Merge branch 'master' into virus_logging

This commit is contained in:
Lin
2021-02-13 21:20:09 -06:00
committed by GitHub
42 changed files with 218 additions and 115 deletions

View File

@@ -24,3 +24,4 @@
#define LANGUAGE_STONER "stoner"
#define LANGUAGE_VASSAL "vassal"
#define LANGUAGE_VOICECHANGE "voicechange"
#define LANGUAGE_MULTILINGUAL "multilingual"

View File

@@ -231,10 +231,10 @@
src_object = window.locked_by.src_object
// Insert src_object info
if(src_object)
entry += "\nUsing: [src_object.type] [REF(src_object)]"
entry += "Using: [src_object.type] [REF(src_object)]"
// Insert message
if(message)
entry += "\n[message]"
entry += "[message]"
WRITE_LOG(GLOB.tgui_log, entry)
/* Close open log handles. This should be called as late as possible, and no logging should hapen after. */

View File

@@ -64,3 +64,7 @@
/datum/config_entry/flag/log_pictures
/datum/config_entry/flag/picture_logging_camera
/// forces log_href for tgui
/datum/config_entry/flag/emergency_tgui_logging
config_entry_value = FALSE

View File

@@ -228,10 +228,10 @@
gain_text = "You've learned an extra language!"
lose_text = "You've forgotten your extra language."
/datum/quirk/multilingual/add()
/datum/quirk/multilingual/post_add()
var/mob/living/carbon/human/H = quirk_holder
H.grant_language(H.client.prefs.language, TRUE, TRUE, LANGUAGE_MIND)
H.grant_language(H.client.prefs.language, TRUE, TRUE, LANGUAGE_MULTILINGUAL)
/datum/quirk/multilingual/remove()
var/mob/living/carbon/human/H = quirk_holder
H.remove_language(H.client.prefs.language, TRUE, TRUE, LANGUAGE_MIND)
H.remove_language(H.client.prefs.language, TRUE, TRUE, LANGUAGE_MULTILINGUAL)

View File

@@ -8,7 +8,7 @@
descname = "Powers Nearby Structures"
name = "Sigil of Transmission"
desc = "Places a sigil that can drain and will store energy to power clockwork structures."
invocations = list("Divinity...", "...power our creations!")
invocations = list("Divinity...", "...power our creations.")
channel_time = 70
power_cost = 200
whispered = TRUE
@@ -28,7 +28,7 @@
descname = "Powered Structure, Delay Emergency Shuttles"
name = "Prolonging Prism"
desc = "Creates a mechanized prism which will delay the arrival of an emergency shuttle by 2 minutes at a massive power cost."
invocations = list("May this prism...", "...grant us time to enact his will!")
invocations = list("May this prism...", "...grant us time to enact his will.")
channel_time = 80
power_cost = 300
object_path = /obj/structure/destructible/clockwork/powered/prolonging_prism
@@ -60,7 +60,7 @@
descname = "Powered Structure, Area Denial"
name = "Mania Motor"
desc = "Creates a mania motor which causes minor damage and a variety of negative mental effects in nearby non-Servant humans, potentially up to and including conversion."
invocations = list("May this transmitter...", "...break the will of all who oppose us!")
invocations = list("May this transmitter...", "...break the will of all who oppose us.")
channel_time = 80
power_cost = 750
object_path = /obj/structure/destructible/clockwork/powered/mania_motor
@@ -83,7 +83,7 @@
descname = "Powered Structure, Teleportation Hub"
name = "Clockwork Obelisk"
desc = "Creates a clockwork obelisk that can broadcast messages over the Hierophant Network or open a Spatial Gateway to any living Servant or clockwork obelisk."
invocations = list("May this obelisk...", "...take us to all places!")
invocations = list("May this obelisk...", "...take us to all places.")
channel_time = 80
power_cost = 300
object_path = /obj/structure/destructible/clockwork/powered/clockwork_obelisk
@@ -163,7 +163,7 @@
descname = "Well-Rounded Combat Construct"
name = "Clockwork Marauder"
desc = "Creates a shell for a clockwork marauder, a balanced frontline construct that can deflect projectiles with its shield."
invocations = list("Arise, avatar of Arbiter!", "Defend the Ark with vengeful zeal.")
invocations = list("Arise, avatar of Arbiter!", "Defend the Ark with vengeful zeal!")
channel_time = 80
power_cost = 8000
creator_message = "<span class='brass'>Your slab disgorges several chunks of replicant alloy that form into a suit of thrumming armor.</span>"

View File

@@ -7,7 +7,7 @@
descname = "Generates Power From Starlight"
name = "Stargazer"
desc = "Forms a weak structure that generates power every second while within three tiles of starlight."
invocations = list("Capture their inferior light for us!")
invocations = list("Capture their inferior light for us.")
channel_time = 50
power_cost = 200
object_path = /obj/structure/destructible/clockwork/stargazer
@@ -16,6 +16,7 @@
usage_tip = "For obvious reasons, make sure to place this near a window or somewhere else that can see space!"
tier = SCRIPTURE_DRIVER
one_per_tile = TRUE
whispered = TRUE
primary_component = HIEROPHANT_ANSIBLE
sort_priority = 1
quickbind = TRUE
@@ -34,7 +35,7 @@
descname = "Power Generation"
name = "Integration Cog"
desc = "Fabricates an integration cog, which can be used on an open APC to replace its innards and passively siphon its power."
invocations = list("Take that which sustains them!")
invocations = list("Take that which sustains them.")
channel_time = 10
power_cost = 10
whispered = TRUE
@@ -55,7 +56,7 @@
descname = "Trap, Stunning"
name = "Sigil of Transgression"
desc = "Wards a tile with a sigil, which will briefly stun the next non-Servant to cross it and apply Belligerent to them."
invocations = list("Divinity, smite...", "...those who trespass here!")
invocations = list("Divinity, smite...", "...those who trespass here.")
channel_time = 50
power_cost = 50
whispered = TRUE
@@ -75,7 +76,7 @@
descname = "Trap, Conversion"
name = "Sigil of Submission"
desc = "Places a luminous sigil that will convert any non-Servants that remain on it for 8 seconds."
invocations = list("Divinity, enlighten...", "...those who trespass here!")
invocations = list("Divinity, enlighten...", "...those who trespass here.")
channel_time = 60
power_cost = 125
whispered = TRUE
@@ -95,7 +96,7 @@
descname = "Short-Range Single-Target Stun"
name = "Kindle"
desc = "Charges your slab with divine energy, allowing you to overwhelm a target with Ratvar's light."
invocations = list("Divinity, show them your light!")
invocations = list("Divinity, show them your light.")
whispered = TRUE
channel_time = 25 //2.5 seconds should be a okay compromise between being able to use it when needed, and not being able to just pause in combat for a second and hardstunning your enemy
power_cost = 125
@@ -118,7 +119,7 @@
descname = "Handcuffs"
name = "Hateful Manacles"
desc = "Forms replicant manacles around a target's wrists that function like handcuffs."
invocations = list("Shackle the heretic!", "Break them in body and spirit!")
invocations = list("Shackle the heretic!", "Break them in body and spirit.")
channel_time = 15
power_cost = 25
whispered = TRUE
@@ -269,7 +270,7 @@
descname = "New Clockwork Slab"
name = "Replicant"
desc = "Creates a new clockwork slab."
invocations = list("Metal, become greater!")
invocations = list("Metal, become greater.")
channel_time = 10
power_cost = 25
whispered = TRUE
@@ -290,7 +291,7 @@
descname = "Limited Xray Vision Glasses"
name = "Wraith Spectacles"
desc = "Fabricates a pair of glasses which grant true sight but cause gradual vision loss."
invocations = list("Show the truth of this world to me!")
invocations = list("Show the truth of this world to me.")
channel_time = 10
power_cost = 50
whispered = TRUE
@@ -310,7 +311,7 @@
name = "Spatial Gateway"
desc = "Tears open a miniaturized gateway in spacetime to any conscious servant that can transport objects or creatures to its destination. \
Each servant assisting in the invocation adds one additional use and four additional seconds to the gateway's uses and duration."
invocations = list("Spatial Gateway...", "...activate!")
invocations = list("Spatial Gateway...", "...activate.")
channel_time = 30
power_cost = 400
whispered = TRUE

View File

@@ -29,7 +29,7 @@
descname = "Structure, Turret"
name = "Ocular Warden"
desc = "Forms an automatic short-range turret which will automatically attack nearby unrestrained non-Servants that can see it."
invocations = list("Guardians of Engine...", "...judge those who would harm us!")
invocations = list("Guardians of Engine...", "...judge those who would harm us.")
channel_time = 100
power_cost = 250
object_path = /obj/structure/destructible/clockwork/ocular_warden
@@ -105,7 +105,7 @@
descname = "Delayed Area Knockdown Glasses"
name = "Judicial Visor"
desc = "Creates a visor that can smite an area, applying Belligerent and briefly stunning. The smote area will explode after 3 seconds."
invocations = list("Grant me the flames of Engine!")
invocations = list("Grant me the flames of Engine.")
channel_time = 10
power_cost = 400
whispered = TRUE
@@ -124,7 +124,7 @@
descname = "Shield with empowerable bashes"
name = "Nezbere's shield"
desc = "Creates a shield which generates charge from blocking damage, using it to empower its bashes tremendously. It is repaired with brass, and while very durable, extremely weak to lasers and, even more so, to energy weaponry."
invocations = list("Shield me...", "... from the coming dark!")
invocations = list("Shield me...", "... from the coming dark.")
channel_time = 20
power_cost = 600 //Shouldn't be too spammable but not too hard to get either
whispered = TRUE
@@ -143,7 +143,7 @@
descname = "Summonable Armor and Weapons"
name = "Clockwork Armaments"
desc = "Allows the invoker to summon clockwork armor and a Ratvarian spear at will. The spear's attacks will generate Vitality, used for healing."
invocations = list("Grant me armaments...", "...from the forge of Armorer!")
invocations = list("Grant me armaments...", "...from the forge of Armorer.")
channel_time = 20
power_cost = 250
whispered = TRUE

View File

@@ -76,9 +76,15 @@ GLOBAL_LIST_INIT(blacklisted_builds, list(
to_chat(src, "<span class='danger'>Your previous action was ignored because you've done too many in a second</span>")
return
//Logs all hrefs, except chat pings
if(!(href_list["_src_"] == "chat" && href_list["proc"] == "ping" && LAZYLEN(href_list) == 2))
log_href("[src] (usr:[usr]\[[COORD(usr)]\]) : [hsrc ? "[hsrc] " : ""][href]")
// Tgui Topic middleware
if(tgui_Topic(href_list))
if(CONFIG_GET(flag/emergency_tgui_logging))
log_href("[src] (usr:[usr]\[[COORD(usr)]\]) : [hsrc ? "[hsrc] " : ""][href]")
return
//Logs all hrefs
log_href("[src] (usr:[usr]\[[COORD(usr)]\]) : [hsrc ? "[hsrc] " : ""][href]")
//byond bug ID:2256651
if (asset_cache_job && (asset_cache_job in completed_asset_jobs))
@@ -105,10 +111,6 @@ GLOBAL_LIST_INIT(blacklisted_builds, list(
handle_statpanel_click(href_list)
return
// Tgui Topic middleware
if(tgui_Topic(href_list))
return
// Admin PM
if(href_list["priv_msg"])
cmd_admin_pm(href_list["priv_msg"],null)

View File

@@ -220,8 +220,8 @@
parry_max_attacks = INFINITY
parry_failed_cooldown_duration = 2.25 SECONDS
parry_failed_stagger_duration = 2.25 SECONDS
parry_cooldown = 0
parry_failed_clickcd_duration = 0
parry_cooldown = 3 SECONDS
parry_failed_clickcd_duration = 0.5 SECONDS
/obj/item/clothing/gloves/botanic_leather
name = "botanist's leather gloves"

View File

@@ -51,6 +51,17 @@
desc = "Very gay shoes."
icon_state = "rain_bow"
/obj/item/clothing/shoes/sneakers/poly/polychromic
name = "polychromic shoes"
desc = "Every color."
icon_state = "poly"
item_state = "poly"
var/list/poly_colors = list("#FFFFFF", "#1D1D1D")
/obj/item/clothing/shoes/sneakers/poly/polychromic/ComponentInitialize()
. = ..()
AddElement(/datum/element/polychromic, poly_colors, 2)
/obj/item/clothing/shoes/sneakers/orange
name = "orange shoes"
icon_state = "orange"

View File

@@ -102,7 +102,18 @@
/obj/item/clothing/neck/cloak/polychromic/ComponentInitialize()
. = ..()
AddElement(/datum/element/polychromic, poly_colors, 3)
/obj/item/clothing/neck/cancloak/polychromic
name = "canvas cloak"
desc = "A rugged cloak made of canvas."
icon_state = "cancloak"
item_state = "cancloak"
var/list/poly_colors = list("#585858", "#373737", "#BEBEBE")
/obj/item/clothing/neck/cancloak/polychromic/ComponentInitialize()
. = ..()
AddElement(/datum/element/polychromic, poly_colors, 3)
/obj/item/clothing/neck/cloak/alt
name = "cloak"
desc = "A ragged up white cloak. It reminds you of a place not far from here."

View File

@@ -1030,6 +1030,16 @@
alternate_worn_layer = UNDER_HEAD_LAYER
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
/obj/item/clothing/suit/toggle/wbreakpoly
name = "polychromic windbreaker"
desc = "Perfect for windy days."
icon_state = "wbreakpoly"
item_state = "wbreakpoly"
/obj/item/clothing/suit/toggle/wbreakpoly/polychromic/ComponentInitialize()
. = ..()
AddElement(/datum/element/polychromic, list("#464F65", "#916035", "#474747"), 3)
/obj/item/clothing/suit/flakjack
name = "flak jacket"
desc = "A dilapidated jacket made of a supposedly bullet-proof material (Hint: It isn't.). Smells faintly of napalm."

View File

@@ -95,9 +95,10 @@
parry_efficiency_considered_successful = 0.01
parry_efficiency_to_counterattack = 0.01
parry_max_attacks = 3
parry_cooldown = 30
parry_failed_stagger_duration = 0
parry_failed_clickcd_duration = 0.4
parry_cooldown = 3 SECONDS
parry_failed_cooldown_duration = 1.5 SECONDS
parry_failed_stagger_duration = 1 SECONDS
parry_failed_clickcd_duration = 0.4 SECONDS
parry_data = list( // yeah it's snowflake
"UNARMED_PARRY_STAGGER" = 3 SECONDS,
@@ -135,16 +136,16 @@
parry_imperfect_falloff_percent = 20
parry_efficiency_perfect = 100
parry_efficiency_perfect_override = list(
ATTACK_TYPE_PROJECTILE_TEXT = 60,
TEXT_ATTACK_TYPE_PROJECTILE = 60,
)
parry_efficiency_considered_successful = 0.01
parry_efficiency_to_counterattack = 0.01
parry_max_attacks = INFINITY
parry_failed_cooldown_duration = 1.5 SECONDS
parry_failed_stagger_duration = 0
parry_cooldown = 0
parry_failed_clickcd_duration = 0.8
parry_failed_cooldown_duration = 3 SECONDS
parry_failed_stagger_duration = 2 SECONDS
parry_cooldown = 3 SECONDS
parry_failed_clickcd_duration = 0.8 SECONDS
parry_data = list( // yeah it's snowflake
"UNARMED_PARRY_STAGGER" = 3 SECONDS,

View File

@@ -21,6 +21,7 @@
/obj/item/clothing/suit/jacket/puffer/vest = 4,
/obj/item/clothing/suit/jacket/puffer = 4,
/obj/item/clothing/suit/hooded/cloak/david = 4,
/obj/item/clothing/neck/cancloak = 4,
/obj/item/clothing/suit/bomber = 5,
/obj/item/clothing/under/suit/turtle/teal = 3,
/obj/item/clothing/under/suit/turtle/grey = 3,
@@ -212,7 +213,9 @@
/obj/item/clothing/neck/necklace/dope = 5,
/obj/item/clothing/suit/jacket/letterman_nanotrasen = 5,
/obj/item/clothing/under/misc/corporateuniform = 5,
/obj/item/clothing/suit/hooded/wintercoat/polychromic = 5)
/obj/item/clothing/suit/hooded/wintercoat/polychromic = 5,
/obj/item/clothing/suit/toggle/wbreakpoly/polychromic = 5,
/obj/item/clothing/shoes/sneakers/poly/polychromic = 10)
refill_canister = /obj/item/vending_refill/clothing
default_price = PRICE_CHEAP
extra_price = PRICE_BELOW_NORMAL

View File

@@ -50,6 +50,24 @@
-->
<div class="commit sansserif">
<h2 class="date">14 February 2021</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="admin">The antag panel now correctly shows the names of cultist / clockcult datum subtypes.</li>
<li class="bugfix">Adding clock cultists via the admin panel now works correctly.</li>
<li class="bugfix">Xeno larvae should now be able to ventcrawl again.</li>
</ul>
<h3 class="author">Hatterhat updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Repairing sensors on jumpsuits now requires a fully-intact jumpsuit. Find some cloth.</li>
<li class="tweak">Durathread armor kits now require you to have a fully-repaired jumpsuit, first, with no attachments.</li>
<li class="bugfix">Durathread armor kits now no longer weave the entirety of the jumpsuit armor universe into having armor.</li>
</ul>
<h3 class="author">TyrianTyrell updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">added a define for multilingual granted languages, and changed the multilingual trait to use it.</li>
</ul>
<h2 class="date">13 February 2021</h2>
<h3 class="author">Hatterhat updated:</h3>
<ul class="changes bgimages16">
@@ -108,6 +126,39 @@
<li class="tweak">the aesthetic sterile mask no longer hides faces so you can cosplay egirls and keep flavortexts</li>
</ul>
<h2 class="date">09 February 2021</h2>
<h3 class="author">Chiirno updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Charismatic Suit</li>
<li class="rscadd">Urban Jacket</li>
</ul>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Added nanogel to the robodrobe.</li>
</ul>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Config to keep unreadied players from mode voting</li>
</ul>
<h3 class="author">dzahlus updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixes grenadelaunch.ogg being used where it shouldn't and makes mech weapons use correct sound</li>
</ul>
<h3 class="author">keronshb updated:</h3>
<ul class="changes bgimages16">
<li class="balance">10 > 30 second for Warp Implant cooldown</li>
<li class="rscdel">Comments out power sink objective.</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="admin">pickpocketing is now logged using log_combat</li>
<li class="bugfix">persistent blood should stop being invisible and alt clicking it shouldn't return the entire spritesheet</li>
</ul>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">the aesthetic sterile mask no longer hides faces so you can cosplay egirls and keep flavortexts</li>
</ul>
<h2 class="date">09 February 2021</h2>
<h3 class="author">Chiirno updated:</h3>
<ul class="changes bgimages16">
@@ -126,64 +177,6 @@
<li class="balance">sentient viruses can now infect synths and ipcs</li>
</ul>
<h2 class="date">07 February 2021</h2>
<h3 class="author">Thalpy updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">Dispenser: Adds the ability to store a small amount of reagents in the machine itself for dispensing. Reacting recipies cannot be stored. Size of storage increases with bin size.</li>
<li class="refactor">Dispenser: Allows reagents to be color coded by pH</li>
<li class="refactor">Dispenser: Each reagent displays it's pH on hover</li>
<li class="refactor">Dispenser: Allows the user to toggle between buttons and a radial dial</li>
<li class="refactor">Dispenser: When the dispencer is upgraded it can dispense 5/3/2/1 volumes based on rating refactor: Dispenser: as it was before. This does not break recorded recipes.</li>
<li class="tweak">Adds a round function to some numbers so they're not huge</li>
<li class="tweak">The Chem master can now get purity for all reagents when analysed</li>
<li class="bugfix">Synthissue fixes</li>
<li class="tweak">buffers now have a strong and weak variant. Weak can be dispensed, and strong can be created. Strong buffers are 6x more effective.</li>
<li class="bugfix">Some buffer pH edge calculation fixes</li>
</ul>
<h3 class="author">TyrianTyrell updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">added a signed language, that can't be used over the radio but can be used if you're mute. also added the multilingual trait.</li>
<li class="imageadd">hopefully added an icon for the signed language.</li>
<li class="code_imp">changed how some traits function slightly.</li>
</ul>
<h3 class="author">dzahlus updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">tweaked a few sounds</li>
<li class="soundadd">added a new weapon sounds</li>
<li class="sounddel">removed old weapon sounds</li>
<li class="code_imp">changed some sound related code</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">syndicate ablative armwraps have been added.</li>
</ul>
<h2 class="date">05 February 2021</h2>
<h3 class="author">SmArtKar updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The orbit menu now has an Auto-Observe button! No more sifting through the lame observe menu to snoop in people's backpacks! Also, orbit menu now refreshes.</li>
<li class="bugfix">KAs are no longer getting broken when fired by a circuit</li>
</ul>
<h3 class="author">keronshb updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Force and damage > 15 from 18/25</li>
<li class="balance">Knockdown put down to 5 from 30</li>
<li class="balance">Armor pen down to 10 from 100.</li>
<li class="balance">Makes cell chargers, charge faster.</li>
</ul>
<h3 class="author">raspy-on-osu updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">alien royals can no longer ventcrawl</li>
</ul>
<h3 class="author">shellspeed1 updated:</h3>
<ul class="changes bgimages16">
<li class="balance">There actually needs to be people for zombies to happen now.</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">dwarf facial hair is no longer randomised</li>
</ul>
<h2 class="date">03 February 2021</h2>
<h3 class="author">Hatterhat updated:</h3>
<ul class="changes bgimages16">

View File

@@ -28460,3 +28460,19 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
timothyteakettle:
- admin: migration error to version 39+ of savefiles is now logged instead of messaging
all online admins in the chat
2021-02-14:
DeltaFire15:
- admin: The antag panel now correctly shows the names of cultist / clockcult datum
subtypes.
- bugfix: Adding clock cultists via the admin panel now works correctly.
- bugfix: Xeno larvae should now be able to ventcrawl again.
Hatterhat:
- tweak: Repairing sensors on jumpsuits now requires a fully-intact jumpsuit. Find
some cloth.
- tweak: Durathread armor kits now require you to have a fully-repaired jumpsuit,
first, with no attachments.
- bugfix: Durathread armor kits now no longer weave the entirety of the jumpsuit
armor universe into having armor.
TyrianTyrell:
- code_imp: added a define for multilingual granted languages, and changed the multilingual
trait to use it.

View File

@@ -0,0 +1,5 @@
author: "dzahlus"
delete-after: True
changes:
- rscadd: "Added new emote"
- soundadd: "added a new emote sound"

View File

@@ -0,0 +1,4 @@
author: "DeltaFire15"
delete-after: True
changes:
- balance: "Clock cultists now yell alot less when invoking scripture."

View File

@@ -1,6 +0,0 @@
author: "Hatterhat"
delete-after: True
changes:
- tweak: "Repairing sensors on jumpsuits now requires a fully-intact jumpsuit. Find some cloth."
- tweak: "Durathread armor kits now require you to have a fully-repaired jumpsuit, first, with no attachments."
- bugfix: "Durathread armor kits now no longer weave the entirety of the jumpsuit armor universe into having armor."

View File

@@ -0,0 +1,7 @@
author: "Adelphon"
delete-after: True
changes:
- rscadd: "polychromatic shoes"
- rscadd: "polychromatic windbreaker"
- rscadd: "polychromatic canvas cloak"
- bugfix: "digitigrade charismatic suit texture"

View File

@@ -1,4 +0,0 @@
author: "DeltaFire15"
delete-after: True
changes:
- bugfix: "Xeno larvae should now be able to ventcrawl again."

View File

@@ -1,5 +0,0 @@
author: "DeltaFire15"
delete-after: True
changes:
- admin: "The antag panel now correctly shows the names of cultist / clockcult datum subtypes."
- bugfix: "Adding clock cultists via the admin panel now works correctly."

View File

@@ -0,0 +1,8 @@
author: "DeltaFire15"
delete-after: True
changes:
- balance: "Kneecapped pugilist parries somewhat."
- balance: "Slightly nerfed default unarmed parries."
- balance: "Slightly nerfed traitor armwrap parries."
- bugfix: "Pugilist parries now cannot perfectly defend against projectiles, as they were supposed to."
- bugfix: "Some parrying numbers that one would think were in seconds didn't have the SECONDS. I added those."

Binary file not shown.

Before

Width:  |  Height:  |  Size: 29 KiB

After

Width:  |  Height:  |  Size: 28 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 53 KiB

After

Width:  |  Height:  |  Size: 54 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 460 KiB

After

Width:  |  Height:  |  Size: 462 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 310 KiB

After

Width:  |  Height:  |  Size: 313 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.4 KiB

After

Width:  |  Height:  |  Size: 3.7 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 22 KiB

After

Width:  |  Height:  |  Size: 22 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 165 KiB

After

Width:  |  Height:  |  Size: 167 KiB

View File

@@ -98,3 +98,9 @@
path = /obj/item/clothing/neck/cloak/alt/polychromic
loadout_flags = LOADOUT_CAN_COLOR_POLYCHROMIC
loadout_initial_colors = list("#FFFFFF", "#676767", "#4C4C4C")
/datum/gear/neck/cancloak
name = "Canvas Cloak"
path = /obj/item/clothing/neck/cancloak/polychromic
loadout_flags = LOADOUT_CAN_NAME | LOADOUT_CAN_DESCRIPTION | LOADOUT_CAN_COLOR_POLYCHROMIC
loadout_initial_colors = list("#585858", "#373737", "#BEBEBE")

View File

@@ -34,6 +34,12 @@
name = "White shoes"
path = /obj/item/clothing/shoes/sneakers/white
/datum/gear/shoes/poly
name = "Polychromic shoes"
path = /obj/item/clothing/shoes/sneakers/poly/polychromic
loadout_flags = LOADOUT_CAN_NAME | LOADOUT_CAN_DESCRIPTION | LOADOUT_CAN_COLOR_POLYCHROMIC
loadout_initial_colors = list("#FFFFFF", "#1D1D1D")
/datum/gear/shoes/gildedcuffs
name = "Gilded leg wraps"
path= /obj/item/clothing/shoes/wraps

View File

@@ -104,6 +104,13 @@
loadout_flags = LOADOUT_CAN_NAME | LOADOUT_CAN_DESCRIPTION | LOADOUT_CAN_COLOR_POLYCHROMIC
loadout_initial_colors = list("#6A6964", "#C4B8A6", "#0000FF")
/datum/gear/suit/coat/wbreakpoly
name = "Polychromic windbreaker"
path = /obj/item/clothing/suit/toggle/wbreakpoly/polychromic
cost = 4
loadout_flags = LOADOUT_CAN_NAME | LOADOUT_CAN_DESCRIPTION | LOADOUT_CAN_COLOR_POLYCHROMIC
loadout_initial_colors = list("#464F65", "#916035", "#474747")
/datum/gear/suit/coat/med
name = "Medical winter coat"
path = /obj/item/clothing/suit/hooded/wintercoat/medical

View File

@@ -300,3 +300,24 @@
user.nextsoundemote = world.time + 7
var/sound = pick('sound/voice/slime_squish.ogg')
playsound(user, sound, 50, 1, -1)
/datum/emote/living/pain
key = "pain"
key_third_person = "cries out in pain!"
message = "cries out in pain!"
emote_type = EMOTE_AUDIBLE
muzzle_ignore = FALSE
restraint_check = FALSE
/datum/emote/living/pain/run_emote(mob/living/user, params)
if(!(. = ..()))
return
if(user.nextsoundemote >= world.time)
return
user.nextsoundemote = world.time + 7
var/sound
if(user.gender == MALE)
sound = pick('modular_citadel/sound/voice/human_male_pain_1.ogg', 'modular_citadel/sound/voice/human_male_pain_2.ogg', 'modular_citadel/sound/voice/human_male_pain_3.ogg', 'modular_citadel/sound/voice/human_male_pain_rare.ogg')
else
sound = pick('modular_citadel/sound/voice/human_female_pain_1.ogg', 'modular_citadel/sound/voice/human_female_pain_2.ogg', 'modular_citadel/sound/voice/human_female_pain_3.ogg')
playsound(user, sound, 50, 0, 0)

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@@ -0,0 +1 @@
pain emote sound ported from https://gitlab.com/cmdevs/colonial-warfare