIT(security_wintercoat_allowed, typecacheof(list(
/obj/item/ammo_box,
@@ -227,4 +229,5 @@ GLOBAL_LIST_INIT(security_wintercoat_allowed, typecacheof(list(
/obj/item/reagent_containers/spray/pepper,
/obj/item/restraints/handcuffs,
/obj/item/tank/internals/emergency_oxygen,
/obj/item/tank/internals/plasmaman,
/obj/item/toy)))

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@@ -95,8 +95,6 @@
#define isrevenant(A) (istype(A, /mob/living/simple_animal/revenant))
#define isborer(A) (istype(A, /mob/living/simple_animal/borer))
#define isbot(A) (istype(A, /mob/living/simple_animal/bot))
#define iscrab(A) (istype(A, /mob/living/simple_animal/crab))

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@@ -49,7 +49,7 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
#define FRIDAY_13TH "Friday the 13th"
//Human Overlays Indexes/////////
//citadel code
//LOTS OF CIT CHANGES HERE. BE CAREFUL WHEN UPSTREAM ADDS MORE LAYERS
#define MUTATIONS_LAYER 30 //mutations. Tk headglows, cold resistance glow, etc
#define GENITALS_BEHIND_LAYER 29 //Some genitalia needs to be behind everything, such as with taurs (Taurs use body_behind_layer
#define BODY_BEHIND_LAYER 28 //certain mutantrace features (tail when looking south) that must appear behind the body parts

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@@ -1,5 +1,56 @@
#define MIN_FREE_FREQ 1201
#define MAX_FREE_FREQ 1599
// Radios use a large variety of predefined frequencies.
#define MIN_FREQ 1441
#define MAX_FREQ 1489
#define MIN_FREE_FREQ 1201 // -------------------------------------------------
// Frequencies are always odd numbers and range from 1201 to 1599.
#define FREQ_SYNDICATE 1213 // Nuke op comms frequency, dark brown
#define FREQ_CTF_RED 1215 // CTF red team comms frequency, red
#define FREQ_CTF_BLUE 1217 // CTF blue team comms frequency, blue
#define FREQ_CENTCOM 1337 // CentCom comms frequency, gray
#define FREQ_SUPPLY 1347 // Supply comms frequency, light brown
#define FREQ_SERVICE 1349 // Service comms frequency, green
#define FREQ_SCIENCE 1351 // Science comms frequency, plum
#define FREQ_COMMAND 1353 // Command comms frequency, gold
#define FREQ_MEDICAL 1355 // Medical comms frequency, soft blue
#define FREQ_ENGINEERING 1357 // Engineering comms frequency, orange
#define FREQ_SECURITY 1359 // Security comms frequency, red
#define FREQ_STATUS_DISPLAYS 1435
#define FREQ_ATMOS_ALARMS 1437 // air alarms <-> alert computers
#define FREQ_ATMOS_CONTROL 1439 // air alarms <-> vents and scrubbers
#define MIN_FREQ 1441 // ------------------------------------------------------
// Only the 1441 to 1489 range is freely available for general conversation.
// This represents 1/8th of the available spectrum.
#define FREQ_ATMOS_STORAGE 1441
#define FREQ_NAV_BEACON 1445
#define FREQ_AI_PRIVATE 1447 // AI private comms frequency, magenta
#define FREQ_PRESSURE_PLATE 1447
#define FREQ_AIRLOCK_CONTROL 1449
#define FREQ_ELECTROPACK 1449
#define FREQ_MAGNETS 1449
#define FREQ_LOCATOR_IMPLANT 1451
#define FREQ_SIGNALER 1457 // the default for new signalers
#define FREQ_COMMON 1459 // Common comms frequency, dark green
#define MAX_FREQ 1489 // ------------------------------------------------------
#define MAX_FREE_FREQ 1599 // -------------------------------------------------
// Transmission types.
#define TRANSMISSION_WIRE 0 // some sort of wired connection, not used
#define TRANSMISSION_RADIO 1 // electromagnetic radiation (default)
#define TRANSMISSION_SUBSPACE 2 // subspace transmission (headsets only)
#define TRANSMISSION_SUPERSPACE 3 // reaches independent (CentCom) radios only
// Filter types, used as an optimization to avoid unnecessary proc calls.
#define RADIO_TO_AIRALARM "to_airalarm"
#define RADIO_FROM_AIRALARM "from_airalarm"
#define RADIO_SIGNALER "signaler"
#define RADIO_ATMOSIA "atmosia"
#define RADIO_NAVBEACONS "navbeacons"
#define RADIO_AIRLOCK "airlock"
#define RADIO_MAGNETS "magnets"
#define DEFAULT_SIGNALER_CODE 30

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@@ -17,6 +17,7 @@
#define MODE_HOLOPAD "holopad"
#define MODE_CHANGELING "changeling"
#define MODE_VOCALCORDS "cords"
#define MODE_MONKEY "monkeyhive"
//Spans. Robot speech, italics, etc. Applied in compose_message().
#define SPAN_ROBOT "robot"

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@@ -5,7 +5,7 @@
//use this define if you want to do configuration outside of this file
#ifndef SERVER_TOOLS_EXTERNAL_CONFIGURATION
//Comment this out once you've filled in the below
//#error /tg/station server tools interface unconfigured
#error /tg/station server tools interface unconfigured
//Required interfaces (fill in with your codebase equivalent):

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@@ -61,7 +61,6 @@
#define DOCKING_NULL_DESTINATION 8
#define DOCKING_NULL_SOURCE 16
//Docking turf movements
#define MOVE_TURF 1
#define MOVE_AREA 2

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@@ -25,6 +25,6 @@
//for clothing visor toggles, these determine which vars to toggle
#define VISOR_FLASHPROTECT 1
#define VISOR_TINT 2
#define VISOR_VISIONFLAGS 4 //all following flags_1 only matter for glasses
#define VISOR_VISIONFLAGS 4 //all following flags only matter for glasses
#define VISOR_DARKNESSVIEW 8
#define VISOR_INVISVIEW 16

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@@ -9,14 +9,14 @@
#define CHANNEL_BUZZ 1017
#define CHANNEL_BICYCLE 1016
//Citadel code
//CIT CHANNELS - TRY NOT TO REGRESS
#define CHANNEL_PRED 1015
#define CHANNEL_PREYLOOP 1014
//THIS SHOULD ALWAYS BE THE LOWEST ONE!
//KEEP IT UPDATED
#define CHANNEL_HIGHEST_AVAILABLE 1013
#define CHANNEL_HIGHEST_AVAILABLE 1013 //CIT CHANGE - COMPENSATES FOR VORESOUND CHANNELS
#define SOUND_MINIMUM_PRESSURE 10

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@@ -46,16 +46,17 @@
#define INIT_ORDER_DBCORE 18
#define INIT_ORDER_BLACKBOX 17
#define INIT_ORDER_SERVER_MAINT 16
#define INIT_ORDER_RESEARCH 15
#define INIT_ORDER_EVENTS 14
#define INIT_ORDER_JOBS 13
#define INIT_ORDER_TICKER 12
#define INIT_ORDER_MAPPING 11
#define INIT_ORDER_ATOMS 10
#define INIT_ORDER_NETWORKS 9
#define INIT_ORDER_LANGUAGE 8
#define INIT_ORDER_MACHINES 7
#define INIT_ORDER_CIRCUIT 6
#define INIT_ORDER_INPUT 15
#define INIT_ORDER_RESEARCH 14
#define INIT_ORDER_EVENTS 13
#define INIT_ORDER_JOBS 12
#define INIT_ORDER_TICKER 11
#define INIT_ORDER_MAPPING 10
#define INIT_ORDER_ATOMS 9
#define INIT_ORDER_NETWORKS 8
#define INIT_ORDER_LANGUAGE 7
#define INIT_ORDER_MACHINES 6
#define INIT_ORDER_CIRCUIT 5
#define INIT_ORDER_TIMER 1
#define INIT_ORDER_DEFAULT 0
#define INIT_ORDER_AIR -1

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@@ -22,6 +22,6 @@ When using time2text(), please use "DDD" to find the weekday. Refrain from using
#define TICKS *world.tick_lag
#define DS2TICKS(DS) (DS/world.tick_lag)
#define DS2TICKS(DS) ((DS)/world.tick_lag)
#define TICKS2DS(T) (T TICKS)
#define TICKS2DS(T) ((T) TICKS)

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@@ -30,7 +30,7 @@ GLOBAL_VAR_INIT(cmp_field, "name")
return sorttext(a.ckey, b.ckey)
/proc/cmp_subsystem_init(datum/controller/subsystem/a, datum/controller/subsystem/b)
return b.init_order - a.init_order
return initial(b.init_order) - initial(a.init_order) //uses initial() so it can be used on types
/proc/cmp_subsystem_display(datum/controller/subsystem/a, datum/controller/subsystem/b)
return sorttext(b.name, a.name)
@@ -72,4 +72,3 @@ GLOBAL_VAR_INIT(cmp_field, "name")
/proc/cmp_profile_count_dsc(list/A, list/B)
return B[PROFILE_ITEM_COUNT] - A[PROFILE_ITEM_COUNT]

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@@ -30,7 +30,7 @@
init_sprite_accessory_subtypes(/datum/sprite_accessory/legs, GLOB.legs_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/wings, GLOB.r_wings_list,roundstart = TRUE)
//citadel code
//CIT CHANGES START HERE, ADDS SNOWFLAKE BODYPARTS AND MORE
//mammal bodyparts (fucking furries)
init_sprite_accessory_subtypes(/datum/sprite_accessory/mam_body_markings, GLOB.mam_body_markings_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/mam_tails, GLOB.mam_tails_list)
@@ -56,7 +56,7 @@
init_sprite_accessory_subtypes(/datum/sprite_accessory/vagina, GLOB.vagina_shapes_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/breasts, GLOB.breasts_shapes_list)
GLOB.breasts_size_list = list("a","b","c","d","e") //We need the list to choose from initialized, but it's no longer a sprite_accessory thing.
//END OF CIT CHANGES
//Species
for(var/spath in subtypesof(/datum/species))

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@@ -69,6 +69,7 @@
if(!GLOB.wings_list.len)
init_sprite_accessory_subtypes(/datum/sprite_accessory/wings, GLOB.wings_list)
//CIT CHANGES - genitals and such
if(!GLOB.cock_shapes_list.len)
init_sprite_accessory_subtypes(/datum/sprite_accessory/penis, GLOB.cock_shapes_list)
if(!GLOB.vagina_shapes_list.len)
@@ -90,6 +91,7 @@
womb = 1
breasts = 1 */
//CIT CHANGE - changes this entire return to support cit's snowflake parts
return(list(
"mcolor" = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F"),
"mcolor2" = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F"),
@@ -473,7 +475,7 @@ Proc for attack log creation, because really why not
if(extra_args)
new_args += extra_args
for(var/j in 1 to amount)
for(var/j in 1 to amount)
var/atom/X = new spawn_type(arglist(new_args))
X.admin_spawned = admin_spawn

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@@ -121,7 +121,6 @@ GLOBAL_VAR(command_name)
return new_station_name
/proc/syndicate_name()
var/name = ""
// Prefix

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@@ -55,7 +55,7 @@
for(var/mob/M in GLOB.player_list)
if(!isnewplayer(M) && M.can_hear())
to_chat(M, "<b><font size = 3><font color = red>[title]</font color><BR>[message]</font size></b><BR>")
to_chat(M, "<span class='big bold'><font color = red>[title]</font color><BR>[message]</span><BR>")
if(M.client.prefs.toggles & SOUND_ANNOUNCEMENTS)
if(alert)
SEND_SOUND(M, sound('sound/misc/notice1.ogg'))

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@@ -103,10 +103,10 @@
if(LAZYLEN(GLOB.round_end_notifiees))
send2irc("Notice", "[GLOB.round_end_notifiees.Join(", ")] the round has ended.")
/*for(var/client/C in GLOB.clients)
for(var/client/C in GLOB.clients)
if(!C.credits)
C.RollCredits()
C.playtitlemusic(40)*/
C.playtitlemusic(40)
display_report()
@@ -434,7 +434,10 @@
/proc/printplayer(datum/mind/ply, fleecheck)
var/text = "<b>[ply.key]</b> was <b>[ply.name]</b> the <b>[ply.assigned_role]</b> and"
var/jobtext = ""
if(ply.assigned_role)
jobtext = " the <b>[ply.assigned_role]</b>"
var/text = "<b>[ply.key]</b> was <b>[ply.name]</b>[jobtext] and"
if(ply.current)
if(ply.current.stat == DEAD)
text += " <span class='redtext'>died</span>"

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@@ -139,7 +139,6 @@
return NORTH
//returns the north-zero clockwise angle in degrees, given a direction
/proc/dir2angle(D)
switch(D)
if(NORTH)

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@@ -199,6 +199,8 @@ Turf and target are separate in case you want to teleport some distance from a t
newname = C.prefs.custom_names[role]
else
switch(role)
if("human")
newname = random_unique_name(gender)
if("clown")
newname = pick(GLOB.clown_names)
if("mime")
@@ -1487,6 +1489,7 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new)
var/time_low = num2hex(world.time, 3)
var/time_clock = num2hex(TICK_DELTA_TO_MS(world.tick_usage), 3)
return "{[time_high]-[time_mid]-[GUID_VERSION][time_low]-[GUID_VARIANT][time_clock]-[node_id]}"
// \ref behaviour got changed in 512 so this is necesary to replicate old behaviour.

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@@ -104,6 +104,6 @@ GLOBAL_LIST_INIT(maintenance_loot, list(
/obj/item/storage/secure/briefcase = 3,
/obj/item/storage/toolbox/artistic = 2,
/obj/item/toy/eightball = 1,
/obj/item/storage/daki = 3,
/obj/item/storage/daki = 3, //VERY IMPORTANT CIT CHANGE - adds bodypillows to maint
"" = 3
))

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@@ -29,4 +29,4 @@ GLOBAL_LIST_EMPTY(bots_list)
GLOBAL_LIST_EMPTY(language_datum_instances)
GLOBAL_LIST_EMPTY(all_languages)
GLOBAL_LIST_EMPTY(latejoiners) //All latejoining people, for traitor-target purposes.
GLOBAL_LIST_EMPTY(latejoiners) //CIT CHANGE - All latejoining people, for traitor-target purposes.

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@@ -45,3 +45,4 @@ Be sure to include required js functions in your page, or it'll raise an excepti
receiver << output(argums,"[control_id]:replaceContent")
return

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@@ -0,0 +1,69 @@
#define CREDIT_ROLL_SPEED 125
#define CREDIT_SPAWN_SPEED 10
#define CREDIT_ANIMATE_HEIGHT (14 * world.icon_size)
#define CREDIT_EASE_DURATION 22
#define CREDITS_PATH "[GLOB.config_dir]contributors.dmi"
/client/proc/RollCredits()
set waitfor = FALSE
if(!fexists(CREDITS_PATH))
return
var/icon/credits_icon = new(CREDITS_PATH)
LAZYINITLIST(credits)
var/list/_credits = credits
verbs += /client/proc/ClearCredits
var/static/list/credit_order_for_this_round
if(isnull(credit_order_for_this_round))
credit_order_for_this_round = list("Thanks for playing!") + (shuffle(icon_states(credits_icon)) - "Thanks for playing!")
for(var/I in credit_order_for_this_round)
if(!credits)
return
_credits += new /obj/screen/credit(null, I, src, credits_icon)
sleep(CREDIT_SPAWN_SPEED)
sleep(CREDIT_ROLL_SPEED - CREDIT_SPAWN_SPEED)
verbs -= /client/proc/ClearCredits
qdel(credits_icon)
/client/proc/ClearCredits()
set name = "Hide Credits"
set category = "OOC"
verbs -= /client/proc/ClearCredits
QDEL_LIST(credits)
credits = null
/obj/screen/credit
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
alpha = 0
screen_loc = "12,1"
layer = SPLASHSCREEN_LAYER
var/client/parent
var/matrix/target
/obj/screen/credit/Initialize(mapload, credited, client/P, icon/I)
. = ..()
icon = I
parent = P
icon_state = credited
maptext = credited
maptext_x = world.icon_size + 8
maptext_y = (world.icon_size / 2) - 4
maptext_width = world.icon_size * 3
var/matrix/M = matrix(transform)
M.Translate(0, CREDIT_ANIMATE_HEIGHT)
animate(src, transform = M, time = CREDIT_ROLL_SPEED)
target = M
animate(src, alpha = 255, time = CREDIT_EASE_DURATION, flags = ANIMATION_PARALLEL)
addtimer(CALLBACK(src, .proc/FadeOut), CREDIT_ROLL_SPEED - CREDIT_EASE_DURATION)
QDEL_IN(src, CREDIT_ROLL_SPEED)
P.screen += src
/obj/screen/credit/Destroy()
var/client/P = parent
P.screen -= src
icon = null
LAZYREMOVE(P.credits, src)
parent = null
return ..()
/obj/screen/credit/proc/FadeOut()
animate(src, alpha = 0, transform = target, time = CREDIT_EASE_DURATION)

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@@ -1,3 +1,4 @@
/mob
var/list/screens = list()
@@ -174,4 +175,3 @@
layer = LIGHTING_LAYER
blend_mode = BLEND_ADD
show_when_dead = TRUE

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@@ -280,10 +280,11 @@
healths = new /obj/screen/healths()
infodisplay += healths
//citadel code
//CIT CHANGE - adds arousal to hud
arousal = new /obj/screen/arousal()
arousal.icon_state = (owner.canbearoused == 1 ? "arousal0" : "")
infodisplay += arousal
//END OF CIT CHANGES
healthdoll = new /obj/screen/healthdoll()
infodisplay += healthdoll

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@@ -60,8 +60,6 @@
var/pref = C.prefs.parallax
if (isnull(pref))
pref = PARALLAX_HIGH
if (C.byond_version < 511)
pref = PARALLAX_DISABLE
switch(C.prefs.parallax)
if (PARALLAX_INSANE)
C.parallax_throttle = FALSE

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@@ -78,7 +78,7 @@
var/mob/living/carbon/tk_user = null
/obj/item/tk_grab/Initialize()
..()
. = ..()
START_PROCESSING(SSfastprocess, src)
/obj/item/tk_grab/Destroy()

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@@ -1,4 +1,3 @@
//This file is just for the necessary /world definition
//Try looking in game/world.dm