mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-10 01:49:19 +00:00
change null to 0 in lighting/lighting_source.dm
This commit is contained in:
@@ -53,7 +53,7 @@
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T = get_step(new_turf, diagonal)
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T = get_step(new_turf, diagonal)
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if (T) // In case we're on the map's border.
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if (T) // In case we're on the map's border.
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if (!T.corners)
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if (!T.corners)
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T.corners = list(null, null, null, null)
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T.corners = list(0,0,0,0)
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masters[T] = diagonal
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masters[T] = diagonal
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i = LIGHTING_CORNER_DIAGONAL.Find(turn(diagonal, 180))
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i = LIGHTING_CORNER_DIAGONAL.Find(turn(diagonal, 180))
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@@ -63,7 +63,7 @@
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T = get_step(new_turf, horizontal)
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T = get_step(new_turf, horizontal)
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if (T) // Ditto.
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if (T) // Ditto.
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if (!T.corners)
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if (!T.corners)
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T.corners = list(null, null, null, null)
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T.corners = list(0,0,0,0)
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masters[T] = ((T.x > x) ? EAST : WEST) | ((T.y > y) ? NORTH : SOUTH) // Get the dir based on coordinates.
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masters[T] = ((T.x > x) ? EAST : WEST) | ((T.y > y) ? NORTH : SOUTH) // Get the dir based on coordinates.
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i = LIGHTING_CORNER_DIAGONAL.Find(turn(masters[T], 180))
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i = LIGHTING_CORNER_DIAGONAL.Find(turn(masters[T], 180))
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@@ -73,7 +73,7 @@
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T = get_step(new_turf, vertical)
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T = get_step(new_turf, vertical)
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if (T)
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if (T)
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if (!T.corners)
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if (!T.corners)
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T.corners = list(null, null, null, null)
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T.corners = list(0,0,0,0)
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masters[T] = ((T.x > x) ? EAST : WEST) | ((T.y > y) ? NORTH : SOUTH) // Get the dir based on coordinates.
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masters[T] = ((T.x > x) ? EAST : WEST) | ((T.y > y) ? NORTH : SOUTH) // Get the dir based on coordinates.
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i = LIGHTING_CORNER_DIAGONAL.Find(turn(masters[T], 180))
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i = LIGHTING_CORNER_DIAGONAL.Find(turn(masters[T], 180))
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@@ -262,10 +262,12 @@
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effect_str.Cut()
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effect_str.Cut()
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/datum/light_source/proc/recalc_corner(var/datum/lighting_corner/C)
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/datum/light_source/proc/recalc_corner(var/datum/lighting_corner/C)
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if (effect_str.Find(C)) // Already have one.
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if(!C)
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REMOVE_CORNER(C)
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return
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if (effect_str.Find(C)) // Already have one.
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REMOVE_CORNER(C)
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APPLY_CORNER(C)
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APPLY_CORNER(C)
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/datum/light_source/proc/smart_vis_update()
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/datum/light_source/proc/smart_vis_update()
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var/list/datum/lighting_corner/corners = list()
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var/list/datum/lighting_corner/corners = list()
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@@ -105,7 +105,7 @@
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/turf/proc/generate_missing_corners()
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/turf/proc/generate_missing_corners()
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lighting_corners_initialised = TRUE
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lighting_corners_initialised = TRUE
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if (!corners)
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if (!corners)
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corners = list(null, null, null, null)
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corners = list(0,0,0,0)
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for (var/i = 1 to 4)
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for (var/i = 1 to 4)
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if (corners[i]) // Already have a corner on this direction.
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if (corners[i]) // Already have a corner on this direction.
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@@ -119,7 +119,7 @@
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if (!lighting_corners_initialised)
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if (!lighting_corners_initialised)
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if (!corners)
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if (!corners)
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corners = list(null, null, null, null)
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corners = list(0,0,0,0)
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for (var/i = 1 to 4)
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for (var/i = 1 to 4)
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if (corners[i]) // Already have a corner on this direction.
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if (corners[i]) // Already have a corner on this direction.
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@@ -4,10 +4,10 @@
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#SPECIFYING AN INVALID MAP WILL RESULT IN RUNTIMES ON GAME START
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#SPECIFYING AN INVALID MAP WILL RESULT IN RUNTIMES ON GAME START
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##BIODOMES
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##BIODOMES
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#_maps/RandomRuins/LavaRuins/lavaland_surface_biodome_winter.dmm
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_maps/RandomRuins/LavaRuins/lavaland_surface_biodome_winter.dmm
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#_maps/RandomRuins/LavaRuins/lavaland__biodome_beach.dmm
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_maps/RandomRuins/LavaRuins/lavaland__biodome_beach.dmm
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#_maps/RandomRuins/LavaRuins/lavaland_biodome_clown_planet.dmm
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_maps/RandomRuins/LavaRuins/lavaland_biodome_clown_planet.dmm
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#_maps/RandomRuins/LavaRuins/lavaland_surface_cube.dmm
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_maps/RandomRuins/LavaRuins/lavaland_surface_cube.dmm
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##RESPAWN
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##RESPAWN
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#_maps/RandomRuins/LavaRuins/lavaland_surface_prisoner_crash.dmm
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#_maps/RandomRuins/LavaRuins/lavaland_surface_prisoner_crash.dmm
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@@ -16,20 +16,20 @@
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#_maps/RandomRuins/LavaRuins/lavaland_surface_golem_ship.dmm
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#_maps/RandomRuins/LavaRuins/lavaland_surface_golem_ship.dmm
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##SIN
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##SIN
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#_maps/RandomRuins/LavaRuins/lavaland_surface_envy.dmm
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_maps/RandomRuins/LavaRuins/lavaland_surface_envy.dmm
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#_maps/RandomRuins/LavaRuins/lavaland_surface_gluttony.dmm
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_maps/RandomRuins/LavaRuins/lavaland_surface_gluttony.dmm
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#_maps/RandomRuins/LavaRuins/lavaland_surface_greed.dmm
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_maps/RandomRuins/LavaRuins/lavaland_surface_greed.dmm
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#_maps/RandomRuins/LavaRuins/lavaland_surface_pride.dmm
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_maps/RandomRuins/LavaRuins/lavaland_surface_pride.dmm
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#_maps/RandomRuins/LavaRuins/lavaland_surface_sloth.dmm
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_maps/RandomRuins/LavaRuins/lavaland_surface_sloth.dmm
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##MISC
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##MISC
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#_maps/RandomRuins/LavaRuins/lavaland_surface_automated_trade_outpost.dmm
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_maps/RandomRuins/LavaRuins/lavaland_surface_automated_trade_outpost.dmm
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#_maps/RandomRuins/LavaRuins/lavaland_surface_ufo_crash.dmm
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_maps/RandomRuins/LavaRuins/lavaland_surface_ufo_crash.dmm
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#_maps/RandomRuins/LavaRuins/lavaland_surface_ww_vault.dmm
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_maps/RandomRuins/LavaRuins/lavaland_surface_ww_vault.dmm
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#_maps/RandomRuins/LavaRuins/lavaland_surface_automated_trade_outpost.dmm
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_maps/RandomRuins/LavaRuins/lavaland_surface_automated_trade_outpost.dmm
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#_maps/RandomRuins/LavaRuins/lavaland_surface_xeno_nest.dmm
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_maps/RandomRuins/LavaRuins/lavaland_surface_xeno_nest.dmm
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#_maps/RandomRuins/LavaRuins/lavaland_surface_animal_hospital.dmm
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_maps/RandomRuins/LavaRuins/lavaland_surface_animal_hospital.dmm
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#_maps/RandomRuins/LavaRuins/lavaland_gym.dmm
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_maps/RandomRuins/LavaRuins/lavaland_gym.dmm
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#_maps/RandomRuins/LavaRuins/lavaland_surface_survivalpod.dmm
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_maps/RandomRuins/LavaRuins/lavaland_surface_survivalpod.dmm
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#_maps/RandomRuins/LavaRuins/lavaland_surface_wwiioutpost.dmm
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_maps/RandomRuins/LavaRuins/lavaland_surface_wwiioutpost.dmm
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#_maps/RandomRuins/LavaRuins/lavaland_surface_tomb.dmm
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_maps/RandomRuins/LavaRuins/lavaland_surface_tomb.dmm
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@@ -3,22 +3,22 @@
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#A list of maps valid to blacklist can be found at _maps\RandomRuins\SpaceRuins\_maplisting.txt
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#A list of maps valid to blacklist can be found at _maps\RandomRuins\SpaceRuins\_maplisting.txt
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#SPECIFYING AN INVALID MAP WILL RESULT IN RUNTIMES ON GAME START
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#SPECIFYING AN INVALID MAP WILL RESULT IN RUNTIMES ON GAME START
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#_maps/RandomRuins/SpaceRuins/way_home.dmm
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_maps/RandomRuins/SpaceRuins/way_home.dmm
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#_maps/RandomRuins/SpaceRuins/asteroid1.dmm
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_maps/RandomRuins/SpaceRuins/asteroid1.dmm
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#_maps/RandomRuins/SpaceRuins/asteroid2.dmm
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_maps/RandomRuins/SpaceRuins/asteroid2.dmm
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#_maps/RandomRuins/SpaceRuins/asteroid3.dmm
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_maps/RandomRuins/SpaceRuins/asteroid3.dmm
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#_maps/RandomRuins/SpaceRuins/asteroid4.dmm
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_maps/RandomRuins/SpaceRuins/asteroid4.dmm
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#_maps/RandomRuins/SpaceRuins/asteroid5.dmm
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_maps/RandomRuins/SpaceRuins/asteroid5.dmm
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#_maps/RandomRuins/SpaceRuins/derelict1.dmm
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_maps/RandomRuins/SpaceRuins/derelict1.dmm
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#_maps/RandomRuins/SpaceRuins/derelict2.dmm
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_maps/RandomRuins/SpaceRuins/derelict2.dmm
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#_maps/RandomRuins/SpaceRuins/derelict3.dmm
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_maps/RandomRuins/SpaceRuins/derelict3.dmm
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#_maps/RandomRuins/SpaceRuins/derelict4.dmm
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_maps/RandomRuins/SpaceRuins/derelict4.dmm
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#_maps/RandomRuins/SpaceRuins/derelict5.dmm
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_maps/RandomRuins/SpaceRuins/derelict5.dmm
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#_maps/RandomRuins/SpaceRuins/spacebar.dmm
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_maps/RandomRuins/SpaceRuins/spacebar.dmm
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#_maps/RandomRuins/SpaceRuins/abandonedzoo.dmm
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_maps/RandomRuins/SpaceRuins/abandonedzoo.dmm
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#_maps/RandomRuins/SpaceRuins/deepstorage.dmm
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_maps/RandomRuins/SpaceRuins/deepstorage.dmm
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#_maps/RandomRuins/SpaceRuins/emptyshell.dmm
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_maps/RandomRuins/SpaceRuins/emptyshell.dmm
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#_maps/RandomRuins/SpaceRuins/gasthelizards.dmm
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_maps/RandomRuins/SpaceRuins/gasthelizards.dmm
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#_maps/RandomRuins/SpaceRuins/intactemptyship.dmm
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_maps/RandomRuins/SpaceRuins/intactemptyship.dmm
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#_maps/RandomRuins/SpaceRuins/mechtransport.dmm
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_maps/RandomRuins/SpaceRuins/mechtransport.dmm
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#_maps/RandomRuins/SpaceRuins/turretedoutpost.dmm
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_maps/RandomRuins/SpaceRuins/turretedoutpost.dmm
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35
html/changelogs/Jay-PR-2.yml
Normal file
35
html/changelogs/Jay-PR-2.yml
Normal file
@@ -0,0 +1,35 @@
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################################
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# Example Changelog File
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#
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# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
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#
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# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
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# When it is, any changes listed below will disappear.
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#
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# Valid Prefixes:
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# bugfix
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# wip (For works in progress)
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# tweak
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# soundadd
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# sounddel
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# rscadd (general adding of nice things)
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# rscdel (general deleting of nice things)
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# imageadd
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# imagedel
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# spellcheck (typo fixes)
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# experiment
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#################################
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# Your name.
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author: "Jay"
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# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
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delete-after: True
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# Any changes you've made. See valid prefix list above.
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# INDENT WITH TWO SPACES. NOT TABS. SPACES.
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# SCREW THIS UP AND IT WON'T WORK.
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# Also, this gets changed to [] after reading. Just remove the brackets when you add new shit.
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# Please surround your changes in double quotes ("). It works without them, but if you use certain characters it screws up compiling. The quotes will not show up in the changelog.
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changes:
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- bugfix "Fixes null read errors on lighting. (Hopefully. I haven't been able to extensively test this alone.)"
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