Merge remote-tracking branch 'origin/master' into TGUI-CHAT-TGUI-CHAT-TGUI-CHAT

This commit is contained in:
Letter N
2020-08-22 13:40:36 +08:00
147 changed files with 3447 additions and 803 deletions

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@@ -312,6 +312,7 @@
#define COMSIG_OBJ_DECONSTRUCT "obj_deconstruct" //from base of obj/deconstruct(): (disassembled)
#define COMSIG_OBJ_BREAK "obj_break" //from base of /obj/obj_break(): (damage_flag)
#define COMSIG_OBJ_SETANCHORED "obj_setanchored" //called in /obj/structure/setAnchored(): (value)
#define COMSIG_OBJ_DEFAULT_UNFASTEN_WRENCH "obj_default_unfasten_wrench" //called exclusively in plumbing, for now
#define COMSIG_OBJ_ATTACK_GENERIC "obj_attack_generic" //from base of atom/animal_attack(): (/mob/user)
#define COMPONENT_STOP_GENERIC_ATTACK 1

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@@ -0,0 +1,9 @@
#define FIRST_DUCT_LAYER 1
#define SECOND_DUCT_LAYER 2
#define THIRD_DUCT_LAYER 4
#define FOURTH_DUCT_LAYER 8
#define FIFTH_DUCT_LAYER 16
#define DUCT_LAYER_DEFAULT THIRD_DUCT_LAYER
#define MACHINE_REAGENT_TRANSFER 10

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@@ -8,5 +8,5 @@
GLOBAL_LIST_INIT(blacklisted_pool_reagents, list(
/datum/reagent/toxin/plasma, /datum/reagent/oxygen, /datum/reagent/nitrous_oxide, /datum/reagent/nitrogen, //gases
/datum/reagent/fermi, //blanket fermichem ban sorry. this also covers mkultra, genital enlargers, etc etc.
/datum/reagent/consumable/femcum, /datum/reagent/consumable/semen //NO.
/datum/reagent/consumable/semen //NO.
))

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@@ -6,10 +6,17 @@
#define QDEL_HINT_IWILLGC 2 //functionally the same as the above. qdel should assume the object will gc on its own, and not check it.
#define QDEL_HINT_HARDDEL 3 //qdel should assume this object won't gc, and queue a hard delete using a hard reference.
#define QDEL_HINT_HARDDEL_NOW 4 //qdel should assume this object won't gc, and hard del it post haste.
#define QDEL_HINT_FINDREFERENCE 5 //functionally identical to QDEL_HINT_QUEUE if TESTING is not enabled in _compiler_options.dm.
//if TESTING is enabled, qdel will call this object's find_references() verb.
#define QDEL_HINT_IFFAIL_FINDREFERENCE 6 //Above but only if gc fails.
//defines for the gc_destroyed var
#ifdef LEGACY_REFERENCE_TRACKING
/** If LEGACY_REFERENCE_TRACKING is enabled, qdel will call this object's find_references() verb.
*
* Functionally identical to QDEL_HINT_QUEUE if GC_FAILURE_HARD_LOOKUP is not enabled in _compiler_options.dm.
*/
#define QDEL_HINT_FINDREFERENCE 5
/// Behavior as QDEL_HINT_FINDREFERENCE, but only if the GC fails and a hard delete is forced.
#define QDEL_HINT_IFFAIL_FINDREFERENCE 6
#endif
#define GC_QUEUE_CHECK 1
#define GC_QUEUE_HARDDELETE 2

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@@ -57,6 +57,10 @@
#define ADD_REAGENT 2 // reagent added
#define REM_REAGENT 3 // reagent removed (may still exist)
#define PILL_STYLE_COUNT 22 //Update this if you add more pill icons or you die (literally, we'll toss a nuke at whever your ip turns up)
#define RANDOM_PILL_STYLE 22 //Dont change this one though
#define THRESHOLD_UNHUSK 50 // health threshold for synthflesh/rezadone to unhusk someone
//reagent bitflags, used for altering how they works

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@@ -75,6 +75,7 @@
#define VV_HK_MARK "mark"
#define VV_HK_ADDCOMPONENT "addcomponent"
#define VV_HK_MODIFY_TRAITS "modtraits"
#define VV_HK_VIEW_REFERENCES "viewreferences"
// /datum/gas_mixture
#define VV_HK_SET_MOLES "set_moles"

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@@ -37,10 +37,10 @@
//CIT CHANGES START HERE, ADDS SNOWFLAKE BODYPARTS AND MORE
//mammal bodyparts (fucking furries)
init_sprite_accessory_subtypes(/datum/sprite_accessory/mam_body_markings, GLOB.mam_body_markings_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/mam_tails, GLOB.mam_tails_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/mam_ears, GLOB.mam_ears_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/mam_snouts, GLOB.mam_snouts_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/mam_tails_animated, GLOB.mam_tails_animated_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/tails/mam_tails, GLOB.mam_tails_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/ears/mam_ears, GLOB.mam_ears_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/snouts/mam_snouts, GLOB.mam_snouts_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/tails_animated/mam_tails_animated, GLOB.mam_tails_animated_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/taur, GLOB.taur_list)
//xeno parts (hiss?)
init_sprite_accessory_subtypes(/datum/sprite_accessory/xeno_head, GLOB.xeno_head_list)

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@@ -93,16 +93,16 @@
if(!GLOB.mam_body_markings_list.len)
init_sprite_accessory_subtypes(/datum/sprite_accessory/mam_body_markings, GLOB.mam_body_markings_list)
if(!GLOB.mam_tails_list.len)
init_sprite_accessory_subtypes(/datum/sprite_accessory/mam_tails, GLOB.mam_tails_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/tails/mam_tails, GLOB.mam_tails_list)
if(!GLOB.mam_ears_list.len)
init_sprite_accessory_subtypes(/datum/sprite_accessory/mam_ears, GLOB.mam_ears_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/ears/mam_ears, GLOB.mam_ears_list)
if(!GLOB.mam_snouts_list.len)
init_sprite_accessory_subtypes(/datum/sprite_accessory/mam_snouts, GLOB.mam_snouts_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/snouts/mam_snouts, GLOB.mam_snouts_list)
//snowflake check so people's ckey features don't get randomly put on unmonkeys/spawns
var/list/snowflake_mam_tails_list = list()
for(var/mtpath in GLOB.mam_tails_list)
var/datum/sprite_accessory/mam_tails/instance = GLOB.mam_tails_list[mtpath]
var/datum/sprite_accessory/tails/mam_tails/instance = GLOB.mam_tails_list[mtpath]
if(istype(instance, /datum/sprite_accessory))
var/datum/sprite_accessory/S = instance
if(intendedspecies && S.recommended_species && !S.recommended_species.Find(intendedspecies))
@@ -120,7 +120,7 @@
snowflake_markings_list[S.name] = mmpath
var/list/snowflake_ears_list = list()
for(var/mepath in GLOB.mam_ears_list)
var/datum/sprite_accessory/mam_ears/instance = GLOB.mam_ears_list[mepath]
var/datum/sprite_accessory/ears/mam_ears/instance = GLOB.mam_ears_list[mepath]
if(istype(instance, /datum/sprite_accessory))
var/datum/sprite_accessory/S = instance
if(intendedspecies && S.recommended_species && !S.recommended_species.Find(intendedspecies))
@@ -129,7 +129,7 @@
snowflake_ears_list[S.name] = mepath
var/list/snowflake_mam_snouts_list = list()
for(var/mspath in GLOB.mam_snouts_list)
var/datum/sprite_accessory/mam_snouts/instance = GLOB.mam_snouts_list[mspath]
var/datum/sprite_accessory/snouts/mam_snouts/instance = GLOB.mam_snouts_list[mspath]
if(istype(instance, /datum/sprite_accessory))
var/datum/sprite_accessory/S = instance
if(intendedspecies && S.recommended_species && !S.recommended_species.Find(intendedspecies))
@@ -138,7 +138,7 @@
snowflake_mam_snouts_list[S.name] = mspath
var/list/snowflake_ipc_antenna_list = list()
for(var/mspath in GLOB.ipc_antennas_list)
var/datum/sprite_accessory/mam_snouts/instance = GLOB.ipc_antennas_list[mspath]
var/datum/sprite_accessory/snouts/mam_snouts/instance = GLOB.ipc_antennas_list[mspath]
if(istype(instance, /datum/sprite_accessory))
var/datum/sprite_accessory/S = instance
if(intendedspecies && S.recommended_species && !S.recommended_species.Find(intendedspecies))

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@@ -11,15 +11,28 @@
#ifdef TESTING
#define DATUMVAR_DEBUGGING_MODE
//#define GC_FAILURE_HARD_LOOKUP //makes paths that fail to GC call find_references before del'ing.
//implies FIND_REF_NO_CHECK_TICK
/*
* Enables extools-powered reference tracking system, letting you see what is referencing objects that refuse to hard delete.
*
* * Requires TESTING to be defined to work.
*/
//#define REFERENCE_TRACKING
//#define FIND_REF_NO_CHECK_TICK //Sets world.loop_checks to false and prevents find references from sleeping
///Method of tracking references without using extools. Slower, kept to avoid over-reliance on extools.
//#define LEGACY_REFERENCE_TRACKING
#ifdef LEGACY_REFERENCE_TRACKING
///Use the legacy reference on things hard deleting by default.
//#define GC_FAILURE_HARD_LOOKUP
#ifdef GC_FAILURE_HARD_LOOKUP
#define FIND_REF_NO_CHECK_TICK
#endif //ifdef GC_FAILURE_HARD_LOOKUP
#endif //ifdef LEGACY_REFERENCE_TRACKING
//#define VISUALIZE_ACTIVE_TURFS //Highlights atmos active turfs in green
#endif
#endif //ifdef TESTING
//#define UNIT_TESTS //Enables unit tests via TEST_RUN_PARAMETER
#ifndef PRELOAD_RSC //set to:

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@@ -40,6 +40,46 @@ GLOBAL_LIST_EMPTY(insect_fluffs_list)
GLOBAL_LIST_EMPTY(insect_markings_list)
GLOBAL_LIST_EMPTY(caps_list)
//a way to index the right bodypart list given the type of bodypart
GLOBAL_LIST_INIT(mutant_reference_list, list(
"tail_lizard" = GLOB.tails_list_lizard,
"waggingtail_lizard" = GLOB.animated_tails_list_lizard,
"tail_human" = GLOB.tails_list_human,
"waggingtail_human" = GLOB.animated_tails_list_human,
"spines" = GLOB.spines_list,
"waggingspines" = GLOB.animated_spines_list,
"snout" = GLOB.snouts_list,
"frills" = GLOB.frills_list,
"horns" = GLOB.horns_list,
"ears" = GLOB.ears_list,
"body_markings" = GLOB.body_markings_list,
"wings" = GLOB.wings_list,
"wingsopen" = GLOB.wings_open_list,
"deco_wings" = GLOB.deco_wings_list,
"legs" = GLOB.legs_list,
"insect_wings" = GLOB.insect_wings_list,
"insect_fluff" = GLOB.insect_fluffs_list,
"insect_markings" = GLOB.insect_markings_list,
"caps" = GLOB.caps_list,
"ipc_screen" = GLOB.ipc_screens_list,
"ipc_antenna" = GLOB.ipc_antennas_list,
"mam_tail" = GLOB.mam_tails_list,
"mam_waggingtail" = GLOB.mam_tails_animated_list,
"mam_body_markings" = GLOB.mam_body_markings_list,
"mam_ears" = GLOB.mam_ears_list,
"mam_snouts" = GLOB.mam_snouts_list,
"taur" = GLOB.taur_list,
"xenodorsal" = GLOB.xeno_dorsal_list,
"xenohead" = GLOB.xeno_head_list,
"xenotail" = GLOB.xeno_tail_list))
//references wag types to regular types, wings open to wings, etc
GLOBAL_LIST_INIT(mutant_transform_list, list("wingsopen" = "wings",
"waggingtail_human" = "tail_human",
"waggingtail_lizard" = "tail_lizard",
"waggingspines" = "spines",
"mam_waggingtail" = "mam_tail"))
GLOBAL_LIST_INIT(ghost_forms_with_directions_list, list("ghost")) //stores the ghost forms that support directional sprites
GLOBAL_LIST_INIT(ghost_forms_with_accessories_list, list("ghost")) //stores the ghost forms that support hair and other such things

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@@ -534,4 +534,4 @@
config_entry_value = 6
/datum/config_entry/number/max_shuttle_size
config_entry_value = 250
config_entry_value = 500

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@@ -0,0 +1,5 @@
PROCESSING_SUBSYSTEM_DEF(fluids)
name = "Fluids"
wait = 20
stat_tag = "FD" //its actually Fluid Ducts
flags = SS_NO_INIT | SS_TICKER

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@@ -25,7 +25,7 @@ SUBSYSTEM_DEF(garbage)
//Queue
var/list/queues
#ifdef TESTING
#ifdef LEGACY_REFERENCE_TRACKING
var/list/reference_find_on_fail = list()
var/list/reference_find_on_fail_types = list()
#endif
@@ -134,7 +134,7 @@ SUBSYSTEM_DEF(garbage)
++gcedlasttick
++totalgcs
pass_counts[level]++
#ifdef TESTING
#ifdef LEGACY_REFERENCE_TRACKING
reference_find_on_fail -= refID //It's deleted we don't care anymore.
#endif
if (MC_TICK_CHECK)
@@ -145,7 +145,9 @@ SUBSYSTEM_DEF(garbage)
fail_counts[level]++
switch (level)
if (GC_QUEUE_CHECK)
#ifdef TESTING
#ifdef REFERENCE_TRACKING
D.find_references()
#elif defined(LEGACY_REFERENCE_TRACKING)
if(reference_find_on_fail[refID])
D.find_references()
#ifdef GC_FAILURE_HARD_LOOKUP
@@ -156,7 +158,19 @@ SUBSYSTEM_DEF(garbage)
#endif
var/type = D.type
var/datum/qdel_item/I = items[type]
#ifdef TESTING
log_world("## TESTING: GC: -- \ref[D] | [type] was unable to be GC'd --")
for(var/c in GLOB.admins) //Using testing() here would fill the logs with ADMIN_VV garbage
var/client/admin = c
if(!check_rights_for(admin, R_ADMIN))
continue
to_chat(admin, "## TESTING: GC: -- [ADMIN_VV(D)] | [type] was unable to be GC'd --")
testing("GC: -- \ref[src] | [type] was unable to be GC'd --")
#endif
#ifdef REFERENCE_TRACKING
GLOB.deletion_failures += D //It should no longer be bothered by the GC, manual deletion only.
continue
#endif
I.failures++
if (GC_QUEUE_HARDDELETE)
HardDelete(D)
@@ -181,7 +195,7 @@ SUBSYSTEM_DEF(garbage)
var/gctime = world.time
var/refid = "\ref[D]"
#ifdef TESTING
#ifdef LEGACY_REFERENCE_TRACKING
if(reference_find_on_fail_types[D.type])
reference_find_on_fail["\ref[D]"] = TRUE
#endif
@@ -193,7 +207,7 @@ SUBSYSTEM_DEF(garbage)
queue[refid] = gctime
#ifdef TESTING
#ifdef LEGACY_REFERENCE_TRACKING
/datum/controller/subsystem/garbage/proc/add_type_to_findref(type)
if(!ispath(type))
return "NOT A VAILD PATH"
@@ -260,12 +274,6 @@ SUBSYSTEM_DEF(garbage)
/datum/qdel_item/New(mytype)
name = "[mytype]"
#ifdef TESTING
/proc/qdel_and_find_ref_if_fail(datum/D, force = FALSE)
SSgarbage.reference_find_on_fail["\ref[D]"] = TRUE
qdel(D, force)
#endif
// Should be treated as a replacement for the 'del' keyword.
// Datums passed to this will be given a chance to clean up references to allow the GC to collect them.
/proc/qdel(datum/D, force=FALSE, ...)
@@ -319,16 +327,13 @@ SUBSYSTEM_DEF(garbage)
SSgarbage.Queue(D, GC_QUEUE_HARDDELETE)
if (QDEL_HINT_HARDDEL_NOW) //qdel should assume this object won't gc, and hard del it post haste.
SSgarbage.HardDelete(D)
if (QDEL_HINT_FINDREFERENCE)//qdel will, if TESTING is enabled, display all references to this object, then queue the object for deletion.
#ifdef LEGACY_REFERENCE_TRACKING
if (QDEL_HINT_FINDREFERENCE) //qdel will, if LEGACY_REFERENCE_TRACKING is enabled, display all references to this object, then queue the object for deletion.
SSgarbage.Queue(D)
#ifdef TESTING
D.find_references()
#endif
if (QDEL_HINT_IFFAIL_FINDREFERENCE)
SSgarbage.Queue(D)
#ifdef TESTING
SSgarbage.reference_find_on_fail["\ref[D]"] = TRUE
#endif
#endif
else
#ifdef TESTING
if(!I.no_hint)
@@ -339,119 +344,6 @@ SUBSYSTEM_DEF(garbage)
else if(D.gc_destroyed == GC_CURRENTLY_BEING_QDELETED)
CRASH("[D.type] destroy proc was called multiple times, likely due to a qdel loop in the Destroy logic")
#ifdef TESTING
/datum/verb/find_refs()
set category = "Debug"
set name = "Find References"
set src in world
find_references(FALSE)
/datum/proc/find_references(skip_alert)
running_find_references = type
if(usr && usr.client)
if(usr.client.running_find_references)
testing("CANCELLED search for references to a [usr.client.running_find_references].")
usr.client.running_find_references = null
running_find_references = null
//restart the garbage collector
SSgarbage.can_fire = 1
SSgarbage.next_fire = world.time + world.tick_lag
return
if(!skip_alert)
if(alert("Running this will lock everything up for about 5 minutes. Would you like to begin the search?", "Find References", "Yes", "No") == "No")
running_find_references = null
return
//this keeps the garbage collector from failing to collect objects being searched for in here
SSgarbage.can_fire = 0
if(usr && usr.client)
usr.client.running_find_references = type
testing("Beginning search for references to a [type].")
last_find_references = world.time
DoSearchVar(GLOB) //globals
for(var/datum/thing in world) //atoms (don't beleive it's lies)
DoSearchVar(thing, "World -> [thing]")
for (var/datum/thing) //datums
DoSearchVar(thing, "World -> [thing]")
for (var/client/thing) //clients
DoSearchVar(thing, "World -> [thing]")
testing("Completed search for references to a [type].")
if(usr && usr.client)
usr.client.running_find_references = null
running_find_references = null
//restart the garbage collector
SSgarbage.can_fire = 1
SSgarbage.next_fire = world.time + world.tick_lag
/datum/verb/qdel_then_find_references()
set category = "Debug"
set name = "qdel() then Find References"
set src in world
qdel(src, TRUE) //Force.
if(!running_find_references)
find_references(TRUE)
/datum/verb/qdel_then_if_fail_find_references()
set category = "Debug"
set name = "qdel() then Find References if GC failure"
set src in world
qdel_and_find_ref_if_fail(src, TRUE)
/datum/proc/DoSearchVar(X, Xname, recursive_limit = 64)
if(usr && usr.client && !usr.client.running_find_references)
return
if (!recursive_limit)
return
if(istype(X, /datum))
var/datum/D = X
if(D.last_find_references == last_find_references)
return
D.last_find_references = last_find_references
var/list/L = D.vars
for(var/varname in L)
if (varname == "vars")
continue
var/variable = L[varname]
if(variable == src)
testing("Found [src.type] \ref[src] in [D.type]'s [varname] var. [Xname]")
else if(islist(variable))
DoSearchVar(variable, "[Xname] -> list", recursive_limit-1)
else if(islist(X))
var/normal = IS_NORMAL_LIST(X)
for(var/I in X)
if (I == src)
testing("Found [src.type] \ref[src] in list [Xname].")
else if (I && !isnum(I) && normal && X[I] == src)
testing("Found [src.type] \ref[src] in list [Xname]\[[I]\]")
else if (islist(I))
DoSearchVar(I, "[Xname] -> list", recursive_limit-1)
#ifndef FIND_REF_NO_CHECK_TICK
CHECK_TICK
#endif
#endif
#ifdef TESTING
/proc/writeDatumCount()
var/list/datums = list()

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@@ -2,6 +2,15 @@
//Large Objects//
/////////////////
/datum/crafting_recipe/plunger
name = "Plunger"
result = /obj/item/plunger
time = 1
reqs = list(/obj/item/stack/sheet/plastic = 1,
/obj/item/stack/sheet/mineral/wood = 1)
category = CAT_MISC
subcategory = CAT_TOOL
/datum/crafting_recipe/showercurtain
name = "Shower Curtains"
reqs = list(/obj/item/stack/sheet/cloth = 2,
@@ -337,7 +346,7 @@
result = /obj/item/toy/sword/cx
subcategory = CAT_MISCELLANEOUS
category = CAT_MISC
/datum/crafting_recipe/catgirlplushie
name = "Catgirl Plushie"
reqs = list(/obj/item/toy/plush/hairball = 3)

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@@ -0,0 +1,215 @@
/datum/component/plumbing
///Index with "1" = /datum/ductnet/theductpointingnorth etc. "1" being the num2text from NORTH define
var/list/datum/ductnet/ducts = list()
///shortcut to our parents' reagent holder
var/datum/reagents/reagents
///TRUE if we wanna add proper pipe outless under our parent object. this is pretty good if i may so so myself
var/use_overlays = TRUE
///We can't just cut all of the parents' overlays, so we'll track them here
var/list/image/ducterlays
///directions in wich we act as a supplier
var/supply_connects
///direction in wich we act as a demander
var/demand_connects
///FALSE to pretty much just not exist in the plumbing world so we can be moved, TRUE to go plumbo mode
var/active = FALSE
///if TRUE connects will spin with the parent object visually and codually, so you can have it work in any direction. FALSE if you want it to be static
var/turn_connects = TRUE
/datum/component/plumbing/Initialize(start=TRUE, _turn_connects=TRUE) //turn_connects for wheter or not we spin with the object to change our pipes
if(parent && !istype(parent, /atom/movable))
return COMPONENT_INCOMPATIBLE
var/atom/movable/AM = parent
if(!AM.reagents)
return COMPONENT_INCOMPATIBLE
reagents = AM.reagents
turn_connects = _turn_connects
RegisterSignal(parent, list(COMSIG_MOVABLE_MOVED,COMSIG_PARENT_PREQDELETED), .proc/disable)
RegisterSignal(parent, list(COMSIG_OBJ_DEFAULT_UNFASTEN_WRENCH), .proc/toggle_active)
if(start)
enable()
if(use_overlays)
create_overlays()
/datum/component/plumbing/process()
if(!demand_connects || !reagents)
STOP_PROCESSING(SSfluids, src)
return
if(reagents.total_volume < reagents.maximum_volume)
for(var/D in GLOB.cardinals)
if(D & demand_connects)
send_request(D)
///Can we be added to the ductnet?
/datum/component/plumbing/proc/can_add(datum/ductnet/D, dir)
if(!active)
return
if(!dir || !D)
return FALSE
if(num2text(dir) in ducts)
return FALSE
return TRUE
///called from in process(). only calls process_request(), but can be overwritten for children with special behaviour
/datum/component/plumbing/proc/send_request(dir)
process_request(amount = MACHINE_REAGENT_TRANSFER, reagent = null, dir = dir)
///check who can give us what we want, and how many each of them will give us
/datum/component/plumbing/proc/process_request(amount, reagent, dir)
var/list/valid_suppliers = list()
var/datum/ductnet/net
if(!ducts.Find(num2text(dir)))
return
net = ducts[num2text(dir)]
for(var/A in net.suppliers)
var/datum/component/plumbing/supplier = A
if(supplier.can_give(amount, reagent, net))
valid_suppliers += supplier
for(var/A in valid_suppliers)
var/datum/component/plumbing/give = A
give.transfer_to(src, amount / valid_suppliers.len, reagent, net)
///returns TRUE when they can give the specified amount and reagent. called by process request
/datum/component/plumbing/proc/can_give(amount, reagent, datum/ductnet/net)
if(amount <= 0)
return
if(reagent) //only asked for one type of reagent
for(var/A in reagents.reagent_list)
var/datum/reagent/R = A
if(R.type == reagent)
return TRUE
else if(reagents.total_volume > 0) //take whatever
return TRUE
///this is where the reagent is actually transferred and is thus the finish point of our process()
/datum/component/plumbing/proc/transfer_to(datum/component/plumbing/target, amount, reagent, datum/ductnet/net)
if(!reagents || !target || !target.reagents)
return FALSE
if(reagent)
reagents.trans_id_to(target.parent, reagent, amount)
else
reagents.trans_to(target.parent, amount)
///We create our luxurious piping overlays/underlays, to indicate where we do what. only called once if use_overlays = TRUE in Initialize()
/datum/component/plumbing/proc/create_overlays()
var/atom/movable/AM = parent
for(var/image/I in ducterlays)
AM.overlays.Remove(I)
qdel(I)
ducterlays = list()
for(var/D in GLOB.cardinals)
var/color
var/direction
if(D & demand_connects)
color = "red" //red because red is mean and it takes
else if(D & supply_connects)
color = "blue" //blue is nice and gives
else
continue
var/image/I
if(turn_connects)
switch(D)
if(NORTH)
direction = "north"
if(SOUTH)
direction = "south"
if(EAST)
direction = "east"
if(WEST)
direction = "west"
I = image('icons/obj/plumbing/plumbers.dmi', "[direction]-[color]", layer = AM.layer - 1)
else
I = image('icons/obj/plumbing/plumbers.dmi', color, layer = AM.layer - 1) //color is not color as in the var, it's just the name
I.dir = D
AM.add_overlay(I)
ducterlays += I
///we stop acting like a plumbing thing and disconnect if we are, so we can safely be moved and stuff
/datum/component/plumbing/proc/disable()
if(!active)
return
STOP_PROCESSING(SSfluids, src)
for(var/A in ducts)
var/datum/ductnet/D = ducts[A]
D.remove_plumber(src)
active = FALSE
for(var/D in GLOB.cardinals)
if(D & (demand_connects | supply_connects))
for(var/obj/machinery/duct/duct in get_step(parent, D))
duct.attempt_connect()
///settle wherever we are, and start behaving like a piece of plumbing
/datum/component/plumbing/proc/enable()
if(active)
return
update_dir()
active = TRUE
var/atom/movable/AM = parent
for(var/obj/machinery/duct/D in AM.loc) //Destroy any ducts under us. Ducts also self destruct if placed under a plumbing machine. machines disable when they get moved
if(D.anchored) //that should cover everything
D.disconnect_duct()
if(demand_connects)
START_PROCESSING(SSfluids, src)
for(var/D in GLOB.cardinals)
if(D & (demand_connects | supply_connects))
for(var/atom/movable/A in get_step(parent, D))
if(istype(A, /obj/machinery/duct))
var/obj/machinery/duct/duct = A
duct.attempt_connect()
else
var/datum/component/plumbing/P = A.GetComponent(/datum/component/plumbing)
if(P)
direct_connect(P, D)
/// Toggle our machinery on or off. This is called by a hook from default_unfasten_wrench with anchored as only param, so we dont have to copypaste this on every object that can move
/datum/component/plumbing/proc/toggle_active(obj/O, new_state)
if(new_state)
enable()
else
disable()
/** We update our connects only when we settle down by taking our current and original direction to find our new connects
* If someone wants it to fucking spin while connected to something go actually knock yourself out
*/
/datum/component/plumbing/proc/update_dir()
if(!turn_connects)
return
var/atom/movable/AM = parent
var/new_demand_connects
var/new_supply_connects
var/new_dir = AM.dir
var/angle = 180 - dir2angle(new_dir)
if(new_dir == SOUTH)
demand_connects = initial(demand_connects)
supply_connects = initial(supply_connects)
else
for(var/D in GLOB.cardinals)
if(D & initial(demand_connects))
new_demand_connects += turn(D, angle)
if(D & initial(supply_connects))
new_supply_connects += turn(D, angle)
demand_connects = new_demand_connects
supply_connects = new_supply_connects
///Give the direction of a pipe, and it'll return wich direction it originally was when it's object pointed SOUTH
/datum/component/plumbing/proc/get_original_direction(dir)
var/atom/movable/AM = parent
return turn(dir, dir2angle(AM.dir) - 180)
//special case in-case we want to connect directly with another machine without a duct
/datum/component/plumbing/proc/direct_connect(datum/component/plumbing/P, dir)
if(!P.active)
return
var/opposite_dir = turn(dir, 180)
if(P.demand_connects & opposite_dir && supply_connects & dir || P.supply_connects & opposite_dir && demand_connects & dir) //make sure we arent connecting two supplies or demands
var/datum/ductnet/net = new()
net.add_plumber(src, dir)
net.add_plumber(P, opposite_dir)
///has one pipe input that only takes, example is manual output pipe
/datum/component/plumbing/simple_demand
demand_connects = NORTH
///has one pipe output that only supplies. example is liquid pump and manual input pipe
/datum/component/plumbing/simple_supply
supply_connects = NORTH
///input and output, like a holding tank
/datum/component/plumbing/tank
demand_connects = WEST
supply_connects = EAST

View File

@@ -0,0 +1,21 @@
/datum/component/plumbing/acclimator
demand_connects = WEST
supply_connects = EAST
var/obj/machinery/plumbing/acclimator/AC
/datum/component/plumbing/acclimator/Initialize(start=TRUE, _turn_connects=TRUE)
. = ..()
if(!istype(parent, /obj/machinery/plumbing/acclimator))
return COMPONENT_INCOMPATIBLE
AC = parent
/datum/component/plumbing/acclimator/can_give(amount, reagent)
. = ..()
if(. && AC.emptying)
return TRUE
return FALSE
///We're overriding process and not send_request, because all process does is do the requests, so we might aswell cut out the middle man and save some code from running
/datum/component/plumbing/acclimator/process()
if(AC.emptying)
return
. = ..()

View File

@@ -0,0 +1,59 @@
///The magical plumbing component used by the chemical filters. The different supply connects behave differently depending on the filters set on the chemical filter
/datum/component/plumbing/filter
demand_connects = NORTH
supply_connects = SOUTH | EAST | WEST //SOUTH is straight, EAST is left and WEST is right. We look from the perspective of the insert
/datum/component/plumbing/filter/Initialize()
. = ..()
if(!istype(parent, /obj/machinery/plumbing/filter))
return COMPONENT_INCOMPATIBLE
/datum/component/plumbing/filter/can_give(amount, reagent, datum/ductnet/net)
. = ..()
if(.)
var/direction
for(var/A in ducts)
if(ducts[A] == net)
direction = get_original_direction(text2num(A)) //we need it relative to the direction, so filters don't change when we turn the filter
break
if(!direction)
return FALSE
if(reagent)
if(!can_give_in_direction(direction, reagent))
return FALSE
/datum/component/plumbing/filter/transfer_to(datum/component/plumbing/target, amount, reagent, datum/ductnet/net)
if(!reagents || !target || !target.reagents)
return FALSE
var/direction
for(var/A in ducts)
if(ducts[A] == net)
direction = get_original_direction(text2num(A))
break
if(reagent)
reagents.trans_id_to(target.parent, reagent, amount)
else
for(var/A in reagents.reagent_list)
var/datum/reagent/R = A
if(!can_give_in_direction(direction, R.type))
continue
var/new_amount
if(R.volume < amount)
new_amount = amount - R.volume
reagents.trans_id_to(target.parent, R.type, amount)
amount = new_amount
if(amount <= 0)
break
///We check if the direction and reagent are valid to give. Needed for filters since different outputs have different behaviours
/datum/component/plumbing/filter/proc/can_give_in_direction(dir, reagent)
var/obj/machinery/plumbing/filter/F = parent
switch(dir)
if(SOUTH) //straight
if(!F.left.Find(reagent) && !F.right.Find(reagent))
return TRUE
if(WEST) //right
if(F.right.Find(reagent))
return TRUE
if(EAST) //left
if(F.left.Find(reagent))
return TRUE

View File

@@ -0,0 +1,38 @@
/datum/component/plumbing/reaction_chamber
demand_connects = WEST
supply_connects = EAST
/datum/component/plumbing/reaction_chamber/Initialize(start=TRUE, _turn_connects=TRUE)
. = ..()
if(!istype(parent, /obj/machinery/plumbing/reaction_chamber))
return COMPONENT_INCOMPATIBLE
/datum/component/plumbing/reaction_chamber/can_give(amount, reagent, datum/ductnet/net)
. = ..()
var/obj/machinery/plumbing/reaction_chamber/RC = parent
if(!. || !RC.emptying)
return FALSE
/datum/component/plumbing/reaction_chamber/send_request(dir)
var/obj/machinery/plumbing/reaction_chamber/RC = parent
if(RC.emptying || !LAZYLEN(RC.required_reagents))
return
for(var/RT in RC.required_reagents)
var/has_reagent = FALSE
for(var/A in reagents.reagent_list)
var/datum/reagent/RD = A
if(RT == RD.type)
has_reagent = TRUE
if(RD.volume < RC.required_reagents[RT])
process_request(min(RC.required_reagents[RT] - RD.volume, MACHINE_REAGENT_TRANSFER) , RT, dir)
return
if(!has_reagent)
process_request(min(RC.required_reagents[RT], MACHINE_REAGENT_TRANSFER), RT, dir)
return
RC.reagent_flags &= ~NO_REACT
reagents.handle_reactions()
RC.emptying = TRUE //If we move this up, it'll instantly get turned off since any reaction always sets the reagent_total to zero. Other option is make the reaction update
//everything for every chemical removed, wich isn't a good option either.
RC.on_reagent_change() //We need to check it now, because some reactions leave nothing left.

View File

@@ -0,0 +1,45 @@
/datum/component/plumbing/splitter
demand_connects = NORTH
supply_connects = SOUTH | EAST
/datum/component/plumbing/splitter/Initialize()
. = ..()
if(. && !istype(parent, /obj/machinery/plumbing/splitter))
return FALSE
/datum/component/plumbing/splitter/can_give(amount, reagent, datum/ductnet/net)
. = ..()
if(!.)
return
. = FALSE
var/direction
for(var/A in ducts)
if(ducts[A] == net)
direction = get_original_direction(text2num(A))
break
var/obj/machinery/plumbing/splitter/S = parent
switch(direction)
if(SOUTH)
if(S.turn_straight && S.transfer_straight <= amount)
S.turn_straight = FALSE
return TRUE
if(EAST)
if(!S.turn_straight && S.transfer_side <= amount)
S.turn_straight = TRUE
return TRUE
/datum/component/plumbing/splitter/transfer_to(datum/component/plumbing/target, amount, reagent, datum/ductnet/net)
var/direction
for(var/A in ducts)
if(ducts[A] == net)
direction = get_original_direction(text2num(A))
break
var/obj/machinery/plumbing/splitter/S = parent
switch(direction)
if(SOUTH)
if(amount >= S.transfer_straight)
amount = S.transfer_straight
if(EAST)
if(amount >= S.transfer_side)
amount = S.transfer_side
. = ..()

View File

@@ -31,6 +31,9 @@
VV_DROPDOWN_OPTION(VV_HK_EXPOSE, "Show VV To Player")
VV_DROPDOWN_OPTION(VV_HK_ADDCOMPONENT, "Add Component/Element")
VV_DROPDOWN_OPTION(VV_HK_MODIFY_TRAITS, "Modify Traits")
#ifdef REFERENCE_TRACKING
VV_DROPDOWN_OPTION(VV_HK_VIEW_REFERENCES, "View References")
#endif
//This proc is only called if everything topic-wise is verified. The only verifications that should happen here is things like permission checks!
//href_list is a reference, modifying it in these procs WILL change the rest of the proc in topic.dm of admin/view_variables!

View File

@@ -31,4 +31,3 @@
/datum/symptom/inorganic_adaptation/OnRemove(datum/disease/advance/A)
A.infectable_biotypes &= ~MOB_MINERAL

View File

@@ -137,10 +137,10 @@
L[DNA_COLOR_TWO_BLOCK] = sanitize_hexcolor(features["mcolor2"], 6)
L[DNA_COLOR_THREE_BLOCK] = sanitize_hexcolor(features["mcolor3"], 6)
if(!GLOB.mam_tails_list.len)
init_sprite_accessory_subtypes(/datum/sprite_accessory/mam_tails, GLOB.mam_tails_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/tails/mam_tails, GLOB.mam_tails_list)
L[DNA_MUTANTTAIL_BLOCK] = construct_block(GLOB.mam_tails_list.Find(features["mam_tail"]), GLOB.mam_tails_list.len)
if(!GLOB.mam_ears_list.len)
init_sprite_accessory_subtypes(/datum/sprite_accessory/mam_ears, GLOB.mam_ears_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/ears/mam_ears, GLOB.mam_ears_list)
L[DNA_MUTANTEAR_BLOCK] = construct_block(GLOB.mam_ears_list.Find(features["mam_ears"]), GLOB.mam_ears_list.len)
if(!GLOB.mam_body_markings_list.len)
init_sprite_accessory_subtypes(/datum/sprite_accessory/mam_body_markings, GLOB.mam_body_markings_list)

65
code/datums/ductnet.dm Normal file
View File

@@ -0,0 +1,65 @@
///We handle the unity part of plumbing. We track who is connected to who.
/datum/ductnet
var/list/suppliers = list()
var/list/demanders = list()
var/list/obj/machinery/duct/ducts = list()
var/capacity
///Add a duct to our network
/datum/ductnet/proc/add_duct(obj/machinery/duct/D)
if(!D || (D in ducts))
return
ducts += D
D.duct = src
///Remove a duct from our network and commit suicide, because this is probably easier than to check who that duct was connected to and what part of us was lost
/datum/ductnet/proc/remove_duct(obj/machinery/duct/ducting)
destroy_network(FALSE)
for(var/obj/machinery/duct/D in ducting.neighbours)
addtimer(CALLBACK(D, /obj/machinery/duct/proc/reconnect), 0) //all needs to happen after the original duct that was destroyed finishes destroying itself
addtimer(CALLBACK(D, /obj/machinery/duct/proc/generate_connects), 0)
qdel(src)
///add a plumbing object to either demanders or suppliers
/datum/ductnet/proc/add_plumber(datum/component/plumbing/P, dir)
if(!P.can_add(src, dir))
return FALSE
P.ducts[num2text(dir)] = src
if(dir & P.supply_connects)
suppliers += P
else if(dir & P.demand_connects)
demanders += P
return TRUE
///remove a plumber. we dont delete ourselves because ductnets dont persist through plumbing objects
/datum/ductnet/proc/remove_plumber(datum/component/plumbing/P)
suppliers.Remove(P) //we're probably only in one of these, but Remove() is inherently sane so this is fine
demanders.Remove(P)
for(var/dir in P.ducts)
if(P.ducts[dir] == src)
P.ducts -= dir
if(!ducts.len) //there were no ducts, so it was a direct connection. we destroy ourselves since a ductnet with only one plumber and no ducts is worthless
destroy_network()
///we combine ductnets. this occurs when someone connects to seperate sets of fluid ducts
/datum/ductnet/proc/assimilate(datum/ductnet/D)
ducts.Add(D.ducts)
suppliers.Add(D.suppliers)
demanders.Add(D.demanders)
for(var/A in D.suppliers + D.demanders)
var/datum/component/plumbing/P = A
for(var/s in P.ducts)
if(P.ducts[s] != D)
continue
P.ducts[s] = src //all your ducts are belong to us
for(var/A in D.ducts)
var/obj/machinery/duct/M = A
M.duct = src //forget your old master
destroy_network()
///destroy the network and tell all our ducts and plumbers we are gone
/datum/ductnet/proc/destroy_network(delete=TRUE)
for(var/A in suppliers + demanders)
remove_plumber(A)
for(var/A in ducts)
var/obj/machinery/duct/D = A
D.duct = null
if(delete) //I don't want code to run with qdeleted objects because that can never be good, so keep this in-case the ductnet has some business left to attend to before commiting suicide
qdel(src)

View File

@@ -646,3 +646,10 @@
animate(I, alpha = 175, pixel_x = to_x, pixel_y = to_y, time = 3, transform = M, easing = CUBIC_EASING)
sleep(1)
animate(I, alpha = 0, transform = matrix(), time = 1)
/atom/movable/proc/set_anchored(anchorvalue) //literally only for plumbing ran
SHOULD_CALL_PARENT(TRUE)
if(anchored == anchorvalue)
return
. = anchored
anchored = anchorvalue

View File

@@ -224,8 +224,7 @@ Credit where due:
qdel(S)
if(S && !QDELETED(S))
to_chat(L, "<span class='alloy'>[slot] is a <b>clockwork slab</b>, a multipurpose tool used to construct machines and invoke ancient words of power. If this is your first time \
as a servant, you can find a concise tutorial in the Recollection category of its interface.</span>")
to_chat(L, "<span class='alloy italics'>If you want more information, you can read <a href=\"https://tgstation13.org/wiki/Clockwork_Cult\">the wiki page</a> to learn more.</span>")
as a servant, you can read <a href=\"https://citadel-station.net/wikimain/index.php?title=Clockwork_Cult\">the wiki page</a> to learn more.</span>")
return TRUE
return FALSE

View File

@@ -117,6 +117,7 @@ Class Procs:
var/new_occupant_dir = SOUTH //The direction the occupant will be set to look at when entering the machine.
var/speed_process = FALSE // Process as fast as possible?
var/obj/item/circuitboard/circuit // Circuit to be created and inserted when the machinery is created
var/wire_compatible = FALSE
// For storing and overriding ui id and dimensions
var/tgui_id // ID of TGUI interface
var/ui_style // ID of custom TGUI style (optional)
@@ -433,6 +434,7 @@ Class Procs:
to_chat(user, "<span class='notice'>You [anchored ? "un" : ""]secure [src].</span>")
setAnchored(!anchored)
playsound(src, 'sound/items/deconstruct.ogg', 50, 1)
SEND_SIGNAL(src, COMSIG_OBJ_DEFAULT_UNFASTEN_WRENCH, anchored)
return SUCCESSFUL_UNFASTEN
return FAILED_UNFASTEN
return CANT_UNFASTEN

View File

@@ -135,6 +135,14 @@ RLD
flick("[icon_state]_empty", src) //somewhat hacky thing to make RCDs with ammo counters actually have a blinking yellow light
return .
/obj/item/construction/proc/check_menu(mob/living/user)
if(!istype(user))
return FALSE
if(user.incapacitated() || !user.Adjacent(src))
return FALSE
return TRUE
/obj/item/construction/proc/range_check(atom/A, mob/user)
if(!(A in range(custom_range, get_turf(user))))
to_chat(user, "<span class='warning'>The \'Out of Range\' light on [src] blinks red.</span>")
@@ -275,13 +283,6 @@ RLD
//Not scaling these down to button size because they look horrible then, instead just bumping up radius.
return MA
/obj/item/construction/rcd/proc/check_menu(mob/living/user)
if(!istype(user))
return FALSE
if(user.incapacitated() || !user.Adjacent(src))
return FALSE
return TRUE
/obj/item/construction/rcd/proc/change_computer_dir(mob/user)
if(!user)
return
@@ -855,6 +856,82 @@ RLD
desc = "It contains the design for firelock, air alarm, fire alarm, apc circuits and crap power cells."
upgrade = RCD_UPGRADE_SIMPLE_CIRCUITS
/obj/item/construction/plumbing
name = "Plumbing Constructor"
desc = "An expertly modified RCD outfitted to construct plumbing machinery. Reload with compressed matter cartridges."
icon = 'icons/obj/tools.dmi'
icon_state = "arcd"
item_state = "oldrcd"
has_ammobar = FALSE
matter = 200
max_matter = 200
///type of the plumbing machine
var/blueprint = null
///index, used in the attack self to get the type. stored here since it doesnt change
var/list/choices = list()
///index, used in the attack self to get the type. stored here since it doesnt change
var/list/name_to_type = list()
///
var/list/machinery_data = list("cost" = list(), "delay" = list())
/obj/item/construction/plumbing/attack_self(mob/user)
..()
if(!choices.len)
for(var/A in subtypesof(/obj/machinery/plumbing))
var/obj/machinery/plumbing/M = A
if(initial(M.rcd_constructable))
choices += list(initial(M.name) = image(icon = initial(M.icon), icon_state = initial(M.icon_state)))
name_to_type[initial(M.name)] = M
machinery_data["cost"][A] = initial(M.rcd_cost)
machinery_data["delay"][A] = initial(M.rcd_delay)
var/choice = show_radial_menu(user, src, choices, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE)
if(!check_menu(user))
return
blueprint = name_to_type[choice]
playsound(src, 'sound/effects/pop.ogg', 50, FALSE)
to_chat(user, "<span class='notice'>You change [name]s blueprint to '[choice]'.</span>")
///pretty much rcd_create, but named differently to make myself feel less bad for copypasting from a sibling-type
/obj/item/construction/plumbing/proc/create_machine(atom/A, mob/user)
if(!machinery_data || !isopenturf(A))
return FALSE
if(checkResource(machinery_data["cost"][blueprint], user) && blueprint)
if(do_after(user, machinery_data["delay"][blueprint], target = A))
if(checkResource(machinery_data["cost"][blueprint], user) && canPlace(A))
useResource(machinery_data["cost"][blueprint], user)
activate()
playsound(src.loc, 'sound/machines/click.ogg', 50, TRUE)
new blueprint (A, FALSE, FALSE)
return TRUE
/obj/item/construction/plumbing/proc/canPlace(turf/T)
if(!isopenturf(T))
return FALSE
. = TRUE
for(var/obj/O in T.contents)
if(O.density) //let's not built ontop of dense stuff, like big machines and other obstacles, it kills my immershion
return FALSE
/obj/item/construction/plumbing/afterattack(atom/A, mob/user)
. = ..()
if(!range_check(A, user))
return
if(istype(A, /obj/machinery/plumbing))
var/obj/machinery/plumbing/P = A
if(P.anchored)
to_chat(user, "<span class='warning'>The [P.name] needs to be unanchored!</span>")
return
if(do_after(user, 20, target = P))
P.deconstruct() //Let's not substract matter
playsound(get_turf(src), 'sound/machines/click.ogg', 50, TRUE) //this is just such a great sound effect
else
create_machine(A, user)
#undef GLOW_MODE
#undef LIGHT_MODE
#undef REMOVE_MODE

View File

@@ -6,6 +6,7 @@ RPD
#define ATMOS_CATEGORY 0
#define DISPOSALS_CATEGORY 1
#define TRANSIT_CATEGORY 2
#define PLUMBING_CATEGORY 3
#define BUILD_MODE (1<<0)
#define WRENCH_MODE (1<<1)
@@ -75,6 +76,13 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
)
))
GLOBAL_LIST_INIT(fluid_duct_recipes, list(
"Fluid Ducts" = list(
new /datum/pipe_info/plumbing("Duct", /obj/machinery/duct, PIPE_ONEDIR),
new /datum/pipe_info/plumbing/multilayer("Duct Layer-Manifold",/obj/machinery/duct/multilayered, PIPE_STRAIGHT)
)
))
/datum/pipe_info
var/name
var/icon_state
@@ -175,6 +183,15 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
if(dt == PIPE_UNARY_FLIPPABLE)
icon_state = "[icon_state]_preview"
/datum/pipe_info/plumbing/New(label, obj/path, dt=PIPE_UNARY)
name = label
id = path
icon_state = initial(path.icon_state)
dirtype = dt
/datum/pipe_info/plumbing/multilayer //exists as identifier so we can see the difference between multi_layer and just ducts properly later on
/obj/item/pipe_dispenser
name = "Rapid Piping Device (RPD)"
desc = "A device used to rapidly pipe things."
@@ -200,15 +217,19 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
var/atmos_build_speed = 5 //deciseconds (500ms)
var/disposal_build_speed = 5
var/transit_build_speed = 5
var/plumbing_build_speed = 5
var/destroy_speed = 5
var/paint_speed = 5
var/category = ATMOS_CATEGORY
var/piping_layer = PIPING_LAYER_DEFAULT
var/ducting_layer = DUCT_LAYER_DEFAULT
var/datum/pipe_info/recipe
var/static/datum/pipe_info/first_atmos
var/static/datum/pipe_info/first_disposal
var/static/datum/pipe_info/first_transit
var/mode = BUILD_MODE | DESTROY_MODE | WRENCH_MODE
var/static/datum/pipe_info/first_plumbing
var/locked = FALSE //wheter we can change categories. Useful for the plumber
/obj/item/pipe_dispenser/New()
. = ..()
@@ -253,12 +274,15 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
var/list/data = list(
"category" = category,
"piping_layer" = piping_layer,
// "ducting_layer" = ducting_layer, //uhh is this for chem thing?
"ducting_layer" = ducting_layer,
"preview_rows" = recipe.get_preview(p_dir),
"categories" = list(),
"selected_color" = paint_color,
"paint_colors" = GLOB.pipe_paint_colors,
"mode" = mode
"mode" = mode,
"locked" = locked
)
var/list/recipes
@@ -269,6 +293,8 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
recipes = GLOB.disposal_pipe_recipes
if(TRANSIT_CATEGORY)
recipes = GLOB.transit_tube_recipes
if(PLUMBING_CATEGORY)
recipes = GLOB.fluid_duct_recipes
for(var/c in recipes)
var/list/cat = recipes[c]
var/list/r = list()
@@ -297,6 +323,8 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
recipe = first_atmos
if(TRANSIT_CATEGORY)
recipe = first_transit
if(PLUMBING_CATEGORY)
recipe = first_plumbing
p_dir = NORTH
playeffect = FALSE
if("piping_layer")
@@ -468,16 +496,56 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
if(mode & WRENCH_MODE)
tube.wrench_act(user, src)
return
if(PLUMBING_CATEGORY) //Plumbing.
if(!can_make_pipe)
return ..()
A = get_turf(A)
if(isclosedturf(A))
to_chat(user, "<span class='warning'>[src]'s error light flickers; there's something in the way!</span>")
return
to_chat(user, "<span class='notice'>You start building a fluid duct...</span>")
playsound(get_turf(src), 'sound/machines/click.ogg', 50, 1)
if(do_after(user, plumbing_build_speed, target = A))
var/obj/machinery/duct/D
if(recipe.type == /datum/pipe_info/plumbing/multilayer)
var/temp_connects = NORTH + SOUTH
if(queued_p_dir == EAST)
temp_connects = EAST + WEST
D = new queued_p_type (A, TRUE, GLOB.pipe_paint_colors[paint_color], ducting_layer, temp_connects)
else
D = new queued_p_type (A, TRUE, GLOB.pipe_paint_colors[paint_color], ducting_layer)
D.add_fingerprint(usr)
if(mode & WRENCH_MODE)
D.wrench_act(user, src)
else
return ..()
/obj/item/pipe_dispenser/proc/activate()
playsound(get_turf(src), 'sound/items/deconstruct.ogg', 50, 1)
/* unneeded, you can craft ducts from plastic
/obj/item/pipe_dispenser/plumbing
name = "Plumberinator"
desc = "A crude device to rapidly plumb things."
icon_state = "plumberer"
category = PLUMBING_CATEGORY
locked = TRUE
/obj/item/pipe_dispenser/plumbing/Initialize()
. = ..()
spark_system = new
spark_system.set_up(5, 0, src)
spark_system.attach(src)
if(!first_plumbing)
first_plumbing = GLOB.fluid_duct_recipes[GLOB.fluid_duct_recipes[1]][1]
recipe = first_plumbing
*/
#undef ATMOS_CATEGORY
#undef DISPOSALS_CATEGORY
#undef TRANSIT_CATEGORY
#undef PLUMBING_CATEGORY
#undef BUILD_MODE
#undef DESTROY_MODE

View File

@@ -48,6 +48,13 @@
/obj/item/stack/cable_coil = 5,
/obj/item/stack/sheet/glass = 1)
/obj/item/circuitboard/machine/medipen_refiller
name = "Medipen Refiller (Machine Board)"
icon_state = "medical"
build_path = /obj/machinery/medipen_refiller
req_components = list(
/obj/item/stock_parts/matter_bin = 1)
/obj/item/circuitboard/machine/clonepod
name = "Clone Pod (Machine Board)"
build_path = /obj/machinery/clonepod
@@ -512,6 +519,10 @@
/obj/item/stack/sheet/glass = 1)
needs_anchored = FALSE
/obj/item/circuitboard/machine/hydroponics/automagic
name = "Automatic Hydroponics Tray (Machine Board)"
build_path = /obj/machinery/hydroponics/constructable/automagic
/obj/item/circuitboard/machine/seed_extractor
name = "Seed Extractor (Machine Board)"
build_path = /obj/machinery/seed_extractor

View File

@@ -128,6 +128,7 @@
absorption_capacity = 5
splint_factor = 0.35
custom_price = PRICE_REALLY_CHEAP
grind_results = list(/datum/reagent/cellulose = 2)
// gauze is only relevant for wounds, which are handled in the wounds themselves
/obj/item/stack/medical/gauze/try_heal(mob/living/M, mob/user, silent)

View File

@@ -412,6 +412,7 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
force = 0
throwforce = 0
merge_type = /obj/item/stack/sheet/cloth
grind_results = list(/datum/reagent/cellulose = 2)
/obj/item/stack/sheet/cloth/get_main_recipes()
. = ..()
@@ -773,6 +774,7 @@ GLOBAL_LIST_INIT(plastic_recipes, list(
new /datum/stack_recipe("water bottle", /obj/item/reagent_containers/glass/beaker/waterbottle/empty), \
new /datum/stack_recipe("large water bottle", /obj/item/reagent_containers/glass/beaker/waterbottle/large/empty,3), \
new /datum/stack_recipe("shower curtain", /obj/structure/curtain, 10, time = 10, one_per_turf = 1, on_floor = 1), \
new /datum/stack_recipe("duct", /obj/item/stack/ducts,1), \
new /datum/stack_recipe("laser pointer case", /obj/item/glasswork/glass_base/laserpointer_shell, 30), \
new /datum/stack_recipe("wet floor sign", /obj/item/caution, 2)))
@@ -841,6 +843,7 @@ new /datum/stack_recipe("paper frame door", /obj/structure/mineral_door/paperfra
merge_type = /obj/item/stack/sheet/cotton
var/pull_effort = 30
var/loom_result = /obj/item/stack/sheet/cloth
grind_results = list(/datum/reagent/cellulose = 5)
/obj/item/stack/sheet/cotton/ten
amount = 10
@@ -856,6 +859,7 @@ new /datum/stack_recipe("paper frame door", /obj/structure/mineral_door/paperfra
merge_type = /obj/item/stack/sheet/cotton/durathread
pull_effort = 70
loom_result = /obj/item/stack/sheet/durathread
grind_results = list(/datum/reagent/cellulose = 10)
/obj/item/stack/sheet/meat
name = "meat sheets"

View File

@@ -478,7 +478,7 @@
/obj/item/assembly/signaler,
/obj/item/lightreplacer,
/obj/item/rcd_ammo,
/obj/item/construction/rcd,
/obj/item/construction,
/obj/item/pipe_dispenser,
/obj/item/stack/rods,
/obj/item/stack/tile/plasteel,
@@ -492,7 +492,7 @@
icon_state = "grenadebeltnew"
item_state = "security"
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
/obj/item/storage/belt/grenade/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)

View File

@@ -329,3 +329,6 @@
. = ..()
if(. && ricochet_damage_mod)
take_damage(P.damage * ricochet_damage_mod, P.damage_type, P.flag, 0, turn(P.dir, 180), P.armour_penetration) // pass along ricochet_damage_mod damage to the structure for the ricochet
/obj/proc/plunger_act(obj/item/plunger/P, mob/living/user, reinforced)
return

View File

@@ -9,7 +9,7 @@
var/erupting_state = null //set to null to get it greyscaled from "[icon_state]_soup". Not very usable with the whole random thing, but more types can be added if you change the spawn prob
var/activated = FALSE //whether we are active and generating chems
var/reagent_id = /datum/reagent/fuel/oil
var/reagent_id = /datum/reagent/oil
var/potency = 2 //how much reagents we add every process (2 seconds)
var/max_volume = 500
var/start_volume = 50
@@ -77,10 +77,10 @@
/obj/item/plunger/reinforced
name = "reinforced plunger"
desc = "It's an M. 7 Reinforced Plunger<65> for heavy duty plunging."
desc = "It's an M. 7 Reinforced Plunger<65> for heavy duty plunging."
icon_state = "reinforced_plunger"
reinforced = TRUE
plunge_mod = 0.8
custom_premium_price = 1200
custom_premium_price = 600

View File

@@ -149,6 +149,8 @@
var/list/megafauna_spawn_list
/// Flora that can spawn in the tunnel, weighted list
var/list/flora_spawn_list
//terrain to spawn weighted list
var/list/terrain_spawn_list
/// Turf type to choose when spawning in tunnel at 1% chance, weighted list
var/list/choose_turf_type
/// if the tunnel should keep being created
@@ -230,7 +232,8 @@
megafauna_spawn_list = list(/mob/living/simple_animal/hostile/megafauna/dragon = 4, /mob/living/simple_animal/hostile/megafauna/colossus = 2, /mob/living/simple_animal/hostile/megafauna/bubblegum = SPAWN_BUBBLEGUM)
if (!flora_spawn_list)
flora_spawn_list = list(/obj/structure/flora/ash/leaf_shroom = 2 , /obj/structure/flora/ash/cap_shroom = 2 , /obj/structure/flora/ash/stem_shroom = 2 , /obj/structure/flora/ash/cacti = 1, /obj/structure/flora/ash/tall_shroom = 2)
if(!terrain_spawn_list)
terrain_spawn_list = list(/obj/structure/geyser/random = 1)
. = ..()
if(!has_data)
produce_tunnel_from_data()
@@ -334,8 +337,19 @@
spawned_flora = SpawnFlora(T)
if(!spawned_flora) // no rocks beneath mob spawners / mobs.
SpawnMonster(T)
SpawnTerrain(T)
T.ChangeTurf(turf_type, null, CHANGETURF_IGNORE_AIR)
/turf/open/floor/plating/asteroid/airless/cave/proc/SpawnTerrain(turf/T)
if(prob(1))
if(istype(loc, /area/mine/explored) || istype(loc, /area/lavaland/surface/outdoors/explored))
return
var/randumb = pickweight(terrain_spawn_list)
for(var/obj/structure/geyser/F in range(7, T))
if(istype(F, randumb))
return
new randumb(T)
/// Spawns a random mob or megafauna in the tunnel
/turf/open/floor/plating/asteroid/airless/cave/proc/SpawnMonster(turf/T)
if(!isarea(loc))

View File

@@ -12,6 +12,9 @@ GLOBAL_LIST(topic_status_cache)
if (fexists(EXTOOLS))
call(EXTOOLS, "maptick_initialize")()
enable_debugger()
#ifdef REFERENCE_TRACKING
enable_reference_tracking()
#endif
world.Profile(PROFILE_START)

View File

@@ -171,7 +171,11 @@ GLOBAL_LIST_INIT(admin_verbs_debug, world.AVerbsDebug())
/client/proc/cmd_display_overlay_log,
/client/proc/reload_configuration,
/datum/admins/proc/create_or_modify_area,
/client/proc/generate_wikichem_list //DO NOT PRESS UNLESS YOU WANT SUPERLAG
#ifdef REFERENCE_TRACKING
/datum/admins/proc/view_refs,
/datum/admins/proc/view_del_failures,
#endif
/client/proc/generate_wikichem_list, //DO NOT PRESS UNLESS YOU WANT SUPERLAG
)
GLOBAL_PROTECT(admin_verbs_debug)
GLOBAL_LIST_INIT(admin_verbs_possess, list(/proc/possess, /proc/release))

View File

@@ -254,6 +254,7 @@ GLOBAL_DATUM_INIT(ahelp_tickets, /datum/admin_help_tickets, new)
//message from the initiator without a target, all admins will see this
//won't bug irc
/datum/admin_help/proc/MessageNoRecipient(msg)
msg = sanitize(copytext_char(msg, 1, MAX_MESSAGE_LEN))
var/ref_src = "[REF(src)]"
//Message to be sent to all admins
var/admin_msg = "<span class='adminnotice'><span class='adminhelp'>Ticket [TicketHref("#[id]", ref_src)]</span><b>: [LinkedReplyName(ref_src)] [FullMonty(ref_src)]:</b> <span class='linkify'>[keywords_lookup(msg)]</span></span>"

View File

@@ -55,7 +55,7 @@
if(AH)
message_admins("[key_name_admin(src)] has started replying to [key_name(C, 0, 0)]'s admin help.")
var/msg = stripped_multiline_input(src,"Message:", "Private message to [key_name(C, 0, 0)]")
var/msg = input(src,"Message:", "Private message to [C.holder?.fakekey ? "an Administrator" : key_name(C, 0, 0)].") as message|null
if (!msg)
message_admins("[key_name_admin(src)] has cancelled their reply to [key_name(C, 0, 0)]'s admin help.")
return
@@ -90,7 +90,7 @@
if(!ircreplyamount) //to prevent people from spamming irc/discord
return
if(!msg)
msg = stripped_multiline_input(src,"Message:", "Private message to Administrator")
msg = input(src,"Message:", "Private message to Administrator") as message|null
if(!msg)
return
@@ -112,7 +112,7 @@
//get message text, limit it's length.and clean/escape html
if(!msg)
msg = stripped_multiline_input(src,"Message:", "Private message to [key_name(recipient, 0, 0)]")
msg = input(src,"Message:", "Private message to [recipient.holder?.fakekey ? "an Administrator" : key_name(recipient, 0, 0)].") as message|null
msg = trim(msg)
if(!msg)
return
@@ -133,7 +133,7 @@
//clean the message if it's not sent by a high-rank admin
if(!check_rights(R_SERVER|R_DEBUG,0)||irc)//no sending html to the poor bots
msg = trim(sanitize(msg), MAX_MESSAGE_LEN)
msg = sanitize(copytext_char(msg, 1, MAX_MESSAGE_LEN))
if(!msg)
return
@@ -188,10 +188,10 @@
//AdminPM popup for ApocStation and anybody else who wants to use it. Set it with POPUP_ADMIN_PM in config.txt ~Carn
if(CONFIG_GET(flag/popup_admin_pm))
spawn() //so we don't hold the caller proc up
spawn() //so we don't hold the caller proc up. Please functionalize this
var/sender = src
var/sendername = key
var/reply = stripped_multiline_input(recipient, msg,"Admin PM from-[sendername]", "") //show message and await a reply
var/reply = input(recipient, msg,"Admin PM from-[sendername]", "") as message|null //show message and await a reply
if(recipient && reply)
if(sender)
recipient.cmd_admin_pm(sender,reply) //sender is still about, let's reply to them

View File

@@ -0,0 +1,225 @@
#ifdef REFERENCE_TRACKING
GLOBAL_LIST_EMPTY(deletion_failures)
/world/proc/enable_reference_tracking()
if (fexists(EXTOOLS))
call(EXTOOLS, "ref_tracking_initialize")()
/proc/get_back_references(datum/D)
CRASH("/proc/get_back_references not hooked by extools, reference tracking will not function!")
/proc/get_forward_references(datum/D)
CRASH("/proc/get_forward_references not hooked by extools, reference tracking will not function!")
/proc/clear_references(datum/D)
return
/datum/admins/proc/view_refs(atom/D in world) //it actually supports datums as well but byond no likey
set category = "Debug"
set name = "View References"
if(!check_rights(R_DEBUG) || !D)
return
var/list/backrefs = get_back_references(D)
if(isnull(backrefs))
var/datum/browser/popup = new(usr, "ref_view", "<div align='center'>Error</div>")
popup.set_content("Reference tracking not enabled")
popup.open(FALSE)
return
var/list/frontrefs = get_forward_references(D)
var/list/dat = list()
dat += "<h1>References of \ref[D] - [D]</h1><br><a href='?_src_=vars;[HrefToken()];[VV_HK_VIEW_REFERENCES]=TRUE;[VV_HK_TARGET]=[REF(D)]'>\[Refresh\]</a><hr>"
dat += "<h3>Back references - these things hold references to this object.</h3>"
dat += "<table>"
dat += "<tr><th>Ref</th><th>Type</th><th>Variable Name</th><th>Follow</th>"
for(var/ref in backrefs)
var/datum/backreference = ref
if(isnull(backreference))
dat += "<tr><td>GC'd Reference</td></tr>"
if(istype(backreference))
dat += "<tr><td><a href='?_src_=vars;[HrefToken()];Vars=[REF(backreference)]'>[REF(backreference)]</td><td>[backreference.type]</td><td>[backrefs[backreference]]</td><td><a href='?_src_=vars;[HrefToken()];[VV_HK_VIEW_REFERENCES]=TRUE;[VV_HK_TARGET]=[REF(backreference)]'>\[Follow\]</a></td></tr>"
else if(islist(backreference))
dat += "<tr><td><a href='?_src_=vars;[HrefToken()];Vars=[REF(backreference)]'>[REF(backreference)]</td><td>list</td><td>[backrefs[backreference]]</td><td><a href='?_src_=vars;[HrefToken()];[VV_HK_VIEW_REFERENCES]=TRUE;[VV_HK_TARGET]=[REF(backreference)]'>\[Follow\]</a></td></tr>"
else
dat += "<tr><td>Weird reference type. Add more debugging checks.</td></tr>"
dat += "</table><hr>"
dat += "<h3>Forward references - this object is referencing those things.</h3>"
dat += "<table>"
dat += "<tr><th>Variable name</th><th>Ref</th><th>Type</th><th>Follow</th>"
for(var/ref in frontrefs)
var/datum/backreference = frontrefs[ref]
dat += "<tr><td>[ref]</td><td><a href='?_src_=vars;[HrefToken()];Vars=[REF(backreference)]'>[REF(backreference)]</a></td><td>[backreference.type]</td><td><a href='?_src_=vars;[HrefToken()];[VV_HK_VIEW_REFERENCES]=TRUE;[VV_HK_TARGET]=[REF(backreference)]'>\[Follow\]</a></td></tr>"
dat += "</table><hr>"
dat = dat.Join()
var/datum/browser/popup = new(usr, "ref_view", "<div align='center'>References of \ref[D]</div>")
popup.set_content(dat)
popup.open(FALSE)
/datum/admins/proc/view_del_failures()
set category = "Debug"
set name = "View Deletion Failures"
if(!check_rights(R_DEBUG))
return
var/list/dat = list("<table>")
for(var/t in GLOB.deletion_failures)
if(isnull(t))
dat += "<tr><td>GC'd Reference | <a href='byond://?src=[REF(src)];[HrefToken(TRUE)];delfail_clearnulls=TRUE'>Clear Nulls</a></td></tr>"
continue
var/datum/thing = t
dat += "<tr><td>\ref[thing] | [thing.type][thing.gc_destroyed ? " (destroyed)" : ""] [ADMIN_VV(thing)]</td></tr>"
dat += "</table><hr>"
dat = dat.Join()
var/datum/browser/popup = new(usr, "del_failures", "<div align='center'>Deletion Failures</div>")
popup.set_content(dat)
popup.open(FALSE)
/datum/proc/find_references()
testing("Beginning search for references to a [type].")
var/list/backrefs = get_back_references(src)
for(var/ref in backrefs)
if(isnull(ref))
log_world("## TESTING: Datum reference found, but gone now.")
continue
if(islist(ref))
log_world("## TESTING: Found [type] \ref[src] in list.")
continue
var/datum/datum_ref = ref
if(!istype(datum_ref))
log_world("## TESTING: Found [type] \ref[src] in unknown type reference: [datum_ref].")
return
log_world("## TESTING: Found [type] \ref[src] in [datum_ref.type][datum_ref.gc_destroyed ? " (destroyed)" : ""]")
message_admins("Found [type] \ref[src] [ADMIN_VV(src)] in [datum_ref.type][datum_ref.gc_destroyed ? " (destroyed)" : ""] [ADMIN_VV(datum_ref)]")
testing("Completed search for references to a [type].")
#endif
#ifdef LEGACY_REFERENCE_TRACKING
/datum/verb/legacy_find_refs()
set category = "Debug"
set name = "Find References"
set src in world
find_references(FALSE)
/datum/proc/find_references_legacy(skip_alert)
running_find_references = type
if(usr?.client)
if(usr.client.running_find_references)
testing("CANCELLED search for references to a [usr.client.running_find_references].")
usr.client.running_find_references = null
running_find_references = null
//restart the garbage collector
SSgarbage.can_fire = TRUE
SSgarbage.next_fire = world.time + world.tick_lag
return
if(!skip_alert && alert("Running this will lock everything up for about 5 minutes. Would you like to begin the search?", "Find References", "Yes", "No") != "Yes")
running_find_references = null
return
//this keeps the garbage collector from failing to collect objects being searched for in here
SSgarbage.can_fire = FALSE
if(usr?.client)
usr.client.running_find_references = type
testing("Beginning search for references to a [type].")
last_find_references = world.time
DoSearchVar(GLOB) //globals
for(var/datum/thing in world) //atoms (don't beleive its lies)
DoSearchVar(thing, "World -> [thing]")
for(var/datum/thing) //datums
DoSearchVar(thing, "World -> [thing]")
for(var/client/thing) //clients
DoSearchVar(thing, "World -> [thing]")
testing("Completed search for references to a [type].")
if(usr?.client)
usr.client.running_find_references = null
running_find_references = null
//restart the garbage collector
SSgarbage.can_fire = TRUE
SSgarbage.next_fire = world.time + world.tick_lag
/datum/verb/qdel_then_find_references()
set category = "Debug"
set name = "qdel() then Find References"
set src in world
qdel(src, TRUE) //force a qdel
if(!running_find_references)
find_references(TRUE)
/datum/verb/qdel_then_if_fail_find_references()
set category = "Debug"
set name = "qdel() then Find References if GC failure"
set src in world
qdel_and_find_ref_if_fail(src, TRUE)
/datum/proc/DoSearchVar(potential_container, container_name, recursive_limit = 64)
if(usr?.client && !usr.client.running_find_references)
return
if(!recursive_limit)
return
if(istype(potential_container, /datum))
var/datum/datum_container = potential_container
if(datum_container.last_find_references == last_find_references)
return
datum_container.last_find_references = last_find_references
var/list/vars_list = datum_container.vars
for(var/varname in vars_list)
if (varname == "vars")
continue
var/variable = vars_list[varname]
if(variable == src)
testing("Found [type] \ref[src] in [datum_container.type]'s [varname] var. [container_name]")
else if(islist(variable))
DoSearchVar(variable, "[container_name] -> list", recursive_limit - 1)
else if(islist(potential_container))
var/normal = IS_NORMAL_LIST(potential_container)
for(var/element_in_list in potential_container)
if(element_in_list == src)
testing("Found [type] \ref[src] in list [container_name].")
else if(element_in_list && !isnum(element_in_list) && normal && potential_container[element_in_list] == src)
testing("Found [type] \ref[src] in list [container_name]\[[element_in_list]\]")
else if(islist(element_in_list))
DoSearchVar(element_in_list, "[container_name] -> list", recursive_limit - 1)
#ifndef FIND_REF_NO_CHECK_TICK
CHECK_TICK
#endif
/proc/qdel_and_find_ref_if_fail(datum/thing_to_del, force = FALSE)
SSgarbage.reference_find_on_fail[REF(thing_to_del)] = TRUE
qdel(thing_to_del, force)
#endif

View File

@@ -45,6 +45,16 @@
usr.client.admin_delete(target)
if (isturf(src)) // show the turf that took its place
usr.client.debug_variables(src)
return
#ifdef REFERENCE_TRACKING
if(href_list[VV_HK_VIEW_REFERENCES])
var/datum/D = locate(href_list[VV_HK_TARGET])
if(!D)
to_chat(usr, "<span class='warning'>Unable to locate item.</span>")
return
usr.client.holder.view_refs(target)
return
#endif
if(href_list[VV_HK_MARK])
usr.client.mark_datum(target)
if(href_list[VV_HK_ADDCOMPONENT])

View File

@@ -61,6 +61,7 @@
"Set len" = VV_HREF_TARGETREF_INTERNAL(refid, VV_HK_LIST_SET_LENGTH),
"Shuffle" = VV_HREF_TARGETREF_INTERNAL(refid, VV_HK_LIST_SHUFFLE),
"Show VV To Player" = VV_HREF_TARGETREF_INTERNAL(refid, VV_HK_EXPOSE),
"View References" = VV_HREF_TARGETREF_INTERNAL(refid, VV_HK_VIEW_REFERENCES),
"---"
)
for(var/i in 1 to length(dropdownoptions))

View File

@@ -6,5 +6,5 @@
zone = BODY_ZONE_PRECISE_GROIN
slot = ORGAN_SLOT_WOMB
genital_flags = GENITAL_INTERNAL|GENITAL_FUID_PRODUCTION
fluid_id = /datum/reagent/consumable/femcum
fluid_id = /datum/reagent/consumable/semen/femcum
linked_organ_slot = ORGAN_SLOT_VAGINA

View File

@@ -323,7 +323,7 @@
name = "pipes"
/datum/asset/spritesheet/pipes/register()
for (var/each in list('icons/obj/atmospherics/pipes/pipe_item.dmi', 'icons/obj/atmospherics/pipes/disposal.dmi', 'icons/obj/atmospherics/pipes/transit_tube.dmi')) //, 'icons/obj/plumbing/fluid_ducts.dmi'))
for (var/each in list('icons/obj/atmospherics/pipes/pipe_item.dmi', 'icons/obj/atmospherics/pipes/disposal.dmi', 'icons/obj/atmospherics/pipes/transit_tube.dmi', 'icons/obj/plumbing/fluid_ducts.dmi'))
InsertAll("", each, GLOB.alldirs)
..()
@@ -447,9 +447,11 @@
Insert("polycrystal", 'icons/obj/telescience.dmi', "polycrystal")
..()
/datum/asset/spritesheet/mafia
name = "mafia"
/datum/asset/spritesheet/mafia/register()
InsertAll("", 'icons/obj/mafia.dmi')
..()

View File

@@ -791,9 +791,9 @@ GLOBAL_LIST_EMPTY(preferences_datums)
dat += "</b></center></td></tr>"
dat += "<tr><td colspan=4><hr></td></tr>"
dat += "<tr><td colspan=4><center><b>"
if(!length(GLOB.loadout_categories[gear_category]))
dat += "No subcategories detected. Something is horribly wrong!"
else
@@ -1636,7 +1636,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
if("mam_tail")
var/list/snowflake_tails_list = list()
for(var/path in GLOB.mam_tails_list)
var/datum/sprite_accessory/mam_tails/instance = GLOB.mam_tails_list[path]
var/datum/sprite_accessory/tails/mam_tails/instance = GLOB.mam_tails_list[path]
if(istype(instance, /datum/sprite_accessory))
var/datum/sprite_accessory/S = instance
if(!show_mismatched_markings && S.recommended_species && !S.recommended_species.Find(pref_species.id))
@@ -1661,7 +1661,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
if("snout")
var/list/snowflake_snouts_list = list()
for(var/path in GLOB.snouts_list)
var/datum/sprite_accessory/mam_snouts/instance = GLOB.snouts_list[path]
var/datum/sprite_accessory/snouts/mam_snouts/instance = GLOB.snouts_list[path]
if(istype(instance, /datum/sprite_accessory))
var/datum/sprite_accessory/S = instance
if(!show_mismatched_markings && S.recommended_species && !S.recommended_species.Find(pref_species.id))
@@ -1678,7 +1678,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
if("mam_snouts")
var/list/snowflake_mam_snouts_list = list()
for(var/path in GLOB.mam_snouts_list)
var/datum/sprite_accessory/mam_snouts/instance = GLOB.mam_snouts_list[path]
var/datum/sprite_accessory/snouts/mam_snouts/instance = GLOB.mam_snouts_list[path]
if(istype(instance, /datum/sprite_accessory))
var/datum/sprite_accessory/S = instance
if(!show_mismatched_markings && S.recommended_species && !S.recommended_species.Find(pref_species.id))
@@ -1827,7 +1827,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
if("mam_ears")
var/list/snowflake_ears_list = list()
for(var/path in GLOB.mam_ears_list)
var/datum/sprite_accessory/mam_ears/instance = GLOB.mam_ears_list[path]
var/datum/sprite_accessory/ears/mam_ears/instance = GLOB.mam_ears_list[path]
if(istype(instance, /datum/sprite_accessory))
var/datum/sprite_accessory/S = instance
if(!show_mismatched_markings && S.recommended_species && !S.recommended_species.Find(pref_species.id))

View File

@@ -5,7 +5,7 @@
// You do not need to raise this if you are adding new values that have sane defaults.
// Only raise this value when changing the meaning/format/name/layout of an existing value
// where you would want the updater procs below to run
#define SAVEFILE_VERSION_MAX 34
#define SAVEFILE_VERSION_MAX 35
/*
SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Carn
@@ -200,6 +200,10 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
features["silicon_flavor_text"] = html_encode(features["silicon_flavor_text"])
features["ooc_notes"] = html_encode(features["ooc_notes"])
if(current_version < 35)
if(S["species"] == "lizard")
features["mam_snouts"] = features["snout"]
/datum/preferences/proc/load_path(ckey,filename="preferences.sav")
if(!ckey)
return

View File

@@ -25,7 +25,7 @@
ship_name = pick(strings(PIRATE_NAMES_FILE, "ship_names"))
/datum/round_event/pirates/announce(fake)
priority_announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", "commandreport") // CITADEL EDIT metabreak
priority_announce("A business proposition has been downloaded and printed out at all communication consoles.", "Incoming Business Proposition", "commandreport")
if(fake)
return
threat_message = new
@@ -49,6 +49,7 @@
else
priority_announce("Trying to cheat us? You'll regret this!",sender_override = ship_name)
if(!shuttle_spawned)
priority_announce("You won't listen to reason? Then we'll take what's yours or die trying!",sender_override = ship_name)
spawn_shuttle()
/datum/round_event/pirates/start()
@@ -83,8 +84,7 @@
announce_to_ghosts(M)
else
announce_to_ghosts(spawner)
priority_announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", "commandreport") //CITADEL EDIT also metabreak here too
priority_announce("Unidentified ship detected near the station.")
//Shuttle equipment

View File

@@ -30,7 +30,7 @@
var/self_sufficiency_req = 20 //Required total dose to make a self-sufficient hydro tray. 1:1 with earthsblood.
var/self_sufficiency_progress = 0
var/self_sustaining = FALSE //If the tray generates nutrients and water on its own
var/canirrigate = TRUE //tin
/obj/machinery/hydroponics/constructable
name = "hydroponics tray"
@@ -847,12 +847,13 @@
if (!anchored)
to_chat(user, "<span class='warning'>Anchor the tray first!</span>")
return
using_irrigation = !using_irrigation
O.play_tool_sound(src)
user.visible_message("<span class='notice'>[user] [using_irrigation ? "" : "dis"]connects [src]'s irrigation hoses.</span>", \
"<span class='notice'>You [using_irrigation ? "" : "dis"]connect [src]'s irrigation hoses.</span>")
for(var/obj/machinery/hydroponics/h in range(1,src))
h.update_icon()
if(canirrigate)
using_irrigation = !using_irrigation
O.play_tool_sound(src)
user.visible_message("<span class='notice'>[user] [using_irrigation ? "" : "dis"]connects [src]'s irrigation hoses.</span>", \
"<span class='notice'>You [using_irrigation ? "" : "dis"]connect [src]'s irrigation hoses.</span>")
for(var/obj/machinery/hydroponics/h in range(1,src))
h.update_icon()
else if(istype(O, /obj/item/shovel/spade))
if(!myseed && !weedlevel)
@@ -910,11 +911,14 @@
harvest = 0
lastproduce = age
if(istype(myseed, /obj/item/seeds/replicapod))
to_chat(user, "<span class='notice'>You harvest from the [myseed.plantname].</span>")
if(user)//runtimes
to_chat(user, "<span class='notice'>You harvest from the [myseed.plantname].</span>")
else if(myseed.getYield() <= 0)
to_chat(user, "<span class='warning'>You fail to harvest anything useful!</span>")
if(user)
to_chat(user, "<span class='warning'>You fail to harvest anything useful!</span>")
else
to_chat(user, "<span class='notice'>You harvest [myseed.getYield()] items from the [myseed.plantname].</span>")
if(user)
to_chat(user, "<span class='notice'>You harvest [myseed.getYield()] items from the [myseed.plantname].</span>")
if(!myseed.get_gene(/datum/plant_gene/trait/repeated_harvest))
qdel(myseed)
myseed = null

View File

@@ -190,6 +190,31 @@ obj/item/seeds/proc/is_gene_forbidden(typepath)
parent.update_tray(user)
return result
/obj/item/seeds/proc/harvest_userless()
var/obj/machinery/hydroponics/parent = loc //for ease of access
var/t_amount = 0
var/list/result = list()
var/output_loc = parent.loc
var/product_name
while(t_amount < getYield())
var/obj/item/reagent_containers/food/snacks/grown/t_prod = new product(output_loc, src)
if(parent.myseed.plantname != initial(parent.myseed.plantname))
t_prod.name = lowertext(parent.myseed.plantname)
if(productdesc)
t_prod.desc = productdesc
t_prod.seed.name = parent.myseed.name
t_prod.seed.desc = parent.myseed.desc
t_prod.seed.plantname = parent.myseed.plantname
result.Add(t_prod) // User gets a consumable
if(!t_prod)
return
t_amount++
product_name = parent.myseed.plantname
if(getYield() >= 1)
SSblackbox.record_feedback("tally", "food_harvested", getYield(), product_name)
parent.investigate_log("autmoatic harvest of [getYield()] of [src], with seed traits [english_list(genes)] and reagents_add [english_list(reagents_add)] and potency [potency].", INVESTIGATE_BOTANY)
parent.update_tray()
return result
/obj/item/seeds/proc/prepare_result(var/obj/item/reagent_containers/food/snacks/grown/T)
if(!T.reagents)

View File

@@ -46,6 +46,7 @@
var/minimal_player_age = 0
var/outfit = null
var/plasma_outfit = null //the outfit given to plasmamen
var/exp_requirements = 0

View File

@@ -12,6 +12,7 @@
exp_type = EXP_TYPE_CREW
outfit = /datum/outfit/job/atmos
plasma_outfit = /datum/outfit/plasmaman/atmospherics
access = list(ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS,
ACCESS_EXTERNAL_AIRLOCKS, ACCESS_CONSTRUCTION, ACCESS_ATMOSPHERICS, ACCESS_MINERAL_STOREROOM)

View File

@@ -11,6 +11,7 @@
exp_type_department = EXP_TYPE_SERVICE // This is so the jobs menu can work properly
outfit = /datum/outfit/job/bartender
plasma_outfit = /datum/outfit/plasmaman/bar
access = list(ACCESS_HYDROPONICS, ACCESS_BAR, ACCESS_KITCHEN, ACCESS_MORGUE, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_BAR, ACCESS_MINERAL_STOREROOM)

View File

@@ -10,6 +10,7 @@
selection_color = "#bbe291"
outfit = /datum/outfit/job/botanist
plasma_outfit = /datum/outfit/plasmaman/botany
access = list(ACCESS_HYDROPONICS, ACCESS_BAR, ACCESS_KITCHEN, ACCESS_MORGUE, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_HYDROPONICS, ACCESS_MORGUE, ACCESS_MINERAL_STOREROOM)

View File

@@ -17,6 +17,7 @@
outfit = /datum/outfit/job/captain
plasma_outfit = /datum/outfit/plasmaman/captain
access = list() //See get_access()
minimal_access = list() //See get_access()

View File

@@ -10,6 +10,7 @@
selection_color = "#ca8f55"
outfit = /datum/outfit/job/cargo_tech
plasma_outfit = /datum/outfit/plasmaman/cargo
access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MINING,
ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM)

View File

@@ -10,6 +10,7 @@
selection_color = "#dddddd"
outfit = /datum/outfit/job/chaplain
plasma_outfit = /datum/outfit/plasmaman/chaplain
access = list(ACCESS_MORGUE, ACCESS_CHAPEL_OFFICE, ACCESS_CREMATORIUM, ACCESS_THEATRE)
minimal_access = list(ACCESS_MORGUE, ACCESS_CHAPEL_OFFICE, ACCESS_CREMATORIUM, ACCESS_THEATRE)

View File

@@ -12,6 +12,7 @@
exp_requirements = 60
outfit = /datum/outfit/job/chemist
plasma_outfit = /datum/outfit/plasmaman/chemist
access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_CHEMISTRY, ACCESS_MINERAL_STOREROOM)

View File

@@ -17,6 +17,7 @@
exp_type_department = EXP_TYPE_ENGINEERING
outfit = /datum/outfit/job/ce
plasma_outfit = /datum/outfit/plasmaman/ce
access = list(ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS,
ACCESS_EXTERNAL_AIRLOCKS, ACCESS_ATMOSPHERICS, ACCESS_EVA,

View File

@@ -17,6 +17,7 @@
exp_type_department = EXP_TYPE_MEDICAL
outfit = /datum/outfit/job/cmo
plasma_outfit = /datum/outfit/plasmaman/cmo
access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_HEADS, ACCESS_MINERAL_STOREROOM,
ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_CMO, ACCESS_SURGERY, ACCESS_RC_ANNOUNCE,

View File

@@ -10,6 +10,7 @@
selection_color = "#dddddd"
outfit = /datum/outfit/job/clown
plasma_outfit = /datum/outfit/plasmaman/clown
access = list(ACCESS_THEATRE)
minimal_access = list(ACCESS_THEATRE)

View File

@@ -11,6 +11,7 @@
var/cooks = 0 //Counts cooks amount
outfit = /datum/outfit/job/cook
plasma_outfit = /datum/outfit/plasmaman/chef
access = list(ACCESS_HYDROPONICS, ACCESS_BAR, ACCESS_KITCHEN, ACCESS_MORGUE, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_KITCHEN, ACCESS_MORGUE, ACCESS_MINERAL_STOREROOM)

View File

@@ -10,6 +10,7 @@
selection_color = "#dddddd"
outfit = /datum/outfit/job/curator
plasma_outfit = /datum/outfit/plasmaman/curator
access = list(ACCESS_LIBRARY)
minimal_access = list(ACCESS_LIBRARY, ACCESS_CONSTRUCTION, ACCESS_MINING_STATION)

View File

@@ -14,6 +14,7 @@
exp_type = EXP_TYPE_CREW
outfit = /datum/outfit/job/detective
plasma_outfit = /datum/outfit/plasmaman/detective
access = list(ACCESS_SEC_DOORS, ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_COURT, ACCESS_BRIG, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_SEC_DOORS, ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_COURT, ACCESS_BRIG, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM)

View File

@@ -12,6 +12,7 @@
exp_requirements = 60
outfit = /datum/outfit/job/geneticist
plasma_outfit = /datum/outfit/plasmaman/genetics
access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_CHEMISTRY, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_RESEARCH, ACCESS_XENOBIOLOGY, ACCESS_ROBOTICS, ACCESS_MINERAL_STOREROOM, ACCESS_TECH_STORAGE)
minimal_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_RESEARCH, ACCESS_MINERAL_STOREROOM)

View File

@@ -17,6 +17,7 @@
exp_type_department = EXP_TYPE_SERVICE
outfit = /datum/outfit/job/hop
plasma_outfit = /datum/outfit/plasmaman/hop
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_COURT, ACCESS_WEAPONS,
ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CHANGE_IDS, ACCESS_AI_UPLOAD, ACCESS_EVA, ACCESS_HEADS,

View File

@@ -17,6 +17,8 @@
exp_type_department = EXP_TYPE_SECURITY
outfit = /datum/outfit/job/hos
plasma_outfit = /datum/outfit/plasmaman/hos
mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_ENTER_GENPOP, ACCESS_LEAVE_GENPOP,

View File

@@ -10,6 +10,7 @@
selection_color = "#bbe291"
outfit = /datum/outfit/job/janitor
plasma_outfit = /datum/outfit/plasmaman/janitor
access = list(ACCESS_JANITOR, ACCESS_MAINT_TUNNELS, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_JANITOR, ACCESS_MAINT_TUNNELS, ACCESS_MINERAL_STOREROOM)

View File

@@ -11,6 +11,7 @@
var/lawyers = 0 //Counts lawyer amount
outfit = /datum/outfit/job/lawyer
plasma_outfit = /datum/outfit/plasmaman/bar //yes, this is correct, there's no 'lawyer' plasmeme outfit
access = list(ACCESS_LAWYER, ACCESS_COURT, ACCESS_SEC_DOORS)
minimal_access = list(ACCESS_LAWYER, ACCESS_COURT, ACCESS_SEC_DOORS)

View File

@@ -10,6 +10,7 @@
selection_color = "#74b5e0"
outfit = /datum/outfit/job/doctor
plasma_outfit = /datum/outfit/plasmaman/medical
access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CHEMISTRY, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_VIROLOGY, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CLONING, ACCESS_MINERAL_STOREROOM)

View File

@@ -10,6 +10,7 @@
selection_color = "#dddddd"
outfit = /datum/outfit/job/mime
plasma_outfit = /datum/outfit/plasmaman/mime
access = list(ACCESS_THEATRE)
minimal_access = list(ACCESS_THEATRE)

View File

@@ -17,6 +17,7 @@
exp_type = EXP_TYPE_CREW
outfit = /datum/outfit/job/rd
plasma_outfit = /datum/outfit/plasmaman/rd
access = list(ACCESS_RD, ACCESS_HEADS, ACCESS_TOX, ACCESS_GENETICS, ACCESS_MORGUE,
ACCESS_TOX_STORAGE, ACCESS_TELEPORTER, ACCESS_SEC_DOORS,

View File

@@ -12,6 +12,7 @@
exp_type = EXP_TYPE_CREW
outfit = /datum/outfit/job/roboticist
plasma_outfit = /datum/outfit/plasmaman/robotics
access = list(ACCESS_ROBOTICS, ACCESS_TOX, ACCESS_TOX_STORAGE, ACCESS_TECH_STORAGE, ACCESS_MORGUE, ACCESS_RESEARCH, ACCESS_MINERAL_STOREROOM, ACCESS_XENOBIOLOGY, ACCESS_GENETICS)
minimal_access = list(ACCESS_ROBOTICS, ACCESS_TECH_STORAGE, ACCESS_MORGUE, ACCESS_RESEARCH, ACCESS_MINERAL_STOREROOM)

View File

@@ -12,6 +12,7 @@
exp_type = EXP_TYPE_CREW
outfit = /datum/outfit/job/scientist
plasma_outfit = /datum/outfit/plasmaman/science
access = list(ACCESS_ROBOTICS, ACCESS_TOX, ACCESS_TOX_STORAGE, ACCESS_RESEARCH, ACCESS_XENOBIOLOGY, ACCESS_MINERAL_STOREROOM, ACCESS_TECH_STORAGE, ACCESS_GENETICS)
minimal_access = list(ACCESS_TOX, ACCESS_TOX_STORAGE, ACCESS_RESEARCH, ACCESS_XENOBIOLOGY, ACCESS_MINERAL_STOREROOM)

View File

@@ -14,6 +14,7 @@
exp_type = EXP_TYPE_CREW
outfit = /datum/outfit/job/security
plasma_outfit = /datum/outfit/plasmaman/security
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_MAINT_TUNNELS, ACCESS_MORGUE, ACCESS_WEAPONS, ACCESS_ENTER_GENPOP, ACCESS_LEAVE_GENPOP, ACCESS_FORENSICS_LOCKERS, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_ENTER_GENPOP, ACCESS_LEAVE_GENPOP, ACCESS_MINERAL_STOREROOM) // See /datum/job/officer/get_access()

View File

@@ -12,6 +12,7 @@
outfit = /datum/outfit/job/miner
plasma_outfit = /datum/outfit/plasmaman/mining
access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MINING,
ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM)

View File

@@ -12,6 +12,7 @@
exp_type = EXP_TYPE_CREW
outfit = /datum/outfit/job/engineer
plasma_outfit = /datum/outfit/plasmaman/engineering
access = list(ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS,
ACCESS_EXTERNAL_AIRLOCKS, ACCESS_CONSTRUCTION, ACCESS_ATMOSPHERICS, ACCESS_TCOMSAT, ACCESS_MINERAL_STOREROOM)

View File

@@ -12,6 +12,7 @@
exp_requirements = 60
outfit = /datum/outfit/job/virologist
plasma_outfit = /datum/outfit/plasmaman/viro
access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_MEDICAL, ACCESS_VIROLOGY, ACCESS_MINERAL_STOREROOM)

View File

@@ -14,6 +14,7 @@
exp_type = EXP_TYPE_CREW
outfit = /datum/outfit/job/warden
plasma_outfit = /datum/outfit/plasmaman/warden
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_MAINT_TUNNELS, ACCESS_MORGUE, ACCESS_WEAPONS, ACCESS_ENTER_GENPOP, ACCESS_LEAVE_GENPOP, ACCESS_FORENSICS_LOCKERS, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_ENTER_GENPOP, ACCESS_LEAVE_GENPOP, ACCESS_MINERAL_STOREROOM) // See /datum/job/warden/get_access()

View File

@@ -1,9 +1,9 @@
/datum/sprite_accessory/mam_tails/shark/datashark
/datum/sprite_accessory/tails/mam_tails/shark/datashark
name = "DataShark"
icon_state = "datashark"
ckeys_allowed = list("rubyflamewing")
/datum/sprite_accessory/mam_tails_animated/shark/datashark
/datum/sprite_accessory/tails_animated/mam_tails_animated/shark/datashark
name = "DataShark"
icon_state = "datashark"
ckeys_allowed = list("rubyflamewing")
@@ -14,19 +14,19 @@
ckeys_allowed = list("rubyflamewing")
//Sabresune
/datum/sprite_accessory/mam_ears/sabresune
/datum/sprite_accessory/ears/mam_ears/sabresune
name = "Sabresune"
icon_state = "sabresune"
ckeys_allowed = list("poojawa")
extra = TRUE
extra_color_src = MUTCOLORS3
/datum/sprite_accessory/mam_tails/sabresune
/datum/sprite_accessory/tails/mam_tails/sabresune
name = "Sabresune"
icon_state = "sabresune"
ckeys_allowed = list("poojawa")
/datum/sprite_accessory/mam_tails_animated/sabresune
/datum/sprite_accessory/tails_animated/mam_tails_animated/sabresune
name = "Sabresune"
icon_state = "sabresune"
ckeys_allowed = list("poojawa")
@@ -37,17 +37,17 @@
ckeys_allowed = list("poojawa")
//Lunasune
/datum/sprite_accessory/mam_ears/lunasune
/datum/sprite_accessory/ears/mam_ears/lunasune
name = "lunasune"
icon_state = "lunasune"
ckeys_allowed = list("invader4352")
/datum/sprite_accessory/mam_tails/lunasune
/datum/sprite_accessory/tails/mam_tails/lunasune
name = "lunasune"
icon_state = "lunasune"
ckeys_allowed = list("invader4352")
/datum/sprite_accessory/mam_tails_animated/lunasune
/datum/sprite_accessory/tails_animated/mam_tails_animated/lunasune
name = "lunasune"
icon_state = "lunasune"
ckeys_allowed = list("invader4352")

View File

@@ -76,6 +76,9 @@
//For soft-restricting markings to species IDs
var/list/recommended_species
/datum/sprite_accessory/proc/is_not_visible(var/mob/living/carbon/human/H, var/tauric) //return if the accessory shouldn't be shown
return FALSE
/datum/sprite_accessory/underwear
icon = 'icons/mob/clothing/underwear.dmi'
var/has_color = FALSE

View File

@@ -7,6 +7,9 @@
mutant_part_string = "xenodorsal"
relevant_layers = list(BODY_BEHIND_LAYER, BODY_FRONT_LAYER)
/datum/sprite_accessory/xeno_dorsal/is_not_visible(var/mob/living/carbon/human/H, var/tauric)
return (!H.dna.features["xenodorsal"] || H.dna.features["xenodorsal"] == "None" || (H.wear_suit && (H.wear_suit.flags_inv & HIDEJUMPSUIT)))
/datum/sprite_accessory/xeno_dorsal/standard
name = "Standard"
icon_state = "standard"
@@ -27,6 +30,9 @@
mutant_part_string = "tail"
relevant_layers = list(BODY_BEHIND_LAYER, BODY_FRONT_LAYER)
/datum/sprite_accessory/xeno_tail/is_not_visible(var/mob/living/carbon/human/H, var/tauric)
return (!H.dna.features["xenotail"] || H.dna.features["xenotail"] == "None" || H.wear_suit && (H.wear_suit.flags_inv & HIDEJUMPSUIT))
/datum/sprite_accessory/xeno_tail/none
name = "None"
relevant_layers = null
@@ -43,6 +49,10 @@
mutant_part_string = "xhead"
relevant_layers = list(BODY_ADJ_LAYER)
/datum/sprite_accessory/xeno_head/is_not_visible(var/mob/living/carbon/human/H, var/tauric)
var/obj/item/bodypart/head/HD = H.get_bodypart(BODY_ZONE_HEAD)
return (!H.dna.features["xenohead"] || H.dna.features["xenohead"] == "None" || H.head && (H.head.flags_inv & HIDEHAIR) || (H.wear_mask && (H.wear_mask.flags_inv & HIDEHAIR)) || !HD || HD.status == BODYPART_ROBOTIC)
/datum/sprite_accessory/xeno_head/standard
name = "Standard"
icon_state = "standard"

View File

@@ -224,6 +224,9 @@
color_src = 0
relevant_layers = list(BODY_FRONT_LAYER)
/datum/sprite_accessory/insect_fluff/is_not_visible(var/mob/living/carbon/human/H, var/tauric)
return (!H.dna.features["insect_fluff"] || H.dna.features["insect_fluff"] == "None" || H.wear_suit && (H.wear_suit.flags_inv & HIDEJUMPSUIT))
/datum/sprite_accessory/insect_fluff/none
name = "None"
icon_state = "none"

View File

@@ -3,6 +3,10 @@
mutant_part_string = "ears"
relevant_layers = list(BODY_BEHIND_LAYER, BODY_ADJ_LAYER, BODY_FRONT_LAYER)
/datum/sprite_accessory/ears/is_not_visible(var/mob/living/carbon/human/H, var/tauric)
var/obj/item/bodypart/head/HD = H.get_bodypart(BODY_ZONE_HEAD)
return (!H.dna.features["ears"] || H.dna.features["ears"] == "None" || H.head && (H.head.flags_inv & HIDEEARS) || (H.wear_mask && (H.wear_mask.flags_inv & HIDEEARS)) || !HD || HD.status == BODYPART_ROBOTIC)
/datum/sprite_accessory/ears/none
name = "None"
icon_state = "none"
@@ -175,50 +179,54 @@
*************** Furry Ears ****************
*******************************************/
/datum/sprite_accessory/mam_ears
/datum/sprite_accessory/ears/mam_ears
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
color_src = MATRIXED
mutant_part_string = "ears"
relevant_layers = list(BODY_BEHIND_LAYER, BODY_ADJ_LAYER, BODY_FRONT_LAYER)
/datum/sprite_accessory/mam_ears/none
/datum/sprite_accessory/ears/mam_ears/is_not_visible(var/mob/living/carbon/human/H, var/tauric)
var/obj/item/bodypart/head/HD = H.get_bodypart(BODY_ZONE_HEAD)
return (!H.dna.features["mam_ears"] || H.dna.features["mam_ears"] == "None" || H.head && (H.head.flags_inv & HIDEEARS) || (H.wear_mask && (H.wear_mask.flags_inv & HIDEEARS)) || !HD || HD.status == BODYPART_ROBOTIC)
/datum/sprite_accessory/ears/mam_ears/none
name = "None"
icon_state = "none"
relevant_layers = null
/datum/sprite_accessory/mam_ears/axolotl
/datum/sprite_accessory/ears/mam_ears/axolotl
name = "Axolotl"
icon_state = "axolotl"
/datum/sprite_accessory/mam_ears/bat
/datum/sprite_accessory/ears/mam_ears/bat
name = "Bat"
icon_state = "bat"
/datum/sprite_accessory/mam_ears/bear
/datum/sprite_accessory/ears/mam_ears/bear
name = "Bear"
icon_state = "bear"
/datum/sprite_accessory/mam_ears/bigwolf
/datum/sprite_accessory/ears/mam_ears/bigwolf
name = "Big Wolf"
icon_state = "bigwolf"
/datum/sprite_accessory/mam_ears/bigwolfinner
/datum/sprite_accessory/ears/mam_ears/bigwolfinner
name = "Big Wolf (ALT)"
icon_state = "bigwolfinner"
extra = TRUE
extra_color_src = NONE
/datum/sprite_accessory/mam_ears/bigwolfdark
/datum/sprite_accessory/ears/mam_ears/bigwolfdark
name = "Dark Big Wolf"
icon_state = "bigwolfdark"
/datum/sprite_accessory/mam_ears/bigwolfinnerdark
/datum/sprite_accessory/ears/mam_ears/bigwolfinnerdark
name = "Dark Big Wolf (ALT)"
icon_state = "bigwolfinnerdark"
extra = TRUE
extra_color_src = NONE
/datum/sprite_accessory/mam_ears/cat
/datum/sprite_accessory/ears/mam_ears/cat
name = "Cat"
icon_state = "cat"
icon = 'icons/mob/mutant_bodyparts.dmi'
@@ -226,100 +234,100 @@
extra = TRUE
extra_color_src = NONE
/datum/sprite_accessory/mam_ears/catbig
/datum/sprite_accessory/ears/mam_ears/catbig
name = "Cat, Big"
icon_state = "catbig"
/datum/sprite_accessory/mam_ears/cow
/datum/sprite_accessory/ears/mam_ears/cow
name = "Cow"
icon_state = "cow"
/datum/sprite_accessory/mam_ears/curled
/datum/sprite_accessory/ears/mam_ears/curled
name = "Curled Horn"
icon_state = "horn1"
color_src = MUTCOLORS3
/datum/sprite_accessory/mam_ears/deer
/datum/sprite_accessory/ears/mam_ears/deer
name = "Deer"
icon_state = "deer"
color_src = MUTCOLORS3
/datum/sprite_accessory/mam_ears/eevee
/datum/sprite_accessory/ears/mam_ears/eevee
name = "Eevee"
icon_state = "eevee"
/datum/sprite_accessory/mam_ears/elf
/datum/sprite_accessory/ears/mam_ears/elf
name = "Elf"
icon_state = "elf"
color_src = MUTCOLORS3
/datum/sprite_accessory/mam_ears/elephant
/datum/sprite_accessory/ears/mam_ears/elephant
name = "Elephant"
icon_state = "elephant"
/datum/sprite_accessory/mam_ears/fennec
/datum/sprite_accessory/ears/mam_ears/fennec
name = "Fennec"
icon_state = "fennec"
/datum/sprite_accessory/mam_ears/fish
/datum/sprite_accessory/ears/mam_ears/fish
name = "Fish"
icon_state = "fish"
/datum/sprite_accessory/mam_ears/fox
/datum/sprite_accessory/ears/mam_ears/fox
name = "Fox"
icon_state = "fox"
/datum/sprite_accessory/mam_ears/husky
/datum/sprite_accessory/ears/mam_ears/husky
name = "Husky"
icon_state = "wolf"
/datum/sprite_accessory/mam_ears/kangaroo
/datum/sprite_accessory/ears/mam_ears/kangaroo
name = "kangaroo"
icon_state = "kangaroo"
/datum/sprite_accessory/mam_ears/jellyfish
/datum/sprite_accessory/ears/mam_ears/jellyfish
name = "Jellyfish"
icon_state = "jellyfish"
color_src = HAIR
/datum/sprite_accessory/mam_ears/lab
/datum/sprite_accessory/ears/mam_ears/lab
name = "Dog, Long"
icon_state = "lab"
/datum/sprite_accessory/mam_ears/murid
/datum/sprite_accessory/ears/mam_ears/murid
name = "Murid"
icon_state = "murid"
/datum/sprite_accessory/mam_ears/otie
/datum/sprite_accessory/ears/mam_ears/otie
name = "Otusian"
icon_state = "otie"
/datum/sprite_accessory/mam_ears/squirrel
/datum/sprite_accessory/ears/mam_ears/squirrel
name = "Squirrel"
icon_state = "squirrel"
/datum/sprite_accessory/mam_ears/pede
/datum/sprite_accessory/ears/mam_ears/pede
name = "Scolipede"
icon_state = "pede"
/datum/sprite_accessory/mam_ears/rabbit
/datum/sprite_accessory/ears/mam_ears/rabbit
name = "Rabbit"
icon_state = "rabbit"
/datum/sprite_accessory/mam_ears/sergal
/datum/sprite_accessory/ears/mam_ears/sergal
name = "Sergal"
icon_state = "sergal"
/datum/sprite_accessory/mam_ears/skunk
/datum/sprite_accessory/ears/mam_ears/skunk
name = "skunk"
icon_state = "skunk"
/datum/sprite_accessory/mam_ears/wolf
/datum/sprite_accessory/ears/mam_ears/wolf
name = "Wolf"
icon_state = "wolf"
/datum/sprite_accessory/mam_ears/bunny
/datum/sprite_accessory/ears/mam_ears/bunny
name = "Bunny"
icon_state = "bunny"

View File

@@ -2,6 +2,10 @@
icon = 'icons/mob/mutant_bodyparts.dmi'
relevant_layers = list(BODY_ADJ_LAYER)
/datum/sprite_accessory/frills/is_not_visible(var/mob/living/carbon/human/H, var/tauric)
var/obj/item/bodypart/head/HD = H.get_bodypart(BODY_ZONE_HEAD)
return (!H.dna.features["frills"] || H.dna.features["frills"] == "None" || H.head && (H.head.flags_inv & HIDEEARS) || !HD || HD.status == BODYPART_ROBOTIC)
/datum/sprite_accessory/frills/none
name = "None"
icon_state = "none"

View File

@@ -3,6 +3,10 @@
color_src = HORNCOLOR
relevant_layers = list(HORNS_LAYER)
/datum/sprite_accessory/horns/is_not_visible(var/mob/living/carbon/human/H, var/tauric)
var/obj/item/bodypart/head/HD = H.get_bodypart(BODY_ZONE_HEAD)
return (!H.dna.features["horns"] || H.dna.features["horns"] == "None" || H.head && (H.head.flags_inv & HIDEHAIR) || (H.wear_mask && (H.wear_mask.flags_inv & HIDEHAIR)) || !HD || HD.status == BODYPART_ROBOTIC)
/datum/sprite_accessory/horns/none
name = "None"
icon_state = "none"

View File

@@ -30,6 +30,9 @@
var/alt_taur_mode = NONE //Same as above.
var/hide_legs = USE_QUADRUPED_CLIP_MASK
/datum/sprite_accessory/taur/is_not_visible(var/mob/living/carbon/human/H, var/tauric)
return (!tauric || (H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR)))
/datum/sprite_accessory/taur/New()
switch(hide_legs)
if(USE_QUADRUPED_CLIP_MASK)

View File

@@ -3,6 +3,10 @@
mutant_part_string = "snout"
relevant_layers = list(BODY_ADJ_LAYER, BODY_FRONT_LAYER)
/datum/sprite_accessory/snouts/is_not_visible(var/mob/living/carbon/human/H, var/tauric)
var/obj/item/bodypart/head/HD = H.get_bodypart(BODY_ZONE_HEAD)
return ((H.wear_mask && (H.wear_mask.flags_inv & HIDESNOUT)) || (H.head && (H.head.flags_inv & HIDESNOUT)) || !HD || HD.status == BODYPART_ROBOTIC)
/datum/sprite_accessory/snouts/sharp
name = "Sharp"
icon_state = "sharp"
@@ -150,136 +154,140 @@
************** Mammal Snouts **************
*******************************************/
/datum/sprite_accessory/mam_snouts
/datum/sprite_accessory/snouts/mam_snouts
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_snouts.dmi'
recommended_species = list("mammal", "slimeperson", "insect", "podweak")
mutant_part_string = "snout"
relevant_layers = list(BODY_ADJ_LAYER, BODY_FRONT_LAYER)
/datum/sprite_accessory/mam_snouts/none
/datum/sprite_accessory/snouts/mam_snouts/is_not_visible(var/mob/living/carbon/human/H, var/tauric)
var/obj/item/bodypart/head/HD = H.get_bodypart(BODY_ZONE_HEAD)
return ((H.wear_mask && (H.wear_mask.flags_inv & HIDESNOUT)) || (H.head && (H.head.flags_inv & HIDESNOUT)) || !HD || HD.status == BODYPART_ROBOTIC)
/datum/sprite_accessory/snouts/mam_snouts/none
name = "None"
icon_state = "none"
recommended_species = null
relevant_layers = null
/datum/sprite_accessory/mam_snouts/bird
/datum/sprite_accessory/snouts/mam_snouts/bird
name = "Beak"
icon_state = "bird"
/datum/sprite_accessory/mam_snouts/bigbeak
/datum/sprite_accessory/snouts/mam_snouts/bigbeak
name = "Big Beak"
icon_state = "bigbeak"
/datum/sprite_accessory/mam_snouts/bug
/datum/sprite_accessory/snouts/mam_snouts/bug
name = "Bug"
icon_state = "bug"
color_src = MUTCOLORS
extra2 = TRUE
extra2_color_src = MUTCOLORS3
/datum/sprite_accessory/mam_snouts/elephant
/datum/sprite_accessory/snouts/mam_snouts/elephant
name = "Elephant"
icon_state = "elephant"
extra = TRUE
extra_color_src = MUTCOLORS3
/datum/sprite_accessory/mam_snouts/skulldog
/datum/sprite_accessory/snouts/mam_snouts/skulldog
name = "Skulldog"
icon_state = "skulldog"
extra = TRUE
extra_color_src = MATRIXED
/datum/sprite_accessory/mam_snouts/lcanid
/datum/sprite_accessory/snouts/mam_snouts/lcanid
name = "Mammal, Long"
icon_state = "lcanid"
/datum/sprite_accessory/mam_snouts/lcanidalt
/datum/sprite_accessory/snouts/mam_snouts/lcanidalt
name = "Mammal, Long ALT"
icon_state = "lcanidalt"
/datum/sprite_accessory/mam_snouts/scanid
/datum/sprite_accessory/snouts/mam_snouts/scanid
name = "Mammal, Short"
icon_state = "scanid"
/datum/sprite_accessory/mam_snouts/scanidalt
/datum/sprite_accessory/snouts/mam_snouts/scanidalt
name = "Mammal, Short ALT"
icon_state = "scanidalt"
/datum/sprite_accessory/mam_snouts/scanidalt2
/datum/sprite_accessory/snouts/mam_snouts/scanidalt2
name = "Mammal, Short ALT 2"
icon_state = "scanidalt2"
/datum/sprite_accessory/mam_snouts/wolf
/datum/sprite_accessory/snouts/mam_snouts/wolf
name = "Mammal, Thick"
icon_state = "wolf"
/datum/sprite_accessory/mam_snouts/wolfalt
/datum/sprite_accessory/snouts/mam_snouts/wolfalt
name = "Mammal, Thick ALT"
icon_state = "wolfalt"
/datum/sprite_accessory/mam_snouts/redpanda
/datum/sprite_accessory/snouts/mam_snouts/redpanda
name = "WahCoon"
icon_state = "wah"
/datum/sprite_accessory/mam_snouts/redpandaalt
/datum/sprite_accessory/snouts/mam_snouts/redpandaalt
name = "WahCoon ALT"
icon_state = "wahalt"
/datum/sprite_accessory/mam_snouts/rhino
/datum/sprite_accessory/snouts/mam_snouts/rhino
name = "Horn"
icon_state = "rhino"
extra = TRUE
extra = MUTCOLORS3
/datum/sprite_accessory/mam_snouts/rodent
/datum/sprite_accessory/snouts/mam_snouts/rodent
name = "Rodent"
icon_state = "rodent"
/datum/sprite_accessory/mam_snouts/husky
/datum/sprite_accessory/snouts/mam_snouts/husky
name = "Husky"
icon_state = "husky"
/datum/sprite_accessory/mam_snouts/otie
/datum/sprite_accessory/snouts/mam_snouts/otie
name = "Otie"
icon_state = "otie"
/datum/sprite_accessory/mam_snouts/pede
/datum/sprite_accessory/snouts/mam_snouts/pede
name = "Scolipede"
icon_state = "pede"
/datum/sprite_accessory/mam_snouts/sergal
/datum/sprite_accessory/snouts/mam_snouts/sergal
name = "Sergal"
icon_state = "sergal"
/datum/sprite_accessory/mam_snouts/shark
/datum/sprite_accessory/snouts/mam_snouts/shark
name = "Shark"
icon_state = "shark"
/datum/sprite_accessory/mam_snouts/hshark
/datum/sprite_accessory/snouts/mam_snouts/hshark
name = "hShark"
icon_state = "hshark"
/datum/sprite_accessory/mam_snouts/toucan
/datum/sprite_accessory/snouts/mam_snouts/toucan
name = "Toucan"
icon_state = "toucan"
/datum/sprite_accessory/mam_snouts/sharp
/datum/sprite_accessory/snouts/mam_snouts/sharp
name = "Sharp"
icon_state = "sharp"
color_src = MUTCOLORS
/datum/sprite_accessory/mam_snouts/round
/datum/sprite_accessory/snouts/mam_snouts/round
name = "Round"
icon_state = "round"
color_src = MUTCOLORS
/datum/sprite_accessory/mam_snouts/sharplight
/datum/sprite_accessory/snouts/mam_snouts/sharplight
name = "Sharp + Light"
icon_state = "sharplight"
color_src = MUTCOLORS
/datum/sprite_accessory/mam_snouts/roundlight
/datum/sprite_accessory/snouts/mam_snouts/roundlight
name = "Round + Light"
icon_state = "roundlight"
color_src = MUTCOLORS
@@ -289,109 +297,109 @@
**************** Snouts *******************
*************but higher up*****************/
/datum/sprite_accessory/mam_snouts/fbird
/datum/sprite_accessory/snouts/mam_snouts/fbird
name = "Beak (Top)"
icon_state = "fbird"
/datum/sprite_accessory/mam_snouts/fbigbeak
/datum/sprite_accessory/snouts/mam_snouts/fbigbeak
name = "Big Beak (Top)"
icon_state = "fbigbeak"
/datum/sprite_accessory/mam_snouts/fbug
/datum/sprite_accessory/snouts/mam_snouts/fbug
name = "Bug (Top)"
icon_state = "fbug"
color_src = MUTCOLORS
extra2 = TRUE
extra2_color_src = MUTCOLORS3
/datum/sprite_accessory/mam_snouts/felephant
/datum/sprite_accessory/snouts/mam_snouts/felephant
name = "Elephant (Top)"
icon_state = "felephant"
extra = TRUE
extra_color_src = MUTCOLORS3
/datum/sprite_accessory/mam_snouts/flcanid
/datum/sprite_accessory/snouts/mam_snouts/flcanid
name = "Mammal, Long (Top)"
icon_state = "flcanid"
/datum/sprite_accessory/mam_snouts/flcanidalt
/datum/sprite_accessory/snouts/mam_snouts/flcanidalt
name = "Mammal, Long ALT (Top)"
icon_state = "flcanidalt"
/datum/sprite_accessory/mam_snouts/fscanid
/datum/sprite_accessory/snouts/mam_snouts/fscanid
name = "Mammal, Short (Top)"
icon_state = "fscanid"
/datum/sprite_accessory/mam_snouts/fscanidalt
/datum/sprite_accessory/snouts/mam_snouts/fscanidalt
name = "Mammal, Short ALT (Top)"
icon_state = "fscanidalt"
/datum/sprite_accessory/mam_snouts/fscanidalt2
/datum/sprite_accessory/snouts/mam_snouts/fscanidalt2
name = "Mammal, Short ALT 2 (Top)"
icon_state = "fscanidalt2"
/datum/sprite_accessory/mam_snouts/fwolf
/datum/sprite_accessory/snouts/mam_snouts/fwolf
name = "Mammal, Thick (Top)"
icon_state = "fwolf"
/datum/sprite_accessory/mam_snouts/fwolfalt
/datum/sprite_accessory/snouts/mam_snouts/fwolfalt
name = "Mammal, Thick ALT (Top)"
icon_state = "fwolfalt"
/datum/sprite_accessory/mam_snouts/fredpanda
/datum/sprite_accessory/snouts/mam_snouts/fredpanda
name = "WahCoon (Top)"
icon_state = "fwah"
/datum/sprite_accessory/mam_snouts/frhino
/datum/sprite_accessory/snouts/mam_snouts/frhino
name = "Horn (Top)"
icon_state = "frhino"
extra = TRUE
extra = MUTCOLORS3
/datum/sprite_accessory/mam_snouts/frodent
/datum/sprite_accessory/snouts/mam_snouts/frodent
name = "Rodent (Top)"
icon_state = "frodent"
/datum/sprite_accessory/mam_snouts/fhusky
/datum/sprite_accessory/snouts/mam_snouts/fhusky
name = "Husky (Top)"
icon_state = "fhusky"
/datum/sprite_accessory/mam_snouts/fotie
/datum/sprite_accessory/snouts/mam_snouts/fotie
name = "Otie (Top)"
icon_state = "fotie"
/datum/sprite_accessory/mam_snouts/fpede
/datum/sprite_accessory/snouts/mam_snouts/fpede
name = "Scolipede (Top)"
icon_state = "fpede"
/datum/sprite_accessory/mam_snouts/fsergal
/datum/sprite_accessory/snouts/mam_snouts/fsergal
name = "Sergal (Top)"
icon_state = "fsergal"
/datum/sprite_accessory/mam_snouts/fshark
/datum/sprite_accessory/snouts/mam_snouts/fshark
name = "Shark (Top)"
icon_state = "fshark"
/datum/sprite_accessory/mam_snouts/ftoucan
/datum/sprite_accessory/snouts/mam_snouts/ftoucan
name = "Toucan (Top)"
icon_state = "ftoucan"
/datum/sprite_accessory/mam_snouts/fsharp
/datum/sprite_accessory/snouts/mam_snouts/fsharp
name = "Sharp (Top)"
icon_state = "fsharp"
color_src = MUTCOLORS
/datum/sprite_accessory/mam_snouts/fround
/datum/sprite_accessory/snouts/mam_snouts/fround
name = "Round (Top)"
icon_state = "fround"
color_src = MUTCOLORS
/datum/sprite_accessory/mam_snouts/fsharplight
/datum/sprite_accessory/snouts/mam_snouts/fsharplight
name = "Sharp + Light (Top)"
icon_state = "fsharplight"
color_src = MUTCOLORS
/datum/sprite_accessory/mam_snouts/froundlight
/datum/sprite_accessory/snouts/mam_snouts/froundlight
name = "Round + Light (Top)"
icon_state = "froundlight"
color_src = MUTCOLORS

View File

@@ -2,10 +2,16 @@
icon = 'icons/mob/mutant_bodyparts.dmi'
relevant_layers = list(BODY_BEHIND_LAYER, BODY_ADJ_LAYER)
/datum/sprite_accessory/spines/is_not_visible(var/mob/living/carbon/human/H, var/tauric)
return (!H.dna.features["spines"] || H.dna.features["spines"] == "None" || H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR))
/datum/sprite_accessory/spines_animated
icon = 'icons/mob/mutant_bodyparts.dmi'
relevant_layers = list(BODY_BEHIND_LAYER, BODY_ADJ_LAYER)
/datum/sprite_accessory/spines_animated/is_not_visible(var/mob/living/carbon/human/H, var/tauric)
return ((!H.dna.features["spines"] || H.dna.features["spines"] == "None" || H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR)) || H.dna.species.mutant_bodyparts["tail"])
/datum/sprite_accessory/spines/none
name = "None"
icon_state = "none"

View File

@@ -1,24 +1,24 @@
//Synth snouts (This is the most important part)
/datum/sprite_accessory/mam_snouts/synthliz
/datum/sprite_accessory/snouts/mam_snouts/synthliz
recommended_species = list("synthliz")
icon = 'modular_citadel/icons/mob/synthliz_snouts.dmi'
color_src = MUTCOLORS
name = "Synthetic Lizard - Snout"
icon_state = "synthliz_basic"
/datum/sprite_accessory/mam_snouts/synthliz/synthliz_under
/datum/sprite_accessory/snouts/mam_snouts/synthliz/synthliz_under
icon = 'modular_citadel/icons/mob/synthliz_snouts.dmi'
color_src = MATRIXED
name = "Synthetic Lizard - Snout Under"
icon_state = "synthliz_under"
/datum/sprite_accessory/mam_snouts/synthliz/synthliz_tert
/datum/sprite_accessory/snouts/mam_snouts/synthliz/synthliz_tert
icon = 'modular_citadel/icons/mob/synthliz_snouts.dmi'
color_src = MATRIXED
name = "Synthetic Lizard - Snout Tertiary"
icon_state = "synthliz_tert"
/datum/sprite_accessory/mam_snouts/synthliz/synthliz_tertunder
/datum/sprite_accessory/snouts/mam_snouts/synthliz/synthliz_tertunder
icon = 'modular_citadel/icons/mob/synthliz_snouts.dmi'
color_src = MATRIXED
name = "Synthetic Lizard - Snout Tertiary Under"
@@ -42,14 +42,14 @@
icon_state = "synthlizpecslight"
//Synth tails
/datum/sprite_accessory/mam_tails/synthliz
/datum/sprite_accessory/tails/mam_tails/synthliz
recommended_species = list("synthliz")
icon = 'modular_citadel/icons/mob/synthliz_tails.dmi'
color_src = MUTCOLORS
name = "Synthetic Lizard"
icon_state = "synthliz"
/datum/sprite_accessory/mam_tails_animated/synthliz
/datum/sprite_accessory/tails_animated/mam_tails_animated/synthliz
recommended_species = list("synthliz")
icon = 'modular_citadel/icons/mob/synthliz_tails.dmi'
color_src = MUTCOLORS

View File

@@ -3,6 +3,9 @@
mutant_part_string = "tail"
relevant_layers = list(BODY_BEHIND_LAYER, BODY_FRONT_LAYER)
/datum/sprite_accessory/tails/is_not_visible(var/mob/living/carbon/human/H, var/tauric)
return ((H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR)) || tauric)
/datum/sprite_accessory/tails_animated
icon = 'icons/mob/mutant_bodyparts.dmi'
mutant_part_string = "tailwag"
@@ -12,6 +15,9 @@
************* Lizard Tails ****************
*******************************************/
/datum/sprite_accessory/tails_animated/lizard/is_not_visible(var/mob/living/carbon/human/H, var/tauric)
return (((H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR)) || tauric) || H.dna.species.mutant_bodyparts["tail_lizard"])
/datum/sprite_accessory/tails/lizard/smooth
name = "Smooth"
icon_state = "smooth"
@@ -98,6 +104,9 @@
icon_state = "none"
relevant_layers = null
/datum/sprite_accessory/tails_animated/human/is_not_visible(var/mob/living/carbon/human/H, var/tauric)
return (((H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR)) || tauric)|| H.dna.species.mutant_bodyparts["tail_human"])
/datum/sprite_accessory/tails/human/ailurus
name = "Red Panda"
icon_state = "wah"
@@ -122,22 +131,22 @@
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
color_src = MATRIXED
/datum/sprite_accessory/mam_tails/batl
/datum/sprite_accessory/tails/mam_tails/batl
name = "Bat (Long)"
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
icon_state = "batl"
/datum/sprite_accessory/mam_tails_animated/batl
/datum/sprite_accessory/tails_animated/mam_tails_animated/batl
name = "Bat (Long)"
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
icon_state = "batl"
/datum/sprite_accessory/mam_tails/bats
/datum/sprite_accessory/tails/mam_tails/bats
name = "Bat (Short)"
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
icon_state = "bats"
/datum/sprite_accessory/mam_tails_animated/bats
/datum/sprite_accessory/tails_animated/mam_tails_animated/bats
name = "Bat (Short)"
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
icon_state = "bats"
@@ -518,368 +527,371 @@
************** Furry Tails ****************
*******************************************/
/datum/sprite_accessory/mam_tails
/datum/sprite_accessory/tails/mam_tails
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
recommended_species = list("mammal", "slimeperson", "podweak", "felinid", "insect")
mutant_part_string = "tail"
relevant_layers = list(BODY_BEHIND_LAYER, BODY_FRONT_LAYER)
/datum/sprite_accessory/mam_tails/none
/datum/sprite_accessory/tails/mam_tails/none
name = "None"
icon_state = "none"
recommended_species = null
relevant_layers = null
/datum/sprite_accessory/mam_tails_animated
/datum/sprite_accessory/tails_animated/mam_tails_animated
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
mutant_part_string = "tailwag"
relevant_layers = list(BODY_BEHIND_LAYER, BODY_FRONT_LAYER)
/datum/sprite_accessory/mam_tails_animated/none
/datum/sprite_accessory/tails_animated/mam_tails_animated/is_not_visible(var/mob/living/carbon/human/H, var/tauric)
return (((H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR)) || tauric) || H.dna.species.mutant_bodyparts["mam_tail"])
/datum/sprite_accessory/tails_animated/mam_tails_animated/none
name = "None"
icon_state = "none"
relevant_layers = null
/datum/sprite_accessory/mam_tails/ailurus
/datum/sprite_accessory/tails/mam_tails/ailurus
name = "Red Panda"
icon_state = "wah"
extra = TRUE
/datum/sprite_accessory/mam_tails_animated/ailurus
/datum/sprite_accessory/tails_animated/mam_tails_animated/ailurus
name = "Red Panda"
icon_state = "wah"
extra = TRUE
/datum/sprite_accessory/mam_tails/axolotl
/datum/sprite_accessory/tails/mam_tails/axolotl
name = "Axolotl"
icon_state = "axolotl"
/datum/sprite_accessory/mam_tails_animated/axolotl
/datum/sprite_accessory/tails_animated/mam_tails_animated/axolotl
name = "Axolotl"
icon_state = "axolotl"
/datum/sprite_accessory/mam_tails/batl
/datum/sprite_accessory/tails/mam_tails/batl
name = "Bat (Long)"
icon_state = "batl"
/datum/sprite_accessory/mam_tails_animated/batl
/datum/sprite_accessory/tails_animated/mam_tails_animated/batl
name = "Bat (Long)"
icon_state = "batl"
/datum/sprite_accessory/mam_tails/bats
/datum/sprite_accessory/tails/mam_tails/bats
name = "Bat (Short)"
icon_state = "bats"
/datum/sprite_accessory/mam_tails_animated/bats
/datum/sprite_accessory/tails_animated/mam_tails_animated/bats
name = "Bat (Short)"
icon_state = "bats"
/datum/sprite_accessory/mam_tails/bee
/datum/sprite_accessory/tails/mam_tails/bee
name = "Bee"
icon_state = "bee"
/datum/sprite_accessory/mam_tails_animated/bee
/datum/sprite_accessory/tails_animated/mam_tails_animated/bee
name = "Bee"
icon_state = "bee"
/datum/sprite_accessory/mam_tails/cat
/datum/sprite_accessory/tails/mam_tails/cat
name = "Cat"
icon_state = "cat"
color_src = HAIR
/datum/sprite_accessory/mam_tails_animated/cat
/datum/sprite_accessory/tails_animated/mam_tails_animated/cat
name = "Cat"
icon_state = "cat"
color_src = HAIR
/datum/sprite_accessory/mam_tails/catbig
/datum/sprite_accessory/tails/mam_tails/catbig
name = "Cat, Big"
icon_state = "catbig"
/datum/sprite_accessory/mam_tails_animated/catbig
/datum/sprite_accessory/tails_animated/mam_tails_animated/catbig
name = "Cat, Big"
icon_state = "catbig"
/datum/sprite_accessory/mam_tails/twocat
/datum/sprite_accessory/tails/mam_tails/twocat
name = "Cat, Double"
icon_state = "twocat"
/datum/sprite_accessory/mam_tails_animated/twocat
/datum/sprite_accessory/tails_animated/mam_tails_animated/twocat
name = "Cat, Double"
icon_state = "twocat"
/datum/sprite_accessory/mam_tails/corvid
/datum/sprite_accessory/tails/mam_tails/corvid
name = "Corvid"
icon_state = "crow"
/datum/sprite_accessory/mam_tails_animated/corvid
/datum/sprite_accessory/tails_animated/mam_tails_animated/corvid
name = "Corvid"
icon_state = "crow"
/datum/sprite_accessory/mam_tail/cow
/datum/sprite_accessory/tails/mam_tail/cow
name = "Cow"
icon_state = "cow"
/datum/sprite_accessory/mam_tails_animated/cow
/datum/sprite_accessory/tails_animated/mam_tails_animated/cow
name = "Cow"
icon_state = "cow"
/datum/sprite_accessory/mam_tails/eevee
/datum/sprite_accessory/tails/mam_tails/eevee
name = "Eevee"
icon_state = "eevee"
/datum/sprite_accessory/mam_tails_animated/eevee
/datum/sprite_accessory/tails_animated/mam_tails_animated/eevee
name = "Eevee"
icon_state = "eevee"
/datum/sprite_accessory/mam_tails/fennec
/datum/sprite_accessory/tails/mam_tails/fennec
name = "Fennec"
icon_state = "fennec"
/datum/sprite_accessory/mam_tails_animated/fennec
/datum/sprite_accessory/tails_animated/mam_tails_animated/fennec
name = "Fennec"
icon_state = "fennec"
/datum/sprite_accessory/mam_tails/human/fish
/datum/sprite_accessory/tails/mam_tails/human/fish
name = "Fish"
icon_state = "fish"
/datum/sprite_accessory/mam_tails_animated/human/fish
/datum/sprite_accessory/tails_animated/mam_tails_animated/human/fish
name = "Fish"
icon_state = "fish"
/datum/sprite_accessory/mam_tails/fox
/datum/sprite_accessory/tails/mam_tails/fox
name = "Fox"
icon_state = "fox"
/datum/sprite_accessory/mam_tails_animated/fox
/datum/sprite_accessory/tails_animated/mam_tails_animated/fox
name = "Fox"
icon_state = "fox"
/datum/sprite_accessory/mam_tails/hawk
/datum/sprite_accessory/tails/mam_tails/hawk
name = "Hawk"
icon_state = "hawk"
/datum/sprite_accessory/mam_tails_animated/hawk
/datum/sprite_accessory/tails_animated/mam_tails_animated/hawk
name = "Hawk"
icon_state = "hawk"
/datum/sprite_accessory/mam_tails/horse
/datum/sprite_accessory/tails/mam_tails/horse
name = "Horse"
icon_state = "horse"
color_src = HAIR
/datum/sprite_accessory/mam_tails_animated/horse
/datum/sprite_accessory/tails_animated/mam_tails_animated/horse
name = "Horse"
icon_state = "horse"
color_src = HAIR
/datum/sprite_accessory/mam_tails/husky
/datum/sprite_accessory/tails/mam_tails/husky
name = "Husky"
icon_state = "husky"
/datum/sprite_accessory/mam_tails_animated/husky
/datum/sprite_accessory/tails_animated/mam_tails_animated/husky
name = "Husky"
icon_state = "husky"
datum/sprite_accessory/mam_tails/insect
datum/sprite_accessory/tails/mam_tails/insect
name = "Insect"
icon_state = "insect"
/datum/sprite_accessory/mam_tails_animated/insect
/datum/sprite_accessory/tails_animated/mam_tails_animated/insect
name = "Insect"
icon_state = "insect"
/datum/sprite_accessory/mam_tails/kangaroo
/datum/sprite_accessory/tails/mam_tails/kangaroo
name = "kangaroo"
icon_state = "kangaroo"
/datum/sprite_accessory/mam_tails_animated/kangaroo
/datum/sprite_accessory/tails_animated/mam_tails_animated/kangaroo
name = "kangaroo"
icon_state = "kangaroo"
/datum/sprite_accessory/mam_tails/kitsune
/datum/sprite_accessory/tails/mam_tails/kitsune
name = "Kitsune"
icon_state = "kitsune"
/datum/sprite_accessory/mam_tails_animated/kitsune
/datum/sprite_accessory/tails_animated/mam_tails_animated/kitsune
name = "Kitsune"
icon_state = "kitsune"
/datum/sprite_accessory/mam_tails/lab
/datum/sprite_accessory/tails/mam_tails/lab
name = "Lab"
icon_state = "lab"
/datum/sprite_accessory/mam_tails_animated/lab
/datum/sprite_accessory/tails_animated/mam_tails_animated/lab
name = "Lab"
icon_state = "lab"
/datum/sprite_accessory/mam_tails/murid
/datum/sprite_accessory/tails/mam_tails/murid
name = "Murid"
icon_state = "murid"
/datum/sprite_accessory/mam_tails_animated/murid
/datum/sprite_accessory/tails_animated/mam_tails_animated/murid
name = "Murid"
icon_state = "murid"
/datum/sprite_accessory/mam_tails/otie
/datum/sprite_accessory/tails/mam_tails/otie
name = "Otusian"
icon_state = "otie"
/datum/sprite_accessory/mam_tails_animated/otie
/datum/sprite_accessory/tails_animated/mam_tails_animated/otie
name = "Otusian"
icon_state = "otie"
/datum/sprite_accessory/mam_tails/orca
/datum/sprite_accessory/tails/mam_tails/orca
name = "Orca"
icon_state = "orca"
/datum/sprite_accessory/mam_tails_animated/orca
/datum/sprite_accessory/tails_animated/mam_tails_animated/orca
name = "Orca"
icon_state = "orca"
/datum/sprite_accessory/mam_tails/pede
/datum/sprite_accessory/tails/mam_tails/pede
name = "Scolipede"
icon_state = "pede"
/datum/sprite_accessory/mam_tails_animated/pede
/datum/sprite_accessory/tails_animated/mam_tails_animated/pede
name = "Scolipede"
icon_state = "pede"
/datum/sprite_accessory/mam_tails/rabbit
/datum/sprite_accessory/tails/mam_tails/rabbit
name = "Rabbit"
icon_state = "rabbit"
/datum/sprite_accessory/mam_tails_animated/rabbit
/datum/sprite_accessory/tails_animated/mam_tails_animated/rabbit
name = "Rabbit"
icon_state = "rabbit"
/datum/sprite_accessory/mam_tails/sergal
/datum/sprite_accessory/tails/mam_tails/sergal
name = "Sergal"
icon_state = "sergal"
/datum/sprite_accessory/mam_tails_animated/sergal
/datum/sprite_accessory/tails_animated/mam_tails_animated/sergal
name = "Sergal"
icon_state = "sergal"
/datum/sprite_accessory/mam_tails/skunk
/datum/sprite_accessory/tails/mam_tails/skunk
name = "Skunk"
icon_state = "skunk"
/datum/sprite_accessory/mam_tails_animated/skunk
/datum/sprite_accessory/tails_animated/mam_tails_animated/skunk
name = "Skunk"
icon_state = "skunk"
/datum/sprite_accessory/mam_tails/smooth
/datum/sprite_accessory/tails/mam_tails/smooth
name = "Smooth"
icon_state = "smooth"
color_src = MUTCOLORS
icon = 'icons/mob/mutant_bodyparts.dmi'
/datum/sprite_accessory/mam_tails_animated/smooth
/datum/sprite_accessory/tails_animated/mam_tails_animated/smooth
name = "Smooth"
icon_state = "smooth"
color_src = MUTCOLORS
icon = 'icons/mob/mutant_bodyparts.dmi'
/datum/sprite_accessory/mam_tails_animated/spikes
/datum/sprite_accessory/tails_animated/mam_tails_animated/spikes
name = "Spikes"
icon_state = "spikes"
color_src = MUTCOLORS
icon = 'icons/mob/mutant_bodyparts.dmi'
/datum/sprite_accessory/mam_tails/spikes
/datum/sprite_accessory/tails/mam_tails/spikes
name = "Spikes"
icon_state = "spikes"
color_src = MUTCOLORS
icon = 'icons/mob/mutant_bodyparts.dmi'
/datum/sprite_accessory/mam_tails/shark
/datum/sprite_accessory/tails/mam_tails/shark
name = "Shark"
icon_state = "shark"
/datum/sprite_accessory/mam_tails_animated/shark
/datum/sprite_accessory/tails_animated/mam_tails_animated/shark
name = "Shark"
icon_state = "shark"
/datum/sprite_accessory/mam_tails/shepherd
/datum/sprite_accessory/tails/mam_tails/shepherd
name = "Shepherd"
icon_state = "shepherd"
/datum/sprite_accessory/mam_tails_animated/shepherd
/datum/sprite_accessory/tails_animated/mam_tails_animated/shepherd
name = "Shepherd"
icon_state = "shepherd"
/datum/sprite_accessory/mam_tails/straighttail
/datum/sprite_accessory/tails/mam_tails/straighttail
name = "Straight Tail"
icon_state = "straighttail"
/datum/sprite_accessory/mam_tails_animated/straighttail
/datum/sprite_accessory/tails_animated/mam_tails_animated/straighttail
name = "Straight Tail"
icon_state = "straighttail"
/datum/sprite_accessory/mam_tails/squirrel
/datum/sprite_accessory/tails/mam_tails/squirrel
name = "Squirrel"
icon_state = "squirrel"
/datum/sprite_accessory/mam_tails_animated/squirrel
/datum/sprite_accessory/tails_animated/mam_tails_animated/squirrel
name = "Squirrel"
icon_state = "squirrel"
/datum/sprite_accessory/mam_tails/tamamo_kitsune
/datum/sprite_accessory/tails/mam_tails/tamamo_kitsune
name = "Tamamo Kitsune Tails"
icon_state = "9sune"
/datum/sprite_accessory/mam_tails_animated/tamamo_kitsune
/datum/sprite_accessory/tails_animated/mam_tails_animated/tamamo_kitsune
name = "Tamamo Kitsune Tails"
icon_state = "9sune"
/datum/sprite_accessory/mam_tails/tentacle
/datum/sprite_accessory/tails/mam_tails/tentacle
name = "Tentacle"
icon_state = "tentacle"
/datum/sprite_accessory/mam_tails_animated/tentacle
/datum/sprite_accessory/tails_animated/mam_tails_animated/tentacle
name = "Tentacle"
icon_state = "tentacle"
/datum/sprite_accessory/mam_tails/tiger
/datum/sprite_accessory/tails/mam_tails/tiger
name = "Tiger"
icon_state = "tiger"
/datum/sprite_accessory/mam_tails_animated/tiger
/datum/sprite_accessory/tails_animated/mam_tails_animated/tiger
name = "Tiger"
icon_state = "tiger"
/datum/sprite_accessory/mam_tails/dtiger
/datum/sprite_accessory/tails/mam_tails/dtiger
name = "Dark Tiger"
icon_state = "dtiger"
color_src = MUTCOLORS
icon = 'icons/mob/mutant_bodyparts.dmi'
/datum/sprite_accessory/mam_tails_animated/dtiger
/datum/sprite_accessory/tails_animated/mam_tails_animated/dtiger
name = "Dark Tiger"
icon_state = "dtiger"
color_src = MUTCOLORS
icon = 'icons/mob/mutant_bodyparts.dmi'
/datum/sprite_accessory/mam_tails/ltiger
/datum/sprite_accessory/tails/mam_tails/ltiger
name = "Light Tiger"
icon_state = "ltiger"
color_src = MUTCOLORS
icon = 'icons/mob/mutant_bodyparts.dmi'
/datum/sprite_accessory/mam_tails_animated/ltiger
/datum/sprite_accessory/tails_animated/mam_tails_animated/ltiger
name = "Light Tiger"
icon_state = "ltiger"
color_src = MUTCOLORS
icon = 'icons/mob/mutant_bodyparts.dmi'
/datum/sprite_accessory/mam_tails/wolf
/datum/sprite_accessory/tails/mam_tails/wolf
name = "Wolf"
icon_state = "wolf"
/datum/sprite_accessory/mam_tails_animated/wolf
/datum/sprite_accessory/tails_animated/mam_tails_animated/wolf
name = "Wolf"
icon_state = "wolf"

View File

@@ -5,10 +5,16 @@
icon_state = "none"
relevant_layers = null
/datum/sprite_accessory/wings/is_not_visible(var/mob/living/carbon/human/H, var/tauric)
return (!H.dna.features["wings"] || H.dna.features["wings"] == "None" || (H.wear_suit && (H.wear_suit.flags_inv & HIDEJUMPSUIT) && (!H.wear_suit.species_exception || !is_type_in_list(src, H.wear_suit.species_exception))))
/datum/sprite_accessory/wings_open
icon = 'icons/mob/wings.dmi'
relevant_layers = list(BODY_BEHIND_LAYER, BODY_ADJ_LAYER, BODY_FRONT_LAYER)
/datum/sprite_accessory/wings_open/is_not_visible(var/mob/living/carbon/human/H, var/tauric)
return (H.wear_suit && (H.wear_suit.flags_inv & HIDEJUMPSUIT) && (!H.wear_suit.species_exception || !is_type_in_list(src, H.wear_suit.species_exception)) || H.dna.species.mutant_bodyparts["wings"])
/datum/sprite_accessory/wings_open/angel
name = "Angel"
icon_state = "angel"

View File

@@ -642,106 +642,19 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(!mutant_bodyparts)
return
var/obj/item/bodypart/head/HD = H.get_bodypart(BODY_ZONE_HEAD)
var/tauric = mutant_bodyparts["taur"] && H.dna.features["taur"] && H.dna.features["taur"] != "None"
if(mutant_bodyparts["tail_lizard"])
if((H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR)) || tauric)
bodyparts_to_add -= "tail_lizard"
if(mutant_bodyparts["waggingtail_lizard"])
if((H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR)) || tauric)
bodyparts_to_add -= "waggingtail_lizard"
else if (mutant_bodyparts["tail_lizard"])
bodyparts_to_add -= "waggingtail_lizard"
if(mutant_bodyparts["tail_human"])
if((H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR)) || tauric)
bodyparts_to_add -= "tail_human"
if(mutant_bodyparts["waggingtail_human"])
if((H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR)) || tauric)
bodyparts_to_add -= "waggingtail_human"
else if (mutant_bodyparts["tail_human"])
bodyparts_to_add -= "waggingtail_human"
if(mutant_bodyparts["spines"])
if(!H.dna.features["spines"] || H.dna.features["spines"] == "None" || H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR))
bodyparts_to_add -= "spines"
if(mutant_bodyparts["waggingspines"])
if(!H.dna.features["spines"] || H.dna.features["spines"] == "None" || H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR))
bodyparts_to_add -= "waggingspines"
else if (mutant_bodyparts["tail"])
bodyparts_to_add -= "waggingspines"
if(mutant_bodyparts["snout"]) //Take a closer look at that snout!
if((H.wear_mask && (H.wear_mask.flags_inv & HIDESNOUT)) || (H.head && (H.head.flags_inv & HIDESNOUT)) || !HD || HD.status == BODYPART_ROBOTIC)
bodyparts_to_add -= "snout"
if(mutant_bodyparts["frills"])
if(!H.dna.features["frills"] || H.dna.features["frills"] == "None" || H.head && (H.head.flags_inv & HIDEEARS) || !HD || HD.status == BODYPART_ROBOTIC)
bodyparts_to_add -= "frills"
if(mutant_bodyparts["horns"])
if(!H.dna.features["horns"] || H.dna.features["horns"] == "None" || H.head && (H.head.flags_inv & HIDEHAIR) || (H.wear_mask && (H.wear_mask.flags_inv & HIDEHAIR)) || !HD || HD.status == BODYPART_ROBOTIC)
bodyparts_to_add -= "horns"
if(mutant_bodyparts["ears"])
if(!H.dna.features["ears"] || H.dna.features["ears"] == "None" || H.head && (H.head.flags_inv & HIDEEARS) || (H.wear_mask && (H.wear_mask.flags_inv & HIDEEARS)) || !HD || HD.status == BODYPART_ROBOTIC)
bodyparts_to_add -= "ears"
if(mutant_bodyparts["wings"])
if(!H.dna.features["wings"] || H.dna.features["wings"] == "None" || (H.wear_suit && (H.wear_suit.flags_inv & HIDEJUMPSUIT) && (!H.wear_suit.species_exception || !is_type_in_list(src, H.wear_suit.species_exception))))
bodyparts_to_add -= "wings"
if(mutant_bodyparts["wings_open"])
if(H.wear_suit && (H.wear_suit.flags_inv & HIDEJUMPSUIT) && (!H.wear_suit.species_exception || !is_type_in_list(src, H.wear_suit.species_exception)))
bodyparts_to_add -= "wings_open"
else if (mutant_bodyparts["wings"])
bodyparts_to_add -= "wings_open"
if(mutant_bodyparts["insect_fluff"])
if(!H.dna.features["insect_fluff"] || H.dna.features["insect_fluff"] == "None" || H.wear_suit && (H.wear_suit.flags_inv & HIDEJUMPSUIT))
bodyparts_to_add -= "insect_fluff"
//CITADEL EDIT
//Race specific bodyparts:
//Xenos
if(mutant_bodyparts["xenodorsal"])
if(!H.dna.features["xenodorsal"] || H.dna.features["xenodorsal"] == "None" || (H.wear_suit && (H.wear_suit.flags_inv & HIDEJUMPSUIT)))
bodyparts_to_add -= "xenodorsal"
if(mutant_bodyparts["xenohead"])//This is an overlay for different castes using different head crests
if(!H.dna.features["xenohead"] || H.dna.features["xenohead"] == "None" || H.head && (H.head.flags_inv & HIDEHAIR) || (H.wear_mask && (H.wear_mask.flags_inv & HIDEHAIR)) || !HD || HD.status == BODYPART_ROBOTIC)
bodyparts_to_add -= "xenohead"
if(mutant_bodyparts["xenotail"])
if(!H.dna.features["xenotail"] || H.dna.features["xenotail"] == "None" || H.wear_suit && (H.wear_suit.flags_inv & HIDEJUMPSUIT))
bodyparts_to_add -= "xenotail"
//Other Races
if(mutant_bodyparts["mam_tail"])
if((H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR)) || tauric)
bodyparts_to_add -= "mam_tail"
if(mutant_bodyparts["mam_waggingtail"])
if((H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR)) || tauric)
bodyparts_to_add -= "mam_waggingtail"
else if (mutant_bodyparts["mam_tail"])
bodyparts_to_add -= "mam_waggingtail"
if(mutant_bodyparts["mam_ears"])
if(!H.dna.features["mam_ears"] || H.dna.features["mam_ears"] == "None" || H.head && (H.head.flags_inv & HIDEEARS) || (H.wear_mask && (H.wear_mask.flags_inv & HIDEEARS)) || !HD || HD.status == BODYPART_ROBOTIC)
bodyparts_to_add -= "mam_ears"
if(mutant_bodyparts["mam_snouts"]) //Take a closer look at that snout!
if((H.wear_mask && (H.wear_mask.flags_inv & HIDESNOUT)) || (H.head && (H.head.flags_inv & HIDESNOUT)) || !HD || HD.status == BODYPART_ROBOTIC)
bodyparts_to_add -= "mam_snouts"
if(mutant_bodyparts["taur"])
if(!tauric || (H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR)))
bodyparts_to_add -= "taur"
//END EDIT
for(var/mutant_part in mutant_bodyparts)
var/reference_list = GLOB.mutant_reference_list[mutant_part]
if(reference_list)
var/datum/sprite_accessory/S
var/transformed_part = GLOB.mutant_transform_list[mutant_part]
if(transformed_part)
S = reference_list[H.dna.features[transformed_part]]
else
S = reference_list[H.dna.features[mutant_part]]
if(!S || S.is_not_visible(H, tauric))
bodyparts_to_add -= mutant_part
//Digitigrade legs are stuck in the phantom zone between true limbs and mutant bodyparts. Mainly it just needs more agressive updating than most limbs.
var/update_needed = FALSE
@@ -778,76 +691,22 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
var/list/dna_feature_as_text_string = list()
for(var/bodypart in bodyparts_to_add)
var/datum/sprite_accessory/S
switch(bodypart)
if("tail_lizard")
S = GLOB.tails_list_lizard[H.dna.features["tail_lizard"]]
if("waggingtail_lizard")
S = GLOB.animated_tails_list_lizard[H.dna.features["tail_lizard"]]
if("tail_human")
S = GLOB.tails_list_human[H.dna.features["tail_human"]]
if("waggingtail_human")
S = GLOB.animated_tails_list_human[H.dna.features["tail_human"]]
if("spines")
S = GLOB.spines_list[H.dna.features["spines"]]
if("waggingspines")
S = GLOB.animated_spines_list[H.dna.features["spines"]]
if("snout")
S = GLOB.snouts_list[H.dna.features["snout"]]
if("frills")
S = GLOB.frills_list[H.dna.features["frills"]]
if("horns")
S = GLOB.horns_list[H.dna.features["horns"]]
if("ears")
S = GLOB.ears_list[H.dna.features["ears"]]
if("body_markings")
S = GLOB.body_markings_list[H.dna.features["body_markings"]]
if("wings")
S = GLOB.wings_list[H.dna.features["wings"]]
if("wingsopen")
S = GLOB.wings_open_list[H.dna.features["wings"]]
if("deco_wings")
S = GLOB.deco_wings_list[H.dna.features["deco_wings"]]
if("legs")
S = GLOB.legs_list[H.dna.features["legs"]]
if("insect_wings")
S = GLOB.insect_wings_list[H.dna.features["insect_wings"]]
if("insect_fluff")
S = GLOB.insect_fluffs_list[H.dna.features["insect_fluff"]]
if("insect_markings")
S = GLOB.insect_markings_list[H.dna.features["insect_markings"]]
if("caps")
S = GLOB.caps_list[H.dna.features["caps"]]
if("ipc_screen")
S = GLOB.ipc_screens_list[H.dna.features["ipc_screen"]]
if("ipc_antenna")
S = GLOB.ipc_antennas_list[H.dna.features["ipc_antenna"]]
if("mam_tail")
S = GLOB.mam_tails_list[H.dna.features["mam_tail"]]
if("mam_waggingtail")
S = GLOB.mam_tails_animated_list[H.dna.features["mam_tail"]]
if("mam_body_markings")
S = GLOB.mam_body_markings_list[H.dna.features["mam_body_markings"]]
if("mam_ears")
S = GLOB.mam_ears_list[H.dna.features["mam_ears"]]
if("mam_snouts")
S = GLOB.mam_snouts_list[H.dna.features["mam_snouts"]]
if("taur")
S = GLOB.taur_list[H.dna.features["taur"]]
if("xenodorsal")
S = GLOB.xeno_dorsal_list[H.dna.features["xenodorsal"]]
if("xenohead")
S = GLOB.xeno_head_list[H.dna.features["xenohead"]]
if("xenotail")
S = GLOB.xeno_tail_list[H.dna.features["xenotail"]]
var/reference_list = GLOB.mutant_reference_list[bodypart]
if(reference_list)
var/datum/sprite_accessory/S
var/transformed_part = GLOB.mutant_transform_list[bodypart]
if(transformed_part)
S = reference_list[H.dna.features[transformed_part]]
else
S = reference_list[H.dna.features[bodypart]]
if(!S || S.icon_state == "none")
continue
if(!S || S.icon_state == "none")
continue
for(var/L in S.relevant_layers)
LAZYADD(relevant_layers["[L]"], S)
if(!S.mutant_part_string)
dna_feature_as_text_string[S] = bodypart
for(var/L in S.relevant_layers)
LAZYADD(relevant_layers["[L]"], S)
if(!S.mutant_part_string)
dna_feature_as_text_string[S] = bodypart
var/static/list/layer_text = list(
"[BODY_BEHIND_LAYER]" = "BEHIND",
@@ -2046,17 +1905,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
return
/**
* The human species version of [/mob/living/carbon/proc/get_biological_state]. Depends on the HAS_FLESH and HAS_BONE species traits, having bones lets you have bone wounds, having flesh lets you have burn, slash, and piercing wounds
*/
/datum/species/proc/get_biological_state(mob/living/carbon/human/H)
. = BIO_INORGANIC
if(HAS_FLESH in species_traits)
@@ -2072,7 +1922,6 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(HAS_TRAIT(H, TRAIT_NOBREATH))
return TRUE
/datum/species/proc/handle_environment(datum/gas_mixture/environment, mob/living/carbon/human/H)
if(!environment)
return
@@ -2264,7 +2113,6 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
/datum/species/proc/spec_stun(mob/living/carbon/human/H,amount)
if(H)
stop_wagging_tail(H)
. = stunmod * H.physiology.stun_mod * amount
//////////////

View File

@@ -27,7 +27,7 @@
// Cold temperatures hurt faster as it is harder to move with out the heat energy
bodytemp_cold_damage_limit = (T20C - 10) // about 10c
*/
hair_color = "fixedmutcolor"
hair_color = "mutcolor"
hair_alpha = 140
var/current_color
var/EMPeffect = FALSE

View File

@@ -504,7 +504,7 @@
else if (select_alteration == "Ears")
var/list/snowflake_ears_list = list("Normal" = null)
for(var/path in GLOB.mam_ears_list)
var/datum/sprite_accessory/mam_ears/instance = GLOB.mam_ears_list[path]
var/datum/sprite_accessory/ears/mam_ears/instance = GLOB.mam_ears_list[path]
if(istype(instance, /datum/sprite_accessory))
var/datum/sprite_accessory/S = instance
if((!S.ckeys_allowed) || (S.ckeys_allowed.Find(H.client.ckey)))
@@ -518,7 +518,7 @@
else if (select_alteration == "Snout")
var/list/snowflake_snouts_list = list("Normal" = null)
for(var/path in GLOB.mam_snouts_list)
var/datum/sprite_accessory/mam_snouts/instance = GLOB.mam_snouts_list[path]
var/datum/sprite_accessory/snouts/mam_snouts/instance = GLOB.mam_snouts_list[path]
if(istype(instance, /datum/sprite_accessory))
var/datum/sprite_accessory/S = instance
if((!S.ckeys_allowed) || (S.ckeys_allowed.Find(H.client.ckey)))
@@ -549,7 +549,7 @@
else if (select_alteration == "Tail")
var/list/snowflake_tails_list = list("Normal" = null)
for(var/path in GLOB.mam_tails_list)
var/datum/sprite_accessory/mam_tails/instance = GLOB.mam_tails_list[path]
var/datum/sprite_accessory/tails/mam_tails/instance = GLOB.mam_tails_list[path]
if(istype(instance, /datum/sprite_accessory))
var/datum/sprite_accessory/S = instance
if((!S.ckeys_allowed) || (S.ckeys_allowed.Find(H.client.ckey)))

View File

@@ -11,7 +11,7 @@
mutanttail = /obj/item/organ/tail/lizard
coldmod = 1.5
heatmod = 0.67
mutant_bodyparts = list("mcolor" = "0F0", "mcolor2" = "0F0", "mcolor3" = "0F0", "tail_lizard" = "Smooth", "snout" = "Round",
mutant_bodyparts = list("mcolor" = "0F0", "mcolor2" = "0F0", "mcolor3" = "0F0", "tail_lizard" = "Smooth", "mam_snouts" = "Round",
"horns" = "None", "frills" = "None", "spines" = "None", "body_markings" = "None",
"legs" = "Digitigrade", "taur" = "None", "deco_wings" = "None")
attack_verb = "slash"

View File

@@ -57,89 +57,10 @@
..()
/datum/species/plasmaman/before_equip_job(datum/job/J, mob/living/carbon/human/H, visualsOnly = FALSE)
var/current_job = J?.title
var/datum/outfit/plasmaman/O = new /datum/outfit/plasmaman
switch(current_job)
if("Chaplain")
O = new /datum/outfit/plasmaman/chaplain
if("Curator")
O = new /datum/outfit/plasmaman/curator
if("Janitor")
O = new /datum/outfit/plasmaman/janitor
if("Botanist")
O = new /datum/outfit/plasmaman/botany
if("Bartender", "Lawyer")
O = new /datum/outfit/plasmaman/bar
if("Cook")
O = new /datum/outfit/plasmaman/chef
if("Security Officer")
O = new /datum/outfit/plasmaman/security
if("Detective")
O = new /datum/outfit/plasmaman/detective
if("Warden")
O = new /datum/outfit/plasmaman/warden
if("Cargo Technician", "Quartermaster")
O = new /datum/outfit/plasmaman/cargo
if("Shaft Miner")
O = new /datum/outfit/plasmaman/mining
if("Medical Doctor")
O = new /datum/outfit/plasmaman/medical
if("Chemist")
O = new /datum/outfit/plasmaman/chemist
if("Geneticist")
O = new /datum/outfit/plasmaman/genetics
if("Roboticist")
O = new /datum/outfit/plasmaman/robotics
if("Virologist")
O = new /datum/outfit/plasmaman/viro
if("Scientist")
O = new /datum/outfit/plasmaman/science
if("Station Engineer")
O = new /datum/outfit/plasmaman/engineering
if("Atmospheric Technician")
O = new /datum/outfit/plasmaman/atmospherics
if("Captain")
O = new /datum/outfit/plasmaman/captain
if("Head of Personnel")
O = new /datum/outfit/plasmaman/hop
if("Head of Security")
O = new /datum/outfit/plasmaman/hos
if("Chief Engineer")
O = new /datum/outfit/plasmaman/ce
if("Chief Medical Officer")
O = new /datum/outfit/plasmaman/cmo
if("Research Director")
O = new /datum/outfit/plasmaman/rd
if("Mime")
O = new /datum/outfit/plasmaman/mime
if("Clown")
O = new /datum/outfit/plasmaman/clown
if(J)
if(J.plasma_outfit)
O = new J.plasma_outfit
H.equipOutfit(O, visualsOnly)
H.internal = H.get_item_for_held_index(2)

View File

@@ -82,13 +82,11 @@
M.AddSpell(SW)
shadowwalk = SW
/obj/item/organ/brain/nightmare/Remove(special = FALSE)
if(shadowwalk && owner)
owner.RemoveSpell(shadowwalk)
return ..()
/obj/item/organ/heart/nightmare
name = "heart of darkness"
desc = "An alien organ that twists and writhes when exposed to light."

View File

@@ -24,7 +24,7 @@
burnmod = 1
..()
/datum/species/skeleton/greater/check_roundstart_eligible()
/datum/species/skeleton/check_roundstart_eligible()
if(SSevents.holidays && SSevents.holidays[HALLOWEEN])
return TRUE
return ..()

View File

@@ -22,4 +22,4 @@
tail_type = "mam_tail"
wagging_type = "mam_waggingtail"
species_type = "robotic"
species_type = "robotic"

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