mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-09 16:07:40 +00:00
aux_base ugliness
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@@ -90,6 +90,7 @@
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if(current_user)
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current_user.unset_machine()
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QDEL_NULL(eyeobj)
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QDEL_LIST(actions)
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return ..()
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/obj/machinery/computer/camera_advanced/on_unset_machine(mob/M)
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@@ -41,13 +41,13 @@
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circuit = /obj/item/circuitboard/computer/base_construction
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off_action = new/datum/action/innate/camera_off/base_construction
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jump_action = null
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var/datum/action/innate/aux_base/switch_mode/switch_mode_action = new //Action for switching the RCD's build modes
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var/datum/action/innate/aux_base/build/build_action = new //Action for using the RCD
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var/datum/action/innate/aux_base/airlock_type/airlock_mode_action = new //Action for setting the airlock type
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var/datum/action/innate/aux_base/window_type/window_action = new //Action for setting the window type
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var/datum/action/innate/aux_base/place_fan/fan_action = new //Action for spawning fans
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var/datum/action/innate/aux_base/switch_mode/switch_mode_action = /datum/action/innate/aux_base/switch_mode //Action for switching the RCD's build modes
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var/datum/action/innate/aux_base/build/build_action = /datum/action/innate/aux_base/build //Action for using the RCD
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var/datum/action/innate/aux_base/airlock_type/airlock_mode_action = /datum/action/innate/aux_base/airlock_type //Action for setting the airlock type
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var/datum/action/innate/aux_base/window_type/window_action = /datum/action/innate/aux_base/window_type //Action for setting the window type
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var/datum/action/innate/aux_base/place_fan/fan_action = /datum/action/innate/aux_base/place_fan //Action for spawning fans
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var/fans_remaining = 0 //Number of fans in stock.
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var/datum/action/innate/aux_base/install_turret/turret_action = new //Action for spawning turrets
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var/datum/action/innate/aux_base/install_turret/turret_action = /datum/action/innate/aux_base/install_turret //Action for spawning turrets
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var/turret_stock = 0 //Turrets in stock
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var/obj/machinery/computer/auxillary_base/found_aux_console //Tracker for the Aux base console, so the eye can always find it.
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@@ -58,6 +58,9 @@
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/obj/machinery/computer/camera_advanced/base_construction/Initialize(mapload)
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. = ..()
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populate_actions_list()
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RCD = new(src)
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RCD.console = src
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if(mapload) //Map spawned consoles have a filled RCD and stocked special structures
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@@ -65,6 +68,20 @@
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fans_remaining = 4
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turret_stock = 4
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/**
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* Fill the construction_actios list with actions
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*
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* Instantiate each action object that we'll be giving to users of
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* this console, and put it in the actions list
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*/
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/obj/machinery/computer/camera_advanced/base_construction/proc/populate_actions_list()
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actions += new switch_mode_action(src)
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actions += new build_action(src)
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actions += new airlock_mode_action(src)
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actions += new window_action(src)
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actions += new fan_action(src)
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actions += new turret_action(src)
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/obj/machinery/computer/camera_advanced/base_construction/CreateEye()
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var/spawn_spot
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@@ -94,43 +111,12 @@
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return ..()
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/obj/machinery/computer/camera_advanced/base_construction/GrantActions(mob/living/user)
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..()
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if(switch_mode_action)
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switch_mode_action.target = src
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switch_mode_action.Grant(user)
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actions += switch_mode_action
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if(build_action)
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build_action.target = src
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build_action.Grant(user)
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actions += build_action
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if(airlock_mode_action)
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airlock_mode_action.target = src
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airlock_mode_action.Grant(user)
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actions += airlock_mode_action
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if(window_action)
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window_action.target = src
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window_action.Grant(user)
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actions += window_action
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if(fan_action)
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fan_action.target = src
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fan_action.Grant(user)
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actions += fan_action
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if(turret_action)
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turret_action.target = src
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turret_action.Grant(user)
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actions += turret_action
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eyeobj.invisibility = 0 //When the eye is in use, make it visible to players so they know when someone is building.
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return ..()
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/obj/machinery/computer/camera_advanced/base_construction/remove_eye_control(mob/living/user)
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..()
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eyeobj.invisibility = INVISIBILITY_MAXIMUM //Hide the eye when not in use.
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return ..()
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/datum/action/innate/aux_base //Parent aux base action
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icon_icon = 'icons/mob/actions/actions_construction.dmi'
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