aux_base ugliness

This commit is contained in:
SandPoot
2024-08-11 14:31:27 -03:00
parent 0fd4dba15b
commit b3e04bd75f
2 changed files with 26 additions and 39 deletions

View File

@@ -90,6 +90,7 @@
if(current_user)
current_user.unset_machine()
QDEL_NULL(eyeobj)
QDEL_LIST(actions)
return ..()
/obj/machinery/computer/camera_advanced/on_unset_machine(mob/M)

View File

@@ -41,13 +41,13 @@
circuit = /obj/item/circuitboard/computer/base_construction
off_action = new/datum/action/innate/camera_off/base_construction
jump_action = null
var/datum/action/innate/aux_base/switch_mode/switch_mode_action = new //Action for switching the RCD's build modes
var/datum/action/innate/aux_base/build/build_action = new //Action for using the RCD
var/datum/action/innate/aux_base/airlock_type/airlock_mode_action = new //Action for setting the airlock type
var/datum/action/innate/aux_base/window_type/window_action = new //Action for setting the window type
var/datum/action/innate/aux_base/place_fan/fan_action = new //Action for spawning fans
var/datum/action/innate/aux_base/switch_mode/switch_mode_action = /datum/action/innate/aux_base/switch_mode //Action for switching the RCD's build modes
var/datum/action/innate/aux_base/build/build_action = /datum/action/innate/aux_base/build //Action for using the RCD
var/datum/action/innate/aux_base/airlock_type/airlock_mode_action = /datum/action/innate/aux_base/airlock_type //Action for setting the airlock type
var/datum/action/innate/aux_base/window_type/window_action = /datum/action/innate/aux_base/window_type //Action for setting the window type
var/datum/action/innate/aux_base/place_fan/fan_action = /datum/action/innate/aux_base/place_fan //Action for spawning fans
var/fans_remaining = 0 //Number of fans in stock.
var/datum/action/innate/aux_base/install_turret/turret_action = new //Action for spawning turrets
var/datum/action/innate/aux_base/install_turret/turret_action = /datum/action/innate/aux_base/install_turret //Action for spawning turrets
var/turret_stock = 0 //Turrets in stock
var/obj/machinery/computer/auxillary_base/found_aux_console //Tracker for the Aux base console, so the eye can always find it.
@@ -58,6 +58,9 @@
/obj/machinery/computer/camera_advanced/base_construction/Initialize(mapload)
. = ..()
populate_actions_list()
RCD = new(src)
RCD.console = src
if(mapload) //Map spawned consoles have a filled RCD and stocked special structures
@@ -65,6 +68,20 @@
fans_remaining = 4
turret_stock = 4
/**
* Fill the construction_actios list with actions
*
* Instantiate each action object that we'll be giving to users of
* this console, and put it in the actions list
*/
/obj/machinery/computer/camera_advanced/base_construction/proc/populate_actions_list()
actions += new switch_mode_action(src)
actions += new build_action(src)
actions += new airlock_mode_action(src)
actions += new window_action(src)
actions += new fan_action(src)
actions += new turret_action(src)
/obj/machinery/computer/camera_advanced/base_construction/CreateEye()
var/spawn_spot
@@ -94,43 +111,12 @@
return ..()
/obj/machinery/computer/camera_advanced/base_construction/GrantActions(mob/living/user)
..()
if(switch_mode_action)
switch_mode_action.target = src
switch_mode_action.Grant(user)
actions += switch_mode_action
if(build_action)
build_action.target = src
build_action.Grant(user)
actions += build_action
if(airlock_mode_action)
airlock_mode_action.target = src
airlock_mode_action.Grant(user)
actions += airlock_mode_action
if(window_action)
window_action.target = src
window_action.Grant(user)
actions += window_action
if(fan_action)
fan_action.target = src
fan_action.Grant(user)
actions += fan_action
if(turret_action)
turret_action.target = src
turret_action.Grant(user)
actions += turret_action
eyeobj.invisibility = 0 //When the eye is in use, make it visible to players so they know when someone is building.
return ..()
/obj/machinery/computer/camera_advanced/base_construction/remove_eye_control(mob/living/user)
..()
eyeobj.invisibility = INVISIBILITY_MAXIMUM //Hide the eye when not in use.
return ..()
/datum/action/innate/aux_base //Parent aux base action
icon_icon = 'icons/mob/actions/actions_construction.dmi'