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Merge pull request #13364 from Citadel-Station-13/silicons-patch-34
projectile process invoke async because people keep breaking shit and trying to enforce do not sleep on it is a moot point because people keep breaking shit
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@@ -460,6 +460,7 @@
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return TRUE //Bullets don't drift in space
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return TRUE //Bullets don't drift in space
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/obj/item/projectile/process(wait)
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/obj/item/projectile/process(wait)
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set waitfor = FALSE
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if(!loc || !fired || !trajectory)
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if(!loc || !fired || !trajectory)
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fired = FALSE
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fired = FALSE
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return PROCESS_KILL
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return PROCESS_KILL
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