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https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
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@@ -19,10 +19,6 @@
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A.move_camera_by_click()
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/mob/living/silicon/ai/ClickOn(var/atom/A, params)
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if(world.time <= next_click)
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return
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next_click = world.time + 1
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if(!can_interact_with(A))
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return
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@@ -34,10 +34,6 @@
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* mob/RangedAttack(atom,params) - used only ranged, only used for tk and laser eyes but could be changed
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*/
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/mob/proc/ClickOn( atom/A, params )
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if(world.time <= next_click)
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return
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next_click = world.time + world.tick_lag
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if(check_click_intercept(params,A))
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return
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@@ -272,7 +268,6 @@
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var/datum/antagonist/changeling/C = mind.has_antag_datum(/datum/antagonist/changeling)
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if(C && C.chosen_sting)
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C.chosen_sting.try_to_sting(src,A)
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next_click = world.time + 5
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return
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swap_hand()
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@@ -345,7 +340,6 @@
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var/datum/antagonist/changeling/C = mind.has_antag_datum(/datum/antagonist/changeling)
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if(C && C.chosen_sting)
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C.chosen_sting.try_to_sting(src,A)
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next_click = world.time + 5
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return
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..()
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@@ -7,10 +7,6 @@
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*/
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/mob/living/silicon/robot/ClickOn(var/atom/A, var/params)
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if(world.time <= next_click)
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return
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next_click = world.time + 1
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if(check_click_intercept(params,A))
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return
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@@ -37,7 +33,7 @@
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CtrlClickOn(A)
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return
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if(next_move >= world.time)
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if(!CheckActionCooldown())
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return
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face_atom(A) // change direction to face what you clicked on
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@@ -31,7 +31,8 @@
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user.dna.add_mutation(XRAY)
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user.dna.add_mutation(SPACEMUT)
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user.dna.add_mutation(TK)
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user.next_move_modifier *= 0.5 //half the delay between attacks!
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user.last_action_mult *= 0.5
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user.next_action_mult *= 0.5
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to_chat(user, "Things around you feel slower!")
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charges--
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insisting = FALSE
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@@ -101,7 +102,8 @@
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to_chat(user, "[killreward] materializes into your hands!")
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else
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to_chat(user, "[killreward] materializes onto the floor.")
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user.next_move_modifier *= 0.8 //20% less delay between attacks!
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user.last_action_mult *= 0.8 //20% less delay between attacks!
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user.next_action_mult *= 0.8
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to_chat(user, "Things around you feel slightly slower!")
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var/mob/living/simple_animal/hostile/venus_human_trap/killwish = new /mob/living/simple_animal/hostile/venus_human_trap(loc)
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killwish.maxHealth = 1500
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@@ -32,6 +32,6 @@
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if(istype(I, /obj/item/gavelhammer))
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playsound(loc, 'sound/items/gavel.ogg', 100, 1)
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user.visible_message("<span class='warning'>[user] strikes [src] with [I].</span>")
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user.changeNext_move(CLICK_CD_MELEE)
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return TRUE
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else
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return ..()
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@@ -30,6 +30,9 @@
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var/move_delay = 0
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var/area = null
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/// Last time we Click()ed. No clicking twice in one tick!
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var/last_click = 0
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///////////////
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//SOUND STUFF//
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///////////////
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@@ -772,6 +772,9 @@ GLOBAL_LIST_EMPTY(external_rsc_urls)
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ip_intel = res.intel
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/client/Click(atom/object, atom/location, control, params, ignore_spam = FALSE)
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if(last_click > world.time - world.tick_lag)
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return
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last_click = world.time
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var/ab = FALSE
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var/list/L = params2list(params)
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if (object && object == middragatom && L["left"])
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@@ -8,9 +8,6 @@
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/mob
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// CLICKDELAY AND RELATED
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/// Last time we clicked. No clicking twice in one tick, please! This should be directly set and checked.
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var/last_click = 0
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/// Generic clickdelay variable. Marks down the last world.time we did something that should cause or impact generic clickdelay. This should be directly set or set using [DelayNextAction()]. This should only be checked using [CheckActionCooldown()].
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var/last_action = 0
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/// Generic clickdelay variable. Next world.time we should be able to do something that respects generic clickdelay. This should be set using [DelayNextAction()] This should only be checked using [CheckActionCooldown()].
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