Fuck you and your persistence system

This commit is contained in:
SmArtKar
2021-02-03 16:43:05 +03:00
parent 76831f27fb
commit b0c63ea547
5 changed files with 90 additions and 0 deletions

View File

@@ -490,6 +490,27 @@ SUBSYSTEM_DEF(job)
job.after_spawn(H, M, joined_late) // note: this happens before the mob has a key! M will always have a client, H might not.
equip_loadout(N, H, TRUE)//CIT CHANGE - makes players spawn with in-backpack loadout items properly. A little hacky but it works
if(ishuman(H) && H.client && N)
if(H.client && H.client.prefs && length(H.client.prefs.tcg_cards))
var/obj/item/tcgcard_binder/binder = new(get_turf(H))
if(!H.equip_to_slot_if_possible(binder, SLOT_IN_BACKPACK, disable_warning = TRUE, bypass_equip_delay_self = TRUE))
qdel(binder)
else
for(var/card_type in H.client.prefs.tcg_cards)
var/obj/item/tcg_card/card = new(get_turf(H), card_type)
card.forceMove(binder)
binder.cards.Add(card)
else
if(H && N.client.prefs && length(N.client.prefs.tcg_cards))
var/obj/item/tcgcard_binder/binder = new(get_turf(H))
if(!H.equip_to_slot_if_possible(binder, SLOT_IN_BACKPACK, disable_warning = TRUE, bypass_equip_delay_self = TRUE))
qdel(binder)
else
for(var/card_type in N.client.prefs.tcg_cards)
var/obj/item/tcg_card/card = new(get_turf(H), card_type)
card.forceMove(binder)
binder.cards.Add(card)
return H
/*
/datum/controller/subsystem/job/proc/handle_auto_deadmin_roles(client/C, rank)

View File

@@ -88,6 +88,7 @@ SUBSYSTEM_DEF(persistence)
SavePhotoPersistence() //THIS IS PERSISTENCE, NOT THE LOGGING PORTION.
SavePaintings()
SaveScars()
SaveTCGCards()
/**
* Loads persistent data relevant to the current map: Objects, etc.
@@ -349,3 +350,24 @@ SUBSYSTEM_DEF(persistence)
if(!ending_human.client)
return
ending_human.client.prefs.save_character()
/datum/controller/subsystem/persistence/proc/SaveTCGCards()
for(var/i in GLOB.joined_player_list)
var/mob/living/carbon/human/ending_human = get_mob_by_ckey(i)
if(!istype(ending_human) || !ending_human.mind || !ending_human.client || !ending_human.client.prefs || !ending_human.client.prefs.tcg_cards)
continue
var/mob/living/carbon/human/original_human = ending_human.mind.original_character
if(!original_human || original_human.stat == DEAD || !(original_human == ending_human))
continue
var/obj/item/tcgcard_binder/binder = locate() in ending_human
if(!binder || !length(binder.cards))
continue
var/list/card_types = list()
for(var/obj/item/tcg_card/card in binder.cards)
card_types.Add(card.datum_type)
ending_human.client.prefs.tcg_cards = card_types
ending_human.client.prefs.save_character()